History Main / ArtificialBrilliance

21st Feb '17 5:09:43 PM nombretomado
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* In ''CrisisCore: VideoGame/FinalFantasyVII'' you will find yourself frustrated by enemies who chain their attacks such that there's almost no time to dodge, or that rolling to dodge one attack leads to Zack entering recovery frames in time for another to land.

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* In ''CrisisCore: ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' you will find yourself frustrated by enemies who chain their attacks such that there's almost no time to dodge, or that rolling to dodge one attack leads to Zack entering recovery frames in time for another to land.
14th Feb '17 10:07:57 PM Sugao
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* The Norns of ''VideoGame/{{Creatures}} are pretty sophisticated and do a good job of simulating animal behavior most of the time. Except, of course, for the infamous {{Wallbonking}} bug - which was famously solved by ''making them unable to learn'', at least [[http://creatures.wikia.com/wiki/Socrates by one account]]. Apparently the preprogrammed instincts did a better job at creating brilliance than did the AI's learning. Later hacking attempts would produce Norns [[http://creatures.wikia.com/wiki/OHSS that could learn better than the original releases]].
26th Jan '17 11:03:02 PM Superfield
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* ''Franchise/TheLegendOfZelda'' enemies are generally not known for their intelligence. An exception is ''VideoGame/TheLegendOfZeldaTwilightPrincess'''s Darknuts, who will absolutely murder you, especially when they fight in groups. A Darknut with its armor removed is smart enough to hang back behind the fully armored Darknuts, darting in and out to attack. Have fun fighting ''four at once'' in the BonusDungeon. It's a ''significantly'' greater challenge than the actual final boss.

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* ''Franchise/TheLegendOfZelda'' enemies are generally not known for their intelligence. An exception is ''VideoGame/TheLegendOfZeldaTwilightPrincess'''s Darknuts, who will absolutely murder you, especially when they fight in groups. A Darknut with its armor removed is smart enough to hang back behind the fully armored Darknuts, darting in and out to attack. Have fun fighting ''four at once'' in the BonusDungeon. It's a ''significantly'' greater challenge than the actual final boss.boss... unless you stocked up on bomb arrows.
22nd Jan '17 12:51:46 PM mario0987
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*** The ''Fates'' AI also seems to know that it is more efficient to [[ZergRush attack all at once;]] even if a few of them can attack someone nearby, the AI will wait until you get in range of as many units as possible.
30th Dec '16 12:40:19 PM mario0987
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** The Totem Pokémon in ''VideoGame/PokemonSunAndMoon'' are very clever with the Pokémon they summon to the field. They often summon a Pokémon that has an advantage over their most common weakness (like Totem Kommo-o summoning a Scizor to counter it's quadruple weakness to Fairy), complements their abilities (Totem Wishiwasi summoning an Aloloma with Heal Pulse to keep it in school form) or move sets (Totem Laurantis summons a Castform that knows Sunny Day to boost the healing power of Synthesis and let it get off the normally two turn Solar Blade in one turn).
4th Dec '16 1:48:02 PM LentilSandEater
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** The monsters themselves are no slouches. Each variety have a bunch of painful and annoy skills they'll use to try and kill you. For examples harpies will sing to lure you into a daze then pick you up and drop you from a great height. Chimeras will cast spells at you and try and trample you at the same time. Bandits will try and interrupt your combination attacks and wolves will try and circle you in packs.

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** The monsters themselves are no slouches. Each variety have a bunch of painful and annoy annoying skills they'll use to try and kill you. For examples harpies will sing to lure you into a daze then pick you up and drop you from a great height. Chimeras will cast spells at you and try and trample you at the same time. Bandits will try and interrupt your combination attacks and wolves will try and circle you in packs.
4th Dec '16 1:47:08 PM LentilSandEater
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* ''Videogame/DragonsDogma'':
** Your Pawn companions may sound like they're from an unholy combination of a trashy romance novel and a poorly run LARP session but they are invaluable in combat. They'll remember tactics that hurt particular creatures and use them unstintingly, as well as informing you about them. They'll team up to use spell combos and heal you if you need it. They'll even clamber up larger monster like you can and stab them in uncomfortable places. Even better, if another player uses your Pawn, not only do you get a bunch of rewards but they'll remember quests you haven't been on and tell you how to complete them, not to mention any monsters they might have faced.
** The monsters themselves are no slouches. Each variety have a bunch of painful and annoy skills they'll use to try and kill you. For examples harpies will sing to lure you into a daze then pick you up and drop you from a great height. Chimeras will cast spells at you and try and trample you at the same time. Bandits will try and interrupt your combination attacks and wolves will try and circle you in packs.
4th Dec '16 1:09:22 PM LentilSandEater
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* ''VideoGame/DwarfFortress'' is infamous for tracking the logical consequences of ''everything you can do'', often leading to ButterflyOfDoom or ForWantOfANail situations if you aren't CrazyPrepared yourself for everything you can do.
** A recent update has added vampires, along with murder-mystery systems as the dwarves try to figure out who's exsanguinating everyone in their sleep. The brilliance is that the vampires themselves will try to accuse others of being the vampire (though [[TooDumbToLive dwarven intelligence]] is not so robust that they won't accuse infants).

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* ''VideoGame/DwarfFortress'' is infamous for tracking the logical consequences of ''everything you can do'', often leading to ButterflyOfDoom or ForWantOfANail situations if you aren't CrazyPrepared yourself for everything you can do.
** A recent
do. One update has added vampires, along with murder-mystery systems as the dwarves try to figure out who's exsanguinating everyone in their sleep. The brilliance is that the vampires themselves will try to accuse others of being the vampire (though [[TooDumbToLive dwarven intelligence]] is not so robust that they won't accuse infants).
26th Nov '16 12:22:04 AM Smurfman256
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* ''VideoGame/{{Doom 2016}}'', surprisingly enough, has some genuinely fantastic enemy AI; particularly with the Imps. While it's a set routine that any demon in the game can go anywhere the player can (to discourage picking a spot and hiding there), the Imps in particular can climb on almost any surface, hang on it, and throw fireballs at you with startling accuracy. They can also throw fireballs at you while running (also with quite surprising accuracy), lead their shots, and will not only try to back away to find a better position, they also have a tendency of rushing the sides of the player while he/she is focused on fighting other enemies not entirely unlike a certain [[Movie/JurassicPark prehistoric hunter]].

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* ''VideoGame/{{Doom 2016}}'', surprisingly enough, has some genuinely fantastic enemy AI; particularly with the Imps. While it's a set routine that any demon in the game can go anywhere the player can (to discourage picking a spot and hiding there), the Imps in particular can climb on almost any surface, hang on it, and throw fireballs at you with startling accuracy. They can also throw fireballs at you while running (also with quite surprising accuracy), lead their shots, and will not only try to back away to find a better position, they also have a tendency of rushing the sides of the player while he/she is focused on fighting other enemies not entirely unlike a certain [[Movie/JurassicPark [[Film/JurassicPark prehistoric hunter]].
26th Nov '16 12:21:13 AM Smurfman256
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* ''VideoGame/{{Doom 2016}}'', surprisingly enough, has some genuinely fantastic enemy AI; particularly with the Imps. While it's a set routine that any demon in the game can go anywhere the player can (to discourage picking a spot and hiding there), the Imps in particular can climb on almost any surface, hang on it, and throw fireballs at you with startling accuracy. They can also throw fireballs at you while running (also with quite surprising accuracy), lead their shots, and will not only try to back away to find a better position, they also have a tendency of rushing the sides of the player while he/she is focused on fighting other enemies not entirely unlike a certain [[Movie/JurassicPark prehistoric hunter]].
[[/folder]]

[[folder:Flight Simulation Game]]
* While ''VideoGame/AceCombat'''s AI isn't known to be the smartest, more recent games have demonstrated better AI abilities, such as better response from teammates to orders ([[VideoGame/AceCombatZeroTheBelkanWar Pixy]], for example, behaves much better than the rest of [[VideoGame/AceCombat5TheUnsungWar Wardog Squadron]] combined, to say nothing of [[VideoGame/AceCombat6FiresOfLiberation Shamrock]]). A very good example of better enemy AI is in ''Zero'', where AcePilot squadrons that come in several missions will constantly flank you and keep your wingman busy while they move in for the kill. They move so well-coordinated that one reviewer notes that "They put the [[ThatOneBoss Yellow Squadron]] (of ''VideoGame/{{Ace Combat 04|ShatteredSkies}}'') to shame." Notably, the Ace squadrons almost always outnumber you 2 to 1, and they use their numbers to their advantage. One plane might act as bait while another tries to shoot you down, and in particularly annoying furballs, ''three'' planes will come after you while the fourth keeps your wingman busy. The one squadron that doesn't outnumber you (Gelb, which only has two planes, as do you) is in vastly superior planes to what you're normally flying at that point in the game.



[[folder:Flight Simulation Game]]
* While ''VideoGame/AceCombat'''s AI isn't known to be the smartest, more recent games have demonstrated better AI abilities, such as better response from teammates to orders ([[VideoGame/AceCombatZeroTheBelkanWar Pixy]], for example, behaves much better than the rest of [[VideoGame/AceCombat5TheUnsungWar Wardog Squadron]] combined, to say nothing of [[VideoGame/AceCombat6FiresOfLiberation Shamrock]]). A very good example of better enemy AI is in ''Zero'', where AcePilot squadrons that come in several missions will constantly flank you and keep your wingman busy while they move in for the kill. They move so well-coordinated that one reviewer notes that "They put the [[ThatOneBoss Yellow Squadron]] (of ''VideoGame/{{Ace Combat 04|ShatteredSkies}}'') to shame." Notably, the Ace squadrons almost always outnumber you 2 to 1, and they use their numbers to their advantage. One plane might act as bait while another tries to shoot you down, and in particularly annoying furballs, ''three'' planes will come after you while the fourth keeps your wingman busy. The one squadron that doesn't outnumber you (Gelb, which only has two planes, as do you) is in vastly superior planes to what you're normally flying at that point in the game.
[[/folder]]
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