History Main / ArtificialBrilliance

14th May '17 4:52:05 PM nombretomado
Is there an issue? Send a Message


* In 1981, and then again in 1982, Douglas Lenat [[http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell?currentPage=all tested his learning program]], [[http://en.wikipedia.org/wiki/Eurisko Eurisko]], in a {{Traveller}}: Trillion Credit Squadron tournament. Eurisko [[LevelGrinding simulated thousands of battles]], [[LoopholeAbuse found unconventional ship configurations and methods]], and defeated all comers. Twice. In a row. Even with notable rule changes. Eurisko could have done it a third time, but Lenat decided to retire it from the tournament, since if the program had won a 3rd time, it would be the last such tournament.

to:

* In 1981, and then again in 1982, Douglas Lenat [[http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell?currentPage=all tested his learning program]], [[http://en.wikipedia.org/wiki/Eurisko Eurisko]], in a {{Traveller}}: ''TabletopGame/{{Traveller}}'': Trillion Credit Squadron tournament. Eurisko [[LevelGrinding simulated thousands of battles]], [[LoopholeAbuse found unconventional ship configurations and methods]], and defeated all comers. Twice. In a row. Even with notable rule changes. Eurisko could have done it a third time, but Lenat decided to retire it from the tournament, since if the program had won a 3rd time, it would be the last such tournament.
13th May '17 7:45:24 PM DarkHunter
Is there an issue? Send a Message


* Computers have gotten really, [[UpToEleven really]] good at chess. Essentially, it is impossible to beat a computer at chess if it is using all of its ability.
* It was believed that it would take a long time for computers to become very good at {{Go}} (the game has a far greater number of possible layouts than TabletopGame/{{Chess}}), but in March 10, 2016, Google's [=AlphaGo=] beat Lee Sedol, a world champion in Go. It is noted, however, that Mr. Sedol had been beaten before this by another chinese player, so he was only a ''former'' champion.

to:

* Computers have gotten really, [[UpToEleven really]] good at chess. Essentially, it is impossible to beat a computer at chess if it is using all of its ability.
ability. The reason being that computers are now advanced enough to store ''every possible move in chess'' in their memories, meaning all they have to do is look up the perfect counter for whatever move one uses against them.
* It was believed that it would take a long time for computers to become very good at {{Go}} (the game has a far greater number of possible layouts than TabletopGame/{{Chess}}), TabletopGame/{{Chess}}, so computers can't just use the "perfect lookup" method), but in March 10, 2016, Google's [=AlphaGo=] beat Lee Sedol, a world champion in Go. It is noted, however, that Mr. Sedol had been beaten before this by another chinese player, so he was only a ''former'' champion.
3rd May '17 2:32:45 PM Valiran
Is there an issue? Send a Message


* In comparison, ''[[VideoGame/Dota2]]'' has some ''brutally'' effective bots, who play ''extremely'' similar to players. They'll do everything they can to deny you farm, roam if they're ahead, and can often get the best of even experienced players who aren't either abusing the loopholes in their programming or on guard. [[ArtificialStupidity they do have a tendency to clump very heavily however]], making area-damage heroes like [[SuperStrength Sven]], [[BlackMage Invoker]], and [[TeleportSpam Ember Spirit]] well suited to wiping them out.

to:

* In comparison, ''[[VideoGame/Dota2]]'' ''[[VideoGame/Dota2 Dota2]]'' has some ''brutally'' effective bots, who play ''extremely'' similar to players. They'll do everything they can to deny you farm, roam if they're ahead, and can often get the best of even experienced players who aren't either abusing the loopholes in their programming or on guard. [[ArtificialStupidity they do have a tendency to clump very heavily however]], making area-damage heroes like [[SuperStrength Sven]], [[BlackMage Invoker]], and [[TeleportSpam Ember Spirit]] well suited to wiping them out.
30th Apr '17 3:30:56 PM Saber15
Is there an issue? Send a Message


** The upcoming seventh game, ''VideoGame/XRebirth'', completely redesigns the pathfinding algorithms to avoid what ''X'' fans fondly refer to as the auto-pillock. Ships now look further ahead along their path and plot an actual course around obstacles rather than (in previous games) checking for collision, turning slightly and moving, turning back towards the destination, and repeating until they get around the obstacle (which causes them to go absolutely nuts around large obstacles, especially moving ones like capital ships). [[http://www.youtube.com/watch?v=dt4B4e3i5_0 See it in this video from the devs.]]

to:

** The upcoming ''MARS'' GameMod for ''X3: Terran Conflict'' and ''Albion Prelude'' adds an advanced gunnery and command suite to your ships that mount the Motion Analysis Relay System. MARS will intelligently select certain weapons that have an estimated probability to hit a target for a certain damage; for example, it may elect to blast them apart with a massive Photon Pulse Cannon with a 75% hit chance than a low-damage Flak Artillery Array with a 95% chance. It also adds in 'Goblins', which are bog-standard {{Attack Drone}}s, but augmented by a central control unit. Goblins are automatically controlled and will intercept incoming missiles either with their gun or by plowing into it, provide a screen for your BoardingParty, can harass enemies to distract them, tow abandoned ships towards you for recovery, pick up abandoned cargo and munitions, and will gleefully exclaim "For the master!" when executing orders.
** The
seventh game, ''VideoGame/XRebirth'', completely redesigns the pathfinding algorithms to avoid what ''X'' fans fondly refer to as the auto-pillock. Ships now look further ahead along their path and plot an actual course auto-pillock, allowing ships to smoothly navigate the claustrophobic city-like space station without the janky "fly around obstacles rather than (in aimlessly until the path looks ''kinda'' clear" AI previous games) checking for collision, turning slightly and moving, turning back towards the destination, and repeating until they get around the obstacle (which causes them to go absolutely nuts around large obstacles, especially moving ones like capital ships). [[http://www.youtube.com/watch?v=dt4B4e3i5_0 See it in this video from the devs.]]games had.
23rd Apr '17 11:01:54 AM nombretomado
Is there an issue? Send a Message


* The AI in the Franchise/TalesSeries can go in and out of this. Estelle in ''VideoGame/TalesOfVesperia'' is considered TooDumbToLive because she has a melee attack (Not a good idea on the WhiteMagicianGirl, but on the plus side she has pretty high defense.) yet at the same time, she often uses an attack that brings enemies close together...while Rita or Raven is channeling an AreaOfEffect magic attack.

to:

* The AI in the Franchise/TalesSeries ''VideoGame/TalesSeries'' can go in and out of this. Estelle in ''VideoGame/TalesOfVesperia'' is considered TooDumbToLive because she has a melee attack (Not a good idea on the WhiteMagicianGirl, but on the plus side she has pretty high defense.) yet at the same time, she often uses an attack that brings enemies close together...while Rita or Raven is channeling an AreaOfEffect magic attack.
23rd Apr '17 10:09:24 AM nombretomado
Is there an issue? Send a Message


* ''SwordOfTheStars'' AI can recognise your weapon loadouts and adapt by using the appropriate counters.

to:

* ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' AI can recognise your weapon loadouts and adapt by using the appropriate counters.
22nd Apr '17 5:58:51 AM JustinMasterMine
Is there an issue? Send a Message


** The Totem Pokémon in ''VideoGame/PokemonSunAndMoon'' are very clever with the Pokémon they summon to the field. They often summon a Pokémon that has an advantage over their most common weakness (like Totem Kommo-o summoning a Scizor to counter it's quadruple weakness to Fairy), complements their abilities (Totem Wishiwasi summoning an Aloloma with Heal Pulse to keep it in school form) or move sets (Totem Laurantis summons a Castform that knows Sunny Day to boost the healing power of Synthesis and let it get off the normally two turn Solar Blade in one turn).

to:

** The Totem Pokémon in ''VideoGame/PokemonSunAndMoon'' are very clever with the Pokémon they summon to the field. They often summon a Pokémon that has an advantage over their most common weakness (like Totem Kommo-o summoning a Scizor to counter it's its quadruple weakness to Fairy), complements their abilities (Totem Wishiwasi Wishiwashi summoning an Aloloma Alomomola with Heal Pulse to keep it in school form) or move sets (Totem Laurantis Lurantis summons a Castform that knows Sunny Day to boost the healing power of Synthesis and let it get off the normally two turn Solar Blade in one turn).
7th Apr '17 6:08:09 PM Gosicrystal
Is there an issue? Send a Message


* Some CPU opponents in ''Franchise/{{Pokemon}}'' are actually like this when they're not [[TooDumbToLive committing suicide]] or [[TheComputerIsACheatingBastard cheating]], especially prevalent in the more recent years. They now ''know'' what type your Pokemon is, and if it has a weakness, especially a ''double'' weakness, they ''will'' exploit it just like a player would. (Oh, sending out a Vespiquen on me? Eat Power Gem! Think that Torterra is so hot against my Luxray, huh? It may be immune to Thunder Fang, but it's not immune to ''Ice Fang''!) And some trainers/Pokemon are even smart enough to exploit moves that benefit under a certain environmental condition, which is why Groudon and Kyogre have Solarbeam and Thunder, respectively. And in Generation IV and above, they have begun to think about you trying to use the most common weakness - Trying to use Water, Rock, or Ground Pokemon against Flint's Fire Pokemon? Well you better get them down ''fast'', because if you don't, they're going to use the Sunny Day + Solar Beam combo until you cede defeat.

to:

* Some CPU opponents in ''Franchise/{{Pokemon}}'' are actually like this when they're not [[TooDumbToLive committing suicide]] or [[TheComputerIsACheatingBastard cheating]], especially prevalent in the more recent years. cheating]]. They now ''know'' what type your Pokemon is, and if it has a weakness, especially a ''double'' weakness, they ''will'' exploit it just like a player would. (Oh, sending out a Vespiquen on me? Eat Power Gem! Think that Torterra is so hot against my Luxray, huh? It may be immune to Thunder Fang, but it's not immune to ''Ice Fang''!) And some trainers/Pokemon are even smart enough to exploit moves that benefit under a certain environmental condition, which is why Groudon and Kyogre have Solarbeam and Thunder, respectively. And in Generation IV and above, they have begun to think about you trying to use the most common weakness - Trying to use Water, Rock, or Ground Pokemon against Flint's Fire Pokemon? Well you better get them down ''fast'', because if you don't, they're going to use the Sunny Day + Solar Beam combo until you cede defeat.



** Another example is the normally peaceful Enderman. When fighting, they abuse their ability to teleport for all its worth. If you try to chase it down with a sword, it will teleport out of your reach and wait for you to drop your guard, then teleport back in to continue the fight, typically [[ParanoiaFuel right behind you]]. And when they've taken enough of a beating, they'll try to run away. They also have the presence of mind to teleport out of the way of arrows, and out of [[WeaksauceWeakness water]].

to:

** Another example is the normally peaceful Enderman. When fighting, they Endermen abuse their ability to teleport for all its worth. If you try to chase it down with a sword, it will teleport out of your reach and wait for you to drop your guard, then teleport back in to continue the fight, typically [[ParanoiaFuel right behind you]]. And when they've taken enough of a beating, they'll try to run away. They also have the presence of mind to teleport out of the way of arrows, and out of [[WeaksauceWeakness water]].
7th Apr '17 11:25:03 AM Willbyr
Is there an issue? Send a Message





* In the remakes of the first two ''StarOcean'' games, the AI's actually pretty good for the healers. If you tell them to focus on healing allies, they'll actually ''only'' use their MP on that. However, when they get the next level of healing magic, they'll automatically default to that and only use the level below when they're running low on MP. Granted, it's a little better to ''over''heal a bit than ''under''heal, but the AI doesn't judge how much will over-healed, so they'll use Faerie Healing on someone who's only missing a couple hundred health. Then again though, in the second game, the bosses get ''annoyingly'' fast and damaging, so maybe it's not as unjustified...

to:

* In the remakes of the first two ''StarOcean'' ''Franchise/StarOcean'' games, the AI's actually pretty good for the healers. If you tell them to focus on healing allies, they'll actually ''only'' use their MP on that. However, when they get the next level of healing magic, they'll automatically default to that and only use the level below when they're running low on MP. Granted, it's a little better to ''over''heal a bit than ''under''heal, but the AI doesn't judge how much will over-healed, so they'll use Faerie Healing on someone who's only missing a couple hundred health. Then again though, in the second game, the bosses get ''annoyingly'' fast and damaging, so maybe it's not as unjustified...
2nd Apr '17 8:56:06 PM JapaneseTeeth
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has very impressive enemy AI; even the mooks will do things like set their weapons on fire to do extra damage, pick up weapons dropped by you or other enemies, throw rocks if nothing is available, and enemies with ranged attacks will routinely hang back and try to shoot you while you deal with everyone else. It really veers into this on the occasions when you're attacked by Moblins while trying to carry a shrine orb: if they don't already have weapons, they'll pick up the orb and try to hit you with it. And also throw other, smaller enemies if any are at hand.
This list shows the last 10 events of 459. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ArtificialBrilliance