History Main / ArmorIsUseLess

20th Nov '17 7:15:41 PM wolftickets1969
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* The original ''VideoGame/FarCry'' averted this trope for both the player and enemies, but the ''Classic'' UpdatedRerelease for consoles removed the damage reduction properties of enemies' armor, making it purely cosmetic.

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* The original ''VideoGame/FarCry'' averted this trope for both the player and enemies, except in the case of [[BoomHeadshot headshots]], but the ''Classic'' UpdatedRerelease for consoles removed the damage reduction properties of enemies' armor, making it purely cosmetic.
20th Nov '17 7:14:44 PM wolftickets1969
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* The original ''VideoGame/FarCry'' averted this trope for both the player and enemies, but the ''Classic'' UpdatedRerelease for consoles removed the damage reduction properties of enemies' armor, making it purely cosmetic.
15th Nov '17 12:01:11 PM TMB
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*** While Oberyn's cut to Ser Gregor's leg made perfect sense, he followed it up with a stab to the chest to the "walking tank."


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** On multiple occasions armor is played as useless when a mook needs to go down and a sword slash or stab anywhere on the body will do to move the plot along. In a flashback battle, a Targaryen Kingsguard puts his sword through the chest (and out the back) of a Stark bannerman who is clearly wearing several layers of mail, leather, and wool.
12th Nov '17 3:39:20 PM Kadorhal
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* Armor in ''VideoGame/{{Postal}} 2'' doesn't last very long. They're actually very effective at stopping damage from bullets, as only a tiny fraction of the damage you take while wearing armor - especially the improved silicon-carbide stuff - is allowed through to your health. The issue is that they only survive a handful of bullets before getting destroyed, and the Postal Dude is your average everyman who nevertheless finds himself getting shot at about as often as any other FPS protagonist.

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* Armor in ''VideoGame/{{Postal}} 2'' doesn't last very long. They're actually very effective at stopping damage from bullets, as only a tiny fraction absorbing something like 80% of the damage you take while wearing armor - especially take. The issue is that your armor, even the improved silicon-carbide stuff - is allowed through to your health. The issue is that they with doubled durability, only survive survives a handful of bullets before getting destroyed, and the Postal Dude is your average everyman who nevertheless finds himself getting shot at about as often as any other FPS protagonist.protagonist, so it's rare for you to keep armor for more than a couple minutes.



* Averted in [[Paladins]]. Fernando and Ash wear immense suits of armour that give them their huge tank health pools. The other frontlines have similar character design justifications for their health, such as being a stone-skinned giantess, an enormous tortoise, or a mech. Barrick has the least health of the frontlines due to his much smaller stature but his body armour gives him more than any non-frontline.

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* Averted in [[Paladins]].''VideoGame/{{Paladins}}''. Fernando and Ash wear immense suits of armour that give them their huge tank health pools. The other frontlines have similar character design justifications for their health, such as being a stone-skinned giantess, an enormous tortoise, or a mech. Barrick has the least health of the frontlines due to his much smaller stature but his body armour gives him more than any non-frontline.



** To give an example of the cycle in action: By the 18th century, flintlock muskets were so efficient at spitting volleys of lead when fired in massed ranks that any armor with enough strength and coverage to protect you would be too heavy to wear in battle, let alone on the march. Besides, state armies had gotten a lot bigger since the Middle Ages, and it was expensive enough supplying the soldiers with muskets and ammunition, so if armor wasn't practical anymore they might as well get rid of it. The socket bayonet allowed the roles of pikeman and musketeer to be combined into one role, so the cuirasses and helmets that pikemen had used were discarded too. While the heavy cavalry continued to wear steel helmets and breastplates, these were really only thick enough to deflect a spent musket ball, and were mainly to protect against bayonets and swords in close combat. The light cavalry and infantry all threw away their helmets and adopted various fabric and leather hats such as the tricorn, shako, and pickelhaube. Many of these hats were actually sturdy enough to stop a sword cut, and nobody expected them to do anything about bullets. But then came World War I with all sides using shrapnel shells, and the belligerent nations realized that a major cause of death was low-velocity shrapnel balls hitting their guys in their unprotected heads, which also happened to be the most exposed target in trench warfare. In quick succession they issued steel helmets to their infantry, which despite improvements in subsequent wars were still more to protect against airborne fragments and things kicked up by explosions falling on their heads than from small arms, since the most a steel helmet could stop was .45 ACP or 9mm parabellum, and even then with a huge dent. In the 1980s and '90s, flexible kevlar and hard ceramic plates were introduced to make bulletproof body armor that was practical to wear, thus bringing things full-circle.

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** To give an example of the cycle in action: By the 18th century, flintlock muskets were so efficient at spitting volleys of lead when fired in massed ranks that any armor with enough strength and coverage to protect you would be too heavy to wear in battle, let alone on the march. Besides, state armies had gotten a lot bigger since the Middle Ages, and it was expensive enough supplying the soldiers with muskets and ammunition, so if armor wasn't practical anymore they might as well get rid of it. The socket bayonet allowed the roles of pikeman and musketeer to be combined into one role, so the cuirasses and helmets that pikemen had used were discarded too. While the heavy cavalry continued to wear steel helmets and breastplates, these were really only thick enough to deflect a spent musket ball, and were mainly to protect against bayonets and swords in close combat. The light cavalry and infantry all threw away their helmets and adopted various fabric and leather hats such as the tricorn, shako, and pickelhaube. Many of these hats were actually sturdy enough to stop a sword cut, and nobody expected them to do anything about bullets. But then came World War I with all sides using shrapnel shells, and the belligerent nations realized that a major cause of death was low-velocity shrapnel balls hitting their guys in their unprotected heads, which also happened to be the most exposed target in trench warfare. In quick succession they issued steel helmets to their infantry, which despite improvements in subsequent wars were still more to protect against airborne fragments and things kicked up by explosions falling on their heads than from small arms, since the most a steel helmet could stop was .was a pistol round like .45 ACP or 9mm parabellum, ACP, and even then with a huge ''huge'' dent. In the 1980s and '90s, flexible kevlar and hard ceramic plates were introduced to make bulletproof body armor that was practical to wear, thus bringing things full-circle.



* A CyclicTrope in regards to naval warfare. During the age of WoodenShipsAndIronMen, cannon fire could blast through anything that could float, so warships didn't bother with armor. Then came the era of ironclads, where cannon balls would bounce off armored hulls. This began an arms race between naval weapons and naval armor that saw both getting ever bigger and heavier. This pattern finally broke in UsefulNotes/WorldWarII, when it became clear that heavily armored warships were not effective against serious airpower. Thus, ships were generally low on armor again... at least until the 1970s and 80s, and especially UsefulNotes/TheFalklandsWar showed that then-modern destroyers were so unprotected that they would take catastrophic damage from things that WWII-era ships could just shrug off. So they began adding ''some'' protective armor back; for instance, the USS ''Cole'' (a 90s design) survived an explosion that would've destroyed a 70s-era Spruance-class destroyer.

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* A This has also been a CyclicTrope in regards to naval warfare. During the age of WoodenShipsAndIronMen, cannon fire could blast through anything that could float, so warships didn't bother with armor. Then came the era of ironclads, where cannon balls would bounce off armored hulls. This began an arms race between naval weapons and naval armor that saw both getting ever bigger and heavier. This pattern finally broke in UsefulNotes/WorldWarII, when it became clear that heavily armored warships were not effective against serious airpower. Thus, ships were generally low on armor again... at least until the 1970s and 80s, and especially UsefulNotes/TheFalklandsWar showed that then-modern destroyers were so unprotected that they would take catastrophic damage from things that WWII-era ships could just shrug off. So they began adding ''some'' protective armor back; for instance, the USS ''Cole'' (a 90s design) survived an explosion that would've destroyed a 70s-era Spruance-class destroyer.



*** The ''Tirpitz''' sister ship [[https://en.wikipedia.org/wiki/German_battleship_Bismarck Bizmarck]] was disabled by a single torpedo hit to the rudder, dispatched by an obsolescent Fairey Swordfish biplane[[note]]Granted it did take another 14 hours and 400 hits before the ship was scuttled[[/note]]

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*** The ''Tirpitz''' sister ship [[https://en.wikipedia.org/wiki/German_battleship_Bismarck Bizmarck]] Bismarck]], though it took 14 hours and something like four hundred hits to actually sink, was disabled by a single torpedo hit to the rudder, dispatched by an obsolescent Fairey Swordfish biplane[[note]]Granted it did take another 14 hours and 400 hits before the ship was scuttled[[/note]]biplane.



** The battlefield behavior of medieval knights sometimes appeared to confirm this. Knightly armor, especially full plate armor which developed in the 14th century, was actually quite effective and useful. Not only did it offer more protection against arrows, swords, and lances than anything else available, but it was much more light and flexible than most modern people realize. The problem was that bodies of knights were often so eager to come to grips with the enemy--both for glory and to capture loot and ransoms--that they would sometimes decide to charge against a highly prepared, dug-in enemy line without waiting for their own crossbowmen and infantry to soften up the enemy enough for a cavalry charge to have a chance of breaking through. In the worst case such recklessness could lead to a bloody defeat, and the slaughter of mounted knights at Courtrai in 1302 and Crecy in 1346 may have been partly due to the French cavalry's overconfidence in possessing better armor than their opponents.

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** The battlefield behavior of medieval knights sometimes appeared to confirm this. Knightly armor, especially full plate armor which was developed in the 14th century, was actually quite effective and useful. Not only did it offer more protection against arrows, swords, and lances than anything else available, but it was much more light and flexible than most modern people realize. The problem was that bodies of knights were often so eager to come to grips with the enemy--both for glory and to capture loot and ransoms--that they would sometimes decide to charge against a highly prepared, dug-in enemy line without waiting for their own crossbowmen and infantry to soften up the enemy enough for a cavalry charge to have a chance of breaking through. In the worst case such recklessness could lead to a bloody defeat, and the slaughter of mounted knights at Courtrai in 1302 and Crecy in 1346 may have been partly due to the French cavalry's overconfidence in possessing better armor than their opponents.
12th Nov '17 11:04:58 AM Kadorhal
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* Played straight in the ''VideoGame/RainbowSix'' games, though this is more of a case of Helmets Are Useless. Heavy armor will completely shrug off shotguns loaded with buckshot at point blank range as well as submachineguns with [=JHPs=] at long range, as long as it doesn't hit your head, which doesn't happen very often since enemies almost always [[BoomHeadshot aim for your head]] and are often equipped with assault rifles. In the first game in particular, the AI was known to score headshots from [[ImprobableAimingSkills beyond the real life effective range of their weapons]] ''[[TheComputerIsACheatingBastard while looking completely the other way]]''. Lampshaded in [[Literature/RainbowSix the original novel]], where it is noted that 7.62 rounds will still go through their armour. Of course, it takes about three missions before [[CurbStompBattle anyone they go up against can even get a shot off.]]

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* Played straight in the ''VideoGame/RainbowSix'' games, though this is more of a case of Helmets Are Useless. Heavy armor will completely shrug off shotguns loaded with buckshot at point blank range as well as submachineguns with [=JHPs=] at long range, as long as it doesn't hit your head, which doesn't happen very often since enemies almost always [[BoomHeadshot aim for your head]] and are often equipped with assault rifles. In the first game in particular, the AI was known to score headshots from [[ImprobableAimingSkills beyond the real life effective range of their weapons]] ''[[TheComputerIsACheatingBastard while looking completely the other way]]''. Lampshaded in [[Literature/RainbowSix the original novel]], where it is noted that 7.62 rounds will still go through their armour. Of course, it It takes about three missions before [[CurbStompBattle anyone they go up against can even get a shot off.]]off]], but once those odds are surmounted, a good chunk of Rainbow's Team One is dead or hospitalized despite the armor difference.
11th Nov '17 9:50:53 AM Godzillawolf
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** During the Wedding Arc, the mane six decide to put on armor for the final showdown and Silver Tongue/Silver Ax spends much of the arc in guard armor (being a retired one). This is both for protection and, because of Rarity's customizing, to inspire those fighting alongside them. [[spoiler:During the FinalBattle of the story with Discord and Nightmare Diamond Tiara, Mother Deer (the Tree of Harmony itself) unlocks a function in the Elements giving the Mane Six magical armor from the Elements. It does ''very'' well, both due to blocking attacks conventionally and because its magical abilities protect them from certain types of attacks to the point of NoSell. It also comes with other useful abilities, especially if used together.]]

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** During the Wedding Arc, the mane six decide to put on armor for the final showdown and Silver Tongue/Silver Ax spends much of the arc in guard armor (being a retired one). This is both for protection and, because of Rarity's customizing, to inspire those fighting alongside them. [[spoiler:During the FinalBattle of the story with Discord and Nightmare Diamond Tiara, Mother Deer (the Tree of Harmony itself) unlocks a function in the Elements giving the Mane Six magical armor from the Elements. It does ''very'' well, both due to blocking attacks conventionally and because its magical abilities protect them from certain types of attacks to the point of NoSell.NoSell if it's based on something that Element actively opposes (such as Generosity stopping Greed based mind magic). It also comes with other useful abilities, especially if used together.]]
11th Nov '17 9:28:26 AM Godzillawolf
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* In ''fanfic/PonyPOVSeries'', this is generally averted:

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* In ''fanfic/PonyPOVSeries'', ''Fanfic/PonyPOVSeries'', this is generally averted:



** During the Wedding Arc, the mane six decide to put on armor for the final showdown and Silver Tongue/Silver Ax spends much of the arc in guard armor (being a retired one). This is both for protection and, because of Rarity's customizing, to inspire those fighting alongside them. [[spoiler:During the FinalBattle of the story with Discord and Nightmare Diamond Tiara, Mother Deer (the Tree of Harmony itself) unlocks a function in the Elements giving the Mane Six magical armor from the Elements. It does ''very'' well, both due to blocking attacks conventionally and because its magical abilities protect them from certain types of attacks.]]

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** During the Wedding Arc, the mane six decide to put on armor for the final showdown and Silver Tongue/Silver Ax spends much of the arc in guard armor (being a retired one). This is both for protection and, because of Rarity's customizing, to inspire those fighting alongside them. [[spoiler:During the FinalBattle of the story with Discord and Nightmare Diamond Tiara, Mother Deer (the Tree of Harmony itself) unlocks a function in the Elements giving the Mane Six magical armor from the Elements. It does ''very'' well, both due to blocking attacks conventionally and because its magical abilities protect them from certain types of attacks.attacks to the point of NoSell. It also comes with other useful abilities, especially if used together.]]
11th Nov '17 9:26:44 AM Godzillawolf
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* In ''fanfic/PonyPOVSeries'', this is generally averted:
** Guard Armor frequently protects against injuries in combat. During his own arc, Shining gets a divinely created set from Pandora when she intervenes at one point that saves his life on a few occasions.
** During the Wedding Arc, the mane six decide to put on armor for the final showdown and Silver Tongue/Silver Ax spends much of the arc in guard armor (being a retired one). This is both for protection and, because of Rarity's customizing, to inspire those fighting alongside them. [[spoiler:During the FinalBattle of the story with Discord and Nightmare Diamond Tiara, Mother Deer (the Tree of Harmony itself) unlocks a function in the Elements giving the Mane Six magical armor from the Elements. It does ''very'' well, both due to blocking attacks conventionally and because its magical abilities protect them from certain types of attacks.]]
30th Oct '17 2:46:59 PM DustSnitch
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[[folder:Art]]
* The tyrant king in ''Art/TheApotheosisOfWashington'' is easily knocked over and stomped on despite wearing full-body metal armor. His opponent, Lady Freedom, is wearing a liberating dress and cape that shouldn't protect her, but she conquers her opponent despite this apparent flaw.
[[/folder]]
29th Sep '17 11:31:20 AM BeerBaron
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* In ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion'' a character's protection depends more on his skill with armor class rather than the armor itself, though despite that [=NPCs=] are almost always armored appropriately. This includes the existence of "[[MagicKnight Battlemage]]" profession, military mages wearing heavy armor. [=NPCs=] will occasionally [[LampshadeHanging reference this trope]] if the player asks them for advice. You're warned not to judge how tough a fight will be based on the amount or quality of your opponents armor or weapons, as the really powerful characters don't need these things to kill you.
** Another thing is that, a least in ''Oblivion'', Normal Armour is useless against magic, as are basic shield spells.
** In addition to the above, in ''VideoGame/TheElderScrollsVSkyrim'' armor will never block more than 80% of the damage dealt. If you max out your heavy armor skill tree, it's possible to reach this cap wearing nothing more advanced than steel.
** Skyrim Armor also depends on the level of smithing and which skill tree you invested in. If you are a master smith, alchemist, and trained in the use of light armor, it's very well that a set of simple reinforced leather is actually ''stronger'' for you than even something made from ''dragon bones'', or ebony metal (which is crystallised gods' blood) forged with demon hearts.

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* In ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion'' ''Franchise/TheElderScrolls''
** Throughout the series,
a character's protection depends more on his skill ''skill'' with the armor class rather than the armor itself, though itself (though despite that this, [=NPCs=] are almost always armored appropriately. This includes the existence appropriately). For example, a character with a high Heavy Armor skill will be better protected in a suit of "[[MagicKnight Battlemage]]" profession, military mages wearing heavy low quality Iron armor than a character with a low Heavy Armor skill will be in a set of elite Daedric armor. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', [=NPCs=] will occasionally [[LampshadeHanging reference this trope]] if the player asks them for advice. You're warned not to judge how tough a fight will be based on the amount or quality of your opponents armor or weapons, as the really powerful characters don't need these things to kill you.
** Another thing Played straight throughout the series when it comes to magical attacks, as standard armor is that, a least in ''Oblivion'', Normal Armour is completely useless against magic, them. In order to defend against them, you either need to use specific AntiMagic spells or enchant them onto your armor as are basic shield spells.
a constant effect.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
***
In addition to the above, in ''VideoGame/TheElderScrollsVSkyrim'' armor will never block more than 80% of the damage dealt. If you max out your heavy armor skill tree, it's possible to reach this cap wearing nothing more advanced than steel.
** Skyrim
''Steel'' armor (the second lowest standard quality).
***
Armor also depends on the level of smithing and which skill tree you invested in. If you are a master smith, alchemist, and trained in the use of light armor, the Light Armor skill, it's very well that a set of simple reinforced leather is actually ''stronger'' for you than even something made from ''dragon bones'', or ebony metal [[FantasyMetals Daedric]] (which is crystallised gods' blood) ''gods' blood'' forged with demon hearts.''demon hearts'').
*** The Vigil of Stendarr, a ChurchMilitant order dedicated to hunting down supernatural threats to mortal life, apparently believe this to be the case. The only armor they wear are boots and gauntlets, forgoing body armor to wear enchanted robes.
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