History Main / ArmorIsUseLess

15th Aug '17 4:12:48 AM CountDorku
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** In variations that use the Weapon and Armour rating extras, or variations on them, weapon values are generally higher than armour: the ''ComicBook/AtomicRobo Role Playing Game'' has Weapon:4 cost as much as Armour:2, while ''Jadepunk'' has Harmful 2 for the same price as Protective 1, and even if your Armour/Protective rating ''does'' nullify a hit, the enemy will still get a boost, making them more likely to penetrate next time.


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* ''TabletopGame/{{Godbound}}'' has armour that's useful early on and against weaklings, but the to-hit bonuses a high-level Godbound gets will effectively nullify the attack, and that's if they aren't spending Effort on something that hits automatically. Also, there are plenty of Gifts that give you an AC on par with heavy armour even if you're naked, although those do cost some of your sharply limited pool of Gift points.
14th Aug '17 9:52:06 AM dbsamurai
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* At the end of the ''WesternAnimation/UltimateAvengers'' movie, when the team fights [[ComicBook/IncredibleHulk The Hulk]], guess who appears to be doing the least well in the fight? ComicBook/IronMan. That's right, the only dude wearing any kind of outfit that would seem useful when fighting something that can rip a tank apart, is the one who seemingly does the least. This becomes somewhat ridiculous when you realize that Comicbook/CaptainAmerica (who has enhanced strength and speed but is otherwise entirely human) receives direct hits multiple times and is still conscious at the end of the fight. Clearly, Cap knows how to roll with a punch.

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* At Played with at the end of the ''WesternAnimation/UltimateAvengers'' movie, when the team fights [[ComicBook/IncredibleHulk The Hulk]], guess who appears to be doing the least well in the fight? ComicBook/IronMan. That's right, the only dude wearing any kind of outfit that would seem useful when fighting something that can rip a tank apart, is the one who seemingly does the least. This becomes somewhat ridiculous when you realize that Comicbook/CaptainAmerica (who has enhanced strength is, however, mostly due to his massive power demands to operate the suit and speed but is otherwise entirely human) receives direct hits multiple times and is still conscious at less due to the end of armor itself failing to protect him. It even manages to shrug off a hit from the fight. Clearly, Cap knows how to roll with a punch.Hulk, though not before he rips Tony's helmet off.
5th Jul '17 4:16:06 AM ImpudentInfidel
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** This is no longer the case as of 8th edition AP rules, which have reverted to adding negative modifiers to armor rolls instead. As most basic infantry armor has no AP, flak armor actually stop a bolt round 1/3rd of the time.

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** This is no longer the case as of 8th edition AP rules, which have reverted to adding negative modifiers to armor rolls instead. As most basic infantry armor has weapons have no AP, flak armor actually stop a bolt round 1/3rd of the time.
24th Jun '17 3:01:38 AM Cyborg_Zombie
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* Noticeable in the final battle in ''{{Dragonheart}}''.



** Also present in ''Film/TheHobbit'', particularly when [[spoiler: Thorin stabs Azog straight through his breastplate.]]



* ''Film/StarshipTroopers'' where the MI's armor vests provide no protection whatsoever. Bug claws, their ''own weapons'', and a high-velocity shovel-yes, a ''shovel''-penetrate without any trouble at all. You have to wonder why they even bother with armor...

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* ''Film/StarshipTroopers'' where the MI's armor vests provide no protection whatsoever. whatsoever from anything. Bug claws, their ''own weapons'', and a high-velocity shovel-yes, a ''shovel''-penetrate without any trouble at all. You have to wonder why they even bother with armor...own weapons, [[https://www.youtube.com/watch?v=YKPfjSLtVhA shovels...]]


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** This is no longer the case as of 8th edition AP rules, which have reverted to adding negative modifiers to armor rolls instead. As most basic infantry armor has no AP, flak armor actually stop a bolt round 1/3rd of the time.
8th Jun '17 10:27:05 AM Connacht
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* In ''VideoGame/BaldursGateII'' there are classic AD&D rules and values of THAC0 ("to hit armor class 0") and AC ("armor class"). They work in a way that the lesser number is stronger, that is, a chain mail armor that gives an AC of 2 is better than a leather armor with an AC of 5. This can be sometimes confusing, i.e. when an enchanted full plate mail +1 gives a value of -1. A virtual die is rolled to check if the attack is succesful and does damage or is absorbed/blocked, and it depends on the AC of the defender and the THAC0 of the attacker. Both are influenced by character weapons and skills, such as dexterity, or even by spells. In the first game AC was very important and could make the difference, with negative AC making you almost invulnerable against weaker opponents. But in the sequel expansion Throne of Bhaal major enemies start to get THAC0s ridiculously low (to the point of -30) that they will hit you anyway (unless they roll a 1 which is a miss). Minor enemies are still suffering your armor, but by that time you are so much powerful that they wouldn't represent a menace at all.
5th Jun '17 3:49:44 PM ImpudentInfidel
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** This is both played straight and subverted. Ezra's energy slingshot seems to have no effect on Stormtrooper armor, but seemingly everything above a child's makeshift weapon takes them out. Subverted hard in S2 when we see Sabine take two hits to the chest and face ([[AttackReflector by her own blasters no less]]) and is saved by her Mandalorian armor, and Kanan's shoulder armor saves him from losing an arm in the same fight. Subverted again in [[Recap/StarWarsRebelsS3E04TheLastBattle "The Last Battle"]] when the group are up against much better shots than they're used to, and Rex takes hits to his chest and head while Ezra takes a hit to the chest, both times being saved by their armor.

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** This is both played straight and subverted. Ezra's energy slingshot seems to have no effect on Stormtrooper armor, but seemingly everything above a child's makeshift weapon takes them out. In one scene a trooper commented on his weapon being ineffective, and Ezra took him out by throwing fruit at him. Subverted hard in S2 when we see Sabine take two hits to the chest and face ([[AttackReflector by her own blasters no less]]) and is saved by her Mandalorian armor, and Kanan's shoulder armor saves him from losing an arm in the same fight. Subverted again in [[Recap/StarWarsRebelsS3E04TheLastBattle "The Last Battle"]] when the group are up against much better shots than they're used to, and Rex takes hits to his chest and head while Ezra takes a hit to the chest, both times being saved by their armor.
1st Jun '17 4:28:02 AM thatmadork
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* Invoked in ''VideoGame/{{Xenonauts}}''. The earliest starting armour for your troops is basically just a bright blue jumpsuit: there's no point in burdening soldiers when they're not sure any Earth-made armour can stop alien plasma weaponry, so better instead to give your soldiers increased mobility.

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* Invoked in ''VideoGame/{{Xenonauts}}''. The earliest starting armour for your troops is basically just a bright blue jumpsuit: there's no point in burdening soldiers when they're not sure any Earth-made armour can stop alien plasma weaponry, so better instead to give your soldiers increased mobility. You'll certainly want to research armour that can protect your troops as soon as possible however, as even the early Jackal armour can save a trooper's life (though they'll still be badly wounded, and a single shot hitting home at close range will still kill them easily).
1st Jun '17 4:24:26 AM thatmadork
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* Invoked in ''VideoGame/{{Xenonauts}}''. The earliest starting armour for your troops is basically just a bright blue jumpsuit: there's no point in burdening soldiers when they're not sure any Earth-made armour can stop alien plasma weaponry, so better instead to give your soldiers increased mobility.
27th May '17 10:59:18 AM SullenFrog
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* Played with in ''VisualNovel/{{Sunrider}}''. All units have an Armor stat that mitigates damage taken from attacks, and the higher your Armor is the less damage you take. However, every time a unit gets hit their Armor stat goes down a bit, making it less and less effective as the fight drags on. [[KineticWeaponsAreJustBetter Kinetic weapons]] in particular will tear through Armor like tissue paper. DeflectorShields work the same way, with the added bonus that they get stronger when two or more shields overlap, but unlike Armor Shields will only protect you from laser and pulse weapons.
20th May '17 7:00:43 PM Zaptech
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* ''VideoGame/{{Overwatch}}'' partially subverts it. Armor reduces the damage of every projectile/attack by up to 5 points (a percentage until that point, so something that does less than 10 damage is only reduced by a percentage). Which means that characters who deal damage with rapid-fire, shotgun-style, or damage-over-time weapons (ex: Tracer, Reaper, Roadhog, Soldier: 76, Winston, Symmetra) have their damage noticeably reduced. However, since the damage reduction caps at 5 points, Armor does little to nothing against single attacks that do a lot of damage (ex: Pharah's rockets, Junkrat's grenades, Widowmaker's scoped rifle).

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* ''VideoGame/{{Overwatch}}'' partially subverts it. Armor reduces the damage of every projectile/attack by up to 5 points (a percentage until that point, so something that does less than 10 damage is only reduced by a percentage). Which means that characters who deal damage with rapid-fire, shotgun-style, or damage-over-time weapons (ex: Tracer, Reaper, Roadhog, Soldier: 76, Winston, Symmetra) have their damage noticeably reduced. However, since the damage reduction caps at 5 points, Armor does little to nothing against single attacks that do a lot of damage (ex: Pharah's rockets, Junkrat's grenades, Widowmaker's scoped rifle).rifle).
* In ''Videogame/ForHonor'', the Viking Raider hero does not wear any armor at all beyond some furry leather shoulderpads. Indeed, a lack of armor is a common theme among the Viking factions as a whole, with the Berserker wearing little more than furs and the Valkyrie wearing a leather gambeson, a light helmet, and a shield. Only the Warlord wears real armor, consisting of chainmail underneath a leather gambeson. True to the trope, the Raider is the second-toughest of the Viking heroes, surpassed only by the Warlord. On the other hand, for the the Knights and the Samurai factions, the more heavily-armored heroes are tougher than their more lightly-armored compatriots, though the trope is played straight in the sense that weapons that realistically couldn't hope to hurt a knight in full plate will still damage and kill even the most heavily-armored of warriors.
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