History Main / Arcadia

27th Jan '16 10:53:26 AM Willbyr
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* ''TheWonderfulWizardOfOz'': The background state of Oz is an Arcadia propped up by several potent pieces of nationwide magic (to the point where it hardly even has any death), punctuated by numerous settlements of bizarre people. Adventures consist of protecting Oz from outside invasion, from upset by one of the bizarre internal settlements, or (as in the first story) finding your way home by finding your way through Oz and environs to the Emerald City. So the Arcadian background winds up staying pretty firmly in the background.
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* ''TheWonderfulWizardOfOz'': ''Literature/TheWonderfulWizardOfOz'': The background state of Oz is an Arcadia propped up by several potent pieces of nationwide magic (to the point where it hardly even has any death), punctuated by numerous settlements of bizarre people. Adventures consist of protecting Oz from outside invasion, from upset by one of the bizarre internal settlements, or (as in the first story) finding your way home by finding your way through Oz and environs to the Emerald City. So the Arcadian background winds up staying pretty firmly in the background.
25th Jan '16 8:52:44 AM crazysamaritan
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Fox Hunting cleanup and Example Indentation violation
* In the 2013 novel ''CrossAndPoppy,'' the countryside is simply ''better'', even if Death can (and often does) say, "et ego." After all, there are no chalk-streams in {{London}}; they won't let the Duke shoot journalists and politicians on the wing; and as for [[Main/FoxHunting huntin', damn it all]]. ** This is precisely the reason why InUniverse celebrities have bought country houses in the district when they could, although the Duke of Taunton, who owns most of the countryside, is determined that the place shall not become Cheshire or Essex, overrun with [=WAG=]s and telly types and all sorts, damn it all, what.
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* In the 2013 novel ''CrossAndPoppy,'' ''Literature/CrossAndPoppy,'' the countryside is simply ''better'', even if Death can (and often does) say, "et ego." ego". Such that the InUniverse celebrities have bought country houses when they could. After all, there are no chalk-streams in {{London}}; {{UsefulNotes/London}}, they won't let the Duke shoot journalists and politicians on the wing; wing, and as for [[Main/FoxHunting [[TheGreatHunt huntin', damn it all]]. ** This is precisely the reason why InUniverse celebrities have bought country houses in the district when they could, although the Duke of Taunton, who owns most of the countryside, is determined that the place shall not become Cheshire or Essex, overrun with [=WAG=]s and telly types and all sorts, damn it all, what. all]].
11th Jan '16 4:57:24 PM vifetoile
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A TenMinuteRetirement often brings the character to Arcadia. A character -- perhaps a CityMouse who's learned [[AnAesop his lesson]], or someone [[EasyAmnesia who lost his memory]], or a NatureLover who's finally escaped the ViceCity -- may settle down here for a peaceful life and a [[GirlNextDoor quiet romance]]. The pursuits of Arcadia are often portrayed as bringing life into the world, and are more productive than the destructive pursuits of heroes and villains. Depending on how it is depicted, this can range from idyllic leisure, to unending and hard work -- but this work is [[TheSimpleLifeIsSimple never too complicated or stressful]], but rather peaceful and fulfilling for a character who was DesperatelyLookingForAPurposeInLife. (Plus, of course, all that hard work gives you a good appetite, so you also don't need all the fancy dishes to tempt your stomach, unlike the city.)
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A TenMinuteRetirement often brings the character to Arcadia. A character -- perhaps a CityMouse who's learned [[AnAesop his lesson]], or someone [[EasyAmnesia who lost his memory]], or a NatureLover who's finally escaped the ViceCity -- may settle down here for a peaceful life and a [[GirlNextDoor quiet quiet]] [[SingleWomanSeeksGoodMan romance]]. The pursuits of Arcadia are often portrayed as bringing life into the world, and are more productive than the destructive pursuits of heroes and villains. Depending on how it is depicted, this can range from idyllic leisure, to unending and hard work -- but this work is [[TheSimpleLifeIsSimple never too complicated or stressful]], but rather peaceful and fulfilling for a character who was DesperatelyLookingForAPurposeInLife. (Plus, of course, all that hard work gives you a good appetite, so you also don't need all the fancy dishes to tempt your stomach, unlike the city.)
8th Jan '16 8:48:23 PM nombretomado
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* Yormgen from ''TalesOfVesperia'' is beautiful, secluded and doesn't need Magitek to protect against monster attacks. [[spoiler: Because it is an ancient memory created by Phaeroh of a town that was reduced to a barren desert because of overuse of said Magitek.]]
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* Yormgen from ''TalesOfVesperia'' ''VideoGame/TalesOfVesperia'' is beautiful, secluded and doesn't need Magitek to protect against monster attacks. [[spoiler: Because it is an ancient memory created by Phaeroh of a town that was reduced to a barren desert because of overuse of said Magitek.]]

* Elwynn Forest, the human [[GreenHillZone starting zone]] in ''WorldOfWarcraft'' has shades of this.
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* Elwynn Forest, the human [[GreenHillZone starting zone]] in ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has shades of this.
31st Dec '15 7:17:26 PM Galacton
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Idealized often to the point of becoming a {{Utopia}}. Generally portrayed as a place where people still stick to the GoodOldWays, rather than being trapped in the city's bustle. (Unkind souls may [[GoodIsOldFashioned sneer at them for being old fashioned]].) Though the [[CityMouse city dwellers]] may scorn them for their lack of luxuries, they are happier for not having to rely on material things for happiness. It may, indeed, be the Good landscape, in contrast with its EvilIsDeathlyCold {{Shadowland}}, GrimUpNorth, or the citified {{Shadowland}} of the DeadlyDecadentCourt or ViceCity -- in older works (when most people lived in the country) it may contrast with the WildWilderness or TheLostWoods -- and is always the better place in TheCityVsTheCountry. It is not, however, a region free from all evils; the expression ''Et in Arcadia ego'' (even in Arcadia I -- i.e. death -- am) comments that TheGrimReaper also makes appearances here. Unless, that is, it represents Heaven itself, though this traditional way of depicting Heaven has been largely displaced by FluffyCloudHeaven in modern fiction.
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Idealized often to the point of becoming a {{Utopia}}. Generally portrayed as a place where people still stick to the GoodOldWays, rather than being trapped in the city's bustle. (Unkind souls may [[GoodIsOldFashioned sneer at them for being old fashioned]].) Though the [[CityMouse city dwellers]] may scorn them for their lack of luxuries, luxury, they are happier for not having to rely on material things for happiness. It may, indeed, be the Good landscape, in contrast with its EvilIsDeathlyCold {{Shadowland}}, GrimUpNorth, or the citified {{Shadowland}} of the DeadlyDecadentCourt or ViceCity -- in and its GreenAesop {{Shadowland}} the PollutedWasteland. In [[SocietyMarchesOn older works (when most people lived works]] (as late as early nineteenth century, wilderness was not considered attractive scenery; a pleasant view was one of cultivated countryside, usually with human figures in the country) it) it may contrast contrasted with the WildWilderness or TheLostWoods -- and TheLostWoods; making this aspect something of an EvolvingTrope. Arcadia is always the better place in TheCityVsTheCountry. It is not, however, a region free from all evils; the expression ''Et in Arcadia ego'' (even in Arcadia I -- i.e. death Death -- am) comments that TheGrimReaper also makes appearances here. Unless, that is, it represents Heaven itself, though this traditional way of depicting Heaven has been largely displaced by FluffyCloudHeaven in modern fiction.

Closely related to GhibliHills, but inhabited. (They may, in fact, be next to each other in the same story.) Visual media often use it for SceneryPorn. Often features in a GreenAesop. In older works, it may contrast to TheLostWoods. As late as the early nineteenth century, wilderness was not considered attractive scenery; a pleasant view was one of cultivated countryside, usually with human figures in it.

Closely related to GhibliHills, but inhabited. (They may, in fact, be next to each other in the same story.) Visual media often use it for SceneryPorn. Often features in a GreenAesop. In older works, it may contrast to TheLostWoods. As late as the early nineteenth century, wilderness was not considered attractive scenery; a pleasant view was one of cultivated countryside, usually with human figures in it.\n

Closely related * In ''VideoGame/{{Banished}}'', the aim of the game is to GhibliHills, ensure the survival of a [[TheColonialPeriod colonial-era settlement]], and manage it's growth. Most successful settlements will look like this, but inhabited. (They may, in fact, be next unfortunately, you will need to each other in build smoke-spewing mines, quarries and heavy industry sometimes, which will tarnish the same story.) Visual media often aesthetic. * In ''VideoGame/BioShock1'', Arcadia is the name of the underwater forest that serves as a source of oxygen for Rapture. ** It was originally planned for [[BigBad Andrew Ryan]] to use it for SceneryPorn. Often features in a GreenAesop. In older works, it may contrast to TheLostWoods. As late as the early nineteenth century, wilderness was not considered attractive scenery; a pleasant view was one line "even in Arcadia, I exist", before he [[spoiler: gasses all the vegetation in Rapture.]] * In ''VideoGame/FableII'', the town of cultivated countryside, usually Oakfield is a great example of Arcadia, consisting mostly of farmland with human figures in it. a few houses, produce stalls, and an inn. From the first game you have Oakvale, but by Fable 2 it's become a cursed marsh.

Closely related to GhibliHills, but inhabited. (They may, * Present-day Winhill in fact, be next to each other in ''VideoGame/FinalFantasyVIII''. It's the same story.) Visual media often use only town where the primary party does not engage in combat, the townspeople are mostly friendly, and is the site of two of the relatively few peacefully-resolved sidequests. ** Ironically, Winhill is still ''less'' of an Arcadia than it used to be (even after the giant bugs were exterminated). Compared to Laguna's flashback, the atmosphere is melancholic and downbeat -- the colours are less vivid and there are fewer signs of life. Which makes sense since the town was repeatedly raided for SceneryPorn. Often features in a GreenAesop. In older works, it may contrast to TheLostWoods. As late as child prisoners by Esthar and [[spoiler: children orphaned by the early nineteenth century, wilderness war were placed into an orphanage on another continent]], making Winhill a ''declining'' Arcadia. * In ''[[VideoGame/FireEmblemElibe FireEmblem: Blazing Sword]]'', there was not considered attractive scenery; a pleasant view was one of cultivated countryside, usually with human figures village named Arcadia where humans and dragons lived in it. peace (when everywhere else, dragons were made extinct by humans). However, its giant libraries were also the place where the BigBad obtained his ability to drain and consume LifeEnergy.

Closely related to GhibliHills, but inhabited. (They may, in fact, be next to each other in * A majority of the same story.) Visual media often use it for SceneryPorn. Often features ''HarvestMoon'' games are set in a GreenAesop. In older works, it may contrast this type of area. * Rural Sicily is shown to TheLostWoods. As late as the early nineteenth century, wilderness was not be something of an Arcadia in ''VideoGame/Hitman2SilentAssassin''. * ''VideoGame/TheIdolmaster'': "[[ExactlyWhatItSaysOnTheTin arcadia]]", one of [[Creator/AsamiImai Chihaya]]'s image songs, can be considered attractive scenery; a pleasant view was one of cultivated countryside, usually with human figures in it. reference to this trope. [[http://www.animelyrics.com/game/idolmaster/arcadia.htm The lyrics]] describe people striving to reach a mythical, ideal land. * Skyloft from ''VideoGame/TheLegendOfZeldaSkywardSword'' is a FloatingContinent version.

* Tazmily Village, the setting of ''VideoGame/{{Mother 3}}''. It seems a little too good to be true. [[spoiler:It's too good to last, anyway. It was never really true in the first place. The villagers founded Tazmily with the Arcadia stereotype in mind, designing it to be a utopia and then altering their own memories to believe it had always been that way. That's why]] Tazmily has ''all'' the features of Arcadia at the start of the game. The ways of life there are peaceful and simple, resources are so plentiful that the villagers can't fathom the concept of money, and the lead character is even the son of a shepherd. [[spoiler:And then Fassad comes along to ruin it...]]
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* Tazmily Village, the setting of ''VideoGame/{{Mother 3}}''. It seems a little too good to be true. [[spoiler:It's too good to last, anyway. It was never really true in the first place. The villagers founded Tazmily with the Arcadia stereotype in mind, designing it to be a utopia and then altering their own memories to believe it had always been that way. That's why]] Tazmily ''VideoGame/TheMatrixPathOfNeo'' has ''all'' the features a sort of Arcadia at the start Japanese/Chinese version of this in one of the game. The ways of life there are training levels, it's completely empty except for you, the training A.I. and Trinity. It's a simple, peaceful and simple, resources are so plentiful that the villagers can't fathom the concept of money, forest with a stream/waterfall with two red bridges and the lead character only house is even the son of a shepherd. [[spoiler:And then Fassad comes along to ruin it...]]blue/gray one.

** Which, in another bit of irony, is a technological paradise rather than a pastoral one. It's not ''Neo'' Arcadia for nothing. [[spoiler: The guy running it even tries to make the environment outside Neo Arcadia uninhabitable at one point.]]
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** Which, in another a bit of irony, is a technological paradise rather than a pastoral one. It's not ''Neo'' Arcadia for nothing. [[spoiler: The guy running it even tries to make the environment outside Neo Arcadia uninhabitable at one point.]] * In ''VideoGame/ModernWarfare 2'' the 1st Batallion, 75th Regiment of US Army Rangers passes through Arcadia, Virginia, on the way to Washington DC. It's an upper middle-class community and the scenery is therefore a match, if a subversion in that the inhabitants would certainly not be simpler-minded folk. We can't ask them because they've been run off by [[spoiler: the invading Russian Army, which the Rangers are fighting against.]] * Tazmily Village, the setting of ''VideoGame/{{Mother 3}}''. It seems a little too good to be true. [[spoiler:It's too good to last, anyway. It was never really true in the first place. The villagers founded Tazmily with the Arcadia stereotype in mind, designing it to be a utopia and then altering their own memories to believe it had always been that way. That's why]] Tazmily has ''all'' the features of Arcadia at the start of the game. The ways of life there are peaceful and simple, resources are so plentiful that the villagers can't fathom the concept of money, and the lead character is even the son of a shepherd. [[spoiler:And then Fassad comes along to ruin it...]]

* In ''[[VideoGame/FireEmblemElibe FireEmblem: Blazing Sword]]'', there was a village named Arcadia where humans and dragons lived in peace (when everywhere else, dragons were made extinct by humans). However, its giant libraries were also the place where the BigBad obtained his ability to drain and consume LifeEnergy. * In ''VideoGame/BioShock1'', Arcadia is the name of the underwater forest that serves as a source of oxygen for Rapture. ** It was originally planned for Andrew Ryan to use the line "even in Arcadia, I exist", before he [[spoiler: gasses all the vegetation in Rapture.]] * Present-day Winhill in ''VideoGame/FinalFantasyVIII''. It's the only town where the primary party does not engage in combat, the townspeople are mostly friendly, and is the site of two of the relatively few peacefully-resolved sidequests. ** Ironically, Winhill is still ''less'' of an Arcadia than it used to be (even after the giant bugs were exterminated). Compared to Laguna's flashback, the atmosphere is melancholic and downbeat -- the colours are less vivid and there are fewer signs of life. Which makes sense since the town was repeatedly raided for child prisoners by Esthar and [[spoiler: children orphaned by the war were placed into an orphanage on another continent]], making Winhill a ''declining'' Arcadia. * In ''VideoGame/ModernWarfare 2'' the 1st Batallion, 75th Regiment of US Army Rangers passes through Arcadia, Virginia, on the way to Washington DC. It's an upper middle-class community and the scenery is therefore a match, if a subversion in that the inhabitants would certainly not be simpler-minded folk. We can't ask them because they've been run off by [[spoiler: the invading Russian Army, which the Rangers are fighting against.]] * In ''VideoGame/FableII'', the town of Oakfield is a great example of Arcadia, consisting mostly of farmland with a few houses, produce stalls, and an inn. From the first game you have Oakvale, but by Fable 2 it's become a cursed marsh. * Rural Sicily is shown to be something of an Arcadia in ''VideoGame/Hitman2SilentAssassin''.
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* In ''[[VideoGame/FireEmblemElibe FireEmblem: Blazing Sword]]'', there was ''VideoGame/ShinMegamiTenseiII'' features a village named Arcadia where humans and dragons lived in peace (when everywhere else, dragons were made extinct straight example of this, ruled over by humans). However, its giant libraries were also the place where the BigBad obtained his ability to drain and consume LifeEnergy. * In ''VideoGame/BioShock1'', Arcadia is the name mysterious Gimel. [[spoiler:Except it's all a virtual reality created as a prototype of the underwater forest that serves as a source of oxygen for Rapture. ** It was originally planned for Andrew Ryan to use Thousand Year Kingdom, with the line "even in Arcadia, I exist", before he plan to plug ''everyone'' into the system if it's successful]]. * Yormgen from ''TalesOfVesperia'' is beautiful, secluded and doesn't need Magitek to protect against monster attacks. [[spoiler: gasses all the vegetation in Rapture.]] * Present-day Winhill in ''VideoGame/FinalFantasyVIII''. It's the only Because it is an ancient memory created by Phaeroh of a town where the primary party does not engage in combat, the townspeople are mostly friendly, and is the site of two of the relatively few peacefully-resolved sidequests. ** Ironically, Winhill is still ''less'' of an Arcadia than it used to be (even after the giant bugs were exterminated). Compared to Laguna's flashback, the atmosphere is melancholic and downbeat -- the colours are less vivid and there are fewer signs of life. Which makes sense since the town was repeatedly raided for child prisoners by Esthar and [[spoiler: children orphaned by the war were placed into an orphanage on another continent]], making Winhill a ''declining'' Arcadia. * In ''VideoGame/ModernWarfare 2'' the 1st Batallion, 75th Regiment of US Army Rangers passes through Arcadia, Virginia, on the way to Washington DC. It's an upper middle-class community and the scenery is therefore a match, if a subversion in that the inhabitants would certainly not be simpler-minded folk. We can't ask them was reduced to a barren desert because they've been run off by [[spoiler: the invading Russian Army, which the Rangers are fighting against.]] * In ''VideoGame/FableII'', the town of Oakfield is a great example overuse of Arcadia, consisting mostly of farmland with a few houses, produce stalls, and an inn. From the first game you have Oakvale, but by Fable 2 it's become a cursed marsh. * Rural Sicily is shown to be something of an Arcadia in ''VideoGame/Hitman2SilentAssassin''.said Magitek.]]

* A majority of the ''HarvestMoon'' games are set in this type of area. * Skyloft from ''VideoGame/TheLegendOfZeldaSkywardSword'' is a FloatingContinent version. * ''VideoGame/ShinMegamiTenseiII'' features a straight example of this, ruled over by the mysterious Gimel. [[spoiler:Except it's all a virtual reality created as a prototype of the Thousand Year Kingdom, with the plan to plug ''everyone'' into the system if it's successful]]. * ''VideoGame/TheIdolmaster'': "[[ExactlyWhatItSaysOnTheTin arcadia]]", one of [[Creator/AsamiImai Chihaya]]'s image songs, can be considered a reference to this trope. [[http://www.animelyrics.com/game/idolmaster/arcadia.htm The lyrics]] describe people striving to reach a mythical, ideal land. * Yormgen from "TalesOfVesperia" is beautiful, secluded and doesn't need Magitek to protect against monster attacks. [[spoiler: Because it is an ancient memory created by Phaeroh of a town that was reduced to a barren desert because of overuse of said Magitek.]]

* ''VideoGame/TheMatrixPathOfNeo'' has a sort of Japanese/Chinese version of this in one of the training levels, it's completely empty except for you, the training A.I. and Trinity. It's a simple, peaceful forest with a stream/waterfall with two red bridges and the only house is a blue/gray one. * In ''VideoGame/{{Banished}}'', the aim of the game is to ensure the survival of a [[TheColonialPeriod colonial-era settlement]], and manage it's growth. Most successful settlements will look like this, but unfortunately, you will need to build smoke-spewing mines, quarries and heavy industry sometime, which will tarnish the aesthetic.
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* ''VideoGame/TheMatrixPathOfNeo'' Elwynn Forest, the human [[GreenHillZone starting zone]] in ''WorldOfWarcraft'' has a sort shades of Japanese/Chinese version of this in one of the training levels, it's completely empty except for you, the training A.I. and Trinity. It's a simple, peaceful forest with a stream/waterfall with two red bridges and the only house is a blue/gray one. * In ''VideoGame/{{Banished}}'', the aim of the game is to ensure the survival of a [[TheColonialPeriod colonial-era settlement]], and manage it's growth. Most successful settlements will look like this, but unfortunately, you will need to build smoke-spewing mines, quarries and heavy industry sometime, which will tarnish the aesthetic.this.
27th Dec '15 10:00:56 PM Galacton
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8th Dec '15 6:38:40 PM Jice_Wumpkin
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** It was originally planned for Andrew Ryan to use the line "even in Arcadia, I exist", before he gasses all the vegetation in Rapture.
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** It was originally planned for Andrew Ryan to use the line "even in Arcadia, I exist", before he [[spoiler: gasses all the vegetation in Rapture.]]
5th Dec '15 2:46:02 AM jormis29
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* The village in ''{{Fez}}'' is this.
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* The village in ''{{Fez}}'' ''VideoGame/{{Fez}}'' is this.
2nd Dec '15 12:58:39 PM narm00
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* Beethoven's Sixth, the Pastoral Symphony.
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* Beethoven's [[Creator/LudwigVanBeethoven Beethoven's]] Sixth, the Pastoral Symphony.

* Many songs by TheLibertines are about Arcadia. Both Carl Barat and Pete Doherty used to talk longingly about the idea of reaching Arcadia, and Doherty still believes in it. * PinkMartini's music alludes from time to time to a place,
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* Many songs by TheLibertines Music/TheLibertines are about Arcadia. Both Carl Barat and Pete Doherty used to talk longingly about the idea of reaching Arcadia, and Doherty still believes in it. * PinkMartini's Music/PinkMartini's music alludes from time to time to a place,

* AlStewart's "Timeless Skies." The refrain is "Under timeless arcadian skies."
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* AlStewart's Music/AlStewart's "Timeless Skies." The refrain is "Under timeless arcadian skies."

* The ''TabletopGame/NewWorldOfDarkness'' has not one, but TWO Arcadias, one from whence all Fate and Time magic stems (resulting in the trickster-like [[TabletopGame/MageTheAwakening Acanthus mage path]]) and another, where the twisted True Fae of ''TabletopGame/ChangelingTheLost'' takes their kidnapped mortals. All Changelings must fight their way out of Arcadia, which is only peaceful and idyllic to the True Fae themselves; the Changelings are the slaves that make their happiness possible. Despite attempts by fans to retcon the two into one space, WordOfGod has refused to confirm whether they are or not.
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* The ''TabletopGame/NewWorldOfDarkness'' has not one, but TWO Arcadias, one from whence all Fate and Time magic stems (resulting in the trickster-like [[TabletopGame/MageTheAwakening Acanthus mage path]]) and another, where the twisted True Fae of ''TabletopGame/ChangelingTheLost'' takes take their kidnapped mortals. All Changelings must fight their way out of Arcadia, which is only peaceful and idyllic to the True Fae themselves; the Changelings are the slaves that make their happiness possible. Despite attempts by fans to retcon the two into one space, WordOfGod has refused to confirm whether they are or not.
12th Nov '15 7:02:11 PM nombretomado
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* In RobinMcKinley's ''Literature/{{Sunshine}}'', the city is New Arcadia. It once, before the war, had been a backwater, and it's still surrounded by wilderness.
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* In RobinMcKinley's Creator/RobinMcKinley's ''Literature/{{Sunshine}}'', the city is New Arcadia. It once, before the war, had been a backwater, and it's still surrounded by wilderness.
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