History Main / ArcNumber

26th Mar '17 11:27:51 AM Argon2
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* ''VideoGame/EccoTheDolphin: Defender of the Future'' likes the number three. 3 BadFuture[=s=] that need to be averted, 3 castes in the ''Man's Nightmare'' segment, 3 dolphin groups [[note]]Clan, Outcast, and Resistance[[/note]] in the ''Dolphin's Nightmare'' segment, 3 bosses in the "Hanging Waters" levels, 3 dominant species on Earth, 3 attacks needed to defeat the Crayfish boss, etc.
26th Mar '17 9:00:05 AM Steven
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* Nintendo is very fond of using 120 as the magic number for the type of MacGuffin you collect in various ''Franchise/SuperMarioBros'' games. There's 120 stars in ''VideoGame/SuperMario64'', 120 shine sprites in ''VideoGame/SuperMarioSunshine'', 120 stars (not counting the green stars) in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2''. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' joins in on the 120 party by having 120 shrines.
24th Mar '17 3:38:44 PM Wixelt
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** Similarly, the fan-made creepypasta Herobrine, referenced in the game's changelog, has been removed repeatedly. However, the usual 'Removed Herobrine' joke entry was skipped in the 1.1 update changelong.
22nd Mar '17 7:40:17 PM Trueman001
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* 42 is an arc number in ''Literature/TheHuntingOfTheSnark''.
* In R. a. Lafferty's "The Six Fingers of Time", 60 (the "number of time") recurs. [[spoiler:At the end, the protagonist dies, [[ItMakesSenseInContext having lived ~60 years in a few months]].]]
17th Mar '17 3:23:43 PM KentAllard
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* The number '451' pops up in both ''VideoGame/DeusEx'' and ''VideoGame/SystemShock2'' (both of which were Warren Spector's brainchildren), as well as ''VideoGame/BioShock1'' (the SpiritualSuccessor to ''System Shock''), and in that game's sequel ''VideoGame/BioShockInfinite'' (where it is literally the only keycode in the game). This a reference to the office door code for Looking Glass Software (developer of both System Shocks), which is in turn a reference to [[Literature/Fahrenheit451 a certain other dystopian society written about by Ray Bradbury]].

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* The number '451' (often rendered as '0451') pops up in both ''VideoGame/DeusEx'' and ''VideoGame/SystemShock2'' ''VideoGame/SystemShock'' (both of which were Warren Spector's brainchildren), their sequels, as well as ''VideoGame/BioShock1'' (the SpiritualSuccessor to ''System Shock''), and in that game's its direct sequel ''BioShock 2'' and the follow-up ''VideoGame/BioShockInfinite'' (where it is literally the only keycode in the game). It also pops up in ''Dishonored'' and ''VideoGame/Dishonored2'' (which are spiritual successors to both ''Thief'' and ''Deus Ex'', made by one of the original developers of ''Deus Ex''). This a reference to the office door code for Looking Glass Software (developer of both the original System Shocks), Shock and Thief games), which is in turn a reference to [[Literature/Fahrenheit451 a certain other dystopian society written about by Ray Bradbury]].
8th Mar '17 11:36:11 AM JoeMerl
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** Also 18. In Hebrew, every letter can also represent a number; words have a value of their letters added together. Since the word for life, ''chaim,'' equals 18, it's considered lucky. Gifts of money, either as presents or charity, are often give in multiples of 18 for this reason.
8th Mar '17 11:33:08 AM JoeMerl
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* In ''Comicbook/JohnnyTheHomicidalManiac,'' Nny lives in house 777, and at one point wears a shirt that proclaims this "# of the Moose." See also ''WesternAnimation/InvaderZim'' below.


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** According to the appendixes, elves actually tended to use six and its multiples as an arc number--for example, their weeks are six days long, they divide the year into six seasons, had twelve months, and often measured long periods with a ''yén,'' which was 144 (12 x 12) years.


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* ''WesternAnimation/InvaderZim'' continues the trend from Creator/JhonenVasquez's comic book by naming a character Prisoner 777.
8th Mar '17 11:18:55 AM JoeMerl
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** Carried over from the parent series, we have [[OminousOwl Wan Shi Tong]], "He Who Knows Ten Thousand Things."


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* In ''WesternAnimation/TotalDramaPresentsTheRidonculousRace,'' [[BornUnlucky the Adversity Twins]] seem to have a thing with 12, coming in 12th place the first five times in a row, [[spoiler:and placing twelfth in the contest overall]]. This may be a joke on a line Mickey gives in the first episode, insisting that they're not cursed, just "whatever's right before cursed." So they're one spot ahead of [[ThirteenIsUnlucky thirteen]].
3rd Mar '17 7:14:02 PM Mineboot45
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* While powers of 2 are extremely important to computers, one in particular -- 64 -- gets a lot of attention outside of its numeric meaning. A 32-bit addressing space is limited to only handling 4GB of data in total; 64 bits is the most practical next step and ups that limit to 16 ''exabytes'' [[note]]17 ''million'' terabytes, although most systems only use the lower 48 bits, limiting them to a measly 256 terabytes[[/note]], so it's an important milestone for any given computer architecture to cross. AMD put this into their branding, with the "[=AMD64=]" architecture and "Athlon 64" processors. Even today, modern [=PCs=] are often referred to as "amd64" or "x64" machines to differentiate them from the 32-bit processors of yore. [[note]]The {{Nintendo64}} got this number from the same place, but it really had no use for the addressing space and just wanted the marketing value of calling itself "64 bit".[[/note]]

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* While powers of 2 are extremely important to computers, one in particular -- 64 -- gets a lot of attention outside of its numeric meaning. A 32-bit addressing space is limited to only handling 4GB of data in total; 64 bits is the most practical next step and ups that limit to 16 ''exabytes'' [[note]]17 ''million'' terabytes, although most systems only use the lower 48 bits, limiting them to a measly 256 terabytes[[/note]], so it's an important milestone for any given computer architecture to cross. AMD put this into their branding, with the "[=AMD64=]" architecture and "Athlon 64" processors. Even today, modern [=PCs=] are often referred to as "amd64" or "x64" machines to differentiate them from the 32-bit processors of yore. [[note]]The {{Nintendo64}} UsefulNotes/Nintendo64 got this number from the same place, but it really had no use for the addressing space and just wanted the marketing value of calling itself "64 bit".[[/note]]
3rd Mar '17 7:11:29 PM Mineboot45
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** Several characters have numbers that are associated with them, usually showing up in their typing quirks: Sollux with 2, Vriska with 8, Nepeta with 33, Karkat [[spoiler: and Kankri/The Sufferer]] with [[VisualPun 69]] [[labelnote:*]] And not the pun you're thinking of either [[/labelnote]], Equius with 100, Eridan with 311, Feferi with 38, Gamzee with [[TheStoner 420]]

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** Several characters have numbers that are associated with them, usually showing up in their typing quirks: Sollux with 2, Vriska with 8, Nepeta with 33, Karkat [[spoiler: and Kankri/The Sufferer]] with [[VisualPun 69]] [[labelnote:*]] And 69]][[labelnote:*]]And not the pun you're thinking of either [[/labelnote]], either[[/labelnote]], Equius with 100, Eridan with 311, Feferi with 38, Gamzee with [[TheStoner 420]]
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