8th Jun '17 9:08:32 PM

**nombretomado** Is there an issue? Send a Message

**Changed line(s) 428 (click to see context) from:**

* The NostalgiaCritic regularly lampshades that he always does Top 11 lists instead of Top 10 lists "because I like to go one step beyond." This has caught on with other members of the Website/ThatGuyWithTheGlasses site, turning 11 into sort of a site-wide Arc Number (though he'll up it to 12 for Christmas Lists for obvious reasons).

**to:**

* ~~The NostalgiaCritic ~~WebVideo/TheNostalgiaCritic regularly lampshades that he always does Top 11 lists instead of Top 10 lists "because I like to go one step beyond." This has caught on with other members of the Website/ThatGuyWithTheGlasses site, turning 11 into sort of a site-wide Arc Number (though he'll up it to 12 for Christmas Lists for obvious reasons).

3rd Jun '17 7:07:13 PM

**anza_sb** Is there an issue? Send a Message

**Changed line(s) 36 (click to see context) from:**

* In ''Manga/SoulEater'', the number 42 shows up a lot with things related to [[TheGrimReaper Death]], Death the Kid, or Death City. This is a pun on how in Japanese "4-2" is pronounced "shi-ni", which sounds like "death".

**to:**

* In ''Manga/SoulEater'', the number 42 shows up a lot with things related to [[TheGrimReaper Death]], Death the Kid, or Death City. [[GoroawaseNumber This is a pun on how in Japanese "4-2" is pronounced "shi-ni", which sounds like "death".]]

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* The number "39" is sometimes used for things related to [[Music/{{Vocaloid}} Hatsune Miku]], because the digits 3 and 9 can be read as "mi" and "ku" in Japanese.

**to:**

* The number "39" is sometimes used for things related to [[Music/{{Vocaloid}} Hatsune Miku]], [[GoroawaseNumber because the digits 3 and 9 can be read as "mi" and "ku" in Japanese.]]

21st May '17 11:40:10 AM

**nombretomado** Is there an issue? Send a Message

**Changed line(s) 93 (click to see context) from:**

* 37 is Creator/KevinSmith's favorite number, and it pops up quite a bit in the ViewAskewniverse.

**to:**

* 37 is Creator/KevinSmith's favorite number, and it pops up quite a bit in ~~the ViewAskewniverse.~~Film/TheViewAskewniverse.

30th Apr '17 10:21:52 AM

**nombretomado** Is there an issue? Send a Message

**Changed line(s) 409 (click to see context) from:**

* {{TvTomeAdventures}} has 1111, binary for fifteen. It's also the code that activates [[spoiler:The D-Bug Virus]] and is also the date the remake was released.

**to:**

* ~~{{TvTomeAdventures}} ~~''WebAnimation/TvTomeAdventures'' has 1111, binary for fifteen. It's also the code that activates [[spoiler:The D-Bug Virus]] and is also the date the remake was released.

25th Apr '17 9:51:32 AM

**Qrow** Is there an issue? Send a Message

**Changed line(s) 450 (click to see context) from:**

* Four is an important recurring number in ''WebAnimation/{{RWBY}}''. There are only four Kingdoms, each with a four-year academy. Academy teams consist of four people, each based on four main colors. There are four basic types of dust and [[spoiler: four maidens representing the four seasons]]. Not to mention the fact that the story starts right before the 40th Vytal Festival.

**to:**

* Four is an important recurring number in ''WebAnimation/{{RWBY}}''. There are only four Kingdoms, each with a four-year academy. Academy teams consist of four people, each based on four main colors. There are four basic types of dust and [[spoiler: [[PersonOfMassDestruction four maidens representing the four ~~seasons]].~~seasons]], and four [[{{Macguffin}} magic Relics]] that the BigBad is after]]. Not to mention the fact that the story starts right before the 40th Vytal Festival.

22nd Apr '17 1:22:06 PM

**Quanyails** Is there an issue? Send a Message

**Changed line(s) 86 (click to see context) from:**

* ThirteenIsUnlucky is played in Disney/{{Frozen}} a lot. First, it took the sisters 13 years to rekindle their relationship. Then, the BigBad is the thirteenth in line for his kingdom's throne which is the exact same reason why he plans to be TheUsurper via KlingonPromotion. Lastly, Elsa, the film's central character, is the thirteenth Franchise/DisneyPrincess.

**to:**

* ThirteenIsUnlucky is played in ~~Disney/{{Frozen}} ~~''Disney/{{Frozen}}'' a lot. First, it took the sisters 13 years to rekindle their relationship. Then, the BigBad is the thirteenth in line for his kingdom's throne which is the exact same reason why he plans to be TheUsurper via KlingonPromotion. Lastly, Elsa, the film's central character, is the thirteenth Franchise/DisneyPrincess.

19th Apr '17 8:51:46 PM

**Mineboot45** Is there an issue? Send a Message

**Changed line(s) 86 (click to see context) from:**

* ThirteenIsUnlucky is played in Disney/{{Frozen}} a lot. First, it took the sisters 13 years to rekindle their relationship. Then, the BigBad is the thirteenth in line for his kingdom's throne which is the exact same reason why he plans to be TheUsurper via KlingonPromotion. Lastly, Elsa , the film's central character, is the thirteenth Franchise/DisneyPrincess.

**to:**

* ThirteenIsUnlucky is played in Disney/{{Frozen}} a lot. First, it took the sisters 13 years to rekindle their relationship. Then, the BigBad is the thirteenth in line for his kingdom's throne which is the exact same reason why he plans to be TheUsurper via KlingonPromotion. Lastly, ~~Elsa , ~~Elsa, the film's central character, is the thirteenth Franchise/DisneyPrincess.

15th Apr '17 6:07:55 PM

**nombretomado** Is there an issue? Send a Message

**Changed line(s) 202 (click to see context) from:**

* SoundHorizon's ''Märchen'' makes mention of or alludes to the number 7 numerous times, examples from which range from obvious (it's based on 7 fairy tales and SevenDeadlySins; it starts off and ends with a countdown from the number 7), to obscure (Literature/SnowWhite is said to have become the "fairest of them all" at age 7 in the original fairy tale; the "bonus track" is a collection of 29(3x7) sound snippets, each 7 seconds in length.)

**to:**

* ~~SoundHorizon's ~~Music/SoundHorizon's ''Märchen'' makes mention of or alludes to the number 7 numerous times, examples from which range from obvious (it's based on 7 fairy tales and SevenDeadlySins; it starts off and ends with a countdown from the number 7), to obscure (Literature/SnowWhite is said to have become the "fairest of them all" at age 7 in the original fairy tale; the "bonus track" is a collection of 29(3x7) sound snippets, each 7 seconds in length.)

10th Apr '17 4:22:53 PM

**MyFinalEdits** Is there an issue? Send a Message

**Changed line(s) 117 (click to see context) from:**

* ''Literature/FoucaultsPendulum'' does it with 120.

**to:**

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* Nintendo is very fond of using 120 as the magic number for the type of MacGuffin you collect in various ''Franchise/SuperMarioBros'' games. There's 120 stars in ''VideoGame/SuperMario64'', 120 shine sprites in ''VideoGame/SuperMarioSunshine'', 120 stars (not counting the green stars) in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2''. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' joins in on the 120 party by having 120 shrines.

**to:**

* Nintendo is very fond of using 120 as the magic number for the type of MacGuffin you collect in various ''Franchise/SuperMarioBros'' games. There's 120 stars in ''VideoGame/SuperMario64'', 120 shine sprites in ''VideoGame/SuperMarioSunshine'', 120 stars (not counting the green stars) in ''VideoGame/SuperMarioGalaxy'' and ~~''VideoGame/SuperMarioGalaxy2''.~~''VideoGame/SuperMarioGalaxy2'', and 120 available slots for created and/or downloaded levels in ''VideoGame/SuperMarioMaker''. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' joins in on the 120 party by having 120 shrines.

**Changed line(s) 386,387 (click to see context) from:**

** 07151129 was scrawled on the walls in Episode 3. It's also [[GratuitousGerman repeated ominously]] in [[http://www.youtube.com/watch?v=PgMHG2jWxTo a song on the VN soundtrack]]. [[spoiler:It's the code to a safe, specifically, the code to the "Golden Land" which contains the liquidated gold from the island.]]

*** More than that, [[spoiler:July 15th is Battler's birthday, and the 29th of November is the day "Yasu" solved the epitaph and became 'Beatrice'. Thus it is the combined birthdays of a [[StarCrossedLovers pair of lovers]].]]

*** More than that, [[spoiler:July 15th is Battler's birthday, and the 29th of November is the day "Yasu" solved the epitaph and became 'Beatrice'. Thus it is the combined birthdays of a [[StarCrossedLovers pair of lovers]].]]

**to:**

** 07151129 was scrawled on the walls in Episode 3. It's also [[GratuitousGerman repeated ominously]] in [[http://www.youtube.com/watch?v=PgMHG2jWxTo a song on the VN soundtrack]]. [[spoiler:It's the code to a safe, specifically, the code to the "Golden Land" which contains the liquidated gold from the island.~~]]~~

*** More than that,]] Also, [[spoiler:July 15th is Battler's birthday, and the 29th of November is the day "Yasu" solved the epitaph and became 'Beatrice'. Thus it is the combined birthdays of a [[StarCrossedLovers pair of lovers]].]]

*** More than that,

**Changed line(s) 429,430 (click to see context) from:**

* The NostalgiaCritic regularly lampshades that he always does Top 11 lists instead of Top 10 lists "because I like to go one step beyond." This has caught on with other members of the Website/ThatGuyWithTheGlasses site, turning 11 into sort of a site-wide Arc Number.

** Even so, like some other reviewers he'll up it to 12 for Christmas Lists for obvious reasons.

** Even so, like some other reviewers he'll up it to 12 for Christmas Lists for obvious reasons.

**to:**

* The NostalgiaCritic regularly lampshades that he always does Top 11 lists instead of Top 10 lists "because I like to go one step beyond." This has caught on with other members of the Website/ThatGuyWithTheGlasses site, turning 11 into sort of a site-wide Arc ~~Number.~~

** Even so, like some other reviewersNumber (though he'll up it to 12 for Christmas Lists for obvious ~~reasons.~~reasons).

** Even so, like some other reviewers

**Changed line(s) 477,484 (click to see context) from:**

* 3.14..., the ratio of a circle's circumference to its diameter, is known as Pi (π).

** Not to be confused with 1.618..., otherwise known as Phi (Φ), the number at the heart of the Golden Ratio. The Golden Ratio (1.618... or (1+(√5))/2) to 1) can be found everywhere in nature. It really is freaky when you learn more about it.

*** Phi is the ratio where a portion of a line is to another portion as the whole is to the first portion, i.e. (Φ+1)/Φ=Φ.

*** Additionally Φ^2=Φ+1 and Φ^-1 (or 1/Φ)=Φ-1.

*** Not necessarily a number, but the [[http://en.wikipedia.org/wiki/Fibonacci_number Fibonacci sequence]] (1, 1, 2, 3, 5, 8, 13, 21...) appears just as much in nature as Phi (which makes sense seeing as they're related).

** There's also e, or 2.718... And i, or the square root of -1. By the way, e^(i*pi)=-1.

** There's also 2*pi, the ratio of a circle's radius to its circumference. There's a movement to start using that number (represented by Tau (τ)) instead. For example, e^(i*τ)=1, sine and cosine both have a period of τ, etc.

** The first Feigenbaum constant, 4.669 201 609(...). It turns up in all sorts of chaotic systems and fractals, for example in the ratio of diameters of circles in the well-known Mandelbrot set. The discovery of the number's universality was key in the development of chaos theory.

** Not to be confused with 1.618..., otherwise known as Phi (Φ), the number at the heart of the Golden Ratio. The Golden Ratio (1.618... or (1+(√5))/2) to 1) can be found everywhere in nature. It really is freaky when you learn more about it.

*** Phi is the ratio where a portion of a line is to another portion as the whole is to the first portion, i.e. (Φ+1)/Φ=Φ.

*** Additionally Φ^2=Φ+1 and Φ^-1 (or 1/Φ)=Φ-1.

*** Not necessarily a number, but the [[http://en.wikipedia.org/wiki/Fibonacci_number Fibonacci sequence]] (1, 1, 2, 3, 5, 8, 13, 21...) appears just as much in nature as Phi (which makes sense seeing as they're related).

** There's also e, or 2.718... And i, or the square root of -1. By the way, e^(i*pi)=-1.

** There's also 2*pi, the ratio of a circle's radius to its circumference. There's a movement to start using that number (represented by Tau (τ)) instead. For example, e^(i*τ)=1, sine and cosine both have a period of τ, etc.

** The first Feigenbaum constant, 4.669 201 609(...). It turns up in all sorts of chaotic systems and fractals, for example in the ratio of diameters of circles in the well-known Mandelbrot set. The discovery of the number's universality was key in the development of chaos theory.

**to:**

* 3.14..., the ratio of a circle's circumference to its diameter, is known as Pi ~~(π).~~

** Not(π). There's also 2*pi, the ratio of a circle's radius to ~~be confused with ~~its circumference. There's a movement to start using that number (represented by Tau (τ)) instead. For example, e^(i*τ)=1, sine and cosine both have a period of τ, etc.

* 1.618..., otherwise known as Phi (Φ), the number at the heart of the Golden Ratio. The Golden Ratio (1.618... or (1+(√5))/2) to 1) can be found everywhere in nature. It really is freaky when you learn more about~~it.~~

***it. Phi is the ratio where a portion of a line is to another portion as the whole is to the first portion, i.e. (Φ+1)/Φ=Φ.

~~*** ~~* Additionally Φ^2=Φ+1 and Φ^-1 (or 1/Φ)=Φ-1.

~~*** ~~* Not necessarily a number, but the [[http://en.wikipedia.org/wiki/Fibonacci_number Fibonacci sequence]] (1, 1, 2, 3, 5, 8, 13, 21...) appears just as much in nature as Phi (which makes sense seeing as they're related).

~~** There's also ~~* Number e, or 2.718... And i, or the square root of -1. By the way, e^(i*pi)=-1.

~~** There's also 2*pi, the ratio of a circle's radius to its circumference. There's a movement to start using that number (represented by Tau (τ)) instead. For example, e^(i*τ)=1, sine and cosine both have a period of τ, etc.~~

*** The first Feigenbaum constant, 4.669 201 609(...). It turns up in all sorts of chaotic systems and fractals, for example in the ratio of diameters of circles in the well-known Mandelbrot set. The discovery of the number's universality was key in the development of chaos theory.

** Not

* 1.618..., otherwise known as Phi (Φ), the number at the heart of the Golden Ratio. The Golden Ratio (1.618... or (1+(√5))/2) to 1) can be found everywhere in nature. It really is freaky when you learn more about

***

**

10th Apr '17 1:46:44 PM

**Gosicrystal** Is there an issue? Send a Message

**Changed line(s) 11,12 (click to see context) from:**

Compare NumerologicalMotif, which is about the way numbers are used across multiple works. A good indication that a number is an ArcNumber is that it gets used in {{Numerological Motif}}s that are associated with ''other'' numbers -- so in a fantasy world whose arc number is 12, there might be 12 deadly sins, 12 levels of hell, and [[ArsonMurderAndJaywalking an ice cream chain that sells 12 flavors at a time]]. Also, a sufficiently influential work may be the TropeMaker for a NumerologicalMotif involving its ArcNumber.

**to:**

Compare NumerologicalMotif, which is about the way numbers are used across multiple works. A good indication that a number is an ~~ArcNumber ~~Arc Number is that it gets used in {{Numerological Motif}}s that are associated with ''other'' numbers -- so in a fantasy world whose arc number is 12, there might be 12 deadly sins, 12 levels of hell, and [[ArsonMurderAndJaywalking an ice cream chain that sells 12 flavors at a time]]. Also, a sufficiently influential work may be the TropeMaker for a NumerologicalMotif involving its ~~ArcNumber.~~

Arc Number.

**Changed line(s) 124 (click to see context) from:**

* The number 16, in the [[Literature/MistbornTheOriginalTrilogy Mistborn trilogy]]. (Especially in ''Hero of Ages''.) It's also a meta-ArcNumber for all Creator/BrandonSanderson's adult fantasy works (which all take place in the same [[TheVerse verse]] called Franchise/TheCosmere), although it's less obvious in the others.

**to:**

* The number 16, in the [[Literature/MistbornTheOriginalTrilogy Mistborn trilogy]]. (Especially in ''Hero of Ages''.) It's also a ~~meta-ArcNumber ~~meta-Arc Number for all Creator/BrandonSanderson's adult fantasy works (which all take place in the same [[TheVerse verse]] called Franchise/TheCosmere), although it's less obvious in the others.

**Changed line(s) 126 (click to see context) from:**

** ''The Eight'' has an ArcNumber. Guess which one.

**to:**

** ''The Eight'' has an ~~ArcNumber.~~Arc Number. Guess which one.

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* Each ''Literature/DeltoraQuest'' series has a different ArcNumber related to the number of PlotCoupons the characters are looking for: 7 in ''Deltora Quest'', 3 in ''Shadowlands'' and 4 in ''Dragons Of Deltora''.

**to:**

* Each ''Literature/DeltoraQuest'' series has a different ~~ArcNumber ~~Arc Number related to the number of PlotCoupons the characters are looking for: 7 in ''Deltora Quest'', 3 in ''Shadowlands'' and 4 in ''Dragons Of Deltora''.

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* The number 23 for Music/TheKLF. Note that one of the many names used by The KLF is the Justified Ancients of Mu Mu, named for a UsefulNotes/{{Discordian|ism}} cult in ''Literature/{{Illuminatus}}''. The number 23 is also an ArcNumber in Discordianism, and the band's work contains many references to both Discordianism and ''Illuminatus!''.

**to:**

* The number 23 for Music/TheKLF. Note that one of the many names used by The KLF is the Justified Ancients of Mu Mu, named for a UsefulNotes/{{Discordian|ism}} cult in ''Literature/{{Illuminatus}}''. The number 23 is also an ~~ArcNumber ~~Arc Number in Discordianism, and the band's work contains many references to both Discordianism and ''Illuminatus!''.

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* Creator/SquareEnix ''loves'' doing this. Most of their games have multiple Arc Numbers, but the TropeCodifier for VideoGames has to be ''Franchise/FinalFantasy''. [[StrictlyFormula If the number is in the title of the game]], it is most likely an ArcNumber.

** ''Franchise/FinalFantasy'': There is ''VideoGame/FinalFantasyIV'' (and [[VideoGame/FinalFantasyIVTheAfterYears its sequel]]), ''VideoGame/FinalFantasyVII'' (including the ''Compilation''), ''VideoGame/FinalFantasyX'', ''VideoGame/FinalFantasyXIII'', ''[[VideoGame/DissidiaFinalFantasy Dissidia]]'', and possibly more. Interestingly, the number II is mentioned enough on ThisVeryWiki and the ''Franchise/FinalFantasy'' pages to make it an ArcNumber (for example, VII has II in it, ''VideoGame/FinalFantasyVIII'''s page mentions II as an influence, and XII's page is a [[SelfDemonstratingArticle combination of the two]]). And in ''VideoGame/FinalFantasyV'', there are five protagonists, with five-letter names, five characters for the power-up before the final boss battle, five battle themes, and it was also released five years after the first game.

** ''Franchise/FinalFantasy'': There is ''VideoGame/FinalFantasyIV'' (and [[VideoGame/FinalFantasyIVTheAfterYears its sequel]]), ''VideoGame/FinalFantasyVII'' (including the ''Compilation''), ''VideoGame/FinalFantasyX'', ''VideoGame/FinalFantasyXIII'', ''[[VideoGame/DissidiaFinalFantasy Dissidia]]'', and possibly more. Interestingly, the number II is mentioned enough on ThisVeryWiki and the ''Franchise/FinalFantasy'' pages to make it an ArcNumber (for example, VII has II in it, ''VideoGame/FinalFantasyVIII'''s page mentions II as an influence, and XII's page is a [[SelfDemonstratingArticle combination of the two]]). And in ''VideoGame/FinalFantasyV'', there are five protagonists, with five-letter names, five characters for the power-up before the final boss battle, five battle themes, and it was also released five years after the first game.

**to:**

* Creator/SquareEnix ''loves'' doing this. Most of their games have multiple Arc Numbers, but the TropeCodifier for VideoGames has to be ''Franchise/FinalFantasy''. [[StrictlyFormula If the number is in the title of the game]], it is most likely an ~~ArcNumber.~~

Arc Number.

** ''Franchise/FinalFantasy'': There is ''VideoGame/FinalFantasyIV'' (and [[VideoGame/FinalFantasyIVTheAfterYears its sequel]]), ''VideoGame/FinalFantasyVII'' (including the ''Compilation''), ''VideoGame/FinalFantasyX'', ''VideoGame/FinalFantasyXIII'', ''[[VideoGame/DissidiaFinalFantasy Dissidia]]'', and possibly more. Interestingly, the number II is mentioned enough on ThisVeryWiki and the ''Franchise/FinalFantasy'' pages to make it an~~ArcNumber ~~Arc Number (for example, VII has II in it, ''VideoGame/FinalFantasyVIII'''s page mentions II as an influence, and XII's page is a [[SelfDemonstratingArticle combination of the two]]). And in ''VideoGame/FinalFantasyV'', there are five protagonists, with five-letter names, five characters for the power-up before the final boss battle, five battle themes, and it was also released five years after the first game.

** ''Franchise/FinalFantasy'': There is ''VideoGame/FinalFantasyIV'' (and [[VideoGame/FinalFantasyIVTheAfterYears its sequel]]), ''VideoGame/FinalFantasyVII'' (including the ''Compilation''), ''VideoGame/FinalFantasyX'', ''VideoGame/FinalFantasyXIII'', ''[[VideoGame/DissidiaFinalFantasy Dissidia]]'', and possibly more. Interestingly, the number II is mentioned enough on ThisVeryWiki and the ''Franchise/FinalFantasy'' pages to make it an

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* 7 appears to be an ArcNumber for Creator/{{Bungie}} Studios in general: many of their games' event dates, character names, etc. feature the number 7 or multiples of 7, with the ''VideoGame/{{Marathon}}'' trilogy and ''Franchise/{{Halo}}'' being notable examples. Even their fan club (The 7th Column) does it!

**to:**

* 7 appears to be an ~~ArcNumber ~~Arc Number for Creator/{{Bungie}} Studios in general: many of their games' event dates, character names, etc. feature the number 7 or multiples of 7, with the ''VideoGame/{{Marathon}}'' trilogy and ''Franchise/{{Halo}}'' being notable examples. Even their fan club (The 7th Column) does it!

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* Several ''Franchise/SilentHill'' games use at least one ArcNumber to add to the creepy factor; in [[SilentHillHomecoming Homecoming]], for instance, every clock in the town of Shepherd's Glen is stopped dead at exactly 2:06. This later becomes the solution to several puzzles. [[spoiler: Cutscenes and scattered documents imply that "206" was Alex's room number during his horrific stay at [[BedlamHouse Alchemilla Hospital]]; in the cutscene before the final boss fight it is also revealed that 2:06 is the time when his little brother Joshua died. ]]

**to:**

* Several ''Franchise/SilentHill'' games use at least one ~~ArcNumber ~~Arc Number to add to the creepy factor; in [[SilentHillHomecoming Homecoming]], for instance, every clock in the town of Shepherd's Glen is stopped dead at exactly 2:06. This later becomes the solution to several puzzles. [[spoiler: Cutscenes and scattered documents imply that "206" was Alex's room number during his horrific stay at [[BedlamHouse Alchemilla Hospital]]; in the cutscene before the final boss fight it is also revealed that 2:06 is the time when his little brother Joshua died. ]]

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* The NostalgiaCritic regularly lampshades that he always does Top 11 lists instead of Top 10 lists "because I like to go one step beyond." This has caught on with other members of the Website/ThatGuyWithTheGlasses site, turning 11 into sort of a site-wide ArcNumber.

**to:**

* The NostalgiaCritic regularly lampshades that he always does Top 11 lists instead of Top 10 lists "because I like to go one step beyond." This has caught on with other members of the Website/ThatGuyWithTheGlasses site, turning 11 into sort of a site-wide ~~ArcNumber.~~Arc Number.

**Changed line(s) 491 (click to see context) from:**

* 69 is a common ArcNumber as a way of GettingCrapPastTheRadar.

**to:**

* 69 is a common ~~ArcNumber ~~Arc Number as a way of GettingCrapPastTheRadar.

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