History Main / ArcNumber

9th Sep '16 12:32:40 AM Crossover-Enthusiast
Is there an issue? Send a Message


* ''Fanwork/ZanyToTheMax'' and nearly anything else by the same author usually have two arc numbers: 26 and [[Series/GetSmart 99]].

to:

* ''Fanwork/ZanyToTheMax'' ''Zany To The Max'' and nearly anything else by the same author usually have two arc numbers: 26 and [[Series/GetSmart 99]].



** ''VideoGame/LollipopChainsaw'' 's platinum trophy for the [=PS3=] is entitled "JULIET51". It is also the 51st achievement in the game.

to:

** ''VideoGame/LollipopChainsaw'' 's platinum trophy for the [=PS3=] is entitled "JULIET51"."JULIET 51". It is also the 51st achievement in the game.



* Cotton Hill from ''WesternAnimation/KingOfTheHill'' constantly referred to the number 50 as an estimate probably because of his favorite accomplishment during the second World War in which he took out 50 Japanese enemy soldiers an event that also cost him his shins.

to:

* Cotton Hill from ''WesternAnimation/KingOfTheHill'' constantly referred to the number 50 as an estimate estimate, probably because of his favorite accomplishment during the second World War in which II, where he took out 50 Japanese enemy soldiers in an event that also cost him his shins.



* ''WesternAnimation/FairlyOddparents'': Vertually all major events in the fairies' lives, such as Cosmo's birth, Wanda Meeting Cosmo, both becoming fairy godparents for the first time, etc. all happened exactly 10,000 years ago. As mind-boggling as it sounds, the fact that Wanda once said fairies have terrible memories makes these claims to the time of the events as unreliable.

to:

* ''WesternAnimation/FairlyOddparents'': Vertually Virtually all major events in the fairies' lives, such as Cosmo's birth, Wanda Meeting Cosmo, both becoming fairy godparents for the first time, etc. all happened exactly 10,000 years ago. As mind-boggling as it sounds, the fact that Wanda once said fairies have terrible memories makes these claims to the time of the events as unreliable.



** When co-creator GregWeisman was asked on [[LineToGod Ask Greg]] about the signifigance of the number 16 on the show, he replied with "<chuckles evily>". He answered that question on the sixteenth of the month.

to:

** When co-creator GregWeisman was asked on [[LineToGod Ask Greg]] about the signifigance significance of the number 16 on the show, he replied with "<chuckles evily>". He answered that question on the sixteenth of the month.



* In ''WesternAnimation/TheAmazingWorldOfGumball'' the number 700 frequently pops up.

to:

* In ''WesternAnimation/TheAmazingWorldOfGumball'' ''WesternAnimation/TheAmazingWorldOfGumball'', the number 700 frequently pops up.
25th Aug '16 5:15:01 PM Doug86
Is there an issue? Send a Message


* Myth/GreekMythology had number 12 as a sacred number and its all over the place, without even sporting a duodecimal system. 12 Gods in Olympus (although not only 12 supernatural beings dwelt there), 12 hours in a day - 12 hours in a night, 12 labours of Hercules, 12 months in a year, and many more. Especially the latter seems to have been forced to be 12; a month, as its name suggests, is a full circle of the moon (29.5 days), however the ancient Greek calendar had 365 days. Their chosen system was to have twelve months alternating between 29 and 30 and have an extra 11 days not assigned to any month so they would remain 12. The same number was sacred in Egypt and probably originated from Mesopotamia. 11 and 12 are special words in Greek, not resembling the format of other numbers in the teen region. The same is true in Germanic languages and possibly other languages of the Indo-European family.

to:

* Myth/GreekMythology Myth/ClassicalMythology had number 12 as a sacred number and its all over the place, without even sporting a duodecimal system. 12 Gods in Olympus (although not only 12 supernatural beings dwelt there), 12 hours in a day - 12 hours in a night, 12 labours of Hercules, 12 months in a year, and many more. Especially the latter seems to have been forced to be 12; a month, as its name suggests, is a full circle of the moon (29.5 days), however the ancient Greek calendar had 365 days. Their chosen system was to have twelve months alternating between 29 and 30 and have an extra 11 days not assigned to any month so they would remain 12. The same number was sacred in Egypt and probably originated from Mesopotamia. 11 and 12 are special words in Greek, not resembling the format of other numbers in the teen region. The same is true in Germanic languages and possibly other languages of the Indo-European family.
25th Aug '16 12:41:16 AM PaulA
Is there an issue? Send a Message


* In shipyards, it's important to keep up with which parts belong to which ship either being built or serviced. Therefore, all ships are assigned a yard number (though letters can also be used, especially in [[LongRunner yards that have been around a while]]), which are stamped onto the parts that belong to that ship. ''401'' can still be made out on one of UsefulNotes/RMSTitanic's propeller blades.

to:

* In shipyards, it's important to keep up with which parts belong to which ship either being built or serviced. Therefore, all ships are assigned a yard number (though letters can also be used, especially in [[LongRunner yards that have been around a while]]), while), which are stamped onto the parts that belong to that ship. ''401'' can still be made out on one of UsefulNotes/RMSTitanic's propeller blades.
13th Aug '16 5:11:25 PM nombretomado
Is there an issue? Send a Message


* All significant numbers in the ''Literature/{{Discworld}}'' gravitate towards 8. There's an 8th color in the spectrum, being the 8th son of an 8th son makes you a wizard (and a wizard's 8th son is a [[Discworld/{{Sourcery}} sourcerer]]), Box 5 from ''ThePhantomOfTheOpera'' becomes Box 8 in ''Discworld/{{Maskerade}}'', and so on. Plus, it's considered very bad among wizards to speak the word "eight" out loud. For instance, the dorms at Unseen University have Room 7, Room 7-A, Room 9...

to:

* ''Literature/{{Discworld}}'':
**
All significant numbers in the ''Literature/{{Discworld}}'' gravitate towards 8. There's an 8th color in the spectrum, being the 8th son of an 8th son makes you a wizard (and a wizard's 8th son is a [[Discworld/{{Sourcery}} sourcerer]]), Box 5 from ''ThePhantomOfTheOpera'' becomes Box 8 in ''Discworld/{{Maskerade}}'', and so on. Plus, it's considered very bad among wizards to speak the word "eight" out loud. For instance, the dorms at Unseen University have Room 7, Room 7-A, Room 9...9...
** It has been suggested that Creator/TerryPratchett gave the number fifty-seven a special significance. It certainly crops up a lot when otherwise randomly selected accretions of things need to have a numerical value assigned to them.



* It has been suggested that Creator/TerryPratchett gave the number fifty-seven a special significance in the ''{{Discworld}}''. It certainly crops up a lot when otherwise randomly selected accretions of things need to have a numerical value assigned to them. The significance of the number eight, as an unlucky or negatively charged number, is inarguable.
2nd Aug '16 12:17:29 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* 7 in the ''VideoGame/{{Marathon}}'' trilogy, and later ''Franchise/{{Halo}}''. In fact 7 appears to be an ArcNumber for Bungie Studios in general: many of their event dates, character names, and even their fan club (The 7th Column) feature the number 7 or multiples of 7. Even the studio Microsoft set up to handle any future Halo products after ''Reach'' is called 343 Industries.[[note]]343 is equal to 7x7x7[[/note]]

to:

* 7 appears to be an ArcNumber for Creator/{{Bungie}} Studios in general: many of their games' event dates, character names, etc. feature the number 7 or multiples of 7, with the ''VideoGame/{{Marathon}}'' trilogy, trilogy and later ''Franchise/{{Halo}}''. In fact 7 appears to be an ArcNumber for Bungie Studios in general: many of their event dates, character names, and even ''Franchise/{{Halo}}'' being notable examples. Even their fan club (The 7th Column) feature the number 7 or multiples of 7. Even the does it!
** One particularly noteworthy example; ''Halo'' has a character named 343 Guilty Spark[[note]]343 is equal to 7x7x7[[/note]]. The
studio Microsoft set up to handle any future Halo products continue the franchise after ''Reach'' Bungie's departure is called 343 Industries.[[note]]343 is equal to 7x7x7[[/note]]Creator/ThreeFourThreeIndustries.
30th Jul '16 4:47:06 PM deathmaster87
Is there an issue? Send a Message


* 5 in ''TabletopGame/MagicTheGathering''. There's a reason: There are 5 colors of magic, each with 2 enemies and 2 allies [[SigilSpam (as illustrated on the card backs)]] so the creators often do the same thing with a variation for each color. The ''Innistrad'' block had a slight 13 theme due to the number's superstitious stigma. Included were a card that made 13 creature tokens, a card that gave a creature -13/-13 (and one that gave a creature -13/-0), several cards that dealt 13 damage, a toughness 13 creature, and a couple of 13/13 creatures. Alas, there were less than 13 cards in this subtheme.

to:

* 5 in ''TabletopGame/MagicTheGathering''. There's a reason: There are 5 colors of magic, each with 2 enemies and 2 allies [[SigilSpam (as illustrated on the card backs)]] so the creators often do the same thing with a variation for each color.
**
The horror-focused ''Innistrad'' block had a slight 13 theme due to the number's superstitious stigma. Included were a card that made 13 creature tokens, a card that gave a creature -13/-13 (and one that gave a creature -13/-0), several cards that dealt 13 damage, a toughness 13 creature, and a couple of 13/13 creatures. Alas, there were less than 13 cards in this subtheme. ''Shadows over Innistrad'', the block's sequel, continued this theme, with the main antagonist [[spoiler:Emrakul, the Promised End]] even being a 13/13 for 13 mana, and one of the block's more infamous cards taking this running theme [[http://magiccards.info/soi/en/141.html to its logical conclusion]]
28th Jul '16 10:43:10 PM Thunderchin
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/DukeNukemForever'' has, for [[FreudWasRight obvious reasons]], the number 69. Duke's penthouse is on the 69th floor of the casino, the Devastator holds 69 rockets, and as of the ending, [[spoiler:Duke is running for 69th President.]]
24th Jul '16 1:05:47 AM FlakyPorcupine
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{POPGOES}}'' is focused on the number 6. There are six initial animatronics, six pieces to the Blackrabbit animatronic along with the six 3-D printers needed to make them, and six vent cameras.
18th Jul '16 7:39:07 AM AgProv
Is there an issue? Send a Message

Added DiffLines:

* Music/BlueOysterCult use the number three as arc number in the song ''Shooting Shark''. Sevens crop up too; ''Seven Screaming Disbusters'', ''Hot Rails to Hell'', ''Perfect Water''...
18th Jul '16 7:34:06 AM AgProv
Is there an issue? Send a Message


* It has been suggested that Creator/TerryPratchett gave the number fifty-seven a special significance in the ''{{Discworld}}''. It certainly crops up a lot when otherwise randomly selected accretions of things need to have a numerical value assigned to them. The significance of the number eight, as an unlucky or negatively charged number, in inarguable.

to:

* It has been suggested that Creator/TerryPratchett gave the number fifty-seven a special significance in the ''{{Discworld}}''. It certainly crops up a lot when otherwise randomly selected accretions of things need to have a numerical value assigned to them. The significance of the number eight, as an unlucky or negatively charged number, in is inarguable.
This list shows the last 10 events of 686. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ArcNumber