History Main / ArbitraryHeadCountLimit

7th Feb '16 11:15:57 AM crazyrabbits
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No first-person.
* While most tabletop-derived [=CRPGs=] simply insist that you cough up some party members whenever you recruit more than 3-6 for no particular reason (I'm looking at YOU ''[[VideoGame/KnightsOfTheOldRepublic KoTOR]]''!), ''VideoGame/{{Fallout 2}}'' gave your character a statistical limit on their ability to schmooze people into following them, based primarily on charisma (the first game had no limit, but there were only five recruitable characters anyway).
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* ''Franchise/{{Fallout}}'': ** While most tabletop-derived [=CRPGs=] simply insist that you cough up some party members whenever you recruit more than 3-6 for no particular reason (I'm looking at YOU ''[[VideoGame/KnightsOfTheOldRepublic KoTOR]]''!), reason, ''VideoGame/{{Fallout 2}}'' gave your character a statistical limit on their ability to schmooze people into following them, based primarily on charisma (the first game had no limit, but there were only five recruitable characters anyway).
7th Feb '16 11:13:24 AM crazyrabbits
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** ''VideoGame/{{FalloutNewVegas}}'' continues this tradition, with the added wrinkles of [[spoiler: the Lucky 38 Presidential Suite]] where your extra companions can stay (and complain about being stuck there while others are doing stuff) and that for a non-humanoid companion, you have to choose between Rex and [=ED-E=]. (Rex does not like [=ED-E=].) *** In addition, no companions can enter or leave DLC areas. Sometimes it's handwaved (starting Honest Hearts requires joining a caravan by yourself, as bringing others would make it unprofitable for the investors), but most of the time it's not (Dead Money and Old World Blues warn you that you'll be going through their areas alone before you start, and dismisses your companions without fanfare when you start them, and trying to start Lonesome Road with companions just brings up a message that "This road is one The Courier must walk alone." and makes you manually dismiss your companions.)
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** ''VideoGame/{{FalloutNewVegas}}'' ''VideoGame/FalloutNewVegas'' also continues this tradition, although it is greatly alleviated by mods: *** The number of companions is coded in-game at a maximum of one human and one non-human (ED-E or Rex) follower, with the added wrinkles of [[spoiler: the Lucky 38 Presidential Suite]] being where your extra companions can stay (and complain about being stuck there while others are doing stuff) and stuff). When you attempt to ask a fourth person to join your party, they'll often complain that for a non-humanoid companion, you have to choose between Rex and [=ED-E=]. (Rex does not "it looks like [=ED-E=].) you're already travelling with a big enough group" and refuse to take part. *** In addition, no companions can enter or leave DLC areas. Sometimes it's handwaved (starting Honest Hearts ''Honest Hearts'' requires joining a caravan by yourself, as bringing others would make it unprofitable for the investors), investors, even though it's possible to convince one of the members to back out before the DLC begins proper), but most of the time it's not (Dead Money (''Dead Money'' and Old ''Old World Blues Blues'' warn you that you'll be going through their areas alone before you start, and dismisses dismiss your companions without fanfare when you start them, and while trying to start Lonesome Road ''Lonesome Road'' with companions just brings up a message that "This road is one The Courier must walk alone." alone" and makes you manually dismiss your companions.)companions).
31st Jan '16 6:37:46 PM nombretomado
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** In ''TacticsOgre'' in that respect: the player can form parties of ten soldiers, the only limitation being that only two L-class soldiers (such as Golems and Octopi) are permitted.
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** In ''TacticsOgre'' ''VideoGame/TacticsOgre'' in that respect: the player can form parties of ten soldiers, the only limitation being that only two L-class soldiers (such as Golems and Octopi) are permitted.
29th Jan '16 5:36:12 PM Kereea1
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** ''VideoGame/DragonAgeInquisition'' is just as bad as ''Origins''. The majority of your companions have nothing else to do ''but'' adventure with you. The Iron Bull could theoretically be out with his mercenaries now and then and Cassandra presumably has a leadership role in the Inquisition given she started it, but no one else has such constraints. Especially noticeable because the Inquisition goes on major campaigns like trying to stop the BigBad from taking an ancient temple or assassinating an empress and most of your group is ''left behind'' for it.
18th Jan '16 7:30:45 AM gregamonster
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**Leads to a bit of FridgeLogic, taking more than 3 people sends you to the end of time, but the end of time has time portals to everywhere, so they would want every time portal trip they take to go there.
2nd Jan '16 6:46:37 PM CommieBuffalo
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* Subverted for military units in ''VideoGame/EuropaUniversalis'' 4, where both the land and naval force limits are soft limits: you can go over it, but you'll pay an increasingly higher maintenance per unit, due to lack of administrative infrastructure. Played straight, however, with advisors: you can only have three employed at any time, one for each tech category. ** Justified in another Paradox game, ''Victoria'', where how many troops you can keep in the field is related to your population, specifically your number of soldier pops.
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* Subverted for military units in ''VideoGame/EuropaUniversalis'' 4, where both the land and naval force limits are soft limits: you can go over it, but you'll pay an increasingly higher maintenance per unit, due to lack of administrative infrastructure. Played straight, however, with advisors: you can only have three employed at any time, one for each tech category. category, with a similarly limited number of advisors available for hire. The latter cap can be increased with certain buffs, however. ** Justified [[JustifiedTrope Justified]] in another Paradox game, ''Victoria'', ''Victoria2'', where how many troops you can keep in the field is related to your population, specifically your number of soldier pops.
2nd Jan '16 6:40:07 PM CommieBuffalo
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* Subverted for military units in ''VideoGame/EuropaUniversalis'' 4, where both the land and naval force limits are soft limits: you can go over it, but you'll pay an increasingly higher maintenance per unit, due to lack of administrative infrastructure. Played straight however, with advisors: you can only have three at any time, one for each tech category. ** Justified in another Paradox game, ''VideoGame/Victoria'', where how many troops you can keep of related to your population, specifically your number of soldier pops.
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* Subverted for military units in ''VideoGame/EuropaUniversalis'' 4, where both the land and naval force limits are soft limits: you can go over it, but you'll pay an increasingly higher maintenance per unit, due to lack of administrative infrastructure. Played straight straight, however, with advisors: you can only have three employed at any time, one for each tech category. ** Justified in another Paradox game, ''VideoGame/Victoria'', ''Victoria'', where how many troops you can keep of in the field is related to your population, specifically your number of soldier pops.
2nd Jan '16 6:35:58 PM CommieBuffalo
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* Subverted for military units in ''VideoGame/EuropaUniversalis'' 4, where both the land and naval force limits are soft limits: you can go over it, but you'll pay an increasingly higher maintenance per unit, due to lack of administrative infrastructure. Played straight however, with advisors: you can only have three at any time, one for each tech category. ** Justified in another Paradox game, ''VideoGame/Victoria'', where how many troops you can keep of related to your population, specifically your number of soldier pops.
17th Dec '15 9:11:46 AM CheeseDogX
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** In the fourth game, in each of the major dungeons you can encounter an NPC who will increase your party to six (there are six slots to place five characters, the NPC will take up the sixth slot). However, the NPC will only join for that dungeon, and not even every floor of that dungeon. And once you beat the boss of that dungeon, the character joins your party permanently, and you're back to only five characters.
15th Dec '15 2:31:43 AM catmuto
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** ''VideoGame/TalesOfXillia2'' plays this straight again, only allowing four party members when you are out and about. The plot forces circumstances, so that only four members (three, since Ludger must always be in the party during the main arc) are in a location.
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