History Main / ArbitraryHeadCountLimit

11th Jun '16 9:00:23 PM Doug86
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* ''Franchise/FireEmblem'' has a limited number of deployments per chapter. It changes each chapter as to how many troops can come with you. A few of these they will make a passing mention of how this is supposed to be a 'low key' attack or how only so many people can pass, or the others are guarding something. In general it's just to make it challenging, as ''Fire Emblem'' is NintendoHard. Although [[VideoGame/FireEmblemTellius 9 and 10]] try to justify it as a Vanguard. Averted in 4, where the player could field every unit (somewhat necessary, as the maps were HUGE, not to mention that the game had far fewer units to choose from than do the other games in the series).

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* ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' has a limited number of deployments per chapter. It changes each chapter as to how many troops can come with you. A few of these they will make a passing mention of how this is supposed to be a 'low key' attack or how only so many people can pass, or the others are guarding something. In general it's just to make it challenging, as ''Fire Emblem'' is NintendoHard. Although [[VideoGame/FireEmblemTellius 9 and 10]] try to justify it as a Vanguard. Averted in 4, where the player could field every unit (somewhat necessary, as the maps were HUGE, not to mention that the game had far fewer units to choose from than do the other games in the series).
28th May '16 5:52:51 AM AnotherGamer
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* Averted in the ''VideoGame/ProjectXZone'' games. Everyone in the active party will be on the field. Even if the group is separated, they'll just start on opposite ends of the battlefield. Only if the plot says people are ''really'' separated (we're talking dimensional travel here) will you be working with less than a full headcount.

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* Averted in the first ''VideoGame/ProjectXZone'' games.game. Everyone in the active party will be on the field. Even if the group is separated, they'll just start on opposite ends of the battlefield. Only if the plot says people are ''really'' separated (we're talking dimensional travel here) will you be working with less than a full headcount. The second game plays this straight and generally lets you only choose 10 characters to use per level, with only a select few stages letting you use the entire cast.
13th May '16 11:03:09 AM Xagittary
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* ''VideoGame/DragonQuestVII'', is absolutely horrible about this, sticking to the [[VideoGame/DragonQuest series]]' usual four-person party... when there's only about six main characters anyways. Leading to more than a few {{Contrived Coincidence}}s to keep the "extra heroes" [[PutOnABus busy]] until it's time to rotate them into the plot again. Made worse when one dungeon guest characters count toward this maximum party size.

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* ** ''VideoGame/DragonQuestVII'', is absolutely horrible about this, sticking to the [[VideoGame/DragonQuest series]]' usual four-person party... when there's only about six main characters anyways. Leading to more than a few {{Contrived Coincidence}}s to keep the "extra heroes" [[PutOnABus busy]] until it's time to rotate them into the plot again. Made worse when one dungeon guest characters count toward this maximum party size.size.
** Averted in ''VideoGame/DragonQuestVIII'' since there are only four playable characters.
9th May '16 4:12:28 PM ScorpiusOB1
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* In ''VideoGame/Ogame'', if you attempt to send a colony ship towards an unoccupied planet when you already have colonized the maximum number of planets that you can[[note]]Your homeworld plus eight more at first, later revised to your homeworld plus a number that depends of how much you've researched the "Astrophysics" tech[[/note]] you get a message that goes something as "riots on the main planet of your Empire as it's to big to be controlled forcing the colonizer to return to the planet from it was launched
8th Apr '16 9:08:51 AM Kazmahu
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** Downplayed in ''VideoGame/MegadimensionNeptuniaVII''. The same limit is there, but the game is reluctant to give you enough characters to fll it out - by about the halfway point, yo can count the number of battles where you've had four party members on one hand, let alone anyone to put in reserves. Played straight when those barriers fall, though less ridiculous then in ''[=R;B3=]''; at most, you'll have 16 characters, but that's still enough for two full teams.

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** Downplayed in ''VideoGame/MegadimensionNeptuniaVII''. The same limit is there, but the game is reluctant to give you enough characters to fll fill it out - by about the halfway point, yo can count the number of battles where you've had four party members on one hand, let alone anyone to put in reserves. Played straight when those barriers fall, though less ridiculous then in ''[=R;B3=]''; at most, you'll have 16 characters, but that's still enough for two full teams.


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* You can only ever be training one Overlord in ''VideoGame/TrillionGodOfDestruction'', and they will be dispatched alone to fight the eponymous BigBad. Discussed and justified by the fact they need to be wearing the Ring of the Tyrant to even get close to Trillion, and and it's this power they're actually training with.
7th Apr '16 10:58:11 AM Morgenthaler
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* In ''OperationFlashpoint'', squads are limited to twelve soldiers at a time, including the leader. This is due to technical limitations: squadmates are selected with the function keys. The AI is also affected by this as the mission editor won't let you link more than twelve soldiers into a squad.
* "Tactical" shooters like ''VideoGame/RainbowSix'' or ''SWAT4'' give you long, impressive-looking rosters of potential teammates to aid you in your missions... then limit you to a small squad of operators regardless of the size of the level. Particularly glaring when you're asked to clear large structures - cargo ships, oil rigs, warehouses, hospitals - with less than 10 people.
* ''{{Postal}} 2'' has a form of this - there is an option to limit the amount of people spawned in one map area at a time, to prevent overloading and causing the game to crash. Depending on the player's setup, one can increase that number for more carnage.

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* In ''OperationFlashpoint'', ''VideoGame/OperationFlashpoint'', squads are limited to twelve soldiers at a time, including the leader. This is due to technical limitations: squadmates are selected with the function keys. The AI is also affected by this as the mission editor won't let you link more than twelve soldiers into a squad.
* "Tactical" shooters like ''VideoGame/RainbowSix'' or ''SWAT4'' ''VideoGame/SWAT4'' give you long, impressive-looking rosters of potential teammates to aid you in your missions... then limit you to a small squad of operators regardless of the size of the level. Particularly glaring when you're asked to clear large structures - cargo ships, oil rigs, warehouses, hospitals - with less than 10 people.
* ''{{Postal}} ''VideoGame/{{Postal}} 2'' has a form of this - there is an option to limit the amount of people spawned in one map area at a time, to prevent overloading and causing the game to crash. Depending on the player's setup, one can increase that number for more carnage.
29th Mar '16 9:03:58 AM ObsidianFire
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* ''VideoGame/XCOMEnemyUnknown'' limits your squad to 4 members, later upgradable to 6, and a single [[CoolPlane Skyranger]], allowing you to only respond to one crisis at a time (while the aliens are GenreSavvy enough to perform three simultaneous attacks). Apparently 6 soldiers in 1 plane is enough to defend the entire world from a hostile alien menace.

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* ''VideoGame/XCOMEnemyUnknown'' limits your squad to 4 members, later upgradable to 6, and a single [[CoolPlane Skyranger]], allowing you to only respond to one crisis at a time (while the aliens are GenreSavvy smart enough to perform three simultaneous attacks). Apparently 6 soldiers in 1 plane is enough to defend the entire world from a hostile alien menace.
11th Mar '16 7:51:38 PM GrammarNavi
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* ''ValkyrieProfile'' always has quite a bit of playable characters but only three manifest at once. This is explained with how the Valkyrie only manifests the einherjar that she wishes to train. Except that ''ValkyrieProfileCovenantOfThePlume'' doesn't actually ''have'' a Valkyrie as the main character...

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* ''ValkyrieProfile'' always has quite a bit of playable characters but only three manifest at once. This is explained with how the Valkyrie only manifests the einherjar that she wishes to train. Except that ''ValkyrieProfileCovenantOfThePlume'' ''VideoGame/ValkyrieProfileCovenantOfThePlume'' doesn't actually ''have'' a Valkyrie as the main character...
3rd Mar '16 8:46:09 AM Morgenthaler
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* ''TotalAnnihilation'' was released with a unit limit of 250 units per side. A patch was released that raised this limit to 500. The large modification community for that game had even found a way to increase the unit limit to 5000 units per side. Given that the game allowed for easy adding of new unit types up to 256 different units, 512 with a community made fix, that means you couldnt build one of unit avaible.

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* ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' was released with a unit limit of 250 units per side. A patch was released that raised this limit to 500. The large modification community for that game had even found a way to increase the unit limit to 5000 units per side. Given that the game allowed for easy adding of new unit types up to 256 different units, 512 with a community made fix, that means you couldnt build one of unit avaible.



* Also seen in ''CompanyOfHeroes''. This is mostly done to prevent tank-zerging (which is still possible to a limited extent). Your population cap is dependent on the number of resource points you control. If your cap is reduced, existing units do not suffer, but cannot be replaced.

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* Also seen in ''CompanyOfHeroes''.''VideoGame/CompanyOfHeroes''. This is mostly done to prevent tank-zerging (which is still possible to a limited extent). Your population cap is dependent on the number of resource points you control. If your cap is reduced, existing units do not suffer, but cannot be replaced.
3rd Mar '16 4:20:36 AM Kazmahu
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** Downplayed in ''VideoGame/MegadimensionNeptuniaVII''. The same limit is there, but the game is reluctant to give you enough characters to fll it out - by about the halfway point, yo can count the number of battles where you've had four party members on one hand, let alone anyone to put in reserves. Played straight when those barriers fall, though less ridiculous then in ''[=R;B3=]''; at most, you'll have 16 characters, but that's still enough for two full teams.


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* Averted in the ''VideoGame/ProjectXZone'' games. Everyone in the active party will be on the field. Even if the group is separated, they'll just start on opposite ends of the battlefield. Only if the plot says people are ''really'' separated (we're talking dimensional travel here) will you be working with less than a full headcount.
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