History Main / ArbitraryHeadCountLimit

13th Apr '18 7:42:11 AM Cuddles
Is there an issue? Send a Message

Added DiffLines:

*** As a cross between an RTS and RPG, the Dawn of War 2 single player hit both versions of the trope. In the original game and first expansion, you had six squads available for use but could only take four on missions, usually with no justification given at all. The second expansion introduces more RTS elements to the campaign with resources and unit building added to the "hero" units chosen at the start, and these additional units were subject to very strict limits with both a hard cap as well as the soft cap caused by the limited available resources.
17th Mar '18 10:37:29 PM nombretomado
Is there an issue? Send a Message


* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''Franchise/MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, Samantha Shepard {{discusse|dTrope}}s this feature from the games, and it's ultimately [[JustifiedTrope blamed on computer limitations]]. A subsequent system upgrade allows squad leaders to more effectively manage groups larger than three, but there is still a (higher) limit imposed by the mental faculties of the commander--keeping track of [[LoadsAndLoadsOfCharacters Loads and Loads of Squadmates]] could actually make performance worse, not better.

to:

* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''Franchise/MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, Samantha Shepard {{discusse|dTrope}}s this feature from the games, and it's ultimately [[JustifiedTrope blamed on computer limitations]]. A subsequent system upgrade allows squad leaders to more effectively manage groups larger than three, but there is still a (higher) limit imposed by the mental faculties of the commander--keeping track of [[LoadsAndLoadsOfCharacters Loads and Loads of Squadmates]] could actually make performance worse, not better.
16th Mar '18 12:52:41 AM DanteVin
Is there an issue? Send a Message

Added DiffLines:

* Aside from the main character of ''VideoGame/GranblueFantasy'', the player can only choose up to 5 more party members in battle. However, as the game can only accommodate four character sprites in the right side of the battle, the rest of the party will be at the "back line" and will only be swapped out when one of the "front line" members are defeated, or by using certain skills.
2nd Mar '18 12:04:02 PM Malady
Is there an issue? Send a Message


** ''SonicChronicles'' limits you at four [[CantDropTheHero with Sonic always in the lead]]. Counting [[SecretCharacter Cream and Omega]], you can have eleven.

to:

** ''SonicChronicles'' ''VideoGame/SonicChronicles'' limits you at four [[CantDropTheHero with Sonic always in the lead]]. Counting [[SecretCharacter Cream and Omega]], you can have eleven.
17th Feb '18 1:02:13 PM nombretomado
Is there an issue? Send a Message


* The older ''VideoGame/{{Civilization}}'' games had an Arbitrary City Count Limit ([[PowersOfTwoMinusOne 255]] for Civ2, to be specific). The table of cities only had room for 255 entries.

to:

* The older ''VideoGame/{{Civilization}}'' games had an Arbitrary City Count Limit ([[PowersOfTwoMinusOne ([[UsefulNotes/PowersOfTwoMinusOne 255]] for Civ2, to be specific). The table of cities only had room for 255 entries.
31st Jan '18 7:41:23 AM AireDaleDogz
Is there an issue? Send a Message


* In ''VideoGame/TheSims2'' and ''VideoGame/TheSims3'', you're only allowed to have eight Sims per family. The game still works just fine if you use a cheat to raise the limit. (Adding to the arbitrariness, ''pets count'', even though they take up much less space and player effort than human Sims. For example, a couple with six children couldn't get a dog.)

to:

* In ''VideoGame/TheSims2'' and ''VideoGame/TheSims3'', ''VideoGame/TheSims'' series, you're only allowed to have eight Sims per family. The game still works just fine if you use a cheat to raise the limit. (Adding to the arbitrariness, ''pets count'', even though they take up much less space and player effort than human Sims. For example, a couple with six children couldn't get a dog.)
20th Jan '18 6:40:42 PM DirtyHarry44Magnum
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TreasurePlanetBattleAtProcyon'': Zigzagged, the maximum fleet size for each player in open skirmishes can be set between 1 and 10, if the maximum number of ships is reached in the fleet customisation screen, the player cannot purchase any more, even if they still have enough Victory Points to buy more ships. However, the fleet size limit may be exceeded if enemy ships are successfully [[{{Boarding Party}} boarded]] (which causes enemy ships to [[{{Vehicular Turnabout}} become part of the fleet]]).
9th Jan '18 2:33:22 AM Cryoclaste
Is there an issue? Send a Message


* ''ObsCure'' features five playable characters, but only go around in groups of two at a time (characters that die are permanently dead). The rest of the playable characters usually just wait in a central area.

to:

* ''ObsCure'' ''VideoGame/ObsCure'' features five playable characters, but only go around in groups of two at a time (characters that die are permanently dead). The rest of the playable characters usually just wait in a central area.
6th Jan '18 10:10:41 AM JoelTheB
Is there an issue? Send a Message


*** Averted in the TheVeryDefinitelyFinalDungeon, where the whole team gets to participate. However, you can still only have two squadmates with you, which depending at the point is either {{justified}} or playing this ludicrously straight. In the "Long Walk" segment your Biotic specialist explicitly states that they cannot create a field big enough to cover everyone, so you take a small group with you while the rest lead a diversion. When you go to confront the final boss, you take two people with you while everyone else stays being to HoldTheLine, and it makes a certain amount of sense to leave as many people behind as possible. The weird part is the first section. The tech specialist is in a thermal vent, and as such cannot be used, and another squadmate is leading the second group. If you have requited everyone, and no one is dead yet that means (for no clear reason) you are leading a group of 3 (yourself and two companions), while the other group is made up of ''nine'' people, instead of a more balanced division.

to:

*** Averted in the TheVeryDefinitelyFinalDungeon, where the whole team gets to participate. However, you can still only have two squadmates with you, which depending at the point is either {{justified}} or playing this ludicrously straight. In the "Long Walk" segment your Biotic specialist explicitly states that they cannot create a field big enough to cover everyone, so you take a small group with you while the rest lead a diversion. When you go to confront the final boss, you take two people with you while everyone else stays being to HoldTheLine, and it makes a certain amount of sense to leave as many people behind as possible. The weird part is the first section. The tech specialist is in a thermal vent, and as such cannot be used, and another squadmate is leading the second group. If you have requited recruited everyone, and no one is dead yet that means (for no clear reason) you are leading a group of 3 (yourself and two companions), while the other group is made up of ''nine'' people, instead of a more balanced division.
5th Jan '18 9:23:05 PM nombretomado
Is there an issue? Send a Message


* ''InfiniteUndiscovery'' allows 4 characters, or 3 if one of them is [[BearsAreBadNews Gustav]]. [[LoadsAndLoadsOfCharacters Out of 18]]. And some of them are arbitrarily forbidden from being in the same group as the PlayerCharacter, restricting their use to LetsSplitUpGang-situations -- without much explanation beyond the few that won't join your party because they ''hate'' you.

to:

* ''InfiniteUndiscovery'' ''VideoGame/InfiniteUndiscovery'' allows 4 characters, or 3 if one of them is [[BearsAreBadNews Gustav]]. [[LoadsAndLoadsOfCharacters Out of 18]]. And some of them are arbitrarily forbidden from being in the same group as the PlayerCharacter, restricting their use to LetsSplitUpGang-situations -- without much explanation beyond the few that won't join your party because they ''hate'' you.
This list shows the last 10 events of 208. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ArbitraryHeadCountLimit