History Main / ArbitraryHeadCountLimit

7th Feb '17 9:33:02 AM evilexecutive
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* In ''VideoGame/RuneScape'', you are only allowed to have one follower, either it be a pet, summoning familiar, or someone relevant to a quest.

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* In ''VideoGame/RuneScape'', you are only allowed to have one follower, either it be a pet, summoning familiar, or someone relevant to a quest. However in 2014, rules changes now means you can play as many characters simultaneously as you can micromanage by hand. Some particularly crazy people run 20 characters at the same time, with many of them running around with their own pets too!
1st Feb '17 3:12:51 PM tkzv
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* ''VideoGame/AlienLegacy'' has 72 possible places for colonies (47 ground sites and 25 space stations), but for some reason allows to build only about 40 "colony platforms". To build more you have to dismantle one of the existing ones. Extra colonies wouldn't have taken much RAM or CPU, the cap does not affect game balance, but it may force the player to juggle resources at the most unfortunate times.

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* ''VideoGame/AlienLegacy'' has 72 77 possible places for colonies (47 ground sites and 25 30 space stations), but for some reason allows to build only about 40 "colony platforms". To build more you have to dismantle one of the existing ones. Extra colonies wouldn't have taken much RAM or CPU, the cap does not affect game balance, but it may force the player to juggle resources at the most unfortunate times.
1st Feb '17 3:06:16 PM tkzv
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* ''VideoGame/AlienLegacy'' has 72 possible places for colonies (47 ground sites and 25 space stations), but for some reason allows to build only about 40 "colony platforms". To build more you have to dismantle one of the existing ones. Extra colonies wouldn't have taken much RAM or CPU, the cap does not affect game balance, but it may force the player to juggle resources at the most unfortunate times.
26th Jan '17 12:30:15 PM HighCrate
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*** {{Justified}} actually. Lucca created a Time Key to use the Time Gates, without it you are stuck whenever you are. That is why they had to fight the [[spoiler:Lizard people in 65,000,000 B.C.]] to retrieve the Key.
** Leads to a bit of FridgeLogic, taking more than 3 people sends you to the end of time, but the end of time has time portals to everywhere, so they would want every time portal trip they take to go there.



*** It does, however, have the most party members available in battle of the main series, with five. The other games have four, or only three.
*** ''VideoGame/FinalFantasyIVTheAfterYears'' takes this one step further in chapter 10 (or the first part of the final chapter on the Wii): Assuming you played all the previous chapters and kept all characters susceptible to a FinalDeath alive, you will start the chapter with ten characters. As you complete mandatory quests, six more will join you on your airship (again, assuming you played all the previous chapters). However, the game will not let you swap characters (yet) ''at all'': your team is Rydia, Edge, Luca, and the Man in Black, which ''isn't even a full five characters'', with no explanation given as to why you can't at least pick someone on your airship to fill that empty fifth spot. Later on, you get to pick your team of five (out of twenty-two), which is more standard.
** In ''VideoGame/FinalFantasyVI'', when the party is attempting to land on the Floating Continent from the airship, you are puzzlingly told that you can only take three people along, even though the party limit is four. You find out later that [[spoiler:Shadow is down there waiting for you, and his presence is required at the end of the Floating Continent sequence,]] but still. At the time you can't help wondering what part of this whole plan would be messed up if one extra person went with you.
*** Before that, on the haunted train, you may recruit ghosts to have up to four party members, but if you try for a fifth member, Sabin objects that too many members would slow you down. Frankly, in an area that dangerous, I'd take slow over weak.
*** Later on in TheVeryDefinitelyFinalDungeon, though you still have the same party limit, you need to form three parties in order to reach the BigBad. The 3 parties merge upon reaching the BigBad into a party of 12, while you still fight in groups of four, once the ones in battle are all KO'd, they would be switched with the next in the line up.

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*** It does, however, have the most party members available in battle of the main series, with five. The other games have four, or only three.
***
** ''VideoGame/FinalFantasyIVTheAfterYears'' takes this one step further in chapter 10 (or the first part of the final chapter on the Wii): Assuming you played all the previous chapters and kept all characters susceptible to a FinalDeath alive, you will start the chapter with ten characters. As you complete mandatory quests, six more will join you on your airship (again, assuming you played all the previous chapters). However, the game will not let you swap characters (yet) ''at all'': your team is Rydia, Edge, Luca, and the Man in Black, which ''isn't even a full five characters'', with no explanation given as to why you can't at least pick someone on your airship to fill that empty fifth spot. Later on, you get to pick your team of five (out of twenty-two), which is more standard.
** In ''VideoGame/FinalFantasyVI'', when ''VideoGame/FinalFantasyVI''
*** When
the party is attempting to land on the Floating Continent from the airship, you are puzzlingly told that you can only take three people along, even though the party limit is four. You find out later that [[spoiler:Shadow is down there waiting for you, and his presence is required at the end of the Floating Continent sequence,]] but still. At the time you can't help wondering what part of this whole plan would be messed up if one extra person went with you.
*** Before that, on the haunted train, you may recruit ghosts to have up to four party members, but if you try for a fifth member, Sabin objects that too many members would slow you down. Frankly, in an area that dangerous, I'd take slow over weak.
***
down.
**
Later on in TheVeryDefinitelyFinalDungeon, though you still have the same party limit, you need to form three parties in order to reach the BigBad. The 3 parties merge upon reaching the BigBad into a party of 12, while you still fight in groups of four, once the ones in battle are all KO'd, they would be switched with the next in the line up.
26th Jan '17 6:34:35 AM Morgenthaler
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** In ''VideoGame/WarcraftIII'', there is also a global supply limit of 90 (raised to 100 in the expansion) on the total number of units a player can train (although it is possible to go over this limit if the extra units are acquired via means other than training, like resurrection spells or a scenario script). Unlike ''{{Starcraft}}'', there is only one supply pool (as opposed to a separate one for each race), and the limit thus cannot be circumvented by building units of different races.

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** In ''VideoGame/WarcraftIII'', there is also a global supply limit of 90 (raised to 100 in the expansion) on the total number of units a player can train (although it is possible to go over this limit if the extra units are acquired via means other than training, like resurrection spells or a scenario script). Unlike ''{{Starcraft}}'', ''VideoGame/{{Starcraft}}'', there is only one supply pool (as opposed to a separate one for each race), and the limit thus cannot be circumvented by building units of different races.
1st Jan '17 5:00:44 PM PsychWardWalker
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*** {{Justified}} actually. Lucca created a Time Key to use the Time Gates, without it you are stuck whenever you are. That is why they had to fight the [[spoiler:Lizard people in 65,000,000 B.C.]] to retrieve the Key.
5th Dec '16 2:42:27 AM DustSnitch
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** Played with in ''VideoGame/TalesOfSymphonia'' when after defeating the [[SummonMagic Summon Spirit]] [[DishingOutDirt Gnome]], he complains that the party took him "four against one", while his previous summoner [[spoiler:Mithos]] took him [[{{Badass}} one-on-one.]] This when your party consists of eight people, half of which apparently stood aside and let your main group fight him alone, and when nearly every other plot fight acts like everyone jumped into the melee.

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** Played with in ''VideoGame/TalesOfSymphonia'' when after defeating the [[SummonMagic Summon Spirit]] [[DishingOutDirt Gnome]], he complains that the party took him "four against one", while his previous summoner [[spoiler:Mithos]] took him [[{{Badass}} one-on-one.]] one-on-one. This when your party consists of eight people, half of which apparently stood aside and let your main group fight him alone, and when nearly every other plot fight acts like everyone jumped into the melee.
28th Nov '16 5:29:42 PM wentesur
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* You can have only up to 4 active party members in ''[[VideoGame/KisekiSeries Legend of Heroes Series]]'' with several variations among different arcs. All of them have segments where several party members are mandatory.
** [[VideoGame/TheLegendOfHeroesTrailsInTheSky Liberl Arc (FC, SC and the 3rd)]] strictly limits your active members to four and you are mostly forced to bring two main characters (Estelle and Joshua in the first two games and Kevin and Ries in the last), leaving you little room for party member building.
*** FC starts out with Estelle and Joshua travelling the nation as their training to become a full-fledged bracer so helpers in each branch they visit (in this case, chapter) come and go until they are fully availabe during final dungeon.
*** SC increases the total to 12, but three of them are available only in the game's final dungeon. There are also two [[GuestStarPartyMember guest star party members]] who is available only in prologue and certain segment in one chapter and the other one only available in latter. The game this time allows you to costumize the party earlier. Estelle is still mandatory since she's the main character and the second slot depends on your choice at the end of the prologue which eventually be filled by [[spoiler:Joshua]] after chapter 6.
*** By the end of The 3rd, you have 16 switchable party members you will all use by the final dungeon. Two main characters of this game (Kevin and Ries) cannot leave the party most of the time except during several part of the story until they both can be switched out late in the game.
** [[VideoGame/ZeroNoKiseki Crossbell Arc (Zero and Ao)]] increases its limit to six; Four active party member and two others you can switch in between battles. The two standby members can occasionally help by casting exclusive support/attack crafts when their turn come comes during combat, although they are pretty much controlled by AI and appears only during that time. You can't switch during battle however.
*** ''Zero no Kiseki'' has 4 permanent party members; Lloyd, Elie, Tio and Randy. Others are only available during small portion of the game, but eventually will come back during sequel except for two characters.
*** ''Ao no Kiseki'' has a total of 8 endgame party members; You begin with four people, two join midgame and two become mandatory temporary members who eventually join. In arranging the party, you have to bring the four permanent members from the first half.
** [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Erebonia Arc (I, II, and III in future release)]] turns it into seven; Four active party members and three other you can swith in and out of so far has one thing in common: You will almost have Rean, the main character, in your party and you can't swith him out. Of course in certain parts, several party members become mandatory.
*** ''Cold Steel I'' has a segment where you travel to various parts of Erebonia as part of curriculum called "Field Study". The party has been assigned by default and you can't change during the segment. However, you can choose your team when exploring old schoolhouse building.
*** ''Cold Steel II'' has 18 members after the finale[[note]]You end up with 11 party members at the final dungeon, but there's a playable epilogue[[/note]] which consists of your core members and helpers during the game. There are also 5 secret playable characters that can be used by "replacing" your members.
28th Nov '16 10:19:25 AM AKITN
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** In ''VideoGame/DevilSurvivor'', you can never have more than four humans on the field (counting the main character).

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** In ''VideoGame/DevilSurvivor'', you can never have more than four humans on the field (counting the main character). In [[DevilSurvivor2 the sequel,]] while this is played straight in most occasions, there are points in the plot where the limit is justified by the characters splitting up into teams as part of a strategic operation.


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* In ''VideoGame/XenobladeChronicles'', only three characters can fight at the same time, with the others sitting it out. Even when your main party bites it, there is no option to have the others reinforce your or tag in. Rather egregious when cutscenes pretty blatantly imply ''everyone'' is deep in the action. This is presumably in order to reinforce the notion of the Chain Attack mechanic, where the team surrounds one foe and beat it up with their arts in sequence.
** In ''VideoGame/XenobladeChroniclesX'', although you can eventually end up with ''17'' different people to invite into your party, you may only deploy four characters into the field. [[CantDropTheHero And one of those must be]] [[PlayerCharacter Rook/Cross]]. And during most Story and Affinity Missions, you are also forced to bring certain members with you, and may in fact even be ''forbidden'' from bringing four people with you! Ironically enough, this doesn't really bother most of the players due to the fact that the PlayerCharacter can [[OneManArmy become strong enough to solo most of the game by him/herself,]] or that [[ComplacentGamingSyndrome most people will have their party]] [[MiniMecha in Skells]] [[ComplacentGamingSyndrome once they become available.]]
28th Nov '16 9:50:42 AM AKITN
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** Played with in ''VideoGame/TalesOfSymphonia'' when after defeating the [[SummonMagic Summon Spirit]] [[DishingOutDirt Gnome]], he complains that the party took him "four against one", while his previous summoner [[spoiler:Mithos]] took him [[{{Badass}} one-on-one.]] This when your party consists of eight people, half of which apparently stood aside and let your main group fight him alone, and when nearly every other plot fight acts like everyone jumped into the melee.


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** ''VideoGame/TalesOfZestiria'' justifies this due to the unique nature of your party: namely, most of them are actually spirits, and require a human partner in order to fight most effectively, and you only have two playable humans max at any time. [[note]]Sorey, who is TheHero, and either [[GuestStarPartyMember Alisha]] or [[TheLancer Rose]], depending on where you are in the plot.[[/note]] This is especially true when one of the core mechanics of the battle system is Armatization, which triggers a FusionDance between the human and the current spirit partner into a new spirit-dependent form with unique abilities. Also, for the same reason, [[PartyInMyPocket the spirit partners actually all travel]] ''[[PartyInMyPocket within]]'' [[PartyInMyPocket Sorey's body,]] meaning that you can freely switch them out at any time in battle, and that technically, everyone ''is'' in battle at the same time, just not always actively participating. This is ''also'' justified by the game's premise. [[note]]The Spirits use Sorey as a vessel to protect themselves from [[TheCorruption the malevolence]], which could [[spoiler:irreversibly turn them into Dragons if they fully succumb to the corruption.]][[/note]] As you can tell, this game [[UpToEleven does its damned best]] to [[GameplayAndStoryIntegration integrate its plot with its gameplay quirks.]]


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** [[GoldenSunDarkDawn The sequel]] follows in the same footsteps, with the only caveat being that you obtain your fifth to eight party members gradually rather than all at once like in ''The Lost Age''. All the other mechanics still apply.


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** Even with attempts to justify its final chapter unit limit, 10 is hit pretty hard with this since, [[FinalDeath provided you didn't allow anyone to die]], and recruited every possible character, you'll have '''over 70 different units''' by the endgame (the largest canon army of playable characters in the series so far!), but can only bring '''17''' with you. Most likely, over half the spots will be taken by mandatory characters (Ike, Micaiah, Sothe, etc) and [[OneManArmy the]] [[GameBreaker Laguz]] [[AuthorityEqualsAsskicking Royals]], with the rest being whatever characters you fancied enough to grind into total badasses.
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