History Main / ArbitraryHeadCountLimit

21st Jun '17 3:29:49 AM nighttrainfm
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** ''VideoGame/DragonAgeInquisition'' subverts this. While the three-companion limit remains, it is repeatedly implied that you're actually bringing all of them with you, you just can't use them because of GameplayAndStorySegregation. Talking to them after major quests has them speaking as if they were there, and sometimes they'll just pop up out of nowhere during the quest itself. For example, if you [[spoiler:exile the Grey Wardens and Blackwall isn't in your party, he'll still randomly appear to ask the Inquisitor permission to stay]]. Additionally, characters who are not in the active party at the time may still express approval or disapproval for your choices. The primary exception to this is [[spoiler:the Fade sequence in Adamant]]; conversations afterward make it clear that your chosen party members were the only ones with you.

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** ''VideoGame/DragonAgeInquisition'' subverts this. While the three-companion limit remains, it is repeatedly implied that you're actually bringing all of them with you, you just can't use them because of GameplayAndStorySegregation. Talking to them after major quests has them speaking as if they were there, and sometimes they'll just pop up out of nowhere during the quest itself. For example, if you [[spoiler:exile the Grey Wardens and Blackwall isn't in your party, he'll still randomly appear to ask the Inquisitor permission to stay]]. stay.]] Additionally, characters who are not in the active party at the time may still express approval or disapproval for your choices. The primary exception to this is [[spoiler:the Fade sequence in Adamant]]; conversations afterward make it clear that your chosen party members were the only ones with you.
13th Jun '17 7:30:19 AM aidreamer
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* Discussed in ''Webcomic/DragonMango'', where 3 person parties is the usual amount, with four really pushing it. At one point, when traveling through a portal that enforces the trope, they complain and use LoopholeAbuse to send two parties one after another.
11th Jun '17 6:04:51 PM trulymadmoves
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** It appears that ''VideoGame/KingdomHeartsIII'' will at last be an aversion, with Sora, Donald, Goofy, ''and'' the guest all active at once.
7th Jun '17 5:10:02 PM Linda58
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*** Averted in the TheVeryDefinitelyFinalDungeon, where the whole team gets to participate. Although only two squadmates can come with ''you'', the others are blasting their way through another path or holding the line while you fight the FinalBoss.

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*** Averted in the TheVeryDefinitelyFinalDungeon, where the whole team gets to participate. Although However, you can still only have two squadmates can come with ''you'', you, which depending at the others are blasting their way through point is either {{justified}} or playing this ludicrously straight. In the "Long Walk" segment your Biotic specialist explicitly states that they cannot create a field big enough to cover everyone, so you take a small group with you while the rest lead a diversion. When you go to confront the final boss, you take two people with you while everyone else stays being to HoldTheLine, and it makes a certain amount of sense to leave as many people behind as possible. The weird part is the first section. The tech specialist is in a thermal vent, and as such cannot be used, and another path or holding squadmate is leading the line second group. If you have requited everyone, and no one is dead yet that means (for no clear reason) you are leading a group of 3 (yourself and two companions), while you fight the FinalBoss.other group is made up of ''nine'' people, instead of a more balanced division.
20th May '17 1:55:48 PM nombretomado
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* ''ValkyrieProfile'' always has quite a bit of playable characters but only three manifest at once. This is explained with how the Valkyrie only manifests the einherjar that she wishes to train. Except that ''VideoGame/ValkyrieProfileCovenantOfThePlume'' doesn't actually ''have'' a Valkyrie as the main character...

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* ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' always has quite a bit of playable characters but only three manifest at once. This is explained with how the Valkyrie only manifests the einherjar that she wishes to train. Except that ''VideoGame/ValkyrieProfileCovenantOfThePlume'' doesn't actually ''have'' a Valkyrie as the main character...
20th May '17 10:13:23 AM nombretomado
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* ''Franchise/{{Ultima}}'' had this in many of the games. In ''VideoGame/UltimaIV'' you are limited to 8 party members and there are 8 recruitable, but the game dictates that you cannot recruit whichever NPC matches your class. ''[[VideoGame/UltimaV V]]-[[VideoGame/UltimaVII VII]] play this totally straight.

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* ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' had this in many of the games. In ''VideoGame/UltimaIV'' you are limited to 8 party members and there are 8 recruitable, but the game dictates that you cannot recruit whichever NPC matches your class. ''[[VideoGame/UltimaV V]]-[[VideoGame/UltimaVII VII]] play this totally straight.
7th May '17 11:27:24 PM UmbrellasWereAwesome
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** In ''VideoGame/{{Persona}}'', there were eight possible party members aside from the protagonist. Depending on which quest you were on, one to three of those slots was locked in. The remaining slots could be filled at key points in the story, but once your party was full, additional party members were immediately sent to safety. The ''VideoGame/Persona2'' Duology also had a cap of five, but (with a single exception in Eternal Punishment, based on which reality-warping rumour you decide to spread) you don't get to select which party members will fill those slots. However, eventually the character you pick will leave the party for the "true" fifth party member, and it's not really explained why you can't have all six.
** ''VideoGame/Persona3'' justifies this by having the party be an exploration team. That way, if the entire team bites it, SEES won't be wiped out. (...Well, [[spoiler:the world will end if the protagonist is killed, so they won't really get a chance to ''use'' the backup. But it's a nice thought.]])
*** During the FinalBattle, when all of SEES is present at the BossArena, the limit is enforced when [[MissionControl Fuuka]] detects a large number of Shadows climbing up towards them. Mitsuru commands the rest of the party to HoldTheLine against these Shadows and defend the main group while these fight the final enemy.

to:

** In ''VideoGame/{{Persona}}'', there were eight possible party members aside from the protagonist. Depending on which quest you were on, one to three of those slots was locked in. The remaining slots could be filled at key points in the story, but once your party was full, additional party members were immediately sent to safety. The ''VideoGame/Persona2'' Duology duology also had a cap of five, but (with a single exception in Eternal Punishment, based on which reality-warping rumour you decide to spread) you don't get to select which party members will fill those slots.slots (with a single exception in ''Eternal Punishment'', based on which reality-warping rumour you decide to spread). However, eventually the character you pick will leave the party for the "true" fifth party member, and it's not really explained why you can't have all six.
** ''VideoGame/Persona3'' justifies this by having the party be an exploration team. That way, if the entire team bites it, SEES won't be wiped out. out (...Well, [[spoiler:the world will end if the protagonist is killed, so they won't really get a chance to ''use'' the backup. But it's a nice thought.]])
***
thought]]). During the FinalBattle, when all of SEES is present at the BossArena, the limit is enforced when [[MissionControl Fuuka]] detects a large number of Shadows climbing up towards them. Mitsuru commands the rest of the party to HoldTheLine against these Shadows and defend the main group while these fight your group fights the final enemy.



** ''VideoGame/{{Persona 5}}'': Only lets you take 4 party members into a fight, despite recruiting up to 9 members into your BadassCrew. Resident MrExposition, Morgana, attempts to HandWave this by saying you're more likely to get noticed on your PhantomThief heists if you have too many people, but as you can eventually switch characters in-and-out of the party even mid-battle, it doesn't make much sense.
** In ''VideoGame/DevilSurvivor'', you can never have more than four humans on the field (counting the main character). In [[DevilSurvivor2 the sequel,]] while this is played straight in most occasions, there are points in the plot where the limit is justified by the characters splitting up into teams as part of a strategic operation.

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** ''VideoGame/{{Persona 5}}'': Only ''VideoGame/Persona5'' only lets you take 4 party members into a fight, despite recruiting up to 9 members into your BadassCrew. Resident MrExposition, Morgana, attempts to HandWave this by saying you're more likely to get noticed on your PhantomThief heists if you have too many people, but as you can eventually switch characters in-and-out of the party even mid-battle, it doesn't make much sense.
** In ''VideoGame/DevilSurvivor'', you can never have more than four humans on the field (counting the main character). In [[DevilSurvivor2 [[VideoGame/DevilSurvivor2 the sequel,]] while this is played straight in most occasions, there are points in the plot where the limit is justified by the characters splitting up into teams as part of a strategic operation.
4th May '17 2:48:21 PM FF32
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** In ''VideoGame/{{Persona}}'', there were eight possible party members aside from the protagonist. Depending on which quest you were on, one to three of those slots was locked in. The remaining slots could be filled at key points in the story, but once your party was full, additional party members were immediately sent to safety. The ''Persona 2'' Duology also had a cap of five, but (with a single exception in Eternal Punishment, based on which reality-warping rumour you decide to spread) you don't get to select which party members will fill those slots. However, eventually the character you pick will leave the party for the "true" fifth party member, and it's not really explained why you can't have all six.

to:

** In ''VideoGame/{{Persona}}'', there were eight possible party members aside from the protagonist. Depending on which quest you were on, one to three of those slots was locked in. The remaining slots could be filled at key points in the story, but once your party was full, additional party members were immediately sent to safety. The ''Persona 2'' ''VideoGame/Persona2'' Duology also had a cap of five, but (with a single exception in Eternal Punishment, based on which reality-warping rumour you decide to spread) you don't get to select which party members will fill those slots. However, eventually the character you pick will leave the party for the "true" fifth party member, and it's not really explained why you can't have all six.
23rd Apr '17 11:02:15 AM nombretomado
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* The entirety of the ''Franchise/TalesSeries'' has four as this number, with the actual party size ranging from six (''[[VideoGame/TalesOfPhantasia Phantasia]]'') to nine (''[[VideoGame/TalesOfDestiny Destiny]]''). What, if anything, the extra members are doing while the others are fighting is never explained, barring a fight in ''[[VideoGame/TalesOfTheAbyss Abyss]]'' where the two extra members have to secure an escape route.

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* The entirety of the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' has four as this number, with the actual party size ranging from six (''[[VideoGame/TalesOfPhantasia Phantasia]]'') to nine (''[[VideoGame/TalesOfDestiny Destiny]]''). What, if anything, the extra members are doing while the others are fighting is never explained, barring a fight in ''[[VideoGame/TalesOfTheAbyss Abyss]]'' where the two extra members have to secure an escape route.
23rd Apr '17 10:09:18 AM nombretomado
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* ''SwordOfTheStars'' doesn't limit the size of the fleets, but it does limit how many ships that can participate in a battle at each moment. Each side gets command points based on on the size of the command ship (if any), some technology upgrades, and if they outnumber their opponent; when a ship gets destroyed (freeing up associated command points), new ship(s) will arrive as a reinforcements from the reserve. You are also limited to only one flagship-type dreadnought.

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* ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' doesn't limit the size of the fleets, but it does limit how many ships that can participate in a battle at each moment. Each side gets command points based on on the size of the command ship (if any), some technology upgrades, and if they outnumber their opponent; when a ship gets destroyed (freeing up associated command points), new ship(s) will arrive as a reinforcements from the reserve. You are also limited to only one flagship-type dreadnought.
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