History Main / ArbitraryHeadCountLimit

23rd Apr '17 11:02:15 AM nombretomado
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* The entirety of the ''Franchise/TalesSeries'' has four as this number, with the actual party size ranging from six (''[[VideoGame/TalesOfPhantasia Phantasia]]'') to nine (''[[VideoGame/TalesOfDestiny Destiny]]''). What, if anything, the extra members are doing while the others are fighting is never explained, barring a fight in ''[[VideoGame/TalesOfTheAbyss Abyss]]'' where the two extra members have to secure an escape route.

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* The entirety of the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' has four as this number, with the actual party size ranging from six (''[[VideoGame/TalesOfPhantasia Phantasia]]'') to nine (''[[VideoGame/TalesOfDestiny Destiny]]''). What, if anything, the extra members are doing while the others are fighting is never explained, barring a fight in ''[[VideoGame/TalesOfTheAbyss Abyss]]'' where the two extra members have to secure an escape route.
23rd Apr '17 10:09:18 AM nombretomado
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* ''SwordOfTheStars'' doesn't limit the size of the fleets, but it does limit how many ships that can participate in a battle at each moment. Each side gets command points based on on the size of the command ship (if any), some technology upgrades, and if they outnumber their opponent; when a ship gets destroyed (freeing up associated command points), new ship(s) will arrive as a reinforcements from the reserve. You are also limited to only one flagship-type dreadnought.

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* ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' doesn't limit the size of the fleets, but it does limit how many ships that can participate in a battle at each moment. Each side gets command points based on on the size of the command ship (if any), some technology upgrades, and if they outnumber their opponent; when a ship gets destroyed (freeing up associated command points), new ship(s) will arrive as a reinforcements from the reserve. You are also limited to only one flagship-type dreadnought.
11th Apr '17 5:00:51 PM nombretomado
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* In the ''ShiningForce'' series of games you were restricted to the number of people in your "army". Thus you normally ended up with an army of twelve which the enemy army had well over 30. In game mechanics this made sense but in plot line when you're about to fight the Big Bad it doesn't make a lot of sense not to use all your men.

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* In the ''ShiningForce'' series ''Franchise/ShiningSeries'' of video games you were restricted to the number of people in your "army". Thus you normally ended up with an army of twelve which the enemy army had well over 30. In game mechanics this made sense but in plot line when you're about to fight the Big Bad it doesn't make a lot of sense not to use all your men.
9th Apr '17 8:48:07 AM erforce
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* Played agonizingly straight in the ''VideoGame/{{Suikoden}}'' series. You have [[LoadsAndLoadsOfCharacters an entire army]] (including several dozen character available for use in your party), but you can only take six at a time. ''VideoGame/SuikodenIII'' added a seventh slot for 'support' characters.

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* Played agonizingly straight in the ''VideoGame/{{Suikoden}}'' ''Franchise/{{Suikoden}}'' series. You have [[LoadsAndLoadsOfCharacters an entire army]] (including several dozen character available for use in your party), but you can only take six at a time. ''VideoGame/SuikodenIII'' added a seventh slot for 'support' characters.



*** A major part of what made the reduced party size in ''SuikodenIV'' unpopular is that it makes many of the series' signature [[CombinationAttack Unite Attacks]] less convenient to use...especially the one that has four participants. Since TheHero isn't one of those four, the attack is only available in shipboard combat.

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*** A major part of what made the reduced party size in ''SuikodenIV'' ''VideoGame/SuikodenIV'' unpopular is that it makes many of the series' signature [[CombinationAttack Unite Attacks]] less convenient to use...especially the one that has four participants. Since TheHero isn't one of those four, the attack is only available in shipboard combat.
2nd Apr '17 4:11:37 PM nombretomado
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* In ''PhantasyStarIV'', until the end of the game there are only five characters in your group at any given time, and when everyone finally gets together to fight the BigBad, there are only [[EnoughToGoAround five artifacts]] of power that'll let their wearers go into the lair. Of course, this is somewhat moot, as the fifth of those artifacts (the Rykros ring) was not actually equippable by any of the characters; no matter who you picked, your fifth party member didn't get one anyway.

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* In ''PhantasyStarIV'', ''VideoGame/PhantasyStarIV'', until the end of the game there are only five characters in your group at any given time, and when everyone finally gets together to fight the BigBad, there are only [[EnoughToGoAround five artifacts]] of power that'll let their wearers go into the lair. Of course, this is somewhat moot, as the fifth of those artifacts (the Rykros ring) was not actually equippable by any of the characters; no matter who you picked, your fifth party member didn't get one anyway.
18th Mar '17 7:03:26 PM HeroicJay
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** Averted in ''VideoGame/DragonQuestVIII'' since there are only four playable characters. And when a GuestStarPartyMember joins, he exists in a ''fifth'' spot on the roster lineup (which is a very good thing, since he's TheLoad and you would ''not'' want to send one of your main party members into reserves to accommodate him). The 3DS version, however, adds two more proper party members without increasing the party limit.

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** Averted in ''VideoGame/DragonQuestVIII'' since there are only four playable characters. And when a GuestStarPartyMember joins, he exists in a ''fifth'' spot on the roster lineup (which is a very good thing, since he's TheLoad and you would ''not'' want to send one of your main party members into reserves to accommodate him). The 3DS version, however, adds two more proper party members without increasing the party limit.limit beyond 4 when [[PrinceCharmless Charmles]] is not with you and 5 (counting Charmles) when he is.
18th Mar '17 7:01:42 PM HeroicJay
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** Averted in ''VideoGame/DragonQuestVIII'' since there are only four playable characters.

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** Averted in ''VideoGame/DragonQuestVIII'' since there are only four playable characters. And when a GuestStarPartyMember joins, he exists in a ''fifth'' spot on the roster lineup (which is a very good thing, since he's TheLoad and you would ''not'' want to send one of your main party members into reserves to accommodate him). The 3DS version, however, adds two more proper party members without increasing the party limit.
5th Mar '17 4:59:26 PM nombretomado
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* ''PlanescapeTorment'' is actually a fair bit better with this. The party can have up to six people, counting the Nameless One. There are only ''eight'' recruitable characters, and one of them is almost universally considered TheLoad, and another is a batshit insane KnightTemplar who even a good aligned Nameless One probably wouldn't want.
* In ''DungeonSiege'', your party is arbitrarily limited to 8 characters. Once full, you have to abandon existing characters when you want to recruit new ones. Your pack mules are included in this, so counter-intuitively your party can keep track of less animals as there are more of you.

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* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' is actually a fair bit better with this. The party can have up to six people, counting the Nameless One. There are only ''eight'' recruitable characters, and one of them is almost universally considered TheLoad, and another is a batshit insane KnightTemplar who even a good aligned Nameless One probably wouldn't want.
* In ''DungeonSiege'', ''VideoGame/DungeonSiege'', your party is arbitrarily limited to 8 characters. Once full, you have to abandon existing characters when you want to recruit new ones. Your pack mules are included in this, so counter-intuitively your party can keep track of less animals as there are more of you.
7th Feb '17 9:33:02 AM evilexecutive
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* In ''VideoGame/RuneScape'', you are only allowed to have one follower, either it be a pet, summoning familiar, or someone relevant to a quest.

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* In ''VideoGame/RuneScape'', you are only allowed to have one follower, either it be a pet, summoning familiar, or someone relevant to a quest. However in 2014, rules changes now means you can play as many characters simultaneously as you can micromanage by hand. Some particularly crazy people run 20 characters at the same time, with many of them running around with their own pets too!
1st Feb '17 3:12:51 PM tkzv
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* ''VideoGame/AlienLegacy'' has 72 possible places for colonies (47 ground sites and 25 space stations), but for some reason allows to build only about 40 "colony platforms". To build more you have to dismantle one of the existing ones. Extra colonies wouldn't have taken much RAM or CPU, the cap does not affect game balance, but it may force the player to juggle resources at the most unfortunate times.

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* ''VideoGame/AlienLegacy'' has 72 77 possible places for colonies (47 ground sites and 25 30 space stations), but for some reason allows to build only about 40 "colony platforms". To build more you have to dismantle one of the existing ones. Extra colonies wouldn't have taken much RAM or CPU, the cap does not affect game balance, but it may force the player to juggle resources at the most unfortunate times.
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