History Main / AntiVehicle

6th May '17 6:48:54 PM CV12Hornet
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* Though [[https://en.wikipedia.org/wiki/Anti-materiel_rifle anti-materiel rifles]] aren't a whole lot of good against modern armored vehicles, most military vehicles have minimal or even no armor, making these weapons thoroughly effective at taking them out.
3rd Oct '16 5:53:45 AM Medinoc
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** Note that unlike some other example, such weapons ''will'' obliterate a soldier they're fired at. But anti-infantry weapons can kill several.
12th Aug '16 10:37:19 AM UmbrellasWereAwesome
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* ''VideoGame/{{Halo}} Series'': a fully charged Plasma Pistol shot can disable a vehicle's engine, but not its weapons.

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* ''VideoGame/{{Halo}} ''Franchise/{{Halo}} Series'': a A fully charged Plasma Pistol shot can disable a vehicle's engine, but not its weapons.vehicle momentarily. The Spartan Laser is also designed to be especially effective against heavy vehicles.
12th Jul '16 1:01:11 AM jormis29
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* ''[[VideoGame/{{Battlefield}} Battlefield 2142]]'': The engineer class can place an anti-vehicular railgun turret for fellow soldiers to use. The railgun takes a short time to recharge between shots, however.

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* ''[[VideoGame/{{Battlefield}} Battlefield 2142]]'': ''VideoGame/Battlefield2142'': The engineer class can place an anti-vehicular railgun turret for fellow soldiers to use. The railgun takes a short time to recharge between shots, however.
3rd Jan '16 12:59:56 PM KZN02
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* ''VideoGame/DirtyBomb'': One of the roles the Fire Support class has is disabling the EV with their unique abilities such as artillery strikes, KillSat, etc.
31st Oct '15 10:12:25 PM MasamiPhoenix
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** Before that, the various spearmen classes specialize in taking out the horse units.
23rd Aug '15 7:00:30 AM Saber15
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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the GatlingGood Rotary Autocannons have a damage multiplier against tanks and ''especially'' {{Hover Tank}}s, allowing them to rip through even a 80 ton Demolisher mechhunter tank in short order. However, Rotary [=ACs=] are also godly AntiInfantry and AntiAir, provided that they are spun up before the aircraft passes out of the engagement range; a Partisan support tank mounts four class-2 Rotary [=ACs=] as close range AntiAir..

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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the GatlingGood Rotary Autocannons have a damage multiplier against tanks and ''especially'' {{Hover Tank}}s, allowing them to rip through even a 80 ton Demolisher mechhunter tank in short order. However, Rotary [=ACs=] are also godly AntiInfantry and AntiAir, provided that they are spun up before the aircraft passes out of the engagement range; a Partisan support tank mounts four class-2 Rotary [=ACs=] as close range AntiAir..AntiAir.
* In ''Videogame/PlanetSide 2'', Heavy Assault troopers can carry rocket launchers in many flavors, include AntiAir variants. Rocket launchers can cripple PoweredArmor and tanks, but take a long time to reload. The single-shot launchers can kill infantry in a [[OneHitKill single hit]], leading to some players using "rocket primary", using the launcher in lieu of their light machine gun. The Engineer can use an anti-materiel rifle which can [[DeathOfAThousandCuts plink tanks to death]] and [[AntiArmor maul MAX suits]] but does almost nothing against infantry, and deploy a TOW missile turret which is anti-everything albeit with a restricted firing arc and slow refire time.
23rd Aug '15 6:54:30 AM Saber15
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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the GatlingGood Rotary Autocannons have a damage multiplier against tanks and ''especially'' {{Hover Tank}}s, allowing them to rip through even a 80 ton Demolisher mechhunter tank in short order. However, Rotary [=ACs=] are also godly AntiInfantry and AntiAir, provided that they are spun up before the aircraft passes out of the engagement range; a Partisan support tank mounts four class-2 Rotary [=ACs=] as close range AntiAir..
25th Jul '15 10:08:53 AM VutherA
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* ''VideoGame/CompanyOfHeroes'': Many weapons and abilities are designed to get through tanks' heavier armour that is ImmuneToBullets, or other vehicles that are in generally too stern for small amounts of basic infantry to stand much of a chance. In most cases, these options are [[CripplingOverspecialization useful only at that]], though there are exceptions, like [[InfinityPlusOneSword expensive heavy tanks]] standing a good chance against just about anything they meet.
26th May '15 9:01:23 AM KZN02
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* ''VideoGame/{{Halo}} Series'': a fully charged Plasma Pistol shot can disable a vehicle's engine, but not its weapons.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AntiVehicle