History Main / AntiVehicle

3rd Jan '16 12:59:56 PM KZN02
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* ''VideoGame/DirtyBomb'': One of the roles the Fire Support class has is disabling the EV with their unique abilities such as artillery strikes, KillSat, etc.
31st Oct '15 10:12:25 PM MasamiPhoenix
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** Before that, the various spearmen classes specialize in taking out the horse units.
23rd Aug '15 7:00:30 AM Saber15
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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the GatlingGood Rotary Autocannons have a damage multiplier against tanks and ''especially'' {{Hover Tank}}s, allowing them to rip through even a 80 ton Demolisher mechhunter tank in short order. However, Rotary [=ACs=] are also godly AntiInfantry and AntiAir, provided that they are spun up before the aircraft passes out of the engagement range; a Partisan support tank mounts four class-2 Rotary [=ACs=] as close range AntiAir..

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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the GatlingGood Rotary Autocannons have a damage multiplier against tanks and ''especially'' {{Hover Tank}}s, allowing them to rip through even a 80 ton Demolisher mechhunter tank in short order. However, Rotary [=ACs=] are also godly AntiInfantry and AntiAir, provided that they are spun up before the aircraft passes out of the engagement range; a Partisan support tank mounts four class-2 Rotary [=ACs=] as close range AntiAir..AntiAir.
* In ''Videogame/PlanetSide 2'', Heavy Assault troopers can carry rocket launchers in many flavors, include AntiAir variants. Rocket launchers can cripple PoweredArmor and tanks, but take a long time to reload. The single-shot launchers can kill infantry in a [[OneHitKill single hit]], leading to some players using "rocket primary", using the launcher in lieu of their light machine gun. The Engineer can use an anti-materiel rifle which can [[DeathOfAThousandCuts plink tanks to death]] and [[AntiArmor maul MAX suits]] but does almost nothing against infantry, and deploy a TOW missile turret which is anti-everything albeit with a restricted firing arc and slow refire time.
23rd Aug '15 6:54:30 AM Saber15
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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the GatlingGood Rotary Autocannons have a damage multiplier against tanks and ''especially'' {{Hover Tank}}s, allowing them to rip through even a 80 ton Demolisher mechhunter tank in short order. However, Rotary [=ACs=] are also godly AntiInfantry and AntiAir, provided that they are spun up before the aircraft passes out of the engagement range; a Partisan support tank mounts four class-2 Rotary [=ACs=] as close range AntiAir..
25th Jul '15 10:08:53 AM VutherA
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* ''VideoGame/CompanyOfHeroes'': Many weapons and abilities are designed to get through tanks' heavier armour that is ImmuneToBullets, or other vehicles that are in generally too stern for small amounts of basic infantry to stand much of a chance. In most cases, these options are [[CripplingOverspecialization useful only at that]], though there are exceptions, like [[InfinityPlusOneSword expensive heavy tanks]] standing a good chance against just about anything they meet.
26th May '15 9:01:23 AM KZN02
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* ''VideoGame/{{Halo}} Series'': a fully charged Plasma Pistol shot can disable a vehicle's engine, but not its weapons.
19th Mar '15 12:28:05 AM KnightOfTheGrey
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* ''TabletopGame/{{Infinity}}'' gives infantry a variety of explosives and missile launchers for dealing with [[MiniMecha TAGs]], along with more exotic options like the Adhesive Launcher, which glues the robot to the floor.
18th Feb '15 3:01:11 AM jormis29
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* A bog-standard infantry choice in all incarnations of ''CommandAndConquer''. Generally, upon building their first barracks or equivalent, a commander would have the option to train either basic riflemen (or equivalent) or an anti-armor soldier. Many of them used guided missile launchers, so they also served as AntiAir, but not all -- other anti-tank weapons have included grenades, railguns, and FrickingLaserBeams.

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* A bog-standard infantry choice in all incarnations of ''CommandAndConquer''.''VideoGame/CommandAndConquer''. Generally, upon building their first barracks or equivalent, a commander would have the option to train either basic riflemen (or equivalent) or an anti-armor soldier. Many of them used guided missile launchers, so they also served as AntiAir, but not all -- other anti-tank weapons have included grenades, railguns, and FrickingLaserBeams.
2nd Jun '14 1:28:13 AM Underachiever
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* A curious situation exists in ''TabletopGame/{{BattleTech}}'', where vehicles can be armored as well as comparable [[HumongousMecha [=BattleMechs=]]] but risk additional critical hits and motive system damage each time an attack capable of even causing a single point of damage connects. This makes "scattershot" weapons like short-range missiles, LB-X autocannons firing shotgun-style cluster munitions, and somewhat ironically most infantry attacks ''more'' effective threats than simple attempts to breach the armor through brute force since enough small hits can immobilize or with some luck possibly even altogether neutralize even the toughest tank fairly quickly.
8th Apr '14 10:20:54 PM Hyrin
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* Most Improvised Explosive Devices (IEDs) are designed to target vehicles, since an incapacitated vehicle is not only a sitting duck, but can also be used as bait to set up an ambush against dismounted troops.
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