History Main / AntiVehicle

12th Aug '16 10:37:19 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''VideoGame/{{Halo}} Series'': a fully charged Plasma Pistol shot can disable a vehicle's engine, but not its weapons.

to:

* ''VideoGame/{{Halo}} ''Franchise/{{Halo}} Series'': a A fully charged Plasma Pistol shot can disable a vehicle's engine, but not its weapons.vehicle momentarily. The Spartan Laser is also designed to be especially effective against heavy vehicles.
12th Jul '16 1:01:11 AM jormis29
Is there an issue? Send a Message


* ''[[VideoGame/{{Battlefield}} Battlefield 2142]]'': The engineer class can place an anti-vehicular railgun turret for fellow soldiers to use. The railgun takes a short time to recharge between shots, however.

to:

* ''[[VideoGame/{{Battlefield}} Battlefield 2142]]'': ''VideoGame/Battlefield2142'': The engineer class can place an anti-vehicular railgun turret for fellow soldiers to use. The railgun takes a short time to recharge between shots, however.
3rd Jan '16 12:59:56 PM KZN02
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/DirtyBomb'': One of the roles the Fire Support class has is disabling the EV with their unique abilities such as artillery strikes, KillSat, etc.
31st Oct '15 10:12:25 PM MasamiPhoenix
Is there an issue? Send a Message

Added DiffLines:

** Before that, the various spearmen classes specialize in taking out the horse units.
23rd Aug '15 7:00:30 AM Saber15
Is there an issue? Send a Message


* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the GatlingGood Rotary Autocannons have a damage multiplier against tanks and ''especially'' {{Hover Tank}}s, allowing them to rip through even a 80 ton Demolisher mechhunter tank in short order. However, Rotary [=ACs=] are also godly AntiInfantry and AntiAir, provided that they are spun up before the aircraft passes out of the engagement range; a Partisan support tank mounts four class-2 Rotary [=ACs=] as close range AntiAir..

to:

* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the GatlingGood Rotary Autocannons have a damage multiplier against tanks and ''especially'' {{Hover Tank}}s, allowing them to rip through even a 80 ton Demolisher mechhunter tank in short order. However, Rotary [=ACs=] are also godly AntiInfantry and AntiAir, provided that they are spun up before the aircraft passes out of the engagement range; a Partisan support tank mounts four class-2 Rotary [=ACs=] as close range AntiAir..AntiAir.
* In ''Videogame/PlanetSide 2'', Heavy Assault troopers can carry rocket launchers in many flavors, include AntiAir variants. Rocket launchers can cripple PoweredArmor and tanks, but take a long time to reload. The single-shot launchers can kill infantry in a [[OneHitKill single hit]], leading to some players using "rocket primary", using the launcher in lieu of their light machine gun. The Engineer can use an anti-materiel rifle which can [[DeathOfAThousandCuts plink tanks to death]] and [[AntiArmor maul MAX suits]] but does almost nothing against infantry, and deploy a TOW missile turret which is anti-everything albeit with a restricted firing arc and slow refire time.
23rd Aug '15 6:54:30 AM Saber15
Is there an issue? Send a Message

Added DiffLines:

* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the GatlingGood Rotary Autocannons have a damage multiplier against tanks and ''especially'' {{Hover Tank}}s, allowing them to rip through even a 80 ton Demolisher mechhunter tank in short order. However, Rotary [=ACs=] are also godly AntiInfantry and AntiAir, provided that they are spun up before the aircraft passes out of the engagement range; a Partisan support tank mounts four class-2 Rotary [=ACs=] as close range AntiAir..
25th Jul '15 10:08:53 AM VutherA
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/CompanyOfHeroes'': Many weapons and abilities are designed to get through tanks' heavier armour that is ImmuneToBullets, or other vehicles that are in generally too stern for small amounts of basic infantry to stand much of a chance. In most cases, these options are [[CripplingOverspecialization useful only at that]], though there are exceptions, like [[InfinityPlusOneSword expensive heavy tanks]] standing a good chance against just about anything they meet.
26th May '15 9:01:23 AM KZN02
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Halo}} Series'': a fully charged Plasma Pistol shot can disable a vehicle's engine, but not its weapons.
19th Mar '15 12:28:05 AM KnightOfTheGrey
Is there an issue? Send a Message

Added DiffLines:

* ''TabletopGame/{{Infinity}}'' gives infantry a variety of explosives and missile launchers for dealing with [[MiniMecha TAGs]], along with more exotic options like the Adhesive Launcher, which glues the robot to the floor.
18th Feb '15 3:01:11 AM jormis29
Is there an issue? Send a Message


* A bog-standard infantry choice in all incarnations of ''CommandAndConquer''. Generally, upon building their first barracks or equivalent, a commander would have the option to train either basic riflemen (or equivalent) or an anti-armor soldier. Many of them used guided missile launchers, so they also served as AntiAir, but not all -- other anti-tank weapons have included grenades, railguns, and FrickingLaserBeams.

to:

* A bog-standard infantry choice in all incarnations of ''CommandAndConquer''.''VideoGame/CommandAndConquer''. Generally, upon building their first barracks or equivalent, a commander would have the option to train either basic riflemen (or equivalent) or an anti-armor soldier. Many of them used guided missile launchers, so they also served as AntiAir, but not all -- other anti-tank weapons have included grenades, railguns, and FrickingLaserBeams.
This list shows the last 10 events of 24. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AntiVehicle