History Main / AntiPoopSocking

21st Mar '17 4:39:10 AM bt8257
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"Poopsocking" is the activity [[VideoGameCulture of a gamer so focused on playing]] that he would rather defecate in a sock than risk a bathroom break from the action. Another version describes the stereotypical gamer as drinking a lot of soda, and [[JarPotty using the cans in a related way]]. Another term for it is ''catassing'', where the player becomes so engrossed in playing they forget basic chores, such as cleaning the cat's litter box, for so long that the stench wafts through their entire house.

{{Media Watchdog}}s complain that poopsocking is not healthy. [[AcceptableTargets For at least once in their life]], [[StrawmanHasAPoint they're absolutely right]]. Plus, from a pure gameplay perspective, it encourages players to level quickly and disrupt the ability flow of the gaming population. So occasionally, a game has a built-in function to reward the player for taking a break from the game. In online games with monthly fees, this also works from a business standpoint, because the company doesn't care how much you ''play'', or even if you play at all, only that you keep paying for your account. In fact, subscribers that play less often are actually ''more'' profitable, since they don't use up as much of the company's bandwidth.

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"Poopsocking" is the activity [[VideoGameCulture of a gamer so focused on playing]] that he would rather defecate shit in a sock than risk a bathroom break from the action. Another version describes the stereotypical gamer as drinking a lot of soda, and [[JarPotty using the cans in a related way]]. Another term for it is ''catassing'', where the player becomes so engrossed in playing they forget basic chores, such as cleaning the cat's litter box, for so long that the stench wafts through their entire house.

{{Media Watchdog}}s complain that poopsocking poop socking is not healthy. [[AcceptableTargets For at least once in their life]], [[StrawmanHasAPoint they're absolutely right]]. Plus, from a pure gameplay perspective, it encourages players to level quickly and disrupt the ability flow of the gaming population. So occasionally, a game has a built-in function to reward the player for taking a break from the game. In online games with monthly fees, this also works from a business standpoint, because the company doesn't care how much you ''play'', or even if you play at all, only that you keep paying for your account. In fact, subscribers that play less often are actually ''more'' profitable, since they don't use up as much of the company's bandwidth.
14th Mar '17 6:37:41 PM LucaEarlgrey
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* The Apple Watch's Fitness app tracks how many hours of the day in which you stand up and move for at least one minute, and will remind you to get up if you're wearing your Watch and it didn't detect you standing up in the first 50 minutes of the current hour. Of course, there might be times where standing up once an hour is not feasible (such as long road trips or being bedridden due to serious illness or injury), so there's an option to silence these kinds of reminders if necessary. For those who are wheelchair-bound and have their Watch configured to wheelchair mode, the stand notifications are replaced with notifications informing the user to push their wheelchair around.

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* The Apple Watch's Fitness app tracks how many hours of the day in which you stand up and move for at least one minute, and will remind you to get up if you're wearing your Watch and it didn't detect you standing up in the first 50 minutes of the current hour. Of course, there might be times where standing up once an hour is not feasible (such as long road trips or being bedridden due to serious illness or injury), so there's an option to silence these kinds of reminders for the rest of the day if necessary. For those who are wheelchair-bound and have their Watch configured to wheelchair mode, the stand notifications are replaced with notifications informing the user to push their wheelchair around.
14th Mar '17 6:37:25 PM LucaEarlgrey
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* The Apple Watch's Fitness app tracks how many hours of the day in which you stand up and move for at least one minute, and will remind you to get up if you're wearing your Watch and it didn't detect you standing up in the first 50 minutes of the current hour. Of course, there might be times where standing up once an hour is not feasible (such as long road trips or being bedridden due to serious illness or injury), so there's an option to silence these kinds of reminders if necessary.

to:

* The Apple Watch's Fitness app tracks how many hours of the day in which you stand up and move for at least one minute, and will remind you to get up if you're wearing your Watch and it didn't detect you standing up in the first 50 minutes of the current hour. Of course, there might be times where standing up once an hour is not feasible (such as long road trips or being bedridden due to serious illness or injury), so there's an option to silence these kinds of reminders if necessary. For those who are wheelchair-bound and have their Watch configured to wheelchair mode, the stand notifications are replaced with notifications informing the user to push their wheelchair around.
14th Mar '17 3:51:31 PM Prfnoff
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Added DiffLines:

** Ness tends to spontaneously develop a mild StatusEffect known as "Homesick." This can be cured only by calling his mom over a landline phone, and you have to use these same phones to [[JustifiedSavePoint get your father to record your adventures thus far]].
8th Mar '17 12:40:18 AM M3
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"Poopsocking" is [[AcceptableHobbyTargets the activity]] [[VideoGameCulture of a gamer so focused on playing]] that he would rather defecate in a sock than risk a bathroom break from the action. Another version describes the stereotypical gamer as drinking a lot of soda, and [[JarPotty using the cans in a related way]]. Another term for it is ''catassing'', where the player becomes so engrossed in playing they forget basic chores, such as cleaning the cat's litter box, for so long that the stench wafts through their entire house.

to:

"Poopsocking" is [[AcceptableHobbyTargets the activity]] activity [[VideoGameCulture of a gamer so focused on playing]] that he would rather defecate in a sock than risk a bathroom break from the action. Another version describes the stereotypical gamer as drinking a lot of soda, and [[JarPotty using the cans in a related way]]. Another term for it is ''catassing'', where the player becomes so engrossed in playing they forget basic chores, such as cleaning the cat's litter box, for so long that the stench wafts through their entire house.
6th Mar '17 8:48:46 PM AzyWng
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** '''Alpha Centauri''' inverted this; when you tried to go, it would sometimes say "Please don't go. The drones need you. They look up to you."

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** '''Alpha Centauri''' inverted this; when you tried to go, it would sometimes say [[GuiltBasedGaming "Please don't go. The drones need you. They look up to you." "]]
5th Mar '17 4:34:04 PM EspyPsyche
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* ''VideoGame/Hearthstone'' allows players to earn 10 gold for every three wins (in addition to the quest gold). However, you only get one quest per day, and you can only get the 10 gold/3 wins ten times a day (30 wins).

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* ''VideoGame/Hearthstone'' ''VideoGame/HearthStone'' allows players to earn 10 gold for every three wins (in addition to the quest gold). However, you only get one quest per day, and you can only get the 10 gold/3 wins ten times a day (30 wins).
5th Mar '17 4:33:13 PM EspyPsyche
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Added DiffLines:

* ''VideoGame/Hearthstone'' allows players to earn 10 gold for every three wins (in addition to the quest gold). However, you only get one quest per day, and you can only get the 10 gold/3 wins ten times a day (30 wins).
** However, this is difficult for players who aren't top tier to actually hit. The only people who ever actually cap out their daily rewards are professional Hearthstone players, so this may be an aversion.
15th Feb '17 7:28:13 PM LucaEarlgrey
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Added DiffLines:

[[folder:Shoot-em-ups]]
* Triangle Service's consumer ports of their games ''VideoGame/ShmupsSkillTest'', ''ΔZEAL'', ''XIIZEAL'', ''TRIZEAL'', and ''EXZEAL'' each have a "Long Time No See" achievement for taking a break for a few days.
[[/folder]]
11th Feb '17 11:31:28 AM Morgenthaler
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* The MMORPG ''Yohoho PuzzlePirates'' reminds you to take a break to stretch and such every now and then. On the other hand, its system of decrementing lifespan of items and badges based on how many different days you've been online for and not total time spent connected to the game runs contrary to this.

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* The MMORPG ''Yohoho PuzzlePirates'' VideoGame/PuzzlePirates'' reminds you to take a break to stretch and such every now and then. On the other hand, its system of decrementing lifespan of items and badges based on how many different days you've been online for and not total time spent connected to the game runs contrary to this.
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