History Main / AntiPoopSocking

27th Apr '16 1:56:28 PM MissMokushiroku
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[[quoteright:350:[[VideoGame/WiiSports http://static.tvtropes.org/pmwiki/pub/images/wii_break.jpg]]]]



[[quoteright:350:[[VideoGame/WiiSports http://static.tvtropes.org/pmwiki/pub/images/wii_break.jpg]]]]
18th Apr '16 2:31:06 PM aye_amber
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There is some reality to the dangers of poopsocking. There are documented cases of people who literally ''play themselves to death'', mostly by playing so long that they [[ForgetsToEat ignore basic needs like food and water]]. Some other cases have even resulted in the deaths of babies because their parents were too preoccupied with poopsocking to care for them (the majority of which have been StarCraft). Such cases, while heavily publicised to show [[NewMediaAreEvil how evil computer games are]], are in fact very rare ([[SpotlightFallacy which is why they get so much attention when they do happen]]).

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There is some reality to the dangers of poopsocking. There are documented cases of people who literally ''play themselves to death'', mostly by playing so long that they [[ForgetsToEat ignore basic needs like food and water]]. Some other cases have even resulted in the deaths of babies because their parents were too preoccupied with poopsocking to care for them (the majority of which have been StarCraft).VideoGame/StarCraft). Such cases, while heavily publicised to show [[NewMediaAreEvil how evil computer games are]], are in fact very rare ([[SpotlightFallacy which is why they get so much attention when they do happen]]).
16th Apr '16 1:27:01 PM MsChibi
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There is some reality to the dangers of poopsocking. There are documented cases of people who literally ''play themselves to death'', mostly by playing so long that they [[ForgetsToEat ignore basic needs like food and water]]. Some other cases have even resulted in the deaths of babies because their parents were too preoccupied with poopsocking to care for them (the majority of which have been StarCraft). Such cases, while heavily publicised to show [[NewMediaAreEvil how evil computer games are]], are in fact very rare ([[VocalMinority which is why they get so much attention when they do happen]]).

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There is some reality to the dangers of poopsocking. There are documented cases of people who literally ''play themselves to death'', mostly by playing so long that they [[ForgetsToEat ignore basic needs like food and water]]. Some other cases have even resulted in the deaths of babies because their parents were too preoccupied with poopsocking to care for them (the majority of which have been StarCraft). Such cases, while heavily publicised to show [[NewMediaAreEvil how evil computer games are]], are in fact very rare ([[VocalMinority ([[SpotlightFallacy which is why they get so much attention when they do happen]]).
14th Apr '16 8:52:39 PM MsChibi
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"Poopsocking" is the supposed activity of a gamer so focused on playing that he would rather defecate in a sock than risk a bathroom break from the action. Another version describes the stereotypical gamer as drinking a lot of soda, and [[JarPotty using the cans in a related way]]. Another term for it is ''catassing'', where the player becomes so engrossed in playing they forget basic chores, such as cleaning the cat's litter box, for so long that the stench wafts through their entire house.

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"Poopsocking" is [[AcceptableHobbyTargets the supposed activity activity]] [[VideoGameCulture of a gamer so focused on playing playing]] that he would rather defecate in a sock than risk a bathroom break from the action. Another version describes the stereotypical gamer as drinking a lot of soda, and [[JarPotty using the cans in a related way]]. Another term for it is ''catassing'', where the player becomes so engrossed in playing they forget basic chores, such as cleaning the cat's litter box, for so long that the stench wafts through their entire house.
10th Apr '16 4:14:14 AM Vir
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* According to the manual for ''VideoGame/FusionFall'', the NanoCom is its own indicator. Its efficiency determines the rate at which you acquire Fusion Matter and Taros (money) - the longer you play straight, the further the efficiency cramps, and once it hits zero, you stop getting both. Word of advice: if the stored Fusion Matter stops glowing for some reason, take it as a not-so-subtle hint to log off.

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* According to the manual for ''VideoGame/FusionFall'', the NanoCom [=NanoCom=] is its own indicator. Its efficiency determines the rate at which you acquire Fusion Matter and Taros (money) - the longer you play straight, the further the efficiency cramps, and once it hits zero, you stop getting both. Word of advice: if the stored Fusion Matter stops glowing for some reason, take it as a not-so-subtle hint to log off.



* In ''{{Vindictus}}'' players earn "ability points" by completing missions; which are used to advance skill levels. Each time a mission is completed, the number of ability points awarded is reduced; discouraging extended grinding. There is a skill aquired early on, Meditation, that enables players to gain ability points over time, whether they're logged in or not; encouraging players to spend extended time away from the game. (It start out granting 1 point every real-time hour; with the rate going up as the skill is levelled.)

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* In ''{{Vindictus}}'' ''VideoGame/{{Vindictus}}'' players earn "ability points" by completing missions; which are used to advance skill levels. Each time a mission is completed, the number of ability points awarded is reduced; discouraging extended grinding. There is a skill aquired early on, Meditation, that enables players to gain ability points over time, whether they're logged in or not; encouraging players to spend extended time away from the game. (It start out granting 1 point every real-time hour; with the rate going up as the skill is levelled.)



* Everquest II uses a vitality count. Vitality gives a double experience bonus while it lasts, and every kill/craft takes some of it. Vitality rebuilds slowly over time whether logged in or not so it's not a strict limiter, but it does discourage endless gaming by slowing progress once vitality runs out.

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* Everquest II ''VideoGame/EverQuestII'' uses a vitality count. Vitality gives a double experience bonus while it lasts, and every kill/craft takes some of it. Vitality rebuilds slowly over time whether logged in or not so it's not a strict limiter, but it does discourage endless gaming by slowing progress once vitality runs out.
10th Apr '16 4:10:23 AM Vir
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* The UsefulNotes/Nintendo3DS has Play Coins, which can only be obtained by walking around. More importantly, there's the Street Pass function which collects data from people nearby - but mostly only if you have the system closed, not while playing. The Play Coins are also limited to 10 coins earned per day, which is most likely to encourage players to take a break from all the walking they did. Then again, considering that 1000 steps, which is the amount required for a maximum of 10 coins, is barely a 10-minute walk, you'd think they would've either eliminated the limit or increased it one way or another. That, plus considering the rate at which some of the games consume those coins, most people who want to play said games that require a lot of them to play for any extended period of time and don't have a consistent source of [=StreetPass=] hits which is usually the preferable alternative have to resort to shaking the system to get enough coins and change dates periodically until they have enough.
* The 3DS also has periodic messages about taking a rest after about an hour's worth of play in 3D mode. Some games (such as ''StarFox 64'') will display the message even when 3D mode is turned off.

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* The UsefulNotes/Nintendo3DS has Play Coins, which can only be obtained by walking around. More importantly, there's the Street Pass [=StreetPass=] function which collects data from people nearby - but mostly only if you have the system closed, not while playing. The Play Coins are also limited to 10 coins earned per day, which is most likely to encourage players to take a break from all the walking they did. Then again, considering that 1000 steps, which is the amount required for a maximum of 10 coins, is barely a 10-minute walk, you'd think they would've either eliminated the limit or increased it one way or another. That, plus considering the rate at which some of the games consume those coins, most people who want to play said games that require a lot of them to play for any extended period of time and don't have a consistent source of [=StreetPass=] hits which is usually the preferable alternative have to resort to shaking the system to get enough coins and change dates periodically until they have enough.
* The 3DS also has periodic messages about taking a rest after about an hour's worth of play in 3D mode. Some games (such as ''StarFox 64'') ''VideoGame/StarFox64'') will display the message even when 3D mode is turned off.off.
* The 3DS' camera app will advise you to take a break if you keep it open for 10 minutes.
8th Apr '16 7:34:31 AM Adept
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* [[http://plusev.keenspot.com/d/20060927.html Here]] in ''PlusEV'' (related to online {{poker}}).

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* [[http://plusev.keenspot.com/d/20060927.html Here]] in ''PlusEV'' (related to online {{poker}}).TabletopGame/{{poker}}).
5th Apr '16 3:52:54 AM 4444jdm
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* ''VideoGame/GranTurismo'''s B-Spec mode play with this trope in that the players is assigned as a director instead of a driver, and the driver of player's car become an AI directed by the player. While the game series averted this trope by itself (or [[BladderOfSteel inverted]] if the players decided to go for A-Spec mode in a MarathonLevel), B-Spec mode ''secretly and actually'' encourages this trope since the player isn't required to control the driver in full.
2nd Apr '16 2:20:19 PM Trogdor
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->''"It's also important to be able to control your bodily functions. You never know when a long [[{{Cutscene}} demo]] is about to begin, so make sure you're prepared to sit in front of the monitor for a long time if necessary. If you're feeling drowsy, you should get some sleep."''

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->''"It's also important to be able to control your bodily functions. You never know when a long [[{{Cutscene}} demo]] demo is about to begin, so make sure you're prepared to sit in front of the monitor for a long time if necessary. If you're feeling drowsy, you should get some sleep."''
30th Mar '16 9:14:07 PM FlakyPorcupine
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* [[BreakingTheFourthWall Much to his confusion]], the titular Barbaros of ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'' said that his mother used to tell him that pirates should "always play for about an hour".
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