History Main / AntiFrustrationFeatures

18th Jul '16 10:50:52 AM Malady
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* ''VideoGame/SandsOfDestruction'' has a segment called the Cave of Memories, in which you must visit the rooms containing Kyrie's memories of the adventure in reverse order that they happened. This can be problematic, as not every plot point is touched upon (particularly if you had to visit a certain city twice; only one visit is actually counted), and if you had put the game aside for a while, you may wonder NowWhereWasIGoingAgain If you mess up, Kyrie will helpfully remind you what he did before and where you should go next.



* ''Videogame/VagrantStory'' has some rather fiendish {{Block Puzzle}}s in the late-game areas and the BonusDungeon. Fortunately, the game includes an item called Faerie Wing which, when used, boosts Ashley's running speed and jump height, allowing some of the puzzles to be made easier or bypassed entirely.
* ''VideoGame/TheWorldEndsWithYou'' has difficulty levels that unlock as the game progresses, and that you can switch between whenever you're out of battle. Great for if you're just trying to beat the game, but switching between different difficulty levels is also necessary to get some of those {{Rare Random Drop}}s. Additionally, if you get a GameOver, you have the option to retry on Easy so you can complete the battles easily without the punishment of escaping (which results in a drop in Sync Rate if done consecutively) or going back to the title screen (which erases any unsaved progress).
* ''VideoGame/SandsOfDestruction'' has a segment called the Cave of Memories, in which you must visit the rooms containing Kyrie's memories of the adventure in reverse order that they happened. This can be problematic, as not every plot point is touched upon (particularly if you had to visit a certain city twice; only one visit is actually counted), and if you had put the game aside for a while, you may wonder NowWhereWasIGoingAgain If you mess up, Kyrie will helpfully remind you what he did before and where you should go next.


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* ''Videogame/VagrantStory'' has some rather fiendish {{Block Puzzle}}s in the late-game areas and the BonusDungeon. Fortunately, the game includes an item called Faerie Wing which, when used, boosts Ashley's running speed and jump height, allowing some of the puzzles to be made easier or bypassed entirely.
* ''VideoGame/TheWorldEndsWithYou'' has difficulty levels that unlock as the game progresses, and that you can switch between whenever you're out of battle. Great for if you're just trying to beat the game, but switching between different difficulty levels is also necessary to get some of those {{Rare Random Drop}}s. Additionally, if you get a GameOver, you have the option to retry on Easy so you can complete the battles easily without the punishment of escaping (which results in a drop in Sync Rate if done consecutively) or going back to the title screen (which erases any unsaved progress).
18th Jul '16 10:43:37 AM Malady
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The Major Update increased the rate of [[RandomlyDrops random item drops]], as well as making it possible to disable RandomEncounters from the very beginning. One wonders how many players RageQuit during the first forest, without these features. Additionally, from the very beginning, there have been ways to easily regenerate MP, without the need for a SavePoint or HealingSpring.
14th Jul '16 6:07:59 AM Rabbidking
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* [[VisualNovel/{{Danganronpa}} both]] [[VisualNovel/SuperDanganRonpa2 installments]] of the ''Franchise/{{Danganronpa}}'' series let the player continue from wherever they left off in the trial upon running out of influence, to prevent them from having to go through all the other deductions that they've already solved (with the main penalty going to their score more than anything else). ''WebVideo/DanganronpaParody'' [[LampshadeHanging hangs a lampshade]] on this.

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* [[VisualNovel/{{Danganronpa}} both]] Both]] [[VisualNovel/SuperDanganRonpa2 installments]] of the ''Franchise/{{Danganronpa}}'' series let the player continue from wherever they left off in the trial upon running out of influence, to prevent them from having to go through all the other deductions that they've already solved (with the main penalty going to their score more than anything else). ''WebVideo/DanganronpaParody'' [[LampshadeHanging hangs a lampshade]] on this.


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** In Chapter 4 of ''Super Dangan Ronpa 2'', the player ends up having to solve several puzzles in a locked room. If you're unable to solve the puzzles (and they are pretty difficult), you have two options: either talk to Monomi about the current puzzle, where you'll blatantly tell her what the solution is; or, you can skip the room entirely and go the the next major scene, only losing out on some bonus Monocoins.
12th Jul '16 6:40:14 AM Morgenthaler
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* In ''VideoGame/{{Bomberman}} 64'', before the big boss fights, Sirius provides you with Remote Control bombs to make the fight easier.

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* In ''VideoGame/{{Bomberman}} 64'', ''VideoGame/Bomberman64'', before the big boss fights, Sirius provides you with Remote Control bombs to make the fight easier.



* In the often maddeningly difficult Atari Lynx/computer game ''ChipsChallenge'', it's actually stated in the Windows version's Help file (not sure if it's stated anywhere else) that Melinda, the one giving Chip the titular challenge, likes persistence and will let him go to the next level if he fails enough times. Given that many of the game's levels require just the right combination of speed, skill, intelligence, and plain dumb luck, it's nice to have something to keep you from pulling out that last clump of hair. However, this feature is smart enough to know when a player is killing himself repeatedly to move to the next level. In order to get the offer to skip, Chip must die 10 times in a row, yet he must have played for at least 30 seconds each time. [[TheDeterminator Persistence]] indeed.

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* In the often maddeningly difficult Atari Lynx/computer game ''ChipsChallenge'', ''VideoGame/ChipsChallenge'', it's actually stated in the Windows version's Help file (not sure if it's stated anywhere else) that Melinda, the one giving Chip the titular challenge, likes persistence and will let him go to the next level if he fails enough times. Given that many of the game's levels require just the right combination of speed, skill, intelligence, and plain dumb luck, it's nice to have something to keep you from pulling out that last clump of hair. However, this feature is smart enough to know when a player is killing himself repeatedly to move to the next level. In order to get the offer to skip, Chip must die 10 times in a row, yet he must have played for at least 30 seconds each time. [[TheDeterminator Persistence]] indeed.
5th Jul '16 3:27:58 PM morenohijazo
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* ''VideoGame/TheTalosPrinciple''''

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* ''VideoGame/TheTalosPrinciple''''''VideoGame/TheTalosPrinciple'':



** If you take too long on a puzzle, Elohim will tell you to "save this mystery for another day."
** Lastly, you can use the services of a very limited number of messengers (you can get up to six in a game of 120+ puzzles), who provide vague clues on how to get through the puzzle.

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** If you take too long on a puzzle, Elohim will tell you to "save this mystery for another day."
day".[[note]]You get achievements both for persistence and heeding Elohim's words[[/note]]
** Lastly, you can use the services of a very limited number of messengers (you can get up to six ''three'' in a game of 120+ puzzles), who provide vague clues on how to get through the puzzle. puzzle.
** A post-launch patch added two more: a special autosave that's never overwritten after getting all the sigils needed for the main story, so you can watch all the endings easily, and a button to make the game go at double speed to cut down on travel time.
4th Jul '16 2:48:36 PM CerotechOmega
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* The "Restore Previous Session" in UsefulNotes/MozillaFirefox allows you to re-open the tabs in your previous sessions, in case you want to read them again or accidentally exit the browser.

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* The "Restore Previous Session" in UsefulNotes/MozillaFirefox allows you to re-open the tabs in your previous sessions, in case you want to read them again or accidentally exit the browser. Chrome has a watered-down version; so long as you haven't shut the computer off beforehand, you can use the History submenu to recover your last session.
26th Jun '16 5:38:41 AM KingLyger
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* In ''VideoGame/{{Shantae}} and the Pirate's Curse'', "[[ThatOneLevel Run, Run, Rottytops]]!" makes Shantae and Rottytops, [[EscortMission whom Shantae is carrying to safety]], both a OneHitPointWonder. To make up for this, failure only sends them back to the beginning of the current screen, each new room serving as a checkpoint. Also, dying doesn't subtract any health or use any Auto-Revive Potions.

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* In ''VideoGame/{{Shantae}} and the Pirate's Curse'', "[[ThatOneLevel Run, Run, Rottytops]]!" makes Shantae and Rottytops, [[EscortMission whom Shantae is carrying to safety]], both a OneHitPointWonder. To make up for this, failure only sends them back to the beginning of the current screen, each new room serving as a checkpoint. Also, dying doesn't subtract any health or use any Auto-Revive Potions.Auto-Potions.
** From the same game, the NoGearLevel where Shantae is mistaken for a princess requires her to sneak past some palace guards, and getting caught sends her all the way back to her room. Eventually, the player can hit a switch that opens the room's front door, significantly reducing the penalty for getting caught.
25th Jun '16 11:21:46 AM KingLyger
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* In ''VideoGame/{{Shantae}} and the Pirate's Curse'', "[[ThatOneLevel Run, Run, Rottytops]]!" makes Shantae and Rottytops, [[EscortMission whom Shantae is carrying to safety]], both a OneHitPointWonder. To make up for this, failure only sends them back to the beginning of the screen. Also, dying doesn't subtract any health or use any Auto-Revive Potions.

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* In ''VideoGame/{{Shantae}} and the Pirate's Curse'', "[[ThatOneLevel Run, Run, Rottytops]]!" makes Shantae and Rottytops, [[EscortMission whom Shantae is carrying to safety]], both a OneHitPointWonder. To make up for this, failure only sends them back to the beginning of the screen.current screen, each new room serving as a checkpoint. Also, dying doesn't subtract any health or use any Auto-Revive Potions.
25th Jun '16 11:19:43 AM KingLyger
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[[folder:Metroidvania]]
* In ''VideoGame/{{Shantae}} and the Pirate's Curse'', "[[ThatOneLevel Run, Run, Rottytops]]!" makes Shantae and Rottytops, [[EscortMission whom Shantae is carrying to safety]], both a OneHitPointWonder. To make up for this, failure only sends them back to the beginning of the screen. Also, dying doesn't subtract any health or use any Auto-Revive Potions.
[[/folder]]
23rd Jun '16 9:44:01 AM MrDeath
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* In ''TabletopGame/TheDresdenFiles'' official RPG, thaumaturgy can take a long time to set up, and involves a lot of rolls, with one bad roll meaning catastrophic, instant failure. The core rulebook advises that you forgo the rolling entirely if it's either A. a small spell where the failure wouldn't do much; or B. a hugely plot-important spell that's necessary for the plot to move forward. Its general rule is summed up as, "Don't roll unless failure would be just as interesting as success."
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