History Main / AntiFrustrationFeatures

20th Mar '17 4:43:06 PM JohnnyHuang
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* ''Franchise/DeadSpace'': When your health meter is glowing red, killing the necromorph that's trying to pull your face off will usually cause it to drop a health pickup (although whether or not you survive that long, especially if it brought friends, is another matter).



* ''FatalFrame'':
** In the second game, the InfiniteFlashlight [[ElectromagneticGhosts fails when you enter the]] [[spoiler:[[ElectromagneticGhosts Kurosawa]]]] [[ElectromagneticGhosts house]], to indicate that the place is by far the most warped by TheCorruption that overtook the village. It also happens to be far and wide the most well-lit location in the game.
** In the fifth game, the second time the player meets [[BigBad Ouse]], [[HopelessBossFight only escape is an option]] [[LampshadeHanging (the game outright tells the player such)]]. It's also an EscortMission to boot, and the NPC you're escorting can't be controlled. Thankfully, said NPC is invincible, runs straight for the designated goal point at once, and, to top it off, runs faster than the character the player is controlling, so all the player needs to worry about is getting the player character to safety.



* ''Franchise/DeadSpace'': When your health meter is glowing red, killing the necromorph that's trying to pull your face off will usually cause it to drop a health pickup (although whether or not you survive that long, especially if it brought friends, is another matter).
* In ''VideoGame/FatalFrame 2'', the InfiniteFlashlight [[ElectromagneticGhosts fails when you enter the]] [[spoiler:[[ElectromagneticGhosts Kurosawa]]]] [[ElectromagneticGhosts house]], to indicate that the place is by far the most warped by TheCorruption that overtook the village. It also happens to be far and wide the most well-lit location in the game.
18th Mar '17 9:06:51 AM flameclaw0x7
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** Supportive ultimates will not fire if the condition for the ult to work is not present, helping prevent accidental use of ultimates. For example, Mercy cannot use her Resurrect ultimate until there is at least one dead teammate nearby, and Ana cannot use her Nano-Boost ultimate unless there is one other teammate in her sight.


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* ''VideoGame/TeamFortress2'': Prior to an update that changed the server system, official servers would scramble the teams if one team kept losing very badly.
** Each class is very easy to identify. Their voice lines, color palette, silhouette, weapon noises, etc. are all distinct from one another, even after adding cosmetic items into play.
** During the Tough Break update, there was a Contract system that would reward players for playing the game while using a specific weapon. If the player didn't own the weapon, there was an option to temporarily rent one for the duration of the contract.
18th Mar '17 8:50:50 AM flameclaw0x7
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It can also occur in other situations, but those are fairly rare.

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It can also occur in other situations, but those are fairly rare.
less common.
13th Mar '17 11:27:03 AM ZombieAladdin
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* A related mechanic is the "three-switch rule," which has been around at least since TheSixties: If the ball drains before hitting the third switch, the game will immediately load another ball and pretend the previous one didn't happen. An industry standard, at least when score displays became digital, is that if the score is blinking, the three-switch rule is still active, but if the score is displayed solidly, it's no longer in effect. Because any scoring or progress made during these three switch hits carries over when the game loads another ball, however, the three-switch rule creates some LoopholeAbuse on certain machines. For instance, in ''CSI'', you can lock balls for multiball on the second switch, allowing you to start a multiball without any risks (provided you aim perfectly). Due to this abuse, modern games get the occasional [[ObviousRulePatch software patch that adds exceptions to the three-switch rule if they can be exploited to progress without worrying about draining]].
12th Mar '17 12:10:43 PM Sonofstranger
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** ''Dual Destinies'' also introduces a stenograph-like record of the last few dozen lines that were spoken, so if you zone out and miss a bunch of dialogue, or are forced to save and quit and come back at a later time, you can look over the past several lines to re-initiate yourself with the context.
8th Mar '17 5:48:33 AM LucaEarlgrey
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*** On a non-NM run, an NPC will give you a cellphone upgrade that allows you to access your Dimensional Box at any time instead of at set points throughout the underground, ''and'' give you access to a second Dimensional Box. You won't get the upgrade on No Mercy, ''however'' the Dimensional Box will appear at a few extra points in the late game to compensate.

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*** On a non-NM run, an NPC will give you a cellphone upgrade that allows you to access your Dimensional Box at any time instead of at set points throughout the underground, ''and'' give you access to a second Dimensional Box. You won't get the upgrade upgrades on No Mercy, ''however'' the Dimensional Box will appear at a few extra points in the late game to compensate.
8th Mar '17 5:48:20 AM LucaEarlgrey
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*** On a non-NM run, an NPC will give you a cellphone upgrade that allows you to access your Dimensional Box at any time instead of at set points throughout the underground, ''and'' give you access to a second Dimensional Box. You won't get the upgrade on No Mercy, ''however'' the Dimensional Box will appear at a few extra points in the late game to compensate.
2nd Mar '17 7:11:27 AM BrendanRizzo
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* In many email clients, if you type "attached is/are..." in the body of the email without actually attaching a file and then hit "Send," the client will point this out, then ask if you want to attach anything before the message is sent. While this could be evocative of Microsoft Word's "It looks like you're writing a letter!" feature, it can also stop senders from making the embarrassing mistake of declaring attachments but not actually adding the relevant attachments.

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* In many email clients, if you type "attached is/are..." in the body of the email without actually attaching a file and then hit "Send," the client will point this out, then ask if you want to attach anything before the message is sent. While this could be evocative of Microsoft Word's "It looks like you're writing a letter!" feature, it can also stop senders from making the embarrassing mistake of declaring attachments but not actually adding the relevant attachments. This also happens if the subject line is blank.
26th Feb '17 5:14:18 PM Arachnos
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*** The introduction sequence of Undyne the Undying is extremely long, but if you lose to her and reload, it thankfully becomes much shorter (unless you quit the game, then do it again, in which case you'll get the full cutscene again the first time around).
19th Feb '17 6:50:06 PM bt8257
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* The second mandatory [[ImplacableMan Nemesis]] battle pits you against him as Carlos, who only has an assault rifle and handgun (neither are even decent weapons against Nemesis). Of course, since you're not his target and he wants Jill (Who's in the next room), he tends to try and get to the door giving you free shots at him until he turns and attacks you for a bit, making the battle more easy. Carlos also has considerably higher stamina than Jill.

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* The In VideoGame/ResidentEvil3Nemesis, the second mandatory [[ImplacableMan Nemesis]] battle pits you against him as Carlos, who only has an assault rifle and handgun (neither are even decent weapons against Nemesis). Of course, since you're not his target and he wants Jill (Who's in the next room), he tends to try and get to the door giving you free shots at him until he turns and attacks you for a bit, making the battle more easy. Carlos also has considerably higher stamina than Jill.
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