History Main / AntiFrustrationFeatures

8th Feb '16 7:00:44 PM Matt620
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* In "VideoGame/Fallout4", the inhabitants of your settlements could be set to various tasks while in Workshop Mode, but unless the settler was standing right next to their job, it was nigh impossible to figure out what it was, or whether or not the settler even had a job[[note]]Their assigned job, as well as their bed, would have an outline, but it couldn't be seen from any distance[[/note]]. A few months after release, Bethesda released a patch that placed an icon on the screen, telling you their job. This cut down on the really annoying tendency to assign survivors tasks when they already had one to do.
2nd Feb '16 3:10:31 PM LucaEarlgrey
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* BulletHell games by Creator/{{CAVE}} will intentionally slow down if there are a lot of bullets on the screen, to allow the player to more easily navigate patterns.
2nd Feb '16 7:44:59 AM case
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indent fixes up to and including Hack and Slashers
* In ''VideoGame/AladdinVirginGames'', the last two bosses can be killed only if you throw apples at them, and more apples appear every time you run out. In addition, if you fail the [[ScrappyLevel Rug Ride level]] enough times, the game will automatically skip you, giving you a "Nice try" message.
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* In ''VideoGame/AladdinVirginGames'', the ''VideoGame/AladdinVirginGames'': ** The last two bosses can be killed only if you throw apples at them, and more apples appear every time you run out. In addition, if you fail the [[ScrappyLevel Rug Ride level]] enough times, the game will automatically skip you, giving you a "Nice try" message.

* In the edutainment ''VideoGame/SuperSolvers'' game ''Treasure Cove!'', you use bubbles to attack things and move around the level. To obtain bubbles, you have to shine your flashlight at the bubble station a few times to pay for them, and bubbles could in turn be used to capture starfish, who reward correct answers to questions with more flashlight energy. Since you could, if you tried very hard, waste all of your bubbles and light, the game would place electric eels on the next screen you swam to to give you a free energy boost, rather than leave you to swim around a now-{{Unwinnable}} game.
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* In the edutainment ''VideoGame/SuperSolvers'' game Series: ** In ''Treasure Cove!'', you use bubbles to attack things and move around the level. To obtain bubbles, you have to shine your flashlight at the bubble station a few times to pay for them, and bubbles could in turn be used to capture starfish, who reward correct answers to questions with more flashlight energy. Since you could, if you tried very hard, waste all of your bubbles and light, the game would place electric eels on the next screen you swam to to give you a free energy boost, rather than leave you to swim around a now-{{Unwinnable}} game.

* The ''VideoGame/TheKingOfFighters'' series, starting with ''KOF 98'' allowed you to continue with a slight advantage upon losing (such as reducing the enemy's health to 1/3 its normal length or starting you off with a full Super Meter)... though that's little help against the [[SNKBoss final boss]].
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* The ''VideoGame/TheKingOfFighters'' series, starting series: ** Starting with ''KOF 98'' 98'', you were allowed you to continue with a slight advantage upon losing (such as reducing the enemy's health to 1/3 its normal length or starting you off with a full Super Meter)... though that's little help against the [[SNKBoss final boss]].

** Ditto for ''VideoGame/MortalKombat9'', whose AI will ease up on repeated losses even with final boss Shao Kahn (to the point where he'll mostly just taunt over and over).
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** * Ditto for ''VideoGame/MortalKombat9'', whose AI will ease up on repeated losses even with final boss Shao Kahn (to the point where he'll mostly just taunt over and over).

* In ''VideoGame/SuperSmashBros'', when fighting a character to unlock them for the first time, their AI is set to high levels and can be difficult to beat. To make up for this, whenever you fail a character-unlock match, their AI will be set to a lower level each time you rematch them. Even more, you don't have to go through the method to unlock them to fight them again- just play a Smash match.
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* In ''VideoGame/SuperSmashBros'', when ''VideoGame/SuperSmashBros'' ** When fighting a character to unlock them for the first time, their AI is set to high levels and can be difficult to beat. To make up for this, whenever you fail a character-unlock match, their AI will be set to a lower level each time you rematch them. Even more, you don't have to go through the method to unlock them to fight them again- just play a Smash match.

* The ''{{Videogame/Borderlands}}'' games have ammo chests are weighted slightly to what you're low on.
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* The ''{{Videogame/Borderlands}}'' games have ammo series: ** Ammo chests are weighted slightly to what you're low on.

* If you find an infinite ammo crate in ''VideoGame/{{Half-Life 2}}'', [[SuspiciousVideogameGenerosity expect to use it liberally]]. ** Also in ''Half-Life 2'', TheVeryDefinitelyFinalDungeon upgrades your suit to allow it to heal much faster and more energy (as well as HP) from the wall-mounted recharge stations.
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* ''VideoGame/{{Half-Life 2}}'': ** If you find an infinite ammo crate in ''VideoGame/{{Half-Life 2}}'', crate, [[SuspiciousVideogameGenerosity expect to use it liberally]]. ** Also in ''Half-Life 2'', TheVeryDefinitelyFinalDungeon upgrades your suit to allow it to heal much faster and more energy (as well as HP) from the wall-mounted recharge stations.

* When fighting the AnticlimaxBoss of ''VideoGame/{{Halo 3}}'', Sgt. Johnson gives you a Spartan Laser, which at the time is [[EleventhHourSuperpower the only weapon capable of doing damage to said boss]]. It doesn't matter if you brought in a fully-loaded rocket launcher or fuel rod cannon, they're useless here. Luckily, the laser has infinite ammo, so you don't have to jump off the edge when you run out of charge.
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* ''Franchise/{{Halo}}'' series: ** When fighting the AnticlimaxBoss of ''VideoGame/{{Halo 3}}'', Sgt. Johnson gives you a Spartan Laser, which at the time is [[EleventhHourSuperpower the only weapon capable of doing damage to said boss]]. It doesn't matter if you brought in a fully-loaded rocket launcher or fuel rod cannon, they're useless here. Luckily, the laser has infinite ammo, so you don't have to jump off the edge when you run out of charge.

* Developers' commentary for ''VideoGame/Left4Dead'' states that it's a major feature of the Director AI: It will try to estimate the survivors' stress levels and give them breathers if they seem to be fatigued by constant combat. Conversely, it'll also spawn hordes of the Infected if they try to [[TakeYourTime Take Their Time]].
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* ''VideoGame/Left4Dead'': ** Developers' commentary for ''VideoGame/Left4Dead'' states that it's a major feature of the Director AI: It will try to estimate the survivors' stress levels and give them breathers if they seem to be fatigued by constant combat. Conversely, it'll also spawn hordes of the Infected if they try to [[TakeYourTime Take Their Time]].

* The ''VideoGame/DevilMayCry'' series invokes this in later games. In the third game, dying a few times on normal mode unlocks easy mode; in the fourth, dying to a boss three times in a row automatically gives it a handicap in future fights.
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* The ''VideoGame/DevilMayCry'' series invokes this in later games. games: ** In the third game, dying a few times on normal mode unlocks easy mode; in the fourth, dying to a boss three times in a row automatically gives it a handicap in future fights.

* In ''VideoGame/DiabloII,'' when you die, you respawn in the nearest town with no equipped items or gold. To get your items back, you need to go back to where you were killed and recover your own corpse. This is often unfeasible, especially on higher difficulties, because the enemies that killed you are still hanging around your corpse and now you have no weapons to defeat them or armor to survive them. Thankfully, you can restart your game and your corpse will appear in town with all the items intact and only the gold gone.
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* * ''VideoGame/{{Diablo}}'' series: ** In ''VideoGame/DiabloII,'' when you die, you respawn in the nearest town with no equipped items or gold. To get your items back, you need to go back to where you were killed and recover your own corpse. This is often unfeasible, especially on higher difficulties, because the enemies that killed you are still hanging around your corpse and now you have no weapons to defeat them or armor to survive them. Thankfully, you can restart your game and your corpse will appear in town with all the items intact and only the gold gone.

* ''VideoGame/MetalGearRisingRevengeance'' often has rocket launchers conspicuously placed (even on the harder difficulties) right before encounters where they might make things a bit easier. [[SomeDexterityRequired Emphasis on '''might'''.]]
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* ''VideoGame/MetalGearRisingRevengeance'' often ''VideoGame/MetalGearRisingRevengeance'': ** Often has rocket launchers conspicuously placed (even on the harder difficulties) right before encounters where they might make things a bit easier. [[SomeDexterityRequired Emphasis on '''might'''.]]

* During the final boss in ''VideoGame/CastlevaniaLordsOfShadow'', you need to use your magic to counter his, so if you hit him with the opposite magic, it's meter (and your health) will refill immediately, so as to not leave you unable to fight him.
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* Hack and Slash ''Franchise/{{Castlevania}}'' games: ** During the final boss in ''VideoGame/CastlevaniaLordsOfShadow'', you need to use your magic to counter his, so if you hit him with the opposite magic, it's meter (and your health) will refill immediately, so as to not leave you unable to fight him.
28th Jan '16 5:06:33 PM ReyKenobi
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* Additionally, say you click on a YouTube video and tell it to open in another tab (or quickly swap to another tab). he video won't play the audio until you click on the tab.
25th Jan '16 5:03:08 AM Loekman3
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[[/folder]]
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* In ''VideoGame/ClashOfClans'', if you get disconnected during the middle of a battle, the game will simulate the rest of the battle, giving you whatever loot, trophies and war stars that you would have gained from an attack. [[/folder]]
24th Jan '16 10:52:41 PM ReyKenobi
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** Some quests don't actually require you to speak to the questgiver again, and you are given an instant reward of experience right there for fulfilling the objectives. For the quests that ''do'' require you to seek down the questgiver again, at the very least it makes sense as to why you should go back to them, but in addtion:
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** Some quests don't actually require you to speak to the questgiver again, and you are given an instant reward of experience right there for fulfilling the objectives. For the quests that ''do'' require you to seek down the questgiver again, at the very least it makes sense in-universe as to why you should go back to them, but in addtion:addtion...

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** Some quests don't actually require In addition, some enemies or collectables only spawn at certain times of day - the game lets you to speak to change the questgiver again, and time. Unfortunately, some also only spawn during certain weather conditions, which you are given an instant reward of experience right there for fulfilling the objectives. For the quests that ''do'' require you to seek down the questgiver again, at the very least it makes sense as to why you should go back to them, but in addtion:can't control.
24th Jan '16 10:47:28 PM ReyKenobi
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*** Prior to obtaining the airship, there are instances wherein the characters announce that they have to go to an area that is a long walk away (Both in-universe and to the player, as there is no fast-travel at that point). The game will give you the option to go directly to that area and skip the walk, or if you wish to work on sidequests, you can say "no".

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** ''VideoGame/TalesOfZestiria'' has this in the form of a WarpWhistle. The game areas in the overworld are, simply put, quite large and spread-out. For a small fee of Gald, you may simply travel to save-points you have already been to.

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* ''VideoGame/XenobladeChronicles'' is known for two things: Having a ''load'' of sidequests (that often require you to collect items that spawn randomly across the world or backtrack to areas to find them), and having a ''large'' world map. Naturally, you receive quite a bit of AntiFrustrationFeatures: ** Some quests don't actually require you to speak to the questgiver again, and you are given an instant reward of experience right there for fulfilling the objectives. For the quests that ''do'' require you to seek down the questgiver again, at the very least it makes sense as to why you should go back to them, but in addtion: ** The game has a [[WarpWhistle Fast travel]] mechanic that has ''zero'' cost to the player, allowing you to visit landmarks you have already been to. Fortunately, most questgivers are very close to those landmarks. ** Some items are LostForever. So you need some items to rebuild Colony 6 that only spawn in areas of [[spoiler: The Mechonis]]? Not a problem! They can also spawn around Colony 6 or obtained other ways.
18th Jan '16 4:24:42 PM spaceace72
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** With the Old Hunters Update, almost every boss now has NPC summons nearby to alleviate playing alone. Prior, only two bosses had NPC helpers, if you knew where to look.
15th Jan '16 2:14:30 PM morenohijazo
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* ''VideoGame/PonyIsland'': ** If there is a Hacking portal around the cursor will spit between red and blue and will point towards it. ** A patch added an Act Select to the main menu to make accessing Ticket hotspots easier.
10th Jan '16 5:12:44 PM KingLyger
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*** In a similar vein, the cutscene before the battle with Undyne the Undying on the No Mercy path is noticeably shorter when you retry, and you can make the dialogue skip ahead much faster. [[ThatOneBoss You're probably going to need it]].

** If you die to Papyrus, you don't actually die- you survive with 1 HP and he locks you in his garage, which is [[CardboardPrison easily escaped]]. If you fail to him three times, he lets you skip the fight for good. ** Answering incorrectly in Mettaton's quiz damages you, but it can't actually kill you. If taking no damage is a concern, Alphys shows you the answers to all his questions through hand gestures.
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** If you die to Papyrus, you don't actually die- you survive with 1 HP and he locks you in his garage, which is [[CardboardPrison easily escaped]]. If you fail to him three times, he lets gives you the option to skip the fight for good. fight. ** Answering incorrectly in Mettaton's quiz damages you, but it can't actually kill you. If taking no damage is a concern, Alphys also shows you the answers to all his questions through hand gestures.
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