History Main / AntiFrustrationFeatures

24th Nov '17 11:48:32 AM nombretomado
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* One ''WesternAnimation/LooneyTunes'' GameBoyColor game had a slider puzzle (the kind where you have to slide a bunch of tiles around to make a picture). After enough tries, you could ask another character to do it for you.

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* One ''WesternAnimation/LooneyTunes'' GameBoyColor UsefulNotes/GameBoyColor game had a slider puzzle (the kind where you have to slide a bunch of tiles around to make a picture). After enough tries, you could ask another character to do it for you.
24th Nov '17 9:36:02 AM simonscot
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* An important part of ''VideoGame/DragonQuestVII'' is finding stone tablets, some of which were placed in GuideDangIt locations in the original playstation version. While some still are placed in such locations in the 3DS version, the 3DS version makes finding them much less of a chore. First off, you can use a menu feature that will not only inform you of the tablets location, but it will also give you a hint. Then, when you go to look for it, the bottom screen (depicting the map) will not only have something glow if there is a tablet piece nearby, but if your tablet is on the floor, it will flash it on the screen.

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* An important part of ''VideoGame/DragonQuestVII'' is finding stone tablets, some of which were placed in GuideDangIt locations in the original playstation Playstation version. While some still are placed in such locations in the 3DS version, the 3DS version makes finding them much less of a chore. First off, you can use a menu feature that will not only inform you of the tablets location, but it will also give you a hint. Then, when you go to look for it, the bottom screen (depicting the map) will not only have something glow if there is a tablet piece nearby, but if your tablet is on the floor, it will flash it on the screen.
19th Nov '17 8:05:25 PM gophergiggles
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** In ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath Of The Wild]]'' when scaling a vertical surface you can either climb, which is slow and steadily drains your stamina, or leap upward at the cost of a good chunk of your stamina meter. You can ''always'' leap, though, no matter how low your stamina meter has dropped. This means if you're just not going to have enough energy to make the ledge, you can make one final leap of desperation to reach it. You also get a little bit of a "grace" period where if you're just about to the top and you run out, the game will let you finish climbing.
7th Nov '17 11:08:10 AM Jgamer
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*** The game breaks up lengthy cutscene sequences with save points, allowing the player to take a break if they can't view it all in one sitting.
*** In previous games, you can only switch Personas once per turn, which means that if you switched to the wrong Persona by mistake, you were stuck with it. Now, you can switch Personas as much as you want until you use a skill, at which point the Persona is actually locked.
7th Nov '17 8:30:54 AM Gitman
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* ''VideoGame/RedDeadRedemption'' is quite open-handed with its autosaving, automatically securing any sidequest you may have completed. Finish a Stranger mission and then get mauled by a cougar on the way back to town? When you respawn, you'll see that the mission is still complete. As a bonus, if you don't like what happened (for example, if you unwittingly made a really bad moral choice), the autosave is on a different file in the HD than your manual save.

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* ''VideoGame/RedDeadRedemption'' ''VideoGame/RedDeadRedemption'':
** The game
is quite open-handed with its autosaving, automatically securing any sidequest you may have completed. Finish a Stranger mission and then get mauled by a cougar on the way back to town? When you respawn, you'll see that the mission is still complete. As a bonus, if you don't like what happened (for example, if you unwittingly made a really bad moral choice), the autosave is on a different file in the HD than your manual save.save.
** The bandana also counts in some situations. For example, one of the Sharpshooter challenges requires you to shoot the hats off two people. It's very easy to shoot them in the head and kill them by accident, netting yourself negative honor and a bounty on your head. But if you're wearing the bandana, these consequences are negated.
4th Nov '17 5:38:53 AM gophergiggles
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* ''VideoGame/{{Cuphead}}'' has the [[MarathonBoss Marathon Battle]] against [[TheDragon King Dice]], where you're forced to battle at least four out of twelve bosses, and ''then'' the King himself, all on one life. It's notably the only time in the game where you can replenish health mid-stage: certain boss battles grant a "Health Up" when you land on them and give you an extra hit, labelled as heart icons on the roulette board.
3rd Nov '17 1:07:17 PM KingLyger
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*** The Nintendo Gallery sidequest has been greatly improved: you can get the Deluxe Picto Box as soon as you first enter Windfall Island, you can save twelve pictographs as opposed to only three, a golden icon appears on pics that can be turned into figurines, and Carlov accepts up to twelve pictures a day as opposed to one. This makes completing the gallery much faster and less tedious. Tingle Bottles can also help in collecting some photos that can otherwise be {{Permanently Missable|Content}}, as pictographs can be saved from those messages to the Picto Box; it's not always reliable, but it's still a welcome help and safety net in case you do miss the pictographs.

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*** The Nintendo Gallery sidequest has been greatly improved: changed to reduce frustration from the Gamecube version: you can get the Deluxe Picto Box as soon as you first enter Windfall Island, you can save twelve pictographs as opposed to only three, a golden icon appears on pics that can be turned into figurines, and Carlov accepts up to twelve pictures a day as opposed to one. This makes completing the gallery much faster and less tedious. Tingle Bottles can also help in collecting some photos that can otherwise be {{Permanently Missable|Content}}, as pictographs can be saved from those messages to the Picto Box; it's not always reliable, but it's still a welcome help and safety net in case you do miss the pictographs.



*** Most of the times Link takes damage while sailing, he isn't knocked off his boat anymore. Only select attacks and obstacles (Like explosive barrels) can still knock him off.

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*** Most of the times that Link takes damage while sailing, he isn't knocked off his boat anymore. Only select Select attacks and obstacles (Like (like explosive barrels) can still knock him off.off, though.



*** An aiming reticle is shown when using the cannon at sea; making aiming far easier and less of a guessing game.

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*** An aiming reticle is shown when using the cannon at sea; sea, making aiming far easier and less of a guessing game.



* A game based on the ''Connections'' TV show featured a hint book that told you how to solve certain puzzles. Said hint book also included a few "magic buttons" that, if you clicked on them, would instantly solve a puzzle or put you right at the screen you needed to be at. The game also included a small inventory system, with the objects used for certain puzzles or doors. You could only use these objects on the screen they were designed to be used on, though; attempting to use them at any other time netted you a "not yet!" message, so you didn't spend a lot of time pointless trying every object on every pixel of every screen.

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* A game based on the ''Connections'' TV show featured a hint book that told you how to solve certain puzzles. Said hint book also included a few "magic buttons" that, if you clicked on them, would instantly solve a puzzle or put you right at the screen you needed to be at. The game also included a small inventory system, with the objects used for certain puzzles or doors. You could only use these objects on the screen they were designed to be used on, though; attempting to use them at any other time netted you a "not yet!" message, so you didn't spend a lot of time pointless [[PixelHunt pointlessly trying every object on every pixel of every screen.screen]].



** Playing lands and producing mana are both defined as Special Actions which operate outside of the normal timing rules so that they are impossible to interact with. This prevents players from disrupting them and slowing down the game.
*** Additionally, the ability to destroy lands has been slowly but heavily nerfed to the point where the only formats where land destruction would be powerful enough to cripple a game are those where powerful cards that allow players to cheat cards into play or produce large amounts of mana faster than conventional balance allows have made lands and mana much less important

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** Playing lands and producing mana are both defined as Special Actions "Special Actions" which operate outside of the normal timing rules rules, so that they are impossible to interact with. This prevents players from disrupting them and slowing down the game.
***
game. Additionally, the ability to destroy lands has been slowly but heavily nerfed nerfed, to the point where the only formats where land destruction would be powerful enough to cripple a game are those where powerful cards that allow players to cheat cards into play or produce large amounts of mana faster than conventional balance allows have are made lands and mana also include other ways to obtain mana. Land destruction is still a viable strategy with a deck, it's just not as much less importantof a GameBreaker as it used to be.



** Any Regional Coins you collect are saved the mmoment you get them, as well as any Moon fragments found in other stages and any fruits that Yoshi eats in the kingdoms he's found in. This means if you die, you don't have to recollect any of this stuff.

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** Any Regional Coins you collect are saved the mmoment moment you get them, as well as any Moon fragments found in other stages and any fruits that Yoshi eats in the kingdoms he's found in. This means if you die, you don't have to recollect any of this stuff.
3rd Nov '17 1:01:59 PM KingLyger
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** Unlike in other 3D Mario games, you don't leave the level when you collect a Power Moon in this game. This makes it much quicker to collect Moons than before, and brings the series in line with games like ''VideoGame/BanjoKazooie''.
** The game also automatically saves any Regional Coins you collect the minute you get them, any Moon fragments found in other stages plusany fruits that Yoshi eats in the kingdoms he's found in. This means if you die, you don't have to recollect any of this stuff and can merely continue where you left off.

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** Unlike in other 3D Mario games, you don't leave the level when you collect a Power Moon in this game. This makes it much quicker to collect Moons than before, and brings the series in line with games like ''VideoGame/BanjoKazooie''.
** The game also automatically saves any
Any Regional Coins you collect are saved the minute mmoment you get them, as well as any Moon fragments found in other stages plusany and any fruits that Yoshi eats in the kingdoms he's found in. This means if you die, you don't have to recollect any of this stuff and can merely continue where you left off.stuff.



** Cappy now tells you if a secret level has any Power Moons or Regional Coins left to find in it. So a player doesn't have to waste any time if Cappy says "There looks like there isn't anything left to do here".
** Mario can also warp to any checkpoint flag he's activated by selecting it from the map. Very convenient in some of the larger levels, or if you end up on a tiny floating island in a level you've already opened up via entering a painting from another level.

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** Cappy now tells will tell you if a secret level has any Power Moons or Regional Coins left to find in it. So a player doesn't have to waste any time if If Cappy says "There looks like there isn't anything left to do here".
** Mario can also warp
here", a player will know to any checkpoint flag he's activated by selecting it from the map. Very convenient in some of the larger levels, or if you end up on a tiny floating island in a level you've already opened up via entering a painting from another level.move on.



** Fall damage is nonexistent too, meaning drops from high places aren't a problem any more.
1st Nov '17 7:46:24 AM TheWarioBros
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* ''VideoGame/SuperMarioOdyssey'':
** Unlike in other 3D Mario games, you don't leave the level when you collect a Power Moon in this game. This makes it much quicker to collect Moons than before, and brings the series in line with games like ''VideoGame/BanjoKazooie''.
** The game also automatically saves any Regional Coins you collect the minute you get them, any Moon fragments found in other stages plusany fruits that Yoshi eats in the kingdoms he's found in. This means if you die, you don't have to recollect any of this stuff and can merely continue where you left off.
** Lives don't exist any more, with Mario simply losing coins and respawning at the last flag/door he passed if he dies. Because of this, dying in a level is much less of a hassle than it used to be.
** Cappy now tells you if a secret level has any Power Moons or Regional Coins left to find in it. So a player doesn't have to waste any time if Cappy says "There looks like there isn't anything left to do here".
** Mario can also warp to any checkpoint flag he's activated by selecting it from the map. Very convenient in some of the larger levels, or if you end up on a tiny floating island in a level you've already opened up via entering a painting from another level.
** Capturing an underwater enemy and then leaving its body will automatically refill Mario's air meter, meaning Cheep Cheeps are a useful alternative to air bubbles in certain situations.
** Fall damage is nonexistent too, meaning drops from high places aren't a problem any more.
** Three seperate hint systems exist for players needing help to find Moons. These are Hint Toad (who marks a Moon location on the map for 50 coins), Talkatoo (who adds the name of a random uncollected Moon to your Moon list for free) and Uncle Amiibo (who is only usable by scanning an amiibo, but gives even more advice). This means a stuck player can eventually get both a description of the Moon and its general location if they just can't find it on their own.
** In the postgame, you can buy Moons from the Crazy Cap stores for 100 coins each. Hence you've got a way to unlock the postgame kingdoms and costumes even if you can't beat all the missions.
** Captured enemies will become stunned if Mario exists them, meaning he can Capture them again or get away without the possibility of being attacked. They'll also warp back to their original location after a certain amount of time, making it easy to find them again for later.
29th Oct '17 1:57:16 PM ShoolLion
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** Some old cards care about the ''order'', not simply the contents, of a player's graveyard. Figuring out what order things that should enter can be irritating, and players might like to be able to e.g. put a card with flashback on top to remind themselves they could play it. Consequently players are given the ability to rearrange their graveyards at will in any format these cards aren't legal, since there's no way the order can be relevant (and in casual play the rule is normally ignored anyway, because the cards that make it matter are rare and unpopular).

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** Some old cards care about the ''order'', not simply the contents, of a player's graveyard. Figuring out what order things that should enter can be irritating, and players might like to be able to e.g. put a card with flashback on top to remind themselves they could play it. Consequently players are given the ability to rearrange their graveyards at will in any format these cards aren't legal, since there's no way the order can be relevant (and in casual play the rule is normally ignored anyway, because the cards that make it matter are rare rare, unpopular, and unpopular).not even very good).
** Playing lands and producing mana are both defined as Special Actions which operate outside of the normal timing rules so that they are impossible to interact with. This prevents players from disrupting them and slowing down the game.
*** Additionally, the ability to destroy lands has been slowly but heavily nerfed to the point where the only formats where land destruction would be powerful enough to cripple a game are those where powerful cards that allow players to cheat cards into play or produce large amounts of mana faster than conventional balance allows have made lands and mana much less important



* In ''MagicTheGathering'', playing lands and producing mana are both defined as Special Actions which operate outside of the normal timing rules so that they are impossible to interact with. This prevents players from disrupting them and slowing down the game.
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