History Main / AntiAir

22nd Aug '17 5:34:12 AM EDP
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* In ''Series/BabylonFive'' Earth Alliance has the Interceptors, energy weapons with two uses: the first is to [[ShootTheBullet intercept enemy fire]] ([[ExactlyWhatItSaysOnTheTin hence the name]]), the other is shooting down enemy fighters. And without enemy ships to distract them, the Interceptors will mow down enemy fighters with little effort: the one time a group of [[SpacePirate raiders]] attacked the titular station, their fighters survived [[CurbStompBattle less than ten seconds]] after Sinclair realized their mothership was unarmed and had the station's ''antiquated'' Interceptors repurposed.

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* In ''Series/BabylonFive'' ''Series/BabylonFive''
**
Earth Alliance has the Interceptors, energy weapons with two uses: the first is to [[ShootTheBullet intercept enemy fire]] ([[ExactlyWhatItSaysOnTheTin hence the name]]), the other is shooting down enemy fighters. And without enemy ships to distract them, the Interceptors will mow down enemy fighters with little effort: the one time a group of [[SpacePirate raiders]] attacked the titular station, their fighters survived [[CurbStompBattle less than ten seconds]] after Sinclair realized their mothership was unarmed and had the station's ''antiquated'' Interceptors repurposed.repurposed.
** Pretty much any race has particle weapons for both jobs (indeed, the Interceptors are notable because they're better than Earth Alliance tech level should allow and have a low-level shield as a bonus, and EA complements them with more powerful weapons that are almost as good). The exception are the Hyach, who use lasers as anti-air and a different system against enemy incoming fire, and some races that use matter weapons (projectile-based) for the job, either for preference (the Orieni. Their gatling railguns are frighteningly effective against fighters and missiles) or because they are technologically primitive.
3rd Aug '17 1:24:40 AM ddyingle
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* Various mounts have been produced utilizing the [[GatlingGood M61 Vulcan 20mm cannon]], most commonly associated with American fighter jets. Despite the use of radar-assisted targeting, they are of limited use against aircraft in an age of {{Roboteching}} munitions with [[ImprobableAimingSkills rediculous accuracy]] and a range measured in tens of miles. However, experience has shown that the vehicle-mounted Vulcan cannons are ''tremendously'' effective against just about any sort of ground vehicle short of a tank, due to the Vulcan's hitting power and [[MoreDakka impressive rate of fire]].

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* Various mounts have been produced utilizing the [[GatlingGood M61 Vulcan 20mm cannon]], most commonly associated with American fighter jets. Despite the use of radar-assisted targeting, they are of limited use against aircraft in an age of {{Roboteching}} munitions with [[ImprobableAimingSkills rediculous ridiculous accuracy]] and a range measured in tens of miles. However, experience has shown that the vehicle-mounted Vulcan cannons are ''tremendously'' effective against just about any sort of ground vehicle short of a tank, due to the Vulcan's hitting power and [[MoreDakka impressive rate of fire]].
28th Jul '17 4:35:04 AM SeptimusHeap
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* ''MasterOfMagic'' has the "Web" spell in the Nature Magic category, which momentarily immobilizes pretty much any unit. When used against flying enemies, even once they chop their way free of the web strands and can move again, web remnants prevent them from flying again, and they are ground-bound for the rest of the combat.

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* ''MasterOfMagic'' ''VideoGame/MasterOfMagic'' has the "Web" spell in the Nature Magic category, which momentarily immobilizes pretty much any unit. When used against flying enemies, even once they chop their way free of the web strands and can move again, web remnants prevent them from flying again, and they are ground-bound for the rest of the combat.
13th Jun '17 8:46:58 PM nombretomado
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* While many battleships built during and in the decade or two after UsefulNotes/WW1 typically had limited ability to defend against air attacks, some WW2 battleships ''brimmed'' with anti-air firepower. Examples include the United States' ''North Carolina, South Dakota'' and ''Iowa-class'' battleships. During one battle, an Admiral on an adjacent ship queried ''USS North Carolina'' asking if she was on fire because of the sheer volume of muzzle flashes from MoreDakka the ship's AA guns were throwing up. In adition to them, the Japanese designed [[https://en.wikipedia.org/wiki/San_Shiki_%28anti-aircraft_shell%29 special AA ammo]] for the main guns of their battleships, that however were considered by US pilots as little more than pyrotechnic shows.

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* While many battleships built during and in the decade or two after UsefulNotes/WW1 typically had limited ability to defend against air attacks, some WW2 UsefulNotes/WW2 battleships ''brimmed'' with anti-air firepower. Examples include the United States' ''North Carolina, South Dakota'' and ''Iowa-class'' battleships. During one battle, an Admiral on an adjacent ship queried ''USS North Carolina'' asking if she was on fire because of the sheer volume of muzzle flashes from MoreDakka the ship's AA guns were throwing up. In adition to them, the Japanese designed [[https://en.wikipedia.org/wiki/San_Shiki_%28anti-aircraft_shell%29 special AA ammo]] for the main guns of their battleships, that however were considered by US pilots as little more than pyrotechnic shows.
8th Jun '17 8:54:53 PM nombretomado
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* [[CuteWitch Witches]] in ''DungeonFighterOnline'' can both jump three times AND dash through the air, and since no other class can do this, witches can be a real pain to fight (at least until they got nerfed). The only real effective class against witches are melee [[MightyGlacier Exor]][[ChurchMilitant cists]]. As they swing their [[AnAxeToGrind axe]] or [[SinisterScythe scythe]], the [[{{BFS}} weapon is so big]], that when swung upwards for an uppercut, they can easily knock out midair witches (unless they are at the very peak of their jump, or used [[InASingleBound leap]], etc.), much to their fear. As a side note, melee Exorcists won't flinch in the middle of the majority of their attacks, so Exorcists are as hard to approach as Witches are hard to chase.

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* [[CuteWitch Witches]] in ''DungeonFighterOnline'' ''VideoGame/DungeonFighterOnline'' can both jump three times AND dash through the air, and since no other class can do this, witches can be a real pain to fight (at least until they got nerfed). The only real effective class against witches are melee [[MightyGlacier Exor]][[ChurchMilitant cists]]. As they swing their [[AnAxeToGrind axe]] or [[SinisterScythe scythe]], the [[{{BFS}} weapon is so big]], that when swung upwards for an uppercut, they can easily knock out midair witches (unless they are at the very peak of their jump, or used [[InASingleBound leap]], etc.), much to their fear. As a side note, melee Exorcists won't flinch in the middle of the majority of their attacks, so Exorcists are as hard to approach as Witches are hard to chase.
1st May '17 10:57:02 AM WillKeaton
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** VideoGame/CommandAndConquerRedAlert2'' Soviets love their Flak cannons.

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** VideoGame/CommandAndConquerRedAlert2'' ''VideoGame/CommandAndConquerRedAlert2'' Soviets love their Flak cannons.
1st May '17 10:56:32 AM WillKeaton
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** Allied AEGIS crusers in ''Red Alert 2'' unleash a missile spam on air units, and only them. By comparison, GLA quad guns in ''[[VideoGame/CommandAndConquerGenerals Generals]]'' are as efficient on aircrafts as on infantry. As do the [[ChineseWithChopperSupport Chinese]] [[GatlingGood Gat]][[MoreDakka ling]] tank, which can actually ''shred'' infantry divisions with only a handful of them. Lastly, the US Patriot Missile systems can destroy large groups of any vehicle extremely fast. Which includes both aircraft and tanks.

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** Allied AEGIS crusers cruisers in ''Red Alert 2'' unleash a missile spam on air units, and only them. By comparison, GLA quad guns in ''[[VideoGame/CommandAndConquerGenerals Generals]]'' are as efficient on aircrafts as on infantry. As do the [[ChineseWithChopperSupport Chinese]] [[GatlingGood Gat]][[MoreDakka ling]] tank, which can actually ''shred'' infantry divisions with only a handful of them. Lastly, the US Patriot Missile systems can destroy large groups of any vehicle extremely fast. Which includes both aircraft and tanks.
17th Apr '17 2:55:35 AM Yukianesa
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Added DiffLines:

** It is worth pointing out however that dedicated anti-air units and the flyers they counter have both entered a sort of mutually assured destruction scenario. If you bring a flyer and your opponent brings anti-air then you're in serious trouble, but if you ''don't'' bring a flyer then s/he has wasted valuable points on a useless weapon. As a result, hardly anybody uses them.
17th Apr '17 2:48:45 AM Yukianesa
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** Chaos only really has Havocs with shoulder-fired missiles as native surface-to-air weapons, they tend to rely on [[GiantFlyer air to air combat]].

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** Chaos only really has Havocs with shoulder-fired missiles as native surface-to-air weapons, they Space Marines tend to rely on [[GiantFlyer air to air combat]].combat]] instead, though Forgefiends in their autocannon configuration produce enough high Strength dakka to be passable as anti-air units, and Havocs with flak missile launchers are also useful.
14th Apr '17 1:48:57 PM morenohijazo
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* ''VideoGame/{{Terraria}}'' has an enemy that's like this towards the player. The [[CreepyCentipedes Crawltipedes]] that appear when fighting the Solar Pillar will ignore any grounded player, but if a player takes to the air, they will home in on said player ''very quickly'' and deal an incredible amount of constant CollisionDamage.

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* ''VideoGame/{{Terraria}}'' has ''VideoGame/{{Terraria}}'':
** There's
an enemy that's like this towards the player. The [[CreepyCentipedes Crawltipedes]] that appear when fighting the Solar Pillar will ignore any grounded player, but if a player takes to the air, they will home in on said player ''very quickly'' and deal an incredible amount of constant CollisionDamage.CollisionDamage.
** The [[MeaningfulName Aerial Bane]] is specifically designed for this: It fires a spread of explosive arrows that deal increased damage to airborne enemies.
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