History Main / AntiAir

1st May '17 10:57:02 AM WillKeaton
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** VideoGame/CommandAndConquerRedAlert2'' Soviets love their Flak cannons.

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** VideoGame/CommandAndConquerRedAlert2'' ''VideoGame/CommandAndConquerRedAlert2'' Soviets love their Flak cannons.
1st May '17 10:56:32 AM WillKeaton
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** Allied AEGIS crusers in ''Red Alert 2'' unleash a missile spam on air units, and only them. By comparison, GLA quad guns in ''[[VideoGame/CommandAndConquerGenerals Generals]]'' are as efficient on aircrafts as on infantry. As do the [[ChineseWithChopperSupport Chinese]] [[GatlingGood Gat]][[MoreDakka ling]] tank, which can actually ''shred'' infantry divisions with only a handful of them. Lastly, the US Patriot Missile systems can destroy large groups of any vehicle extremely fast. Which includes both aircraft and tanks.

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** Allied AEGIS crusers cruisers in ''Red Alert 2'' unleash a missile spam on air units, and only them. By comparison, GLA quad guns in ''[[VideoGame/CommandAndConquerGenerals Generals]]'' are as efficient on aircrafts as on infantry. As do the [[ChineseWithChopperSupport Chinese]] [[GatlingGood Gat]][[MoreDakka ling]] tank, which can actually ''shred'' infantry divisions with only a handful of them. Lastly, the US Patriot Missile systems can destroy large groups of any vehicle extremely fast. Which includes both aircraft and tanks.
17th Apr '17 2:55:35 AM Yukianesa
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Added DiffLines:

** It is worth pointing out however that dedicated anti-air units and the flyers they counter have both entered a sort of mutually assured destruction scenario. If you bring a flyer and your opponent brings anti-air then you're in serious trouble, but if you ''don't'' bring a flyer then s/he has wasted valuable points on a useless weapon. As a result, hardly anybody uses them.
17th Apr '17 2:48:45 AM Yukianesa
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** Chaos only really has Havocs with shoulder-fired missiles as native surface-to-air weapons, they tend to rely on [[GiantFlyer air to air combat]].

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** Chaos only really has Havocs with shoulder-fired missiles as native surface-to-air weapons, they Space Marines tend to rely on [[GiantFlyer air to air combat]].combat]] instead, though Forgefiends in their autocannon configuration produce enough high Strength dakka to be passable as anti-air units, and Havocs with flak missile launchers are also useful.
14th Apr '17 1:48:57 PM morenohijazo
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* ''VideoGame/{{Terraria}}'' has an enemy that's like this towards the player. The [[CreepyCentipedes Crawltipedes]] that appear when fighting the Solar Pillar will ignore any grounded player, but if a player takes to the air, they will home in on said player ''very quickly'' and deal an incredible amount of constant CollisionDamage.

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* ''VideoGame/{{Terraria}}'' has ''VideoGame/{{Terraria}}'':
** There's
an enemy that's like this towards the player. The [[CreepyCentipedes Crawltipedes]] that appear when fighting the Solar Pillar will ignore any grounded player, but if a player takes to the air, they will home in on said player ''very quickly'' and deal an incredible amount of constant CollisionDamage.CollisionDamage.
** The [[MeaningfulName Aerial Bane]] is specifically designed for this: It fires a spread of explosive arrows that deal increased damage to airborne enemies.
5th Mar '17 3:27:10 PM AFP
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** Further, many older battleships were extensively refitted to improve their AntiAir capability, to the point of tearing down and rebuilding everything above the main deck except for the main battery, in particular to provide more places to mount defensive guns. Their main weaknesses in this regard were that the WWI era super-dreadnoughts were slower and smaller than the newer fast battleships, meaning they both had more difficulty avoiding aircraft and had less space to mount defenses.
14th Jan '17 5:34:29 AM Morgenthaler
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* Flak towers and flak ships in ''{{Deadlock}}'' function as anti-air. Notably, everything else ''can'' attack aerial units, but only flak defense shuts them down entirely.
* ''[[VideoGame/JustCause Just Cause 2]]'' gives Rico access to Panuan military hardware, including anti-air flak guns which are hilariously useful against just about anything that happens to cross in front of them--infantry, helicopters, destroyable targets, all are handily shredded by the quad-barrel monstrosity.
* ''GroundControl'' had missle-based AA terradynes for Crayven Corp and bullet-based AA hoverdynes for the Order of the New Dawn.

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* Flak towers and flak ships in ''{{Deadlock}}'' ''VideoGame/{{Deadlock}}'' function as anti-air. Notably, everything else ''can'' attack aerial units, but only flak defense shuts them down entirely.
* ''[[VideoGame/JustCause Just Cause 2]]'' ''VideoGame/JustCause2'' gives Rico access to Panuan military hardware, including anti-air flak guns which are hilariously useful against just about anything that happens to cross in front of them--infantry, helicopters, destroyable targets, all are handily shredded by the quad-barrel monstrosity.
* ''GroundControl'' ''VideoGame/GroundControl'' had missle-based AA terradynes for Crayven Corp and bullet-based AA hoverdynes for the Order of the New Dawn.



* All ranged units in ''RiseOfLegends'' can attack aircraft, but the Alin's Eternal Flame structure constantly spits bolts of fire at aircraft, and the Alin's Heartseeker unit is especially effective against air units. The Vinci and Cuotl prefer to use their own fighters to counter other air units, especially the Cuotl's Storm Disk.

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* All ranged units in ''RiseOfLegends'' ''VideoGame/RiseOfLegends'' can attack aircraft, but the Alin's Eternal Flame structure constantly spits bolts of fire at aircraft, and the Alin's Heartseeker unit is especially effective against air units. The Vinci and Cuotl prefer to use their own fighters to counter other air units, especially the Cuotl's Storm Disk.
2nd Dec '16 10:39:06 AM N1KF
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Contrast PointDefenseless. See also the Anti-Air entry under AirLaunchedWeapons.

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Contrast PointDefenseless. See also the Anti-Air entry under AirLaunchedWeapons.
UsefulNotes/AirLaunchedWeapons.
30th Oct '16 9:24:23 AM nombretomado
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* ''{{Champions}}'' supplement ''Gadgets!''.

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* ''{{Champions}}'' ''TabletopGame/{{Champions}}'' supplement ''Gadgets!''.



* The "Theater Air Defense" unit in ''[[{{GURPS}} GURPS: Mass Combat]]'' has a strength of 50000 at TL7 which makes it the most powerful unit in the game, capable of neutralizing the massively powerful Flying Battleship ''and'' and entire airforce at the same time.

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* The "Theater Air Defense" unit in ''[[{{GURPS}} ''[[TabletopGame/{{GURPS}} GURPS: Mass Combat]]'' has a strength of 50000 at TL7 which makes it the most powerful unit in the game, capable of neutralizing the massively powerful Flying Battleship ''and'' and entire airforce at the same time.
17th Oct '16 2:25:19 PM Morgenthaler
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* While many battleships built during and in the decade or two after WW1 typically had limited ability to defend against air attacks, some WW2 battleships ''brimmed'' with anti-air firepower. Examples include the United States' ''North Carolina, South Dakota'' and ''Iowa-class'' battleships. During one battle, an Admiral on an adjacent ship queried ''USS North Carolina'' asking if she was on fire because of the sheer volume of muzzle flashes from MoreDakka the ship's AA guns were throwing up. In adition to them, the Japanese designed [[https://en.wikipedia.org/wiki/San_Shiki_%28anti-aircraft_shell%29 special AA ammo]] for the main guns of their battleships, that however were considered by US pilots as little more than pyrotechnic shows.

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* While many battleships built during and in the decade or two after WW1 UsefulNotes/WW1 typically had limited ability to defend against air attacks, some WW2 battleships ''brimmed'' with anti-air firepower. Examples include the United States' ''North Carolina, South Dakota'' and ''Iowa-class'' battleships. During one battle, an Admiral on an adjacent ship queried ''USS North Carolina'' asking if she was on fire because of the sheer volume of muzzle flashes from MoreDakka the ship's AA guns were throwing up. In adition to them, the Japanese designed [[https://en.wikipedia.org/wiki/San_Shiki_%28anti-aircraft_shell%29 special AA ammo]] for the main guns of their battleships, that however were considered by US pilots as little more than pyrotechnic shows.
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