History Main / AnnoyingArrows

10th Nov '17 5:59:34 PM Cifer
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** As for Achilles himself, the one [[AchillesHeel through his heel]] slows him down considerably. He is then shot twice in the chest, and while he does pull them both out, he moves in slower afterward. The third arrow to the chest stops him, and the fourth brings him to his knees. He pulls them out too, but then dies.

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** As for Achilles himself, the one [[AchillesHeel through his heel]] heel slows him down considerably. He is then shot twice in the chest, and while he does pull them both out, he moves in slower afterward. The third arrow to the chest stops him, and the fourth brings him to his knees. He pulls them out too, but then dies. When he is found, only the arrow in his heel remains visible, [[AchillesHeel presumably providing the basis for the legend.]]
24th Oct '17 4:57:50 PM Linda58
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* Despite arrows being Oliver Queen's weapon of choice in ''Series/{{Arrow}}'', they typically come in two flavors. They're either [[InstantDeathBullet instantly lethal]] or a minor (if painful) annoyance. If its the later, it will typically incapacitate the person, but they'll be seen moving around later like they were never hurt at all. It's probably shown the most realistically with [[spoiler:Laurel]], who interestingly was ''stabbed'' not shot with an arrow, where its treated as immediate problem requiring hospitalization, but not immediately fatal. [[spoiler:The wound ''does'' kill her, but not right away.]]
24th Oct '17 8:37:11 AM Linda58
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* ''Disney/{{Mulan}}'': Shang takes an arrow to the shoulder that knocks him off his horse, but he promptly yanks it out, gets up, and keeps going. It looks like the arrow just hit the shoulder pad of his armor, but not actually him.

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* ''Disney/{{Mulan}}'': Shang takes an arrow to the shoulder that knocks him off his horse, but he promptly yanks it out, gets up, and keeps going. It looks like the arrow just hit the shoulder pad of his armor, but not actually him. Doubles as an aversion of ArmorIsUseless.
7th Oct '17 11:35:37 AM DracMonster
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* Arrows and pretty much all weapons are useless against the primary characters in ''Anime/FistOfTheNorthStar'', because they're all MadeOfIron. However, some of them have {{plotline death}}s involving weapons that they're immune to the rest of the time. Fudo is killed by arrows (huge spear-sized ones, granted) and Shu dies to a thrown spear.
4th Oct '17 12:28:01 PM BeerBaron
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* In ''VideoGame/TheElderScrollsIVOblivion'', the designers tried to make arrows behave realistically. The effect they have on physical objects looks great, but it's odd to see what happens when the arrows hit a living thing. The character model of anyone hit with an arrow will have the shaft clearly sticking out of them. Not only that, but the arrow will always be buried about a foot deep in the flesh. Anything hit in the torso will have the arrowhead coming out the other side. It's particularly noticeable when you get into a fight with a group of archers. Your character will look like a pincushion. Of course, this doesn't impair your ability to run around and fight at all. And if the arrows did not {{break|ableWeapons}} when they hit you, they turn up in your inventory, where you can ''use them for yourself''. In fact, getting shot with arrows can make a character over-encumbered.
** ''Oblivion's'' physics also go off the rail with arrows. If it doesn't kill your target an arrow merely shoots into them. If it does kill them however the body flies several feet backwards through the air. Apparently momentum only applies to the living.
*** This is apparently a RuleOfCool oddity of the game engine. When the target dies, any extra damage is converted to momentum that is applied to the ragdoll physics.
** There are as many arrow-damage and physics-fixing mods as there are ''Oblivion'' players, it seems, but one of the funnier side effects of a "faster arrow" mod is that the flyback effect is worthy of the worst Western film director.
** Zigzagged in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. The damage dealt by an arrow mostly depends on the archer's Marksman skill, so a [[EliteMooks strong enemy archer]] can kill players in a couple shots, especially at mid- to high difficulty levels. Those same arrows fired by a low-level mook just piss the Dovahkiin off.
*** Even high-level archers' arrows are reduced to Annoying if you have the [[ExactlyWhatItSaysOnTheTin Deflect Arrows]] perk in the Block skill tree and make use of it.
*** And reduced even ''further'' to the point of being simply "Thanks for Free Ammo!" if you have the Slow Time shout, allowing you to simply walk up and grab those pesky arrows out of mid-air, with enough time to equip them and even fire them ''back!''
*** Also, every one of the guards [[MemeticMutation gave up adventuring due to a single arrow-related injury to the knee.]]

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* In ''VideoGame/TheElderScrollsIVOblivion'', ''Franchise/TheElderScrolls''
** Downplayed in
the designers backstory during the Alessian Revolt. The [[AbusivePrecursors Ayleids]] attempted to kill Morihaus, a [[ALoadOfBull winged man-bull]] [[OurAngelsAreDifferent Aedric demigod]], with a volley of arrows. Though wounded, [[EternalHero Pelinal]] [[GodInHumanForm Whitestrake]] carried him to a Nedic healer, who saved his life.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** The developers
tried to make arrows behave realistically. The effect they have on physical objects looks great, but it's odd to see what happens when the arrows hit a living thing. The character model of anyone hit with an arrow will have the shaft clearly sticking out of them. Not only that, but the arrow will always be buried about a foot deep in the flesh. Anything hit in the torso will have the arrowhead coming out the other side. It's particularly noticeable when you get into a fight with a group of archers. Your character will look like a pincushion. Of course, this doesn't impair your ability to run around and fight at all. And if the arrows did not {{break|ableWeapons}} when they hit you, they turn up in your inventory, where you can ''use them for yourself''. In fact, getting shot with arrows can make a character over-encumbered.
** *** ''Oblivion's'' physics also go off the rail with arrows. If it doesn't kill your target an arrow merely shoots into them. If it does kill them however the body flies several feet backwards through the air. Apparently momentum only applies to the living.
*** This
living. (This is apparently a RuleOfCool oddity of the game engine. When the target dies, any extra damage is converted to momentum that is applied to the ragdoll physics.
**
physics.)
***
There are seemingly as many arrow-damage and physics-fixing mods {{Game Mod}}s as there are ''Oblivion'' players, it seems, but one of the funnier side effects of a "faster arrow" mod is that the flyback effect is worthy of the worst Western film director.
** Zigzagged in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.Skyrim]]'':
*** Zigzagged in general.
The damage dealt by an arrow mostly depends on the archer's Marksman skill, so a [[EliteMooks strong enemy archer]] can kill players in a couple shots, especially at mid- to high difficulty levels. Those same arrows fired by a low-level mook just piss the Dovahkiin off.
*** Even high-level archers' arrows are reduced to Annoying if you have the [[ExactlyWhatItSaysOnTheTin Deflect Arrows]] perk in the Block skill tree and make use of it.
*** And reduced
it. Reduced even ''further'' to the point of being simply "Thanks for Free Ammo!" if you have the Slow Time shout, allowing you to simply walk up and grab those pesky arrows out of mid-air, with enough time to equip them and even fire them ''back!''
*** Also, every one of the guards [[MemeticMutation gave up adventuring due to a single arrow-related injury to the knee.]]knee]].
16th Aug '17 6:48:12 AM REV6Pilot
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* In ''VideoGame/{{Minecraft}}'' arrows zigzag this; in inclusion to having knockback that could send you off a potentially fatal drop, an arrow shot by a skeleton to an unarmored player is more dangerous than a zombie or spider, though they quickly become something you can shrug off as your armor tiers get better and better, a fully charged bow shot from another player can be one of the most damaging hits you can take. Once the arrows hit though, they linger on the player model to no adverse effect, and if you have creative mode on, you can make them a HumanPincushion so covered in arrowheads you can't see their player model past the feathers.

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* In ''VideoGame/{{Minecraft}}'' arrows zigzag this; in inclusion to having knockback that could send you off a potentially fatal drop, an arrow shot by a skeleton to an unarmored player is more dangerous than a zombie or spider, though they quickly become something you can shrug off as your armor tiers get better and better, a better. A fully charged bow shot from another player player, however, can be one of the most damaging hits you can take.take, even without a Power enchantment on the shooter's bow. Once the arrows hit though, they linger on the player model to no adverse effect, and if you have creative mode on, you can make them a HumanPincushion so covered in arrowheads you can't see their player model past the feathers.
16th Aug '17 6:44:22 AM REV6Pilot
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** Snipers get to use a Bow as alternate. Compared to bullets, arrows do pack a lot of punch after a quick charge (enough to kill many classes outright), but a Heavy that is being healed can run around with several arrows sticking out of various body parts without any side effects. Even if an arrow goes through his head. This is an interesting example, though, because while it's played absolutely straight if you don't get a kill, you can put someone down hard and fast with a well-placed, charged arrow. Overlaps with CriticalExistenceFailure for that reason. There's even an achievement (see picture) for hitting an enemy with 3 arrows without killing them.

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** Snipers get have the Huntsman (and its cosmetic alternative, the Fortified Compound) bow as an alternate to use a Bow as alternate. the usual {{Sniper Rifle}}s. Compared to bullets, Huntsman's arrows do pack a lot of punch after a quick charge (enough to kill many classes outright), but a Heavy that is being healed can run around with several arrows sticking out of various body parts without any side effects. Even if an arrow goes through his head. This is an interesting example, though, because while it's played absolutely straight if you don't get a kill, you can put someone down hard and fast with a well-placed, charged arrow. Overlaps with CriticalExistenceFailure for that reason. There's even an achievement (see picture) for hitting an enemy with 3 arrows without killing them. [[ArrowsOnFire The arrows can also be lit]] by a teammate with an incendiary weapon.
16th Aug '17 5:22:06 AM REV6Pilot
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GunsAreWorthless is this trope applied to modern ranged weaponry. Dismissing arrow injuries is often used to establish an ImplacableMan or someone MadeOfIron. The trope is almost always averted when it comes to ArrowsOnFire, because, well... [[IncendiaryExponent they're on fire]]. For slings being treated similarly, see SufferTheSlings. For a more accurate depiction of getting shot with a bow and arrow (especially English longbows), see ImpaledWithExtremePrejudice.

For archery in general see TheStraightAndArrowPath.

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GunsAreWorthless is this trope applied to modern ranged weaponry. Dismissing arrow injuries is often used to establish an ImplacableMan or someone MadeOfIron. The trope is almost always averted when it comes to ArrowsOnFire, because, well... [[IncendiaryExponent they're on fire]]. For slings being treated similarly, see SufferTheSlings. GunsAreWorthless is this trope applied to bullet-based weaponry. For a more accurate depiction of getting shot with a bow and arrow (especially English longbows), see ImpaledWithExtremePrejudice.

ImpaledWithExtremePrejudice. For archery in general when arrows are more effective than even modern day weaponry, see TheStraightAndArrowPath.
15th Aug '17 5:33:15 AM Malady
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* Though this holds true for many roguelikes, the graphical Japanese take on roguelikes (filled with many hilariously wrong tropes especially regarding marriage/breeding), {{Elona}}, plays it straight. Equal skill in bows and throwing will still usually result in shuriken and sometimes even special throwing stones doing lots more damage than normal bow+arrow combinations, due to having larger min/max damage (as high as 1d25 for normal shuriken, based on material) and higher dex resulting in landing higher rolls more often. However, the best random artifact bow+arrow combination will still always beat shuriken, simply due to having double the skill/statboost (as you equip bows and arrows separately), as well as other cumulative effects. Still, the game does not strive for total realism like other roguelikes, only halfhearted, and so shuriken remain better overall for dungeon crawling because anything can bleed and shuriken cause 'cut' damage. Yes, even golems and the undead. Shot weapons do minimal damage against them, but the cut damage can be coupled with poison/acid to drain them away. There are also anachronistically guns available, but only the shotguns seem worthwhile.

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* Though this holds true for many roguelikes, the graphical Japanese take on roguelikes (filled with many hilariously wrong tropes especially regarding marriage/breeding), {{Elona}}, VideoGame/{{Elona}}, plays it straight. Equal skill in bows and throwing will still usually result in shuriken and sometimes even special throwing stones doing lots more damage than normal bow+arrow combinations, due to having larger min/max damage (as high as 1d25 for normal shuriken, based on material) and higher dex resulting in landing higher rolls more often. However, the best random artifact bow+arrow combination will still always beat shuriken, simply due to having double the skill/statboost (as you equip bows and arrows separately), as well as other cumulative effects. Still, the game does not strive for total realism like other roguelikes, only halfhearted, and so shuriken remain better overall for dungeon crawling because anything can bleed and shuriken cause 'cut' damage. Yes, even golems and the undead. Shot weapons do minimal damage against them, but the cut damage can be coupled with poison/acid to drain them away. There are also anachronistically guns available, but only the shotguns seem worthwhile.



* From ''Lisa: The Painful'', we have a [[JustifiedTrope justified]] example at the end of the game. [[spoiler: [[WellIntentionedExtremist Brad]] has been force-fed a drug that turns humans into [[BodyHorror Cronenberg-esque monsters]], leading to him mowing down a small army and near-murder of his adopted son. Afterwards, he limps towards his adopted daughter, Buddy, bloodied and about to collapse as the drug takes him.]]

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* From ''Lisa: The Painful'', we have a [[JustifiedTrope justified]] {{justified|Trope}} example at the end of the game. [[spoiler: [[WellIntentionedExtremist [[spoiler:[[WellIntentionedExtremist Brad]] has been force-fed a drug that turns humans into [[BodyHorror Cronenberg-esque monsters]], leading to him mowing down a small army and near-murder of his adopted son. Afterwards, he limps towards his adopted daughter, Buddy, bloodied and about to collapse as the drug takes him.]]
2nd Aug '17 8:30:42 AM CaptainCrawdad
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* More or less TruthInTelevision, [[http://www.cracked.com/article_19171_5-things-that-arent-nearly-as-dangerous-as-hollywood-thinks.html according to]] Website/{{Cracked}}. However, the key point to remember is that the article is saying that arrows aren't as dangerous ''compared to bullets'', then contrasting that with Hollywood's treatment of arrows (one-shot, one-kill as long as you're [[Film/TheLordOfTheRings Legolas]]) with its treatment of bullets (2 or 3 shots can be OnlyAFleshWound as long as you're [[Franchise/DieHard John McClane]]).
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