History Main / AndYourRewardIsClothes

14th Jul '16 3:04:15 AM klausbaudelaire
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* There is a little-known side mission in ''[[Franchise/AmericanGirlsCollection American Girl: Kit Mystery Challenge]]'' where you can unlock two extra outfits for Kit Kittredge by doing an errand for her Aunt Millie, i.e. feeding chickens in the backyard coop in exchange for having the spent feedsacks made into dresses for the player character to wear.
5th Jul '16 2:31:29 PM Javer
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* ''VideoGame/RogueGalaxy'' also allows you to collect costumes for your characters; they give an extremely minor boost to defense.

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* ''VideoGame/RogueGalaxy'' also allows you to collect costumes for your characters; they give an elemental and status resistances, as well as extremely minor boost boosts to defense.



* ''VideoGame/TalesOfSymphonia'' rewards you on many sidequests with titles that have an attached costume. However, they're usually not good to wear in combat because the equipped title also impacts stat growth.

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* ''VideoGame/TalesOfSymphonia'' rewards you on many sidequests with titles that have an attached costume. However, they're usually not good to wear in combat because they grant none of the equipped title also impacts usual bonuses to stat growth.
30th May '16 2:38:54 AM WildCardCourier
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** ''VideoGame/ResidentEvil0'' gives Rebecca both the cowgirl costume from the first game's remake as well as a new leather outfit (a red leather halter top, red leather fingerless evening gloves, low-rise black leather pants, black boots) and Billy gets a disco/gangster/Yakuza ensemble with sunglasses. The HD port has more costumes, albeit a majority of them are paid DLC. Billy only gets ''two'': Cody's prison uniform from ''VideoGame/StreetFighterAlpha'' and Joseph Gibson's "Wolf Force" outfit from ''[[VideoGame/{{Commando}} Mercs]]''. Rebecca, on the other hand, gets a grand total of ''7'' more: S.T.A.R.S. 1996 (her default costume from the UsefulNotes/PS1 version of ''Resident Evil''), S.T.A.R.S. 1997 (her red alternate costume from the ''RE: Director's Cut''), S.T.A.R.S. Prototype (her costume from the cancelled [=N64=] version of ''Resident Evil 0''), Nurse (her alternate costume from ''The Mercenaries 3D''), Sportswear (the RPD basketball uniform from the hidden photo in ''[=RE2=]''), Cheerleader (her alternate costume from ''RE: Deadly Silence''), and the EvilCostumeSwitch for ''Wesker Mode'' (the only unlockable). Although Rebecca technically has ''14'' costumes, the other seven being nothing but novelty t-shirts: three licensed t-shirts for Japanese companies (GEO Hyper Media, [=WonderGOO=], and Joshin Denki), three t-shirts from a design contest ("Zombie-kun", "Super Nurse", and "Jill Sandwiches"), and the "Shadow of Fear" t-shirt. Of the seven novelty t-shirts, only the "Shadow of Fear" design has been released, and even then it was as a pre-order bonus.

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** ''VideoGame/ResidentEvil0'' gives Rebecca both the cowgirl costume from the first game's remake as well as a new leather outfit (a red leather halter top, red leather fingerless evening gloves, low-rise black leather pants, black boots) and Billy gets a disco/gangster/Yakuza ensemble with sunglasses. The HD port has more costumes, albeit a majority of them are paid DLC. Billy only gets ''two'': Cody's prison uniform from ''VideoGame/StreetFighterAlpha'' and Joseph Gibson's "Wolf Force" outfit from ''[[VideoGame/{{Commando}} Mercs]]''. Rebecca, on the other hand, gets a grand total of ''7'' more: new costumes: S.T.A.R.S. 1996 (her default costume from the UsefulNotes/PS1 version of ''Resident Evil''), S.T.A.R.S. 1997 (her red alternate costume from the ''RE: Director's Cut''), S.T.A.R.S. Prototype (her costume from the cancelled [=N64=] version of ''Resident Evil 0''), Nurse (her alternate costume from ''The Mercenaries 3D''), Sportswear (the RPD basketball uniform from the hidden photo in ''[=RE2=]''), Cheerleader (her alternate costume from ''RE: Deadly Silence''), and the EvilCostumeSwitch for ''Wesker Mode'' (the only unlockable). Although Rebecca technically also has ''14'' costumes, the other seven being nothing but ''12'' novelty t-shirts: t-shirts, although 7 of them are Japanese-only: three licensed t-shirts for Japanese companies (GEO Hyper Media, [=WonderGOO=], and Joshin Denki), three t-shirts are the winning designs from a t-shirt design contest ("Zombie-kun", ("ZOMBIE-KUN", "Super Nurse", and "Jill Sandwiches"), Sandwich"), one was a reward for participating in the contest ("Training Facility"), and the "Shadow of Fear" t-shirt. Of the seven novelty t-shirts, only the "Shadow of Fear" design has been released, and even then it one was as a pre-order bonus.bonus ("Shadow of Fear"). The seven Japanese-only designs are for gaming magazines (Weekly Famitsu and Dengeki Playstation), anime/manga (''Ajin: Demi-Human'' and ''BIOHAZARD heavenly island''), and three Japanese retailers (GEO, [=WonderGOO=], and Joshin Denki).



** In ''VideoGame/GrandTheftAutoIV'', if you [[spoiler:kill Playboy X]], you get his [[spoiler:rooftop studio pad]]. If you change clothes there, you'll discover that at that location and at that location only, you can switch to the outfit of Claude from ''VideoGame/GrandTheftAutoIII''.
** In the ''GTA Online'' portion of ''VideoGame/GrandTheftAutoV'', you can unlock a t-shirt that says ''"I beat every Elite Challenge..."'' on the front, and ''"and all I got was this lousy t-shirt"'' on the back by completing every Elite challenge in the Online Heists.
*** And speaking of ''V'', Franklin receives a T-shirt with a 100% logo on the front of it once you complete his missions and side missions along with partaking in the game's optional content at least once such as playing a sport, buying a luxury car, or getting a lap dance at the gentleman's club.

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** * In ''VideoGame/GrandTheftAutoIV'', if you [[spoiler:kill Playboy X]], you get his [[spoiler:rooftop studio pad]]. If you change clothes there, you'll discover that at that location and at that location only, you can switch to the outfit of Claude from ''VideoGame/GrandTheftAutoIII''.
** * In the ''GTA Online'' portion of ''VideoGame/GrandTheftAutoV'', you can unlock a t-shirt that says ''"I beat every Elite Challenge..."'' on the front, and ''"and all I got was this lousy t-shirt"'' on the back by completing every Elite challenge in the Online Heists.
*** ** And speaking of ''V'', Franklin receives a T-shirt with a 100% logo on the front of it once you complete his missions and side missions along with partaking in the game's optional content at least once such as playing a sport, buying a luxury car, or getting a lap dance at the gentleman's club.club.
** Completing the Story Mode campaign unlocks the ability to have Franklin, Michael, and Trevor strip down to their underwear via their closet.
28th May '16 9:14:26 PM nombretomado
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** ''VideoGame/ResidentEvil0'' gives Rebecca both the cowgirl costume from the first game's remake as well as a new leather outfit (a red leather halter top, red leather fingerless evening gloves, low-rise black leather pants, black boots) and Billy gets a disco/gangster/Yakuza ensemble with sunglasses. The HD port has more costumes, albeit a majority of them are paid DLC. Billy only gets ''two'': Cody's prison uniform from ''VideoGame/StreetFighterAlpha'' and Joseph Gibson's "Wolf Force" outfit from ''[[VideoGame/{{Commando}} Mercs]]''. Rebecca, on the other hand, gets a grand total of ''7'' more: S.T.A.R.S. 1996 (her default costume from the PS1 version of ''Resident Evil''), S.T.A.R.S. 1997 (her red alternate costume from the ''RE: Director's Cut''), S.T.A.R.S. Prototype (her costume from the cancelled [=N64=] version of ''Resident Evil 0''), Nurse (her alternate costume from ''The Mercenaries 3D''), Sportswear (the RPD basketball uniform from the hidden photo in ''[=RE2=]''), Cheerleader (her alternate costume from ''RE: Deadly Silence''), and the EvilCostumeSwitch for ''Wesker Mode'' (the only unlockable). Although Rebecca technically has ''14'' costumes, the other seven being nothing but novelty t-shirts: three licensed t-shirts for Japanese companies (GEO Hyper Media, [=WonderGOO=], and Joshin Denki), three t-shirts from a design contest ("Zombie-kun", "Super Nurse", and "Jill Sandwiches"), and the "Shadow of Fear" t-shirt. Of the seven novelty t-shirts, only the "Shadow of Fear" design has been released, and even then it was as a pre-order bonus.

to:

** ''VideoGame/ResidentEvil0'' gives Rebecca both the cowgirl costume from the first game's remake as well as a new leather outfit (a red leather halter top, red leather fingerless evening gloves, low-rise black leather pants, black boots) and Billy gets a disco/gangster/Yakuza ensemble with sunglasses. The HD port has more costumes, albeit a majority of them are paid DLC. Billy only gets ''two'': Cody's prison uniform from ''VideoGame/StreetFighterAlpha'' and Joseph Gibson's "Wolf Force" outfit from ''[[VideoGame/{{Commando}} Mercs]]''. Rebecca, on the other hand, gets a grand total of ''7'' more: S.T.A.R.S. 1996 (her default costume from the PS1 UsefulNotes/PS1 version of ''Resident Evil''), S.T.A.R.S. 1997 (her red alternate costume from the ''RE: Director's Cut''), S.T.A.R.S. Prototype (her costume from the cancelled [=N64=] version of ''Resident Evil 0''), Nurse (her alternate costume from ''The Mercenaries 3D''), Sportswear (the RPD basketball uniform from the hidden photo in ''[=RE2=]''), Cheerleader (her alternate costume from ''RE: Deadly Silence''), and the EvilCostumeSwitch for ''Wesker Mode'' (the only unlockable). Although Rebecca technically has ''14'' costumes, the other seven being nothing but novelty t-shirts: three licensed t-shirts for Japanese companies (GEO Hyper Media, [=WonderGOO=], and Joshin Denki), three t-shirts from a design contest ("Zombie-kun", "Super Nurse", and "Jill Sandwiches"), and the "Shadow of Fear" t-shirt. Of the seven novelty t-shirts, only the "Shadow of Fear" design has been released, and even then it was as a pre-order bonus.
24th Apr '16 5:41:02 AM Vir
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* ''Anime/HappinessChargePrettyCure'' has the characters get PreCards for defeating villains, which give them new outfits to wear, including some with special powers like the form changes.

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* ''Anime/HappinessChargePrettyCure'' has the characters get PreCards [=PreCards=] for defeating villains, which give them new outfits to wear, including some with special powers like the form changes.
24th Apr '16 5:39:27 AM Vir
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* ''VideoGame/{{La-Mulana}}'' is one of the most evil examples of this. Beating the BrutalBonusLevel (which is particularly hard both [[GuideDangIt to unlock]] and [[PlatformHell to beat]]) gets you a picture of the main character in different clothes. [[FanDisservice Mind-scarring ones.]]

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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' is one of the most evil examples of this. Beating the BrutalBonusLevel (which is particularly hard both [[GuideDangIt to unlock]] and [[PlatformHell to beat]]) gets you a picture of the main character in different clothes. [[FanDisservice Mind-scarring ones.]]



---> '''Lloyd''': (while wearing swimming trunks, goggles with snorkel, flippers, and two swords) *ducks into a room* Whew! That was close!
---> '''Yuan''': And just who the hell are you?

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---> '''Lloyd''': --->'''Lloyd''': (while wearing swimming trunks, goggles with snorkel, flippers, and two swords) *ducks into a room* Whew! That was close!
--->
close!\\
'''Yuan''': And just who the hell are you?



* ''Videogame/PlanetSide 2'''s [[AchievementSystem Directives system]] for infantry and vehicle classes grants cosmetic "Auraxium" armor if you complete a massive amount of grinding to complete 5 of the 6 objectives. Auraxium armor has no effect on the game and in fact can make you ''easier'' to see, as it has a shifting, slightly glowing sheen to it. The Heavy Assault Auraxium armor, for example, requires 1160 rocket kills, 1160 heavy weapon kills, 1160 anti-vehicle grenade kills, 1160 overal kills, 300 AntiAir assists, and 300 PoweredArmor kills. On the other hand, the equally grindy Weapon Directives grant you a unique, customized variant of the standard-issue weapon.

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* ''Videogame/PlanetSide ''VideoGame/PlanetSide 2'''s [[AchievementSystem Directives system]] for infantry and vehicle classes grants cosmetic "Auraxium" armor if you complete a massive amount of grinding to complete 5 of the 6 objectives. Auraxium armor has no effect on the game and in fact can make you ''easier'' to see, as it has a shifting, slightly glowing sheen to it. The Heavy Assault Auraxium armor, for example, requires 1160 rocket kills, 1160 heavy weapon kills, 1160 anti-vehicle grenade kills, 1160 overal kills, 300 AntiAir assists, and 300 PoweredArmor kills. On the other hand, the equally grindy Weapon Directives grant you a unique, customized variant of the standard-issue weapon.



* ''Videogame/TheArtOfTheft'' by [[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]] contains new outfits that your character can unlock by accomplishing certain missions or secondary goals. Some of these are merely appearance, but others have significant game effects (making stealth easier or harder, allowing unlimited use of a stun gun.)

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* ''Videogame/TheArtOfTheft'' ''VideoGame/TheArtOfTheft'' by [[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]] contains new outfits that your character can unlock by accomplishing certain missions or secondary goals. Some of these are merely appearance, but others have significant game effects (making stealth easier or harder, allowing unlimited use of a stun gun.)



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* ''WesternAnimation/{{Ben 10 Omniverse}}'' has Ben [[spoiler: have to RECREATE the entire universe.]] Naturally, nobody believes him, but the audience can tell because of the new hoodie he now has for his troubles.

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* ''WesternAnimation/{{Ben 10 Omniverse}}'' ''WesternAnimation/Ben10Omniverse'' has Ben [[spoiler: have to RECREATE the entire universe.]] Naturally, nobody believes him, but the audience can tell because of the new hoodie he now has for his troubles.
24th Apr '16 5:31:07 AM Vir
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** In GTA Online portion of ''VideoGame/GrandTheftAutoV'', you can unlock a t-shirt that says ''"I beat every Elite Challenge..."'' on the front, and ''"and all I got was this lousy t-shirt"'' on the back by completing every Elite challenge in the Online Heists.
*** And speaking of V, Franklin receives a T-shirt with a 100% logo on the front of it once you complete his missions and side missions along with partaking in the game's optional content at least once such as playing a sport, buying a luxury car, or getting a lap dance at the gentleman's club.

to:

** In GTA Online the ''GTA Online'' portion of ''VideoGame/GrandTheftAutoV'', you can unlock a t-shirt that says ''"I beat every Elite Challenge..."'' on the front, and ''"and all I got was this lousy t-shirt"'' on the back by completing every Elite challenge in the Online Heists.
*** And speaking of V, ''V'', Franklin receives a T-shirt with a 100% logo on the front of it once you complete his missions and side missions along with partaking in the game's optional content at least once such as playing a sport, buying a luxury car, or getting a lap dance at the gentleman's club.



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* In ''[[VideoGame/{{Scribblenauts}} Scribblenauts Unlimited]]'', getting the 60 Starites needed to see the ending unlocks the ability to play as Lily. Getting 100% completion unlocks Maxwell's parents.
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* The ''Comicbook/{{Bone}}'' prequel ''Tall Tales'' contains a story in which Fone Bone and Phoney Bone follow a treasure map to a chest containing...Phoney Bone's dirty clothes, buried as a reminder for the two of them to do the laundry.
* ''Comicbook/{{Starman}}'' was once forced to [[RunTheGauntlet fight his way through a warehouse of the Mist's henchmen]]. The Mist had drugged him and stripped him beforehand, and left an article of clothing at each stage of the fight.

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* The ''Comicbook/{{Bone}}'' ''ComicBook/{{Bone}}'' prequel ''Tall Tales'' contains a story in which Fone Bone and Phoney Bone follow a treasure map to a chest containing...Phoney Bone's dirty clothes, buried as a reminder for the two of them to do the laundry.
* ''Comicbook/{{Starman}}'' ''ComicBook/{{Starman}}'' was once forced to [[RunTheGauntlet fight his way through a warehouse of the Mist's henchmen]]. The Mist had drugged him and stripped him beforehand, and left an article of clothing at each stage of the fight.
21st Apr '16 1:46:12 AM aye_amber
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* In the ''[[VideoGame/KlonoaDoorToPhantomile Klonoa]]'' UsefulNotes/{{Wii}} remake, Klonoa gains three additional outfits upon completion of the game: his original "collar and trousers" outfit, his ''VideoGame/Klonoa2LunateasVeil'' outfit, and his summer wear.

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* In the ''[[VideoGame/KlonoaDoorToPhantomile Klonoa]]'' ''VideoGame/{{Klonoa}}: Door to Phantomile'' UsefulNotes/{{Wii}} remake, Klonoa gains three additional outfits upon completion of the game: his original "collar and trousers" outfit, his ''VideoGame/Klonoa2LunateasVeil'' ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' outfit, and his summer wear.
11th Apr '16 8:33:37 PM Vir
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* ''Franchise/StarWars: VideoGame/TheForceUnleashed'' has the Sith Stalker armor (Dark Side ending), Ceremonial Jedi Robes (Light Side ending) and over a dozen others sold as DLC.

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* ''Franchise/StarWars: VideoGame/TheForceUnleashed'' has the Sith Stalker armor (Dark Side ending), Ceremonial Jedi Robes robes (Light Side ending) and over a dozen others sold as DLC.



** The actual clothes you can get is pretty awesome though, as they drastically reduce damage taken at the cost of some dexterity, and finding them (especially the strongest one, the body armor) is a bit hard to figure out.

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** The actual clothes you can get is are pretty awesome though, as they drastically reduce damage taken at the cost of some dexterity, and finding them (especially the strongest one, the body armor) is a bit hard to figure out.


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* In ''[[VideoGame/LittleBigPlanet LittleBigPlanet 2]]'', doing a no-death run of each boss unlocks the ability to play as the Alliance member you meet in that boss's world.
3rd Apr '16 3:19:42 PM RisefromYourGrave
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* ''VideoGame/ForzaMotorsport 4'' has two examples. Community Bounty Hunter events have you trying to beat a well-known ''Forza'' player's lap time in a specific car by a certain date, and the events vary between easy and NintendoHard. If you win the event, you are gifted a car with a unique paint job (though players often sell replicas of the paint job). The other example are the Badges and Titles; avatars and little snippets of text under your name in the pre-game lobby. Some are easy, like getting a perfect "Turn" rating, or owning ten cars. The harder ones require a lot of time and determination, such as owning 300 cars, or [[FateWorseThanDeath driving 1000 miles in a Toyota Prius]].

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* ''VideoGame/ForzaMotorsport ''VideoGame/{{Forza}} Motorsport 4'' has two examples. Community Bounty Hunter events have you trying to beat a well-known ''Forza'' player's lap time in a specific car by a certain date, and the events vary between easy and NintendoHard. If you win the event, you are gifted a car with a unique paint job (though players often sell replicas of the paint job). The other example are the Badges and Titles; avatars and little snippets of text under your name in the pre-game lobby. Some are easy, like getting a perfect "Turn" rating, or owning ten cars. The harder ones require a lot of time and determination, such as owning 300 cars, or [[FateWorseThanDeath driving 1000 miles in a Toyota Prius]].



* ''VideoGame/NeedForSpeed: Underground'' features a large amount of possible car customization, ranging from performance upgrades (which affect your gameplay) and cosmetic changes (which don't do shit). The way one earns these upgrades is through winning races. The only problem is that all you earn for a large portion of the beginning of the game is decals.

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* ''VideoGame/NeedForSpeed: Underground'' [[VideoGame/NeedForSpeedUnderground Underground]]'' features a large amount of possible car customization, ranging from performance upgrades (which affect your gameplay) and cosmetic changes (which don't do shit). The way one earns these upgrades is through winning races. The only problem is that all you earn for a large portion of the beginning of the game is decals.
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