History Main / AncientTradition

19th Nov '15 5:56:39 AM StFan
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If a member of a passive AncientTradition is a recurring character, they tend to break their [[{{Alien Non-Interference Clause}} vow of non-interference]] with shocking regularity. If the tradition starts taking a more direct approach, they often become TheOrder.
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If a member of a passive AncientTradition is a recurring character, they tend to break their [[{{Alien Non-Interference Clause}} [[AlienNonInterferenceClause vow of non-interference]] with shocking regularity. If the tradition starts taking a more direct approach, they often become TheOrder.

** The [[{{Alien Non-Interference Clause}} Prime Directive]] [[DependingOnTheWriter sometimes means]] not interfering with other cultures at all, even space-faring ones at a comparable tech level. It also sometimes mandates hidden interference if it is necessary to keep the other culture existent, and sometimes specifically prohibits it even then. Some ExpandedUniverse materials attempt to HandWave this issue by treating the Prime Directive as a complete mess, drafted in too much haste as a knee-jerk reaction to a terrible mistake, and so riddled with exceptions and loopholes that Starfleet captains can interpret it to mean whatever the hell they want it to mean.
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** The [[{{Alien Non-Interference Clause}} [[AlienNonInterferenceClause Prime Directive]] [[DependingOnTheWriter sometimes means]] not interfering with other cultures at all, even space-faring ones at a comparable tech level. It also sometimes mandates hidden interference if it is necessary to keep the other culture existent, and sometimes specifically prohibits it even then. Some ExpandedUniverse materials attempt to HandWave this issue by treating the Prime Directive as a complete mess, drafted in too much haste as a knee-jerk reaction to a terrible mistake, and so riddled with exceptions and loopholes that Starfleet captains can interpret it to mean whatever the hell they want it to mean.
28th Sep '15 4:08:29 PM CaptainCrawdad
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* ''Literature/SecondApocalypse'' has the Mandate, a school of sorcery committed to preventing the second apocalypse. Because their ancient enemy is so long forgotten that it is considered a myth, the Mandate are something of a joke among the sorcerous schools, but then again they're the only ones who still know Gnostic magic, which is far more powerful than the Anagogic magic of the other schools. * [[Literature/{{Illuminatus}} The Erisian Liberation Front]]. ** More accurately, the collective Discordian Cabal. It's implied that the ELF itself is actually relatively young, like its contemporary compatriots. They just happen to know and guard some very old secrets. The actually oldest and most mysterious organization in the book is called A.'.A.'., which is not an acronym of anything; anyone claiming otherwise is an impostor.
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* ''Literature/SecondApocalypse'' has the Mandate, a school of sorcery committed to preventing the second apocalypse. Because their ancient enemy is so long forgotten that it is considered a myth, the Mandate are something of a joke among the sorcerous schools, but then again they're the only ones who still know Gnostic magic, which is far more powerful than the Anagogic magic of the other schools. * [[Literature/{{Illuminatus}} The Erisian Liberation Front]]. ** More accurately, ''Literature/{{Illuminatus}}'': the collective Discordian Cabal. It's implied that the ELF itself is actually relatively young, like its contemporary compatriots. They just happen to know and guard some very old secrets. The actually oldest and most mysterious organization in the book is called A.'.A.'., which is not an acronym of anything; anyone claiming otherwise is an impostor.

* The Mandate in ''SecondApocalypse''.
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* The ''Literature/SecondApocalypse'' has the Mandate, a school of sorcery committed to preventing the second apocalypse. Because their ancient enemy is so long forgotten that it is considered a myth, the Mandate in ''SecondApocalypse''.are something of a joke among the sorcerous schools, but then again they're the only ones who still know Gnostic magic, which is far more powerful than the Anagogic magic of the other schools.
28th Sep '15 3:59:26 PM CaptainCrawdad
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* ''SecondApocalypse'' has the Mandate, a school of sorcery committed to preventing the second apocalypse. Because their ancient enemy is so long forgotten that it is considered a myth, the Mandate are something of a joke among the sorcerous schools, but then again they're the only ones who still know Gnostic magic, which is far more powerful than the Anagogic magic of the other schools.
to:
* ''SecondApocalypse'' ''Literature/SecondApocalypse'' has the Mandate, a school of sorcery committed to preventing the second apocalypse. Because their ancient enemy is so long forgotten that it is considered a myth, the Mandate are something of a joke among the sorcerous schools, but then again they're the only ones who still know Gnostic magic, which is far more powerful than the Anagogic magic of the other schools.
25th Sep '15 3:32:46 PM CaptainCrawdad
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* The Mandate in ''SecondApocalypse''.
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* The ''SecondApocalypse'' has the Mandate, a school of sorcery committed to preventing the second apocalypse. Because their ancient enemy is so long forgotten that it is considered a myth, the Mandate in ''SecondApocalypse''.are something of a joke among the sorcerous schools, but then again they're the only ones who still know Gnostic magic, which is far more powerful than the Anagogic magic of the other schools.
11th Sep '15 2:23:15 PM gemmabeta2
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Added DiffLines:
* One of the proposals on how to deal with keeping nuclear waste safely buried is to create a quasi-religious cabal (an "atomic priesthood") dedicated to warning people to stay away from nuclear waste burial sites.
5th Aug '15 10:31:07 AM Willbyr
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* The Hieda family in ''AsagiriNoMiko'' protect against demonic forces and assist the Amatsu family in sealing Yagarena.
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* The Hieda family in ''AsagiriNoMiko'' ''Manga/AsagiriNoMiko'' protect against demonic forces and assist the Amatsu family in sealing Yagarena.
5th Jul '15 3:20:59 PM CharlesPhipps
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Added DiffLines:
* Played with in the ''Literature/RedRoom'' series. The titular organization is an army of agents and soldiers who protect the world from evil monsters. They're also just a branch of a larger AncientConspiracy.
27th May '15 8:31:05 PM nombretomado
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* ImpureBlood [[http://www.impurebloodwebcomic.com/Pages/Chapter006/ib034.html The Watchers.]]
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* ImpureBlood ''Webcomic/ImpureBlood'': [[http://www.impurebloodwebcomic.com/Pages/Chapter006/ib034.html The Watchers.]]
27th May '15 7:55:14 PM nombretomado
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* [[{{Illuminatus}} The Erisian Liberation Front]].
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* [[{{Illuminatus}} [[Literature/{{Illuminatus}} The Erisian Liberation Front]].
26th Apr '15 8:28:32 AM demonfiren
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* The Illuminati in the first ''VideoGame/DeusEx'' sort of fall under this trope in the first game, as they would originally, at least according to Everett, only "influence" the world, instead of directly controlling it. They help you in the fight against [=MJ12=], but it is questionable if their motives are any better, especially [[spoiler: when you see that Everett has one former leader in semi-cyro to keep him alive and conscious for advice, while falsely telling him that he cannot cure his illness.]] The second game on the other hand, they are definitely not just in the shadows, "influencing".
to:
* The Illuminati in the first ''VideoGame/DeusEx'' sort of fall under this trope in the first game, as they would originally, at least according to Everett, only "influence" the world, instead of directly controlling it. They help you in the fight against [=MJ12=], but it is questionable if their motives are any better, especially [[spoiler: when you see that Everett has one former leader in semi-cyro semi-cryo to keep him alive and conscious for advice, while falsely telling him that he cannot cure his illness.]] The second game on the other hand, they are definitely not just in the shadows, "influencing".
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