History Main / AlmostLethalWeapons

16th May '16 8:48:19 AM Morgenthaler
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*** FridgeBrilliance: Chief's armor is powered by a fusion reactor on his back, meaning the chest area is the most heavily armored portion of his armor to prevent an accidental melt down during combat.
16th May '16 8:48:00 AM Morgenthaler
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25th Apr '16 11:52:23 PM TheRageQuitter
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** This ''can'' be {{TruthInTelevision}}, though. Wounds from handgun bullets are typically quite survivable if medical attention is received quickly enough, but the victim can also die before receiving said attention, depending on what organ(s) got hit. The wounded person's strength of will can also be a factor.



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18th Feb '16 9:43:26 AM ecto8iologist
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Added DiffLines:

* In VideoGame/XCOM2, any damage sustained from any source in the game will cause your soldiers to be hospitalized on board the Avenger for a period of time to recover from their wounds, the amount of time changing depending on how much damage was sustained.
25th Jan '16 10:07:31 PM VVK
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See Also: ImprobableAimingSkills (kill in one shot, even at beyond limit range, or conversely never accidentally strike a mortal blow when not shooting to kill); ATeamFiring / ImperialStormtrooperMarksmanshipAcademy (can't hit the broad side of a mountain at point-blank range); MadeOfIron (Human Beings Without Special Powers surviving things they really, really shouldn't); AsLethalAsItNeedsToBe (weapon switches between lethal and non lethal according to the plot); and HitPoints (a game rule for when characters are tough enough to survive the same attack or not, often leading to similar results with mooks vs. heroes or [[BossFight bosses]]).

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See Also: ImprobableAimingSkills (kill in one shot, even at beyond limit range, or conversely never accidentally strike a mortal blow when not shooting to kill); ATeamFiring / ImperialStormtrooperMarksmanshipAcademy (can't hit the broad side of a mountain at point-blank range); MadeOfIron (Human Beings Without Special Powers surviving things they really, really shouldn't); AsLethalAsItNeedsToBe (weapon switches between lethal and non lethal according to the plot); and HitPoints (a game rule for when characters are tough enough to survive the same attack or not, often leading to similar results with mooks vs. heroes or [[BossFight bosses]]).
not).
25th Jan '16 10:05:28 PM VVK
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See Also: ImprobableAimingSkills (kill in one shot, even at beyond limit range, or conversely never accidentally strike a mortal blow when not shooting to kill); ATeamFiring / ImperialStormtrooperMarksmanshipAcademy (can't hit the broad side of a mountain at point-blank range); MadeOfIron (Human Beings Without Special Powers surviving things they really, really shouldn't); AsLethalAsItNeedsToBe (weapon switches between lethal and non lethal according to the plot); and HitPoints (a game rule for when characters are tough enough to survive the same attack or not, often leading to similar results with mooks vs. heroes).

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See Also: ImprobableAimingSkills (kill in one shot, even at beyond limit range, or conversely never accidentally strike a mortal blow when not shooting to kill); ATeamFiring / ImperialStormtrooperMarksmanshipAcademy (can't hit the broad side of a mountain at point-blank range); MadeOfIron (Human Beings Without Special Powers surviving things they really, really shouldn't); AsLethalAsItNeedsToBe (weapon switches between lethal and non lethal according to the plot); and HitPoints (a game rule for when characters are tough enough to survive the same attack or not, often leading to similar results with mooks vs. heroes).
heroes or [[BossFight bosses]]).
25th Jan '16 10:05:01 PM VVK
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See Also: ImprobableAimingSkills (kill in one shot, even at beyond limit range, or conversely never accidentally strike a mortal blow when not shooting to kill); ATeamFiring / ImperialStormtrooperMarksmanshipAcademy (can't hit the broad side of a mountain at point-blank range); MadeOfIron (Human Beings Without Special Powers surviving things they really, really shouldn't); AsLethalAsItNeedsToBe (weapon switches between lethal and non lethal according to the plot); and HitPoints (in games, a ''rule'' for when characters are tough enough to survive the same attack or not).

to:

See Also: ImprobableAimingSkills (kill in one shot, even at beyond limit range, or conversely never accidentally strike a mortal blow when not shooting to kill); ATeamFiring / ImperialStormtrooperMarksmanshipAcademy (can't hit the broad side of a mountain at point-blank range); MadeOfIron (Human Beings Without Special Powers surviving things they really, really shouldn't); AsLethalAsItNeedsToBe (weapon switches between lethal and non lethal according to the plot); and HitPoints (in games, a ''rule'' (a game rule for when characters are tough enough to survive the same attack or not).
not, often leading to similar results with mooks vs. heroes).
25th Jan '16 10:03:03 PM VVK
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See Also: ImprobableAimingSkills (kill in one shot, even at beyond limit range, or conversely never accidentally strike a mortal blow when not shooting to kill); ATeamFiring / ImperialStormtrooperMarksmanshipAcademy (can't hit the broad side of a mountain at point-blank range); MadeOfIron (Human Beings Without Special Powers surviving things they really, really shouldn't) and AsLethalAsItNeedsToBe (weapon switches between lethal and non lethal according to the plot).

to:

See Also: ImprobableAimingSkills (kill in one shot, even at beyond limit range, or conversely never accidentally strike a mortal blow when not shooting to kill); ATeamFiring / ImperialStormtrooperMarksmanshipAcademy (can't hit the broad side of a mountain at point-blank range); MadeOfIron (Human Beings Without Special Powers surviving things they really, really shouldn't) and shouldn't); AsLethalAsItNeedsToBe (weapon switches between lethal and non lethal according to the plot).
plot); and HitPoints (in games, a ''rule'' for when characters are tough enough to survive the same attack or not).
28th Jun '15 6:14:20 PM nombretomado
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* In ''Series/{{Battlestar Galactica|Reimagined}}'', [[spoiler:Sharon]] shoots [[spoiler: Adama]] twice in the chest at close range with her side arm, and he survives. Needed a long stay in the sick bay, though. Later, she shoots [[spoiler: the Cylon leader Natalie]] in the chest at short range with her side arm, and she dies within a minute.

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* In ''Series/{{Battlestar Galactica|Reimagined}}'', Galactica|2003}}'', [[spoiler:Sharon]] shoots [[spoiler: Adama]] twice in the chest at close range with her side arm, and he survives. Needed a long stay in the sick bay, though. Later, she shoots [[spoiler: the Cylon leader Natalie]] in the chest at short range with her side arm, and she dies within a minute.
27th May '15 2:57:13 PM shonengirl
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* Also add to the mix any game that regularly uses swords, axes, lances, arrows, or some other sharp weapon, (or really heavy clubs for that matter)which of course would be a OneHitKO if used on a real person. Chances are, even a character in {{Stripperiffic}} armor would get less than half of their HP bar taken if they are a high enough level, and certain "low-level" weapons become quickly moot.

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* Also add to the mix almost any game that regularly uses swords, axes, lances, arrows, or some other sharp weapon, (or really heavy clubs for that matter)which of course would be a OneHitKO if used on a real person. Chances are, even a character in {{Stripperiffic}} armor would get less than half of their HP bar taken if they are a high enough level, and certain "low-level" weapons become quickly moot.
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