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* In "VideoGame/NewHorizons", nations can either be neutral, allied or at war with others, and all of that can change at a moment's notice. The same counts for players. So unless they want to avoid unintentionally pissing off everyone at some point, they better keep tabs on the relations regularly! Knowing who to attack and who to avoid also greatly helps with building up a career with a nation. Pirates are the only exception, of course, as they are hostile to everyone by default.
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* In "VideoGame/NewHorizons", ''VideoGame/NewHorizons'', nations can either be neutral, allied or at war with others, and all of that can change at a moment's notice. The same counts for players. So unless they want to avoid unintentionally pissing off everyone at some point, they better keep tabs on the relations regularly! Knowing who to attack and who to avoid also greatly helps with building up a career with a nation. Pirates are the only exception, of course, as they are hostile to everyone by default.
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* In "VideoGame/NewHorizons", nations can either be neutral, allied or at war with others, and all of that can change at a moment's notice. The same counts for players. So unless they want to avoid unintentionally pissing off everyone at some point, they better keep tabs on the relations regularly! Knowing who to attack and who to avoid also greatly helps with building up a career with a nation. Pirates are the only exception, of course, as they are hostile to everyone by default.