History Main / AllSwordsAreTheSame

11th Jun '16 8:41:19 PM Doug86
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* Taken to absurd lengths in the ''Franchise/FireEmblem'' series. Non-magical weapons are broken down into four categories: swords, lances, axes, and bows. Not accounting for all of the different styles and variations of weapons that different classes can wield, any character that can use a weapon type can use every weapon of that type. It's absurd enough when a "Wo Dao" used by Eirika (or a shamshir in the same game) becomes a rapier, but even more ridiculous assassin becomes a pair of knives; whereas swordmasters use them like a katana.

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* Taken to absurd lengths in the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' series. Non-magical weapons are broken down into four categories: swords, lances, axes, and bows. Not accounting for all of the different styles and variations of weapons that different classes can wield, any character that can use a weapon type can use every weapon of that type. It's absurd enough when a "Wo Dao" used by Eirika (or a shamshir in the same game) becomes a rapier, but even more ridiculous assassin becomes a pair of knives; whereas swordmasters use them like a katana.
5th Oct '15 3:29:40 PM ProfessorDetective
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There are lots of different types of swords. There's [[KatanasAreJustBetter katanas]], [[KukrisAreKool kukris]], [[SinisterScimitar scimitars]], [[RoyalRapier rapiers]],[[{{BFS}} swords that should be logistically impossible for any human to wield]], and many more. Yes, the sword is certainly a unique and varied specimen, and no two kinds have exact the same method of wielding.

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There are lots of different types of swords. There's [[KatanasAreJustBetter katanas]], [[KukrisAreKool kukris]], [[SinisterScimitar scimitars]], [[RoyalRapier rapiers]],[[{{BFS}} rapiers]], [[{{BFS}} swords that should be logistically impossible for any human to wield]], and many more. Yes, the sword is certainly a unique and varied specimen, and no two kinds have exact the same method of wielding.
25th Aug '15 4:55:02 PM TARINunit9
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* TabletopGame/{{Warhammer 40000}} plays this straight simply because they don't have a choice. There are MILLIONS of cultures, using swords that range anywhere from millennia-old handcrafted relics to steaming hot off the factory line, all clashing at armor types and fighting styles all just as varied. So regardless of whether you're using a combat blade to a chainsword, it's going to use more or less the same rules, wherein most of a sword's speed and hitting power come from the user. You might get small bonuses or penalties for certain general styles (i.e. a two-handed sword gets the Two-Handed rule) but most of the ''good'' modifiers are only allowed if you have AppliedPhlebotinum (and the presence of a such a special sword has to apply to WYSIWYG rules).

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* TabletopGame/{{Warhammer 40000}} plays this straight simply because they don't have a choice. There are MILLIONS of cultures, using swords that range anywhere from millennia-old handcrafted relics to steaming hot off the factory line, all clashing at armor types and fighting styles all just as varied. So regardless of whether you're using a combat blade to a chainsword, it's going to use more or less the same rules, wherein most of a sword's speed and hitting power come from the user. You might get small bonuses or penalties for certain general styles (i.e. a two-handed sword gets the Two-Handed rule) but most of the ''good'' modifiers are only allowed if you have AppliedPhlebotinum (and the presence of a such a special sword has to apply to at least loosely comply with WYSIWYG rules).
25th Aug '15 4:54:01 PM TARINunit9
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* Almost averted in TabletopGame/{{Warhammer 40000}}, where weapons are visually different (combat blade, chainsword, powerfist) to adhere to the WYSIWYG rule. However, a sword could "count as" a power weapon, daemon weapon, frost blade or something else depending on who's carrying it and what the owning player wants it to be. TabletopGame/{{Warhammer}} itself plays it a lot straighter, with a sword (for example) able to represent a generic hand weapon, one of many magical weapons or even a [[{{BFS}} Runefang]] as the player wants to use it.

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* Almost averted in TabletopGame/{{Warhammer 40000}}, where weapons 40000}} plays this straight simply because they don't have a choice. There are visually different (combat blade, MILLIONS of cultures, using swords that range anywhere from millennia-old handcrafted relics to steaming hot off the factory line, all clashing at armor types and fighting styles all just as varied. So regardless of whether you're using a combat blade to a chainsword, powerfist) it's going to adhere to use more or less the same rules, wherein most of a sword's speed and hitting power come from the user. You might get small bonuses or penalties for certain general styles (i.e. a two-handed sword gets the Two-Handed rule) but most of the ''good'' modifiers are only allowed if you have AppliedPhlebotinum (and the presence of a such a special sword has to apply to WYSIWYG rule. However, a sword could "count as" a power weapon, daemon weapon, frost blade or something else depending on who's carrying it and what the owning player wants it to be. rules).
*
TabletopGame/{{Warhammer}} itself plays it a lot straighter, pretty straight too, with a sword (for example) able to represent a generic hand weapon, one of many magical weapons or even a [[{{BFS}} Runefang]] as the player wants to use it.
6th Aug '15 11:24:14 AM Cryoclaste
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* ''VideoGame/TalesOfPhantasia'' averted this to a surprising degree for a SuperFamicom game - Cress's weapons are rated on both thrusting and slashing damage, so while he performs all special attacks the same way no matter the weapon, the resulting damage was very different depending on the weapon's suitability. Some could only do one or the other damage type in any useful amount, while others were balanced. Cress also used more than just swords, so you have to worry about issues like reach - spears might be able to hit two enemies with a good thrust, but that up-close enemy might not even get touched because it's inside your reach.

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* ''VideoGame/TalesOfPhantasia'' averted this to a surprising degree for a SuperFamicom UsefulNotes/SuperFamicom game - Cress's weapons are rated on both thrusting and slashing damage, so while he performs all special attacks the same way no matter the weapon, the resulting damage was very different depending on the weapon's suitability. Some could only do one or the other damage type in any useful amount, while others were balanced. Cress also used more than just swords, so you have to worry about issues like reach - spears might be able to hit two enemies with a good thrust, but that up-close enemy might not even get touched because it's inside your reach.



* Averted in ''RuneQuest''. Your skill is in a specific type of sword and if you switch from ,say, one scimitar to another there is a temporary penalty to simulate getting used to the balance of your new sword.
* Almost played straight by ''{{Shadowrun}}'', swords come in three varieties: one-handed, two-handed, and [[KatanasAreJustBetter katanas]]. In Fifth Edition, it's reduced to just one-handed swords and katanas, and polearms all share the same stats.
* ''{{GURPS}}'' groups various similar kinds swords all together in the ''Basic Set'' to play this straight. In the ''Martial Arts'' and ''Low-Tech'' books however weapons are only grouped together if they are completely identical, like a Japanese yari and a generic spear.

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* Averted in ''RuneQuest''.''TabletopGame/RuneQuest''. Your skill is in a specific type of sword and if you switch from ,say, one scimitar to another there is a temporary penalty to simulate getting used to the balance of your new sword.
* Almost played straight by ''{{Shadowrun}}'', ''TabletopGame/{{Shadowrun}}'', swords come in three varieties: one-handed, two-handed, and [[KatanasAreJustBetter katanas]]. In Fifth Edition, it's reduced to just one-handed swords and katanas, and polearms all share the same stats.
* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' groups various similar kinds swords all together in the ''Basic Set'' to play this straight. In the ''Martial Arts'' and ''Low-Tech'' books however weapons are only grouped together if they are completely identical, like a Japanese yari and a generic spear.



** It is inverted in the [[FireEmblemJugdral Jugdral]], [[VideoGame/FireEmblemTellius Tellius]], and [[VideoGame/FireEmblemAwakening Awakening]] games where each sprite and model show the differences in the weapons no matter which one is equipped. Quite impressive for the sprite-based Jugdral games, but par for the course for the model-based Tellius and Awakening games.

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** It is inverted in the [[FireEmblemJugdral [[VideoGame/FireEmblemJugdral Jugdral]], [[VideoGame/FireEmblemTellius Tellius]], and [[VideoGame/FireEmblemAwakening Awakening]] games where each sprite and model show the differences in the weapons no matter which one is equipped. Quite impressive for the sprite-based Jugdral games, but par for the course for the model-based Tellius and Awakening games.
20th Jul '15 5:06:38 AM Nirual
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** Blizzard did this again with ''VideoGame/WorldofWarcraft'' Monks in ''Mists of Pandaria'', who primarily fight with their bare hands and feet. Even the only one of their attacks that does use the weapon has a cosmetic Glyph that can undo it. Then there is also the feral druid who fights as a bear or cat and thus has no real use for weapons, though the equipped weapon does factor into attack power.
12th Jul '15 4:04:35 PM nombretomado
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* In ''MakaiKingdom'', each weapon in its category have the same attacks with the same animations (both the Long Sword and the Zweihander can do Slash, Berserker, Moonslash and the rest of the list) but weapons of different categories, even similar ones (katanas, swords, daggers) have different attack lists. You can't use an axe to perform a hammer strike, and so on.

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* In ''MakaiKingdom'', ''VideoGame/MakaiKingdom'', each weapon in its category have the same attacks with the same animations (both the Long Sword and the Zweihander can do Slash, Berserker, Moonslash and the rest of the list) but weapons of different categories, even similar ones (katanas, swords, daggers) have different attack lists. You can't use an axe to perform a hammer strike, and so on.
4th Jul '15 4:41:52 AM Chilliwack
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There are lots of different types of swords. There's [[KatanasAreJustBetter katanas]], [[KukrisAreKool kukris]], [[SinisterScimitar scimitars]], [[{{BFS}} swords that should be logistically impossible for any human to wield]], and many more. Yes, the sword is certainly a unique and varied specimen, and no two kinds have exact the same method of wielding.

to:

There are lots of different types of swords. There's [[KatanasAreJustBetter katanas]], [[KukrisAreKool kukris]], [[SinisterScimitar scimitars]], [[{{BFS}} [[RoyalRapier rapiers]],[[{{BFS}} swords that should be logistically impossible for any human to wield]], and many more. Yes, the sword is certainly a unique and varied specimen, and no two kinds have exact the same method of wielding.
3rd Jun '15 6:46:57 AM Azaram
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* In Unknown Armies, the GM is supposed to ask only three questions of a melee weapon. Is it big, is it hefty, and is it sharp? Each yes is worth +3 damage, regardless of if the weapon is a chainsaw from a hardware store, a priceless heirloom katana, or a cheap replica sword bought off the internet.

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* In Unknown Armies, TabletopGame/UnknownArmies, the GM is supposed to ask only three questions of a melee weapon. Is it big, is it hefty, and is it sharp? Each yes is worth +3 damage, regardless of if the weapon is a chainsaw from a hardware store, a priceless heirloom katana, or a cheap replica sword bought off the internet.
31st May '15 3:58:25 PM Triaxx2
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** Though it's possible to learn abilities allowing some other class weapons to be used, such as allowing Knights to equip lances, or lancers to equip swords. The latter is more handy since lances don't even appear until chapter 2, leaving them otherwise unarmed.
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