History Main / AllSwordsAreTheSame

17th Jun '17 7:12:50 AM Gosicrystal
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* In ''[[VideoGame/{{Gothic}} Gothic 3]]'' there is the same combat animation wherever you use two-handed swords or halberds. Protagonist even hold one hand in the middle of blade, just like in any pole weapon.
** However, this may be a case of AccidentallyAccurate: half-swording, where the swordsman grasps the sword on its blade, was a valid fighting technique used in TheLateMiddleAges in order to slip the point into gaps in the enemy's armour and have more control over the weapon.

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* In ''[[VideoGame/{{Gothic}} Gothic 3]]'' there is the same combat animation wherever you use two-handed swords or halberds. Protagonist The protagonist even hold holds one hand in the middle of the blade, just like in any pole weapon.
**
weapon. However, this may be a case of AccidentallyAccurate: AccidentallyCorrectWriting: half-swording, where the swordsman grasps the sword on its blade, was a valid fighting technique used in TheLateMiddleAges in order to slip the point into gaps in the enemy's armour and have more control over the weapon.
23rd Apr '17 11:04:54 AM nombretomado
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* The Franchise/TalesSeries in general seems to play with this. It's played straight in ''VideoGame/TalesOfTheAbyss'' with Luke and Guy capable of using any kind of sword despite their different fighting styles, with only exclusive special equipment an exception. ''VideoGame/TalesOfVesperia'', on the other hand, plays with it as there are three (four in the PS3 updated version) characters who can use swords and the swords they can use vary; Estelle tends towards lighter swords suitable for thrusting, Yuri and Flynn use the same style of swords (though Yuri ultimately leans towards kanatas and Flynn towards massive broadswords), and Karol uses BFS. There is some crossover between Yuri, Estelle, and Flynn but they diverge and use swords suiting their own style in the end. This also applies with axes; Yuri and Karol both use axes but only share a few and most certainly don't use them the same way. Yuri's fighting style changes if he equips axes, sacrificing a bit of speed in favour of power.

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* The Franchise/TalesSeries ''VideoGame/TalesSeries'' in general seems to play with this. It's played straight in ''VideoGame/TalesOfTheAbyss'' with Luke and Guy capable of using any kind of sword despite their different fighting styles, with only exclusive special equipment an exception. ''VideoGame/TalesOfVesperia'', on the other hand, plays with it as there are three (four in the PS3 updated version) characters who can use swords and the swords they can use vary; Estelle tends towards lighter swords suitable for thrusting, Yuri and Flynn use the same style of swords (though Yuri ultimately leans towards kanatas and Flynn towards massive broadswords), and Karol uses BFS. There is some crossover between Yuri, Estelle, and Flynn but they diverge and use swords suiting their own style in the end. This also applies with axes; Yuri and Karol both use axes but only share a few and most certainly don't use them the same way. Yuri's fighting style changes if he equips axes, sacrificing a bit of speed in favour of power.
19th Mar '17 6:22:51 PM ImpudentInfidel
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* TabletopGame/{{Warhammer 40000}} plays this straight simply because they don't have a choice. There are MILLIONS of cultures, using swords that range anywhere from millennia-old handcrafted relics to steaming hot off the factory line, all clashing at armor types and fighting styles all just as varied. So regardless of whether you're using a combat blade to a chainsword, it's going to use more or less the same rules, wherein most of a sword's speed and hitting power come from the user. You might get small bonuses or penalties for certain general styles (i.e. a two-handed sword gets the Two-Handed rule) but most of the ''good'' modifiers are only allowed if you have AppliedPhlebotinum (and the presence of a such a special sword has to at least loosely comply with WYSIWYG rules).

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* TabletopGame/{{Warhammer 40000}} plays this straight simply because they don't have a choice. There are MILLIONS of cultures, using swords that range anywhere from millennia-old handcrafted relics to steaming hot off the factory line, all clashing at armor types and fighting styles all just as varied. So regardless of whether you're using a combat blade to a chainsword, it's going to use more or less the same rules, wherein most of a sword's speed and hitting power come from the user. You might get small bonuses or penalties for certain general styles (i.e. a two-handed sword gets the Two-Handed rule) but most of the ''good'' modifiers are only allowed if you have AppliedPhlebotinum (and the presence of a such a special sword has to at least loosely comply with WYSIWYG rules). This has been somewhat addressed for the high tier weapons as of 6th edition with the addition of melee weapon stat lines instead of straight modifiers, enough that power swords and power axes are mechanically different anyway.
12th Mar '17 8:45:42 AM LovePsychothefirst
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* The Franchise/TalesSeries in general seems to play with this. It's played straight in ''VideoGame/TalesOfTheAbyss'' with Luke and Guy capable of using any kind of sword despite their different fighting styles, with only exclusive special equipment an exception. ''VideoGame/TalesOfVesperia'', on the other hand, plays with it as there are three (four in the PS3 updated version) characters who can use swords and the swords they can use vary; Estelle tends towards lighter swords suitable for thrusting, Yuri and Flynn use the same style of swords (though Yuri ultimately leans towards kanatas and Flynn towards massive broadswords), and Karol uses BFS. There is some crossover between Yuri, Estelle, and Flynn but they diverge and use swords suiting their own style in the end. This also applies with axes; Yuri and Karol both use axes but only share a few and most certainly don't use them the same way. Yuri's fighting style changes if he equips axes, sacrificing a bit of speed in favour of power.
5th Mar '17 10:46:27 PM Adept
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* Inverted in ''{{VideoGame/Kritika}}''. All Warrior-type characters use a BFS as their WeaponOfChoice, but each sub-class have different combos and combat style.



* Inverted in ''{{VideoGame/Kritika}}''. All Warrior-type characters use a BFS as their WeaponOfChoice, but each sub-class have different combos and combat style.

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* Inverted in ''{{VideoGame/Kritika}}''. All Warrior-type characters use a BFS as their WeaponOfChoice, but each sub-class have different combos and combat style.
5th Mar '17 10:44:59 PM Adept
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* Inverted in ''{{VideoGame/Kritika}}''. All Warrior-type characters use a BFS as their WeaponOfChoice, but each sub-class have different combos and combat style.
24th Feb '17 2:00:37 PM puceron
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* There's only one attack animation for your character in ''VideoGame/TheEnchantedCave''.
13th Feb '17 1:59:02 PM Malady
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** The third game moves further away from the trope in that every weapon has the same appearance and closer to it in that many weapons now share the same unleashes (special moves). This is partly because every weapon has more than one unleash though so many weapons still have unique moves or combinations of them. Every weapon takes time to master for each character as well, unless it is a duplicate one one they have already used.

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** The third game moves further away from the trope in that every weapon has the same appearance and closer to it in that many weapons now share the same unleashes (special moves). This is partly because every weapon has more than one unleash though so many weapons still have unique moves or combinations of them. Every weapon takes time to master for each character as well, unless it is a duplicate one of one they have already used.


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* ''VideoGame/TriggerKnight'': From the humble Dagger to the Astral Sword, your weapon's just always a BFS.
11th Jun '16 8:41:19 PM Doug86
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* Taken to absurd lengths in the ''Franchise/FireEmblem'' series. Non-magical weapons are broken down into four categories: swords, lances, axes, and bows. Not accounting for all of the different styles and variations of weapons that different classes can wield, any character that can use a weapon type can use every weapon of that type. It's absurd enough when a "Wo Dao" used by Eirika (or a shamshir in the same game) becomes a rapier, but even more ridiculous assassin becomes a pair of knives; whereas swordmasters use them like a katana.

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* Taken to absurd lengths in the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' series. Non-magical weapons are broken down into four categories: swords, lances, axes, and bows. Not accounting for all of the different styles and variations of weapons that different classes can wield, any character that can use a weapon type can use every weapon of that type. It's absurd enough when a "Wo Dao" used by Eirika (or a shamshir in the same game) becomes a rapier, but even more ridiculous assassin becomes a pair of knives; whereas swordmasters use them like a katana.
5th Oct '15 3:29:40 PM ProfessorDetective
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There are lots of different types of swords. There's [[KatanasAreJustBetter katanas]], [[KukrisAreKool kukris]], [[SinisterScimitar scimitars]], [[RoyalRapier rapiers]],[[{{BFS}} swords that should be logistically impossible for any human to wield]], and many more. Yes, the sword is certainly a unique and varied specimen, and no two kinds have exact the same method of wielding.

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There are lots of different types of swords. There's [[KatanasAreJustBetter katanas]], [[KukrisAreKool kukris]], [[SinisterScimitar scimitars]], [[RoyalRapier rapiers]],[[{{BFS}} rapiers]], [[{{BFS}} swords that should be logistically impossible for any human to wield]], and many more. Yes, the sword is certainly a unique and varied specimen, and no two kinds have exact the same method of wielding.
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