History Main / AllSwordsAreTheSame

10th Oct '17 7:50:58 AM warriorking9001
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** The fan made Alternate Pathfinder ruleset Kirthfinder actually ended up bringing things closer to being this trope, all weapons now have a Simple, Martial, and Exotic level of proficiency, and so a large number of exotic weapons got shoehorned into exotic wielding of normal weapons. Katanas became exotic Falchions of Scimitars, the Orc Double Axe got melded into the Lajatang, the martial proficiency of Longswords and Broadswords do exactly the same thing whilst exotic forms are different, and more.
2nd Aug '17 10:06:26 PM jtierney50
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1st Aug '17 2:14:56 AM Chabal2
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* ''VideoGame/EpicBattleFantasy 3'': Matt actually calls out an enemy for using a multistab attack while holding a sword that's made for slashing. Considerable HypocriticalHumor is had, given that all of Matt's weapons (all of which are labeled "swords", even the earth-element axe and the fire-element spear) look entirely different and use the same attack animations (and yes, including both stabbing and slashing).
17th Jun '17 7:12:50 AM Gosicrystal
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* In ''[[VideoGame/{{Gothic}} Gothic 3]]'' there is the same combat animation wherever you use two-handed swords or halberds. Protagonist even hold one hand in the middle of blade, just like in any pole weapon.
** However, this may be a case of AccidentallyAccurate: half-swording, where the swordsman grasps the sword on its blade, was a valid fighting technique used in TheLateMiddleAges in order to slip the point into gaps in the enemy's armour and have more control over the weapon.

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* In ''[[VideoGame/{{Gothic}} Gothic 3]]'' there is the same combat animation wherever you use two-handed swords or halberds. Protagonist The protagonist even hold holds one hand in the middle of the blade, just like in any pole weapon.
**
weapon. However, this may be a case of AccidentallyAccurate: AccidentallyCorrectWriting: half-swording, where the swordsman grasps the sword on its blade, was a valid fighting technique used in TheLateMiddleAges in order to slip the point into gaps in the enemy's armour and have more control over the weapon.
23rd Apr '17 11:04:54 AM nombretomado
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* The Franchise/TalesSeries in general seems to play with this. It's played straight in ''VideoGame/TalesOfTheAbyss'' with Luke and Guy capable of using any kind of sword despite their different fighting styles, with only exclusive special equipment an exception. ''VideoGame/TalesOfVesperia'', on the other hand, plays with it as there are three (four in the PS3 updated version) characters who can use swords and the swords they can use vary; Estelle tends towards lighter swords suitable for thrusting, Yuri and Flynn use the same style of swords (though Yuri ultimately leans towards kanatas and Flynn towards massive broadswords), and Karol uses BFS. There is some crossover between Yuri, Estelle, and Flynn but they diverge and use swords suiting their own style in the end. This also applies with axes; Yuri and Karol both use axes but only share a few and most certainly don't use them the same way. Yuri's fighting style changes if he equips axes, sacrificing a bit of speed in favour of power.

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* The Franchise/TalesSeries ''VideoGame/TalesSeries'' in general seems to play with this. It's played straight in ''VideoGame/TalesOfTheAbyss'' with Luke and Guy capable of using any kind of sword despite their different fighting styles, with only exclusive special equipment an exception. ''VideoGame/TalesOfVesperia'', on the other hand, plays with it as there are three (four in the PS3 updated version) characters who can use swords and the swords they can use vary; Estelle tends towards lighter swords suitable for thrusting, Yuri and Flynn use the same style of swords (though Yuri ultimately leans towards kanatas and Flynn towards massive broadswords), and Karol uses BFS. There is some crossover between Yuri, Estelle, and Flynn but they diverge and use swords suiting their own style in the end. This also applies with axes; Yuri and Karol both use axes but only share a few and most certainly don't use them the same way. Yuri's fighting style changes if he equips axes, sacrificing a bit of speed in favour of power.
19th Mar '17 6:22:51 PM ImpudentInfidel
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* TabletopGame/{{Warhammer 40000}} plays this straight simply because they don't have a choice. There are MILLIONS of cultures, using swords that range anywhere from millennia-old handcrafted relics to steaming hot off the factory line, all clashing at armor types and fighting styles all just as varied. So regardless of whether you're using a combat blade to a chainsword, it's going to use more or less the same rules, wherein most of a sword's speed and hitting power come from the user. You might get small bonuses or penalties for certain general styles (i.e. a two-handed sword gets the Two-Handed rule) but most of the ''good'' modifiers are only allowed if you have AppliedPhlebotinum (and the presence of a such a special sword has to at least loosely comply with WYSIWYG rules).

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* TabletopGame/{{Warhammer 40000}} plays this straight simply because they don't have a choice. There are MILLIONS of cultures, using swords that range anywhere from millennia-old handcrafted relics to steaming hot off the factory line, all clashing at armor types and fighting styles all just as varied. So regardless of whether you're using a combat blade to a chainsword, it's going to use more or less the same rules, wherein most of a sword's speed and hitting power come from the user. You might get small bonuses or penalties for certain general styles (i.e. a two-handed sword gets the Two-Handed rule) but most of the ''good'' modifiers are only allowed if you have AppliedPhlebotinum (and the presence of a such a special sword has to at least loosely comply with WYSIWYG rules). This has been somewhat addressed for the high tier weapons as of 6th edition with the addition of melee weapon stat lines instead of straight modifiers, enough that power swords and power axes are mechanically different anyway.
12th Mar '17 8:45:42 AM LovePsychothefirst
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* The Franchise/TalesSeries in general seems to play with this. It's played straight in ''VideoGame/TalesOfTheAbyss'' with Luke and Guy capable of using any kind of sword despite their different fighting styles, with only exclusive special equipment an exception. ''VideoGame/TalesOfVesperia'', on the other hand, plays with it as there are three (four in the PS3 updated version) characters who can use swords and the swords they can use vary; Estelle tends towards lighter swords suitable for thrusting, Yuri and Flynn use the same style of swords (though Yuri ultimately leans towards kanatas and Flynn towards massive broadswords), and Karol uses BFS. There is some crossover between Yuri, Estelle, and Flynn but they diverge and use swords suiting their own style in the end. This also applies with axes; Yuri and Karol both use axes but only share a few and most certainly don't use them the same way. Yuri's fighting style changes if he equips axes, sacrificing a bit of speed in favour of power.
5th Mar '17 10:46:27 PM Adept
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* Inverted in ''{{VideoGame/Kritika}}''. All Warrior-type characters use a BFS as their WeaponOfChoice, but each sub-class have different combos and combat style.



* Inverted in ''{{VideoGame/Kritika}}''. All Warrior-type characters use a BFS as their WeaponOfChoice, but each sub-class have different combos and combat style.

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* Inverted in ''{{VideoGame/Kritika}}''. All Warrior-type characters use a BFS as their WeaponOfChoice, but each sub-class have different combos and combat style.
5th Mar '17 10:44:59 PM Adept
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* Inverted in ''{{VideoGame/Kritika}}''. All Warrior-type characters use a BFS as their WeaponOfChoice, but each sub-class have different combos and combat style.
24th Feb '17 2:00:37 PM puceron
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* There's only one attack animation for your character in ''VideoGame/TheEnchantedCave''.
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