History Main / AllOrNothing

27th Sep '17 1:06:25 PM Necrodomo
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* Some members of the FantasyPantheon in ''[[NexusWar Nexus Clash]]'' cooperate on various things, with the Good-aligned ones even forming a CouncilOfAngels. However, only ''one'' deity gets to shape the world per cycle of the universe, which lends instability to even the best-intentioned of alliances.
17th Sep '17 5:00:14 AM Gimere
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* ''Seven Keys'', a daytime ABC quizzer from 1961-1964 (with an additional local run on KTLA-TV), where the objective was to reach the end of a 70-space Snakes and Ladders-type game board within 15 turns. Winning each game earned the contestant a key, which could win the contestant either a prize worth from about $100 to around $1,000, or a grand prize tailor made for the contestant. After each victory, host Jack Narz asked the contestant if he wanted to retire with all keys collected to that point; or continue on to collect up to seven keys, which automatically won the grand prize ... the cavaet being all keys collected, and additionally an opportunity to win the grand prize, were at risk. If the contestant decided to retire before his seventh win, he/she and Narz used the collected keys to determine which prizes -- including the grand prize, if the key corresponding to that space was collected; additionally, if none of the contestant's keys unlocked the grand prize window, Narz showed which key fit. However, if the contestant failed to reach the end of the game board at any time, he/she lost all keys collected and forfeited the opportunity to win the grand prize.

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* ''Seven Keys'', ''Series/SevenKeys'', a daytime ABC quizzer from 1961-1964 (with an additional local run on KTLA-TV), where the objective was to reach the end of a 70-space Snakes and Ladders-type game board within 15 turns. Winning each game earned the contestant a key, which could win the contestant either a prize worth from about $100 to around $1,000, or a grand prize tailor made for the contestant. After each victory, host Jack Narz asked the contestant if he wanted to retire with all keys collected to that point; or continue on to collect up to seven keys, which automatically won the grand prize ... the cavaet being all keys collected, and additionally an opportunity to win the grand prize, were at risk. If the contestant decided to retire before his seventh win, he/she and Narz used the collected keys to determine which prizes -- including the grand prize, if the key corresponding to that space was collected; additionally, if none of the contestant's keys unlocked the grand prize window, Narz showed which key fit. However, if the contestant failed to reach the end of the game board at any time, he/she lost all keys collected and forfeited the opportunity to win the grand prize.
10th Jul '17 4:02:00 AM jormis29
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* In ''Film/LetItRide'', every bet Creator/RichardDreyfuss makes at the racetrack ends up being this, in that he bets his all of his money, and he always ends up betting on the long shot. [[spoiler:But he ends up winning every time he bets]].

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* In ''Film/LetItRide'', every bet Creator/RichardDreyfuss Jay Trotter makes at the racetrack ends up being this, in that he bets his all of his money, and he always ends up betting on the long shot. [[spoiler:But he ends up winning every time he bets]].
9th Jul '17 1:16:17 PM lipranzer
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* In ''Let It Ride'', every bet Creator/RichardDreyfuss makes at the racetrack ends up being this, in that he bets his all of his money, and he always ends up betting on the long shot. [[spoiler:But he ends up winning every time he bets]].

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* In ''Let It Ride'', ''Film/LetItRide'', every bet Creator/RichardDreyfuss makes at the racetrack ends up being this, in that he bets his all of his money, and he always ends up betting on the long shot. [[spoiler:But he ends up winning every time he bets]].
7th Jul '17 8:57:17 AM lipranzer
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* In ''Let It Ride'', every bet Creator/RichardDreyfuss makes at the racetrack ends up being this, in that he bets his all of his money, and he always ends up betting on the long shot. [[spoiler:But he ends up winning every time he bets]].
30th Jun '17 4:42:55 AM Ccook1956
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* The final round of ''Celebrity Sweepstakes'' (NBC, 1974-76) affected this.
18th May '17 5:52:09 AM Clare
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* ''Series/{{Eggheads}}'' is a British quiz show in which teams of five (the Challengers) attempt to defeat the Eggheads, a team of television quiz champions. The first few rounds pit one Challenger against one Egghead on a specific topic, with whoever gets the most questions right out of three (or who wins on Sudden Death) going through to the final General Knowledge round. If the Challengers win the final round, they get the prize money; if not, the money rolls over to the next show.

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* ''Series/{{Eggheads}}'' ''Eggheads'' is a British quiz show in which teams of five (the Challengers) attempt to defeat the Eggheads, a team of television quiz champions. The first few rounds pit one Challenger against one Egghead on a specific topic, with whoever gets the most questions right out of three (or who wins on Sudden Death) going through to the final General Knowledge (General Knowledge) round. If the Challengers win the final round, they get the prize money; if not, the money rolls over to the next show.
18th May '17 5:50:03 AM Clare
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* The British gameshow ''Series/{{Pointless}}'' is like a reverse version of ''Family Fortunes''/''Feud'': contestants are asked a question with multiple correct answers (like "name a Madonna movie"), and have to find the answers given by the least number out of a hundred people polled before the show. If nobody said an answer, it is [[TitleDrop Pointless]]. To win the jackpot, the team that gets through to the final has three chances to find a Pointless answer to the last question. If they can't, the jackpot rolls over to the next show. [[ConsolationPrize However, they do get]] [[TitleDrop the Pointless trophy]].

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* The British gameshow ''Series/{{Pointless}}'' is like a reverse version of ''Family Fortunes''/''Feud'': pairs of contestants are asked a question with multiple correct answers (like "name a Madonna movie"), and have to find the answers given by the least number out of a hundred people polled before the show. If nobody said an answer, it is [[TitleDrop Pointless]]. Each of the first three rounds ends with one of the pairs being eliminated. To win the jackpot, the team that gets through to the final has three chances to find a Pointless answer to the last question. If they can't, the jackpot rolls over to the next show. [[ConsolationPrize However, they do get]] [[TitleDrop the Pointless trophy]].




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* ''Series/{{Eggheads}}'' is a British quiz show in which teams of five (the Challengers) attempt to defeat the Eggheads, a team of television quiz champions. The first few rounds pit one Challenger against one Egghead on a specific topic, with whoever gets the most questions right out of three (or who wins on Sudden Death) going through to the final General Knowledge round. If the Challengers win the final round, they get the prize money; if not, the money rolls over to the next show.
4th Mar '17 6:07:39 AM BuddyBoy600alt
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/allornothing.png]]
[[caption-width-right:350:Sonny Friendly wins the Teddy Bear while the contestant leaves with nothing]]



* In the ''Series/SesameStreet'' game show sketch "The Crying Game Show", the grand prize was Sonny Friendly's owned teddy bear. But host Sonny Friendly decides to cry the hardest and thus, he wins the game. And leaves all three contestants sobbing after the announcer blurted that there are no consolation prizes.

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* As seen in the trope image In the ''Series/SesameStreet'' game show sketch "The Crying Game Show", Show" with Sonny Friendly, the grand prize was Sonny Friendly's owned teddy bear. But host Sonny Friendly decides to cry the hardest and thus, he wins the game. And leaves all three contestants sobbing after the announcer blurted that there are no consolation prizes.
10th Feb '17 4:45:01 AM LucaEarlgrey
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* ''VideoGame/{{Chunithm}}'' has [=ExTap=] notes, which can only be rated Justice Critical or Miss, skipping Attack and Justice entirely. Downplayed, in that this is because the Justice Critical window overrides the Attack and Justice windows; so long as you hit an [=ExTap=] ''at all'', you'll get a JC.

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* ''VideoGame/{{Chunithm}}'' has [=ExTap=] notes, which can only be rated Justice Critical (perfect) or Miss, skipping Attack (great) and Justice (good) entirely. Downplayed, in that this is because the Justice Critical window overrides the Attack and Justice windows; so long as you hit an [=ExTap=] ''at all'', you'll get a JC.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AllOrNothing