History Main / AllOrNothing

1st Jan '17 4:21:44 AM LucaEarlgrey
Is there an issue? Send a Message


* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, [[OneHitPointWonder any such judgements and it's an instant]] GameOver.

to:

* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song without scoring any combo-breaking judgements (SAD, (SAFE, SAD, WORST, or Miss), and on top of that, [[OneHitPointWonder any such judgements and it's an instant]] GameOver.
1st Jan '17 4:19:44 AM LucaEarlgrey
Is there an issue? Send a Message


* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, any such judgements and it's an instant GameOver.

to:

* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, [[OneHitPointWonder any such judgements and it's an instant instant]] GameOver.
1st Jan '17 4:19:23 AM LucaEarlgrey
Is there an issue? Send a Message


* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song...without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, any such judgements and it's an instant GameOver.

to:

* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song...song without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, any such judgements and it's an instant GameOver.
1st Jan '17 4:19:04 AM LucaEarlgrey
Is there an issue? Send a Message



to:

* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song...without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, any such judgements and it's an instant GameOver.
19th Dec '16 9:29:11 AM Briguy52748
Is there an issue? Send a Message



to:

* ''Seven Keys'', a daytime ABC quizzer from 1961-1964 (with an additional local run on KTLA-TV), where the objective was to reach the end of a 70-space Snakes and Ladders-type game board within 15 turns. Winning each game earned the contestant a key, which could win the contestant either a prize worth from about $100 to around $1,000, or a grand prize tailor made for the contestant. After each victory, host Jack Narz asked the contestant if he wanted to retire with all keys collected to that point; or continue on to collect up to seven keys, which automatically won the grand prize ... the cavaet being all keys collected, and additionally an opportunity to win the grand prize, were at risk. If the contestant decided to retire before his seventh win, he/she and Narz used the collected keys to determine which prizes -- including the grand prize, if the key corresponding to that space was collected; additionally, if none of the contestant's keys unlocked the grand prize window, Narz showed which key fit. However, if the contestant failed to reach the end of the game board at any time, he/she lost all keys collected and forfeited the opportunity to win the grand prize.
16th Nov '16 7:11:18 PM BuddyBoy600alt
Is there an issue? Send a Message


->''"There's no points for second best."''
-->-- '''Music/CheapTrick''', "Mighty Wings" (from ''Film/TopGun'')

to:

->''"There's no points for second best."''
->''Well, I guess We can't all be winners! This is Sonny Friendly saying See you again next time on "The Crying Game Show!" Oh, Teddy. It's good to have you back!''
-->-- '''Music/CheapTrick''', "Mighty Wings" (from ''Film/TopGun'')
'''Sonny Friendly''', ''Series/SesameStreet''
19th Oct '16 2:40:48 PM LucaEarlgrey
Is there an issue? Send a Message


* ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' don't have "ranks" for timing judgements on the instrument parts. You either hit the note and get full credit for it (before multipliers) or you miss it. Averted with vocals, where you ''are'' given ranks for each segment, but they're based more on the game judging you being on-pitch.

to:

* ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' don't have "ranks" for timing judgements on the instrument parts.parts, unlike many other rhythm games. You either hit the note and get full credit for it (before multipliers) or you miss it. Averted with vocals, where you ''are'' given ranks for each segment, but they're based more on the game judging you being on-pitch.
19th Oct '16 2:40:31 PM LucaEarlgrey
Is there an issue? Send a Message



to:

* ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' don't have "ranks" for timing judgements on the instrument parts. You either hit the note and get full credit for it (before multipliers) or you miss it. Averted with vocals, where you ''are'' given ranks for each segment, but they're based more on the game judging you being on-pitch.
26th Aug '16 9:07:31 AM erforce
Is there an issue? Send a Message


** [[JamesBond EON Productions']] name stands for "'''E'''verything '''O'''r '''N'''othing: producers Albert R. Broccoli and Harry Saltzman were willing to risk it all to make James Bond a successful film franchise.

to:

** [[JamesBond EON Productions']] Productions' name stands for "'''E'''verything '''O'''r '''N'''othing: producers Albert R. Broccoli and Harry Saltzman were willing to risk it all to make James Bond ''Film/JamesBond'' a successful film franchise.
20th Aug '16 10:11:14 AM PrimeEvil
Is there an issue? Send a Message

Added DiffLines:

** [[JamesBond EON Productions']] name stands for "'''E'''verything '''O'''r '''N'''othing: producers Albert R. Broccoli and Harry Saltzman were willing to risk it all to make James Bond a successful film franchise.
This list shows the last 10 events of 176. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AllOrNothing