History Main / AllOrNothing

4th Mar '17 6:07:39 AM BuddyBoy600alt
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/allornothing.png]]
[[caption-width-right:350:Sonny Friendly wins the Teddy Bear while the contestant leaves with nothing]]



* In the ''Series/SesameStreet'' game show sketch "The Crying Game Show", the grand prize was Sonny Friendly's owned teddy bear. But host Sonny Friendly decides to cry the hardest and thus, he wins the game. And leaves all three contestants sobbing after the announcer blurted that there are no consolation prizes.

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* As seen in the trope image In the ''Series/SesameStreet'' game show sketch "The Crying Game Show", Show" with Sonny Friendly, the grand prize was Sonny Friendly's owned teddy bear. But host Sonny Friendly decides to cry the hardest and thus, he wins the game. And leaves all three contestants sobbing after the announcer blurted that there are no consolation prizes.
10th Feb '17 4:45:01 AM LucaEarlgrey
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* ''VideoGame/{{Chunithm}}'' has [=ExTap=] notes, which can only be rated Justice Critical or Miss, skipping Attack and Justice entirely. Downplayed, in that this is because the Justice Critical window overrides the Attack and Justice windows; so long as you hit an [=ExTap=] ''at all'', you'll get a JC.

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* ''VideoGame/{{Chunithm}}'' has [=ExTap=] notes, which can only be rated Justice Critical (perfect) or Miss, skipping Attack (great) and Justice (good) entirely. Downplayed, in that this is because the Justice Critical window overrides the Attack and Justice windows; so long as you hit an [=ExTap=] ''at all'', you'll get a JC.
10th Feb '17 4:43:15 AM LucaEarlgrey
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* ''VideoGame/{{Chunithm}}'' has ExTap notes, which can only be rated Justice Critical or Miss, skipping Attack and Justice entirely. Downplayed, in that this is because the Justice Critical window overrides the Attack and Justice windows; so long as you hit an [=ExTap=] ''at all'', you'll get a JC.

to:

* ''VideoGame/{{Chunithm}}'' has ExTap [=ExTap=] notes, which can only be rated Justice Critical or Miss, skipping Attack and Justice entirely. Downplayed, in that this is because the Justice Critical window overrides the Attack and Justice windows; so long as you hit an [=ExTap=] ''at all'', you'll get a JC.
10th Feb '17 4:43:07 AM LucaEarlgrey
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to:

* ''VideoGame/{{Chunithm}}'' has ExTap notes, which can only be rated Justice Critical or Miss, skipping Attack and Justice entirely. Downplayed, in that this is because the Justice Critical window overrides the Attack and Justice windows; so long as you hit an [=ExTap=] ''at all'', you'll get a JC.
1st Jan '17 4:21:44 AM LucaEarlgrey
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* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, [[OneHitPointWonder any such judgements and it's an instant]] GameOver.

to:

* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song without scoring any combo-breaking judgements (SAD, (SAFE, SAD, WORST, or Miss), and on top of that, [[OneHitPointWonder any such judgements and it's an instant]] GameOver.
1st Jan '17 4:19:44 AM LucaEarlgrey
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* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, any such judgements and it's an instant GameOver.

to:

* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, [[OneHitPointWonder any such judgements and it's an instant instant]] GameOver.
1st Jan '17 4:19:23 AM LucaEarlgrey
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* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song...without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, any such judgements and it's an instant GameOver.

to:

* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song...song without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, any such judgements and it's an instant GameOver.
1st Jan '17 4:19:04 AM LucaEarlgrey
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to:

* ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku Project mirai]]'' has the "Do Or Die" item. When used, the game will give you double the [[FictionalCurrency Miku Points]] if you make it to the end of the song...without scoring any combo-breaking judgements (SAD, WORST, or Miss), and on top of that, any such judgements and it's an instant GameOver.
19th Dec '16 9:29:11 AM Briguy52748
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* ''Seven Keys'', a daytime ABC quizzer from 1961-1964 (with an additional local run on KTLA-TV), where the objective was to reach the end of a 70-space Snakes and Ladders-type game board within 15 turns. Winning each game earned the contestant a key, which could win the contestant either a prize worth from about $100 to around $1,000, or a grand prize tailor made for the contestant. After each victory, host Jack Narz asked the contestant if he wanted to retire with all keys collected to that point; or continue on to collect up to seven keys, which automatically won the grand prize ... the cavaet being all keys collected, and additionally an opportunity to win the grand prize, were at risk. If the contestant decided to retire before his seventh win, he/she and Narz used the collected keys to determine which prizes -- including the grand prize, if the key corresponding to that space was collected; additionally, if none of the contestant's keys unlocked the grand prize window, Narz showed which key fit. However, if the contestant failed to reach the end of the game board at any time, he/she lost all keys collected and forfeited the opportunity to win the grand prize.
16th Nov '16 7:11:18 PM BuddyBoy600alt
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->''"There's no points for second best."''
-->-- '''Music/CheapTrick''', "Mighty Wings" (from ''Film/TopGun'')

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->''"There's no points for second best."''
->''Well, I guess We can't all be winners! This is Sonny Friendly saying See you again next time on "The Crying Game Show!" Oh, Teddy. It's good to have you back!''
-->-- '''Music/CheapTrick''', "Mighty Wings" (from ''Film/TopGun'')
'''Sonny Friendly''', ''Series/SesameStreet''
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