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History Main / AlienGeometries

21st May '16 11:28:38 PM Anddrix
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* In the Franchise/{{J|usticeLeagueOfAmerica}}LA storyline ''Rock of Ages'' SelfDemonstrating/TheJoker nearly drives Franchise/{{Superman}} and the ComicBook/MartianManhunter mad by trapping them in a maze-like satellite, the structure of which is controlled by his subconscious mind.

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* In the Franchise/{{J|usticeLeagueOfAmerica}}LA storyline ''Rock of Ages'' SelfDemonstrating/TheJoker ComicBook/TheJoker nearly drives Franchise/{{Superman}} and the ComicBook/MartianManhunter mad by trapping them in a maze-like satellite, the structure of which is controlled by his subconscious mind.
20th May '16 5:33:17 PM dotchan
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* ''FanFic/HarryPotterAndTheMethodsOfRationality'', in line with the original ''Literature/HarryPotter'' series, has this: Hogwarts' corridors which can change when you aren't looking. The number of stairs you climb has only a passing correlation to your actual elevation when you look out the window. At least one corridor is tiled in pentagons.

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* ''FanFic/HarryPotterAndTheMethodsOfRationality'', in line with the original ''Literature/HarryPotter'' series, has this: Hogwarts' corridors which can change when you aren't looking. The number of stairs you climb has only a passing correlation to your actual elevation when you look out the window. At least one corridor is tiled in pentagons.pentagons, a feat not possible in normal 3-D space.
18th May '16 10:00:38 AM chc232323
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* A downplayed but present trope in SpecOpsTheLine. To wit, the city of Dubai has been destroyed by a massive, bizarre sandstorm that has been going on for months, an American infantry division went in to try to help, things went to hell, and you're going to play as a Delta Force operator on a ProtagonistJourneyToVillain in a WholePlotReference to HeartOfDarkness and ApocalypseNow. Additionally, it is possible every event you see unfold is a [[spoiler: DyingDream or IronicHell for a dying or DeadAllAlong]] UnreliableNarrator protagonist who crosses the MoralEventHorizon quite a few times. Oh, and the game is a MindScrew that outright lies to you and screams YouBastard at the player for wanting to engage in the fantasy of violently killing a great deal of people in the first place. And the game's Dubai enforces this because the path constantly descends deeper and deeper into Dubai, always going down, down, down, even to the point where you mysteriously find yourself up high again just so you can find another yawning chasm to climb down into, as if Dubai is TheInferno.

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* A downplayed but present trope in SpecOpsTheLine. To wit, the city of Dubai has been destroyed by a massive, bizarre sandstorm that has been going on for months, an American infantry division went in to try to help, things went to hell, and you're going to play as a Delta Force operator on a ProtagonistJourneyToVillain in a WholePlotReference to HeartOfDarkness and ApocalypseNow. Additionally, it is possible every event you see unfold is a [[spoiler: DyingDream or IronicHell for a dying or DeadAllAlong]] UnreliableNarrator protagonist who crosses the MoralEventHorizon quite a few times. Oh, and the game is a MindScrew that outright lies to you and screams YouBastard at the player for wanting to engage in the fantasy of violently killing a great deal of people in the first place. And the game's Dubai enforces this because the path constantly descends deeper and deeper into Dubai, always going down, down, down, even to the point where you mysteriously find yourself up high again just so you can find another yawning chasm to climb down into, as if Dubai is TheInferno. If you look carefully in places, you'll even see bottomless pits and nonsensical drops in a game that otherwise pays a great deal of attention to level design.
18th May '16 9:58:03 AM chc232323
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* A downplayed but present trope in SpecOpsTheLine. To wit, the city of Dubai has been destroyed by a massive, bizarre sandstorm that has been going on for months, an American infantry division went in to try to help, things went to hell, and you're going to play as a Delta Force operator on a ProtagonistJourneyToVillain in a WholePlotReference to HeartOfDarkness and ApocalypseNow. Additionally, it is possible every event you see unfold is a [[spoiler: DyingDream or IronicHell for a dying or DeadAllAlong]] UnreliableNarrator protagonist who crosses the MoralEventHorizon quite a few times. Oh, and the game is a MindScrew that outright lies to you and screams YouBastard at the player for wanting to engage in the fantasy of violently killing a great deal of people in the first place. And the game's Dubai enforces this because the path constantly descends deeper and deeper into Dubai, always going down, down, down, even to the point where you mysteriously find yourself up high again just so you can find another yawning chasm to climb down into, as if Dubai is TheInferno.
13th May '16 4:46:12 AM Arivne
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** [[http://www.scp-wiki.net/scp-413 SCP-413 ("Endless Garage")]]. SCP-413 regularly changes its interior dimensions to cause people inside of it to become lost. Because of this, any Foundation personnel who enter SCP-413 are required to use GPS or safety lines to find their way.



** [[http://www.scp-wiki.net/scp-413 SCP-413 ("Endless Garage")]]. SCP-413 regularly changes its interior dimensions to cause people inside of it to become lost. Because of this, any Foundation personnel who enter SCP-413 are required to use GPS or safety lines to find their way.
13th May '16 4:44:24 AM Arivne
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** [[http://scp-wiki.net/scp-647 SCP-647 ("The Labyrinth")]]. The maze-like interior of SCP-647 changes on an unpredictable basis, often cutting off personnel inside it from the exit. Over 14 square kilometers of SCP-647 has been explored without reaching any exit or edge.
30th Apr '16 7:38:28 PM Lokoron
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* The cave in ''Literature/HollowPlaces.'' Its layout transforms with every visit. Rooms change in shape and order. Corridors alter directions. Formations appear and disappear. On one occasion, the cave led up to what should be miles in the sky rather than descend into the ground (which, of course, could not be seen from outside). During Austinís (the protagonist's) final trip, he encounters paths that loop into each other in impossible ways. The only consistent features are the presence of the inscribed column and the primary anomaly wherein people are teleported to the location of their choosing after walking eighty-one steps past said column.
28th Apr '16 1:19:36 PM Drope
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->''"...but you start with parallel lines that ''intersect'' and you go from there."''
-->-- '''Black Mage''', ''Webcomic/EightBitTheater'', [[http://www.nuklearpower.com/2008/06/12/episode-1004-fun-house/ #1004]]

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->''"...->'''Black Mage''': You aren't going to draw out ancient and malevolent forces from the Underverse with an upside-down room.
->'''Fighter''': So how ''do'' you do it?
->'''Black Mage''': Not that I know everything about that...
but you start with parallel lines that ''intersect'' and you go from there."''
-->-- '''Black Mage''', ''Webcomic/EightBitTheater'',
there.
-->--''Webcomic/EightBitTheater'',
[[http://www.nuklearpower.com/2008/06/12/episode-1004-fun-house/ #1004]]
26th Apr '16 11:06:13 AM GlassRain
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* ''Webcomic/AwfulHospital'': During the conversation with Nobody Nose and later with Depressed Spleen, it's implied that The Hospital exists in another dimension separate from ours, and that the building is all that exists within its own dimension.
** At least part of the hospital walls are surrounded by a fleshy mass that forms into a tunnel highly implied to be a giant ''urethra''.
** [[spoiler:It appears that, overall, the hospital setting is a distinct place floating in an endless black void that is populated by at least hundreds of gargantuan [[EldritchAbomination Eldritch Abominations]]. According to Scythe, this is The Abyss, the area between Zones.]]
23rd Apr '16 8:03:15 AM Tron80
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* In ''Fanfic/ChildrenOfAnElderGod'', the [[Franchise/CthulhuMythos city of R'Lyeh]] is an EldritchAbomination-created five-dimensional dreamworld stuck into the real universe where the laws of physics are polite suggestions. When the buildings are forced to obey gravity and exist in a three-dimensional space, the whole place collapses.
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