History Main / AlienGeometries

6th Feb '17 11:28:43 AM Doug86
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* Franchise/DoctorWho

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* Franchise/DoctorWhoSeries/DoctorWho
30th Jan '17 1:29:06 PM LentilSandEater
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* Try wrapping your head around the Moebius Loop. It's a loop with a half-twist with only one side and one edge. Similarly, the Klein bottle, which is a closed surface and only has one side, rather than having an inside and an outside. It has to go through itself at one point to make that work, though.
** Not really, that is just an artifact of embedding it in 3d space, in proper 4d space there is no such intersection.

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* Try wrapping your head around the Moebius Loop. It's a loop with a half-twist with only one side and one edge. Similarly, the Klein bottle, which is a closed surface and only has one side, rather than having an inside and an outside. It has to go through itself at one point to make that work, though.\n** Not really, that is just an artifact of embedding it in 3d space, in proper 4d space there is no such intersection.
16th Jan '17 7:49:53 PM BossKey
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** Route 20 in [[VideoGame/PokemonXandY Pokémon X & Y]], not only do areas of the forest connect to other areas that are nowhere near them but getting to the Pokémon Village to progress through the game requires the player to go through exits that lead somewhere else depending on which way they went through them.

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** Route 20 in [[VideoGame/PokemonXandY Pokémon X & Y]], not only do areas of the forest connect to other areas that are nowhere near them but getting to the Pokémon Village to progress through the game requires the player to go through exits that lead somewhere else depending on which way they went through them. It's also home to wild [[MasterOfIllusion Zoroark]] and [[WhenTreesAttack Trevenant]], which may explain the abnormal geography.
14th Jan '17 4:59:59 PM Discar
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* The intricate geometric designs that Cryptics use instead of heads in ''Literature/TheStormlightArchive'' invoke this trope. [[spoiler: And in ''Literature/WordsOfRadiance, a Cryptic named Pattern manifests in the Physical Realm as a complex geometric pattern, implied to be based in quantum uncertainty.]]

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* The intricate geometric designs that Cryptics use instead of heads in ''Literature/TheStormlightArchive'' invoke this trope. [[spoiler: And in ''Literature/WordsOfRadiance, ''Literature/WordsOfRadiance'', a Cryptic named Pattern manifests in the Physical Realm as a complex geometric pattern, implied to be based in quantum uncertainty.]]
27th Dec '16 6:50:12 AM Arivne
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** [[http://www.scp-wiki.net/scp-2264 SCP-2264 ("In the Court of Alagadda")]]. The architecture of SCP-2264 is non-Euclidean and law of gravity isn't consistent. The city's inhabitants can be seen climbing a stairway upside-down, but as they see it gravity is normal.
23rd Dec '16 9:05:03 AM DracoKanji
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** ''Discworld/TheColourOfMagic'' featured a parody of Alien Geometries: the Temple of Bel-Shamharoth (itself a spoof on {{cosmic horror stor|y}}ies). The most striking feature of the Temple is that its walls, ceilings and floors are composed entirely of interlocking regular 8-sided tiles. Whilst it is possible to create octagonal tiles that can be fitted in a regular, interlocking way, they must be concave polygons: there is a mathematical proof that no convex polygon of seven or more faces can tessellate on a Euclidean plane.
*** The first chapter mentions one of the gods using a 7-sided (but still cube-shaped) die to cheat.

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** ''Discworld/TheColourOfMagic'' featured a parody of Alien Geometries: the Temple of Bel-Shamharoth (itself a spoof on {{cosmic horror stor|y}}ies). The most striking feature of the Temple is that its walls, ceilings and floors are composed entirely of interlocking regular 8-sided tiles. Whilst it is possible to create octagonal tiles that can be fitted in a regular, interlocking way, they must be concave polygons: there is a mathematical proof that no convex polygon of seven or more faces can tessellate on a Euclidean plane.
*** The first chapter
mentions one of the gods using a 7-sided (but still cube-shaped) die to cheat.
16th Dec '16 4:57:13 PM Malady
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* ''Fanfic/TheAlarmaverse'':
** As Ponyville Town Hall transforms into a portal to the void, it becomes spatially inverted.
-->The edge which should have been closest to Ditzy was now farthest away—the pillar now appeared concave rather than convex—without a single atom of the pillar being disturbed from its place.
** When traveling through a Krasnicker tube, one can see shapes outside the tube. Those shapes aren't constrained by Euclidean geometry, or logic for that matter.
10th Dec '16 3:46:29 AM avinash_chowdhary
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* A downplayed but very present trope in ''SpecOpsTheLine''. To wit, the city of Dubai has been destroyed by a series of impossibly powerful sandstorms that continue even the game begins, an American infantry division went in to help but stop communicating, and the protagonist is a Delta Force operator sent to investigate in a WholePlotReference to ''Literature/HeartOfDarkness'' and ''Film/ApocalypseNow''. As the player character ventures further his path constantly and specifically ''descends'', always going ''down'', as if Dubai is TheInferno, even if you wind up walking out onto a skyscraper - it's only to rappel down the sides of a yawning chasm or fall through a cracked rooftop or clamber through corpse-strewn tunnels. If you look carefully, you'll see bottomless pits and nonsensical drops in a game that otherwise pays a great deal of attention to level design. It is possible every event you see unfold is a [[spoiler:DyingDream or IronicHell]].

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* A downplayed but very present trope in ''SpecOpsTheLine''. ''SpecOpsTheLine'': To wit, the city of Dubai has been destroyed by a series of impossibly powerful sandstorms that continue even the game begins, an American infantry division went in to help but stop communicating, and the protagonist is a Delta Force operator sent to investigate in a WholePlotReference to ''Literature/HeartOfDarkness'' and ''Film/ApocalypseNow''. As the player character ventures further his path constantly and specifically ''descends'', always going ''down'', as if Dubai is TheInferno, even if you wind up walking out onto a skyscraper - it's only to rappel down the sides of a yawning chasm or fall through a cracked rooftop or clamber through corpse-strewn tunnels. If you look carefully, you'll see bottomless pits and nonsensical drops in a game that otherwise pays a great deal of attention to level design. It is possible every event you see unfold is a [[spoiler:DyingDream or IronicHell]].
25th Nov '16 6:17:44 PM Xtifr
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* ''The Hounds of Tindalos'', by Lovecraft's friend Frank Belknap Long, features ravenous creatures of weird geometry who travel through time and space, and the only way to avoid them once they're on your trail is to completely avoid sharp angles (such as in a completely circular room).

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* ''The "The Hounds of Tindalos'', Tindalos", by Lovecraft's friend Frank Belknap Long, Creator/FrankBelknapLong, features ravenous creatures of weird geometry who travel through time and space, and the only way to avoid them once they're on your trail is to completely avoid sharp angles (such as in a completely circular room).
17th Nov '16 12:15:36 AM ZombieAladdin
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* Due to the anti-gravity mechanic, racetracks in ''VideoGame/MarioKart 8'' run on non-Euclidean geometry. The most well-known example is Mario Circuit, which is a Mobius strip, but Bowser's Castle has a segment near the end in which the path splits up, both running parallel. One path takes a 90-degree turn left, and the other takes a 90-degree turn right, and they both meet back up in the same direction.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AlienGeometries