History Main / AlienGeometries

26th Jul '17 10:48:11 AM Malady
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* ''VideoGame/TheHauntedRuins'': Sometimes the floor generated creates maps that have you enter the same room from two different entrances, and they are both dead ends.

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* ''VideoGame/TheHauntedRuins'': Sometimes the floor generated creates floors have maps that have where you can enter the same room from two different entrances, and they are both dead ends.
23rd Jul '17 5:03:42 AM Morgenthaler
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* An indie black-and-white short film of ''The Call of Cthulhu'' by [[http://www.cthulhulives.org/toc.html The H.P. Lovecraft Historical Society]] does a particularly good job of getting this idea across, in a scene (faithfully adapted from Creator/HPLovecraft's story) wherein a victim falls into a crevice which an optical illusion has led the audience to believe is a convex crag of rock.

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* An indie black-and-white short film of ''The Call of Cthulhu'' ''Film/TheCallOfCthulhu'' by [[http://www.cthulhulives.org/toc.html The H.P. Lovecraft Historical Society]] does a particularly good job of getting this idea across, in a scene (faithfully adapted from Creator/HPLovecraft's story) wherein a victim falls into a crevice which an optical illusion has led the audience to believe is a convex crag of rock.
13th Jul '17 6:52:35 AM KazutoAbridged
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* The world of ''VideoGame/PitPeople'' used to be a normal, sensible place before the [[MakesJustAsMuchSenseInContext dead space bear crashed into the planet.]] Since the coming of the space bear though people experience time as 'turns' and the world radiates hexagons from the point the bear impacts upon it. Also its' green blood rains down upon the planet, apparently [[HostileWeather killing people as the rain comes down in person-size globs.]]
5th Jul '17 9:44:47 PM AnonFangeekGirl
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* In ''TabletopGame/{{FATAL}}'' one of the [[HonestRollsCharacter many, many rolls]] in character creation is Anal Circumfrence- basically, how big your butthole could stretch safely. In the first edition, it was possible to get a zero or even a ''negative number'' in this roll, making it so that at best you have no anus (though knowing ''FATAL'' that's a good thing) and at worst you lacked an anus so hard that there were less assholes in the world because of your mere existence.
23rd Jun '17 5:55:23 PM charota
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* Most people think of M.C. Escher when asked about impossible shapes, such as the impossible triangle and impossible cube. This is actually a misconception. OscarReutersvärd was an artist from the 1940s was hailed as "The Father of Impossible Figures". Seriously, just Google image search his name and everything that comes up is a total MindScrew.

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* Most people think of M.C. Escher when asked about impossible shapes, such as the impossible triangle and impossible cube. This is actually a misconception. OscarReutersvärd [[https://en.wikipedia.org/wiki/Oscar_Reutersv%C3%A4rd OscarReutersvärd]] was an artist from the 1940s was hailed as "The Father of Impossible Figures". Seriously, just Google image search his name and everything that comes up is a total MindScrew.
11th Jun '17 3:21:30 PM Angus
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* "Alien geometries" that are "unpleasant" to watch, much like in described in the trope page, are possible with virtual reality headsets. For example, if something (like for example text) that should be on the front is instead too far back, farther than the geometry that ought to be behind it, this breaks the stereoscopic effect and causes a bad visual dissonance that may be physically unpleasant to watch with both eyes (with one eye it's ok because there is no stereoscopic effect then).
5th Jun '17 10:10:12 AM Malady
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** [[LetsPlay Headshoots]] had rooms that ''the players couldn't find'' without zooming on a dwarf that happened to be in them. [[spoiler: The last survivor is holed up in one of them.]] Of course, rather disappointingly, there's nothing physically impossible about it it's just a web of extremely convoluted tunnels.

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** [[LetsPlay Headshoots]] had rooms that ''the players couldn't find'' without zooming on a dwarf that happened to be in them. [[spoiler: The [[spoiler:The last survivor is holed up in one of them.]] Of course, rather disappointingly, there's nothing physically impossible about it it's just a web of extremely convoluted tunnels.



* A wonderful example in text adventure ''Trinity'', which contains a Klein Bottle that you can walk through. After you do, east and west are reversed everywhere else in the game. This is useful for [[spoiler:turning a clockwise screw into a counterclockwise screw]].

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* A wonderful example in text adventure ''Trinity'', ''VideoGame/{{Trinity}}'', which contains a Klein Bottle that you can walk through. After you do, east and west are reversed everywhere else in the game. This is useful for [[spoiler:turning a clockwise screw into a counterclockwise screw]].



* There's a game in development, called ''Miegakure'', in which the puzzle aspect involves a 4th spatial dimension. Just trying to visualize a textual description of the game mechanics is enough to cause a headache. A three-dimensional environment can be represented by multiple two-dimensional images. Imagine taking an object, and tracing its outline on a flat surface from each side. You can get a good idea of the actual shape of the object in three dimensions by putting those images together in your head. What Miegakure does is present a four-dimensional environment in a similar fashion, in a series of three-dimensional models. You can switch the "angle" from which you view the four-dimensional environment by hiding one dimension and causing another one to become visible, similar to how a flat picture of a three-dimensional object "hides" the depth dimension.

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* There's a game in development, called ''Miegakure'', ''VideoGame/{{Miegakure}}'', in which the puzzle aspect involves a 4th spatial dimension. Just trying to visualize a textual description of the game mechanics is enough to cause a headache. A three-dimensional environment can be represented by multiple two-dimensional images. Imagine taking an object, and tracing its outline on a flat surface from each side. You can get a good idea of the actual shape of the object in three dimensions by putting those images together in your head. What Miegakure does is present a four-dimensional environment in a similar fashion, in a series of three-dimensional models. You can switch the "angle" from which you view the four-dimensional environment by hiding one dimension and causing another one to become visible, similar to how a flat picture of a three-dimensional object "hides" the depth dimension.



* ''VideoGame/MondoMedicals'': The very first stage causes you to go in an infinite loop [[spoiler: unless you go the opposite of where the arrows tell you.]]

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* ''VideoGame/MondoMedicals'': The very first stage causes you to go in an infinite loop [[spoiler: unless [[spoiler:unless you go the opposite of where the arrows tell you.]]



* The first season of ''[[NexusWar Nexus Clash]]'' ended with a world-sized MindScrew as Marquai, the god of time and order, won the war and gradually imposed his version of reality on the world. As his victory loomed, everything became more angular - the moon was now octagonal, clouds were square or triangular, and islands and continents were sucked into the void except for a huge, perfectly angular glyph. The Maze of Mayhem several seasons later probably qualifies too, if only because the mapmaking code the game runs on is a better example of this trope than anything in the lore.

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* The first season of ''[[NexusWar ''[[VideoGame/NexusWar Nexus Clash]]'' ended with a world-sized MindScrew as Marquai, the god of time and order, won the war and gradually imposed his version of reality on the world. As his victory loomed, everything became more angular - the moon was now octagonal, clouds were square or triangular, and islands and continents were sucked into the void except for a huge, perfectly angular glyph. The Maze of Mayhem several seasons later probably qualifies too, if only because the mapmaking code the game runs on is a better example of this trope than anything in the lore.


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* ''VideoGame/TheHauntedRuins'': Sometimes the floor generated creates maps that have you enter the same room from two different entrances, and they are both dead ends.
27th Apr '17 12:20:36 PM presh
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* A spell distorts physical laws and reality itself in ''VideoGame/OffbeatInTempo''. Examples include holes of black nothing or rearranging the inside of entire buildings.

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* A In ''VideoGame/OffbeatInTempo'', a spell distorts physical laws and reality itself in ''VideoGame/OffbeatInTempo''. itself. Examples include holes of black nothing appearing in the floor or rearranging the inside of entire buildings.buildings in ways that ignore the actual dimensions.
27th Apr '17 12:04:43 PM presh
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* A spell distorts physical laws and reality itself in ''VideoGame/OffbeatInTempo''. Examples include holes of black nothing or rearranging the inside of entire buildings.
15th Apr '17 5:53:59 AM Sharlee
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*** Even if the above speculation is incorrect, the BiggerOnTheInside dimensions of the TARDIS are occasionally enough to disturb someone, most memorably with Jackson Lake's mild panic-attack in "[[Recap/DoctorWhoS30E14TheNextDoctor The Next Doctor]]". From his reaction, it was giving him claustrophobia and agoraphobia at the same time.
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