History Main / AlienGeometries

12th Aug '16 10:19:41 AM ScotieRw
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* How about an alien colour? Pink is a purely mental perception of a mix of red and violet light that doesn't actually exist on the visible spectrum. To an alien or whatever, it might look as though all of our little girls are engaged in [[GirlScoutsAreEvil some creepy cult!]]
** To clarify this, the [[http://en.wikipedia.org/wiki/Color_wheel color wheel]] isn't accurate. The visible spectrum goes from infrared into red, and from violet into ultra violet. Because they are at opposite ends of the spectrum, red and violet don't actually cross the way the color wheel suggests they do. That fade between them that we see as a specific color (pink) is all in your head.
** Pink is what's called a non-spectral color. Other non-spectral colors include the grayscale colors and mixtures of such with other colors, and what's called the line of purples. As the name implies, non-spectral colors have no unique frequencies in the visible spectrum, and exist as a perception of multiple frequencies.

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* How about an alien colour? Pink color? Magenta is a purely mental perception of a mix of red and violet light that doesn't actually exist on the visible spectrum. To an alien or whatever, it might look as though all of our little girls are engaged in [[GirlScoutsAreEvil some creepy cult!]]
spectrum.
** To clarify this, the [[http://en.wikipedia.org/wiki/Color_wheel color wheel]] isn't accurate. The visible spectrum goes from infrared into red, and from violet into ultra violet. Because they are at opposite ends of the spectrum, red and violet don't actually cross the way the color wheel suggests they do. That fade between them that we see as a specific color (pink) (magenta) is all in your head.
** Pink Magenta is what's called a non-spectral color. Other non-spectral colors include the grayscale colors and mixtures of such with other colors, and what's called the line of purples. As the name implies, non-spectral colors have no unique frequencies in the visible spectrum, and exist as a perception of multiple frequencies.
6th Aug '16 6:11:49 AM Saronith
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Added DiffLines:

** Route 20 in [[VideoGame/PokemonXandY Pokémon X & Y]], not only do areas of the forest connect to other areas that are nowhere near them but getting to the Pokémon Village to progress through the game requires the player to go through exits that lead somewhere else depending on which way they went through them.
4th Aug '16 3:23:46 PM eroock
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-->--''Webcomic/EightBitTheater'', [[http://www.nuklearpower.com/2008/06/12/episode-1004-fun-house/ #1004]]

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-->--''Webcomic/EightBitTheater'', -->-- ''Webcomic/EightBitTheater'', [[http://www.nuklearpower.com/2008/06/12/episode-1004-fun-house/ #1004]]
1st Aug '16 10:04:39 AM 24601is2460done
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* The web-serial ''Literature/AshAndCinders'' features a mythological land that restructures itself as it pleases, and with little regard to the life in the immediate area. The main characters even travel through a forest while it's changing into a mountain.


Added DiffLines:

* The web-serial ''Literature/AshAndCinders'' features a mythological land that restructures itself as it pleases, and with little regard to the life in the immediate area. The main characters even travel through a forest while it's changing into a mountain.
1st Aug '16 9:59:40 AM 24601is2460done
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Added DiffLines:

* The web-serial ''Literature/AshAndCinders'' features a mythological land that restructures itself as it pleases, and with little regard to the life in the immediate area. The main characters even travel through a forest while it's changing into a mountain.
12th Jul '16 8:22:09 PM KillerClowns
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* It's possible to ''make'' these in ''VideoGame/DwarfFortress'' if you're careless, insane or second-hand enough. Case in point: [[LetsPlay Headshoots]] had rooms that ''the players couldn't find'' without zooming on a dwarf that happened to be in them. [[spoiler: The last survivor is holed up in one of them.]]
** Of course, rather disappointingly, there's nothing physically impossible about it it's just a web of extremely convoluted tunnels.

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* It's possible An example and a pseudo-example from ''VideoGame/DwarfFortress'':
** The SpaceCompression for tiles is weird. A tile is large enough
to ''make'' these in ''VideoGame/DwarfFortress'' if you're careless, insane or second-hand enough. Case in point: contain a dragon, but not large enough to contain two kittens without one of them crouching.
**
[[LetsPlay Headshoots]] had rooms that ''the players couldn't find'' without zooming on a dwarf that happened to be in them. [[spoiler: The last survivor is holed up in one of them.]]
**
]] Of course, rather disappointingly, there's nothing physically impossible about it it's just a web of extremely convoluted tunnels.
19th Jun '16 2:11:23 PM Nefisis
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->'''Black Mage''': Not that I know everything about that... but you start with parallel lines that ''intersect'' and you go from there.

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->'''Black Mage''': [[SuspiciouslySpecificDenial Not that I know everything about that...that]]... but you start with parallel lines that ''intersect'' and you go from there.
13th Jun '16 12:03:06 AM jormis29
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* ''VideoGame/{{Prey}}'' is based aboard a cybernetic moon size space ship where things like gravity and even space-time are not consistent. The player character occasionally remarks on this.

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* ''VideoGame/{{Prey}}'' ''VideoGame/Prey2006'' is based aboard a cybernetic moon size space ship where things like gravity and even space-time are not consistent. The player character occasionally remarks on this.
10th Jun '16 2:44:00 PM intastiel
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* ''Webcomic/AwfulHospital'': During the conversation with Nobody Nose and later with Depressed Spleen, it's implied that The Hospital exists in another dimension separate from ours, and that the building is all that exists within its own dimension.
** At least part of the hospital walls are surrounded by a fleshy mass that forms into a tunnel highly implied to be a giant ''urethra''.
** [[spoiler:It appears that, overall, the hospital setting is a distinct place floating in an endless black void that is populated by at least hundreds of gargantuan [[EldritchAbomination Eldritch Abominations]]. According to Scythe, this is The Abyss, the area between Zones.]]

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* ''Webcomic/AwfulHospital'': During the conversation with Nobody Nose and later with Depressed Spleen, it's implied that The Hospital exists is one of many overlapping "Zones" in another dimension separate from ours, and that the building is all that exists within its own dimension.
** At least part
whacked-out {{Multiverse}} of the hospital walls are surrounded by a fleshy mass that forms Perception Range -- Like AnotherDimension, except what you see and how it's structured depends on your ability and willingness to perceive it. To complicate it further, it's shot through with links into a tunnel highly other Zones and is heavily implied to be a giant ''urethra''.
** [[spoiler:It appears that, overall,
unraveling under attack by {{Eldritch Abomination}}s. One new feature is the hospital setting is a distinct place floating in an endless black void that is populated by at least hundreds of gargantuan [[EldritchAbomination Eldritch Abominations]]. According to Scythe, this is The Abyss, Plank Maze, which consumes random locations within the area between Zones.]]Hospital and links them with a nonsensical network of passages.
6th Jun '16 1:18:26 AM Arivne
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* ''Wiki/SCPFoundation'', [[Characters/SCPFoundation [=Characters/SCPFoundation=]]]

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* ''Wiki/SCPFoundation'', [[Characters/SCPFoundation [=Characters/SCPFoundation=]]]''Wiki/SCPFoundation''
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