History Main / AlchemicElementals

5th May '17 1:35:20 PM Chabal2
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* Averted in ''VideoGame/GoldenSunDarkDawn'', where the elementals are called Djinn, {{Mon}}-like creatures with different appearances depending on their effect (in ''Dark Dawn'', the previous games gave them all the same appearance). However, the standard elementals (gnomes, salamanders, faeries and a merman) do appear as enemies.

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* Averted in ''VideoGame/GoldenSunDarkDawn'', ''VideoGame/GoldenSun'', where the elementals are called Djinn, {{Mon}}-like creatures with different appearances depending on their effect (in ''Dark Dawn'', the previous games gave them all those of the same element the same appearance). However, the standard elementals (gnomes, salamanders, faeries and a merman) do appear as enemies. The Mars lighthouse represents each element with fish (water), humans (earth), birds (wind), and dragons (fire).
11th Mar '17 2:44:06 AM jormis29
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* Several of Chaosium's games had them.
** ''Stormbringer/Elric'': The standard 4 types.
** ''RuneQuest'': The standard 4 plus Shade (darkness)

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* Several of Chaosium's Creator/{{Chaosium}}'s games had them.
** ''Stormbringer/Elric'': ''TabletopGame/{{Stormbringer}}/Elric'': The standard 4 types.
** ''RuneQuest'': ''TabletopGame/RuneQuest'': The standard 4 plus Shade (darkness)
8th Jan '17 6:49:15 PM nombretomado
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* The Salamander is a special case, as one may have noticed, of the listed creatures, as it's the only one that is an existing animal. The Salamander and its associations with fire is one of the longest lasting myths in western civilization. The Romans believed Salamanders could extinguish fires by touching them. Literature/TheTalmud lists the Salamander as a creature of fire, whose blood makes one immune to fire. {{Leonardo Da Vinci}} wrote that Salamanders have no digestive organs, only needing fire to feed themselves and regenerate. The exact reason for all these stories and the length of times through which they survived is often theorized to be due to a behavior of RealLife Salamanders. Being amphibians, they seek lair in humid locales, like stacks of wood kept outdoors. People would then use that wood to make fires, which would wake the Salamanders and cause them to flee for their lives, leaving people convinced the creatures had been "birthed" by the flames through abiogenesis. As wood remained a primary source of heating for humans till the industrial revolutions, such events, though rare, would keep reoccurring, ensuring that the myths of the fiery Salamander would live on.

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* The Salamander is a special case, as one may have noticed, of the listed creatures, as it's the only one that is an existing animal. The Salamander and its associations with fire is one of the longest lasting myths in western civilization. The Romans believed Salamanders could extinguish fires by touching them. Literature/TheTalmud lists the Salamander as a creature of fire, whose blood makes one immune to fire. {{Leonardo Da Vinci}} Creator/LeonardoDaVinci wrote that Salamanders have no digestive organs, only needing fire to feed themselves and regenerate. The exact reason for all these stories and the length of times through which they survived is often theorized to be due to a behavior of RealLife Salamanders. Being amphibians, they seek lair in humid locales, like stacks of wood kept outdoors. People would then use that wood to make fires, which would wake the Salamanders and cause them to flee for their lives, leaving people convinced the creatures had been "birthed" by the flames through abiogenesis. As wood remained a primary source of heating for humans till the industrial revolutions, such events, though rare, would keep reoccurring, ensuring that the myths of the fiery Salamander would live on.
21st Dec '16 11:28:53 AM TheFantasyChronicler
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* ''{{Manga/Aria}}'': The gondoliers who act as tour guides are called Undines. Those who crew the weather stations that regulate Mars's weather and keep it warm enough are called Salamanders. Those running the underground relativistic machinery that keep Mars's gravity at 1G are Gnomes. And those who ride one-man anti-gravity flyers to provide delivery services are called Sylphs.
* ''{{Manga/Berserk}}'' eventually features elements once Schierke shows up. She is able to commune with the elemental spirits (the Earth spirit appears to be a golem), and gives the others elemental weapons: Isidoro gets a fire dagger crawling with tiny lizard-shaped things, Serpico gets a wind-infused cloak and rapier, and presumably Guts would have gotten an earth-infused axe if he hadn't turned it down in favor of his Dragonslayer.



* ''Anime/MonsterRancher'': The Undine and Salamanders show up as villains.



* ''Anime/MonsterRancher'': The Undine and Salamanders show up as villains.
* ''{{Manga/Aria}}'': The gondoliers who act as tour guides are called Undines. Those who crew the weather stations that regulate Mars's weather and keep it warm enough are called Salamanders. Those running the underground relativistic machinery that keep Mars's gravity at 1G are Gnomes. And those who ride one-man anti-gravity flyers to provide delivery services are called Sylphs.
* ''{{Manga/Berserk}}'' eventually features elements once Schierke shows up. She is able to commune with the elemental spirits (the Earth spirit appears to be a golem), and gives the others elemental weapons: Isidoro gets a fire dagger crawling with tiny lizard-shaped things, Serpico gets a wind-infused cloak and rapier, and presumably Guts would have gotten an earth-infused axe if he hadn't turned it down in favor of his Dragonslayer.






* In {{Literature/Deverry}} they are collectively known as the Wildfolk, and are InvisibleToNormals. There's also a fifth type for the fifth element of Aethyr. Commanding Wildfolk is one of the most common ways a Dweomermaster (sorceror) influences the physical world - lighting or extinguishing fires by gesturing to Salamanders, encouraging Gnomes or Sylphs to lift or push objects, asking Wildfolk of the Aethyr to create a glowing aura, etc.



* Creator/TanyaHuff's ''Quarters'' series has them all, as well, as a kind of NatureSpirit. They can be "sung" (controlled) by those with the proper elemental affinity. Most have only one or two affinities, but some rare individuals can control three or even all four kinds.

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* Creator/TanyaHuff's ''Quarters'' series has them all, as well, as a kind Books of NatureSpirit. They can be "sung" (controlled) by those Creator/ETAHoffmann present all types. Some of whom were [[InterspeciesRomance in very close relationships with the proper elemental affinity. Most have only one or two affinities, but some rare individuals can control three or humans and other creatures]]. Generally, upsetting even all four kinds. benign ones is a catastrophically bad idea.



* In L. Jagi Lamplighter's ''Literature/ProsperosDaughter'' trilogy, at one point, one character sneers at Paracleus for having gnomes instead of oreads. Eramus explains that the original document had had oreads, and the Circle of Solomon had tampered with it to prevent that knowledge getting out -- you see, gnomes don't cause earthquakes. Other than that substitutions, they are the typical four.



* Books of Creator/ETAHoffmann present all types. Some of whom were [[InterspeciesRomance in very close relationships with humans and other creatures]]. Generally, upsetting even benign ones is a catastrophically bad idea.
* In L. Jagi Lamplighter's ''Literature/ProsperosDaughter'' trilogy, at one point, one character sneers at Paracleus for having gnomes instead of oreads. Eramus explains that the original document had had oreads, and the Circle of Solomon had tampered with it to prevent that knowledge getting out -- you see, gnomes don't cause earthquakes. Other than that substitutions, they are the typical four.
* In {{Literature/Deverry}} they are collectively known as the Wildfolk, and are InvisibleToNormals. There's also a fifth type for the fifth element of Aethyr. Commanding Wildfolk is one of the most common ways a Dweomermaster (sorceror) influences the physical world - lighting or extinguishing fires by gesturing to Salamanders, encouraging Gnomes or Sylphs to lift or push objects, asking Wildfolk of the Aethyr to create a glowing aura, etc.

to:

* Books Creator/TanyaHuff's ''Quarters'' series has them all, as well, as a kind of Creator/ETAHoffmann present all types. Some of whom were [[InterspeciesRomance in very close relationships NatureSpirit. They can be "sung" (controlled) by those with humans and other creatures]]. Generally, upsetting the proper elemental affinity. Most have only one or two affinities, but some rare individuals can control three or even benign ones is a catastrophically bad idea.
* In L. Jagi Lamplighter's ''Literature/ProsperosDaughter'' trilogy, at one point, one character sneers at Paracleus for having gnomes instead of oreads. Eramus explains that the original document had had oreads, and the Circle of Solomon had tampered with it to prevent that knowledge getting out -- you see, gnomes don't cause earthquakes. Other than that substitutions, they are the typical four.
* In {{Literature/Deverry}} they are collectively known as the Wildfolk, and are InvisibleToNormals. There's also a fifth type for the fifth element of Aethyr. Commanding Wildfolk is one of the most common ways a Dweomermaster (sorceror) influences the physical world - lighting or extinguishing fires by gesturing to Salamanders, encouraging Gnomes or Sylphs to lift or push objects, asking Wildfolk of the Aethyr to create a glowing aura, etc.
all four kinds.



* Salamanders appear as fiery serpentine spirits in ''TabletopGame/{{Shadowrun}}''. One in-universe point of view on why no one sees the other three types of elementals is that they have all been corrupted by human pollution into vicious toxic spirits.



* Salamanders appear as fiery serpentine spirits in ''TabletopGame/{{Shadowrun}}''. One in-universe point of view on why no one sees the other three types of elementals is that they have all been corrupted by human pollution into vicious toxic spirits.



* ''VideoGame/LostMagic'' has each of the AlchemicElementals as capturable/summonable monsters for their respective elements.
* Multiple titles in the ''VideoGame/WorldOfMana'' series (including ''VideoGame/SwordOfMana'', ''VideoGame/SecretOfMana'', and ''VideoGame/SeikenDensetsu3'') feature Undine, Gnome, Salamander, and Sylph as spirits that you can take along to help you by casting spells of their respective elements. There are also 4 other unrelated spirits: Shade (darkness), Dryad (wood), Wisp/Lumina (light), and Luna (moon).

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* ''VideoGame/LostMagic'' has each Marin from ''VideoGame/BraveSoul'' can summon all four of them. Undine is spelled "Windy" due to a tranlation error.
* Appear in ''VideoGame/{{Drakengard}}'' as your allies' pact-creatures. Leonard gets a sylph (a SmallAnnoyingCreature), Arioch gets Undine and Salamander (who appear as a glowing blue/red orb respectively), but Seele gets a golem so huge its fists fill up
the AlchemicElementals as capturable/summonable monsters for their respective elements.
* Multiple titles in the ''VideoGame/WorldOfMana'' series (including ''VideoGame/SwordOfMana'', ''VideoGame/SecretOfMana'', and ''VideoGame/SeikenDensetsu3'') feature Undine, Gnome, Salamander, and Sylph as spirits that you can take along to help you by casting spells of their respective elements. There are also 4 other unrelated spirits: Shade (darkness), Dryad (wood), Wisp/Lumina (light), and Luna (moon).
screen.



* ''VideoGame/TalesOfSymphonia'' and ''VideoGame/TalesOfPhantasia'' had summon spirits of certain elements and had Gnome, Undine, and The Sylphs, and Salamander was replaced with a Djinn-like creature called Efreet. Additionally there was Maxwell who had providence over the four nature spirits, Shadow the summon spirit of Darkness, Celsius of Ice, Luna and Aska of light (The Moon and the Light specifically in Phantasia), Volt of lightning, and Origin of ''everything''.

to:

* ''VideoGame/TalesOfSymphonia'' Averted in ''VideoGame/GoldenSunDarkDawn'', where the elementals are called Djinn, {{Mon}}-like creatures with different appearances depending on their effect (in ''Dark Dawn'', the previous games gave them all the same appearance). However, the standard elementals (gnomes, salamanders, faeries and ''VideoGame/TalesOfPhantasia'' had summon spirits a merman) do appear as enemies.
* ''VideoGame/LostMagic'' has each
of certain elements the AlchemicElementals as capturable/summonable monsters for their respective elements.
* In ''VideoGame/MonsterGirlQuest'', [[TheHero Luka]] has to find
and had defeat Sylph, Gnome, Undine, Undine and The Sylphs, and Salamander was replaced with a Djinn-like creature called Efreet. Additionally there was Maxwell who had providence over Salamander, the four nature elemental spirits, Shadow the summon spirit of Darkness, Celsius of Ice, Luna and Aska of light (The Moon and the Light specifically in Phantasia), Volt of lightning, and Origin of ''everything''. order to [[DefeatMeansFriendship absorb]] [[FusionDance their]] [[StatusBuff power]].



* Marin from ''VideoGame/BraveSoul'' can summon all four of them. Undine is spelled "Windy" due to a tranlation error.

to:

* Marin from ''VideoGame/BraveSoul'' can summon all four Typically, these are a special form of them. Undine is spelled "Windy" due to a tranlation error.demon in ''Franchise/ShinMegamiTensei'', which have unusual effects when used in fusions.



* Typically, these are a special form of demon in ''Franchise/ShinMegamiTensei'', which have unusual effects when used in fusions.
* In ''VideoGame/MonsterGirlQuest'', [[TheHero Luka]] has to find and defeat Sylph, Gnome, Undine and Salamander, the four elemental spirits, in order to [[DefeatMeansFriendship absorb]] [[FusionDance their]] [[StatusBuff power]].
* Appear in ''VideoGame/{{Drakengard}}'' as your allies' pact-creatures. Leonard gets a sylph (a SmallAnnoyingCreature), Arioch gets Undine and Salamander (who appear as a glowing blue/red orb respectively), but Seele gets a golem so huge its fists fill up the screen.
* Averted in ''VideoGame/GoldenSunDarkDawn'', where the elementals are called Djinn, {{Mon}}-like creatures with different appearances depending on their effect (in ''Dark Dawn'', the previous games gave them all the same appearance). However, the standard elementals (gnomes, salamanders, faeries and a merman) do appear as enemies.

to:

* Typically, these are a special form of demon in ''Franchise/ShinMegamiTensei'', which have unusual effects when used in fusions.
* In ''VideoGame/MonsterGirlQuest'', [[TheHero Luka]] has to find
''VideoGame/TalesOfSymphonia'' and defeat Sylph, ''VideoGame/TalesOfPhantasia'' had summon spirits of certain elements and had Gnome, Undine Undine, and Salamander, the four elemental spirits, in order to [[DefeatMeansFriendship absorb]] [[FusionDance their]] [[StatusBuff power]].
* Appear in ''VideoGame/{{Drakengard}}'' as your allies' pact-creatures. Leonard gets a sylph (a SmallAnnoyingCreature), Arioch gets Undine
The Sylphs, and Salamander (who appear as was replaced with a glowing blue/red orb respectively), but Seele gets a golem so huge its fists fill up the screen.
* Averted in ''VideoGame/GoldenSunDarkDawn'', where the elementals are
Djinn-like creature called Djinn, {{Mon}}-like creatures with different appearances depending on Efreet. Additionally there was Maxwell who had providence over the four nature spirits, Shadow the summon spirit of Darkness, Celsius of Ice, Luna and Aska of light (The Moon and the Light specifically in Phantasia), Volt of lightning, and Origin of ''everything''.
* Multiple titles in the ''VideoGame/WorldOfMana'' series (including ''VideoGame/SwordOfMana'', ''VideoGame/SecretOfMana'', and ''VideoGame/SeikenDensetsu3'') feature Undine, Gnome, Salamander, and Sylph as spirits that you can take along to help you by casting spells of
their effect (in ''Dark Dawn'', the previous games gave them all the same appearance). However, the standard elementals (gnomes, salamanders, faeries respective elements. There are also 4 other unrelated spirits: Shade (darkness), Dryad (wood), Wisp/Lumina (light), and a merman) do appear as enemies.Luna (moon).
9th Nov '16 8:43:19 AM Theriocephalus
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* The Salamander is a special case, as one may have noticed, of the listed creatures, it's the only one that is an existing animal. The Salamander and its associations with fire is one of the longest lasting myths in western civilization. The Romans believed Salamanders could extinguish fires by touching them. Literature/TheTalmud lists the Salamander as a creature of fire, whose blood makes one immune to fire. {{Leonardo Da Vinci}} wrote that Salamanders have no digestive organs, only needing fire to feed themselves and regenerate. The exact reason for all these stories and the length of times through which they survived is often theorized to be due to a behavior of RealLife Salamanders. Being amphibians, they seek lair in humid locals, like stacks of wood kept outdoors. People would then use that wood to make fires, which would wake the Salamanders and cause them to flee for their lives, leaving people convinced the creatures had been "birthed" by the flames through abiogenesis. As wood remained a primary source of heating for humans till the industrial revolutions, such events, though rare, would keep reoccurring, ensuring that the myths of the fiery Salamander would live on.

to:

* The Salamander is a special case, as one may have noticed, of the listed creatures, as it's the only one that is an existing animal. The Salamander and its associations with fire is one of the longest lasting myths in western civilization. The Romans believed Salamanders could extinguish fires by touching them. Literature/TheTalmud lists the Salamander as a creature of fire, whose blood makes one immune to fire. {{Leonardo Da Vinci}} wrote that Salamanders have no digestive organs, only needing fire to feed themselves and regenerate. The exact reason for all these stories and the length of times through which they survived is often theorized to be due to a behavior of RealLife Salamanders. Being amphibians, they seek lair in humid locals, locales, like stacks of wood kept outdoors. People would then use that wood to make fires, which would wake the Salamanders and cause them to flee for their lives, leaving people convinced the creatures had been "birthed" by the flames through abiogenesis. As wood remained a primary source of heating for humans till the industrial revolutions, such events, though rare, would keep reoccurring, ensuring that the myths of the fiery Salamander would live on.



** In ''VideoGame/{{Ogre Battle 64}}'' Salamanders are summoned by the Elem Predra of Fire.
** In ''Videogame/{{Ogre Battle}}'', Salamanders are the top tier fire dragons. Sylph, mispelt Syliphs, are the improved versions of Fairy.

to:

** In ''VideoGame/{{Ogre Battle 64}}'' ''VideoGame/OgreBattle64'' Salamanders are summoned by the Elem Predra of Fire.
** In ''Videogame/{{Ogre Battle}}'', ''Videogame/OgreBattle'', Salamanders are the top tier fire dragons. Sylph, mispelt Syliphs, are the improved versions of Fairy.
12th Oct '16 9:17:38 PM MagnusForce
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* ''TabletopGame/DungeonsAndDragons'' had the Elemental-Kin, which included the salamander and sylph.

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* ''TabletopGame/DungeonsAndDragons'' had the Elemental-Kin, which included the salamander and sylph. Gnomes and Undines aren't included, but they're plenty of other strange elemental beings to fill in the gaps.
11th Jun '16 6:28:52 PM nombretomado
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* TanyaHuff's ''Quarters'' series has them all, as well, as a kind of NatureSpirit. They can be "sung" (controlled) by those with the proper elemental affinity. Most have only one or two affinities, but some rare individuals can control three or even all four kinds.

to:

* TanyaHuff's Creator/TanyaHuff's ''Quarters'' series has them all, as well, as a kind of NatureSpirit. They can be "sung" (controlled) by those with the proper elemental affinity. Most have only one or two affinities, but some rare individuals can control three or even all four kinds.
29th May '16 9:58:31 AM TheOneWhoTropes
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** In the UsefulNotes/PS1 version of ''VideoGame/FinalFantasyI'', the Earth Elemental was translated as "Gnoma".

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** In the UsefulNotes/PS1 UsefulNotes/{{PlayStation}} version of ''VideoGame/FinalFantasyI'', the Earth Elemental was translated as "Gnoma".
28th May '16 9:13:55 PM nombretomado
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** In the PS1 version of ''VideoGame/FinalFantasyI'', the Earth Elemental was translated as "Gnoma".

to:

** In the PS1 UsefulNotes/PS1 version of ''VideoGame/FinalFantasyI'', the Earth Elemental was translated as "Gnoma".
16th May '16 2:07:13 AM Morgenthaler
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* All four are mentioned as possible afterlives for women in TheRapeOfTheLock, depending on personality.

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* All four are mentioned as possible afterlives for women in TheRapeOfTheLock, ''Literature/TheRapeOfTheLock'', depending on personality.
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