History Main / AirborneMook

16th Aug '16 10:58:28 AM htuttle
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* ''VideoGame/{{X-COM}}'' has Floaters in the first game and an assortment of similar aliens in the sequels.

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* ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' has Floaters in the first game and an assortment of similar aliens in the sequels.
13th Aug '16 11:34:05 AM Galacton
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Because of this, they are often used as GoddamnedBats, using their speed and agility to harass the player until they go down, especially in games where your character has DenialOfDiagonalAttack or takes {{Knockback}} (see LedgeBats for this case). Can be a type of KungFuProofMook if they're especially hard to hit normally.

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Because of this, they are often used as GoddamnedBats, using relatively weak enemies that use their speed and agility to harass the player until they go down, especially in games where your character has DenialOfDiagonalAttack or takes {{Knockback}} (see LedgeBats for this case). Can be a type of KungFuProofMook if they're especially hard to hit normally.
1st Aug '16 8:57:42 AM UmbrellasWereAwesome
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* ''[[VideoGame/Area51FPS Area 51 2004]]'' had the translucent, spherical aliens that floated in the air.



* ''VideoGame/BioShock''
** ''VideoGame/BioShock1'' and ''VideoGame/BioShock2'' had the security drones, which flew around thanks to having helicopter rotors, had either machine guns or rocket launchers were activated if you stayed too long in front of the security cameras on some levels. However, they became your allies if you managed to hack the security cameras, and ''[=BioShock=] 2'' allowed Delta to have the drone itself with a Hacking Dart.
** The Mosquitoes in ''VideoGame/BioshockInfinite'' wil attack you on sight and have a chaingun instead of regular machine gun, but are otherwise the same. Friendly ones could also be summoned by Elizabeth from other dimensions throught the use of Tears.
* ''VideoGame/SystemShock'' had certain unlucky members of the crew mutated by SHODAN into some sort of a completely transparent flying ray. Besides being agile and difficult to spot, these also spat acid.



* One of the enemy types in ''[[VideoGame/{{Cryostasis}} Cryostasis Sleep Of Reason'' has grown large, moth-like wings and strafes around a lot, making them hard to hit.

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* One of the enemy types in ''[[VideoGame/{{Cryostasis}} Cryostasis Cryostasis: Sleep Of Reason'' Reason]]'' has grown large, moth-like wings and strafes around a lot, making them hard to hit.



* ''Franchise/{{Halo}}'' has the jump/jet-packing [[ProudWarriorRaceGuy Elite Rangers]] and [[KillerSpaceMonkey Brute Jumpers]], as well as the robotic Sentinels and insectoid Drones.
** ''VideoGame/{{Halo 4}}'' adds Ranger variants of the [[HiredGuns Jackals]] and [[SlaveMooks Grunts]].
* ''VideoGame/HalfLife2'' had the Manhacks – small drones deployed by Overwatch, whose only function was close the distance and cut you up while they’re shooting at you. There are also the Combine Choppers and Gunships, though these are either bosses or justified BossInMookClothing.



* ''VideoGame/DarkForces'' had the Imperial probes much like in the films, which flew around and attacked with electric shocks. There also were the Dark Troopers, which spent most of their time in the air due to having jet packs, were tough to kill and were always equipped with heavy weapons.



* The iconic Helghast [[AttackDrone attack drones]] in every ''{{VideoGame/Killzone}}'' game since the second one.



* The Harpies from ''VideoGame/SeriousSam'', and the Flying Kleers, Floaters, Hellchicks, and Levitators from ''VideoGame/SeriousSam 2''. They all possess projectile attacks, whether they be fireballs (Flying Kleers), energy projectiles (Harpies, Floaters, Levitators) or ''bats'' (Hellchicks).



* The so-called Electricians in ''VideoGame/YouAreEmpty''. Basically, they were the zombies with helicopter-like blades on their back that would fly dive down and attack you with their arc welder.



[[folder:Action RPGs]]

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[[folder:Action RPGs]][=RPGs=]]]



* ''Franchise/{{Halo}}'' had Drones as flying enemies from the Covenant. And Forerunner Sentinels.

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* The 2005 version of ''[[VideoGame/Area51FPS Area 51]]'' had the translucent, spherical aliens that floated in the air.
* ''VideoGame/BioShock'':
** ''VideoGame/BioShock1'' and ''VideoGame/BioShock2'' had the security drones, which flew around thanks to having helicopter rotors, had either machine guns or rocket launchers were activated if you stayed too long in front of the security cameras on some levels. However, they became your allies if you managed to hack the security cameras, and ''[=BioShock=] 2'' allowed Delta to have the drone itself with a Hacking Dart.
** The Mosquitoes in ''VideoGame/BioshockInfinite'' wil attack you on sight and have a chaingun instead of regular machine gun, but are otherwise the same. Friendly ones could also be summoned by Elizabeth from other dimensions throught the use of Tears.
* ''VideoGame/DarkForces'' had the Imperial probes much like in the films, which flew around and attacked with electric shocks. There also were the Dark Troopers, which spent most of their time in the air due to having jet packs, were tough to kill and were always equipped with heavy weapons.
* ''Franchise/{{Halo}}'' has the jump/jet-packing [[ProudWarriorRaceGuy Elite Rangers]] and [[KillerSpaceMonkey Brute Jumpers]], as well as the robotic Sentinels and insectoid Drones. ''VideoGame/{{Halo 4}}'' adds Ranger variants of the [[HiredGuns Jackals]] and [[SlaveMooks Grunts]].
* ''VideoGame/HalfLife2''
had Drones as the Manhacks – small drones deployed by Overwatch, whose only function was close the distance and cut you up while they’re shooting at you. There are also the Combine Choppers and Gunships, though these are either bosses or justified BossInMookClothing.
* The iconic Helghast [[AttackDrone attack drones]] in every ''{{VideoGame/Killzone}}'' game since the second one.
* The Harpies from ''VideoGame/SeriousSam'', and the Flying Kleers, Floaters, Hellchicks, and Levitators from ''VideoGame/SeriousSam 2''. They all possess projectile attacks, whether they be fireballs (Flying Kleers), energy projectiles (Harpies, Floaters, Levitators) or ''bats'' (Hellchicks).
* ''VideoGame/SystemShock'' had certain unlucky members of the crew mutated by SHODAN into some sort of a completely transparent
flying enemies from ray. Besides being agile and difficult to spot, these also spat acid.
* The so-called Electricians in ''VideoGame/YouAreEmpty''. Basically, they were
the Covenant. And Forerunner Sentinels.zombies with helicopter-like blades on their back that would fly dive down and attack you with their arc welder.
27th Jun '16 9:21:33 AM Andyroid
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Added DiffLines:

* The Balloons in ''VideoGame/SirYouAreBeingHunted'' won't attack you, but if you get caught in their spotlights they will alert other enemies to your presence.
24th Jun '16 1:17:27 PM Someoneman
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* ''VideoGame/TheElderScrollsIIIMorrowind'' introduced the [[GoddamnBats Cliff Racer]], a flying enemy with a [[HitboxDissonance dysfunctional hitbox]] so reviled both in-game and in the series' {{fandom}} that it was driven out of Morrowind offscreen by an AscendedExtra character who was granted in-game fame because the fans took such a liking to him.

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* ''VideoGame/TheElderScrollsIIIMorrowind'' introduced the [[GoddamnBats Cliff Racer]], Racer, a flying enemy with a [[HitboxDissonance dysfunctional hitbox]] so reviled both in-game and in the series' {{fandom}} that it was driven out of Morrowind offscreen by an AscendedExtra character who was granted in-game fame because the fans took such a liking to him.
11th Jun '16 8:39:32 PM Doug86
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* ''Franchise/FireEmblem'' throws Pegasus Riders, Wyvern Riders, and, occasionally, flying monsters at the players on a regular basis.

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* ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' throws Pegasus Riders, Wyvern Riders, and, occasionally, flying monsters at the players on a regular basis.
15th May '16 8:17:05 PM Galacton
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Simply put, a Mook that flies, floats, or hovers, due to either having wings, a propulsion system, or supernatural powers. They may stay out of the player's reach, and will attack him from their advantageous position. Furthermore, due to their freedom in the air, they may tend to dodge rather well.

Because of this, they can be considered GoddamnedBats or, in worse cases, DemonicSpiders, especially in games where your character has DenialOfDiagonalAttack or takes {{Knockback}} (see LedgeBats for this case). Can be a type of KungFuProofMook if they're especially hard to hit normally.

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Simply put, a Mook that flies, floats, or hovers, due to either having wings, a propulsion system, or supernatural powers. They may like to stay out of the player's reach, and will attack him from their advantageous position. Furthermore, due to their freedom in the air, they may tend to dodge rather well.

Because of this, they can be considered GoddamnedBats or, in worse cases, DemonicSpiders, are often used as GoddamnedBats, using their speed and agility to harass the player until they go down, especially in games where your character has DenialOfDiagonalAttack or takes {{Knockback}} (see LedgeBats for this case). Can be a type of KungFuProofMook if they're especially hard to hit normally.



* Try to knock the player back via CollisionDamage or by diving into them.
* Stay out of the player's reach and shoot them or drop bombs (or Mooks) from above.

Airborne Mooks in Platform Games, usually those that try to knock the player over, are considered a huge annoyance, ''especially'' if they're [[LedgeBats the kind whose sole purpose is to knock the player]] into a BottomlessPit.

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* Try to knock the player back via CollisionDamage or by diving dive-bomb into them.
* Stay out of the player's reach and shoot them or drop bombs (or other Mooks) from above.

Airborne Mooks in Platform Games, usually those that try to knock the player over, are considered a huge annoyance, ''especially'' if they're [[LedgeBats the kind whose sole purpose is to knock the player]] into a BottomlessPit.
BottomlessPit. However, if you can GoombaSpringboard off of them they can be used to cross BottomlessPits.
2nd May '16 4:11:59 PM theNerdytimes
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*** Infinite Adaptive Mario, a Java remake with self-adjusting difficulty, contains Para-Bullet Bills

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*** Infinite Adaptive Mario, a Java remake with self-adjusting difficulty, contains Para-Bullet BillsBills.
** ''VideoGame/SuperMarioMaker'' has Para-''anything''. Any enemy in the game can have wings if you wish so. Including Bowser himself.
14th Apr '16 5:50:12 AM Someoneman
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* The [[GoddamnedBats floating eyeballs]] and [[DemonicSpiders Beholders]] on the spaceship in ''VideoGame/FestersQuest''.

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* The [[GoddamnedBats floating eyeballs]] eyeballs and [[DemonicSpiders Beholders]] Beholders on the spaceship in ''VideoGame/FestersQuest''.



* ''VideoGame/JourneyToSilius'' has various robotic GoddamnedBats, hovering Xenomorph-like bots, and a DemonicSpider [[FanNickname known to some as]] the [=HumpBot=].

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* ''VideoGame/JourneyToSilius'' has various robotic GoddamnedBats, bats, hovering Xenomorph-like bots, and a DemonicSpider [[FanNickname known to some as]] the [=HumpBot=]."[=HumpBot=]".



** Pictured above as the trope image is Paragoomba from ''VideoGame/SuperMarioBros3''. Yellow ones fly high overhead to avoid Mario's attacks, while dropping Micro-Goombas that stick onto Mario and weigh him down. [[GoddamnedBats Definitely an annoyance whenever they appear]].

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** Pictured above as the trope image is Paragoomba from ''VideoGame/SuperMarioBros3''. Yellow ones fly high overhead to avoid Mario's attacks, while dropping Micro-Goombas that stick onto Mario and weigh him down. [[GoddamnedBats Definitely an annoyance whenever they appear]].



** ''VideoGame/FinalFantasyVII'' also had enemies with the "flying" status which could not be damaged by melee attacks. There were also bat enemies which had a 1/8 (later ones had 1/4) chance of completely avoiding a physical attack, making them literal GoddamnedBats.

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** ''VideoGame/FinalFantasyVII'' also had enemies with the "flying" status which could not be damaged by melee attacks. There were also bat enemies which had a 1/8 (later ones had 1/4) chance of completely avoiding a physical attack, making them literal GoddamnedBats.attack.



* [[GoddamnedBats Goddamned Zubats]] from ''Franchise/{{Pokemon}}'', or any Flying-type for that matter, although they weren't as annoying as the bats...

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* [[GoddamnedBats Goddamned Zubats]] Zubats from ''Franchise/{{Pokemon}}'', or any Flying-type for that matter, although they weren't as annoying as the bats...
12th Apr '16 6:19:10 PM Thunderchin
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** ''VideoGame/TheElderScrollsVSkyrim'' has Dragons, which can appear randomly to attack you as a BossInMookClothing. They fly about 2/3 the time, so they do count as this trope. Thankfully, you learn a shout that acts like an AntiAir, forcing them to land.

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** ''VideoGame/TheElderScrollsVSkyrim'' has Dragons, which can appear randomly to attack you as a BossInMookClothing. They fly about 2/3 the time, so they do count as this trope. Thankfully, you learn a shout that acts like an AntiAir, forcing them to land.land - it's a late-game Shout, though. Tough luck to all you melee-only Dovahkiin out there!
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