History Main / AirborneMook

20th Sep '17 3:49:04 AM Doug86
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* ''[[http://www.kongregate.com/games/HeroInteractive/bubble-tanks-tower-defense Bubble Tanks: Tower Defense]]'' has an odd variation -- in this game, the flying enemies are called "[[IntangibleMan Ghost]]" enemies. They pretty much act in the same way you'd expect a flying mook to in a TowerDefense game -- by [[DungeonBypass bypassing your towers]].

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* ''[[http://www.kongregate.com/games/HeroInteractive/bubble-tanks-tower-defense Bubble Tanks: Tower Defense]]'' has an odd variation -- in this game, the flying enemies are called "[[IntangibleMan "[[{{Intangibility}} Ghost]]" enemies. They pretty much act in the same way you'd expect a flying mook to in a TowerDefense game -- by [[DungeonBypass bypassing your towers]].
15th Sep '17 9:13:13 PM nombretomado
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** The first film’s game on GameBoyAdvance also had the city pigeons [[CurbStompBattle suicidal enough]] to attack a lion.

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** The first film’s game on GameBoyAdvance UsefulNotes/GameBoyAdvance also had the city pigeons [[CurbStompBattle suicidal enough]] to attack a lion.
28th May '17 2:29:49 AM erforce
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* ''VideoGame/AlanWake'' had the Taken Crows, which were obviously extremely weak, but attacked in whole swarms to compensate. ''Alan Wake: American Nightmare'' had replaced them with Taken that could temporarily turn themselves into swarm of crows.

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* ''VideoGame/AlanWake'' had the Taken Crows, which were obviously extremely weak, but attacked in whole swarms to compensate. ''Alan Wake: American Nightmare'' ''VideoGame/AlanWakesAmericanNightmare'' had replaced them with Taken that could temporarily turn themselves into swarm of crows.
24th Feb '17 7:25:37 PM ironcommando
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* ''VideoGame/{{Stormwinds}}'' has ''every single enemy'', which are all flying SteamPunk machines of the nation of Demo. Justified in that Demo is attempting to invade from across the ocean. A good number of them tend to be carried by huge balloons as their method of flight, [[AttackItsWeakPoint shooting them there]] will cause them to take massive damage.
16th Aug '16 10:58:28 AM htuttle
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* ''VideoGame/{{X-COM}}'' has Floaters in the first game and an assortment of similar aliens in the sequels.

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* ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' has Floaters in the first game and an assortment of similar aliens in the sequels.
13th Aug '16 11:34:05 AM Galacton
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Because of this, they are often used as GoddamnedBats, using their speed and agility to harass the player until they go down, especially in games where your character has DenialOfDiagonalAttack or takes {{Knockback}} (see LedgeBats for this case). Can be a type of KungFuProofMook if they're especially hard to hit normally.

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Because of this, they are often used as GoddamnedBats, using relatively weak enemies that use their speed and agility to harass the player until they go down, especially in games where your character has DenialOfDiagonalAttack or takes {{Knockback}} (see LedgeBats for this case). Can be a type of KungFuProofMook if they're especially hard to hit normally.
1st Aug '16 8:57:42 AM UmbrellasWereAwesome
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* ''[[VideoGame/Area51FPS Area 51 2004]]'' had the translucent, spherical aliens that floated in the air.



* ''VideoGame/BioShock''
** ''VideoGame/BioShock1'' and ''VideoGame/BioShock2'' had the security drones, which flew around thanks to having helicopter rotors, had either machine guns or rocket launchers were activated if you stayed too long in front of the security cameras on some levels. However, they became your allies if you managed to hack the security cameras, and ''[=BioShock=] 2'' allowed Delta to have the drone itself with a Hacking Dart.
** The Mosquitoes in ''VideoGame/BioshockInfinite'' wil attack you on sight and have a chaingun instead of regular machine gun, but are otherwise the same. Friendly ones could also be summoned by Elizabeth from other dimensions throught the use of Tears.
* ''VideoGame/SystemShock'' had certain unlucky members of the crew mutated by SHODAN into some sort of a completely transparent flying ray. Besides being agile and difficult to spot, these also spat acid.



* One of the enemy types in ''[[VideoGame/{{Cryostasis}} Cryostasis Sleep Of Reason'' has grown large, moth-like wings and strafes around a lot, making them hard to hit.

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* One of the enemy types in ''[[VideoGame/{{Cryostasis}} Cryostasis Cryostasis: Sleep Of Reason'' Reason]]'' has grown large, moth-like wings and strafes around a lot, making them hard to hit.



* ''Franchise/{{Halo}}'' has the jump/jet-packing [[ProudWarriorRaceGuy Elite Rangers]] and [[KillerSpaceMonkey Brute Jumpers]], as well as the robotic Sentinels and insectoid Drones.
** ''VideoGame/{{Halo 4}}'' adds Ranger variants of the [[HiredGuns Jackals]] and [[SlaveMooks Grunts]].
* ''VideoGame/HalfLife2'' had the Manhacks – small drones deployed by Overwatch, whose only function was close the distance and cut you up while they’re shooting at you. There are also the Combine Choppers and Gunships, though these are either bosses or justified BossInMookClothing.



* ''VideoGame/DarkForces'' had the Imperial probes much like in the films, which flew around and attacked with electric shocks. There also were the Dark Troopers, which spent most of their time in the air due to having jet packs, were tough to kill and were always equipped with heavy weapons.



* The iconic Helghast [[AttackDrone attack drones]] in every ''{{VideoGame/Killzone}}'' game since the second one.



* The Harpies from ''VideoGame/SeriousSam'', and the Flying Kleers, Floaters, Hellchicks, and Levitators from ''VideoGame/SeriousSam 2''. They all possess projectile attacks, whether they be fireballs (Flying Kleers), energy projectiles (Harpies, Floaters, Levitators) or ''bats'' (Hellchicks).



* The so-called Electricians in ''VideoGame/YouAreEmpty''. Basically, they were the zombies with helicopter-like blades on their back that would fly dive down and attack you with their arc welder.



[[folder:Action RPGs]]

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[[folder:Action RPGs]][=RPGs=]]]



* ''Franchise/{{Halo}}'' had Drones as flying enemies from the Covenant. And Forerunner Sentinels.

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* The 2005 version of ''[[VideoGame/Area51FPS Area 51]]'' had the translucent, spherical aliens that floated in the air.
* ''VideoGame/BioShock'':
** ''VideoGame/BioShock1'' and ''VideoGame/BioShock2'' had the security drones, which flew around thanks to having helicopter rotors, had either machine guns or rocket launchers were activated if you stayed too long in front of the security cameras on some levels. However, they became your allies if you managed to hack the security cameras, and ''[=BioShock=] 2'' allowed Delta to have the drone itself with a Hacking Dart.
** The Mosquitoes in ''VideoGame/BioshockInfinite'' wil attack you on sight and have a chaingun instead of regular machine gun, but are otherwise the same. Friendly ones could also be summoned by Elizabeth from other dimensions throught the use of Tears.
* ''VideoGame/DarkForces'' had the Imperial probes much like in the films, which flew around and attacked with electric shocks. There also were the Dark Troopers, which spent most of their time in the air due to having jet packs, were tough to kill and were always equipped with heavy weapons.
* ''Franchise/{{Halo}}'' has the jump/jet-packing [[ProudWarriorRaceGuy Elite Rangers]] and [[KillerSpaceMonkey Brute Jumpers]], as well as the robotic Sentinels and insectoid Drones. ''VideoGame/{{Halo 4}}'' adds Ranger variants of the [[HiredGuns Jackals]] and [[SlaveMooks Grunts]].
* ''VideoGame/HalfLife2''
had Drones as the Manhacks – small drones deployed by Overwatch, whose only function was close the distance and cut you up while they’re shooting at you. There are also the Combine Choppers and Gunships, though these are either bosses or justified BossInMookClothing.
* The iconic Helghast [[AttackDrone attack drones]] in every ''{{VideoGame/Killzone}}'' game since the second one.
* The Harpies from ''VideoGame/SeriousSam'', and the Flying Kleers, Floaters, Hellchicks, and Levitators from ''VideoGame/SeriousSam 2''. They all possess projectile attacks, whether they be fireballs (Flying Kleers), energy projectiles (Harpies, Floaters, Levitators) or ''bats'' (Hellchicks).
* ''VideoGame/SystemShock'' had certain unlucky members of the crew mutated by SHODAN into some sort of a completely transparent
flying enemies from ray. Besides being agile and difficult to spot, these also spat acid.
* The so-called Electricians in ''VideoGame/YouAreEmpty''. Basically, they were
the Covenant. And Forerunner Sentinels.zombies with helicopter-like blades on their back that would fly dive down and attack you with their arc welder.
27th Jun '16 9:21:33 AM Andyroid
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Added DiffLines:

* The Balloons in ''VideoGame/SirYouAreBeingHunted'' won't attack you, but if you get caught in their spotlights they will alert other enemies to your presence.
24th Jun '16 1:17:27 PM Someoneman
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* ''VideoGame/TheElderScrollsIIIMorrowind'' introduced the [[GoddamnBats Cliff Racer]], a flying enemy with a [[HitboxDissonance dysfunctional hitbox]] so reviled both in-game and in the series' {{fandom}} that it was driven out of Morrowind offscreen by an AscendedExtra character who was granted in-game fame because the fans took such a liking to him.

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* ''VideoGame/TheElderScrollsIIIMorrowind'' introduced the [[GoddamnBats Cliff Racer]], Racer, a flying enemy with a [[HitboxDissonance dysfunctional hitbox]] so reviled both in-game and in the series' {{fandom}} that it was driven out of Morrowind offscreen by an AscendedExtra character who was granted in-game fame because the fans took such a liking to him.
11th Jun '16 8:39:32 PM Doug86
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* ''Franchise/FireEmblem'' throws Pegasus Riders, Wyvern Riders, and, occasionally, flying monsters at the players on a regular basis.

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* ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' throws Pegasus Riders, Wyvern Riders, and, occasionally, flying monsters at the players on a regular basis.
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