History Main / AirStrikeImpossible

24th Jun '17 5:05:02 PM brolaf
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** Referenced in ''Film/ThePhantomMenace'', when Anakin accidentally flies his Naboo starfighter into the Trade Federation's central droid command ship, and hits something inside with a "lucky" shot that ultimately causes it to explode. The Force is with him, bigtime. Likewise, the podracing sequence constantly veers into this territory, particularly the cave segment and near the end - with close racing in a relatively slim and craggy canyon.

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** Referenced in ''Film/ThePhantomMenace'', when Anakin accidentally R2-D2 flies his Naboo starfighter into the Trade Federation's central droid command ship, and hits something inside with a "lucky" shot that ultimately causes it to explode. The Force is with him, bigtime. Likewise, the podracing sequence constantly veers into this territory, particularly the cave segment and near the end - with close racing in a relatively slim and craggy canyon.
8th Jun '17 3:19:16 AM jormis29
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* While it is a side-scrolling shump, the ''Manga/{{Area 88}}'' game (UN Squadron in the United States) has the player fly into canyons and caves for a few missions.

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* While it is a side-scrolling shump, the ''Manga/{{Area ''VideoGame/{{Area 88}}'' game (UN Squadron in the United States) has the player fly into canyons and caves for a few missions.
9th Apr '17 9:36:09 AM nombretomado
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* In ''RogueSquadron 2'', the last mission in the regular campaign is the attack on the Death Star in Film/ReturnOfTheJedi (above), it's not only Airstrike Impossible but adds components of an escort mission. Naturally, high-speed flight down winding tunnels, [[ZergRush mooks-a-licious]] and [[CollapsingLair getting out before]] it [[OutrunTheFireball all goes boom]] are all featured.

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* In ''RogueSquadron ''VideoGame/RogueSquadron 2'', the last mission in the regular campaign is the attack on the Death Star in Film/ReturnOfTheJedi (above), it's not only Airstrike Impossible but adds components of an escort mission. Naturally, high-speed flight down winding tunnels, [[ZergRush mooks-a-licious]] and [[CollapsingLair getting out before]] it [[OutrunTheFireball all goes boom]] are all featured.
14th Mar '17 4:52:27 AM Bissek
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* At the beginning of ''Film/TheGunsOfNavarone'', we see the debrief of the survivors of a failed mission to bomb an artillery position in a cave dug into the side of a cliff. They categorically refuse to try it again, so command has to send in a ground mission to spike the guns, which the main characters of the movie get chosen to do.
31st Dec '16 4:58:55 PM bintananth
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** To put this into perspective, A B-25 was about 6,000lbs heavier than a Harrier GR.3 to start with and about 10,000lbs heavier than a Harrier GR.3 at max take-off weight. The B-25 wasn't designed for Carrier use and getting a B-25 into the air off a carrier deck with only 460-ish feet to work with practically required 30+ knots all-ahead flank into a headwind.
26th Dec '16 10:45:52 PM Xtifr
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* ''CaptainPowerAndTheSoldiersOfTheFuture'', a series of animated videos were pretty much all this, each complete with a corridor run of varying levels of justification.
** The live-action series itself plays the trope during the "Project New Order" arc. Power and his team discover that the newly launched Icarus weapon platform will digitize many people and that the ''Prometheus'' plasma generators will incinerate the East Coast, so they decide to blow up the Icarus platform and send it crashing into the Prometheus main power generator on Volcania via an homage to the ''Franchise/StarWars'' trench run, in which Pilot has to fly the main ship down an entrenchment leading to Icarus Control and blow the doors using a proton missile while Power, Tank and Scout provide cover for her from their skybikes against the trench defenses. As bonus, the ending credits for every episode flew through this same path, but without any interference from the characters, so that the audience could play along with the [[MerchandiseDriven interactive toys]].

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* ''CaptainPowerAndTheSoldiersOfTheFuture'', ''Series/CaptainPowerAndTheSoldiersOfTheFuture'', a series of animated videos were pretty much all this, each complete with a corridor run of varying levels of justification.
** The live-action series itself plays the trope during the "Project New Order" arc. Power and his team discover that the newly launched Icarus weapon platform will digitize many people and that the ''Prometheus'' plasma generators will incinerate the East Coast, so they decide to blow up the Icarus platform and send it crashing into the Prometheus main power generator on Volcania via an homage to the ''Franchise/StarWars'' trench run, in which Pilot has to fly the main ship down an entrenchment leading to Icarus Control and blow the doors using a proton missile while Power, Tank and Scout provide cover for her from their skybikes against the trench defenses. As bonus, the ending credits for every episode flew through this same path, but without any interference from the characters, so that the audience could play along with the [[MerchandiseDriven interactive toys]].
justification.
26th Dec '16 10:43:44 PM Xtifr
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* In one episode of ''CaptainPowerAndTheSoldiersOfTheFuture'', Pilot has to fly the main ship down an entrenchment leading to the control center for Lord Dread's [[KillSat Icarus Platform]] while Power, Tank and Scout assist her against the trench defenses on their skybikes. Pilot's job is to blow the doors of the control center using a proton missile so that Power and crew can get inside and blow the platform before it can be used to digitize a whole lot of people.

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* In one episode of ''CaptainPowerAndTheSoldiersOfTheFuture'', ''Series/CaptainPowerAndTheSoldiersOfTheFuture'', Pilot has to fly the main ship down an entrenchment leading to the control center for Lord Dread's [[KillSat Icarus Platform]] while Power, Tank and Scout assist her against the trench defenses on their skybikes. Pilot's job is to blow the doors of the control center using a proton missile so that Power and crew can get inside and blow the platform before it can be used to digitize a whole lot of people.
28th Sep '16 2:58:56 PM DustSnitch
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* The final assault on the Death Star is reenacted in ''[[VideoGame/StarWarsBattlefront2015 Battlefront]]'''s "Battle Station" mode, where the Rebels can only win if one of three randomly assigned players can pass a series of ten checkpoints throughout the Death Star trench that ends in front of the ship's exhaust port, where they must make the final shot to destroy the space station. All this goes on while the enemy team is fully aware of who's been assigned to make the run and equipped with just as much firepower as your entire team.

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* The final assault on the Death Star is reenacted in ''[[VideoGame/StarWarsBattlefront2015 Star Wars Battlefront]]'''s "Battle Station" mode, where the Rebels can only win if one of three randomly assigned players can pass a series of ten checkpoints throughout the Death Star trench that ends in front of the ship's exhaust port, where they must make the final shot to destroy the space station. All this goes on while the enemy team is fully aware of who's been assigned to make the run and equipped with just as much firepower as your entire team.
28th Sep '16 2:58:27 PM DustSnitch
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Added DiffLines:

* The final assault on the Death Star is reenacted in ''[[VideoGame/StarWarsBattlefront2015 Battlefront]]'''s "Battle Station" mode, where the Rebels can only win if one of three randomly assigned players can pass a series of ten checkpoints throughout the Death Star trench that ends in front of the ship's exhaust port, where they must make the final shot to destroy the space station. All this goes on while the enemy team is fully aware of who's been assigned to make the run and equipped with just as much firepower as your entire team.
13th Aug '16 2:20:58 PM UmbrellasWereAwesome
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* In ''VideoGame/HaloCombatEvolved'', the mission where the Master Chief goes to find Halo's control center has an example when Foehammer flies you within walking distance of your objective.

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* ''Franchise/{{Halo}}'':
**
In ''VideoGame/HaloCombatEvolved'', the mission where the Master Chief goes to find Halo's control center has an example when Foehammer flies you within walking distance of your objective.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AirStrikeImpossible