History Main / AfterCombatRecovery

21st Sep '16 4:00:07 PM nombretomado
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* In ''[[BatenKaitos Baten Kaitos Origins]]'', all your characters are fully restored at the end of each battle. Given what a big SequelDifficultySpike ''Origins'' was, you'd need it.

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* In ''[[BatenKaitos Baten Kaitos Origins]]'', ''VideoGame/BatenKaitosOrigins'', all your characters are fully restored at the end of each battle. Given what a big SequelDifficultySpike ''Origins'' was, you'd need it.
11th Jun '16 5:27:13 PM Doug86
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* In ''Franchise/FireEmblem'' all units are healed between each chapter (each chapter contains one battle). Does not make up for FinalDeath, but it helps.

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* In ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' all units are healed between each chapter (each chapter contains one battle). Does not make up for FinalDeath, but it helps.
30th Jan '16 11:06:26 AM Morgenthaler
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* ''RedSteel'', at least the second game.

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* ''RedSteel'', ''VideoGame/RedSteel'', at least the second game.
5th Jan '16 2:21:51 AM Schnutzel
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* In ''MagicTheGathering'', at the end of each turn, every surviving creature fully recovers their hit points.
12th Dec '15 8:34:14 AM billybobfred
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* In ''VideoGame/EvilGenius'', while most of your units need to use specialized equipment to recover their stats, your [[TheDragon Henchmen]] benefit from a downplayed version of this trope, in the form of an alternate IdleAnimation that recovers all their stats at something like 40 points a second.
10th Dec '15 9:11:26 AM SolidSonicTH
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* The first ''VideoGame/MegamanBattleNetwork'' game. It had a chapter (Elecman's) where this ''not'' happening was [[GameplayAndStoryIntegration a big deal]].

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* The first ''VideoGame/MegamanBattleNetwork'' game. It had a chapter (Elecman's) where this ''not'' happening was [[GameplayAndStoryIntegration a big deal]]. Later games in the series changed it so you only fully recover health if you jack-out. Otherwise you had to rely on healing items or heal chips in-battle.
17th Oct '15 2:53:07 AM StFan
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* The ''VideoGame/SaGa'' series from ''VideoGame/RomancingSaGa2'' onward uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, or hit with attacks that directly target LP, and once it hits zero that character is gone for good.

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* The ''VideoGame/SaGa'' ''VideoGame/{{SaGa}}'' series from ''VideoGame/RomancingSaGa2'' onward uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, or hit with attacks that directly target LP, and once it hits zero that character is gone for good.
17th Oct '15 2:48:59 AM StFan
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* The SaGa series from ''VideoGame/RomancingSaGa2'' onward uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, or hit with attacks that directly target LP, and once it hits zero that character is gone for good.

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* The SaGa ''VideoGame/SaGa'' series from ''VideoGame/RomancingSaGa2'' onward uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, or hit with attacks that directly target LP, and once it hits zero that character is gone for good.
4th Oct '15 1:41:13 PM DarkStorm
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Added DiffLines:

* ''VideoGame/PhantasyStarIV'' does this for the android party members only.
6th Sep '15 6:39:15 AM Vir
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* ''VideoGame/TheOldRepublic'' straddles the line between this and RestingRecovery; yes, you have to order your character to rest, but the time it takes is so short (10 seconds if you were on the very brink of death) and the odds of an NPC attacking you in that time so low that for all practical purposes, players can enter each encounter at full health.

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* ''VideoGame/TheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' straddles the line between this and RestingRecovery; yes, you have to order your character to rest, but the time it takes is so short (10 seconds if you were on the very brink of death) and the odds of an NPC attacking you in that time so low that for all practical purposes, players can enter each encounter at full health.



* The ''ShadowHearts'' series

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* The ''ShadowHearts'' ''Franchise/ShadowHearts'' series
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AfterCombatRecovery