History Main / AfterCombatRecovery

29th Aug '17 6:46:24 PM nombretomado
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* ''VideoGame/CrossEdge'' and ''RecordOfAgarestWar'' partially use it. While fighting on the map, you are fully recovered after every battle - but inside dungeons, you are ''not''. You also don't get free resurrections, so whether it was on the map or in a dungeon, you'll need to head back to town to bring the dead back to life.

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* ''VideoGame/CrossEdge'' and ''RecordOfAgarestWar'' ''VideoGame/RecordOfAgarestWar'' partially use it. While fighting on the map, you are fully recovered after every battle - but inside dungeons, you are ''not''. You also don't get free resurrections, so whether it was on the map or in a dungeon, you'll need to head back to town to bring the dead back to life.
23rd Aug '17 7:21:38 PM thatother1dude
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* In ''VideoGame/FalloutNewVegas'', your companion(s) health is restored at the end of the fight. If you're using the settings where they can die permanently, this only happens if they survive the fight -- if you aren't, they suffer a NonLethalKO at 0HP and only revive once the combat ends.

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* In ''VideoGame/Fallout3'', ''VideoGame/FalloutNewVegas'', and ''VideoGame/Fallout4'', your companion(s) health is restored at the end of the fight. If you're using In the settings where they can die permanently, this only happens if they survive the fight -- if you aren't, they normal mode of all three games, ones that lose all their health in combat suffer a NonLethalKO at 0HP and only revive once the combat ends.ends. ''New Vegas'' Hardcore mode lets them die permanently if their HP runs out, but they'll still recover full HP after every fight ends. Survival mode in ''4'' has the less extreme requirement that KO'd companions be revived with a Stimpak, else they'll go back to the settlement you've stayed at most recently.


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* Although companions in ''VideoGame/Fallout4'' get full recovery after battle, your ''[[SubsystemDamage limbs]]'' will recover 1 HP after battle if crippled.
27th Apr '17 5:24:54 PM FF32
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* Every game in the ''Persona'' sub-series of ''Franchise/ShinMegamiTensei'' features this in some fashion:

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* Every game in the ''Persona'' ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' sub-series of ''Franchise/ShinMegamiTensei'' features this in some fashion:
24th Apr '17 3:51:19 AM Diask
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* A staple of many of Zeboyd Games' RPGs. ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).

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* A staple of many several of Zeboyd Games' RPGs.[=RPGs=]. ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).



* TabletopGame example: ''TabletopGame/TheDresdenFiles'' RPG normally removes all stress (the game's equivalent to the HitPoint) at the end of every 'battle' situation, be it a physical, mental or social 'battle'. This compensates for the fact that characters have very low stress values to begin with and that the only way to 'heal' in-combat is by buying off stress with penalties called 'consequences', which don't go away at the end of combat. This isn't ''always'' the case, though. The rulebook allows that stress may remain if, for example, a character goes from one fight to another without having the time to stop and catch his or her breath.

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* TabletopGame example: ''TabletopGame/TheDresdenFiles'' tabletop RPG normally removes all stress (the game's equivalent to the HitPoint) at the end of every 'battle' situation, be it a physical, mental or social 'battle'. This compensates for the fact that characters have very low stress values to begin with and that the only way to 'heal' in-combat is by buying off stress with penalties called 'consequences', which don't go away at the end of combat. This isn't ''always'' the case, though. The rulebook allows that stress may remain if, for example, a character goes from one fight to another without having the time to stop and catch his or her breath.



* In ''MagicTheGathering'', at the end of each turn, every surviving creature fully recovers their hit points.

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* In ''MagicTheGathering'', ''TabletopGame/MagicTheGathering'', at the end of each turn, every surviving creature fully recovers their hit points.




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* In ''VideoGame/{{Rodina}}'', you and your ship will start regenerating hit-points back to full once there are no hostiles in the area or fire aboard your ship.



* ''VideoGame/{{Dubloon}}'' restores any character who died during the battle to 1 once the battle is over.

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* ''VideoGame/{{Dubloon}}'' restores any character who died during the battle to 1 hit-point once the battle is over.
15th Apr '17 6:36:59 PM WillyFourEyes
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* The Xbox Indie [=RPGs=] ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).

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* The Xbox Indie [=RPGs=] A staple of many of Zeboyd Games' RPGs. ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).
8th Apr '17 6:42:43 PM WillyFourEyes
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* In [[TabletopGame/{{Mordheim}} "Mordheim: City of the Damned"]], after a battle your characters will recover all their hitpoints. However if they were knocked unconscious in a battle, any injury they might receive will not be recovered from. Instead they need medical attention to prevent possible death and days to recover, and from now on they may be crippled in some way.

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* In [[TabletopGame/{{Mordheim}} "Mordheim: ''[[TabletopGame/{{Mordheim}} Mordheim: City of the Damned"]], Damned]]'', after a battle your characters will recover all their hitpoints. However if they were knocked unconscious in a battle, any injury they might receive will not be recovered from. Instead they need medical attention to prevent possible death and days to recover, and from now on they may be crippled in some way.



* ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona 4}} 4]]''
** Also the first ''VideoGame/{{Persona}}'', although they leave KO'd characters with 1 HP, leaving you to spend SP or healing items. Same with ''VideoGame/{{Persona 2}}''.
* ''VideoGame/{{Persona 5}}'':
** the "Victory Breath" and "Victory Cry" auto skills restore part or all of a party member's HP and SP after battle.
** the ''VideoGame/{{Persona 3}}'' DLC "Evoker" accessory will automatically restore one bullet to your clip after battle if equipped.

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* Every game in the ''Persona'' sub-series of ''Franchise/ShinMegamiTensei'' features this in some fashion:
** ''VideoGame/{{Persona}} 1'' and ''VideoGame/{{Persona 2}}'' restores incapacitated characters to 1 HP after battle, leaving you to spend SP or healing items to get them back up to speed.
**
''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona 4}} 4]]''
** Also the first ''VideoGame/{{Persona}}'', although they leave KO'd characters
4]]'' do as well, with 1 HP, leaving you to spend SP or healing items. Same with the caveat that [[WeCannotGoOnWithoutYou the game still ends if the main character is defeated]], regardless of how many HP his/her companions has left.
** In
''VideoGame/{{Persona 2}}''.
* ''VideoGame/{{Persona 5}}'':
**
5}}'', the "Victory Breath" and "Victory Cry" auto skills restore part or all of a party member's HP and SP after battle.
** the
battle. The ''VideoGame/{{Persona 3}}'' 3}}''-themed DLC "Evoker" accessory will automatically restore one bullet to your clip after battle if equipped.



* Marona in ''VideoGame/PhantomBrave'' is revived with 1 HP if she is defeated during a multi-stage battle (like a Random dungeon), but her Phantoms manage to win the battle. Justified in that she's the only one deployed at the start of the battle.

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* Marona in ''VideoGame/PhantomBrave'' is revived with 1 HP if she is defeated during a multi-stage battle (like a Random dungeon), but her Phantoms manage to win the battle. Justified in that [[CantDropTheHero she's the only one deployed deployed]] at the start of the battle.
24th Jan '17 9:28:16 PM kikiandlala
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* In [[TabletopGame/{{Mordheim}} "Mordheim: City of the Damned"]], after a battle your characters will recover all their hitpoints. However if they were knocked unconscious in a battle, any injury they might receive will not be recovered from. Instead they need medical attention to prevent possible death and days to recover, and from now on they may be crippled in some way.
22nd Nov '16 8:14:49 AM ashlay
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** the "Victory Breath" and "Victory Cry" auto skills restore part or all of a party members HP and SP after battle.

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** the "Victory Breath" and "Victory Cry" auto skills restore part or all of a party members member's HP and SP after battle.
22nd Nov '16 8:14:21 AM ashlay
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-->-'''HK-47''', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''

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-->-'''HK-47''', -->-- '''HK-47''', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''
22nd Nov '16 8:14:08 AM ashlay
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Added DiffLines:

* ''VideoGame/{{Persona 5}}'':
** the "Victory Breath" and "Victory Cry" auto skills restore part or all of a party members HP and SP after battle.
** the ''VideoGame/{{Persona 3}}'' DLC "Evoker" accessory will automatically restore one bullet to your clip after battle if equipped.
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