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* ''VideoGame/WarCraft'':
** ''VideoGame/WarcraftIIITheFrozenThrone'' introduces Runes pretty much for this reason, pick up items that restored mana or health or a variety of other beneficial effects (although they were scattered around the maps with no bases aswell, to speed up the action rather than forcing the player to return to a mana/health fountain after a hard fight.

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* ''VideoGame/WarCraft'':
''VideoGame/{{Warcraft}}'':
** ''VideoGame/WarcraftIIITheFrozenThrone'' ''VideoGame/Warcraft III: The Frozen Throne'' introduces Runes pretty much for this reason, pick up items that restored mana or health or a variety of other beneficial effects (although they were scattered around the maps with no bases aswell, to speed up the action rather than forcing the player to return to a mana/health fountain after a hard fight.
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* ''VideoGame/FuryUnleashed'': Except in the DarkWorld, bosses drop at least 2 Health Orbs, more if you have a particular skill. Normal enemies only drop 1 and that's only if you kill them within a combo of sufficient length.
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* ''VideoGame/ShanghaiEXEGensoNetwork'': After fighting the V2 Autoroids, Shanghai gets healed right after.
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* ''VideoGame/WorkshopInTheIronwoodGrove'': After the boss in the Earth Cave, the party is healed up to push boulders, deal with the undead, and leave the cave.

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[[foldercontrol]]



* ''VideoGame/ANNOMutationem'': Following a major boss fight, there's always a [[InexplicableTreasureChests container]] in the next area with the standard [[GradualRegeneration healing]] items to make use for recovery if low on health.



** ''VideoGame/TheLegendOfZeldaI'': Starting with this game, almost all installments in the series have dungeons let you not only fully recover from a major boss fight, but also permanently increase your health meter, by obtaining {{Heart Container}}s.

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** ''VideoGame/TheLegendOfZeldaI'': Starting with this game, almost all installments in the series have dungeons let you not only fully recover from a major boss fight, but also permanently increase your health meter, meter by obtaining {{Heart Container}}s.



* In ''VideoGame/Quest64'' after you beat a boss, you gain 20 more HP, and are healed fully. Your MP doesn't recover, though.

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* ''VideoGame/{{Eastward}}'': After each boss battle, John's health is fully restored and receives a HeartContainer afterwards.
* In ''VideoGame/Quest64'' ''VideoGame/Quest64'', after you beat a boss, you gain 20 more HP, and are healed fully. Your MP doesn't recover, though.



** ''VideoGame/WarCraftIIITheFrozenThrone'' introduces Runes pretty much for this reason, pick up items that restored mana or health or a variety of other beneficial effects (although they were scattered around the maps with no bases aswell, to speed up the action rather than forcing the player to return to a mana/health fountain after a hard fight.

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** ''VideoGame/WarCraftIIITheFrozenThrone'' ''VideoGame/WarcraftIIITheFrozenThrone'' introduces Runes pretty much for this reason, pick up items that restored mana or health or a variety of other beneficial effects (although they were scattered around the maps with no bases aswell, to speed up the action rather than forcing the player to return to a mana/health fountain after a hard fight.



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[[folder:Non-Video !!Non-Video Game Examples]]Examples



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[[folder:Non-Video Game Examples]]
* In ''Fanfic/ManehattansLoneGuardian'', Reddocite is described as a a rare, tightly controlled, and incredibly expensive ore that, when destroyed, will fully repair everything inorganic in a certain radius. Each of Cocoa Mocha's agents are provided with some to keep their equipment in good repair, but Leviathan--who is technically an inorganic being--steals it at the end of every fight to essentially Full Restore herself on the spot.
[[/folder]]
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** Also happens after every game's final boss, the League Champion. Your Pokémon are apparently healed during the entry into the hall of fame, because when you wake up back home, everyone is healthy.

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** Also happens after almost every game's final boss, the League Champion. Your Pokémon are apparently healed during the entry into the hall of fame, because when you wake up back home, everyone is healthy. [[VideoGame/PokemonRedAndBlue Pokémon Red, Blue and Yellow]] are the only exceptions to this.

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* Right after you defeat the helicopter in ''VideoGame/HalfLife2'', there's a little bit of uncontested walking followed by a lightly defended room full of more ammo than you can even carry and lots of medical supplies too... despite the fact that you fought the helicopter with your airboat's machinegun, which does not require any ammo. On top of that, the next chapter involves absolutely no combat (and few items). The chapter after that, on the other hand, is the reason [[SuspiciousVideoGameGenerosity why you got so much loot]].
** Strangely, fast-forwarding to that chapter with the handy Select Chapter function leaves you with very little ammo.

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* Right after you defeat the helicopter in ''VideoGame/HalfLife2'', there's a little bit of uncontested walking followed by a lightly defended room full of more ammo than you can even carry and lots of medical supplies too... despite the fact that you fought the helicopter with your airboat's machinegun, which does not require any ammo. On top of that, the next chapter involves absolutely no combat (and few items). The chapter after that, on the other hand, is the reason [[SuspiciousVideoGameGenerosity why you got so much loot]].
**
loot]]. Strangely, fast-forwarding to that chapter with the handy Select Chapter function leaves you with very little ammo.



** ''VideoGame/ScurgeHive'' applies a similar mechanic, with the life forces of minor foes providing a bit of healing and experience, while bosses full-heal you and purge you of disease.

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** * ''VideoGame/ScurgeHive'' applies a similar mechanic, with has the life forces of minor foes providing a bit of healing and experience, while bosses full-heal you and purge you of disease.



** ''VideoGame/WorldOfWarcraft'' on the other hand doesn't have anything like that, but some actions available out of combat help speeding up recovery; eating and drinking as well as casting resurrection spells on teammates. Careful though, some debuffs from the boss may still affect people, such as the "Mortal Wound" debuff which damages over time until the affected target is fully healed simply because the healer made that very mistake. Another boss summons a large number of weak enemies when he dies, which may catch people by surprise.
*** However, you're immediately restored to full health and, if you're a caster, mana upon leveling up, which can sometimes be this trope.

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** ''VideoGame/WorldOfWarcraft'' on the other hand doesn't have anything like that, but some ''VideoGame/WorldOfWarcraft'':
*** ome
actions available out of combat help speeding up recovery; eating and drinking as well as casting resurrection spells on teammates. Careful though, some debuffs from the boss may still affect people, such as the "Mortal Wound" debuff which damages over time until the affected target is fully healed simply because the healer made that very mistake. Another boss summons a large number of weak enemies when he dies, which may catch people by surprise.
*** However, you're immediately restored to full health and, if you're a caster, mana upon leveling up, which can sometimes be this trope.
surprise.



*** Recently however, some form of this has been introduced for raid bosses, defeating them resets certain cooldowns for "once per battle" abilities such as Bloodlust/Heroism.



* In ''VideoGame/PokemonBlackAndWhite'', N heals your Pokémon immediately after you capture your game's [[OlympusMons legendary Pokémon]] [[spoiler: and before you fight [[FinalBoss Ghetsis]].]]

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* In ''VideoGame/PokemonBlackAndWhite'', ''VideoGame/PokemonBlackAndWhite'':
**
N heals your Pokémon immediately after you capture your game's [[OlympusMons legendary Pokémon]] [[spoiler: and before you fight [[FinalBoss Ghetsis]].]]
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* ''VideoGame/EtrianOdysseyNexus'' gives your party a full recovery, including Force gauge refills (even if you used Force Breaks, which normally disable the Force gauge until you return to town), after you defeat the boss of the second Labyrinth, the Berserker King. It helps a lot, because [[spoiler:this comes immediately before a fight with a second boss -- the ''real'' endboss of the Labyrinth-- that just appeared shortly before your NPC ally healed you]].

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* ''VideoGame/EtrianOdysseyNexus'' gives your party a full recovery, including Force gauge refills (even if you used Force Breaks, which normally disable the Force gauge until you return to town), after you defeat the boss of the second Labyrinth, the Berserker King. It helps a lot, because [[spoiler:this comes immediately before a fight with a second boss -- the ''real'' endboss of the Labyrinth-- that just appeared shortly before your NPC ally Wiglaf healed you]].
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' somewhat parodies this after the boss fight in the Yetis' mansion. When the yeti couple reunite, they emit TONS of recovery hearts that you can pick up...but is moot since a HeartContainer is right there.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' somewhat parodies this after the boss fight in the Yetis' mansion. When the yeti couple reunite, they emit TONS of recovery hearts that you can pick up... but is moot since a HeartContainer is right there.



* ''VideoGame/EtrianOdyssey Nexus'' gives your party a full recovery, including Force gauge refills (even if you used Force Breaks, which normally disable the Force gauge until you return to town), after you defeat the boss of the second Labyrinth, the Berserker King. It helps a lot, because [[spoiler:this comes immediately before a fight with a second boss -- the ''real'' endboss of the Labyrinth-- that just appeared shortly before your NPC ally healed you]].

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* ''VideoGame/EtrianOdyssey Nexus'' ''VideoGame/EtrianOdysseyNexus'' gives your party a full recovery, including Force gauge refills (even if you used Force Breaks, which normally disable the Force gauge until you return to town), after you defeat the boss of the second Labyrinth, the Berserker King. It helps a lot, because [[spoiler:this comes immediately before a fight with a second boss -- the ''real'' endboss of the Labyrinth-- that just appeared shortly before your NPC ally healed you]].
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None


* ''VideoGame/IllusionOfGaia'', the SpiritualSuccessor to ''[=SoulBlazer=]'', also does this, with your HP magically filling back up to maximum; it even adds in any powerup "jewels" that you failed to gain in the course of the level (each level contains about 6-10 jewels, some HP, some +attack, some +defence). However you get don't get this when you play all the bosses again in the final BossRush.

to:

* ''VideoGame/IllusionOfGaia'', the SpiritualSuccessor CreatorDrivenSuccessor to ''[=SoulBlazer=]'', also does this, with your HP magically filling back up to maximum; it even adds in any powerup "jewels" that you failed to gain in the course of the level (each level contains about 6-10 jewels, some HP, some +attack, some +defence). However you get don't get this when you play all the bosses again in the final BossRush.
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None


** ''VideoGame/WarCraftIII: The Frozen Throne'' introduced Runes pretty much for that reason, pick up items that restored mana or health or a variety of other beneficial effects (although they were scattered around the maps with no bases aswell, to speed up the action rather than forcing the player to return to a mana/health fountain after a hard fight.

to:

** ''VideoGame/WarCraftIII: The Frozen Throne'' introduced ''VideoGame/WarCraftIIITheFrozenThrone'' introduces Runes pretty much for that this reason, pick up items that restored mana or health or a variety of other beneficial effects (although they were scattered around the maps with no bases aswell, to speed up the action rather than forcing the player to return to a mana/health fountain after a hard fight.
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** In the fan-made '' TabletopGame/CastlevaniaNocturneOfTheTableTop,'' all players will regain full health once a stage’s boss is defeated.

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** In the fan-made '' TabletopGame/CastlevaniaNocturneOfTheTableTop,'' TabletopGame/CastlevaniaNocturneOfTheTabletop,'' all players will regain full health once a stage’s boss is defeated.
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** In the fan-made '' TabletopGame/CastlevaniaNocturneOfTheTableTop,'' all players will regain full health once a stage’s boss is defeated.

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Since some examples are non-PM games...


* ''VideoGame/PaperMario'':

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* ''VideoGame/PaperMario'':''Franchise/SuperMarioBros'':
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* Bosses from ''VideoGame/TheCrystalOfKings'' automatically drop a maximum health crystal after their defeat. Unfortunately they drop ''just one'' - on two-player mode, the player will either compromise and let the weaker of the two gain the power-up, or fight over it.
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Recursive crosswick. A fellow troper had made this revision in the other page


** ''VideoGame/MetroidPrime'': Right after fighting the Omega Pirate in Phazon Mines, you can find an [[HeartContainer Energy Tank]], which not only restores you to full health, but increases your maximum amount of HP.

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** ''VideoGame/MetroidPrime'': Right In addition to the health and ammo spawned after fighting defeating the Omega Pirate in Phazon Mines, you can find the room right afterwards contains an [[HeartContainer Energy Tank]], Tank]] in plain sight, which not only restores you to full health, but increases your maximum amount of HP.

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Some tweaks. Also added a new example


** ''VideoGame/MetroidZeroMission'' continues to use this even though half of the major bosses have Chozo statues in the rooms behind them that provide armor upgrades with full energy/ammo recharge, but this is mostly for players going for [[SelfImposedChallenge no-item runs]].
*** The next save point is usually very close to the Boss room too, which can be used to fully heal Samus anyway. This happens after the Mother Brain fight and subsequent escape sequence. Defeating the Ruins Test automatically heals you too, though the save point is close by, and either way it's a very justified example as Samus's health usually indicates her suit's shielding and she's just been given an entirely new suit.
** Right after fighting the Omega Pirate in ''VideoGame/MetroidPrime'' you can find an [[HeartContainer Energy Tank]], which not only restores you to full health, but increases your maximum amount of HP.
** The energy controllers, accessed after beating each of the major bosses in ''Prime 2'', restore your health fully. Even after the first recovery lot.
** In Prime 3, the Leviathan Guardians don't have many drops, but once you destroy the Leviathan, you go back to your ship, which is what fully heals you.
** The exception is ''VideoGame/MetroidOtherM''. This is due to there being no health and missile pickups whatsoever, because of a technique called Concentration where you can restore health and missiles. Restoring health is only at critical damage though. Sometimes you're automatically healed anyway though.
* Almost all of ''Franchise/TheLegendOfZelda'' games let you not only fully recover from a major boss fight, but also permanently increase your health meter, by obtaining {{Heart Container}}s.
** Heck, in the Game Boy games, beating a ''mini''-boss ''always'' causes a fairy to appear, in addition to the Heart Containers from the big bosses.

to:

** ''VideoGame/MetroidZeroMission'' continues to use this even though half of the major bosses have Chozo statues in the rooms behind them that provide armor upgrades with full energy/ammo recharge, but this is mostly for players going for [[SelfImposedChallenge no-item runs]]. \n*** The next save point is usually very close to the Boss room too, which can be used to fully heal Samus anyway. This happens after the Mother Brain fight and subsequent escape sequence. Defeating the Ruins Test automatically heals you too, though the save point is close by, and either way it's a very justified example as Samus's health usually indicates her suit's shielding and she's just been given an entirely new suit.
** ''VideoGame/MetroidPrime'': Right after fighting the Omega Pirate in ''VideoGame/MetroidPrime'' Phazon Mines, you can find an [[HeartContainer Energy Tank]], which not only restores you to full health, but increases your maximum amount of HP.
** ''VideoGame/MetroidPrime2Echoes'': The energy controllers, accessed after beating each of the major bosses in ''Prime 2'', Dark Aether (specifically in the Dark Temples), restore your health fully. Even after the first recovery lot.
** In Prime 3, the ''VideoGame/MetroidPrime3Corruption'': The Leviathan Guardians don't have many drops, but once you destroy the Leviathan, you go back to your ship, which is what fully heals you.
** ''VideoGame/MetroidOtherM'': The exception is ''VideoGame/MetroidOtherM''.game shows a notable aversion for the series. This is due to there being no health and missile pickups whatsoever, because of a technique called Concentration where you can restore health and missiles. Restoring health is only at critical damage though. Sometimes damage, though, and sometimes you're automatically healed anyway though.
anyway.
* Almost ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaI'': Starting with this game, almost
all of ''Franchise/TheLegendOfZelda'' games installments in the series have dungeons let you not only fully recover from a major boss fight, but also permanently increase your health meter, by obtaining {{Heart Container}}s.
** Heck, ''VideoGame/ZeldaIITheAdventureOfLink'': Defeating a boss in a dungeon won't recover Link's health. However, placing one of the six crystals into the dungeon's lectern will not only fully recover his health and magic meters, but also give him experience points up to the next level-up.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Obtaining a Heart Container doesn't heal you. However, rescuing the maiden from each dungeon (which also happens after defeating the boss) will recover your health.
** ''VideoGame/TheLegendOfZeldaLinksAwakening'': In this and other handheld games
in the Game Boy games, series, beating a ''mini''-boss ''always'' causes a fairy to appear, in addition to the Heart Containers from the big bosses.



** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', obtaining a Heart Container doesn't heal you. However, rescuing the maiden from each dungeon (which also happens after defeating the boss) will recover your health.



** ''VideoGame/WarioLandSuperMarioLand3'': Money literally rains from the sky when a boss is defeated. In one instance, giant hearts granting 3-Ups pop up instead.
** ''VideoGame/SuperMarioRPG'' revives and fully heals all party members after a major boss battle.



* ''VideoGame/PaperMarioColorSplash'': Beating a major boss and collecting a Big Paint Star. The last thing that happens before the player can control Mario again is a dance party, at the end of which Mario collects a special heart that increases his max HP, [[LevelUpFillUp topping it off as well]].
* The ''VideoGame/MarioAndLuigi'' series fully heals the Bros after any boss.
* Likewise, ''VideoGame/SuperMarioRPG'' revives and fully heals all party members after a major boss battle.

to:

* ** ''VideoGame/PaperMarioColorSplash'': Beating a major boss and collecting a Big Paint Star. The last thing that happens before the player can control Mario again is a dance party, at the end of which Mario collects a special heart that increases his max HP, [[LevelUpFillUp topping it off as well]].
* ** The ''VideoGame/MarioAndLuigi'' series fully heals the Bros after any boss.
* Likewise, ''VideoGame/SuperMarioRPG'' revives and fully heals all party members after a major boss battle.
boss.



* In ''VideoGame/WarioLandSuperMarioLand3'', money literally rains from the sky when a boss is defeated. In one instance, giant hearts granting 3-Ups pop up instead.
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It was down to the final wire. You beat the giant [[AttackOfThe50FootWhatever towering lizard.]] [[DuelBoss Fought someone one on one?]] He's done. You even almost died against [[MirrorMatch your own shadow.]] So now what do you do? Your health is near empty, your [[HitPoints HP]]/[[{{Mana}} MP]] is on the verge of rolling down to zero, and you'll have to resort to using a knife or some other melee attack since you have very few bullets left. Typically, most [[BossBattle boss fights]] will leave you barely surviving or having few resources left and it can seem like suicide to move on since you don't know what lies ahead.

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It was down to the final wire. You beat the giant [[AttackOfThe50FootWhatever towering lizard.]] [[DuelBoss Fought someone one on one?]] He's done. You even almost died against [[MirrorMatch your own shadow.]] So now what do you do? Your health is near empty, your [[HitPoints HP]]/[[{{Mana}} MP]] is on the verge of rolling down to zero, and you'll have to resort to using a knife or some other melee attack since you have very few bullets left. Typically, most [[BossBattle boss fights]] will leave you barely surviving or having few resources left and it can seem like suicide to move on since you don't know what lies ahead.



** The next save point is usually very close to the Boss room too, which can be used to fully heal Samus anyway. This happens after the Mother Brain fight and subsequent escape sequence. Defeating the Ruins Test automatically heals you too, though the save point is close by, and either way it's a very justified example as Samus's health usually indicates her suit's shielding and she's just been given an entirely new suit.

to:

** *** The next save point is usually very close to the Boss room too, which can be used to fully heal Samus anyway. This happens after the Mother Brain fight and subsequent escape sequence. Defeating the Ruins Test automatically heals you too, though the save point is close by, and either way it's a very justified example as Samus's health usually indicates her suit's shielding and she's just been given an entirely new suit.



** The bosses of the very first ''VideoGame/{{Castlevania|I}}'' dropped red orbs which refilled HP. (Even the FinalBoss did this, which perplexed the WebVideo/TheAngryVideoGameNerd.)

to:

** The bosses of the very first ''VideoGame/{{Castlevania|I}}'' dropped red orbs which refilled HP. (Even the FinalBoss did this, which perplexed the WebVideo/TheAngryVideoGameNerd.)



** Its sequel ''VideoGame/IllusionOfGaia'' also does this, with your HP magically filling back up to maximum; it even adds in any powerup "jewels" that you failed to gain in the course of the level (each level contains about 6-10 jewels, some HP, some +attack, some +defence). However you get don't get this when you play all the bosses again in the final BossRush.
** In ''Soulblazer'''s second sequel, ''VideoGame/{{Terranigma}}'', you do not get any recovery at all. It is entirely possible to beat a boss with [[OneHitPointWonder 1HP left]], then continue through the next town to the next level and immediately die.

to:

** Its sequel ''VideoGame/IllusionOfGaia'' * ''VideoGame/IllusionOfGaia'', the SpiritualSuccessor to ''[=SoulBlazer=]'', also does this, with your HP magically filling back up to maximum; it even adds in any powerup "jewels" that you failed to gain in the course of the level (each level contains about 6-10 jewels, some HP, some +attack, some +defence). However you get don't get this when you play all the bosses again in the final BossRush.
** In ''Soulblazer'''s second sequel, ''VideoGame/{{Terranigma}}'',
BossRush.
* ''VideoGame/{{Terranigma}}'' is another sort-of sequel to ''[=SoulBlazer=]'' but subverts this trope, as
you do not get any recovery at all. It is entirely possible to beat a boss with [[OneHitPointWonder 1HP left]], 1 HP left, then continue through the next town to the next level and immediately die. die.



* All the bosses in ''VideoGame/EVOSearchForEden'' turn into meat that's worth a lot of health recovery and evo points when killed (even the ones where you'll lose all those evo points right afterwards).

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* All the bosses in ''VideoGame/EVOSearchForEden'' turn into meat that's worth a lot of health recovery and evo points when killed (even the ones in cases where you'll lose all those evo points right afterwards).after due to becoming another order of animal).



* In ''VideoGame/CaveStory'', the very first boss, Balrog, drops weapon powerups after you defeat him. Defeating the normal FinalBoss (the Undead Core) automatically refills your health.

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* In ''VideoGame/CaveStory'', the very first boss, Balrog, drops weapon powerups after you defeat him. Defeating the normal standard FinalBoss (the ([[spoiler:the Undead Core) Core]]) automatically refills your health.



* In ''VideoGame/WarioLandSuperMarioLand3'', money literally rains from the sky when a boss is defeated. In one instance, hearts rain down.

to:

* In ''VideoGame/WarioLandSuperMarioLand3'', money literally rains from the sky when a boss is defeated. In one instance, giant hearts rain down.granting 3-Ups pop up instead.
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* In ''VideoGame/EarthBound'', every time you defeat a Sanctuary Guardian and approach one of your sanctuaries, your party will automatically be healed of any damage and fallen comrades will be fully revived. Fortunately, you can come back to it at any time later in the game to get healed again.

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* In ''VideoGame/EarthBound'', ''VideoGame/EarthBound1994'', every time you defeat a Sanctuary Guardian and approach one of your sanctuaries, your party will automatically be healed of any damage and fallen comrades will be fully revived. Fortunately, you can come back to it at any time later in the game to get healed again.

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* The ''VideoGame/PaperMario'' series restored Mario's HP and FP at the end of a chapter, usually.
** Likewise, ''VideoGame/SuperMarioRPG'' revives and fully heals all party members after a major boss battle.
** And the ''VideoGame/MarioAndLuigi'' series fully heals the Bros after any boss.

to:

* The ''VideoGame/PaperMario'':
**
''VideoGame/PaperMario'' series restored and ''VideoGame/PaperMarioTheThousandYearDoor'': At the end of every chapter, Mario's HP and FP are restored for free.
* ''VideoGame/PaperMarioColorSplash'': Beating a major boss and collecting a Big Paint Star. The last thing that happens before the player can control Mario again is a dance party,
at the end of which Mario collects a chapter, usually.
**
special heart that increases his max HP, [[LevelUpFillUp topping it off as well]].
* The ''VideoGame/MarioAndLuigi'' series fully heals the Bros after any boss.
*
Likewise, ''VideoGame/SuperMarioRPG'' revives and fully heals all party members after a major boss battle.
** And the ''VideoGame/MarioAndLuigi'' series fully heals the Bros after any boss.
battle.

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