History Main / AdventureFriendlyWorld

15th Apr '17 1:06:44 PM nombretomado
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* SMStirling stated in the afterword "Why Then, There" to his ''Literature/ThePeshawarLancers'' side story "Shirkari in Galveston" in the AlternateHistory anthology ''Worlds That Weren't'' that real-world advances in scientific knowledge had ruined the wonder of traditional adventure fiction, and thus alternate history was a way to bring back the wonder of those stories without the dread and letdown that HistoricalFiction brings about.

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* SMStirling Creator/SMStirling stated in the afterword "Why Then, There" to his ''Literature/ThePeshawarLancers'' side story "Shirkari in Galveston" in the AlternateHistory anthology ''Worlds That Weren't'' that real-world advances in scientific knowledge had ruined the wonder of traditional adventure fiction, and thus alternate history was a way to bring back the wonder of those stories without the dread and letdown that HistoricalFiction brings about.
4th Apr '17 12:18:20 PM Kalaong
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* The ConstructedWorld of Strangereal was created specifically to encourage large-scale conflicts which could be won or lost by ''VideoGame/AceCombat''. Multiple militarized pseudo-European continents with opposed ideologies exist, modern fighter aircraft coexist with UsefulNotes/WorldWarI-style giant superweapons, and there is a distinct lack of fissionables in the planet's crust -- nuclear weapons take years to build ''each'', meaning that they are usually the resources fought ''over'' instead of ''with'', as MutuallyAssuredDestruction could not be assured. There have thus been '''''TEN''''' UsefulNotes/WW2-level conflicts in Strangereal's history ([[AnthropicPrinciple one for each game]]).

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* The ConstructedWorld of Strangereal was created specifically to encourage large-scale conflicts which could be won or lost by ''VideoGame/AceCombat''. Multiple militarized pseudo-European continents with opposed ideologies exist, modern fighter aircraft coexist with UsefulNotes/WorldWarI-style giant superweapons, and there is a distinct lack of fissionables in the planet's crust -- nuclear weapons take years to build ''each'', meaning that they are usually the resources fought ''over'' instead of ''with'', as MutuallyAssuredDestruction could not be assured. There have thus been '''''TEN''''' '''''ELEVEN''''' UsefulNotes/WW2-level conflicts in Strangereal's history ([[AnthropicPrinciple one for each game]]).
28th Mar '17 10:52:13 AM BeerBaron
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* ''Franchise/TheElderScrolls'' games are focused on world exploring. Guess what you'll find? The world is scattered with ancient ruins and caves filled with bandits, undead, [[OurDemonsAreDifferent daedra]] or whatever you need to fight, while the lore runneth over with the tales of ancient collapsed civilizations.

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* ''Franchise/TheElderScrolls'' games are focused on world exploring. Guess what you'll find? The world ''Franchise/TheElderScrolls'': Tamriel is scattered dotted with countless ruins, smuggler dens, bandit caves, cultist hideouts, necromancer lairs, ancient ruins tombs and caves filled with bandits, undead, [[OurDemonsAreDifferent daedra]] or whatever just about any other standard fantasy "dungeon" you need to fight, while can imagine. A large part of the lore runneth over with series' popularity is the tales openness of ancient collapsed civilizations.the world that allows you to explore all of these places whenever and however you want. Need some quick gold? There will always be some sort of dungeon within a stone's throw of wherever you are at, full of things to kill and valuables to take.
18th Feb '17 10:13:25 AM zarpaulus
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* ''TabletopGame/BaseRaiders'' takes place in a world where all superheroes and villains just suddenly disappeared fairly recently. Organized crime is making a comeback in the absence of superpowered vigilantes, there's a significant population of non-humans that the government isn't sure what to do with, and there's a growing black market in artifacts looted from the abandoned bases of the missing supers. Some of those artifacts are even capable of providing superpowers to Base Raiders or those they sell them to.
6th Feb '17 7:05:35 AM PixelKnight
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** DeconstructedTrope. When the fate of humanity routinely lands in the hands of a small number of people, all it takes is one screw-up and the world goes to hell in a handbasket
15th Jan '17 6:39:46 PM MiddleEighth
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* ''Fanfic/WithStringsAttached'' is set in an Adventure-Friendly World that ran out of adventure. The society on Baravada is a crumbling anarchy, and the people are literally dying of boredom.

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* ''Fanfic/WithStringsAttached'' is set in C'hou, an Adventure-Friendly World that ran out of adventure. The society on Baravada is a crumbling anarchy, and the people are literally dying of boredom.boredom.
*In ''Fanfic/TheKeysStandAlone: The Soft World'', C'hou has been turned into one of these, complete with new geography, MonstersEverywhere, and [[ChaosArchitecture ruins that make no sense]], as the four constantly lampshade. They're told that the Pyar gods made the world to be more like the G'heddi'onian homeworld, which logically leads them to the conclusion that the gods are crazy.
22nd Dec '16 11:59:51 AM JustinCognito
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** On top of that, the return of magic has resulted in plenty of opportunities and perils, including Awakened creatures, mana storms, and oh, yeah, the dragons (some of which run said megacorporations). Expansion of cyberspace and cybernetics have led to the rise of AIs, strange memetic horrors, and people who seem to interact with the Internet using only their minds. Everything inside a city is usually a mixture of corporate intrigue and gang warfare; everything outside a city is likely an overrun wildland full of dangerous and hungry magical beasts.
16th Dec '16 12:01:17 PM Kalaong
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** As a result of the above, MinovskyPhysics is commonly used in better-developed settings. Need a static world? Have something [[EnforcedTechnologyLevels destroy technologies outside the paradigm]]. WeWillUseManualLaborInTheFuture? The Plott-Devais machine enables humans - perhaps even just a small number of humans - to consistently outperform machines. Need to make cybernetics less common? Discover "souls" that machines lack and cybernetics damage. Want melee weapons to make a comeback? Invent shields that stop fast projectiles but not slow ones, or just some Phlebotinum that destroys gunpowder.

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** As a result of the above, MinovskyPhysics is commonly used in better-developed settings. Need a static world? Have something [[EnforcedTechnologyLevels destroy technologies outside the paradigm]]. WeWillUseManualLaborInTheFuture? The Plott-Devais machine enables humans - perhaps even just a small number of humans - to consistently outperform machines. Need to make cybernetics less common? Discover [[CyberneticsEatYourSoul "souls" that machines lack and cybernetics damage.damage]]. Want melee weapons to make a comeback? Invent shields that stop fast projectiles but not slow ones, or just some Phlebotinum that destroys gunpowder.
20th Nov '16 10:45:12 AM Masterweaver
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* Interestingly, Equestria of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' technically qualifies. Within the borders of actual cities, ponies are generally able to go about their lives normally, but there are numerous monsters and lost artifacts outside said borders--even nonpony civilizations appear to be more rough and tumble than what the characters usually experience. It's simply that most episodes focus on the life in the safe zones; there was even a joke where the main character had an epic adventure off-screen, leaving her assistant to lounge about for a while.
17th Nov '16 7:22:46 AM ashlay
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* ''VideoGame/{{Persona 5}}'' has the MentalWorld of the Palace: It responds to the hidden desires of evil humans by creating massive dungeons, giving you an excuse for DungeonCrawling and {{Boss Battle}}s. It's ClapYourHandsIfYouBelieve properties also makes it so even toy guns and fake melee weapons work like real ones, giving your party a way to obtain weapons to fight the monsters that inhabit the Palace, despite the heroes being teenagers in Japan, where real weapons (especially guns) are usually extremely hard to obtain.
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