History Main / AdventureFriendlyWorld

30th Jul '17 10:30:26 AM Discar
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* ''Literature/SufficientlyAdvancedMagic2017'': The Shifting Spires are tests that provide magic and power to all those who enter. Once someone has been marked (called an attunement), they gain magical talents and the ability to improve upon them with training and practice. Gaining extra attunements is possible and results in more power, but it is rare.
15th Jul '17 10:37:58 PM Discar
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* ''Literature/DelversLLC'': The planet Ludus is a giant lab for the "great god" Dolos to study the magic-granting native species of spirits. To that end, he outlaws all electrical technology, fills dungeons with magic and monsters, kidnaps people from across the universe to populate the world, and provides newcomers with powerful magic items so he can get data from their interactions with the world. Nearly every plant in the wild is edible so that no one has to farm, but they all taste terrible so people farm anyway. It's repeatedly made clear that this has resulted in a planet that is absolutely ''horrible'', with war and bandits being commonplace and no real way to fix anything. If all the monsters in an area are wiped out, Dolos will just replace them. If a country gets too stable, Dolos will drop a bunch of magic items in the middle of it to spark a conflict. Oh, and Dolos is one of the ''nice'' gods--his sister is starting a war from her own lab-planet just out of petty competition, another god is infiltrating Ludus and demanding human sacrifice apparently just for giggles, and there is even word of a vague "Enemy," which has something to do with the reason Dolos created Ludus in the first place, that is gaining power and preparing to strike.
11th Jun '17 1:50:59 PM Racheakt
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* Played with in ''[[FanFic/{{Bird}} Bird]]'', a great deal of the worldbuilding oriented towards explaining how a psyciatric hospital for parahumans would function in the real world. The kicker? It [[CrapsackWorld couldn't]].

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* Played with in ''[[FanFic/{{Bird}} Bird]]'', a great deal of the worldbuilding is oriented towards explaining how a psyciatric hospital for parahumans would function in the real world. The kicker? It [[CrapsackWorld couldn't]].
11th Jun '17 1:49:54 PM Racheakt
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Added DiffLines:

* Played with in ''[[FanFic/{{Bird}} Bird]]'', a great deal of the worldbuilding oriented towards explaining how a psyciatric hospital for parahumans would function in the real world. The kicker? It [[CrapsackWorld couldn't]].
7th Jun '17 6:59:58 AM CaliburnAbsoluteEX
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* ''VideoGame/{{Persona 5}}'' has the MentalWorld of the Palace: It responds to the hidden desires of evil humans by creating massive dungeons, giving you an excuse for DungeonCrawling and {{Boss Battle}}s. It's ClapYourHandsIfYouBelieve properties also makes it so even toy guns and fake melee weapons work like real ones, giving your party a way to obtain weapons to fight the monsters that inhabit the Palace, despite the heroes being teenagers in Japan, where real weapons (especially guns) are usually extremely hard to obtain.

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* ''VideoGame/{{Persona 5}}'' has the MentalWorld of the Palace: It responds to the hidden desires of evil humans by creating massive dungeons, giving you an excuse for DungeonCrawling and {{Boss Battle}}s. It's Its ClapYourHandsIfYouBelieve properties also makes make it so even toy guns and fake melee weapons work like real ones, giving your party a way to obtain weapons to fight the monsters that inhabit the Palace, despite the heroes being teenagers in Japan, where real weapons (especially guns) are usually extremely hard to obtain.
31st May '17 11:05:44 AM BeerBaron
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* ''Franchise/TheElderScrolls'': Tamriel is dotted with countless ruins, smuggler dens, bandit caves, cultist hideouts, necromancer lairs, ancient tombs and just about any other standard fantasy "dungeon" you can imagine. A large part of the series' popularity is the openness of the world that allows you to explore all of these places whenever and however you want. Need some quick gold? There will always be some sort of dungeon within a stone's throw of wherever you are at, full of things to kill and valuables to take.

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* ''Franchise/TheElderScrolls'': ''Franchise/TheElderScrolls'':
**
Tamriel is dotted with countless ruins, smuggler dens, bandit caves, cultist hideouts, necromancer lairs, ancient tombs and just about any other standard fantasy "dungeon" you can imagine. A large part of the series' popularity is the openness of the world that allows you to explore all of these places whenever and however you want. Need some quick gold? There will always be some sort of dungeon within a stone's throw of wherever you are at, full of things to kill and valuables to take.
** In particular, High Rock, home of the [[UnevenHybrid Bretons]], supports an adventure friendly culture. Rising in class by performing quests and services to curry favor with various rulers is considered the best way to do, which has created a cultural "quest obsession" among young Bretons.
28th Apr '17 5:58:30 AM Cryoclaste
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* ''VideoGame/{{X-COM}} UFO Defense'' takes place in a CrapsackWorld: The galaxy is ruled, rim to core and pole to pole, by an AlwaysChaoticEvil HiveMind. Humans ''might'' be able to destroy the local node if they become TheUnfettered - abolish every civil liberty and article of war. And there's another, unattached(albeit slightly less advanced) node in the Gulf of Mexico. And its destruction would reduce Earth's biosphere to the algae level. And there's an entire ''planet'' of Hive Mind aliens just one dimension over. And the best weapon against all these irredeemably hostile aliens are [[HalfHumanHybrid Half-Human Hybrids]] with PsychicPowers... who will eventually become a permanent underclass treated like parolees from cradle to grave and not allowed to breed without permission(which tends to be withheld between invasions). This works out fine as the backstory of a hyper-lethal squad combat game: the utter monstrosity of your enemy means that as long as you have any surviving humans, you can always find vengeance-crazed replacements for troops lost in combat, or at least someone you can wave a carrot at to die at your command, and you never really run out of alien baddies to kill, capture and vivisect. But taken out of context, X-COM is essentially sending unaccountable death squads against an enemy that can never really be beaten.

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* ''VideoGame/{{X-COM}} UFO Defense'' ''VideoGame/XCOMUFODefense'' takes place in a CrapsackWorld: The galaxy is ruled, rim to core and pole to pole, by an AlwaysChaoticEvil HiveMind. Humans ''might'' be able to destroy the local node if they become TheUnfettered - abolish every civil liberty and article of war. And there's another, unattached(albeit slightly less advanced) node in the Gulf of Mexico. And its destruction would reduce Earth's biosphere to the algae level. And there's an entire ''planet'' of Hive Mind aliens just one dimension over. And the best weapon against all these irredeemably hostile aliens are [[HalfHumanHybrid Half-Human Hybrids]] with PsychicPowers... who will eventually become a permanent underclass treated like parolees from cradle to grave and not allowed to breed without permission(which tends to be withheld between invasions). This works out fine as the backstory of a hyper-lethal squad combat game: the utter monstrosity of your enemy means that as long as you have any surviving humans, you can always find vengeance-crazed replacements for troops lost in combat, or at least someone you can wave a carrot at to die at your command, and you never really run out of alien baddies to kill, capture and vivisect. But taken out of context, X-COM is essentially sending unaccountable death squads against an enemy that can never really be beaten.
15th Apr '17 1:06:44 PM nombretomado
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* SMStirling stated in the afterword "Why Then, There" to his ''Literature/ThePeshawarLancers'' side story "Shirkari in Galveston" in the AlternateHistory anthology ''Worlds That Weren't'' that real-world advances in scientific knowledge had ruined the wonder of traditional adventure fiction, and thus alternate history was a way to bring back the wonder of those stories without the dread and letdown that HistoricalFiction brings about.

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* SMStirling Creator/SMStirling stated in the afterword "Why Then, There" to his ''Literature/ThePeshawarLancers'' side story "Shirkari in Galveston" in the AlternateHistory anthology ''Worlds That Weren't'' that real-world advances in scientific knowledge had ruined the wonder of traditional adventure fiction, and thus alternate history was a way to bring back the wonder of those stories without the dread and letdown that HistoricalFiction brings about.
4th Apr '17 12:18:20 PM Kalaong
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* The ConstructedWorld of Strangereal was created specifically to encourage large-scale conflicts which could be won or lost by ''VideoGame/AceCombat''. Multiple militarized pseudo-European continents with opposed ideologies exist, modern fighter aircraft coexist with UsefulNotes/WorldWarI-style giant superweapons, and there is a distinct lack of fissionables in the planet's crust -- nuclear weapons take years to build ''each'', meaning that they are usually the resources fought ''over'' instead of ''with'', as MutuallyAssuredDestruction could not be assured. There have thus been '''''TEN''''' UsefulNotes/WW2-level conflicts in Strangereal's history ([[AnthropicPrinciple one for each game]]).

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* The ConstructedWorld of Strangereal was created specifically to encourage large-scale conflicts which could be won or lost by ''VideoGame/AceCombat''. Multiple militarized pseudo-European continents with opposed ideologies exist, modern fighter aircraft coexist with UsefulNotes/WorldWarI-style giant superweapons, and there is a distinct lack of fissionables in the planet's crust -- nuclear weapons take years to build ''each'', meaning that they are usually the resources fought ''over'' instead of ''with'', as MutuallyAssuredDestruction could not be assured. There have thus been '''''TEN''''' '''''ELEVEN''''' UsefulNotes/WW2-level conflicts in Strangereal's history ([[AnthropicPrinciple one for each game]]).
28th Mar '17 10:52:13 AM BeerBaron
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* ''Franchise/TheElderScrolls'' games are focused on world exploring. Guess what you'll find? The world is scattered with ancient ruins and caves filled with bandits, undead, [[OurDemonsAreDifferent daedra]] or whatever you need to fight, while the lore runneth over with the tales of ancient collapsed civilizations.

to:

* ''Franchise/TheElderScrolls'' games are focused on world exploring. Guess what you'll find? The world ''Franchise/TheElderScrolls'': Tamriel is scattered dotted with countless ruins, smuggler dens, bandit caves, cultist hideouts, necromancer lairs, ancient ruins tombs and caves filled with bandits, undead, [[OurDemonsAreDifferent daedra]] or whatever just about any other standard fantasy "dungeon" you need to fight, while can imagine. A large part of the lore runneth over with series' popularity is the tales openness of ancient collapsed civilizations.the world that allows you to explore all of these places whenever and however you want. Need some quick gold? There will always be some sort of dungeon within a stone's throw of wherever you are at, full of things to kill and valuables to take.
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