History Main / AdvancingBossofDoom

17th Jun '16 5:51:14 AM erforce
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* ''VideoGame/DonkeyKongCountry 2'' has one level where when playing as Rambi you encounter King Zing, a [[KingMook giant Zinger]] that chases you all the way to the end of the level. However it's possible to get around him either by letting him hit you (if you can survive a hit), then use your few seconds of [[MercyInvincibility temporary invulnerability]] to get behind him, or jumping on a [[InvincibleMinorMinion small red Zinger]] to [[GoombaSpringboard bounce up and over him]] while he passes you by. King Zing is scripted to continuously move forward to the end of the level so he won't come back to bother you, and once he reaches the end and is off your screen he'll disappear, so he won't be sitting there at the end blocking your path.
* ''Videogame/DonkeyKongJungleBeat'' Sees Donkey Kong and Hoofer get chased by an iguanadon ([[CallASmeerpARabbit Which is actually more like a giant arctic gecko with hair]]). It is invincible the first time but they get an opportunity for revenge later.

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* ''VideoGame/DonkeyKongCountry 2'' ''Franchise/DonkeyKong''
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest''
has one level where when playing as Rambi you encounter King Zing, a [[KingMook giant Zinger]] that chases you all the way to the end of the level. However it's possible to get around him either by letting him hit you (if you can survive a hit), then use your few seconds of [[MercyInvincibility temporary invulnerability]] to get behind him, or jumping on a [[InvincibleMinorMinion small red Zinger]] to [[GoombaSpringboard bounce up and over him]] while he passes you by. King Zing is scripted to continuously move forward to the end of the level so he won't come back to bother you, and once he reaches the end and is off your screen he'll disappear, so he won't be sitting there at the end blocking your path.
* ** ''Videogame/DonkeyKongJungleBeat'' Sees Donkey Kong and Hoofer get chased by an iguanadon ([[CallASmeerpARabbit Which is actually more like a giant arctic gecko with hair]]). It is invincible the first time but they get an opportunity for revenge later.
4th Jun '16 4:54:40 PM Someoneman
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* The final boss of ''[[VideoGame/{{Boktai}} Boktai 3]]'' is a huge NighInvulnerable EldritchAbomination that chases you down while you flee for life on a motorcycle. Since you're on a [[ItMakesSenseInContext castle in space that's orbiting the moon]], your only hope is to outrun it long enough for the moon to move out of the [[WeakenedByTheLight way of the sun]]. It's actually surprisingly [[AwesomeBosses/VideoGames epic]].

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* The final boss of ''[[VideoGame/{{Boktai}} Boktai 3]]'' is a huge NighInvulnerable EldritchAbomination that chases you down while you flee for life on a motorcycle. Since you're on a [[ItMakesSenseInContext castle in space that's orbiting the moon]], your only hope is to outrun it long enough for the moon to move out of the [[WeakenedByTheLight way of the sun]]. It's actually surprisingly [[AwesomeBosses/VideoGames epic]].



** ''Metal Slug 6'' has that [[ThatOneBoss goddamned]] BrainInAJar HumongousMecha boss.

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** ''Metal Slug 6'' has that [[ThatOneBoss goddamned]] BrainInAJar HumongousMecha boss.



** ''VideoGame/CastlevaniaOrderOfEcclesia'' has Brachyura, a GiantEnemyCrab that chases you up a lighthouse before you reach the top to crush him with an elevator. Widely considered to be ThatOneBoss. Interestingly, the bestiary shows that Brachyura ''does'' have a preset amount of HP, however, it's impossible to kill him prematurely, as going back on a NewGamePlus reveals.

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** ''VideoGame/CastlevaniaOrderOfEcclesia'' has Brachyura, a GiantEnemyCrab that chases you up a lighthouse before you reach the top to crush him with an elevator. Widely considered to be ThatOneBoss. Interestingly, the bestiary shows that Brachyura ''does'' have a preset amount of HP, however, it's impossible to kill him prematurely, as going back on a NewGamePlus reveals.



* ''VideoGame/{{Contra}} III'' has something of an inversion in the boss fight in stage four. Rather than the boss chasing after you, you must constantly retreat because you are battling it while holding onto [[CrowningMomentOfAwesome missiles being launched at it]].

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* ''VideoGame/{{Contra}} III'' has something of an inversion in the boss fight in stage four. Rather than the boss chasing after you, you must constantly retreat because you are battling it while holding onto [[CrowningMomentOfAwesome missiles being launched at it]].it.



** In the second game, you will eventually encounter The Swarm. You can't kill it with the small-arms at your disposal, but they will slow it down - if you simply turn and sprint away, it will overtake and kill you. What makes this particularly [[ThatOneBoss frustrating]] is that it's chasing you through forking corridors, so without seeing where you're going, it's easy to get stuck. You encounter it several more times after this nerve-wracking chase, and eventually get to kill it.

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** In the second game, you will eventually encounter The Swarm. You can't kill it with the small-arms at your disposal, but they will slow it down - if you simply turn and sprint away, it will overtake and kill you. What makes this particularly [[ThatOneBoss frustrating]] is that To make things harder, it's chasing you through forking corridors, so without seeing where you're going, it's easy to get stuck. You encounter it several more times after this nerve-wracking chase, and eventually get to kill it.
11th May '16 2:31:04 PM Ohio9
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* In the second game in the ''VideoGame/{{Uncharted}}}'' franchise, Lazarevic's army assaults the Tibetan village with infantry and a tank. At the start of the battle, Nathan has no anti-tank weaponry, forcing the player to flee from the tank for a while until he gets to a spot where Nate encounters enemy soldiers armed with Rocket-Propelled-Grenades. At that point, the player can kill the enemy soldiers and use their weapons to destroy the tank.

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* In the second game in the ''VideoGame/{{Uncharted}}}'' ''VideoGame/{{Uncharted}}'' franchise, Lazarevic's army assaults the Tibetan village with infantry and a tank. At the start of the battle, Nathan has no anti-tank weaponry, forcing the player to flee from the tank for a while until he gets to a spot where Nate encounters enemy soldiers armed with Rocket-Propelled-Grenades. At that point, the player can kill the enemy soldiers and use their weapons to destroy the tank.
11th May '16 2:30:24 PM Ohio9
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* In the second game in the ''VideoGame/{{Uncharted}}}'' franchise, Lazarevic's army assaults the Tibetan village with infantry and a tank. At the start of the battle, Nathan has no anti-tank weaponry, forcing the player to flee from the tank for a while until he gets to a spot where Nate encounters enemy soldiers armed with Rocket-Propelled-Grenades. At that point, the player can kill the enemy soldiers and use their weapons to destroy the tank.
7th Apr '16 7:23:33 AM Andyroid
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* Death in ''VideoGame/HouseOfTheDead 3'', and Justice in ''VideoGame/HouseOfTheDead 4''.

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* The ''VideoGame/HouseOfTheDead'' games like to make use of this:
** Strength in ''House of the Dead 2'' is a giant zombie with a HockeyMaskAndChainsaw who chases you through a maze at the send of Stage 4.
**
Death in ''VideoGame/HouseOfTheDead 3'', and ''House of the Dead 3'' is a hulking zombie dressed as a security guard who chases you through the first two levels wielding an enormous club.
**
Justice in ''VideoGame/HouseOfTheDead 4''.''House of the Dead 4'' is a giant [[MultiArmedAndDangerous four-armed]] zombie who chases you through a sewer at the end of the first level.
6th Feb '16 4:04:09 PM nombretomado
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** ''VideoGame/SpiderMan'' for the PlayStation had [[spoiler:Doc Ock with Carnage's Symbiote]] chasing you throughout the entire final level. Eventually the flames from the exploding base behind him defeat him.

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** ''VideoGame/SpiderMan'' for the PlayStation UsefulNotes/PlayStation had [[spoiler:Doc Ock with Carnage's Symbiote]] chasing you throughout the entire final level. Eventually the flames from the exploding base behind him defeat him.
25th Jan '16 1:03:49 AM Dravencour
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* ''VideoGame/{{Broforce}}'' has the Megacockter, which you have to battle by sending exploding gas-tanks up into it while it tries to rain bombs down upon you.


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* In ''VideoGame/{{Broforce}}'', the Deathfield, [[spoiler:Satan's third form]], cannot be fought, requiring you to run through an entire segment with the thing on your heels. [[spoiler:The final level has you up against Satan's True Form for the final showdown of the game]].
23rd Jan '16 11:54:34 AM Galacton
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Quite simply, a boss that chases you and that you can't get around. One way to invert the GetBackHereBoss, and a boss version of AdvancingWallOfDoom. Usually, but not always, found in 2-D games. As with an AdvancingWallOfDoom, this kind of boss is frequently accompanied by additional hazards for it to chase or squash you into. It may also fire projectiles or attack in other ways. As this kind of boss typically takes up a large portion of the screen, it is very common for [[AttackItsWeakPoint only a small area to be vulnerable]]. These bosses typically either have a looping, indefinitely long track on which to pursue you, or an effective time limit in that there's some sort of hazard towards which they are driving you.

Compare the EscapeSequence, which features an advancing creature that isn't a boss. A MinecartMadness boss fight usually has this kind of boss.

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Quite simply, a boss that chases you and that you can't get around. One way to invert the GetBackHereBoss, and a A boss version of AdvancingWallOfDoom. AdvancingWallOfDoom.

Usually, but not always, found in 2-D games. As with an AdvancingWallOfDoom, this kind of boss is frequently accompanied by additional hazards for it to chase or squash you into. It may also fire projectiles or attack in other ways. As this kind of boss typically takes up a large portion of the screen, it is very common for [[AttackItsWeakPoint only a small area to be vulnerable]]. These bosses typically either have a looping, indefinitely long track on which to pursue you, or an effective time limit in that there's some sort of hazard towards which they are driving you.

Compare the EscapeSequence, which features an advancing creature that isn't a boss. A MinecartMadness boss fight usually has this kind of boss. Inversion of the GetBackHereBoss.
2nd Jan '16 12:52:46 PM nombretomado
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*** The boss of Sandopolis Zone, Egg Golem (no, not [[SonicAdventure2 that one]]), a lumbering mechanical statue that shoots lasers from its eye while slowly marching forward. You can only run so far from this one: If you take too long, it pancakes you into the wall at the other end of the room.

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*** The boss of Sandopolis Zone, Egg Golem (no, not [[SonicAdventure2 [[VideoGame/SonicAdventure2 that one]]), a lumbering mechanical statue that shoots lasers from its eye while slowly marching forward. You can only run so far from this one: If you take too long, it pancakes you into the wall at the other end of the room.
29th Nov '15 4:38:35 PM lalalei2001
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* In ''VideoGame/YuGiOhTheFalseboundKingdom'', Bandit Keith constantly charges you during his boss fight, meaning you have to flee from him repeatedly if you want to get the rare monster in the mission, as beating Keith immediately ends it.
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