History Main / AdvancingBossofDoom

17th Oct '17 7:15:00 PM LucaEarlgrey
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* ''VideoGame/DigitalDevilSaga 2'': The jailer. He was annoying, and creepy as hell with his pelvic thrusting.

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%% * ''VideoGame/DigitalDevilSaga 2'': The jailer. He was annoying, and creepy as hell with his pelvic thrusting.
12th Oct '17 9:19:48 PM erforce
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* In ''VideoGame/{{Onimusha}}'' 2, the final boss's OneWingedAngel form is basically this; the boss alternates chasing behind you in an endless landscape and shooting you with a myriad of demon-based projectiles. He's easy to escape from, but if he ever manages to catch up with you, it's basically instant death.

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* In ''VideoGame/{{Onimusha}}'' 2, ''VideoGame/Onimusha2SamuraisDestiny'', the final boss's OneWingedAngel form is basically this; the boss alternates chasing behind you in an endless landscape and shooting you with a myriad of demon-based projectiles. He's easy to escape from, but if he ever manages to catch up with you, it's basically instant death.



* ''VideoGame/MegaMan6'' has [[ShoutOut Metonger Z]], which fights the player on a scrolling floor. Both Wily Machine forms (but not the Wily Capsule) from the same game may also technicaly count.

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* ''VideoGame/MegaManClassic''
**
''VideoGame/MegaMan6'' has [[ShoutOut Metonger Z]], which fights the player on a scrolling floor. Both Wily Machine forms (but not the Wily Capsule) from the same game may also technicaly count.



* ''VideoGame/SuperSmashBros Brawl'' features Meta-Ridley as a boss you fight while it chases the Falcon Flyer, which you're standing on, as it makes its way out of the Bomb Factory. Meta-Ridley, however, doesn't so much attack you as he does the craft in general, with you happening to be in the line of fire. This doesn't seem like a big deal, until you see his attack where he slams the ship downward into the abyss. Of course, going too far off-screen in ''Super Smash Bros.'' is the only way to die, and your character almost always sticks to platforms when not airborne or attacked, despite the fact that the platform is being moved downward.

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* ''VideoGame/SuperSmashBros Brawl'' ''VideoGame/SuperSmashBrosBrawl'' features Meta-Ridley as a boss you fight while it chases the Falcon Flyer, which you're standing on, as it makes its way out of the Bomb Factory. Meta-Ridley, however, doesn't so much attack you as he does the craft in general, with you happening to be in the line of fire. This doesn't seem like a big deal, until you see his attack where he slams the ship downward into the abyss. Of course, going too far off-screen in ''Super Smash Bros.'' is the only way to die, and your character almost always sticks to platforms when not airborne or attacked, despite the fact that the platform is being moved downward.



** Strength in ''House of the Dead 2'' is a giant zombie with a HockeyMaskAndChainsaw who chases you through a maze at the send of Stage 4.
** Death in ''House of the Dead 3'' is a hulking zombie dressed as a security guard who chases you through the first two levels wielding an enormous club.
** Justice in ''House of the Dead 4'' is a giant [[MultiArmedAndDangerous four-armed]] zombie who chases you through a sewer at the end of the first level.

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** Strength in ''House ''The House of the Dead 2'' is a giant zombie with a HockeyMaskAndChainsaw who chases you through a maze at the send of Stage 4.
** Death in ''House ''The House of the Dead 3'' is a hulking zombie dressed as a security guard who chases you through the first two levels wielding an enormous club.
** Justice in ''House ''The House of the Dead 4'' is a giant [[MultiArmedAndDangerous four-armed]] zombie who chases you through a sewer at the end of the first level.



* ''VideoGame/Bomberman 64'' has a water boss that chases you while you're on a raft, chucking bombs at it. Like with all monster bosses, you have upgraded bombs.

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* ''VideoGame/Bomberman 64'' ''VideoGame/Bomberman64'' has a water boss that chases you while you're on a raft, chucking bombs at it. Like with all monster bosses, you have upgraded bombs.



* Warhammer 40000 Kill Team features a final boss "fight" against a Stompa. It's less of a fight and more you running for your life the whole time while sending potshots back at highlighted weak points. It's still lots of good fun though.

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* Warhammer 40000 ''Warhammer 40000: Kill Team Team'' features a final boss "fight" against a Stompa. It's less of a fight and more you running for your life the whole time while sending potshots back at highlighted weak points. It's still lots of good fun though.



* ''VideoGame/{{Rayman}} 2'': [[TrueNeutral The Guardian]] of the [[SideQuest Cave of]] Bad Dreams works rather like the Lungfish, although in the second phase your goal is not actually to harm him directly but to make your way through the final stretch of the level by turning the skulls he spits at you into temporary platforms.

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* ''VideoGame/{{Rayman}} 2'': ''VideoGame/Rayman2TheGreatEscape'': [[TrueNeutral The Guardian]] of the [[SideQuest Cave of]] Bad Dreams works rather like the Lungfish, although in the second phase your goal is not actually to harm him directly but to make your way through the final stretch of the level by turning the skulls he spits at you into temporary platforms.



* ''VideoGame/{{Contra}} III'' has something of an inversion in the boss fight in stage four. Rather than the boss chasing after you, you must constantly retreat because you are battling it while holding onto missiles being launched at it.
* The ''VideoGame/CrashBandicoot'' series has numerous variations on this where Crash is chased towards the screen, whether it be by [[VideoGame/CrashBandicoot1996 boulders]], [[VideoGame/CrashBandicoot2CortexStrikesBack giant polar bears]], [[VideoGame/CrashBandicoot3Warped triceratops]], [[VideoGame/CrashBandicootTheWrathOfCortex dragons]], or a [[VideoGame/CrashTwinsanity walrus chef]].
* ''VideoGame/DevilMayCry'' has an optional example. After defeating the first boss, Phantom, in the cathedral, the next level sees you leave the room to proceed to the statue where you need to use the Pride of Lion, the key item you pick up before Phantom confronts you. But before you can get through the doors into the room where the statue's located, Phantom emerges from up the corridor behind you and chases you the rest of the way along it, lobbing a fireball every five seconds. It's possible to fight and defeat him here, but you don't have to; if you go into one of the rooms leading off from the corridor, then go back the way you came, he'll be gone and you can reach your objective unhindered
* ''VideoGame/FinalFantasyVI'' The Doom Train boss fight. You don't fight a boss on the Doom Train - YOU FIGHT THE TRAIN! Your characters are constantly running in front of it, stopping only to take swings at (or suplex) the train behind them.
* ''VideoGame/FinalFantasyType0'' has Supersoldier Akkad. The core idea for this guy is "ten levels above the recommendation, run like hell" - but he stops when attacks. If you're determined to fight him[[note]]Which will earn you a Ribbon if you fight him in the right place[[/note]], the boss stays in whichever sector you're fighting him in.

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* ''VideoGame/{{Contra}} III'' ''VideoGame/ContraIIITheAlienWars'' has something of an inversion in the boss fight in stage four. Rather than the boss chasing after you, you must constantly retreat because you are battling it while holding onto missiles being launched at it.
* The ''VideoGame/CrashBandicoot'' ''Franchise/CrashBandicoot'' series has numerous variations on this where Crash is chased towards the screen, whether it be by [[VideoGame/CrashBandicoot1996 boulders]], [[VideoGame/CrashBandicoot2CortexStrikesBack giant polar bears]], [[VideoGame/CrashBandicoot3Warped triceratops]], [[VideoGame/CrashBandicootTheWrathOfCortex dragons]], or a [[VideoGame/CrashTwinsanity walrus chef]].
* ''VideoGame/DevilMayCry'' ''VideoGame/DevilMayCry1'' has an optional example. After defeating the first boss, Phantom, in the cathedral, the next level sees you leave the room to proceed to the statue where you need to use the Pride of Lion, the key item you pick up before Phantom confronts you. But before you can get through the doors into the room where the statue's located, Phantom emerges from up the corridor behind you and chases you the rest of the way along it, lobbing a fireball every five seconds. It's possible to fight and defeat him here, but you don't have to; if you go into one of the rooms leading off from the corridor, then go back the way you came, he'll be gone and you can reach your objective unhindered
* ''Franchise/FinalFantasy''
**
''VideoGame/FinalFantasyVI'' The Doom Train boss fight. You don't fight a boss on the Doom Train - YOU FIGHT THE TRAIN! Your characters are constantly running in front of it, stopping only to take swings at (or suplex) the train behind them.
* ** ''VideoGame/FinalFantasyType0'' has Supersoldier Akkad. The core idea for this guy is "ten levels above the recommendation, run like hell" - but he stops when attacks. If you're determined to fight him[[note]]Which will earn you a Ribbon if you fight him in the right place[[/note]], the boss stays in whichever sector you're fighting him in.
12th Oct '17 8:34:05 PM TropesForever
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* ''VideoGame/LittleBigPlanet'': There's one in many of the games, and almost all of them fit into the "run away until you win" type.
** [=LBP1=]'s Skulldozer, piloted by Frida, rampages through the Wedding until you cross a bridge that promptly explodes afterwards, stopping the destruction and bringing her back to her senses.
** LBP PSP's Dragon from the Orient. Unusually for the series, it's of the "fight and run at the same time" type, and you're in a rickshaw so you don't have to worry about the running.
** [=LBP2=]'s Copernicus the Guard Turkey, who guards the Factory of a Better Tomorrow ([[AIIsACrapshoot or used to, anyway]]). He chases Sackboy, Clive, and the Sackbot army until he falls through the floor... and then comes back while on fire and chases them some more before being done in for good by Clive.
** [=LBPV=]'s Coaster Valley is guarded by a trash compactor. When Sackboy and Otis attempt to collect some scrap to build the double-barreled cannon, the compactor goes after them and a chase ensues.
** [=LBP3=]'s chain link monster, created by Newton after Sackboy, [=OddSock=], and Toggle confront him in the Ziggurat. This time, however, you're playing as Toggle and have to change size to progress and get prizes.
7th Sep '17 4:10:43 PM CannedCerebellum
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** Happens again in the yonkou arc, with the crew trying to get back to their ship while being chased by Big Mom, unstoppable in her hunger-induced rage.
23rd Aug '17 11:19:34 PM maestro_89
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** ''VideoGame/FinalFantasyVI'' has the Phantom Train attempting to run down the player characters as they fight. This is the only instance in
the game where the player characters are running constantly as the battle is happening.
30th Jul '17 10:19:44 PM darkabomination
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* ''VideoGame/{{Battletoads}}'' In the 11th stage, you control a motorized vehicle called a 'Clinger-Winger' as a Hypno Orb runs around and tries to catch up to you while you attempt to cut around corners and outspeed it. [[NintendoHard Notice how I said 'attempt.']] Eventually, though, the orb stops chasing you and fights you.

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* ''VideoGame/{{Battletoads}}'' In the 11th stage, you control a motorized vehicle called a 'Clinger-Winger' as a Hypno Orb runs around and tries to catch up to you while you attempt to cut around corners and outspeed it. [[NintendoHard Notice how I that we said 'attempt.']] Eventually, though, the orb stops chasing you and fights you.



* The ''Mega Man''-inspired doujin platformer ''VideoGame/{{Rosenkreuzstilette}}'' has the Cross Wall in Sepperin's Castle, with the chase being incredibly similar to the aforementioned dragon from ''VideoGame/MegaMan2''.

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* The ''Mega Man''-inspired doujin platformer ''VideoGame/{{Rosenkreuzstilette}}'' has the Cross Demons Wall in Sepperin's Castle, with the chase being incredibly a similar chase to the aforementioned dragon from ''VideoGame/MegaMan2''.''VideoGame/MegaMan2''. The difference here is it's a larger wall made of CreepyCoolCrosses and is much, much harder.
30th May '17 11:51:24 PM Ominae
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* In one stage of ''WanganMidnightMaximumTune 3'', you and Kuroki, [[BaitAndSwitchBoss who at first is presented as your opponent]], start off bumper-to-bumper, but Akio's Devil Z suddenly emerges with a 2.7-kilometer disadvantage, and is slowly catching up to you. [[TheComputerIsACheatingBastard You can't stop the gap between you and him from closing up.]] Kuroki poses a minimal threat, but you must finish the race before Akio outruns you. A similar setup happens in a later stage, where you have a 2-kilometer head start on Tatsuya.

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* In one stage of ''WanganMidnightMaximumTune 3'', ''VideoGame/WanganMidnight'', you and Kuroki, [[BaitAndSwitchBoss who at first is presented as your opponent]], start off bumper-to-bumper, but Akio's Devil Z suddenly emerges with a 2.7-kilometer disadvantage, and is slowly catching up to you. [[TheComputerIsACheatingBastard You can't stop the gap between you and him from closing up.]] Kuroki poses a minimal threat, but you must finish the race before Akio outruns you. A similar setup happens in a later stage, where you have a 2-kilometer head start on Tatsuya.
28th May '17 1:57:22 PM Fretless94
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* The ''VideoGame/CrashBandicoot'' series has numerous variations on this where Crash is chased towards the screen, whether it be by [[VideoGame/CrashBandicoot1996 boulders]], [[VideoGame/CrashBandicoot2CortexStrikesBack giant polar bears]], [[VideoGame/CrashBandicoot3Warped triceratops]], [[VideoGame/CrashBandicootTheWrathOfCortex dragons]], or a [[VideoGame/CrashTwinsanity walrus chef]].
25th May '17 12:18:06 PM rt2012
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*** The boss of Sandopolis Zone, Egg Golem (no, not [[VideoGame/SonicAdventure2 that one]]), a lumbering mechanical statue that shoots lasers from its eye while slowly marching forward. You can only run so far from this one: If you take too long, it pancakes you into the wall at the other end of the room.
*** The boss of Lava Reef Zone (with Sonic; Knuckles doesn't face a boss in that zone). It chases you up a staircase and fires spiked balls at you. The only way to defeat it is to let gravity turn its attack against it.

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*** The boss of Sandopolis Zone, Egg Golem (no, not [[VideoGame/SonicAdventure2 that one]]), a lumbering mechanical statue sphinx that shoots lasers from its eye forehead while slowly marching forward. You can only run so far from this one: If you take too long, it pancakes you into the wall at the other end of the room.
*** The boss of Lava Reef Zone (with Sonic; Knuckles doesn't face a boss in that zone). It chases you up a staircase while the screen force-scrolls past several bottomless pits and fires spiked balls at you. The only way to defeat it is to let gravity turn its attack against it.
10th Mar '17 4:15:22 AM LadyJaneGrey
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* The eponymous monster in ''Film/ItFollows'' is a non-video game example. It cannot be killed and can only be seen by its quarry, and while it can't seem to move faster than a brisk walk, it ''never'' gives up, and seems tireless. The heroine spends the entire movie trying to flee from the thing, but only manages to slow it down a few times.
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