Follow TV Tropes

Following

History Main / AdoredbytheNetwork

Go To

OR

Is there an issue? Send a MessageReason:
None


** When it comes to [[UsefulNotes/CollegiateAmericanFootball college football]], ESPN practically ''[[http://www.nytimes.com/2013/08/25/sports/ncaafootball/college-footballs-most-dominant-player-its-espn.html?ref=media&_r=1& runs the show]]''; they have lucrative broadcast deals with many of the "Power Five" conferences in Division I FBS (with a particular adoration towards the ACC, SEC, and most recently, the Big 12), and many mid-major conference games on streaming or other channels such as [=ESPNU=]. ESPN chooses the kickoff times for its games, meaning nearly all of the college schedules at the start of the season have the time ''TBA'' everywhere. They even coded software used by the majority of the teams to help build their game schedules.In 2011, ESPN started an entire cable network devoted to the Texas Longhorns, then created the SEC Network in 2014, ACC Network in 2019, and also acquired the third-tier rights for almost all other Big 12 teams to form a "Big 12 Now" channel on its subscription ESPN+ service). During the post-season, they have broadcast rights to all but three bowl games (including the all-important College Football Playoff that also stole Fox's sole bowl game, the Cotton Bowl Classic, away from them, as if losing the BCS to them was bad enough) and even run ''fourteen of their own.'' Of the non-ESPN bowls, CBS has been long-time broadcaster of the Sun Bowl, Fox has the Holiday Bowl (it also had the Foster Farms Bowl before it became effectively defunct), and Barstool Sports has the Arizona Bowl. CBS lost the Cure Bowl to ESPN because ESPN Events bought the game, while CBS Sports Network previously had the Arizona Bowl. NFL Network airs some of the all-star games with potential NFL prospects, such as the Senior Bowl).

to:

** When it comes to [[UsefulNotes/CollegiateAmericanFootball college football]], ESPN practically ''[[http://www.nytimes.com/2013/08/25/sports/ncaafootball/college-footballs-most-dominant-player-its-espn.html?ref=media&_r=1& runs the show]]''; they have lucrative broadcast deals with many of the "Power Five" conferences UsefulNotes/PowerFiveConferences in Division I FBS (with a particular adoration towards the ACC, SEC, and most recently, the Big 12), and many mid-major conference games on streaming or other channels such as [=ESPNU=]. ESPN chooses the kickoff times for its games, meaning nearly all of the college schedules at the start of the season have the time ''TBA'' everywhere. They even coded software used by the majority of the teams to help build their game schedules.In 2011, ESPN started an entire cable network devoted to the Texas Longhorns, then created the SEC Network in 2014, ACC Network in 2019, and also acquired the third-tier rights for almost all other Big 12 teams to form a "Big 12 Now" channel on its subscription ESPN+ service). During the post-season, they have broadcast rights to all but three bowl games (including the all-important College Football Playoff that also stole Fox's sole bowl game, the Cotton Bowl Classic, away from them, as if losing the BCS to them was bad enough) and even run ''fourteen of their own.'' Of the non-ESPN bowls, CBS has been long-time broadcaster of the Sun Bowl, Fox has the Holiday Bowl (it also had the Foster Farms Bowl before it became effectively defunct), and Barstool Sports has the Arizona Bowl. CBS lost the Cure Bowl to ESPN because ESPN Events bought the game, while CBS Sports Network previously had the Arizona Bowl. NFL Network airs some of the all-star games with potential NFL prospects, such as the Senior Bowl).
Is there an issue? Send a MessageReason:
None


* Since (re-)acquiring the rights to [[UsefulNotes/NationalBasketballAssociation NBA]] coverage in 2002,[[note]]ESPN also aired NBA games in 1982–84[[/note]] ESPN has [[https://www.sportingnews.com/us/nba/news/espn-nba-finals-coverage-contract-tv-shows-deal/10x2uz354ndr41pnyg8sqadm5l devoted a very large amount of its programming to the league]]; not just actual game coverage, but extensive NBA discussions on its studio shows, plenty of in-game promos on other events, etc. As you might expect, this tends to draw considerable criticism from viewers who aren't NBA fans. Baseball fans, in particular, haven't been able to help noticing the degree to which ESPN's increased focus on the NBA has [[https://awfulannouncing.com/espn/latest-moves-suggest-espn-prioritizing-nba-coverage-de-emphasizing-mlb.html come at the expense of the network's once-extensive MLB coverage]].

to:

* Since (re-)acquiring the rights to [[UsefulNotes/NationalBasketballAssociation NBA]] coverage in 2002,[[note]]ESPN also aired NBA games in 1982–84[[/note]] ESPN has [[https://www.sportingnews.com/us/nba/news/espn-nba-finals-coverage-contract-tv-shows-deal/10x2uz354ndr41pnyg8sqadm5l devoted a very large amount of its programming to the league]]; not just actual game coverage, but extensive NBA discussions on its studio shows, plenty of in-game promos on other events, etc. As you might expect, this tends to draw considerable criticism from viewers who aren't NBA fans. Baseball fans, in particular, haven't been able to help noticing the degree to which ESPN's increased focus on the NBA has [[https://awfulannouncing.com/espn/latest-moves-suggest-espn-prioritizing-nba-coverage-de-emphasizing-mlb.html come at the expense of the network's once-extensive once-substantial MLB coverage]].
Is there an issue? Send a MessageReason:
None


* In Canada, [[UsefulNotes/IceHockey ice hockey]] has pretty much always been the most-aired sport on Creator/{{CBC}}, Sportsnet, and TSN. [[SeriousBusiness This really shouldn't be much surprise in Canada]]. What's more, there are network favourites among the teams. Before ''Series/HockeyNightInCanada'' switched to an early/late game doubleheader broadcast in 1995, if you wanted to watch any Canadian team that wasn't the Maple Leafs or the Canadiens, you either had to hope they were playing against Toronto or Montreal, or that they'd made the playoffs and Toronto or Montreal weren't playing that night. The absurdity of this is indicated by the fact that in the mid-1980s, when Usefulnotes/WayneGretzky and the Edmonton Oilers were the best team in the league, it was almost impossible for someone in Eastern Canada to ever see them on TV.

to:

* In Canada, [[UsefulNotes/IceHockey ice hockey]] has pretty much always been the most-aired sport on Creator/{{CBC}}, Sportsnet, and TSN. [[SeriousBusiness This really shouldn't be much surprise in Canada]]. What's more, there are network favourites among the teams. Before ''Series/HockeyNightInCanada'' ''Hockey Night in Canada'' switched to an early/late game doubleheader broadcast in 1995, if you wanted to watch any Canadian team that wasn't the Maple Leafs or the Canadiens, you either had to hope they were playing against Toronto or Montreal, or that they'd made the playoffs and Toronto or Montreal weren't playing that night. The absurdity of this is indicated by the fact that in the mid-1980s, when Usefulnotes/WayneGretzky and the Edmonton Oilers were the best team in the league, it was almost impossible for someone in Eastern Canada to ever see them on TV.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** After the company was bought by Anthem Sports and Entertainment, the company's programming has become a mainstay on "Live TV" streaming services targeting cord-cutters (that is, people who want to stop paying for cable), such as Creator/PlutoTV, Fubo, and Platform/YouTube TV. All of these services have dedicated TNA channels, and in some cases they're the only wrestling content available on the basic tier (or even at all). [[TropesAreTools This makes sense from a business standpoint for both the streaming services and TNA]]. The apps, who want to air wrestling as part of an "all-in-one" entertainment package, get a large library of programming and name recognition that's leagues cheaper than other companies who have exclusivity deals with certain networks and companies (such as the WWE's deals with Fox and Comcast and AEW's deal with Warner). TNA, meanwhile, gets a wider reach: in a lot of countries their programming is either on higher-tier cable package or doesn't air at all, meaning that these deals are a good way to get the company's programming in places where it doesn't air.
Is there an issue? Send a MessageReason:
None


* A Canadian example is Family Channel (Canada's Creator/DisneyChannel, not to be confused with the original name for Creator/ABCFamily), who went through a period at one point where the only movie they seemed to ever play was the ''Film/AroundTheWorldInEightyDays2004'' remake with Creator/JackieChan.

to:

* A Canadian example is Family Channel (Canada's Creator/DisneyChannel, not to be confused with the original name for Creator/ABCFamily), who went through a period at one point where the only movie they seemed to ever play was the ''Film/AroundTheWorldInEightyDays2004'' ''Film/AroundTheWorldIn80Days2004'' remake with Creator/JackieChan.

Added: 608

Changed: 3686

Is there an issue? Send a MessageReason:
None


* Creator/ValveSoftware's obsession with continually updating ''VideoGame/TeamFortress2'' (to this day, about every other week an update rolls out on Steam) and expanding the ''VideoGame/Left4Dead'' franchise has been viewed as taking precedence over making new games, ''VideoGame/HalfLife2: Episode 3'' in particular [[note]]Which has even less of a chance of being released as head writer, Marc Laidlaw, has retired[[/note]] even though separate groups work on each series of games.
** As of January 2015, it seems that Valve is very slowly getting no longer obsessed with ''Team Fortress 2'': The "End of the Line" update had twenty cosmetics, a taunt, and a reskin weapon; and Smissmas 2014 had a [[ObviousBeta beta mod named Mannpower]], some earlier maps (Foundry, Gorge) being remade as Capture with Flag, some Festive reskins, and a grappling hook tool. ''Left 4 Dead 2'' is now completely out of adoration and is looked at just for updates, and newer games like ''VideoGame/{{Dota 2}}'' and ''VideoGame/CounterStrike: Global Offensive'' seem to be the main focus.
*** Due to Blizzard Entertainment's ''VideoGame/{{Overwatch}}'' being the new and popular kid on the block, Valve has decided to give ''[=TF2=]'' a little more attention. "A little" being the key phrase here, as the team released "Competitive Mode" in an [[ObviousBeta unfinished state]] and promised a class update to whoever won a popularity contest between The Heavy Weapons Guy and The Pyro (the latter being the winner by a slim margin), the first since "Pyromania".

to:

* Creator/ValveSoftware's obsession with continually updating For close to a decade, Creator/ValveSoftware treated ''VideoGame/TeamFortress2'' (to this day, about as its flagship property, releasing new major updates every other week an update rolls out on Steam) few months and expanding at-least-weekly patches to deal with the pileup of bugs and balance issues that inevitably resulted. The flow of new content only increased after they launched the Mannconomy Update, which gave members of the community the opportunity to create new items for the game. This, combined with the sequel to ''VideoGame/Left4Dead'' franchise has been viewed as taking precedence over making new games, ''VideoGame/HalfLife2: Episode 3'' that was rushed through development in particular [[note]]Which has even less of than a chance of being released as head writer, Marc Laidlaw, has retired[[/note]] even though separate groups work on each series of games.
** As of January 2015, it seems
year, eventually led to accusations that Valve is very slowly getting no longer obsessed with ''Team Fortress 2'': The "End of they were abandoning their other franchises (mainly ''VideoGame/HalfLife'') to focus on the Line" update had twenty cosmetics, a taunt, and a reskin weapon; and Smissmas 2014 had a [[ObviousBeta beta mod named Mannpower]], some earlier maps (Foundry, Gorge) being remade as Capture with Flag, some Festive reskins, and a grappling hook tool. ''Left 4 Dead 2'' is now completely out of adoration and is looked at just for updates, and newer games like most profitable ones.
** Ironically, once
''VideoGame/{{Dota 2}}'' and ''VideoGame/CounterStrike: Global Offensive'' seem to be released, they quickly took over as the company's main focus.
*** Due
focus, to Blizzard Entertainment's ''VideoGame/{{Overwatch}}'' the point of eventually abandoning ''Team Fortress 2'' itself to updates that consist solely of community-made content. Infamously, this led to the game being the new [[https://www.youtube.com/watch?v=cjHyS3thSvU overrun by bots that would blatantly cheat and popular kid votekick any real humans that tried to join]], rendering it completely unplayable unless you had a private server to play on.
** It should be noted that both ''Dota 2'' and ''Counter-Strike'' have active competitive scenes, with ''Team Fortress 2'' still holding on in that department as well. On a meta level, Valve is often seen as focusing
on the block, Valve has decided e-sports scene to give ''[=TF2=]'' a little more attention. "A little" being the key phrase here, as the team exclusion of all else--for example, when ''Counter-Strike 2'' was released "Competitive Mode" in an [[ObviousBeta unfinished state]] and promised as a class update to whoever won a popularity contest between The Heavy Weapons Guy and The Pyro (the latter being replacement for ''Global Offensive'' (and we do mean replacement; it completely erased ''Global Offensive'' from players' computers), it only included the winner by a slim margin), standard 6-vs-6 gamemodes that are played in tournaments. No Arms Race, War Games, or Danger Zone. And even at the first since "Pyromania". height of ''Team Fortress 2'''s bot scandal, Valve continued promoting the e-sports events that were conveniently unaffected by the issue.



** ''VideoGame/EarthBound1994'' is especially notable. After performing below expectations in its original 1995 release (due in large part to a... misguided marketing campaign), Nintendo's international branches had treated it like the company's red-headed stepchild for many years. While the series has always had representation in ''VideoGame/SuperSmashBros'', neither ''Mother 1+2'' nor ''VideoGame/Mother3'' got an English release as of yet, the second game's (the only one with an official English release for almost ''twenty years'') Virtual Console demo was removed from ''Brawl'' (though, to be fair, it never got a Platform/VirtualConsole release until the Wii U, even in Japan), and even its spot in a trailer for the Wii U Virtual Console was replaced by ''VideoGame/PunchOut'' outside of Japan. This lasted until it was announced to be officially re-released in English, even in countries that never got it for its original system. From then on, it's been treated very respectably, all things considered.

to:

** ''VideoGame/EarthBound1994'' is especially notable. After performing below expectations in its original 1995 release (due in large part to a... misguided marketing campaign), Nintendo's international branches had treated it like the company's red-headed stepchild for many years. While the series has always had representation in ''VideoGame/SuperSmashBros'', neither ''Mother 1+2'' nor ''VideoGame/Mother3'' got of the other games would see an English release as of yet, the second game's (the only one with an official until 2015 when ''MOTHER''--whose English release for almost ''twenty years'') localization had been finished since 1991--finally made it onto the [=WiiU=]'s Virtual Console demo was removed from ''Brawl'' (though, to be fair, it never got a Platform/VirtualConsole release until under the Wii U, even in Japan), and even its spot in name ''VideoGame/EarthBoundBeginnings''. ''VideoGame/EarthBound1994'' itself had only made a trailer for the Wii U Virtual Console was replaced by ''VideoGame/PunchOut'' outside of Japan. This lasted until it was announced to be officially re-released in English, even in countries that never got it for its original system. From then on, it's been treated very respectably, all things considered.appearance two years prior. ''VideoGame/{{MOTHER 3}}'' is still a no-show.



* Rockstar Games and Take-Two Interactive love to constantly update ''VideoGame/GrandTheftAutoV'' (especially with its Online Multiplayer Counterpart), to the point it got some UpdatedReRelease(s).

to:

* Rockstar Games and Take-Two Interactive love to constantly update ''VideoGame/GrandTheftAutoV'' (especially with its Online Multiplayer Counterpart), to the point it got some UpdatedReRelease(s).it's received UpdatedReRelease(s) ''twice'' as the seventh and eighth generations of consoles reached the end of their lifecycles. News of a sequel wouldn't drop until late 2023, and in the meantime they've only released [[VideoGame/RedDeadRedemptionII one other game]].


Added DiffLines:

* While they certainly haven't been slacking off on [[Franchise/{{Fallout}} that other franchise they own]] and even [[VideoGame/{{Starfield}} launched a new IP]], Bethesda Game Studios has become infamous for rereleasing ''VideoGame/TheElderScrollsVSkyrim'' on every platform under the sun, sometimes ''multiple times'', while simultaneously offering no information on the development of its sequel. To the point where it became a joke that every new game announcement from them would just turn out to be ''Skyrim'' again. And then the meme where ''everything'' turned out to just be ''Skyrim'' in disguise.
Is there an issue? Send a MessageReason:

Added DiffLines:

* Regal Cinemas, an American movie theater chain, loved showing ''WesternAnimation/JonahAVeggieTalesMovie'' every year as part of the Free Family Film Festival. It showed as part of the program for eight years in a row. This was likely because (up until 2012) the program paired G-rated movies with PG-rated ones, the fact Regal didn't show Creator/{{Disney}} movies as part of the program (as is standard procedure with free or cheap kids' summer movie programs of this type) and because G-rated movies were becoming rare at the time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''ComicBook/SuicideSquad'' has been pushed to a degree far surpassing its sales totals. Prior to 2011, there had only been one ongoing ''Suicide Squad'' series that ran for a respectable 66 issues in the late 80s and early 90s, but it was given a huge push by ''ComicBook/TheNew52''. Counting ''New Suicide Squad'', there have been ''five'' ''Suicide Squad'' ongoings since that period--each time the book falls below a threshold that most books would get cancelled at, it simply relaunches with a new creative team. It also has a noticeably outsized presence in events, most notably ''ComicBook/JusticeLeagueVsSuicideSquad'', which by its very name puts the team on level pegging with DC's traditional A-listers. This isn't even mentioning cross-media projects, such as the team getting [[Film/SuicideSquad2016 a live-action film adaptation]], multiple direct-to-video animated films, and [[VideoGame/SuicideSquadKillTheJusticeLeague a big-budget video game]] from the same studio as the ''Arkham'' games. This is despite the fact that it's never been an especially strong seller--for instance, its first post-''New 52'' series, a year after launch, sold only slightly more than ''Justice League International'', which was cancelled that same month and has yet to return since.
Is there an issue? Send a MessageReason:
None


** As well as ''VideoGame/FinalFantasyI'' and ''VideoGame/FinalFantasyII'', which have been ported or remade for UsefulNotes/{{MSX2}}, UsefulNotes/WonderSwan Color, UsefulNotes/PlayStation, UsefulNotes/GameBoyAdvance, mobile phones, [=PlayStation=] Portable, Virtual Console, [=PlayStation=] Network and iOS. This is perhaps due to both games being are the most simple in the series. They include little to no plot, a few enemies (for a final fantasy game), a few classes (6 in FFI[[note]]Fighter, Thief, Black Belt, and the White, Red, and Black Magi[[/note]], none in FFII) and the game mechanics in general are simple. In contrast, the more complex games hardly ever see the light, most likely since they are not as easy to make as I or II but not as popular as IV or VI.
** ''VideoGame/FinalFantasyIV'' is another example, it being ported or remade for UsefulNotes/PlayStation, UsefulNotes/WonderSwan Color, Game Boy Advance, Nintendo DS, Virtual Console, FOMA 903i / 703i and [=PlayStation=] Portable.

to:

** As well as ''VideoGame/FinalFantasyI'' and ''VideoGame/FinalFantasyII'', which have been ported or remade for UsefulNotes/{{MSX2}}, UsefulNotes/WonderSwan Platform/{{MSX2}}, Platform/WonderSwan Color, UsefulNotes/PlayStation, UsefulNotes/GameBoyAdvance, Platform/PlayStation, Platform/GameBoyAdvance, mobile phones, [=PlayStation=] Portable, Virtual Console, [=PlayStation=] Network and iOS. This is perhaps due to both games being are the most simple in the series. They include little to no plot, a few enemies (for a final fantasy game), a few classes (6 in FFI[[note]]Fighter, Thief, Black Belt, and the White, Red, and Black Magi[[/note]], none in FFII) and the game mechanics in general are simple. In contrast, the more complex games hardly ever see the light, most likely since they are not as easy to make as I or II but not as popular as IV or VI.
** ''VideoGame/FinalFantasyIV'' is another example, it being ported or remade for UsefulNotes/PlayStation, UsefulNotes/WonderSwan Platform/PlayStation, Platform/WonderSwan Color, Game Boy Advance, Nintendo DS, Virtual Console, FOMA 903i / 703i and [=PlayStation=] Portable.



** ''VideoGame/Rayman2TheGreatEscape'', originally released on PC and UsefulNotes/Nintendo64, then ported to the UsefulNotes/PlayStation, UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, UsefulNotes/NintendoDS, iOS and UsefulNotes/Nintendo3DS. And that's without counting the UsefulNotes/GameBoyColor game as well as the UsefulNotes/GameBoyAdvance version of ''Rayman 3'' (which is [[DolledUpInstallment in fact]] a 2D ''Rayman 2'' game with Dark Lums and other ''Rayman 3'' elements hastily slapped in.)
** ''VideoGame/RaymanOrigins'' seems to be heading the same route. It was initially released for UsefulNotes/{{Playstation 3}}, UsefulNotes/{{Xbox 360}}, and UsefulNotes/{{Wii}}, then was later ported to UsefulNotes/{{Steam}}, UsefulNotes/PlaystationVita, and UsefulNotes/Nintendo3DS. Then there's the [=iPhone=]/Android game ''Rayman Jungle Run'', which is based on ''Origins''.

to:

** ''VideoGame/Rayman2TheGreatEscape'', originally released on PC and UsefulNotes/Nintendo64, Platform/Nintendo64, then ported to the UsefulNotes/PlayStation, UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, UsefulNotes/NintendoDS, Platform/PlayStation, Platform/SegaDreamcast, Platform/PlayStation2, Platform/NintendoDS, iOS and UsefulNotes/Nintendo3DS. Platform/Nintendo3DS. And that's without counting the UsefulNotes/GameBoyColor Platform/GameBoyColor game as well as the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance version of ''Rayman 3'' (which is [[DolledUpInstallment in fact]] a 2D ''Rayman 2'' game with Dark Lums and other ''Rayman 3'' elements hastily slapped in.)
** ''VideoGame/RaymanOrigins'' seems to be heading the same route. It was initially released for UsefulNotes/{{Playstation Platform/{{Playstation 3}}, UsefulNotes/{{Xbox Platform/{{Xbox 360}}, and UsefulNotes/{{Wii}}, Platform/{{Wii}}, then was later ported to UsefulNotes/{{Steam}}, UsefulNotes/PlaystationVita, Platform/{{Steam}}, Platform/PlaystationVita, and UsefulNotes/Nintendo3DS.Platform/Nintendo3DS. Then there's the [=iPhone=]/Android game ''Rayman Jungle Run'', which is based on ''Origins''.



** ''VideoGame/EarthBound1994'' is especially notable. After performing below expectations in its original 1995 release (due in large part to a... misguided marketing campaign), Nintendo's international branches had treated it like the company's red-headed stepchild for many years. While the series has always had representation in ''VideoGame/SuperSmashBros'', neither ''Mother 1+2'' nor ''VideoGame/Mother3'' got an English release as of yet, the second game's (the only one with an official English release for almost ''twenty years'') Virtual Console demo was removed from ''Brawl'' (though, to be fair, it never got a UsefulNotes/VirtualConsole release until the Wii U, even in Japan), and even its spot in a trailer for the Wii U Virtual Console was replaced by ''VideoGame/PunchOut'' outside of Japan. This lasted until it was announced to be officially re-released in English, even in countries that never got it for its original system. From then on, it's been treated very respectably, all things considered.

to:

** ''VideoGame/EarthBound1994'' is especially notable. After performing below expectations in its original 1995 release (due in large part to a... misguided marketing campaign), Nintendo's international branches had treated it like the company's red-headed stepchild for many years. While the series has always had representation in ''VideoGame/SuperSmashBros'', neither ''Mother 1+2'' nor ''VideoGame/Mother3'' got an English release as of yet, the second game's (the only one with an official English release for almost ''twenty years'') Virtual Console demo was removed from ''Brawl'' (though, to be fair, it never got a UsefulNotes/VirtualConsole Platform/VirtualConsole release until the Wii U, even in Japan), and even its spot in a trailer for the Wii U Virtual Console was replaced by ''VideoGame/PunchOut'' outside of Japan. This lasted until it was announced to be officially re-released in English, even in countries that never got it for its original system. From then on, it's been treated very respectably, all things considered.



** Nintendo is also very supportive of Creator/PlatinumGames' original endeavors (whereas companies like Creator/{{Konami}} and Creator/SquareEnix had them [[VideoGame/MetalGearRisingRevengeance work on games based off]] [[VideoGame/NierAutomata of their preexisting IPs]]), by providing funding for [[VideoGame/Bayonetta2 not one]], [[VideoGame/Bayonetta3 but two sequels]] to ''VideoGame/{{Bayonetta}}'' when Creator/{{Sega}} wouldn't do so, as well as for ''VideoGame/TheWonderful101'' and ''VideoGame/AstralChain''. This good relationship between the two is why Nintendo allowed Platinum to fund and publish ports of ''The Wonderful 101'' for Steam and UsefulNotes/PlayStation4 in addition to the Nintendo Switch port, despite Nintendo being the copyright holder of the IP.

to:

** Nintendo is also very supportive of Creator/PlatinumGames' original endeavors (whereas companies like Creator/{{Konami}} and Creator/SquareEnix had them [[VideoGame/MetalGearRisingRevengeance work on games based off]] [[VideoGame/NierAutomata of their preexisting IPs]]), by providing funding for [[VideoGame/Bayonetta2 not one]], [[VideoGame/Bayonetta3 but two sequels]] to ''VideoGame/{{Bayonetta}}'' when Creator/{{Sega}} wouldn't do so, as well as for ''VideoGame/TheWonderful101'' and ''VideoGame/AstralChain''. This good relationship between the two is why Nintendo allowed Platinum to fund and publish ports of ''The Wonderful 101'' for Steam and UsefulNotes/PlayStation4 Platform/PlayStation4 in addition to the Nintendo Switch port, despite Nintendo being the copyright holder of the IP.

Top