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* The Ice King's crown "Western Animation/Adventure Time" has the effect of granting powers related to the manipulation of ice and snow, immortality and other abilities to its user while consuming their sanity, each use of its power makes it more difficult resist its side effects such as loss of identity.

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* The Ice King's crown "Western Animation/Adventure Time" "WesternAnimation/AdventureTime" has the effect of granting powers related to the manipulation of ice and snow, immortality and other abilities to its user while consuming their sanity, each use of its power makes it more difficult resist its side effects such as loss of identity.
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* The Ice King's crown "Western Animation/Adventure Time" has the effect of granting powers related to the manipulation of ice and snow, immortality and other abilities to its user while consuming their sanity, each use of its power makes it more difficult resist its side effects such as loss of identity.
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* ''Literature/OldKingdom'': Unlike the controlled discipline of [[RunicMagic Charter Magic]], [[WildMagic Free Magic]] is all about ''dominating'' a source of power and wielding it through pure willpower, an addictive experience that quickly [[BlackMagic corrupts the user's mind]]. [[spoiler:Clariel]]'s first brush with Free Magic gives her uncharacteristic power fantasies, and using it twice imprints it on her so strongly that she's almost physically unable to prevent her body from grasping for more.
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* ''WesternAnimation/Tangled'': Mother Gothel "uses" the powers of Rapunzel's hair each day, and feels instantly refreshed. By her next use, she appears visibly 10-20 years older. Twice when she even suspects she'll no longer be able to access it she goes into a complete panic. All are reminiscent of [[DoesThisRemindYouOfAnything drug addiction and withdrawal]].

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* ''WesternAnimation/Tangled'': ''WesternAnimation/{{Tangled}}'': Mother Gothel "uses" the powers of Rapunzel's hair each day, and feels instantly refreshed. By her next use, she appears visibly 10-20 years older. Twice when she even suspects she'll no longer be able to access it she goes into a complete panic. All are reminiscent of [[DoesThisRemindYouOfAnything drug addiction and withdrawal]].
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* ''WesternAnimation/Tangled'': Mother Gothel "uses" the powers of Rapunzel's hair each day, and feels instantly refreshed. By her next use, she appears visibly 10-20 years older. Twice when she even suspects she'll no longer be able to access it she goes into a complete panic. All are reminiscent of [[DoesThisRemindYouOfAnything drug addiction and withdrawal]].
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* In the Mad Lands of ''TabletopGame/{{GURPS}} Fantasy 2'' one of the forms of magic used by the Soulless is gem injection sorcery, which can only be used after injecting a stimulant drug mixed with powdered gemstones. Using this magic is ''highly'' addictive; once one becomes a gem injector giving it up and switching to a less unsavoury form of magic becomes largely impossible. In GURPS 4th edition one possible adventure seed involves the Soulless discovering cross-universal travel and starting to spread the practice to other worlds.
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* ''Series/TheLordOfTheRingsTheRingsOfPower'': Morgoth's hilt works like a proto One Ring. Theo confesses to Arondir that a part of him wants the hilt back because he started to get addicted to the sensation of power he felt every time he hold the weapon in his hand.
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* Spirit fillings in religious circles, like in modern-day Christian revival gatherings, serve as a real-life form of addictive magic, even to the point where the recipients express the feelings like they're having an orgasm. Although it is possible that there really isn't any magic involved at all and the people are just caught up in the emotionalism of a placebo effect. Some have even gone so far as to lay on the graves of "anointed" religious people like Kathryn Kuhlman and seek to absorb the anointing that was in their bodies.

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* Spirit fillings in religious circles, like in modern-day Christian revival Pentecostal and Charismatic gatherings, serve as a real-life form of addictive magic, even to the point where the recipients express the feelings like they're having an orgasm. Although it is possible that there really isn't any magic involved at all and the people are just caught up in the emotionalism of a placebo effect. Some have even gone so far as to lay on the graves of "anointed" religious people like Kathryn Kuhlman and seek to absorb the anointing that was in their bodies.

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* In ''Literature/TheDresdenFiles'', this applies to black magic, such as killing another human or manipulating their mind. Using magic is closely tied to doing what you truly love, and you can only cast magic if you honestly believe in what you're doing. Black magic, even if used in self-defense or for a genuinely good cause, alters the user's mind to accept what they did was ''good'' on some level. Each additional casting of black magic alters the user's mind even more, making them more willing to use black magic, until eventually they are using the magic just for the sake of using it. Given how rare it is for a warlock to not desend into raving lunacy, the official White Council policy is to execute anyone caught using black magic on sight.

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* In ''Literature/TheDresdenFiles'', this applies to black magic, such as killing another human or manipulating their mind. Using magic is closely tied to doing what you truly love, and you can only cast magic if you honestly believe in what you're doing. Black magic, even if used in self-defense or for a genuinely good cause, alters the user's mind to accept what they did was ''good'' on some level. Each additional casting of black magic alters the user's mind even more, making them more willing to use black magic, until eventually they are using the magic just for the sake of using it. Given how rare it is for a warlock to not desend descend into raving lunacy, the official White Council policy is to execute anyone caught using black magic on sight.


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* ''Literature/SkulduggeryPleasant'':
** The series doesn't have magic as inherently addictive in itself, but a lot of the things about it are, such as the power rush, the remarkable world that comes with it, and the vast longevity it confers - which derives from magic use and magical power, with a weak sorcerer being an old woman at 'only' 200, while most of the protagonists are between 400 and 500 years old, with Tanith Low being considered rather young at 'only' 78 when the series begins.
** Valkyrie in particular is characterised as being addicted to both danger and magic in the first series and given that she's a prodigy, with her talents at [[{{Necromancer}} necromancy]] requiring an adult level focus long before her Surge (magical puberty, when powers are set and unleashed at full potential) and being directly compared to Lord Vile, the most powerful natural necromancer in history, in terms of power and progression. For context, Vile was a genius who was already well past his first century when he turned to necromancy, with the additional advantage of being [[spoiler: a dead man wielding necromancy which is a massive amplifier]], and by his own account, capable of cracking the planet open at the height of his powers. An alternate version of him successfully [[spoiler: killed his world via a zombie apocalypse]]. She revels in her power frequently, though she very much objects to the casual FantasticRacism, and becomes more and more addicted to her [[spoiler: SuperpoweredEvilSide, Darquesse]]. In the second, after the hugely traumatic ending of the first series which serves as an ''epic'' BreakTheHaughty, she's much more subdued, coping with a truly awful case of [[ShellShockedHero PTSD]], and flat out tells the next wannabe KidHero that he should abandon magic and live a normal life because if she had her time over, that's exactly what she would do.
** In the second series, Splashes are magical power ups that basically serve as little boosters of magic and different abilities for sorcerers (and are, in fact, prototypes of [[spoiler: empowering mortals with unstable magic]]), serving as addictive drugs. Valkyrie gets hooked on them for a little while when she's trying to cope with her guilt and somewhat broken sanity, until circumstances force her to go cold turkey for months.
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** John's solo comics, ComicBook/{{Hellblazer}}, show us an even uglier side of addictive magic. A lot of magicians through the comic stories, both friends and enemies (and sometimes both) of John are people with no inner mystical power like ComicBook/{{Zatanna}} nor with a grand arcane purpose like ComicBook/DoctorFate, but regular people that learned some magic here and there. Some of them are regular, blue-collar mystics who work a nine-to-five and live in perfectly comfortable but mundane flats and houses, but a high number of other mystics are shown to be actual homeless and squatter antisocial drug addicts who can't leave neither their addictions or magic itself and what it have brought into their lives (usually, trying to get fame, fortune, love, revenge, more drugs, etc.)

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** John's solo comics, ComicBook/{{Hellblazer}}, show us an even uglier side of addictive magic. A lot of magicians through the comic stories, both friends and enemies (and sometimes both) of John are people with no inner mystical power like ComicBook/{{Zatanna}} nor with a grand arcane purpose like ComicBook/DoctorFate, but regular people that learned some magic here and there. Some of them are regular, blue-collar mystics who work a nine-to-five and live in perfectly comfortable but mundane flats and houses, but a high number of other mystics magic users are shown to be actual homeless and squatter antisocial drug addicts who can't leave neither their addictions or magic itself and what it have brought into their lives (usually, trying to get fame, fortune, love, revenge, more drugs, etc.)
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** John's solo comics, ComicBook/{{Hellblazer}}, show us an even uglier side of addictive magic. A lot of magicians through the comic stories, both friends and enemies (and sometimes both) of John are people with no inner mystical power like ComicBook/Zatanna, but regular people that learned some magic here and there. Some of them are regular, blue-collar mystics who work a nine-to-five and live in perfectly comfortable but mundane flats and houses, but a high number of other mystics are shown to be actual homeless and squatter antisocial drug addicts who can't leave neither their addictions or magic itself and what it have brought into their lives (usually, trying to get fame, fortune, love, revenge, more drugs, etc.)

to:

** John's solo comics, ComicBook/{{Hellblazer}}, show us an even uglier side of addictive magic. A lot of magicians through the comic stories, both friends and enemies (and sometimes both) of John are people with no inner mystical power like ComicBook/Zatanna, ComicBook/{{Zatanna}} nor with a grand arcane purpose like ComicBook/DoctorFate, but regular people that learned some magic here and there. Some of them are regular, blue-collar mystics who work a nine-to-five and live in perfectly comfortable but mundane flats and houses, but a high number of other mystics are shown to be actual homeless and squatter antisocial drug addicts who can't leave neither their addictions or magic itself and what it have brought into their lives (usually, trying to get fame, fortune, love, revenge, more drugs, etc.)
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** In ''ComicBook/TheBooksOfMagic'', the original mini-series written by Creator/NeilGaiman, the young Tim Hunter learns that he has the potential to be one of the greatest magicians in the world, and is led by the TrenchcoatBrigade (composed of ''ComicBook/JohnConstantine'', ''ComicBook/ThePhantomStranger'', ''Doctor Occult'' and ''Mister E'') through a mystical journey to the past, present, other realms like faerielands and the uncertain future. Through his journey, Tim learns through all the people and creatures and manners of entities that yes, magic is exciting, but it comes with basically three rules: magic is a gigantic risk, can be highly addictive, and once you 'walk the path' (learn about and study magic) you can't EVER come back to normality.
** ''ComicBook/JohnConstantine John'' himself is described as an adrenaline junkie, with a highly addictive personality who's a chain-smoker, and has fallen into sometimes bouts of alcoholism and promiscuity, so what could be magic for him but another addiction? Though John knows the risks of excessive magic himself, and while he's not the greatest magician and he's technically leagues below anything and anyone he faces in terms of raw mystical power, he usually stops from using it too much so he doesn't fall completely head over heels on magic, [[DoesThisRemindYouOfAnything just like any addictive person flip-flops between their own poison usage so they don't fully fall into disarray or become completely dependent or non-functional in society.]]
** John's solo comics, ''ComicBook/{{Hellblazer}}, show us an even uglier side of addictive magic. A lot of magicians through the comic stories, both friends and enemies (and sometimes both) of John are people with no inner mystical power like ComicBook/Zatanna, but regular people that learned some magic here and there. Some of them are regular, blue-collar mystics who work a nine-to-five and live in perfectly comfortable but mundane flats and houses, but others are shown to be actual homeless and squatter antisocial drug addicts who can't leave either their addictions or magic itself.

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** In ''ComicBook/TheBooksOfMagic'', the original mini-series written by Creator/NeilGaiman, the young Tim Hunter learns that he has the potential to be one of the greatest magicians in the world, and is led by the TrenchcoatBrigade (composed of ''ComicBook/JohnConstantine'', ''ComicBook/ThePhantomStranger'', ''Doctor Occult'' and ''Mister E'') through a mystical journey to the past, present, other realms like faerielands and the uncertain future. Through his journey, Tim learns through all the people and creatures and manners of entities that yes, magic is exciting, but it comes with basically three rules: magic is a gigantic risk, can be highly addictive, and once you 'walk the path' (learn about and study magic) you can't NEVER EVER come back to normality.
** ''ComicBook/JohnConstantine John'' [[ComicBook/JohnConstantine John]] himself is described as an adrenaline junkie, with a highly addictive personality who's a chain-smoker, and has fallen into sometimes bouts of alcoholism and promiscuity, so what could be magic for him but another addiction? Though John knows the risks of excessive magic himself, and while he's not the greatest magician and he's technically leagues below anything and anyone he faces in terms of raw mystical power, he usually stops from using it too much so he doesn't fall completely head over heels on magic, [[DoesThisRemindYouOfAnything just like any addictive person flip-flops between their own poison usage so they don't fully fall into disarray or become completely dependent or non-functional in society.]]
** John's solo comics, ''ComicBook/{{Hellblazer}}, ComicBook/{{Hellblazer}}, show us an even uglier side of addictive magic. A lot of magicians through the comic stories, both friends and enemies (and sometimes both) of John are people with no inner mystical power like ComicBook/Zatanna, but regular people that learned some magic here and there. Some of them are regular, blue-collar mystics who work a nine-to-five and live in perfectly comfortable but mundane flats and houses, but others a high number of other mystics are shown to be actual homeless and squatter antisocial drug addicts who can't leave either neither their addictions or magic itself.itself and what it have brought into their lives (usually, trying to get fame, fortune, love, revenge, more drugs, etc.)

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** In ''ComicBook/TheBooksOfMagic'', the original mini-series written by Creator/NeilGaiman, the young Tim Hunter learns that he has the potential to be one of the greatest magicians in the world, and is led by TheTrenchcoatBrigade (composed of ''ComicBook/JohnConstantine'', ''ComicBook/ThePhantomStranger'', ''Doctor Occult'' and ''Mister E'') through a mystical journey to the past, present, other realms like faerielands and the uncertain future. Through his journey, Tim learns through all the people and creatures and manners of entities that yes, magic is exciting, but it comes with basically three rules: magic is a gigantic risk, can be highly addictive, and once you 'walk the path' (learn about and study magic) you can't EVER come back to normality.
** ''ComicBook/JohnConstantine''s solo comics, ''ComicBook/{{Hellblazer}}, show us an even uglier side of addictive magic. John himself is described as an adrenaline junkie, with a highly addictive personality who's a chain-smoker, and has fallen into sometimes bouts of alcoholism and promiscuity, so what could be magic for him but another addiction?

to:

** In ''ComicBook/TheBooksOfMagic'', the original mini-series written by Creator/NeilGaiman, the young Tim Hunter learns that he has the potential to be one of the greatest magicians in the world, and is led by TheTrenchcoatBrigade the TrenchcoatBrigade (composed of ''ComicBook/JohnConstantine'', ''ComicBook/ThePhantomStranger'', ''Doctor Occult'' and ''Mister E'') through a mystical journey to the past, present, other realms like faerielands and the uncertain future. Through his journey, Tim learns through all the people and creatures and manners of entities that yes, magic is exciting, but it comes with basically three rules: magic is a gigantic risk, can be highly addictive, and once you 'walk the path' (learn about and study magic) you can't EVER come back to normality.
** ''ComicBook/JohnConstantine''s solo comics, ''ComicBook/{{Hellblazer}}, show us an even uglier side of addictive magic. John ''ComicBook/JohnConstantine John'' himself is described as an adrenaline junkie, with a highly addictive personality who's a chain-smoker, and has fallen into sometimes bouts of alcoholism and promiscuity, so what could be magic for him but another addiction? Though John knows the risks of excessive magic himself, and while he's not the greatest magician and he's technically leagues below anything and anyone he faces in terms of raw mystical power, he usually stops from using it too much so he doesn't fall completely head over heels on magic, [[DoesThisRemindYouOfAnything just like any addictive person flip-flops between their own poison usage so they don't fully fall into disarray or become completely dependent or non-functional in society.]]
** John's solo comics, ''ComicBook/{{Hellblazer}}, show us an even uglier side of addictive magic. A lot of magicians through the comic stories, both friends and enemies (and sometimes both) of John are people with no inner mystical power like ComicBook/Zatanna, but regular people that learned some magic here and there. Some of them are regular, blue-collar mystics who work a nine-to-five and live in perfectly comfortable but mundane flats and houses, but others are shown to be actual homeless and squatter antisocial drug addicts who can't leave either their addictions or magic itself.
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* Magic in Creator/DCComics is depicted sometimes as very addictive, and that anyone who practices is in risk. This is especially true for comics set in Creator/VertigoComics.
** In ''ComicBook/TheBooksOfMagic'', the original mini-series written by Creator/NeilGaiman, the young Tim Hunter learns that he has the potential to be one of the greatest magicians in the world, and is led by TheTrenchcoatBrigade (composed of ''ComicBook/JohnConstantine'', ''ComicBook/ThePhantomStranger'', ''Doctor Occult'' and ''Mister E'') through a mystical journey to the past, present, other realms like faerielands and the uncertain future. Through his journey, Tim learns through all the people and creatures and manners of entities that yes, magic is exciting, but it comes with basically three rules: magic is a gigantic risk, can be highly addictive, and once you 'walk the path' (learn about and study magic) you can't EVER come back to normality.
** ''ComicBook/JohnConstantine''s solo comics, ''ComicBook/{{Hellblazer}}, show us an even uglier side of addictive magic. John himself is described as an adrenaline junkie, with a highly addictive personality who's a chain-smoker, and has fallen into sometimes bouts of alcoholism and promiscuity, so what could be magic for him but another addiction?

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