History Main / AdamSmithHatesYourGuts

1st Oct '17 3:18:05 PM DastardlyDemolition
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* In ''VideoGame/{{Fallout}}'' and ''VideoGame/{{Fallout 2}}'', one can invert this by putting points into Bargaining/Barter until you can buy items from [=NPC=]s, sell them back, and make a profit! It's not too hard to get to that point either. ''VideoGame/{{Fallout 4}}'', however, plays this painfully straight as the markups for items sold and markdowns for items bought has been increased to 150-1122%, forcing the player to rely on the new crafting system in order to get anything for themselves.

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* In ''VideoGame/{{Fallout}}'' and ''VideoGame/{{Fallout 2}}'', one can invert this by putting points into Bargaining/Barter until you can buy items from [=NPC=]s, sell them back, and make a profit! It's not too hard to get to that point either. either.
**
''VideoGame/{{Fallout 4}}'', however, plays this painfully straight as the markups for items sold and markdowns for items bought has been increased to 150-1122%, forcing the player to rely on the new crafting system in order to get anything for themselves.themselves even with perks that reduce prices and salespeople who offer discounts! Even then you can't produce your own ammo without downloadable content (be it a ''Workshop'' DLC or by mods) and fining junk requires putting a settler to a scavenging station (and thereby putting them to a job that literally everyone else does in automatically).
23rd Sep '17 4:46:32 AM ZuTheSkunk
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Not to be confused with NoHeroDiscount (which is where storekeepers charge full price even though you're saving their butts). Also not to be confused with Creator/AdamWest, though he may hate your guts too, if only because [[CloudCuckoolander they may contain microscopic bacteria that he saw in a dream once]]. TeaserEquipment looks similar, but is about equipment that's priced so you won't be able to afford it until much later in the game.

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Not to be confused with NoHeroDiscount (which is where storekeepers charge full price even though you're saving their butts). Also not to be confused with Creator/AdamWest, though he may hate your guts too, if only because [[CloudCuckoolander they may contain microscopic bacteria that he saw in a dream once]]. TeaserEquipment looks similar, but is about equipment that's priced so you won't be able to afford it until much later in the game.
game. May involve being ScoldedForNotBuying.
2nd Aug '17 8:56:56 PM Tacitus
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[[folder:Fan Works]]
* In ''WebVideo/SwordArtOnlineAbridged'', as part of his AdaptationalVillainy, Agil (going by "Tiffany" in this retelling) gives up on trying to help the other players after realizing they're [[TooDumbToLive all a bunch of morons]], and spends his time in ''SAO'' selling them crappy weapons at inflated prices. It earns him enough of a reputation that [[MurderInc Laughing Coffin]] mentions him by name when they put together a video advertisement for their services.
[[/folder]]



* In [[TabletopGame/DungeonsAndDragons D&D]]:
** In the earliest editions of D&D you had to spend money on training in order to gain levels. How much money? Gold equal to the ''number of experience points'' the level took. By the end of the game, you'd have to empty legendary treasure vaults and spend enough money to purchase a castle simply in order to be trained to the next level (although, to be fair, this would likely require an equally legendary trainer).

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* In [[TabletopGame/DungeonsAndDragons D&D]]:
''TabletopGame/DungeonsAndDragons'':
** In the earliest editions of D&D ''D&D'' you had to spend money on training in order to gain levels. How much money? Gold equal to the ''number of experience points'' the level took. By the end of the game, you'd have to empty legendary treasure vaults and spend enough money to purchase a castle simply in order to be trained to the next level (although, to be fair, this would likely require an equally legendary trainer).



** A special case is also the component cost for the Raise Dead ritual. It starts at 500 gold pieces' worth of materials... until a character reaches 11th level, whereupon it suddenly increases by a factor of ''ten''?and then the same thing happens once more upon hitting level 21 (of 30 possible). {{Handwave}}d by the game as 'death being less willing to return great heroes'.\\

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** A special case is also the component cost for the Raise Dead ritual. It starts at 500 gold pieces' worth of materials... until a character reaches 11th level, whereupon it suddenly increases by a factor of ''ten''?and ''ten'' - and then the same thing happens once more upon hitting level 21 (of 30 possible). {{Handwave}}d by the game as 'death being less willing to return great heroes'.\\
21st Jul '17 4:41:30 PM ImpudentInfidel
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*** If you ''raise'' prices in stores you own, you take a corruption penalty but demand stays constant so you make more money in direct proportion to how high you raised them.
30th Jun '17 1:58:13 PM bkitu
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Named after [[http://en.wikipedia.org/wiki/Adam_Smith Adam Smith himself]] (the one from the 18th Century, ''not'' George Goodman, the current-day writer on finance who uses this PenName), who is usually considered to be the father of modern economics. Common in games that manage to avert WithThisHerring. See also CommandAndConquerEconomy. A hero with a HundredPercentHeroismRating might be able to get a discount, though.

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Named after [[http://en.wikipedia.org/wiki/Adam_Smith Adam Smith himself]] (the one from the 18th Century, ''not'' George Goodman, the current-day writer on finance who uses this PenName), who is usually considered to be the father of modern economics. Common in games that manage to avert WithThisHerring.WithThisHerring, and justified from a design standpoint as a form of MoneySink to avert MoneyForNothing. See also CommandAndConquerEconomy. A hero with a HundredPercentHeroismRating might be able to get a discount, though.



** Beedle returns in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' recurring at stables, bazaars, and other rest stops Link passes through. He always stocks arrows and a selection of critters just right for combating the area's natural hazards. He also overcharges for the arrows compared to any other merchant and the critters can be gotten for free in the right places, but that's the price of convenience.

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** Beedle returns in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' recurring at stables, bazaars, and other rest stops Link passes through. He always stocks arrows and a selection of critters just right for combating the area's natural hazards. He also overcharges for the arrows compared to any other merchant and the critters can be gotten for free in the right places, but that's the price of convenience. Also, activating the Great Fairies requires increasingly larger donations the longer you go in the game, with the final Fairy charging a whopping 10,000 rupees to talk to you.
15th Jun '17 9:56:52 AM rjd1922
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** There is one area where this is PlayedForLaughs - at the Fleet Hall Theater, the lobby vending machine only sells snack items - at about a ''4,000 percent markup''.

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** There is one area where this is PlayedForLaughs - at the Fleet Hall Theater, the lobby vending machine only sells snack items - at about a ''4,000 ''[[{{Snacksploitation}} 4,000 percent markup''.markup]]''.
14th Jun '17 10:38:59 AM CerotechOmega
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** The Scout manages to hash the Heavy over this in a domination quote.
--->''"$400,000 to fire that gun, huh? Yeah, money well spent. Them $200 bullets ain't so hot when they don't hit nothin', are they?!"''
24th Apr '17 8:30:59 AM BeerBaron
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* ''Franchise/TheElderScrolls'' games have always survived on dungeon crawling to collect items to sell in shops or exchange with other characters. Occasionally, the prices are reasonable, but you are usually being fleeced by buying that sword for more than what you sold one just like it for. You tend to get the best deals in your higher-ranking guilds and with people who like you (in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', by selling items to stores of "rustic" quality).

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* ''Franchise/TheElderScrolls'' games have always survived on ''Franchise/TheElderScrolls''
** The series in general has featured
dungeon crawling to collect items to sell in shops or exchange with other characters. Occasionally, the prices are reasonable, but you are usually being fleeced by buying that sword for more than what you sold one just like it for. You tend to get the best deals in your higher-ranking guilds and with people who like you (in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', by selling items to stores of "rustic" quality).



** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', it's actually possible to invert this and still have the market hate you; Dragon Bone drops will become so frequent alongside enchanted daedric artifacts that simply selling ''one piece'' will bankrupt the store owner if you don't have any merchant perks or accept the "loss". On top of that several merchants only buys one type of loot (food, armor, weapons, or potions) with only a handful in each town that would buy any loot, so careful management is also needed so that you don't sell to the easiest merchants first and end up unable to sell the rest.

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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', it's Skyrim]]'':
*** It's
actually possible to invert this and still have the market hate you; Dragon Bone drops will become so frequent alongside enchanted daedric artifacts that simply selling ''one piece'' will bankrupt the store owner if you don't have any merchant perks or accept the "loss". On top of that several merchants only buys one type of loot (food, armor, weapons, or potions) with only a handful in each town that would buy any loot, so careful management is also needed so that you don't sell to the easiest merchants first and end up unable to sell the rest.
23rd Apr '17 11:05:32 AM nombretomado
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* ''Franchise/TalesSeries'':

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* ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
22nd Apr '17 1:17:50 PM StyxD
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* In ''VideoGame/HollowKnight'', the most expensive item that can be bought in a shop is an ordinary lantern, which fetches a price worth several magical items and weapon upgrades. The reason the price is so high is that the lantern is mandatory for exploration of several [[BlackoutBasement dark areas]].
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