History Main / AdamSmithHatesYourGuts

22nd Jul '16 3:19:00 PM Katabaktun
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22nd Jul '16 3:18:58 PM Katabaktun
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** Interestingly, this is actually averted in the original ''Videogame/TheLegendOfZelda'', as different stores have different prices on items you might want (the Magic Shield, for example, can cost between 90 and 160 Rupees depending of the store), so you need to keep track of which merchant has the best deals. Also, the most expensive item in the game, the Blue Ring, its sold in a single, ''hidden'' store in all of Hyrule, so yu have no option but to pay full price for it (a whooping 250 Rupees, five less than your maximum wallet limit).

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** Interestingly, this is actually averted in the original ''Videogame/TheLegendOfZelda'', as different stores have different prices on items you might want (the Magic Shield, for example, can cost between 90 and 160 Rupees depending of the store), so you need to keep track of which merchant has the best deals. Also, the most expensive item in the game, the Blue Ring, its sold in a single, ''hidden'' store in all of Hyrule, so yu you have no option but to pay the full price for it (a whooping 250 Rupees, five less than your maximum wallet limit).
22nd Jul '16 3:16:56 PM Katabaktun
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** Interestingly, this is actually averted in the original''Videogame/TheLegendOfZelda'', as different stores has different pricens on items you need (the Magic Shield, for example, can cost between 90 and 160 Rupees depending of the store), so you need to keep track of which merchant has the best deals. Also, the most expensive item in the game, the Blue Ring, its sold in a single, ''hidden'' store in all of Hyrule, so yu have no option but to pay full price for it (a whooping 250 Rupees, five less than your maximum wallet limit).

to:

** Interestingly, this is actually averted in the original''Videogame/TheLegendOfZelda'', original ''Videogame/TheLegendOfZelda'', as different stores has have different pricens prices on items you need might want (the Magic Shield, for example, can cost between 90 and 160 Rupees depending of the store), so you need to keep track of which merchant has the best deals. Also, the most expensive item in the game, the Blue Ring, its sold in a single, ''hidden'' store in all of Hyrule, so yu have no option but to pay full price for it (a whooping 250 Rupees, five less than your maximum wallet limit).
22nd Jul '16 3:13:53 PM Katabaktun
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** Interestingly, this is actually averted in the original''Videogame/TheLegendOfZelda'', as different stores has different pricens on items you need (the Magic Shield, for example, can cost between 90 and 160 Rupees depending of the store), so you need to keep track of which merchant has the best deals. Also, the most expensive item in the game, the Blue Ring, its sold in a single, ''hidden'' store in all of Hyrule, so yu have no option but to pay full price for it (a whooping 250 Rupees, five less than your maximum wallet limit).
12th Jul '16 7:28:44 AM Malady
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* ''VideoGame/LuxarenAllure'': The further away from the starting town of Erdengard you go, the more the inns cost. The Naga Castle has free resting, the combination inn and store on a side path off the Pehl Mountain Path has the inn cost 30 Vei, and the Parvian Inn costs 50 Vei.
10th Jun '16 1:22:41 PM MissMokushiroku
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** Similarly, in ''VideoGame/OrganTrail'', supplies get both more expensive and rarer the farther west you go. Initial stops have plenty of everything, but later stops may not have any supplies at all that you can buy, and what few supplies they have are fantastically expensive. In addition, repairing your car gets more expensive as well.

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** * Similarly, in ''VideoGame/OrganTrail'', ''VideoGame/OrganTrail: Director's Cut'', supplies get both more expensive and rarer the farther west you go. Initial stops have plenty of everything, but later stops may not have any supplies at all that you can buy, and what few supplies they have are fantastically expensive. In addition, repairing your car gets more expensive as well. (This is averted in the original Flash game, where supplies cost the same no matter where you are.)
8th Jun '16 3:58:48 PM DoctorCooper
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** By the ''middle'' of ''AdventureCapitalist'', a lemonade stand can cost ''nonillions of dollars'' just because you already have a large number of them. [[note]]One nonillion dollars is not just more than the value of everything ever produced in human history. It is more than the theoretical value of the planet. You cross that value at 1002 lemonade stands. [=McDonald=]'s, for reference, has over 35,000 restaurants, and opening a new franchise costs [[{{Understatement}} substantially]] less than a nonillion dollars.[[/note]]

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** By the ''middle'' of ''AdventureCapitalist'', a lemonade stand can cost ''nonillions of dollars'' just because you already have a large number of them. [[note]]One nonillion dollars is not just more than the value of everything ever produced in human history. It is more than the theoretical value of the planet. You cross that value at 1002 lemonade stands. [=McDonald=]'s, for reference, has over 35,000 restaurants, and opening a new franchise costs [[{{Understatement}} substantially]] "substantially" less than a nonillion dollars.[[/note]]
7th Jun '16 6:46:48 PM Qussow
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[[folder:Anime & Manga]]
* In episode 12 of the RPGMechanicsVerse series ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', both Welf and Lili are shocked at the outrageous prices being charged for substandard items in the item shop on the [[BreatherLevel 18th floor]], such as a really beaten bag being sold for 20k valis. Unfortunately they don't have a choice but to buy it, as Bell was forced to drop almost all of their items just to make it to the 18th floor safely. And they would need said items to make it back to town.
* In ''Manga/TheMageWillMasterMagicEfficientlyInHisSecondLife'', Zeff unintentionally did this, due to setting the prices of accessories he was trying to sell at the market price he knew from the future. Lydia has to point it out to him and he has to sell them at a loss just to get what they need.
[[/folder]]

[[folder:Literature]]
* In-universe example in ''Literature/TheHungerGames''. The longer the Games run, the more expensive it is for sponsors to send support to remaining Tributes.
[[/folder]]



[[folder:Anime & Manga]]
* In episode 12 of the RPGMechanicsVerse series ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', both Welf and Lili are shocked at the outrageous prices being charged for substandard items in the item shop on the [[BreatherLevel 18th floor]], such as a really beaten bag being sold for 20k valis. Unfortunately they don't have a choice but to buy it, as Bell was forced to drop almost all of their items just to make it to the 18th floor safely. And they would need said items to make it back to town.
* In ''Manga/TheMageWillMasterMagicEfficientlyInHisSecondLife'', Zeff unintentionally did this, due to setting the prices of accessories he was trying to sell at the market price he knew from the future. Lydia has to point it out to him and he has to sell them at a loss just to get what they need.

to:

[[folder:Anime & Manga]]
[[folder:Web Comics]]
* In episode 12 of ''Webcomic/TheOrderOfTheStick'' offers an [[http://www.giantitp.com/comics/oots0122.html explanation]] for this. Prices are not actually as high as they are in video games... until they spot Player Characters moving into the RPGMechanicsVerse series ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', both Welf and Lili are shocked at the outrageous town. In which case, they will bring prices being charged for substandard items in the item shop on the [[BreatherLevel 18th floor]], such as a really beaten bag being sold for 20k valis. Unfortunately they don't have a choice but to buy it, as Bell was forced to drop almost all of their items up, and open up shops just to make it to money.
* ''Webcomic/{{Nodwick}}'' once had
the 18th floor safely. And they would need said items to make it back to town.
* In ''Manga/TheMageWillMasterMagicEfficientlyInHisSecondLife'', Zeff unintentionally did this,
explanation that Nodwick's employers were such successful adventurers that they'd ended up wrecking the town's economy due to setting the prices of accessories he how much gold, silver, and precious gems they'd brought back: gold was trying to sell at the market price he knew from the future. Lydia has to point it out to him worth less than lead and he has to sell them at a loss just to get what they need.emeralds were no more valuable than gravel.




[[folder:Literature]]
* In-universe example in ''Literature/TheHungerGames''. The longer the Games run, the more expensive it is for sponsors to send support to remaining Tributes.

to:

\n[[folder:Literature]]\n[[folder:Web Original]]
* In-universe example in ''Literature/TheHungerGames''. The longer shopkeepers in ''Roleplay/WarrensOfOricTheAwesome''. There are 3 different currencies , with ridiculous exchange rates between them (10 fountain pence for a stream ruby, 5 stream rubies for a fountain pence). The shops often inflate their prices, and are the Games run, the more expensive it is only practical way to gain stats.
* Parodied in ''Website/{{Cracked}}'s'' video [[http://www.cracked.com/video_18558_why-shopping-in-video-game-universe-sucks.html "Why Shopping in a Video Game Universe Sucks"]].
-->'''Link:''' Forty ''thousand'' rupees
for sponsors to send support to remaining Tributes.a satchel? This is cheap burlap!



[[folder:Web Comics]]
* ''Webcomic/TheOrderOfTheStick'' offers an [[http://www.giantitp.com/comics/oots0122.html explanation]] for this. Prices are not actually as high as they are in video games... until they spot Player Characters moving into the town. In which case, they will bring prices up, and open up shops just to make money.
* ''Webcomic/{{Nodwick}}'' once had the explanation that Nodwick's employers were such successful adventurers that they'd ended up wrecking the town's economy due to how much gold, silver, and precious gems they'd brought back: gold was worth less than lead and emeralds were no more valuable than gravel.
[[/folder]]

[[folder:Web Original]]
* The shopkeepers in ''Roleplay/WarrensOfOricTheAwesome''. There are 3 different currencies , with ridiculous exchange rates between them (10 fountain pence for a stream ruby, 5 stream rubies for a fountain pence). The shops often inflate their prices, and are the only practical way to gain stats.
* Parodied in ''Website/{{Cracked}}'s'' video [[http://www.cracked.com/video_18558_why-shopping-in-video-game-universe-sucks.html "Why Shopping in a Video Game Universe Sucks"]].
-->'''Link:''' Forty ''thousand'' rupees for a satchel? This is cheap burlap!
[[/folder]]
3rd Jun '16 7:26:00 PM igordebraga
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* Averted with the Markets of ''VideoGame/AgeOfEmpiresII'', which shows supply and demand to the point of frustration: resources can be sold and bought at the market for gold, [[YouRequireMoreVespeneGas the fourth resource]]. This can eventually mean [[FirewoodResources Wood taken from those plentiful forests]] will be sold until the price is the minimum 14, while the much rarer Stone can still only be bought with a triple digit price, that increases with each purchase.
2nd Jun '16 8:51:24 AM hyphz
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** In fact, Monopoly was originally created as a ''criticism'' of the effect of private rents, as a demonstration of how it leads to mass ownership of land by a single entity. In the very first version of Monopoly, you were then supposed to play a second round with slightly altered rules that limit the ability for one player to take over: but this was quickly dropped when it entered the mass market because it's a game and pretend-bankrupting your friends is fun.


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** In ''Tapularity'', you can be earning upwards of 10 million dollars ''per second'' and still be unable to purchase, for example, a webcam.. because you can't buy things until you have a required number of "likes".


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* In ''VideoGame/ElseHeartBreak'' it's very easy to hack into the bank and give yourself unlimited money, but doing so is meaningless, since the only items you can buy are snacks and drinks. Even having millions of dollars never allows you to exert any extra influence over the town.
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