History Main / AdamSmithHatesYourGuts

4th Dec '16 7:49:30 PM DastardlyDemolition
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* In the mobile game ''Taps To Riches'', you play as a reformed SuperVillian who wants to take over the world by legally buying every run down dump and upgrading them to make a fortune to pump into more upgrades. Being a mobile game, these prices start to get higher and higher until you have to wait days to purchase a single building, [[BribingYourWayToVictory if you don't purchase in-game upgrades]].

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* In the mobile game ''Taps To Riches'', you play as a reformed SuperVillian {{Supervillain}} who wants to take over the world by legally buying every run down dump and upgrading them to make a fortune to pump into more upgrades. Being a mobile game, these prices start to get higher and higher until you have to wait days to purchase a single building, [[BribingYourWayToVictory if you don't purchase in-game upgrades]].
4th Dec '16 7:48:40 PM DastardlyDemolition
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* KillerIsDead: Every time you buy an item, the price skyrockets. For instance, the first time you buy a ''stick'' of gum it's a reasonable 10 units. Then the price becomes 10010 units.

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* KillerIsDead: ''VideoGame/KillerIsDead'': Every time you buy an item, the price skyrockets. For instance, the first time you buy a ''stick'' of gum it's a reasonable 10 units. Then the price becomes 10010 units.
* In the mobile game ''Taps To Riches'', you play as a reformed SuperVillian who wants to take over the world by legally buying every run down dump and upgrading them to make a fortune to pump into more upgrades. Being a mobile game, these prices start to get higher and higher until you have to wait days to purchase a single building, [[BribingYourWayToVictory if you don't purchase in-game upgrades]].
29th Nov '16 3:47:56 PM Milarqui
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** Inverted by ''VideoGame/FinalFantasyX2''. One quest consists on helping O'aka the wandering merchant pay off his debt, by buying objects from him. He sells them at the normal prize, but when you get him clear... he drops his prices so much [[GameBreaker that you can easily get rich]] by buying 99 of everything from him and then selling it all to the Hypello in the nearby bar.
27th Nov '16 5:25:13 PM MoonByte
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** Interestingly, this is actually averted in the original ''Videogame/TheLegendOfZelda'', as different stores have different prices on items you might want (the Magic Shield, for example, can cost between 90 and 160 Rupees depending of the store), so you need to keep track of which merchant has the best deals. Also, the most expensive item in the game, the Blue Ring, its sold in a single, ''hidden'' store in all of Hyrule, so you have no option but to pay the full price for it (a whooping 250 Rupees, five less than your maximum wallet limit).

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** Interestingly, this is actually averted in the original ''Videogame/TheLegendOfZelda'', as different stores have different prices on items you might want (the Magic Shield, for example, can cost between 90 and 160 Rupees depending of the store), so you need to keep track of which merchant has the best deals. Also, the most expensive item in the game, the Blue Ring, its sold in a single, ''hidden'' store in all of Hyrule, so you have no option but to pay the full price for it (a whooping 250 Rupees, five less than your maximum wallet limit).limit).
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has it in the opposite direction. When freeing the town and thus getting access to it's stores, one store is very obviously meant for the wealthy (it doesn't even let you in without cleaning your shoes first). The few things it sells are so ridiculously overpriced that it is impossible to buy them with even the biggest rupee bag. It is an option though to kick that shop out and replace it by the discounter that a child from your hometown founded, leading to ''much'' lower prices.
26th Nov '16 11:15:14 AM Prfnoff
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* ''VideoGame/{{Earthbound}}'' seems to avert this trope for most of the game, as you ''start'' in an insignificant little village, and the price of lodging naturally increases as you approach the big city of Fourside and the resort towns of Summers and Scaraba. Additionally, shop prices never seem to change; the cup of coffee that costs $6 in Onett will be valued the same wherever you go. But then, near the end, you reach the Tenda Village and Adam Smith slaps you in the face: items of all sorts are hideously expensive (costing not money but a certain high-valued item that must be bought elsewhere), and the "ATM" people you find charge 100% handling fees.

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* ''VideoGame/{{Earthbound}}'' seems to avert this trope for most of the game, as you ''start'' in an insignificant little village, and the price of lodging naturally increases as you approach the big city of Fourside (which also happens to be dominated by a CorruptCorporateExecutive) and the resort towns of Summers and Scaraba. Additionally, shop prices never seem to change; the cup of coffee that costs $6 in Onett will be valued the same wherever you go. But then, near the end, you reach the Tenda Village and Adam Smith slaps you in the face: items of all sorts are hideously expensive (costing not money but a certain high-valued item that must be bought elsewhere), and the "ATM" people you find charge 100% handling fees.
23rd Nov '16 12:00:22 PM Adeon
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* ''VideoGame/StarTrekOnline'' does this with its Exchange as some items are priced in the hundreds of ''millions'' of Energy Credits, usually the more rare, have to use real cash to buy items and ships. This has lead to a massive abundance of player created missions for the sole purpose of amassing fortunes.

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* ''VideoGame/StarTrekOnline'' does this with its Exchange as some items are priced in the hundreds of ''millions'' of Energy Credits, usually the more rare, have to use real cash to buy items and ships. This has lead to a massive abundance of player created missions for the sole purpose of amassing fortunes.fortunes (which of course makes the problem worse by injecting even more money into the economy).
15th Nov '16 4:19:55 AM kome360
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* KillerIsDead: Every time you buy an item, the price skyrockets. For instance, the first time you buy a ''stick'' of gum it's a reasonable 10 units. Then the price becomes 10010 units.
30th Oct '16 9:22:54 AM nombretomado
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* ''{{GURPS}}'' went to a ridiculous extreme in justifying and averting this trope. Magic items are balanced via a, relatively simple, economic system they built for the game (and explain to any GM who wants to change it).

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* ''{{GURPS}}'' ''{{TabletopGame/GURPS}}'' went to a ridiculous extreme in justifying and averting this trope. Magic items are balanced via a, relatively simple, economic system they built for the game (and explain to any GM who wants to change it).
29th Oct '16 7:21:32 PM DKW001
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** This is why the Priestess, despite having the slowest attack and no offensive spells, is BY FAR the easiest character get a one-credit clear with. The advantages of healing and protective magic in keeping inn expenses to a minimum are just that great.

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** This is why the Priestess, despite having the slowest attack and no offensive spells, is BY FAR the easiest character get a one-credit clear with. The advantages advantage of healing and (especially) protective magic in keeping inn expenses to a minimum are is just that great.
29th Oct '16 7:20:26 PM DKW001
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* The ''VideoGame/{{Cadash}}'' arcade game has a huge case of this. There are three ways to heal in the game. One is a magical herb that restores 10 hp when you would otherwise die (with a stock cap of 4). The second is an elixir, which has a stock limit of one, there are only two of in the entire game, and you can only use automatically after all your herbs are gone and you would otherwise die. Method 3 is to stay at an inn. The inn price more than doubles each time you stay at one. It is completely impossible to afford every inn if you stay at one after each section, so you must put off that first visit as long as possible.

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* The ''VideoGame/{{Cadash}}'' arcade game has a huge case of this. There are three ways to heal in the game. One is a magical herb that restores 10 hp when you would otherwise die (with a stock cap of 4).8). The second is an elixir, which has a stock limit of one, there are only two of in the entire game, and you can only use automatically after all your herbs are gone and you would otherwise die. Method 3 is to stay at an inn. The inn price more than doubles each time you stay at one. It is completely impossible to afford every inn if you stay at one after each section, so you must put off that first visit as long as possible.possible.
** Time extensions are also subject to this.
** This is why the Priestess, despite having the slowest attack and no offensive spells, is BY FAR the easiest character get a one-credit clear with. The advantages of healing and protective magic in keeping inn expenses to a minimum are just that great.
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