History Main / ActuallyFourMooks

11th Jan '17 4:27:13 AM IamTheCaligula
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* Inverted at one point in ''VideoGame/Undertale'': When the playable character is exploring Heatland's Core, they may be approached by two shadowy silhouettes which triggers a battle with ''one'' monster.

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* Inverted at one point in ''VideoGame/Undertale'': ''VideoGame/{{Undertale}}'': When the playable character is exploring Heatland's Core, they may be approached by two shadowy silhouettes which triggers a battle with ''one'' monster.
28th Nov '16 8:16:42 AM Prfnoff
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* Averted in ''VideoGame/EarthBound''. With the exception of enemies summoned by enemies in combat, every enemy you meet is represented by an individual sprite, and gather together at the beginning of a battle during the FightWoosh.

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* Averted in ''VideoGame/EarthBound''. With the exception of enemies summoned by enemies in combat, every enemy you meet is represented by an individual (though often generic) sprite, and gather together at the beginning of a battle during the FightWoosh.
28th Nov '16 8:15:19 AM Prfnoff
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* In Okage: Shadow King, enemies always appear as ghosts on the map. When you touch one, it will split up into multiple monsters.

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* In Okage: Shadow King, ''VideoGame/{{Okage}}'', enemies always appear as ghosts on the map. When you touch one, it will split up into multiple monsters.
24th Oct '16 4:32:41 AM neoXsaga
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** In ''VideoGame/{{Persona 5}}'', the type of Shadows appear depending on the locations they manifest. Such as armored knights in [[spoiler: Kamoshida's]] castle, or security guards/secretaries in [[spoiler:Madarame's]] art museum.

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** In ''VideoGame/{{Persona 5}}'', the type of Shadows appear in various types depending on the locations they manifest. Such as armored knights in in [[spoiler: Kamoshida's]] castle, or security guards/secretaries in [[spoiler:Madarame's]] art museum.
24th Oct '16 4:31:20 AM neoXsaga
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Added DiffLines:

** In ''VideoGame/{{Persona 5}}'', the type of Shadows appear depending on the locations they manifest. Such as armored knights in [[spoiler: Kamoshida's]] castle, or security guards/secretaries in [[spoiler:Madarame's]] art museum.
25th Sep '16 1:37:44 PM ShivaIndis
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* Both ''{{Lunar}}'' games for the [=PS1=]. Enemies are visible on the map as somewhat indistinct figures. Touching one of them starts a battle with up to 8 monsters.

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* Both ''{{Lunar}}'' ''Franchise/{{Lunar}}'' games for the [=PS1=]. Enemies are visible on the map as somewhat indistinct figures. Touching one of them starts a battle with up to 8 monsters.
20th Sep '16 8:10:56 PM nombretomado
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* Played straight (typically) by ''{{Avernum}}''. The largest overworld sprite graphic can only hold four people. Good enough for your party, not for the empire or wandering tribalists. Exceptions: Stationary guardsmen and triggered encounters.

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* Played straight (typically) by ''{{Avernum}}''.''VideoGame/{{Avernum}}''. The largest overworld sprite graphic can only hold four people. Good enough for your party, not for the empire or wandering tribalists. Exceptions: Stationary guardsmen and triggered encounters.
13th Aug '16 11:55:30 AM Galacton
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The enemy version of PartyInMyPocket. In {{video game}}s which have separate maps for movement and combat "[[PreexistingEncounters encounters]]" are represented as a single creature, regardless of the number of enemies actually present in the encounter.

Done for about the same reasons as PartyInMyPocket but also allows some element of surprise in regards to the encounter. After all, even if you know an encounter is coming up you don't know if the BossInMookClothing is hiding among the enemy's party or just how many [[TheGoomba Goombas]] you will be fighting if you choose to do so.

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The enemy version of PartyInMyPocket. In {{video game}}s which have separate maps for movement and combat "[[PreexistingEncounters encounters]]" "PreexistingEncounters" are often represented as by a single creature, regardless of the number of enemies actually present in the encounter.

Done for about the same reasons as Like PartyInMyPocket but also one monster on the overworld represents a whole "party" and the player can't see the other members until the battle starts. This allows some element of surprise in regards to the encounter. After all, as even if you know an encounter a fight is coming up you don't know if the exactly what you will be up against. A particularly nasty BossInMookClothing is could be hiding among the enemy's party or just how many [[TheGoomba Goombas]] you will be fighting if you choose to do so.
party...
12th Aug '16 7:58:16 PM nombretomado
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* Enemies in ''{{Albion}}'' appear as single sprites of a specific monster while on an Island Map. This is usually the strongest monster in the stack, although one stack may consist of hordes monsters of the same type, sometimes accompanied by stronger versions, or a mixture of different kinds of monsters. In first person dungeons, a single stack is represented by multiple sprites more or less proportionate to the actual composition of the stack (i.e. if you see a large number of Animal Demons coming at you, you can bet they will fill up the entire field - [[DemonicSpiders instant doom]], or [[GameBreaker unlimited free XP]], depending on your skills). Beware, though, because sometimes the dungeons play it straight too, with several enemies showing but each of them attacking as more than one.

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* Enemies in ''{{Albion}}'' ''VideoGame/{{Albion}}'' appear as single sprites of a specific monster while on an Island Map. This is usually the strongest monster in the stack, although one stack may consist of hordes monsters of the same type, sometimes accompanied by stronger versions, or a mixture of different kinds of monsters. In first person dungeons, a single stack is represented by multiple sprites more or less proportionate to the actual composition of the stack (i.e. if you see a large number of Animal Demons coming at you, you can bet they will fill up the entire field - [[DemonicSpiders instant doom]], or [[GameBreaker unlimited free XP]], depending on your skills). Beware, though, because sometimes the dungeons play it straight too, with several enemies showing but each of them attacking as more than one.
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