History Main / ActuallyFourMooks

13th Aug '16 11:55:30 AM Galacton
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The enemy version of PartyInMyPocket. In {{video game}}s which have separate maps for movement and combat "[[PreexistingEncounters encounters]]" are represented as a single creature, regardless of the number of enemies actually present in the encounter.

Done for about the same reasons as PartyInMyPocket but also allows some element of surprise in regards to the encounter. After all, even if you know an encounter is coming up you don't know if the BossInMookClothing is hiding among the enemy's party or just how many [[TheGoomba Goombas]] you will be fighting if you choose to do so.

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The enemy version of PartyInMyPocket. In {{video game}}s which have separate maps for movement and combat "[[PreexistingEncounters encounters]]" "PreexistingEncounters" are often represented as by a single creature, regardless of the number of enemies actually present in the encounter.

Done for about the same reasons as Like PartyInMyPocket but also one monster on the overworld represents a whole "party" and the player can't see the other members until the battle starts. This allows some element of surprise in regards to the encounter. After all, as even if you know an encounter a fight is coming up you don't know if the exactly what you will be up against. A particularly nasty BossInMookClothing is could be hiding among the enemy's party or just how many [[TheGoomba Goombas]] you will be fighting if you choose to do so.
party...
12th Aug '16 7:58:16 PM nombretomado
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* Enemies in ''{{Albion}}'' appear as single sprites of a specific monster while on an Island Map. This is usually the strongest monster in the stack, although one stack may consist of hordes monsters of the same type, sometimes accompanied by stronger versions, or a mixture of different kinds of monsters. In first person dungeons, a single stack is represented by multiple sprites more or less proportionate to the actual composition of the stack (i.e. if you see a large number of Animal Demons coming at you, you can bet they will fill up the entire field - [[DemonicSpiders instant doom]], or [[GameBreaker unlimited free XP]], depending on your skills). Beware, though, because sometimes the dungeons play it straight too, with several enemies showing but each of them attacking as more than one.

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* Enemies in ''{{Albion}}'' ''VideoGame/{{Albion}}'' appear as single sprites of a specific monster while on an Island Map. This is usually the strongest monster in the stack, although one stack may consist of hordes monsters of the same type, sometimes accompanied by stronger versions, or a mixture of different kinds of monsters. In first person dungeons, a single stack is represented by multiple sprites more or less proportionate to the actual composition of the stack (i.e. if you see a large number of Animal Demons coming at you, you can bet they will fill up the entire field - [[DemonicSpiders instant doom]], or [[GameBreaker unlimited free XP]], depending on your skills). Beware, though, because sometimes the dungeons play it straight too, with several enemies showing but each of them attacking as more than one.
2nd Jul '16 12:48:35 PM WillKeaton
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** [[http://www.youtube.com/watch?v=DIyPMf3dQ24/ "He had another one hiding in his pants".]]

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** [[http://www.youtube.com/watch?v=DIyPMf3dQ24/ "He had another one hiding in his pants".]]pants."]]
2nd Jul '16 12:48:06 PM WillKeaton
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* In ''StarWarsTheOldRepublic'' when you engage enemies in an instance, more enemies will appear to engage based on how many are in your party.

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* In ''StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' when you engage enemies in an instance, more enemies will appear to engage based on how many are in your party.
2nd Jul '16 12:47:42 PM WillKeaton
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* In StarWarsTheOldRepublic when you engage enemies in an instance, more enemies will appear to engage based on how many are in your party.

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* In StarWarsTheOldRepublic ''StarWarsTheOldRepublic'' when you engage enemies in an instance, more enemies will appear to engage based on how many are in your party.
21st Jun '16 2:30:53 PM MasamiPhoenix
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* In StarWarsTheOldRepublic when you engage enemies in an instance, more enemies will appear to engage based on how many are in your party.
21st Jun '16 2:29:51 PM MasamiPhoenix
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* ''VideoGame/WorldOfWarcraft'' has a few "mounted" enemies where both mount and unit are counted as two separate mobs. Although this varies; some separate as soon as they are pulled, some separate partway through both being damaged enough, and others stay together until one or the other dies. Some even don't count the mount/rider until they separate.

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* ''VideoGame/WorldOfWarcraft'' has a few "mounted" enemies where both mount and unit are counted as two separate mobs. Although this varies; some separate as soon as they are pulled, some separate partway through both being damaged enough, and others stay together until one or the other dies. Some even don't count the mount/rider until they separate.
13th Jun '16 4:30:44 AM VampireBuddha
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* In the ''VideoGame/{{X}}-Universe'' series, the Khaak Cluster is a literal example, a single M3 fighter and several M5 scoutships that travel docked together, then break apart and attack when an inviting target comes close. They then concentrate a hailstorm of HitScan weapons fire on the target. Faced with the bigger Clusters (one version contains 26 ships), most players prefer to hit them with a big missile at extreme range rather than risk their kyon emitters.

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* In the ''VideoGame/{{X}}-Universe'' series, the Khaak Cluster is a literal example, a single M3 fighter and several M5 scoutships that travel docked together, then break apart and attack when an inviting target comes close. They then concentrate a hailstorm of HitScan {{hitscan}} weapons fire on the target. Faced with the bigger Clusters (one version contains 26 ships), most players prefer to hit them with a big missile at extreme range rather than risk their kyon emitters.
3rd May '16 9:25:31 AM Meneth
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--> Blargh! I'm a dragon!
--> Or twelve!
17th Apr '16 1:05:06 PM Miracle@StOlaf
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* On the main stage map of ''VideoGame/ZeldaIITheAdventureOfLink'', black silhouettes of individual monsters will attack Link on the overworld map, revealing themselves to be crowds of mooks, and even on occasion absolutely nothing at all.

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* On the main stage map of ''VideoGame/ZeldaIITheAdventureOfLink'', black silhouettes of individual monsters will attack Link on the overworld map, revealing themselves to be crowds of mooks, and even or if they encounter you on occasion roads, absolutely nothing at all.
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