History Main / ActuallyFourMooks

17th Jun '17 9:04:52 AM nombretomado
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* ''EpicBattleFantasy'': the third and fourth games use sprites to represent groups of monsters, so that harmless-looking bush could actually contain a four-wave long marathon battle. Fortunately, the encounter usually shows the strongest monster on the map, so there aren't ''too'' many bad surprises.

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* ''EpicBattleFantasy'': ''VideoGame/EpicBattleFantasy'': the third and fourth games use sprites to represent groups of monsters, so that harmless-looking bush could actually contain a four-wave long marathon battle. Fortunately, the encounter usually shows the strongest monster on the map, so there aren't ''too'' many bad surprises.
10th Jun '17 5:44:41 PM Malady
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* ''VideoGame/ArTonelico: Melody of Elemia'' has a rare inversion with a boss fight while climbing the tower. The boss comes accompanied by one reyvateil and four Tenba guardsmen in the scripted sequence before the fight, but those four guardsmen suddenly turn into only two when the fight starts. This is due to the nature of the battle system, which [[ArbitraryHeadcountLimit maxes out at four characters on each side]], and the boss and the reyvateil take up two slots automatically. Maybe the other two guards are LazyBackup?

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* ''VideoGame/ArTonelico: Melody of Elemia'' ''VideoGame/ArTonelicoMelodyOfElemia'' has a rare inversion with a boss fight while climbing the tower. The boss comes accompanied by one reyvateil and four Tenba guardsmen in the scripted sequence before the fight, but those four guardsmen suddenly turn into only two when the fight starts. This is due to the nature of the battle system, which [[ArbitraryHeadcountLimit maxes out at four characters on each side]], and the boss and the reyvateil take up two slots automatically. Maybe the other two guards are LazyBackup?
1st Jun '17 5:17:05 PM Zaptech
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* In ''Videogame/{{Starcrawlers}}'', enemies will appear on the exploration map as a single robot, soldier, or creature, but they could be anything from a single hapless mook to an entire squad of hardened soldiers when you transition to the battle map. Worse still, [[BossInMooksClothing they don't always display the most powerful unit in the group, meaning you think you'll be fighting a lowly robot walker and it's actually being flanked by a pair of hulking Xiphos war-mechs.]]
29th Apr '17 1:52:57 AM UmbrellasWereAwesome
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* ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' have an... interesting version of this. Shadows always appear on the map as a single creature... but in 3, its size changes depending on how many enemies will be in the fight, and in 4, its size changes based on the enemies' level. The larger the Shadow, the more difficult the fight. (Be careful - in 3, the tiny Shadows have a tendency to be solo DemonicSpiders.)
** In ''VideoGame/{{Persona 5}}'', Shadows appear in various types depending on the locations they manifest. Such as armored knights in [[spoiler: Kamoshida's]] castle, or security guards/secretaries in [[spoiler:Madarame's]] art museum.

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* ''[[Franchise/ShinMegamiTenseiPersona Persona]]'':
**
''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' have an... interesting version of this. Shadows always appear on the map as a single creature... but in 3, ''3'', its size changes depending on how many enemies will be in the fight, and in 4, ''4'', its size changes based on the enemies' level. The larger the Shadow, the more difficult the fight. (Be careful - in 3, ''3'', the tiny Shadows have a tendency to be solo DemonicSpiders.)
** In ''VideoGame/{{Persona 5}}'', Shadows on the map appear in various types forms depending on the locations location they manifest. Such manifest in, such as armored knights in [[spoiler: Kamoshida's]] castle, or security guards/secretaries in [[spoiler:Madarame's]] art museum.museum. Once you begin a battle with one, it'll split apart into multiple enemies like in the previous games.
23rd Apr '17 10:57:15 AM nombretomado
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* The ''Franchise/TalesSeries'' games that lack random encounters usually do this, the exceptions generally being the large monster types who do occasionally appear alone.

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' games that lack random encounters usually do this, the exceptions generally being the large monster types who do occasionally appear alone.
16th Apr '17 12:25:30 PM nombretomado
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* In the ''{{SpaceEmpires}}'' series, you're only going to see the icon of a single ship on any given tile. Unless they're in a fleet, in which case you'll see that race's fleet icon instead, no matter the size or composition of said fleet.

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* In the ''{{SpaceEmpires}}'' ''VideoGame/SpaceEmpires'' series, you're only going to see the icon of a single ship on any given tile. Unless they're in a fleet, in which case you'll see that race's fleet icon instead, no matter the size or composition of said fleet.
25th Mar '17 10:57:22 AM nombretomado
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* Most of the ''VideoGame/{{SaGa}}'' games not on the UsefulNotes/GameBoy use this trope. While the original releases of ''VideoGame/{{SaGa 2}}'' and ''VideoGame/{{SaGa 3}}'' have RandomEncounters, the NintendoDS remakes instead show enemies on the map screen who hardly ever represent a single monster. If you run into one of them and there are other enemies close enough, the result is a linked encounter. More enemies in the link will result in more enemies in battle.

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* Most of the ''VideoGame/{{SaGa}}'' games not on the UsefulNotes/GameBoy use this trope. While the original releases of ''VideoGame/{{SaGa 2}}'' and ''VideoGame/{{SaGa 3}}'' have RandomEncounters, the NintendoDS UsefulNotes/NintendoDS remakes instead show enemies on the map screen who hardly ever represent a single monster. If you run into one of them and there are other enemies close enough, the result is a linked encounter. More enemies in the link will result in more enemies in battle.
11th Jan '17 4:27:13 AM IamTheCaligula
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* Inverted at one point in ''VideoGame/Undertale'': When the playable character is exploring Heatland's Core, they may be approached by two shadowy silhouettes which triggers a battle with ''one'' monster.

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* Inverted at one point in ''VideoGame/Undertale'': ''VideoGame/{{Undertale}}'': When the playable character is exploring Heatland's Core, they may be approached by two shadowy silhouettes which triggers a battle with ''one'' monster.
28th Nov '16 8:16:42 AM Prfnoff
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* Averted in ''VideoGame/EarthBound''. With the exception of enemies summoned by enemies in combat, every enemy you meet is represented by an individual sprite, and gather together at the beginning of a battle during the FightWoosh.

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* Averted in ''VideoGame/EarthBound''. With the exception of enemies summoned by enemies in combat, every enemy you meet is represented by an individual (though often generic) sprite, and gather together at the beginning of a battle during the FightWoosh.
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