History Main / ActuallyFourMooks

29th Jan '16 5:38:45 PM WillKeaton
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* Also the case in ''TabletopGame/MagicTheGathering'', since the good old days of Grizzly Bears and Scathe Zombies, each of which was one card, representing multiple creatures as a single card. The most impressive could be the "[[http://magiccards.info/zen/en/182.html Scute Mob]]" from Zendikar, which represents ''ridiculous numbers of swarming bugs'' as a single card that gets massive very quickly. ** In reference to this, the ''Unhinged'' set introduced the "[[http://magiccards.info/uh/en/107.html Art Rampage]]" ability. While the traditional Rampage gave a bonus based on the number of blocking creatures, this version (as the name suggests) is based on the number of creatures depicted in the art.
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* Also the case in ''TabletopGame/MagicTheGathering'', since the good old days of Grizzly Bears and Scathe Zombies, each of which was one card, representing multiple creatures as a single card. The most impressive could be the "[[http://magiccards.[[http://magiccards.info/zen/en/182.html Scute Mob]]" "Scute Mob"]] from Zendikar, which represents ''ridiculous numbers of swarming bugs'' as a single card that gets massive very quickly. ** In reference to this, the ''Unhinged'' set introduced the "[[http://magiccards.[[http://magiccards.info/uh/en/107.html Art Rampage]]" "Art Rampage"]] ability. While the traditional Rampage gave a bonus based on the number of blocking creatures, this version (as the name suggests) is based on the number of creatures depicted in the art.
29th Jan '16 5:37:33 PM WillKeaton
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* Seen in ''VideoGame/{{Nectaris}}'' (aka ''Military Madness''). In fact in the original version of the game this held true, even for the big units! Quite strange seeing so many "Giant" tanks when the movement, sprite, and statistics would lead you to believe it would be a single unit. In the [=PlayStation=] remake and [[http://www.abandonia.com/en/games/962/Nectaris.html PC version]], however, units even more powerful than the HMB giant appear, and they DO contain only one unit.
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* Seen in ''VideoGame/{{Nectaris}}'' (aka ''Military Madness''). In fact in the original version of the game this held true, even for the big units! Quite strange seeing so many "Giant" tanks when the movement, sprite, and statistics would lead you to believe it would be a single unit. In the [=PlayStation=] remake and [[http://www.abandonia.com/en/games/962/Nectaris.html PC version]], version,]] however, units even more powerful than the HMB giant appear, and they DO contain only one unit.
29th Jan '16 5:35:39 PM WillKeaton
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** Inverted at the beginning of VideoGame/MarioAndLuigiDreamTeam. You're attacked by two Grombas, yet when the fight starts... There's only one.
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** Inverted at the beginning of VideoGame/MarioAndLuigiDreamTeam. ''VideoGame/MarioAndLuigiDreamTeam.'' You're attacked by two Grombas, yet when the fight starts... There's only one.
24th Jan '16 5:36:39 PM Midna
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** In ''VideoGame/MarioAndLuigiPaperJam'', one Paper Paratroopa on the overworld can be (and often is) two Paper Paratroopas and ''four'' Biddybuds in battle.
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** In ''VideoGame/MarioAndLuigiPaperJam'', ''VideoGame/MarioAndLuigiPaperJam'' has three playable characters, so enemy formations are typically larger to match. Sometimes this gets taken to a slightly ridiculous extent; one Paper Paratroopa on the overworld can be (and often is) two Paper Paratroopas and ''four'' plus four Biddybuds in battle.battle, for a total of ''six'' enemies.
24th Jan '16 5:34:15 PM Midna
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** Inverted at the beginning of VideoGame/MarioAndLuigiDreamTeam. You're attacked by two "Grombas", yet when the fight starts... There's only one.
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** Inverted at the beginning of VideoGame/MarioAndLuigiDreamTeam. You're attacked by two "Grombas", Grombas, yet when the fight starts... There's only one.

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** Inverted at In ''VideoGame/MarioAndLuigiPaperJam'', one Paper Paratroopa on the beginning of VideoGame/MarioAndLuigiDreamTeam. You're attacked by overworld can be (and often is) two "Grombas", yet when the fight starts... There's only one.Paper Paratroopas and ''four'' Biddybuds in battle.
3rd Jan '16 11:47:14 AM nombretomado
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* Embraced with glee in ''SoulNomadAndTheWorldEaters.'' Units in the map are represented by a single "Unit Leader", but may have as much as 9 characters. Leader unit determines many things, such as unit bonus and movement type, but is also the weakness: if the leader is killed early, the entire group is defeated. You also play by such rules, with an added flavor: You literally summon whomever it is you placed on your grid by way of a pocket dimension, courtesy of Gig.
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* Embraced with glee in ''SoulNomadAndTheWorldEaters.''VideoGame/SoulNomadAndTheWorldEaters.'' Units in the map are represented by a single "Unit Leader", but may have as much as 9 characters. Leader unit determines many things, such as unit bonus and movement type, but is also the weakness: if the leader is killed early, the entire group is defeated. You also play by such rules, with an added flavor: You literally summon whomever it is you placed on your grid by way of a pocket dimension, courtesy of Gig.
13th Dec '15 3:51:21 PM Doug86
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* ''{{Ogre Battle}}'' (and its successors) displays groups of units as a single sprite on the overworld, represented by the lead member of that group. This means quite a few nasty surprises, such as battling a seemingly-normal unit only to find yourself getting stomped by a cockatrice or elder dragon.
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* ''{{Ogre Battle}}'' ''VideoGame/OgreBattle'' (and its successors) displays groups of units as a single sprite on the overworld, represented by the lead member of that group. This means quite a few nasty surprises, such as battling a seemingly-normal unit only to find yourself getting stomped by a cockatrice or elder dragon.
7th Dec '15 3:54:39 PM Galacton
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The tendency of [[VideoGame video games]] which have separate maps for movement and combat to represent every "[[PreexistingEncounters encounter]]" as a single sprite, regardless of the number of enemies actually present in the encounter. See also PartyInMyPocket, for when the player and their allies are represented this way.
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The tendency enemy version of PartyInMyPocket. In [[VideoGame video games]] which have separate maps for movement and combat to represent every "[[PreexistingEncounters encounter]]" encounters]]" are represented as a single sprite, creature, regardless of the number of enemies actually present in the encounter. See Done for about the same reasons as PartyInMyPocket but also PartyInMyPocket, for when allows some element of surprise in regards to the player and their allies are represented this way. encounter. After all, even if you know an encounter is coming up you don't know if the BossInMookClothing is hiding among the enemy's party or just how many [[TheGoomba Goombas]] you will be fighting if you choose to do so.
20th Sep '15 3:03:56 PM UltramarineAlizarin
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Merging examples
* Also seen in ''VideoGame/{{Nectaris}}''. In fact in the original version of the game this held true, even for the big units! Quite strange seeing so many "Giant" tanks when the movement, sprite, and statistics would lead you to believe it would be a single unit. In the Playstation remake and [[http://www.abandonia.com/en/games/962/Nectaris.html PC version]], however, units even more powerful than the HMB giant appear, and they DO contain only one unit.
to:
* Also seen Seen in ''VideoGame/{{Nectaris}}''.''VideoGame/{{Nectaris}}'' (aka ''Military Madness''). In fact in the original version of the game this held true, even for the big units! Quite strange seeing so many "Giant" tanks when the movement, sprite, and statistics would lead you to believe it would be a single unit. In the Playstation [=PlayStation=] remake and [[http://www.abandonia.com/en/games/962/Nectaris.html PC version]], however, units even more powerful than the HMB giant appear, and they DO contain only one unit.unit. ** Played mostly straight in the sequel, ''Neo Nectaris''; the only exception is the Bio-Weapon units, such as the Bio-Spider, which are displayed as single units both on the map and on the combat screen.

* Played straight in ''Military Madness'': each "unit" on the map represents a squad of eight of that particular unit. (Played mostly straight in the sequel, ''Military Madness 2: Operation Neo Nectaris'': the only exception is the Bio-Weapon units, such as the Bio-Spider, which are displayed as single units both on the map and on the combat screen.)
12th Sep '15 7:52:46 PM nombretomado
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* In ''AdvanceWars'', every unit is depicted as a single soldier or vehicle on the map, but (unless it's a particularly big unit like a bomber or megatank) is shown to contain between one and five units in battle animations, depending on how much HP the unit has left. This is a touch of realism: In actual military, a "unit" is usually a group of people.
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* In ''AdvanceWars'', ''VideoGame/AdvanceWars'', every unit is depicted as a single soldier or vehicle on the map, but (unless it's a particularly big unit like a bomber or megatank) is shown to contain between one and five units in battle animations, depending on how much HP the unit has left. This is a touch of realism: In actual military, a "unit" is usually a group of people.
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