History Main / ActuallyFourMooks

3rd May '16 9:25:31 AM Meneth
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--> Blargh! I'm a dragon!
--> Or twelve!
17th Apr '16 1:05:06 PM Miracle@StOlaf
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* On the main stage map of ''VideoGame/ZeldaIITheAdventureOfLink'', black silhouettes of individual monsters will attack Link on the overworld map, revealing themselves to be crowds of mooks, and even on occasion absolutely nothing at all.

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* On the main stage map of ''VideoGame/ZeldaIITheAdventureOfLink'', black silhouettes of individual monsters will attack Link on the overworld map, revealing themselves to be crowds of mooks, and even or if they encounter you on occasion roads, absolutely nothing at all.
17th Mar '16 5:17:42 PM vvp
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** Fantasy Flight's ''TabletopGame/{{StarWarsRoleplayingGame}}'' has a spesific rule about this, where the weaker minion type adversaries act as a one single group when it is their turn, sharing the same wound threshold whilst also allowing them to add skill ranks to their skill checks.
17th Mar '16 4:07:28 PM Vir
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-->-- '''Bandit thug(s)''', ''Videogame/{{MARDEK}}''

The enemy version of PartyInMyPocket. In [[VideoGame video games]] which have separate maps for movement and combat "[[PreexistingEncounters encounters]]" are represented as a single creature, regardless of the number of enemies actually present in the encounter.

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-->-- '''Bandit thug(s)''', ''Videogame/{{MARDEK}}''

''VideoGame/{{MARDEK}}''

The enemy version of PartyInMyPocket. In [[VideoGame video games]] {{video game}}s which have separate maps for movement and combat "[[PreexistingEncounters encounters]]" are represented as a single creature, regardless of the number of enemies actually present in the encounter.



* The TropeNamer is a Flash RPG called ''Videogame/{{MARDEK}}'', which [[LampshadeHanging Lampshades]] many RPG tropes. Early in Chapter 2, you fight a bandit who, just before attacking you, says, "Now, Guards, you stand no chance against me, 'cause I'm actually four blokes!" Cue a battle with four bandits.

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* The TropeNamer is a Flash RPG called ''Videogame/{{MARDEK}}'', ''VideoGame/{{MARDEK}}'', which [[LampshadeHanging Lampshades]] {{lampshade|Hanging}}s many RPG tropes. Early in Chapter 2, you fight a bandit who, just before attacking you, says, "Now, Guards, you stand no chance against me, 'cause I'm actually four blokes!" Cue a battle with four bandits.
27th Feb '16 7:20:48 PM Willbyr
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* In ''GingaNagareboshiGin'' Wolf Arc Raiga has his brothers Sakon and Ukon living inside his body. They can leave it, but it makes them vulnerable to attacks so usually they just pop their heads out before impact to bite the opponent. How it works is never explained and even their enemies who should [[ThePsychoRangers know this power]] are surprised when they see it.

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* In ''GingaNagareboshiGin'' ''Manga/GingaNagareboshiGin'' Wolf Arc Raiga has his brothers Sakon and Ukon living inside his body. They can leave it, but it makes them vulnerable to attacks so usually they just pop their heads out before impact to bite the opponent. How it works is never explained and even their enemies who should [[ThePsychoRangers know this power]] are surprised when they see it.
29th Jan '16 5:38:45 PM WillKeaton
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* Also the case in ''TabletopGame/MagicTheGathering'', since the good old days of Grizzly Bears and Scathe Zombies, each of which was one card, representing multiple creatures as a single card. The most impressive could be the "[[http://magiccards.info/zen/en/182.html Scute Mob]]" from Zendikar, which represents ''ridiculous numbers of swarming bugs'' as a single card that gets massive very quickly.
** In reference to this, the ''Unhinged'' set introduced the "[[http://magiccards.info/uh/en/107.html Art Rampage]]" ability. While the traditional Rampage gave a bonus based on the number of blocking creatures, this version (as the name suggests) is based on the number of creatures depicted in the art.

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* Also the case in ''TabletopGame/MagicTheGathering'', since the good old days of Grizzly Bears and Scathe Zombies, each of which was one card, representing multiple creatures as a single card. The most impressive could be the "[[http://magiccards.[[http://magiccards.info/zen/en/182.html Scute Mob]]" "Scute Mob"]] from Zendikar, which represents ''ridiculous numbers of swarming bugs'' as a single card that gets massive very quickly.
** In reference to this, the ''Unhinged'' set introduced the "[[http://magiccards.[[http://magiccards.info/uh/en/107.html Art Rampage]]" "Art Rampage"]] ability. While the traditional Rampage gave a bonus based on the number of blocking creatures, this version (as the name suggests) is based on the number of creatures depicted in the art.
29th Jan '16 5:37:33 PM WillKeaton
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* Seen in ''VideoGame/{{Nectaris}}'' (aka ''Military Madness''). In fact in the original version of the game this held true, even for the big units! Quite strange seeing so many "Giant" tanks when the movement, sprite, and statistics would lead you to believe it would be a single unit. In the [=PlayStation=] remake and [[http://www.abandonia.com/en/games/962/Nectaris.html PC version]], however, units even more powerful than the HMB giant appear, and they DO contain only one unit.

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* Seen in ''VideoGame/{{Nectaris}}'' (aka ''Military Madness''). In fact in the original version of the game this held true, even for the big units! Quite strange seeing so many "Giant" tanks when the movement, sprite, and statistics would lead you to believe it would be a single unit. In the [=PlayStation=] remake and [[http://www.abandonia.com/en/games/962/Nectaris.html PC version]], version,]] however, units even more powerful than the HMB giant appear, and they DO contain only one unit.
29th Jan '16 5:35:39 PM WillKeaton
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** Inverted at the beginning of VideoGame/MarioAndLuigiDreamTeam. You're attacked by two Grombas, yet when the fight starts... There's only one.

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** Inverted at the beginning of VideoGame/MarioAndLuigiDreamTeam. ''VideoGame/MarioAndLuigiDreamTeam.'' You're attacked by two Grombas, yet when the fight starts... There's only one.
24th Jan '16 5:36:39 PM Midna
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** In ''VideoGame/MarioAndLuigiPaperJam'', one Paper Paratroopa on the overworld can be (and often is) two Paper Paratroopas and ''four'' Biddybuds in battle.

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** In ''VideoGame/MarioAndLuigiPaperJam'', ''VideoGame/MarioAndLuigiPaperJam'' has three playable characters, so enemy formations are typically larger to match. Sometimes this gets taken to a slightly ridiculous extent; one Paper Paratroopa on the overworld can be (and often is) two Paper Paratroopas and ''four'' plus four Biddybuds in battle.battle, for a total of ''six'' enemies.
24th Jan '16 5:34:15 PM Midna
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** Inverted at the beginning of VideoGame/MarioAndLuigiDreamTeam. You're attacked by two "Grombas", yet when the fight starts... There's only one.

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** Inverted at the beginning of VideoGame/MarioAndLuigiDreamTeam. You're attacked by two "Grombas", Grombas, yet when the fight starts... There's only one.


Added DiffLines:

** In ''VideoGame/MarioAndLuigiPaperJam'', one Paper Paratroopa on the overworld can be (and often is) two Paper Paratroopas and ''four'' Biddybuds in battle.
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