History Main / ActuallyFourMooks

23rd Apr '17 10:57:15 AM nombretomado
Is there an issue? Send a Message


* The ''Franchise/TalesSeries'' games that lack random encounters usually do this, the exceptions generally being the large monster types who do occasionally appear alone.

to:

* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' games that lack random encounters usually do this, the exceptions generally being the large monster types who do occasionally appear alone.
16th Apr '17 12:25:30 PM nombretomado
Is there an issue? Send a Message


* In the ''{{SpaceEmpires}}'' series, you're only going to see the icon of a single ship on any given tile. Unless they're in a fleet, in which case you'll see that race's fleet icon instead, no matter the size or composition of said fleet.

to:

* In the ''{{SpaceEmpires}}'' ''VideoGame/SpaceEmpires'' series, you're only going to see the icon of a single ship on any given tile. Unless they're in a fleet, in which case you'll see that race's fleet icon instead, no matter the size or composition of said fleet.
25th Mar '17 10:57:22 AM nombretomado
Is there an issue? Send a Message


* Most of the ''VideoGame/{{SaGa}}'' games not on the UsefulNotes/GameBoy use this trope. While the original releases of ''VideoGame/{{SaGa 2}}'' and ''VideoGame/{{SaGa 3}}'' have RandomEncounters, the NintendoDS remakes instead show enemies on the map screen who hardly ever represent a single monster. If you run into one of them and there are other enemies close enough, the result is a linked encounter. More enemies in the link will result in more enemies in battle.

to:

* Most of the ''VideoGame/{{SaGa}}'' games not on the UsefulNotes/GameBoy use this trope. While the original releases of ''VideoGame/{{SaGa 2}}'' and ''VideoGame/{{SaGa 3}}'' have RandomEncounters, the NintendoDS UsefulNotes/NintendoDS remakes instead show enemies on the map screen who hardly ever represent a single monster. If you run into one of them and there are other enemies close enough, the result is a linked encounter. More enemies in the link will result in more enemies in battle.
11th Jan '17 4:27:13 AM IamTheCaligula
Is there an issue? Send a Message


* Inverted at one point in ''VideoGame/Undertale'': When the playable character is exploring Heatland's Core, they may be approached by two shadowy silhouettes which triggers a battle with ''one'' monster.

to:

* Inverted at one point in ''VideoGame/Undertale'': ''VideoGame/{{Undertale}}'': When the playable character is exploring Heatland's Core, they may be approached by two shadowy silhouettes which triggers a battle with ''one'' monster.
28th Nov '16 8:16:42 AM Prfnoff
Is there an issue? Send a Message


* Averted in ''VideoGame/EarthBound''. With the exception of enemies summoned by enemies in combat, every enemy you meet is represented by an individual sprite, and gather together at the beginning of a battle during the FightWoosh.

to:

* Averted in ''VideoGame/EarthBound''. With the exception of enemies summoned by enemies in combat, every enemy you meet is represented by an individual (though often generic) sprite, and gather together at the beginning of a battle during the FightWoosh.
28th Nov '16 8:15:19 AM Prfnoff
Is there an issue? Send a Message


* In Okage: Shadow King, enemies always appear as ghosts on the map. When you touch one, it will split up into multiple monsters.

to:

* In Okage: Shadow King, ''VideoGame/{{Okage}}'', enemies always appear as ghosts on the map. When you touch one, it will split up into multiple monsters.
24th Oct '16 4:32:41 AM neoXsaga
Is there an issue? Send a Message


** In ''VideoGame/{{Persona 5}}'', the type of Shadows appear depending on the locations they manifest. Such as armored knights in [[spoiler: Kamoshida's]] castle, or security guards/secretaries in [[spoiler:Madarame's]] art museum.

to:

** In ''VideoGame/{{Persona 5}}'', the type of Shadows appear in various types depending on the locations they manifest. Such as armored knights in in [[spoiler: Kamoshida's]] castle, or security guards/secretaries in [[spoiler:Madarame's]] art museum.
24th Oct '16 4:31:20 AM neoXsaga
Is there an issue? Send a Message

Added DiffLines:

** In ''VideoGame/{{Persona 5}}'', the type of Shadows appear depending on the locations they manifest. Such as armored knights in [[spoiler: Kamoshida's]] castle, or security guards/secretaries in [[spoiler:Madarame's]] art museum.
25th Sep '16 1:37:44 PM ShivaIndis
Is there an issue? Send a Message


* Both ''{{Lunar}}'' games for the [=PS1=]. Enemies are visible on the map as somewhat indistinct figures. Touching one of them starts a battle with up to 8 monsters.

to:

* Both ''{{Lunar}}'' ''Franchise/{{Lunar}}'' games for the [=PS1=]. Enemies are visible on the map as somewhat indistinct figures. Touching one of them starts a battle with up to 8 monsters.
This list shows the last 10 events of 222. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ActuallyFourMooks