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History Main / ActionizedSequel

22nd May '16 2:28:30 AM UmbrellasWereAwesome
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* ''VideoGame/{{Doom 3}}'' goes from the run-and-gun shooter, a landmark of the previous games, to a scary, moody, slow horror shooter. ''[[UpdatedRerelease BFG Edition]]'', however, went back to the run-and-gun gameplay of the first two games by giving the player more ammo, changed the lighting to make the game less dark, slightly faster player movement, etc.

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* ''VideoGame/{{Doom 3}}'' goes went from the run-and-gun shooter, a landmark of the previous games, to a scary, moody, slow horror shooter. In response to criticism about some of the changes, ''[[UpdatedRerelease BFG Edition]]'', however, went Edition]]'' made a slight turn back to the run-and-gun gameplay of the first two games previous entries by giving the player more ammo, changed changing the lighting to make the game less dark, having slightly faster player movement, etc.etc. However, it wouldn't be until ''VideoGame/Doom2016'' that the franchise fully returned to its fast-paced run-and-gun roots.
6th May '16 7:11:19 AM aye_amber
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* ''TheCannonballRun'' was about a group of eccentrics (mostly broad stereotypes) who take part in a cross-country road race. The sequel is about a group of eccentrics who take part in a cross-country road race while a group of inept gangsters attempt to kidnap the race's backer. Although this does have the side effect of making the fight scene near the end seem less tacked on and actually plot-relevant (for what little plot there is).

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* ''TheCannonballRun'' ''Film/TheCannonballRun'' was about a group of eccentrics (mostly broad stereotypes) who take part in a cross-country road race. The sequel is about a group of eccentrics who take part in a cross-country road race while a group of inept gangsters attempt to kidnap the race's backer. Although this does have the side effect of making the fight scene near the end seem less tacked on and actually plot-relevant (for what little plot there is).
29th Apr '16 2:37:29 PM Doug86
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* Though [[StealthSequel not advertised as a sequel]], Creator/TimBurton's ''Film/AliceInWonderland'' uses the events of the original book as backstory, with Alice now a young woman who becomes an ActionGirl and slays the Jabberwock.

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* Though [[StealthSequel not advertised as a sequel]], Creator/TimBurton's ''Film/AliceInWonderland'' ''Film/AliceInWonderland2010'' uses the events of the original book as backstory, with Alice now a young woman who becomes an ActionGirl and slays the Jabberwock.
25th Mar '16 3:50:00 PM DaibhidC
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* ''Film/{{UHF}}'' parodies this with a preview for the fake movie ''Film/{{Gandhi}} II''. All of his arguments are now solved by killing his opponents. He likes his steak bloody rare, and the movie title is spelled out [[MoreDakka as he fires a submachine gun across]] a restaurant because [[DisproportionateRetribution someone said "Hey baldy!"]]

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* ''Film/{{UHF}}'' parodies this with a preview for the fake movie ''Film/{{Gandhi}} II''. All of his arguments are now solved by killing his opponents. He likes his steak bloody rare, and the movie title is spelled out [[MoreDakka as he fires a submachine gun across]] a restaurant because [[DisproportionateRetribution someone said "Hey baldy!"]]baldy!"]] The tagline is "No more Mr Passive Resistance!"
25th Mar '16 1:38:14 PM Dinjoralo
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* The ''VideoGame/{{Hitman}}'' games have waffled in tone between games, but ''Absolution'' stands out, replacing the "globetrotting man of mystery" style with a much darker, grittier, and wanton tone in the vein of grindhouse films. ''Absolution'' also had a shift in gameplay, controlling more like an action-stealth game such as ''Splinter Cell'', and having much less of the sandboxy levels ''Hitman'' is known for, with more typical "sneak from point A to point B" sections in between them.
24th Mar '16 12:57:50 PM mkmlp
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** ''FanFic/FallingBackwards'' is another MLP example. With the original being a sad, yet heartwarming {{Dramedy}}, about Rainbow Dash receiving brain damage, that mentally regresses her, after a failed stunt and having to be taken in by Twilight, and [[HilarityEnsues Hilarity]] and HeartWarming ensue. The Cannon and alternate sequels, Flying Forwards and Raising Rainbows on the other hand, both introduce villains, conspiracies, kidnapping, and nations on the brink of war.
10th Mar '16 9:01:17 PM SneaselSawashiro
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* The ''Franchise/KingdomHearts'' series. The first game had about equal amounts of combat, platforming, and puzzle-solving. The combat in the first game was very simple, as you could do basic sword swings, a few spells, a few summons, and by the end of the game Sora gets exactly 4 "special attacks", and upgrading attacks in that game was nothing more than adding a few more hits to his basic swing and making the hits pack more of a punch. The [[VideoGame/KingdomHeartsII second game]] - at which point the series had already set forth the motion that Sora was basically the MessianicArchetype and now needed to prove just exactly ''what'' made a 15 year old boy better than grown, experienced men and women with supernatural powers- focused mainly on combat. As a result, the player was given a ridiculous number of ways to kick ass: [[SuperMode Drive Forms]], more elaborate SummonMagic, much more powerful and varied Spells, [[CombinationAttack Limits]], the ability to equip whole new combat techniques ''as well as'' being able to upgrade basic swings like in the first game, and, perhaps most infamously, ActionCommands that let Sora pull off moves worthy of the Matrix (whew). The next few games put some more emphasis on platforming, but continued to refine the combat system.

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* The ''Franchise/KingdomHearts'' series. The first game had about equal amounts of combat, platforming, and puzzle-solving. The combat in the first game was very simple, as you could do basic sword swings, a few spells, a few summons, and by the end of the game Sora gets exactly 4 "special attacks", and upgrading attacks in that game was nothing more than adding a few more hits to his basic swing and making the hits pack more of a punch.punch (while its re-release added in a few more special abilities via new finishing moves). The [[VideoGame/KingdomHeartsII second game]] - at which point the series had already set forth the motion that Sora was basically the MessianicArchetype and now needed to prove just exactly ''what'' made a 15 year old boy better than grown, experienced men and women with supernatural powers- focused mainly on combat. As a result, the player was given a ridiculous number of ways to kick ass: [[SuperMode Drive Forms]], more elaborate SummonMagic, much more powerful and varied Spells, [[CombinationAttack Limits]], the ability to equip whole new combat techniques ''as well as'' being able to upgrade basic swings like in the first game, and, perhaps most infamously, ActionCommands that let Sora pull off moves worthy of the Matrix (whew). The next few games put some more emphasis on platforming, but continued to refine the combat system.
1st Mar '16 11:31:49 PM erforce
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* The first ''VideoGame/{{Condemned}}'' game, ''Criminal Origins'', had firearms mostly as an afterthought- guns were pretty rare, you couldn't reload, and it was entirely possible to go through the game without firing a single bullet. In the second game, ''Bloodshot'', guns are a bit more plentiful, and there are a few parts where having a gun is necessary for survival. The melee elements are also enhanced with the addition of combos and chain attacks.

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* The first ''VideoGame/{{Condemned}}'' game, ''Criminal Origins'', ''VideoGame/CondemnedCriminalOrigins'' had firearms mostly as an afterthought- afterthought-- guns were pretty rare, you couldn't reload, and it was entirely possible to go through the game without firing a single bullet. In the second game, ''Bloodshot'', ''[[VideoGame/Condemned2Bloodshot Bloodshot]]'', guns are a bit more plentiful, and there are a few parts where having a gun is necessary for survival. The melee elements are also enhanced with the addition of combos and chain attacks.
23rd Feb '16 6:22:05 PM Pocketim
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* ''VideoGame/DevilMayCry'' might seem like an odd pick for the trope since it was always an action game with copious amounts of RuleOfCool, but the first game still had a lot more survival horror elements compared to the sequels and could be a bit slower at times as a result. Compare the first mission of the first Devil May Cry to the first mission in Devil May Cry 3. The first game opens with a lot more suspense and you don't fight your first enemy until you're about 80% through the mission, the rest is just building atmosphere. In Devil May Cry 3 you will have already killed 5 demons within the first 20 seconds.
5th Jan '16 10:14:30 PM MyFinalEdits
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* The first two ''Franchise/{{Fallout}}'' games were straight-up turn-based [=RPGs=]. Starting with ''VideoGame/{{Fallout 3}}'', the series became either an RPG with heavy FPS elements or an FPS with heavy RPG elements depending on who you ask; either way, it became a lot more action-packed.
** ''VideoGame/{{Fallout 4}}'' has [[SerialEscalation become an Actionized Sequel]] ''[[SerialEscalation to the Actionized Sequel]]''. The combat system has taken several cues from first-person shooters, incorporating dynamic crosshairs, authentic iron sights, V.A.T.S now works like BulletTime rather than turn-based combat, you can now [[PistolWhip quick bash]] with guns, and grenades are now secondary weapons used with a trigger button rather than their own weapon. On top of that, stealth and {{Pacifist Run}}s are no longer really viable; in ''3'' and ''New Vegas'', it was possible to be fairly decent at sneaking at Level 5-ish depending on your build, but ''4'' with it's new perk system means that you need to be Level ''38'' to fully upgrade your sneaking skill. True stealth mastery like from the previous games, where you could avoid being detected by enemies in full close quarters, is no longer even really possible without a ''lot'' of skill magazines.

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* The first two ''Franchise/{{Fallout}}'' games were straight-up turn-based [=RPGs=]. Starting with ''VideoGame/{{Fallout 3}}'', the series became either an RPG with heavy FPS elements or an FPS with heavy RPG elements depending on who you ask; either way, it became a lot more action-packed.
**
action-packed. Then ''VideoGame/{{Fallout 4}}'' has [[SerialEscalation become became an Actionized Sequel]] ''[[SerialEscalation to the Actionized Sequel]]''. Sequel]]'': The combat system has taken several cues from first-person shooters, incorporating dynamic crosshairs, authentic iron sights, V.A.T.S now works like BulletTime rather than turn-based combat, you can now [[PistolWhip quick bash]] with guns, and grenades are now secondary weapons used with a trigger button rather than their own weapon. On top of that, stealth and {{Pacifist Run}}s are no longer really viable; in ''3'' and ''New Vegas'', it was possible to be fairly decent at sneaking at Level 5-ish depending on your build, but ''4'' with it's new perk system means that you need to be Level ''38'' to fully upgrade your sneaking skill. True stealth mastery like from the previous games, where you could avoid being detected by enemies in full close quarters, is no longer even really possible without a ''lot'' of skill magazines.



** ''VideoGame/FinalFantasyXV'' (formerly known as ''Final Fantasy Versus XIII'') is a full-on ActionRPG, along the lines of ''Franchise/KingdomHearts''. The previous installment, ''VideoGame/LightningReturnsFinalFantasyXIII'' has also made many steps in that direction

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** * ''VideoGame/FinalFantasyXV'' (formerly known as ''Final Fantasy Versus XIII'') is a full-on ActionRPG, along the lines of ''Franchise/KingdomHearts''. The previous installment, ''VideoGame/LightningReturnsFinalFantasyXIII'' has also made many steps in that direction
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