History Main / ActionizedSequel

2nd Jul '17 11:47:20 AM stewyworks333
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* While ''Film/{{Transformers}}'' was already an action-packed blockbuster, much of the [[CoolVersusAwesome robot-on-robot action]] mostly didn't happen until the climax. [[Film/TransformersRevengeOfTheFallen The next]] [[Film/TransformersDarkOfTheMoon two movies]] though increased the level of action and robot carnage UpToEleven. ''Film/TransformersAgeOfExtinction'' though slightly dialed back (though in comparison that would be like saying replacing Hydrogen for Uranium for an explosive).
26th Jun '17 10:35:50 PM DustSnitch
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* ''[[Literature/DanBrownsInferno Inferno]]'' has much more action than its two predecessors, ''Literature/TheDaVinciCode'' and ''Literature/AngelsAndDemons'' (not counting ''Literature/TheLostSymbol'', which was never adapted into a film).

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* %%* ''[[Literature/DanBrownsInferno Inferno]]'' has much more action than its two predecessors, ''Literature/TheDaVinciCode'' and ''Literature/AngelsAndDemons'' (not counting ''Literature/TheLostSymbol'', which was never adapted into a film).
21st Jun '17 3:26:46 AM nighttrainfm
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** The [[VideoGame/KingdomHeartsII second game]] - at which point the series had already set forth the motion that Sora was basically the MessianicArchetype and now needed to prove just exactly ''what'' made a 15 year old boy better than grown, experienced men and women with supernatural powers - focused mainly on combat. As a result, the player was given a ridiculous number of ways to kick ass: [[SuperMode Drive Forms]], more elaborate SummonMagic, much more powerful and varied Spells, [[CombinationAttack combo attacks with party members]], the ability to equip whole new combat techniques ''as well as'' upgrade basic swings like in the first game, and, perhaps most infamously, ActionCommands that let Sora pull off moves worthy of the Matrix (whew).

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** The [[VideoGame/KingdomHeartsII second console game]] - at which point the series had already set forth the motion that Sora was basically the MessianicArchetype and now needed to prove just exactly ''what'' made a 15 year old boy better than grown, experienced men and women with supernatural powers - focused mainly on combat. As a result, the player was given a ridiculous number of ways to kick ass: [[SuperMode Drive Forms]], more elaborate SummonMagic, much more powerful and varied Spells, [[CombinationAttack combo attacks with party members]], the ability to equip whole new combat techniques ''as well as'' upgrade basic swings like in the first game, and, perhaps most infamously, ActionCommands that let Sora pull off moves worthy of the Matrix (whew).
17th May '17 7:44:25 PM lalalei2001
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** [[http://www.fimfiction.net/story/119332/a-new-home-ii-a-queens-revenge A Queen's Revenge:]] ''Queen Chrysalis shows up and tries to TakeOverTheWorld,'' and ''definitely'' WouldHurtAChild, especially one connected to one of the Element bearers. It's not as dark as the {{Gorn}} fics that follow in the footsteps of ''{{Cupcakes}},'' but compared to the tone of the previous arcs it's like expecting the next episode of ''WesternAnimation/SpiderManAndHisAmazingFriends'' and instead getting one of the movies. However, the fourth and current arc, [[http://www.fimfiction.net/story/128882/a-new-home-iii-the-quest-for-the-lost-locket The Quest for the Lost Locket,]] doesn't continue this progression.

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** [[http://www.fimfiction.net/story/119332/a-new-home-ii-a-queens-revenge A Queen's Revenge:]] ''Queen Queen Chrysalis shows up and tries to TakeOverTheWorld,'' TakeOverTheWorld, and ''definitely'' WouldHurtAChild, especially one connected to one of the Element bearers. It's not as dark as the {{Gorn}} fics that follow in the footsteps of ''{{Cupcakes}},'' but compared to the tone of the previous arcs it's like expecting the next episode of ''WesternAnimation/SpiderManAndHisAmazingFriends'' and instead getting one of the movies. However, the fourth and current arc, [[http://www.fimfiction.net/story/128882/a-new-home-iii-the-quest-for-the-lost-locket The Quest for the Lost Locket,]] doesn't continue this progression.
17th May '17 7:44:00 PM lalalei2001
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[[folder:Anime and Manga]]
* ''Anime/YuGiOhCapsuleMonsters'' is this compared to the normal ''Anime/YuGiOh'' anime (with the exception of the Memory World). Since the monsters are real, the characters get into physical fights and do stunts more often.
[[/folder]]
16th May '17 5:44:20 PM nombretomado
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* ''Film/TheEvilDead1981'' was a low-budget early '80s horror movie, with the male lead as the sole survivor. It was good. Six years and 12 in-movie hours of experience later, Creator/BruceCampbell stars as the now badass survivor, who still makes mistakes but kicks EldritchAbomination ass, and kicks even more ass in 1992 in ''Film/ArmyOfDarkness'', [[TwistedMetal "The Ultimate Ass-Kicking"]]!

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* ''Film/TheEvilDead1981'' was a low-budget early '80s horror movie, with the male lead as the sole survivor. It was good. Six years and 12 in-movie hours of experience later, Creator/BruceCampbell stars as the now badass survivor, who still makes mistakes but kicks EldritchAbomination ass, and kicks even more ass in 1992 in ''Film/ArmyOfDarkness'', [[TwistedMetal [[VideoGame/TwistedMetal "The Ultimate Ass-Kicking"]]!
29th Jan '17 10:08:29 AM Prometheus117
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-->'''WebVideo/TheRageaholic''': In many ways, the second ''Death Wish'' film is a remake of the first, but with the violence, brooding atmosphere and omnipresent sexual assault cranked UpToEleven. But fret thee not, because by ''Death Wish 3'' we're gonna find a way to crank that violence up to a ''twenty-fuckin'-eight''!
20th Jan '17 8:24:18 AM TrollBrutal
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* The original ''Franchies/AloneInTheDark'' is a slow-paced horror story. The sequel has Carnby repeatedly gunning down and being gunned down by gangsters and pirates.
11th Jan '17 1:05:53 AM DarthWalrus
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** ''VideoGame/BioShock2'' made the combat system much faster than the [[VideoGame/BioShock1 first game]] by letting the protagonist fire [[DualWielding weapons and special powers at the same time]], turning [[HackingMinigame the cameras and security bots hack into a reflex based minigame]], and gave the player much more powerful abilities to use against much more dangerous enemies. The game still has a few stealth elements inherited from its predecessor but mostly relies on overpowering your enemies instead of getting past them. Despite the game's ContestedSequel status, this aspect was generally considered an improvement over the original. This can also arguably be considered GameplayAndStoryIntegration. Subject Delta, being a Big Daddy, much stronger than Jack Ryan, but his bulk and heavy footsteps makes stealth more difficult.

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** ''VideoGame/BioShock2'' made the combat system much faster than the [[VideoGame/BioShock1 first game]] by letting the protagonist fire [[DualWielding weapons and special powers at the same time]], turning [[HackingMinigame the cameras and security bots hack into a reflex based minigame]], and gave the player much more powerful abilities to use against much more dangerous enemies. The game still has a few stealth elements inherited from its predecessor but mostly relies on overpowering your enemies instead of getting past them. Despite the game's ContestedSequel status, this aspect was generally considered an improvement over the original. This can also arguably be considered GameplayAndStoryIntegration. Subject Delta, being a Big Daddy, is much stronger than Jack Ryan, but his bulk and heavy footsteps makes stealth more difficult.
11th Jan '17 1:05:25 AM DarthWalrus
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** ''VideoGame/BioShock2'' made the combat system much faster than the [[VideoGame/BioShock1 first game]] by letting the protagonist fire [[DualWielding weapons and special powers at the same time]], turning [[HackingMinigame the cameras and security bots hack into a reflex based minigame]], and gave the player much more powerful abilities to use against much more dangerous enemies. The game still has a few stealth elements inherited from its predecessor but mostly relies on overpowering your enemies instead of getting past them. Despite the game's ContestedSequel status, this aspect was generally considered an improvement over the original.

to:

** ''VideoGame/BioShock2'' made the combat system much faster than the [[VideoGame/BioShock1 first game]] by letting the protagonist fire [[DualWielding weapons and special powers at the same time]], turning [[HackingMinigame the cameras and security bots hack into a reflex based minigame]], and gave the player much more powerful abilities to use against much more dangerous enemies. The game still has a few stealth elements inherited from its predecessor but mostly relies on overpowering your enemies instead of getting past them. Despite the game's ContestedSequel status, this aspect was generally considered an improvement over the original. This can also arguably be considered GameplayAndStoryIntegration. Subject Delta, being a Big Daddy, much stronger than Jack Ryan, but his bulk and heavy footsteps makes stealth more difficult.
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