History Main / ActionizedSequel

29th Nov '16 4:32:00 AM Morgenthaler
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[[quoteright:350:[[Franchise/{{Rambo}} http://static.tvtropes.org/pmwiki/pub/images/rambo_actionizedsequel.png]]]]
[[caption-width-right:350:''Film/FirstBlood'': Vietnam vet deals with PTSD and ostracism in his home country. ''Film/RamboFirstBloodPartII'': Vietnam vet goes back to 'Nam to redo the war.]]

%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
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6th Nov '16 9:42:29 PM dasuberkaiser
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* ''Film/TheMummyTrilogy'' started more in the realm of an adventure series like Franchise/IndianaJones: exploring tombs, outrunning rival grave robbers, death traps, deciphering ancient mysteries and dealing with angry natives. There was certainly it's own brand of action, but when Rick takes a sword and starts slicing apart mummies like a regular action hero there is a certain dissonance there. The sequels included a lot more extended action sequences, Evie and Jonathan became [[TookAlevelInBadass capable badasses in their own right]], Rick became [[TheChosenOne a destined hero]] and there are entire supernatural armies to face.

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* ''Film/TheMummyTrilogy'' started more in the realm of an adventure series like Franchise/IndianaJones: exploring tombs, outrunning rival grave robbers, death traps, deciphering ancient mysteries and dealing with angry natives. There was certainly it's own brand of action, but when Rick takes a sword and starts slicing apart mummies like a regular action hero there is a certain dissonance there. The sequels included a lot more extended action sequences, Evie and Jonathan became [[TookAlevelInBadass [[TookALevelInBadass capable badasses in their own right]], Rick became [[TheChosenOne a destined hero]] and there are entire supernatural armies to face.
21st Oct '16 8:17:40 AM contrafanxxx
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* ''Film/JackReacherNeverGoBack'' is this to ''Film/JackReacher''. While ''Jack Reacher'' was still an action movie, it was basically like a thriller with action sequences such as the car chase and the final battle at the quarry, and even those were subjected to {{Deconstruction}} of common action movie trappings and RealityEnsues. ''Never Go Back'' features [[UpToEleven even more shootouts, fights, car chases,]] and [[StuffBlowingUp explosions]], the last of which didn't occur in the first movie.
21st Oct '16 4:28:47 AM JamesAustin
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* ''VideoGame/SplinterCellConviction'' turns up [[GenreShift the action]] and gives Sam Fisher another [[TookALevelInBadass level in badass.]], with rather mixed reactions from the fans.
''Splinter Cell: Blacklist'' downplayed it by making stealth a viable approach again while allowing for the Conviction-style or even regular TPS gameplay - though even on the easier difficulties, trying to play too aggressively will get you killed fast; it's better to play smart, be tactical, and make use of all your gadgets to even the odds in your favour.

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* ''VideoGame/SplinterCellConviction'' turns up [[GenreShift the action]] and gives Sam Fisher another [[TookALevelInBadass level in badass.]], with rather mixed reactions from the fans.
fans. ''Splinter Cell: Blacklist'' downplayed it by making stealth a viable approach again while allowing for the Conviction-style or even regular TPS gameplay - though even on the easier difficulties, trying to play too aggressively will get you killed fast; it's better to play smart, be tactical, and make use of all your gadgets to even the odds in your favour.
18th Oct '16 7:18:36 AM MyFinalEdits
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* ''[[Literature/DanBrownsInferno Inferno]]'' has much more action than its two predecessors, ''Literature/TheDaVinciCode'' and ''Literature/AngelsAndDemons''.

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* ''[[Literature/DanBrownsInferno Inferno]]'' has much more action than its two predecessors, ''Literature/TheDaVinciCode'' and ''Literature/AngelsAndDemons''.''Literature/AngelsAndDemons'' (not counting ''Literature/TheLostSymbol'', which was never adapted into a film).
18th Oct '16 5:35:27 AM contrafanxxx
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* ''[[Literature/DanBrownsInferno Inferno]]'' has much more action than its two predecessors, ''Literature/TheDaVinciCode'' and ''Literature/AngelsAndDemons''.
16th Oct '16 1:21:11 PM DustSnitch
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Tends to happen with horror films. Occasionally, as with ''Film/{{Alien}}'', it's because the director feels the first was perfect and tries to do new things - which ironically in Alien's case made it an EvenBetterSequel. Other times, it's because anyone who ''[[ActionSurvivor survives]]'' a horror movie [[TookALevelInBadass graduates with a few levels in badass]], and when you put a {{badass}} into a horror movie, it becomes an action movie.

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Tends to happen with horror films. Occasionally, as with ''Film/{{Alien}}'', it's because the director feels the first was perfect and tries to do new things - which ironically in Alien's case made it an EvenBetterSequel. Other times, it's because anyone who ''[[ActionSurvivor survives]]'' a horror movie [[TookALevelInBadass graduates with a few levels in badass]], and when you put a {{badass}} an ActionHero into a horror movie, it becomes an action movie.



* ''Film/TheEvilDead1981'' was a low-budget early '80s horror movie, with the male lead as the sole survivor. It was good. Six years and 12 in-movie hours of experience later, Creator/BruceCampbell stars as the now {{badass}} survivor, who still makes mistakes but kicks EldritchAbomination ass, and kicks even more ass in 1992 in ''Film/ArmyOfDarkness'', [[TwistedMetal "The Ultimate Ass-Kicking"]]!

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* ''Film/TheEvilDead1981'' was a low-budget early '80s horror movie, with the male lead as the sole survivor. It was good. Six years and 12 in-movie hours of experience later, Creator/BruceCampbell stars as the now {{badass}} badass survivor, who still makes mistakes but kicks EldritchAbomination ass, and kicks even more ass in 1992 in ''Film/ArmyOfDarkness'', [[TwistedMetal "The Ultimate Ass-Kicking"]]!



* ''VideoGame/SplinterCellConviction'' turns up [[GenreShift the action]] and gives {{badass}} Sam Fisher another [[TookALevelInBadass level in badass.]], with rather [[BrokenBase mixed reactions from the fans]]. ''Splinter Cell: Blacklist'' downplayed it by making stealth a viable approach again while allowing for the Conviction-style or even regular TPS gameplay - though even on the easier difficulties, trying to play too aggressively will get you killed fast; it's better to play smart, be tactical, and make use of all your gadgets to even the odds in your favour.

to:

* ''VideoGame/SplinterCellConviction'' turns up [[GenreShift the action]] and gives {{badass}} Sam Fisher another [[TookALevelInBadass level in badass.]], with rather [[BrokenBase mixed reactions from the fans]]. fans.
''Splinter Cell: Blacklist'' downplayed it by making stealth a viable approach again while allowing for the Conviction-style or even regular TPS gameplay - though even on the easier difficulties, trying to play too aggressively will get you killed fast; it's better to play smart, be tactical, and make use of all your gadgets to even the odds in your favour.
18th Sep '16 10:32:14 PM KJMackley
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** ''Film/StarTrekFirstContact'' has far more action than earlier films in the series and is often praised for it. ''Film/StarTrekNemesis'' took it even further, but it was decidedly ''not'' praised for it -- action is cool, but it shouldn't come at the expense of anything resembling a sensible plot.
** ''Film/StarTrek'' (2009), being both a ContinuityReboot and a StealthSequel, has been seen as a more action-oriented approach to the series, especially by [[TheyChangedItNowItSucks its detractors]], but its action quotient isn't too different than that of the ''[[Series/StarTrekTheNextGeneration Next Generation]]'' films.

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** ''Film/StarTrekFirstContact'' has far more action than earlier films in the series and is often praised for it. it, as the [[Series/StarTrekTheNextGeneration the television show]] was often lacking in real excitement.
** Both ''Film/StarTrekInsurrection'' and
''Film/StarTrekNemesis'' took it even further, but it was decidedly ''not'' praised for it -- action is cool, but it shouldn't come came at the expense of anything resembling a maintaining a sensible plot.
** ''Film/StarTrek'' (2009), being both a ContinuityReboot and a StealthSequel, has been seen as a more action-oriented approach to the series, especially by [[TheyChangedItNowItSucks its detractors]], but its action quotient isn't too different than that series. Their success came in having a much larger budget to realize more blockbuster action. The same is said of the ''[[Series/StarTrekTheNextGeneration Next Generation]]'' films.it's sequels ''Film/StarTrekIntoDarkness'' and ''Film/StarTrekBeyond''.
18th Sep '16 10:26:05 PM KJMackley
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* ''Film/XMen1'' had a few fight scenes, but much of the screentime was devoted to explaining mutants and setting up the character relationships. ''Film/X2XMenUnited'', however, had several fight scenes and let Wolverine really cut loose, and ''[[Film/XMenTheLastStand The Last Stand]]'' turned it up further.

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* ''Film/XMen1'' had a few fight scenes, but much of the screentime was devoted to explaining mutants and setting up the character relationships. ''Film/X2XMenUnited'', however, had several extended fight scenes and that let Wolverine really cut loose, and ''[[Film/XMenTheLastStand The Last Stand]]'' slice up mercenaries invading the school. ''Film/XMenTheLastStand'' turned it up further.further, with a big battle sequence featuring dozens of mutants going up against the X-Men.
* ''Film/TheMummyTrilogy'' started more in the realm of an adventure series like Franchise/IndianaJones: exploring tombs, outrunning rival grave robbers, death traps, deciphering ancient mysteries and dealing with angry natives. There was certainly it's own brand of action, but when Rick takes a sword and starts slicing apart mummies like a regular action hero there is a certain dissonance there. The sequels included a lot more extended action sequences, Evie and Jonathan became [[TookAlevelInBadass capable badasses in their own right]], Rick became [[TheChosenOne a destined hero]] and there are entire supernatural armies to face.
18th Sep '16 9:32:31 AM nighttrainfm
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* The ''Franchise/KingdomHearts'' series. The first game had about equal amounts of combat, platforming, and puzzle-solving. The combat in the first game was very simple, as you could do basic sword swings, a few spells, a few summons, and by the end of the game Sora gets exactly 4 "special attacks", and upgrading attacks in that game was nothing more than adding a few more hits to his basic swing and making the hits pack more of a punch (while its re-release added in a few more special abilities via new finishing moves). The [[VideoGame/KingdomHeartsII second game]] - at which point the series had already set forth the motion that Sora was basically the MessianicArchetype and now needed to prove just exactly ''what'' made a 15 year old boy better than grown, experienced men and women with supernatural powers- focused mainly on combat. As a result, the player was given a ridiculous number of ways to kick ass: [[SuperMode Drive Forms]], more elaborate SummonMagic, much more powerful and varied Spells, [[CombinationAttack Limits]], the ability to equip whole new combat techniques ''as well as'' being able to upgrade basic swings like in the first game, and, perhaps most infamously, ActionCommands that let Sora pull off moves worthy of the Matrix (whew). The next few games put some more emphasis on platforming, but continued to refine the combat system.

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* The ''Franchise/KingdomHearts'' series. ''Franchise/KingdomHearts'':
**
The first game had about equal amounts of combat, platforming, and puzzle-solving. The combat in the first game was very simple, as you could do basic sword swings, a few spells, a few summons, and by the end of the game Sora gets exactly 4 "special attacks", and upgrading attacks in that game was nothing more than adding a few more hits to his basic swing and making the hits pack more of a punch (while its re-release added in a few more special abilities via new finishing moves).
**
The [[VideoGame/KingdomHeartsII second game]] - at which point the series had already set forth the motion that Sora was basically the MessianicArchetype and now needed to prove just exactly ''what'' made a 15 year old boy better than grown, experienced men and women with supernatural powers- powers - focused mainly on combat. As a result, the player was given a ridiculous number of ways to kick ass: [[SuperMode Drive Forms]], more elaborate SummonMagic, much more powerful and varied Spells, [[CombinationAttack Limits]], combo attacks with party members]], the ability to equip whole new combat techniques ''as well as'' being able to upgrade basic swings like in the first game, and, perhaps most infamously, ActionCommands that let Sora pull off moves worthy of the Matrix (whew). (whew).
**
The next few games put some more emphasis back on platforming, but continued to refine the combat system.
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