History Main / ActionizedSequel

18th Sep '16 10:32:14 PM KJMackley
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** ''Film/StarTrekFirstContact'' has far more action than earlier films in the series and is often praised for it. ''Film/StarTrekNemesis'' took it even further, but it was decidedly ''not'' praised for it -- action is cool, but it shouldn't come at the expense of anything resembling a sensible plot.
** ''Film/StarTrek'' (2009), being both a ContinuityReboot and a StealthSequel, has been seen as a more action-oriented approach to the series, especially by [[TheyChangedItNowItSucks its detractors]], but its action quotient isn't too different than that of the ''[[Series/StarTrekTheNextGeneration Next Generation]]'' films.

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** ''Film/StarTrekFirstContact'' has far more action than earlier films in the series and is often praised for it. it, as the [[Series/StarTrekTheNextGeneration the television show]] was often lacking in real excitement.
** Both ''Film/StarTrekInsurrection'' and
''Film/StarTrekNemesis'' took it even further, but it was decidedly ''not'' praised for it -- action is cool, but it shouldn't come came at the expense of anything resembling a maintaining a sensible plot.
** ''Film/StarTrek'' (2009), being both a ContinuityReboot and a StealthSequel, has been seen as a more action-oriented approach to the series, especially by [[TheyChangedItNowItSucks its detractors]], but its action quotient isn't too different than that series. Their success came in having a much larger budget to realize more blockbuster action. The same is said of the ''[[Series/StarTrekTheNextGeneration Next Generation]]'' films.it's sequels ''Film/StarTrekIntoDarkness'' and ''Film/StarTrekBeyond''.
18th Sep '16 10:26:05 PM KJMackley
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* ''Film/XMen1'' had a few fight scenes, but much of the screentime was devoted to explaining mutants and setting up the character relationships. ''Film/X2XMenUnited'', however, had several fight scenes and let Wolverine really cut loose, and ''[[Film/XMenTheLastStand The Last Stand]]'' turned it up further.

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* ''Film/XMen1'' had a few fight scenes, but much of the screentime was devoted to explaining mutants and setting up the character relationships. ''Film/X2XMenUnited'', however, had several extended fight scenes and that let Wolverine really cut loose, and ''[[Film/XMenTheLastStand The Last Stand]]'' slice up mercenaries invading the school. ''Film/XMenTheLastStand'' turned it up further.further, with a big battle sequence featuring dozens of mutants going up against the X-Men.
* ''Film/TheMummyTrilogy'' started more in the realm of an adventure series like Franchise/IndianaJones: exploring tombs, outrunning rival grave robbers, death traps, deciphering ancient mysteries and dealing with angry natives. There was certainly it's own brand of action, but when Rick takes a sword and starts slicing apart mummies like a regular action hero there is a certain dissonance there. The sequels included a lot more extended action sequences, Evie and Jonathan became [[TookAlevelInBadass capable badasses in their own right]], Rick became [[TheChosenOne a destined hero]] and there are entire supernatural armies to face.
18th Sep '16 9:32:31 AM nighttrainfm
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* The ''Franchise/KingdomHearts'' series. The first game had about equal amounts of combat, platforming, and puzzle-solving. The combat in the first game was very simple, as you could do basic sword swings, a few spells, a few summons, and by the end of the game Sora gets exactly 4 "special attacks", and upgrading attacks in that game was nothing more than adding a few more hits to his basic swing and making the hits pack more of a punch (while its re-release added in a few more special abilities via new finishing moves). The [[VideoGame/KingdomHeartsII second game]] - at which point the series had already set forth the motion that Sora was basically the MessianicArchetype and now needed to prove just exactly ''what'' made a 15 year old boy better than grown, experienced men and women with supernatural powers- focused mainly on combat. As a result, the player was given a ridiculous number of ways to kick ass: [[SuperMode Drive Forms]], more elaborate SummonMagic, much more powerful and varied Spells, [[CombinationAttack Limits]], the ability to equip whole new combat techniques ''as well as'' being able to upgrade basic swings like in the first game, and, perhaps most infamously, ActionCommands that let Sora pull off moves worthy of the Matrix (whew). The next few games put some more emphasis on platforming, but continued to refine the combat system.

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* The ''Franchise/KingdomHearts'' series. ''Franchise/KingdomHearts'':
**
The first game had about equal amounts of combat, platforming, and puzzle-solving. The combat in the first game was very simple, as you could do basic sword swings, a few spells, a few summons, and by the end of the game Sora gets exactly 4 "special attacks", and upgrading attacks in that game was nothing more than adding a few more hits to his basic swing and making the hits pack more of a punch (while its re-release added in a few more special abilities via new finishing moves).
**
The [[VideoGame/KingdomHeartsII second game]] - at which point the series had already set forth the motion that Sora was basically the MessianicArchetype and now needed to prove just exactly ''what'' made a 15 year old boy better than grown, experienced men and women with supernatural powers- powers - focused mainly on combat. As a result, the player was given a ridiculous number of ways to kick ass: [[SuperMode Drive Forms]], more elaborate SummonMagic, much more powerful and varied Spells, [[CombinationAttack Limits]], combo attacks with party members]], the ability to equip whole new combat techniques ''as well as'' being able to upgrade basic swings like in the first game, and, perhaps most infamously, ActionCommands that let Sora pull off moves worthy of the Matrix (whew). (whew).
**
The next few games put some more emphasis back on platforming, but continued to refine the combat system.
23rd Jul '16 3:18:45 PM Ramidel
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* Towards the end of the Adventure game era and the rise of the FPS genre, ''Creator/SierraEntertainment'' attempted to actionize their franchises. It backfired with ''VideoGame/KingsQuestMaskOfEternity'', which [[FranchiseKiller sold badly enough to sink the franchise.]]

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* Towards the end of the Adventure game era and the rise of the FPS genre, ''Creator/SierraEntertainment'' Creator/{{Sierra}} attempted to actionize their franchises. It backfired with ''VideoGame/KingsQuestMaskOfEternity'', which [[FranchiseKiller sold badly enough to sink the franchise.]]
23rd Jul '16 3:17:46 PM Ramidel
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** ''VideoGame/QuestForGloryV'' was similarly actionized. However, it was already the conclusion of the series, so its sales didn't matter.

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** ''VideoGame/QuestForGloryV'' was similarly actionized. actionized, being the first game in the series where combat was required for all characters, and all characters being given swords and shields (previously the province of the Fighter and Paladin, who are ''expected'' to solve their problems with swords). However, it was already the conclusion of the series, so its sales didn't matter.it can't be said to be a FranchiseKiller.
29th Jun '16 3:34:37 PM Anddrix
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** ''VideoGame/BioShock2'' made the combat system much faster than the [[VideoGame/BioShock1 first game]] by letting the protagonist fire [[DualWielding weapons and special powers at the same time]], turning [[HackingMinigame the cameras and security bots hack into a reflex based minigame]], and gave the player much more powerful abilities to use against much more dangerous enemies. The game still has a few stealth elements inherited from its predecessor but mostly relies on overpowering your enemies instead of getting past them. Despite the game's BaseBreaker status, this aspect was generally considered an improvement over the original.

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** ''VideoGame/BioShock2'' made the combat system much faster than the [[VideoGame/BioShock1 first game]] by letting the protagonist fire [[DualWielding weapons and special powers at the same time]], turning [[HackingMinigame the cameras and security bots hack into a reflex based minigame]], and gave the player much more powerful abilities to use against much more dangerous enemies. The game still has a few stealth elements inherited from its predecessor but mostly relies on overpowering your enemies instead of getting past them. Despite the game's BaseBreaker ContestedSequel status, this aspect was generally considered an improvement over the original.
23rd Jun '16 5:10:49 AM Morgenthaler
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** [[http://www.fimfiction.net/story/119332/a-new-home-ii-a-queens-revenge A Queen's Revenge:]] ''Queen Chrysalis shows up and tries to TakeOverTheWorld,'' and ''definitely'' WouldHurtAChild, especially one connected to one of the Element bearers. It's not as dark as the {{Gorn}} fics that follow in the footsteps of ''{{Cupcakes}},'' but compared to the tone of the previous arcs it's like expecting the next episode of ''SpiderManAndHisAmazingFriends'' and instead getting one of the movies. However, the fourth and current arc, [[http://www.fimfiction.net/story/128882/a-new-home-iii-the-quest-for-the-lost-locket The Quest for the Lost Locket,]] doesn't continue this progression.

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** [[http://www.fimfiction.net/story/119332/a-new-home-ii-a-queens-revenge A Queen's Revenge:]] ''Queen Chrysalis shows up and tries to TakeOverTheWorld,'' and ''definitely'' WouldHurtAChild, especially one connected to one of the Element bearers. It's not as dark as the {{Gorn}} fics that follow in the footsteps of ''{{Cupcakes}},'' but compared to the tone of the previous arcs it's like expecting the next episode of ''SpiderManAndHisAmazingFriends'' ''WesternAnimation/SpiderManAndHisAmazingFriends'' and instead getting one of the movies. However, the fourth and current arc, [[http://www.fimfiction.net/story/128882/a-new-home-iii-the-quest-for-the-lost-locket The Quest for the Lost Locket,]] doesn't continue this progression.
16th Jun '16 5:42:00 PM Tightwire
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Tends to happen with horror films. Occasionally, as with ''Film/{{Alien}}'', it's because the director feels the first was perfect and tries to do new things. Other times, it's because anyone who ''[[ActionSurvivor survives]]'' a horror movie [[TookALevelInBadass graduates with a few levels in badass]], and when you put a {{badass}} into a horror movie, it becomes an action movie.

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Tends to happen with horror films. Occasionally, as with ''Film/{{Alien}}'', it's because the director feels the first was perfect and tries to do new things.things - which ironically in Alien's case made it an EvenBetterSequel. Other times, it's because anyone who ''[[ActionSurvivor survives]]'' a horror movie [[TookALevelInBadass graduates with a few levels in badass]], and when you put a {{badass}} into a horror movie, it becomes an action movie.
12th Jun '16 8:04:38 PM babyhenchy1
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* The ''Film/MadMax'' movies progressively added more action with more budget.

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* The ''Film/MadMax'' movies progressively added more action with more budget. ''Film/MadMaxFuryRoad'' in particularly is a nearly non-stop car chase, with almost the entire narrative communicated through its action.
22nd May '16 2:28:30 AM UmbrellasWereAwesome
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* ''VideoGame/{{Doom 3}}'' goes from the run-and-gun shooter, a landmark of the previous games, to a scary, moody, slow horror shooter. ''[[UpdatedRerelease BFG Edition]]'', however, went back to the run-and-gun gameplay of the first two games by giving the player more ammo, changed the lighting to make the game less dark, slightly faster player movement, etc.

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* ''VideoGame/{{Doom 3}}'' goes went from the run-and-gun shooter, a landmark of the previous games, to a scary, moody, slow horror shooter. In response to criticism about some of the changes, ''[[UpdatedRerelease BFG Edition]]'', however, went Edition]]'' made a slight turn back to the run-and-gun gameplay of the first two games previous entries by giving the player more ammo, changed changing the lighting to make the game less dark, having slightly faster player movement, etc.etc. However, it wouldn't be until ''VideoGame/Doom2016'' that the franchise fully returned to its fast-paced run-and-gun roots.
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