History Main / ActionRPG

11th Oct '17 2:17:05 AM TheGameMaster
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** ''VideoGame/TalesofTheRays''
3rd Oct '17 3:38:52 PM lalalei2001
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* ''VideoGame/GolfStory''
26th Sep '17 7:28:54 AM GunarmDyne
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** ''VideoGame/YsVIIILacrimosaOfDana''
5th Sep '17 4:31:44 AM EndarkCuli
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** ''VideoGame/SummonNightTwinAge''
1st Aug '17 2:18:41 PM SullenFrog
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* ''VideoGame/{{Sundered}}''
26th Jul '17 2:10:20 AM Koveras
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The WesternRPG tradition, on the other hand, had a much more complicated history with action elements. The earliest Western [=RPGs=], just like the earliest [=ERPGs=], were turn-based {{Dungeon Crawl|ing}}ers, and it wasn't until 1987 that real-time combat elements began entering the mainstream, with ''VideoGame/TheFaeryTaleAdventure'' (as well as ''VideoGame/DungeonMaster'' in a semi-real-time form). From the late 1980s, ''TheLegendOfZelda'' gradually influenced Western [=RPGs=] to lean more towards real-time combat, inspiring titles such as ''[[https://en.wikipedia.org/wiki/Times_of_Lore Times of Lore]]'', which in turn inspired later ''VideoGame/{{Ultima}}'' titles. The notion that RPGsEqualCombat, however, was already being challenged by ''VideoGame/UltimaIV'' (1985) and later titles, which showed that the genre can be much more than that. Thus, instead of splitting along the line of turn-based vs. real-time combat, Western [=RPGs=] gradually phased out the former in favor of the latter over the following decade, while exploring other aspects of RPG gameplay, such as [[InteractiveStorytellingTropes interactive narrative]] and [[WideOpenSandbox simulated worlds]]. Western [=RPGs=] eventually went MultiPlatform during UsefulNotes/{{The Sixth Generation|OfConsoleVideoGames}}.

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The WesternRPG tradition, on the other hand, had a much more complicated history with action elements. The earliest Western [=RPGs=], [=WRPGs=], just like the earliest [=ERPGs=], were turn-based {{Dungeon Crawl|ing}}ers, and it wasn't until 1987 that real-time combat elements began entering the mainstream, with ''VideoGame/TheFaeryTaleAdventure'' (as well as ''VideoGame/DungeonMaster'' in a semi-real-time form). From the late 1980s, ''TheLegendOfZelda'' gradually influenced Western [=RPGs=] to lean more towards real-time combat, inspiring titles such as ''[[https://en.wikipedia.org/wiki/Times_of_Lore Times of Lore]]'', which in turn inspired later ''VideoGame/{{Ultima}}'' titles. The At the same time, the notion that RPGsEqualCombat, however, RPGsEqualCombat was already being challenged by ''VideoGame/UltimaIV'' (1985) and later titles, its sequels, which showed that the genre can be much more than that. Thus, instead of splitting along the line of turn-based vs. real-time combat, Western [=RPGs=] [=WRPGs=] gradually phased out the former in favor of the latter over the following decade, while exploring other aspects of RPG gameplay, such as [[InteractiveStorytellingTropes interactive narrative]] and [[WideOpenSandbox simulated worlds]]. Western [=RPGs=] eventually went MultiPlatform during UsefulNotes/{{The Sixth Generation|OfConsoleVideoGames}}.
26th Jul '17 1:53:57 AM Koveras
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The Western RPG tradition, on the other hand, had a much more complicated history with action elements. The earliest Western [=RPGs=], just like the earliest [=ERPGs=], were turn-based {{Dungeon Crawl|ing}}ers, and it wasn't until 1987 that real-time combat elements began entering the mainstream, with ''VideoGame/TheFaeryTaleAdventure'' (as well as ''VideoGame/DungeonMaster'' in a semi-real-time form). From the late 1980s, ''TheLegendOfZelda'' gradually influenced Western [=RPGs=] to lean more towards real-time combat, inspiring titles such as ''[[https://en.wikipedia.org/wiki/Times_of_Lore Times of Lore]]'', which in turn inspired later ''VideoGame/{{Ultima}}'' titles. The notion that RPGsEqualCombat, however, was already being challenged by ''VideoGame/UltimaIV'' (1985) and later titles, which showed that the genre can be much more than that. Thus, instead of splitting along the line of turn-based vs. real-time combat, Western [=RPGs=] gradually phased out the former in favor of the latter over the following decade, while exploring other aspects of RPG gameplay, such as [[InteractiveStorytellingTropes interactive narrative]] and [[WideOpenSandbox simulated worlds]]. Western [=RPGs=] eventually went MultiPlatform during UsefulNotes/{{The Sixth Generation|OfConsoleVideoGames}}.

to:

The Western RPG WesternRPG tradition, on the other hand, had a much more complicated history with action elements. The earliest Western [=RPGs=], just like the earliest [=ERPGs=], were turn-based {{Dungeon Crawl|ing}}ers, and it wasn't until 1987 that real-time combat elements began entering the mainstream, with ''VideoGame/TheFaeryTaleAdventure'' (as well as ''VideoGame/DungeonMaster'' in a semi-real-time form). From the late 1980s, ''TheLegendOfZelda'' gradually influenced Western [=RPGs=] to lean more towards real-time combat, inspiring titles such as ''[[https://en.wikipedia.org/wiki/Times_of_Lore Times of Lore]]'', which in turn inspired later ''VideoGame/{{Ultima}}'' titles. The notion that RPGsEqualCombat, however, was already being challenged by ''VideoGame/UltimaIV'' (1985) and later titles, which showed that the genre can be much more than that. Thus, instead of splitting along the line of turn-based vs. real-time combat, Western [=RPGs=] gradually phased out the former in favor of the latter over the following decade, while exploring other aspects of RPG gameplay, such as [[InteractiveStorytellingTropes interactive narrative]] and [[WideOpenSandbox simulated worlds]]. Western [=RPGs=] eventually went MultiPlatform during UsefulNotes/{{The Sixth Generation|OfConsoleVideoGames}}.
26th Jul '17 1:52:32 AM Koveras
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* [[FirstPersonShooter FPS]]/RPG hybrids. This style was codified by {{Immersive Sim}}s of TheNineties, though predated by UrExample ''[[http://www.giantbomb.com/star-cruiser/3025-2826/ Star Cruiser]]''.

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* [[FirstPersonShooter FPS]]/RPG hybrids. This style was codified by the {{Immersive Sim}}s of TheNineties, though predated by UrExample ''[[http://www.giantbomb.com/star-cruiser/3025-2826/ Star Cruiser]]''.
26th Jul '17 1:52:13 AM Koveras
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* [[FirstPersonShooter FPS]]/RPG hybrids. This style was codified by ''VideoGame/SystemShock'' and particularly ''VideoGame/DeusEx'', though predated by UrExample ''[[http://www.giantbomb.com/star-cruiser/3025-2826/ Star Cruiser]]''.

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* [[FirstPersonShooter FPS]]/RPG hybrids. This style was codified by ''VideoGame/SystemShock'' and particularly ''VideoGame/DeusEx'', {{Immersive Sim}}s of TheNineties, though predated by UrExample ''[[http://www.giantbomb.com/star-cruiser/3025-2826/ Star Cruiser]]''.
9th Jul '17 8:57:14 PM Felipehc188
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* ''VideoGame/TheVagrant''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ActionRPG