History Main / ActionRPG

12th Jan '18 1:55:30 PM DastardlyDemolition
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* ''VideoGame/{{Fallout 3}}''

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* ''VideoGame/{{Fallout}}''
**
''VideoGame/{{Fallout 3}}''
3rd Jan '18 2:54:01 AM Cryoclaste
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The ARPG genre, as well as the term "action RPG", largely originated from the {{Eastern|RPG}} tradition. The first [=ARPGs=] were developed in Japan, most notably the 1984 titles ''VideoGame/TheTowerOfDruaga'', ''VideoGame/DragonSlayer'', and ''VideoGame/{{Hydlide}}'', in response to the turn-based and menu-driven combat featured in role-playing games at the time. This eventually culminated in ''TheLegendOfZelda'', an influential ActionAdventure influenced by ''Druaga'' and ''Hydlide''. The rival TurnBasedCombat mechanics were then [[TropeCodifier rigidly codified]] by series like ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' (though the latter eventually moved away from it to its signature more action-y, but still menu-based ActiveTimeBattle), and ever since then, the "turn-based RPG" and "action RPG" camps became firmly separate in the East, before eventually blurring the line between the two in more modern times.

The WesternRPG tradition, on the other hand, had a much more complicated history with action elements. The earliest [=WRPGs=], just like the earliest [=ERPGs=], were turn-based {{Dungeon Crawl|ing}}ers, and it wasn't until 1987 that real-time combat elements began entering the mainstream, with ''VideoGame/TheFaeryTaleAdventure'' (as well as ''VideoGame/DungeonMaster'' in a semi-real-time form). From the late 1980s, ''TheLegendOfZelda'' gradually influenced Western [=RPGs=] to lean more towards real-time combat, inspiring titles such as ''[[https://en.wikipedia.org/wiki/Times_of_Lore Times of Lore]]'', which in turn inspired later ''VideoGame/{{Ultima}}'' titles. At the same time, the notion that RPGsEqualCombat was being challenged by ''VideoGame/UltimaIV'' (1985) and its sequels, which showed that the genre can be much more than that. Thus, instead of splitting along the line of turn-based vs. real-time combat, [=WRPGs=] gradually phased out the former in favor of the latter over the following decade, while exploring other aspects of RPG gameplay, such as [[InteractiveStorytellingTropes interactive narrative]] and [[WideOpenSandbox simulated worlds]]. Western [=RPGs=] eventually went MultiPlatform during UsefulNotes/{{The Sixth Generation|OfConsoleVideoGames}}.

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The ARPG genre, as well as the term "action RPG", largely originated from the {{Eastern|RPG}} tradition. The first [=ARPGs=] were developed in Japan, most notably the 1984 titles ''VideoGame/TheTowerOfDruaga'', ''VideoGame/DragonSlayer'', and ''VideoGame/{{Hydlide}}'', in response to the turn-based and menu-driven combat featured in role-playing games at the time. This eventually culminated in ''TheLegendOfZelda'', ''Franchise/TheLegendOfZelda'', an influential ActionAdventure influenced by ''Druaga'' and ''Hydlide''. The rival TurnBasedCombat mechanics were then [[TropeCodifier rigidly codified]] by series like ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' (though the latter eventually moved away from it to its signature more action-y, but still menu-based ActiveTimeBattle), and ever since then, the "turn-based RPG" and "action RPG" camps became firmly separate in the East, before eventually blurring the line between the two in more modern times.

The WesternRPG tradition, on the other hand, had a much more complicated history with action elements. The earliest [=WRPGs=], just like the earliest [=ERPGs=], were turn-based {{Dungeon Crawl|ing}}ers, and it wasn't until 1987 that real-time combat elements began entering the mainstream, with ''VideoGame/TheFaeryTaleAdventure'' (as well as ''VideoGame/DungeonMaster'' in a semi-real-time form). From the late 1980s, ''TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' gradually influenced Western [=RPGs=] to lean more towards real-time combat, inspiring titles such as ''[[https://en.wikipedia.org/wiki/Times_of_Lore Times of Lore]]'', which in turn inspired later ''VideoGame/{{Ultima}}'' titles. At the same time, the notion that RPGsEqualCombat was being challenged by ''VideoGame/UltimaIV'' (1985) and its sequels, which showed that the genre can be much more than that. Thus, instead of splitting along the line of turn-based vs. real-time combat, [=WRPGs=] gradually phased out the former in favor of the latter over the following decade, while exploring other aspects of RPG gameplay, such as [[InteractiveStorytellingTropes interactive narrative]] and [[WideOpenSandbox simulated worlds]]. Western [=RPGs=] eventually went MultiPlatform during UsefulNotes/{{The Sixth Generation|OfConsoleVideoGames}}.
30th Dec '17 1:19:38 PM TheNerevarine
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* ''VideoGame/FullmetalAlchemistAndTheBrokenAngel''
22nd Dec '17 1:27:30 PM jormis29
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* ''VideoGame/CodeVein''
5th Dec '17 1:37:01 PM Pichu-kun
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** ''VideoGame/SummonNightCraftSwordMonogatariHajimariNoIshi''
5th Dec '17 1:07:53 PM Pichu-kun
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** ''VideoGame/SummonNightSwordcraftStory2''
5th Dec '17 1:07:41 PM Pichu-kun
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** ''VideoGame/SummonNightSwordcraftStory2''

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** ''VideoGame/SummonNightSwordcraftStory2''
4th Dec '17 4:46:35 PM Pichu-kun
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** ''VideoGame/SummonNightSwordcraftStory2''
28th Nov '17 4:02:35 PM DragonQuestZ
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* ''Franchise/FinalFantasyCrystalChronicles''
** ''VideoGame/FinalFantasyCrystalChronicles''

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* ''Franchise/FinalFantasyCrystalChronicles''
''VideoGame/FinalFantasyCrystalChronicles''
** ''VideoGame/FinalFantasyCrystalChronicles''''VideoGame/FinalFantasyCrystalChronicles1''
17th Nov '17 11:15:25 AM rixion
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** ''Ys VI: The Ark of Napishtim''

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** ''Ys VI: The Ark of Napishtim''''VideoGame/YsVITheArkOfNapishtim''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ActionRPG