History Main / ActionCommands

10th Aug '17 2:06:08 PM xcountryguy
Is there an issue? Send a Message


** In a unique twist to the formula, [[spoiler: the TrueFinalBoss of the story DLC pack Part IV: Nirvana, Chakravartin, has Counter Action commands in the last phase of his fight. As he keeps getting beat down, it becomes an inverted version of a HopelessBossFight, as most of the ''boss's'' action commands start to fail automatically. And it is [[MomentOfAwesome awesome.]]]]

to:

** In a unique twist to the formula, [[spoiler: the [[spoiler:the TrueFinalBoss of the story DLC pack Part IV: Nirvana, Chakravartin, has Counter Action commands in the last phase of his fight. As he keeps getting beat down, it becomes an inverted version of a HopelessBossFight, as most of the ''boss's'' action commands start to fail automatically. And it is [[MomentOfAwesome awesome.]]]]



** In ''VideoGame/ModernWarfare 2'', not only do dogs and their associated action commands return, but several other new ones pop up as well. The first major one is pulling triggers to simulate climbing a glacier with ice axes. Others then pop up when being stealthy to perform silent takedowns. [[spoiler: And in the finale against Shepard, there are a ridiculous level of commands ranging from crawling after a gun to pulling a combat knife out of ''your own chest''.]]

to:

** In ''VideoGame/ModernWarfare 2'', not only do dogs and their associated action commands return, but several other new ones pop up as well. The first major one is pulling triggers to simulate climbing a glacier with ice axes. Others then pop up when being stealthy to perform silent takedowns. [[spoiler: And [[spoiler:And in the finale against Shepard, there are a ridiculous level of commands ranging from crawling after a gun to pulling a combat knife out of ''your own chest''.]]



* Attempted justification in ''VideoGame/MetalGearSolid4'', during the battle [[spoiler: between Rex and RAY]]. The designer of your vehicle wanted to program it to perform close-range combat, but couldn't get it past military regulations. Being an AscendedFanboy, he decided to install the program anyway, but since the program was still incomplete it was too context-sensitive to be very flexible. This means that the action command pops up on the screen whenever the vehicle is in an appropriate situation for melee.

to:

* Attempted justification in ''VideoGame/MetalGearSolid4'', during the battle [[spoiler: between [[spoiler:between Rex and RAY]]. The designer of your vehicle wanted to program it to perform close-range combat, but couldn't get it past military regulations. Being an AscendedFanboy, he decided to install the program anyway, but since the program was still incomplete it was too context-sensitive to be very flexible. This means that the action command pops up on the screen whenever the vehicle is in an appropriate situation for melee.
5th Jul '17 9:07:59 PM jormis29
Is there an issue? Send a Message


* In ''VideoGame/TheWitcher'', regular attacks caused Geralt to do a combo, and continuing the combo required the press of the attack key or mouse when his sword glowed. ''TheWitcher'' also used the reverse with charge-ups, by holding down a button and releasing it on time for successful attacks and magic.

to:

* In ''VideoGame/TheWitcher'', regular attacks caused Geralt to do a combo, and continuing the combo required the press of the attack key or mouse when his sword glowed. ''TheWitcher'' ''The Witcher'' also used the reverse with charge-ups, by holding down a button and releasing it on time for successful attacks and magic.
20th May '17 1:55:19 PM nombretomado
Is there an issue? Send a Message


* ''ValkyrieProfile'' had the ability Counter, where you had to hit X after dodging an attack to deliver an unblockable counterattack. Poor timing would result in either not dodging at all (too early), or not activating at all (too late).

to:

* ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' had the ability Counter, where you had to hit X after dodging an attack to deliver an unblockable counterattack. Poor timing would result in either not dodging at all (too early), or not activating at all (too late).



* In ''MagicalStarsign'', you can tap the casting character with the stylus at the right moment to perform a critical hit. Similarly, you can tap a character about to be hit in order to guard.

to:

* In ''MagicalStarsign'', ''VideoGame/MagicalStarsign'', you can tap the casting character with the stylus at the right moment to perform a critical hit. Similarly, you can tap a character about to be hit in order to guard.
23rd Apr '17 10:57:02 AM nombretomado
Is there an issue? Send a Message


* A slight variation exists in the ''Franchise/TalesSeries'', where magical characters, when controlled by a human player, can use a special skill called Rhythm; repeatedly pressing the Attack button while spell casting would shorten the time the spell takes to cast.

to:

* A slight variation exists in the ''Franchise/TalesSeries'', ''VideoGame/TalesSeries'', where magical characters, when controlled by a human player, can use a special skill called Rhythm; repeatedly pressing the Attack button while spell casting would shorten the time the spell takes to cast.
13th Jan '17 5:41:02 PM nombretomado
Is there an issue? Send a Message


* In the critically loved but poor selling ''{{Gladius}}'' by LucasArts (UsefulNotes/{{XBox}}, UsefulNotes/NintendoGameCube and UsefulNotes/Playstation2) almost every attack your characters make is an action command, with a timing bar across the bottom of the screen. different types of maneuvers had different timing bars ranging from as simple as "press the X button in the green part" (primarily for [[StandardStatusEffects status inducing attacks]]) to combo attacks that required each button in a string to be pressed at certain intervals along the bar, to complex strings of button presses (up to 12 buttons, with more successful button presses causing more damage), to alternately pressing X and Y or A and B as quickly as possible. On damaging attacks, completing the attack in the red section of the timing bar resulted in a critical hit. This system is optional and you can simply allow the game to handle attacks automatically; however, with a little practice, you can guarantee a critical hit almost every time, [[GameBreaker breaking]] the "[[MightyGlacier heavy]]" classes (whose primary weakness is [[TacticalRockPaperScissors low accuracy against lightweights]].

to:

* In the critically loved but poor selling ''{{Gladius}}'' by LucasArts Creator/LucasArts (UsefulNotes/{{XBox}}, UsefulNotes/NintendoGameCube and UsefulNotes/Playstation2) almost every attack your characters make is an action command, with a timing bar across the bottom of the screen. different types of maneuvers had different timing bars ranging from as simple as "press the X button in the green part" (primarily for [[StandardStatusEffects status inducing attacks]]) to combo attacks that required each button in a string to be pressed at certain intervals along the bar, to complex strings of button presses (up to 12 buttons, with more successful button presses causing more damage), to alternately pressing X and Y or A and B as quickly as possible. On damaging attacks, completing the attack in the red section of the timing bar resulted in a critical hit. This system is optional and you can simply allow the game to handle attacks automatically; however, with a little practice, you can guarantee a critical hit almost every time, [[GameBreaker breaking]] the "[[MightyGlacier heavy]]" classes (whose primary weakness is [[TacticalRockPaperScissors low accuracy against lightweights]].
1st Jan '17 10:24:59 PM AgentMuffin
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/SuperMario64'' has a variant with the GroundPound, which resets Mario's vertical velocity to 0. Timing a Ground Pound just before landing from a high fall will negate any FallingDamage that would otherwise be taken.
25th Dec '16 12:48:37 PM Xtifr
Is there an issue? Send a Message


* The second ''Franchise/StarWars: RogueSquadron'' sequel, for the most part an arcadey SHMUP, had a particularly frustrating round of this in one level. Here, you must use the Force to raise Luke's X-Wing out of the swamp. Many controllers were hurled.

to:

* The second ''Franchise/StarWars: RogueSquadron'' VideoGame/RogueSquadron'' sequel, for the most part an arcadey SHMUP, had a particularly frustrating round of this in one level. Here, you must use the Force to raise Luke's X-Wing out of the swamp. Many controllers were hurled.
12th Dec '16 11:35:08 AM MojoMarth
Is there an issue? Send a Message

Added DiffLines:

**''Videogame/{{Tales of Xillia}}'''s Rowen has a skill which allows him to use commands to increase damage, control direction of attacks, or other bonuses.
5th Dec '16 1:34:10 PM Gosicrystal
Is there an issue? Send a Message


* ''Mario Super Sluggers'' has these when the ball and a runner approaching 3rd base or home are close. If the runner presses the button first, they're safe. If the catcher presses first, the runner is tagged out.

to:

* ''Mario Super Sluggers'' ''VideoGame/MarioSuperSluggers'' has these when the ball and a runner approaching 3rd base or home are close. If the runner presses the button first, they're safe. If the catcher presses first, the runner is tagged out. The button to press is random.
26th Nov '16 1:15:16 AM TroperNo9001
Is there an issue? Send a Message


* ''Undertale'' has your basic attacks require you to tap a button as markers move towards the center of a gauge, if you're not close enough your attack will miss or do less damage. When monsters attack you, the game switches to BulletHell style dodging to avoid their attacks. Several of the Mercy options also require you to do certain things while dodging.

to:

* ''Undertale'' ''VideoGame/{{Undertale}}'' has your basic attacks require you to tap a button as markers move towards the center of a gauge, if you're not close enough your attack will miss or do less damage. When monsters attack you, the game switches to BulletHell style dodging to avoid their attacks. Several of the Mercy options also require you to do certain things while dodging.
This list shows the last 10 events of 78. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ActionCommands