History Main / ActionBar

23rd Dec '15 4:48:43 PM DeisTheAlcano
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* One of the three main styles of interface for [[AdventureGame adventure games]], particularly early {{Sierra}} and LucasArts games.
* ''The Legend of Zelda'' games, from their earliest incarnation, kept an action bar on-screen to show which items Link has equipped.
* ''VideoGame/MetroidPrime'' and its sequels have visual indicators at the bottom of the screen to show which weapon and display Samus has armed.

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* One of the three main styles of interface for [[AdventureGame adventure games]], particularly early {{Sierra}} Creator/{{Sierra}} and LucasArts Creator/LucasArts games.
* ''The Legend of Zelda'' ''Franchise/TheLegendOfZelda'' games, from their earliest incarnation, kept an action bar on-screen to show which items Link has equipped.
* ''VideoGame/MetroidPrime'' and its sequels The ''VideoGame/MetroidPrimeTrilogy'' have visual indicators at the bottom of the screen to show which weapon and display Samus has armed.



* ''Natural Selection'', a multiplayer mod for ''VideoGame/{{Half-Life}}'', ups the ante with a full-featured Action Menu that can be quickly called and navigated with a middle click.

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* ''Natural Selection'', a multiplayer mod for ''VideoGame/{{Half-Life}}'', ''VideoGame/HalfLife'', ups the ante with a full-featured Action Menu that can be quickly called and navigated with a middle click.



* The RingMenu makes an appearance in ''SecondLife''

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* The RingMenu makes an appearance in ''SecondLife''''VideoGame/SecondLife''
5th May '15 5:04:28 PM nombretomado
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* Common in many [=MMOs=] such as ''WorldOfWarcraft'' and ''CityOfHeroes''. It's not uncommon for higher-level characters to have many action bars, with those who have maxed-out their capabilities viewing the game through a kind of narrow window in between their action buttons.

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* Common in many [=MMOs=] such as ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' and ''CityOfHeroes''.''VideoGame/CityOfHeroes''. It's not uncommon for higher-level characters to have many action bars, with those who have maxed-out their capabilities viewing the game through a kind of narrow window in between their action buttons.
21st Dec '14 2:17:01 PM N1KF
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A variation seen in later games was to replace the ActionBar with a pop-up display of actions which appear radially around the character sprite. Such a usage is commonly called a "RingMenu".

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A variation seen in later games was to replace the ActionBar Action Bar with a pop-up display of actions which appear radially around the character sprite. Such a usage is commonly called a "RingMenu".



* ''RatchetAndClank'' uses a RingMenu as a weapon select.

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* ''RatchetAndClank'' ''VideoGame/RatchetAndClank'' uses a RingMenu as a weapon select.




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* ''VideoGame/EverybodyEdits'' has a bar at the bottom of the screen that allows the player to leave the level, give woots, type in the password to the level, a [[LevelMapDisplay minimap]], and more.
25th Jul '13 8:56:43 PM Mullon
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** ''SaintsRow'' and its sequel do this as well

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** ''SaintsRow'' ''VideoGame/SaintsRow1'' and its sequel do this as wellwell.
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