History Main / AcclaimedFlop

28th Nov '16 10:29:26 AM PF
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* ''VideoGame/BurningRangers'', another Saturn exclusive. It was released when the console was nearing its end (in America and Europe). While it was a success in Japan, it was a commercial failure in other countries. American or European copies usually go for $75-100 on eBay, while Japanese copies can be found for about $15-30.

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* ''VideoGame/BurningRangers'', another Saturn exclusive. It was released when the console was nearing its end (in in America and Europe).Europe. While it was a success in Japan, it was a commercial failure in other countries. American or European copies usually go for $75-100 on eBay, while Japanese copies can be found for about $15-30.



* ''VideoGame/AzraelsTear'', a 3D adventure game with some action, had interesting characters and a good story that made you do some serious thinking, not just because of the puzzles, but also because it's increasingly apparent the ImmortalityInducer that everyone is after has some very bad side effects, and not all of the characters are what they seem. It also had pretty good music. The critics liked it, too. But its graphics engine was a bit on the slow side, and it had the great misfortune of being released '''the very same week''' as ''{{VideoGame/Quake}}'', which was much anticipated, had fantastic graphics performance, and was quite addictive.

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* ''VideoGame/AzraelsTear'', a 3D adventure game with some action, had interesting characters and a good story that made you do some serious thinking, not just because of the puzzles, but also because it's increasingly apparent the ImmortalityInducer that everyone is after has some very bad side effects, and not all of the characters are what they seem. It also had pretty good music. The critics liked it, too. But its graphics engine was a bit on the slow side, and it had the great misfortune of being released '''the ''the very same week''' week'' as ''{{VideoGame/Quake}}'', which was much anticipated, had fantastic graphics performance, and was quite addictive.



* ''VideoGame/PocketCardJockey'' is a horse-racing solitare game that combines the two into a surprisingly deep package with near-endless replayability. It hit it off very well with many critics and fans, but garnered little attention due to poor advertising from Nintendo, [[WidgetSeries being weird]], and being released during a news drought for ''VideoGame/PokemonSunAndMoon'', causing irritated ''Pokemon'' fans to bash the game [[ComplainingAboutShowsYouDontWatch despite having never played it.]]

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* ''VideoGame/PocketCardJockey'' is a horse-racing solitare game that combines the two into a surprisingly deep package with near-endless replayability. It hit it off very well with many critics and fans, but garnered little attention due to poor advertising from Nintendo, [[WidgetSeries being weird]], and being released during a news drought for ''VideoGame/PokemonSunAndMoon'', causing irritated ''Pokemon'' ''Pokémon'' fans to bash the game [[ComplainingAboutShowsYouDontWatch despite having never played it.]]
27th Nov '16 4:25:08 AM narm00
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* ''VideoGame/PocketCardJockey'' is a horse-racing solitare game that combines the two into a surprisingly deep package with near-endless replayability. It hit it off very well with many critics and fans, but garnered little attention due to poor advertising from Nintendo, [[WidgetSeries being weird]], and being released during a news drought for ''VideoGame/PokemonSunAndMoon'', causing irrtated ''Pokemon'' fans to bash the game [[ComplainingAboutShowsYouDontWatch despite having never played it.]]

to:

* ''VideoGame/PocketCardJockey'' is a horse-racing solitare game that combines the two into a surprisingly deep package with near-endless replayability. It hit it off very well with many critics and fans, but garnered little attention due to poor advertising from Nintendo, [[WidgetSeries being weird]], and being released during a news drought for ''VideoGame/PokemonSunAndMoon'', causing irrtated irritated ''Pokemon'' fans to bash the game [[ComplainingAboutShowsYouDontWatch despite having never played it.]]



* ''VideoGame/{{Titanfall 2}}'' received near unanimous critical acclaim, a warm reception from the series' fanbase after a coldly received beta, and a multiplatform launch after the first game's Xbox console exclusivity. Despite this, it is ultimately [[http://www.pcgamer.com/ea-share-price-dips-in-response-to-analyst-predicting-substantially-disappointing-titanfall-2-sales/ predicted to sell only a little over half of the sales of the first game.]] Many believe that publisher EA's decision to launch the game only a week after their own highly hyped multiplayer shooter, ''VideoGame/{{Battlefield 1}}'', in a gambit to launch two shooters again Activison's next ''VideoGame/CallOfDuty'', only ended causing the bigger ''Battlefield 1'' to dwarf the game's presence. The fact that ''Titanfall 2'' is a external project only published by EA while ''Battlefield 1'' is both published and developed by EA has led some of the more [[ConspiracyTheorist devout fans]] to believe that EA purposely gimped the success of ''Titanfall 2'' in order to ensure Respawn Entertainment's financial failure, thus allowing EA to buy the IP outright from amongst the wreckage.

to:

* ''VideoGame/{{Titanfall 2}}'' received near unanimous critical acclaim, a warm reception from the series' fanbase after a coldly received beta, and a multiplatform launch after the first game's Xbox console exclusivity. Despite this, it is ultimately [[http://www.pcgamer.com/ea-share-price-dips-in-response-to-analyst-predicting-substantially-disappointing-titanfall-2-sales/ predicted to sell only a little over half of the sales of the first game.]] Many believe that publisher EA's decision to launch the game only a week after their own highly hyped multiplayer shooter, ''VideoGame/{{Battlefield 1}}'', in a gambit to launch two shooters again against Activison's next ''VideoGame/CallOfDuty'', only ended up causing the bigger ''Battlefield 1'' to dwarf the game's presence. The fact that ''Titanfall 2'' is a external project only published by EA while ''Battlefield 1'' is both published and developed by EA has led some of the more [[ConspiracyTheorist devout fans]] to believe that EA purposely gimped the success of ''Titanfall 2'' in order to ensure Respawn Entertainment's financial failure, thus allowing EA to buy the IP outright from amongst the wreckage.
26th Nov '16 1:44:38 PM PuffyTreat
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* Despite having a large adult fanbase, ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' did not sell enough merchandise or appeal to the target demographic enough to warrant more than two seasons. It was replaced by ''WesternAnimation/AvengersAssemble'' which allegedly sells tons of merchandise but is widely hated by fans of the previous series and fans of the movies that it so poorly mimics.

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* Despite having a large adult fanbase, ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' did not sell enough merchandise or appeal to the target demographic enough to warrant more than two seasons. It was replaced by ''WesternAnimation/AvengersAssemble'' which allegedly sells tons of merchandise but is widely hated by fans of the previous series and fans of the movies that it so poorly mimics. (Adding insult to injury, it's since been shown that at the time of its cancellation, EMH was consistently one of the highest rated shows on Disney XD.)
23rd Nov '16 6:22:33 AM PF
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* ''{{Manga/Nichijou}}'' sold poorly in Japan,[[note]]It is Kyoto Animation's sixth lowest selling anime - only ''Anime/{{Munto}}'', ''LightNovel/MyriadColorsPhantomWorld'', ''Anime/TamakoMarket'', ''LightNovel/BeyondTheBoundary'', and ''LightNovel/AmagiBrilliantPark'' sold less.[[/note]] but received great reviews from critics, and got a warm, loving fanbase when it hit America and Europe, even in spite of it not having an official release there due to the closure of Creator/BandaiEntertainment. It also managed to more than double its original sales with re-releases.

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* ''{{Manga/Nichijou}}'' sold poorly in Japan,[[note]]It is Kyoto Animation's sixth lowest selling anime - only anime. Only ''Anime/{{Munto}}'', ''LightNovel/MyriadColorsPhantomWorld'', ''Anime/TamakoMarket'', ''LightNovel/BeyondTheBoundary'', and ''LightNovel/AmagiBrilliantPark'' sold less.[[/note]] but received great reviews from critics, and got a warm, loving fanbase when it hit America and Europe, even in spite of it not having an official release there due to the closure of Creator/BandaiEntertainment. It also managed to more than double its original sales with re-releases.
22nd Nov '16 10:20:22 PM Kadorhal
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* ''{{Manga/Nichijou}}'' sold poorly in Japan,[[note]]It is Kyoto Animation's sixth lowest selling anime,[[note]]Only ''Anime/{{Munto}}'', ''LightNovel/MyriadColorsPhantomWorld'', ''Anime/TamakoMarket'', ''LightNovel/BeyondTheBoundary'', and ''LightNovel/AmagiBrilliantPark'' sold less.[[/note]] but received great reviews from critics, and got a warm, loving fanbase when it hit America and Europe, even in spite of it not having an official release there due to the closure of Creator/BandaiEntertainment. It also managed to more than double its original sales with re-releases.

to:

* ''{{Manga/Nichijou}}'' sold poorly in Japan,[[note]]It is Kyoto Animation's sixth lowest selling anime,[[note]]Only anime - only ''Anime/{{Munto}}'', ''LightNovel/MyriadColorsPhantomWorld'', ''Anime/TamakoMarket'', ''LightNovel/BeyondTheBoundary'', and ''LightNovel/AmagiBrilliantPark'' sold less.[[/note]] but received great reviews from critics, and got a warm, loving fanbase when it hit America and Europe, even in spite of it not having an official release there due to the closure of Creator/BandaiEntertainment. It also managed to more than double its original sales with re-releases.
22nd Nov '16 7:06:31 PM KingOdin
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* The Kenneth Branagh version of ''Hamlet'' received mostly positive acclaim and Oscar nominations, but didn't break even at the box office.
22nd Nov '16 5:14:32 AM PF
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* ''VideoGame/{{Titanfall 2}}'' received near unanimous acclaim from critics, a warm reception from the series' fanbase after a coldly received beta, and a multiplatform launch after the first game's Xbox console exclusivity. Despite this, it is ultimately [[http://www.pcgamer.com/ea-share-price-dips-in-response-to-analyst-predicting-substantially-disappointing-titanfall-2-sales/ predicted to sell only a little over half of the sales of the first game.]] Many believe that publisher EA's decision to launch the game only a week after their own highly hyped multiplayer shooter, ''VideoGame/{{Battlefield 1}}'', in a gambit to launch two shooters again Activison's next ''VideoGame/CallOfDuty'', only ended causing the bigger ''Battlefield 1'' to dwarf the game's presence. The fact that ''Titanfall 2'' is a external project only published by EA while ''Battlefield 1'' is both published and developed by EA has led some of the more [[ConspiracyTheorist devout fans]] to believe that EA purposely gimped the success of ''Titanfall 2'' in order to ensure Respawn Entertainment's financial failure, thus allowing EA to buy the IP outright from amongst the wreckage.

to:

* ''VideoGame/{{Titanfall 2}}'' received near unanimous acclaim from critics, critical acclaim, a warm reception from the series' fanbase after a coldly received beta, and a multiplatform launch after the first game's Xbox console exclusivity. Despite this, it is ultimately [[http://www.pcgamer.com/ea-share-price-dips-in-response-to-analyst-predicting-substantially-disappointing-titanfall-2-sales/ predicted to sell only a little over half of the sales of the first game.]] Many believe that publisher EA's decision to launch the game only a week after their own highly hyped multiplayer shooter, ''VideoGame/{{Battlefield 1}}'', in a gambit to launch two shooters again Activison's next ''VideoGame/CallOfDuty'', only ended causing the bigger ''Battlefield 1'' to dwarf the game's presence. The fact that ''Titanfall 2'' is a external project only published by EA while ''Battlefield 1'' is both published and developed by EA has led some of the more [[ConspiracyTheorist devout fans]] to believe that EA purposely gimped the success of ''Titanfall 2'' in order to ensure Respawn Entertainment's financial failure, thus allowing EA to buy the IP outright from amongst the wreckage.
21st Nov '16 4:02:59 PM mariofan1000
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* ''VideoGame/{{Titanfall 2}}'' received near unanimous acclaim from critics, a warm reception from the series' fanbase after a coldly received beta, and a multiplatform launch after the first game's Xbox console exclusivity. Despite this, it is ultimately [[http://www.pcgamer.com/ea-share-price-dips-in-response-to-analyst-predicting-substantially-disappointing-titanfall-2-sales/ predicted to sell only a little over half of the sales of the first game.]] Many believe that publisher EA's decision to launch the game only a week after their own highly hyped multiplayer shooter, ''VideoGame/{{Battlefield 1}}, in a gambit to launch two shooters again Activison's next ''VideoGame/CallOfDuty'', only ended causing the bigger ''Battlefield 1'' to dwarf the game's presence. The fact that ''Titanfall 2'' is a external project only published by EA while ''Battlefield 1'' is both published and developed by EA has led some of the more [[ConspiracyTheorist devout fans]] to believe that EA purposely gimped the success of ''Titanfall 2'' in order to ensure Respawn Entertainment's financial failure, thus allowing EA to buy the IP outright from amongst the wreckage.

to:

* ''VideoGame/{{Titanfall 2}}'' received near unanimous acclaim from critics, a warm reception from the series' fanbase after a coldly received beta, and a multiplatform launch after the first game's Xbox console exclusivity. Despite this, it is ultimately [[http://www.pcgamer.com/ea-share-price-dips-in-response-to-analyst-predicting-substantially-disappointing-titanfall-2-sales/ predicted to sell only a little over half of the sales of the first game.]] Many believe that publisher EA's decision to launch the game only a week after their own highly hyped multiplayer shooter, ''VideoGame/{{Battlefield 1}}, 1}}'', in a gambit to launch two shooters again Activison's next ''VideoGame/CallOfDuty'', only ended causing the bigger ''Battlefield 1'' to dwarf the game's presence. The fact that ''Titanfall 2'' is a external project only published by EA while ''Battlefield 1'' is both published and developed by EA has led some of the more [[ConspiracyTheorist devout fans]] to believe that EA purposely gimped the success of ''Titanfall 2'' in order to ensure Respawn Entertainment's financial failure, thus allowing EA to buy the IP outright from amongst the wreckage.
17th Nov '16 1:41:09 PM PF
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* ''Series/MrRobot'': You'd never know it from the critical and popular acclaim, but the show has surprisingly low ratings, mediocre even by USA network standards. The second season's numbers dipped substantially below one million viewers per episode in the second season, putting it well behind other USA shows like ''Series/ChrisleyKnowsBest''. Ever heard of that one?

to:

* ''Series/MrRobot'': You'd never know it from the critical and popular acclaim, but the show has surprisingly low ratings, mediocre even by USA network standards. ratings. The second season's numbers ratings for Season 2 dipped substantially below one million viewers per episode in the second season, episode, putting it well behind other USA Network shows like ''Series/ChrisleyKnowsBest''. Ever heard of that one?
17th Nov '16 8:59:59 AM CaptainCrawdad
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* ''Series/MrRobot'': You'd never know it from the critical and popular acclaim, but the show has surprisingly low ratings, mediocre even by USA network standards. The second season's numbers dipped substantially below one million viewers per episode in the second season, putting it well behind other USA shows like ''Series/ChrisleyKnowsBest''. Ever heard of that one?
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