History Main / AcclaimedFlop

13th Jun '17 7:48:56 AM GlitteringFlowers
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* Up until the [[SleeperHit surprisingly great sales]] of the thirteenth game in the series, ''[[VideoGame/FireEmblemAwakening Awakening]]'' for the 3DS, ''every single game'' in the ''VideoGame/FireEmblem'' series of TurnBasedStrategy games since the series' debut all the way back in [[LongRunners 1990]]. Despite the praise the games managed to acquire, none of them ever managed to crack even a million sales. As mentioned, however, ''Awakening'' managed to break this, becoming both the best selling and most critically-acclaimed entry in the franchise.

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* Up until the [[SleeperHit surprisingly great sales]] of the thirteenth game in the series, ''[[VideoGame/FireEmblemAwakening Awakening]]'' for the 3DS, ''every single game'' in the ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' series of TurnBasedStrategy games since the series' debut all the way back in [[LongRunners 1990]]. Despite the praise the games managed to acquire, none of them ever managed to crack even a million sales. As mentioned, however, ''Awakening'' managed to break this, becoming both the best selling and most critically-acclaimed entry in the franchise.franchise.
** Out of all the pre-Awakening games, the most blatant example was ''VideoGame/FireEmblemThracia776''. The game was released in 1999... at the very end of the Super Famicom's life, meaning that it sold terribly - it was the worst-selling game to date in fact. Reviews on the other hand praised the game highly with all-around good scores.
7th Jun '17 4:54:26 AM PF
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* ''VideoGame/SuikodenII'', the EvenBetterSequel to the first ''Suikoden'', was also a bomb, but certainly not for lack of quality; it is considered by many who have played it to be one of the finest examples of the RPG ever. Rather, it came at the worst possible time: the week before one of gaming history's most anticipated sequels, ''VideoGame/FinalFantasyVIII'', not to mention the UsefulNotes/SegaDreamcast launch. Speaking of the former, ''Final Fantasy VII'' had stylistically redefined the genre with its big-budget, cinematic [=3D=] visuals just two years earlier, and ''Suikoden II'', which stuck to the isometric [=2D=] of its predecessor, looked extremely outdated by comparison, as practically every other major RPG was following the charge lead by the new generation of ''Final Fantasy''. The game did become a CultClassic within the next couple of years, and would fetch massive sums on eBay. The game was finally re-released in December 2014 on PSN after many fan requests.

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* ''VideoGame/SuikodenII'', the EvenBetterSequel to the first ''Suikoden'', was also a bomb, but certainly not for lack of quality; it is considered by many who have played it to be one of the finest examples of the RPG best [=RPGs=] ever. Rather, it came at the worst possible time: the week before one of gaming history's most anticipated sequels, ''VideoGame/FinalFantasyVIII'', not to mention the UsefulNotes/SegaDreamcast launch. Speaking of the former, ''Final Fantasy VII'' had stylistically redefined the genre with its big-budget, cinematic [=3D=] visuals just two years earlier, and ''Suikoden II'', which stuck to the isometric [=2D=] of its predecessor, looked extremely outdated by comparison, as practically every other major RPG was following the charge lead by the new generation of ''Final Fantasy''. The game did become a CultClassic within the next couple of years, and would fetch massive sums on eBay. The game was finally re-released in December 2014 on PSN after many fan requests.



* ''VideoGame/YoKaiWatch'' in North America. Despite near-universal praise from critics and those who played it; the game has sold poorly in North America, [[AmericansHateTingle in stark contrast to its]] [[CashCowFranchise sales in Japan]]. Launching ''the very same day'' as ''VideoGame/CallOfDutyBlackOpsIII'' definitely didn't help matters. Thankfully, though, the game [[GermansLoveDavidHasselhoff is doing much better in Europe]], and ''Yo-Kai Watch 2'' has been announced for North America. The same fate would befall ''Yo-Kai Watch 2'', not helped by the decision to release the game on the same date as ''VideoGame/FinalFantasyXV'', having it quickly overshadowed by the DuelingGames of ''VideoGame/PokemonSunAndMoon''. Time will tell how the planned US release of the third version, ''Psychic Specters'' fares.

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* ''VideoGame/YoKaiWatch'' in North America. Despite near-universal praise from critics and those who played it; the game has sold poorly in North America, [[AmericansHateTingle in stark contrast to its]] [[CashCowFranchise sales in Japan]]. Launching ''the very same day'' as ''VideoGame/CallOfDutyBlackOpsIII'' definitely didn't help matters. Thankfully, though, the game [[GermansLoveDavidHasselhoff is doing did much better in Europe]], and ''Yo-Kai Watch 2'' has been announced for North America.Europe]]. The same fate would befall ''Yo-Kai Watch 2'', not helped by the decision to release the game on the same date as ''VideoGame/FinalFantasyXV'', having it quickly overshadowed by the DuelingGames of ''VideoGame/PokemonSunAndMoon''. Time will tell how the planned US release of the third version, ''Psychic Specters'' fares.
6th Jun '17 5:58:07 PM CaptainAshTiberiusKirk
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* ''VideoGame/YoKaiWatch'' in North America. Despite near-universal praise from critics and those who played it; the game has sold poorly in North America, [[AmericansHateTingle in stark contrast to its]] [[CashCowFranchise sales in Japan]]. Launching ''the very same day'' as ''VideoGame/CallOfDutyBlackOpsIII'' definitely didn't help matters. Thankfully, though, the game [[GermansLoveDavidHasselhoff is doing much better in Europe]], and ''Yo-Kai Watch 2'' has been announced for North America.
* ''VideoGame/PokkenTournament'', a fighting game aimed at older ''Franchise/{{Pokemon}}'' fans that the Internet can't get enough of? What's the problem? Well, until its Wii U release, it was playable only in Japanese arcades. Skilled players can net an hour of play from a single token, making it very unprofitable for arcade owners. This is subverted concerning the Wii U version, which launched to great fanfare.

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* ''VideoGame/YoKaiWatch'' in North America. Despite near-universal praise from critics and those who played it; the game has sold poorly in North America, [[AmericansHateTingle in stark contrast to its]] [[CashCowFranchise sales in Japan]]. Launching ''the very same day'' as ''VideoGame/CallOfDutyBlackOpsIII'' definitely didn't help matters. Thankfully, though, the game [[GermansLoveDavidHasselhoff is doing much better in Europe]], and ''Yo-Kai Watch 2'' has been announced for North America.
America. The same fate would befall ''Yo-Kai Watch 2'', not helped by the decision to release the game on the same date as ''VideoGame/FinalFantasyXV'', having it quickly overshadowed by the DuelingGames of ''VideoGame/PokemonSunAndMoon''. Time will tell how the planned US release of the third version, ''Psychic Specters'' fares.
* ''VideoGame/PokkenTournament'', a fighting game aimed at older ''Franchise/{{Pokemon}}'' fans that the Internet can't get enough of? What's the problem? Well, until its Wii U release, it was playable only in Japanese arcades. Skilled players can net an hour of play from a single token, making it very unprofitable for arcade owners. This is subverted concerning the Wii U version, which launched to great fanfare. The game will even be getting an UpdatedRerelease on the UsefulNotes/NintendoSwitch in September 2017.
26th May '17 11:39:30 AM CaptainAshTiberiusKirk
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* ''Film/TheNiceGuys'' received largely positive reviews when it was released in summer 2016, with many praising the performances of the leads and the direction of Creator/ShaneBlack. It regrettably didn't make much money at the box office amid competition from ''WesternAnimation/TheAngryBirdsMovie'' and ''Film/CaptainAmericaCivilWar''.
25th May '17 4:24:34 AM Merseyuser1
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25th May '17 4:23:11 AM Merseyuser1
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* The Chrysler Crossfire was popular, but had low sales during its run.

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* The Chrysler Crossfire was popular, but had low sales during its run. \n The politics of the era and the fact it was launched during a DorkAge for Chrysler didn't help.
25th May '17 4:22:19 AM Merseyuser1
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[[folder: Automobiles]]

* The Saturn Aura, launched in 2006, wasn't a huge failure, but compared to other brands in the General Motors product range at the time, it was seen as a SuspiciouslySimilarSubstitute to the Chevrolet Malibu. Critics such as CanadianDriver (now Autos.ca) liked it, and cars.com also gave it good reviews with its [[DeliberateValuesDissonance more European style by contrast to Chevrolet or Pontiac at the time]], but Saturn had competition from Chevrolet and Pontiac and it was launched during the Great Recession of 2007-2008. It eventually disappeared in 2010, but the Buick Regal sedan is its SpiritualSuccessor [[WhatCouldHaveBeen and was meant to be a Saturn originially, incidentally]]. In Europe, [[NoExportForYou where it never got sold]], people saw it as a CaptainErsatz of the Opel Vectra (which, it ''was'' based on mechanically, and explains why it has more European styling).
* The Chrysler Crossfire was popular, but had low sales during its run.
20th May '17 4:25:44 AM PF
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* Despite having an incredibly diverse group of Western fans, ''Manga/OnePiece'' has traditionally had a tough time gaining a foothold in most Western regions. The manga has become a tentpole for Viz, though not without several years of struggling before it caught up with the Japanese releases and got promoted at conventions. The anime had not found its ground until the Creator/{{Toonami}} run, though it is experiencing diminishing returns and can only pull in about half the numbers ''Anime/SpaceDandy'' and ''Manga/AttackOnTitan'' receive. The reason why ''One Piece'' always has to earn its success is simple: The kids, teenagers, and young adults who get into ''Manga/{{Bleach}}'' and ''Manga/{{Naruto}}'' do so because they are incredibly Japanese in their premises, art styles, and storytelling (in other words, they look and act like anime, or at least their definition of it[[note]]Keep in mind, despite the cultural differences, what we consider "anime" in the West is considered no different from regular Western cartoons in in Japan.[[/note]]), whereas the Western-influenced visual design of ''One Piece'' is itself an AudienceAlienatingPremise for a lot of anime fans despite having an equally unique premise. In other words, hardcore anime fans find it too "Western and cartoon-y", ironically enough. It didn't help that [[{{Macekre}} the original dub]], which was produced by [[Creator/FourKidsEntertainment 4Kids]], [[AudienceColoringAdaptation is the most well known version by far]], especially at a critical time when dubs for ''Naruto'' and ''Bleach'' were gaining ground with Western audiences in prime-time slots. It has gotten better as the Creator/FUNimation dub has gotten more attention, with their uncut [=DVDs=] often topping bestselling anime charts, while it has gotten steady recognition on Toonami on Creator/AdultSwim. Unfortunately, ''One Piece'' was not able to keep up in the ratings with the other series on Toonami, and in April 2017, ''Manga/TokyoGhoul'' will take its place.

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* Despite having an incredibly diverse group of Western fans, ''Manga/OnePiece'' has traditionally had a tough time gaining a foothold in most Western regions. The manga has become a tentpole for Viz, though not without several years of struggling before it caught up with the Japanese releases and got promoted at conventions. The anime had not found its ground until the Creator/{{Toonami}} run, though it is experiencing diminishing returns and can only pull in about half the numbers ''Anime/SpaceDandy'' and ''Manga/AttackOnTitan'' receive. The reason why ''One Piece'' always has to earn its success is simple: The kids, teenagers, and young adults who get into ''Manga/{{Bleach}}'' and ''Manga/{{Naruto}}'' do so because they are incredibly Japanese in their premises, art styles, and storytelling (in other words, they look and act like anime, or at least their definition of it[[note]]Keep in mind, despite the cultural differences, what we consider "anime" in the West is considered no different from regular Western cartoons in in Japan.[[/note]]), whereas the Western-influenced visual design of ''One Piece'' is itself an AudienceAlienatingPremise for a lot of anime fans despite having an equally unique premise. In other words, hardcore anime fans find it too "Western and cartoon-y", ironically enough. It didn't help that [[{{Macekre}} the original dub]], which was produced by [[Creator/FourKidsEntertainment 4Kids]], [[AudienceColoringAdaptation is the most well known version by far]], especially at a critical time when dubs for ''Naruto'' and ''Bleach'' were gaining ground with Western audiences in prime-time slots. It has gotten better as the Creator/FUNimation dub has gotten more attention, with their uncut [=DVDs=] often topping bestselling anime charts, while it has gotten steady recognition on Toonami on Creator/AdultSwim. Unfortunately, ''One Piece'' was not able to keep up in the ratings with the other series on Toonami, and in April 2017, ''Manga/TokyoGhoul'' will take took its place.
2nd May '17 3:18:56 PM HarryLovesHermione
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* ''{{Film/Bandslam}}'' has an 80% "Fresh" rating on Rotten Tomatoes but made only a little over 12 million at the box office. Its budget was 20 million.

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* ''{{Film/Bandslam}}'' has an 80% "Fresh" rating on Rotten Tomatoes but made only a little over 12 million at the box office. Its budget was 20 million. Its disastrous advertising campaign is legend in the industry, as many believed Summit killed its chances by pushing supporting actress Vanessa Hudgens front and center and positioning the title as a ''High School Musical'' type of fluff tween-girl piece when it had more of a John Hughes-type of ambition.
24th Mar '17 8:28:02 PM nombretomado
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* ''VideoGame/EliteBeatAgents'': Praised by critics for its tight, challenging, and unique gameplay and amazing atmosphere, it even won [=GameSpot=]'s NintendoDS Game of the Year award in 2006, beating out front-runners like ''VideoGame/NewSuperMarioBros'', but failed commercially because it was perhaps just [[WidgetSeries a little too weird]] for most gamers' tastes (not to mention that said atmosphere let to a ''very'' jarring case of SurpriseDifficulty). This has, unfortunately, effectively quashed any hopes of an official sequel ever being released in the West.

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* ''VideoGame/EliteBeatAgents'': Praised by critics for its tight, challenging, and unique gameplay and amazing atmosphere, it even won [=GameSpot=]'s NintendoDS UsefulNotes/NintendoDS Game of the Year award in 2006, beating out front-runners like ''VideoGame/NewSuperMarioBros'', but failed commercially because it was perhaps just [[WidgetSeries a little too weird]] for most gamers' tastes (not to mention that said atmosphere let to a ''very'' jarring case of SurpriseDifficulty). This has, unfortunately, effectively quashed any hopes of an official sequel ever being released in the West.
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