History Main / AccidentalAesop

27th Jun '16 12:33:58 PM Diask
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* The [[AnAesop Aesop]] of ''Film/SevenPounds'' is probably not "don't use your cell phone while driving," but that's what at least one critic concluded. It also isn't [[spoiler: [[BrokenAesop killing yourself is wrong unless you give your organs away]],]] nor is it likely to be [[spoiler:[[WhatAnIdiot don't commit suicide by POISON if you intend to donate your organs.]]]]

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* The [[AnAesop Aesop]] {{A|nAesop}}esop of ''Film/SevenPounds'' is probably not "don't use your cell phone while driving," but that's what at least one critic concluded. It also isn't [[spoiler: [[BrokenAesop killing yourself is wrong unless you give your organs away]],]] nor is it likely to be [[spoiler:[[WhatAnIdiot don't commit suicide by POISON if you intend to donate your organs.]]]]



* The original Japanese script of ''VideoGame/{{SaGa 2}}'' involved a smuggling ring of illegal opium in Edo. The 1991 official English localization could not mention such drugs, so changed opium to "bananas". An NPC {{lampshade|Hanging}}s this by asking why bananas have to be illegal in the first place. It's obvious to most players that criminalizing bananas is silly, and the sheer organized crime involved might not exist without a legal ban on bananas. In the [[TruthInTelevision real world]], this is an increasingly vocal argument against the [[DrugsAreBad War on Drugs]], especially after a 2011 UsefulNotes/UnitedNations commission declared the international War on Drugs to be a costly, violent failure -- drug crime and drug violence are usually caused by drug bans, not vice versa.

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* The original Japanese script of ''VideoGame/{{SaGa 2}}'' ''VideoGame/SaGa2'' involved a smuggling ring of illegal opium in Edo. The 1991 official English localization could not mention such drugs, so changed opium to "bananas". An NPC {{lampshade|Hanging}}s this by asking why bananas have to be illegal in the first place. It's obvious to most players that criminalizing bananas is silly, and the sheer organized crime involved might not exist without a legal ban on bananas. In the [[TruthInTelevision real world]], this is an increasingly vocal argument against the [[DrugsAreBad War on Drugs]], especially after a 2011 UsefulNotes/UnitedNations commission declared the international War on Drugs to be a costly, violent failure -- drug crime and drug violence are usually caused by drug bans, not vice versa.


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* ''VideoGame/{{Minecraft}}'' has a stunningly powerful GreenAesop as the player discovers [[SceneryPorn grand sweeping vistas]] and slowly corrupts and ruins them, looking back only to find the landscape perverted by their own desires, a shell of its former self. Many players try and keep the landscape as pristine as possible just to avoid this, or replant religiously. According to Notch, this was completely accidental and people probably shouldn't read so much into it. Another easy one could be that Creepers are taken as a representation that all work is transitory, here one point and gone the next, or that some people just can't accept what you have built (or, in light of the GreenAesop approach, they represent GaiasVengeance). Because the game is so open ended it's very possible that quite a few accidental Aesops may just pop up at any time.
26th Jun '16 1:50:02 AM Iampureevil
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See also DeniedParody and [[IndecisiveDeconstruction Unintentional Deconstruction]] for other unintended elements/interpretations of the work.

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See also DeniedParody and [[IndecisiveDeconstruction Unintentional Deconstruction]] IndecisiveDeconstruction for other unintended elements/interpretations of the work.


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** ''[[Recap/TheSimpsonsS1E1SimpsonsRoastingOnAnOpenFire The first episode]]'' had many animal advocacy groups praisng it for bringing attention to the plight of abandoned racing dogs. The writers had no idea at the time that it was such a big issue but were glad to raise awareness of it.
6th Jun '16 2:01:38 AM PersonalPOV
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* ''Me Before You'' has, especially with the release of TheMovie, being interpreted as having the UnfortunateImplications of [[spoiler: if you're a quadriplegic, your life isn't worth living, so the best thing you can do is commit suicide and have it benefit the (abled) ones you love]].
19th May '16 9:01:40 AM Sapphirea2
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** [[Recap/DoctorWhoS35E12HellBent "Hell Bent"]]: True heroes (or Doctors, as it were) accept that people they help will turn on them for reasons that may well be cruel and petty. They can expect NoSympathy for the suffering inflicted on them by others '''up to and including torture'''. They should forgive and forget any crimes done against them rather than seek justice, even if the perpetrators are also responsible for warmongering and crimes that slaughtered untold billions. They should never expect to be rewarded as they deserve for making the right choices and helping others -- and must lose meaningful, precious things by way of atoning for their mistakes. And if morally dubious people should profit from a hero's suffering and loss, more power to them!
19th May '16 8:55:28 AM Sapphirea2
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** [[Recap/DoctorWhoS35E12HellBent "Hell Bent"]]: True heroes (or Doctors, as it were) accept that people they help will turn on them for reasons that may well be cruel and petty. They can expect NoSympathy for the suffering inflicted on them by others '''up to and including torture'''. They should forgive and forget any crimes done against them rather than seek justice, even if the perpetrators are also responsible for warmongering and crimes that slaughtered untold billions. They should never expect to be rewarded as they deserve for making the right choices and helping others -- and lose meaningful, precious things by way of atoning for their mistakes. And if morally dubious people should profit from a hero's suffering and loss, more power to them!

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** [[Recap/DoctorWhoS35E12HellBent "Hell Bent"]]: True heroes (or Doctors, as it were) accept that people they help will turn on them for reasons that may well be cruel and petty. They can expect NoSympathy for the suffering inflicted on them by others '''up to and including torture'''. They should forgive and forget any crimes done against them rather than seek justice, even if the perpetrators are also responsible for warmongering and crimes that slaughtered untold billions. They should never expect to be rewarded as they deserve for making the right choices and helping others -- and must lose meaningful, precious things by way of atoning for their mistakes. And if morally dubious people should profit from a hero's suffering and loss, more power to them!
19th May '16 8:54:13 AM Sapphirea2
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** [[Recap/DoctorWhoS35E12HellBent "Hell Bent"]] (and the two episodes that precede it): True heroes (or Doctors, as it were) accept that people they help will turn on them for reasons that may well be cruel and petty. They can expect NoSympathy for the suffering inflicted on them by others '''up to and including torture'''. They should forgive and forget any crimes done against them rather than seek justice, even if the perpetrators are also responsible for warmongering and crimes that slaughtered untold billions. They should never expect to be rewarded as they deserve for making the right choices and helping others -- and lose meaningful, precious things by way of atoning for their mistakes. Oh, and if morally dubious people should profit from a hero's suffering and loss, more power to them! The moral in fewer words: BeingGoodSucks.

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** [[Recap/DoctorWhoS35E12HellBent "Hell Bent"]] (and the two episodes that precede it): Bent"]]: True heroes (or Doctors, as it were) accept that people they help will turn on them for reasons that may well be cruel and petty. They can expect NoSympathy for the suffering inflicted on them by others '''up to and including torture'''. They should forgive and forget any crimes done against them rather than seek justice, even if the perpetrators are also responsible for warmongering and crimes that slaughtered untold billions. They should never expect to be rewarded as they deserve for making the right choices and helping others -- and lose meaningful, precious things by way of atoning for their mistakes. Oh, and And if morally dubious people should profit from a hero's suffering and loss, more power to them! The moral in fewer words: BeingGoodSucks.
19th May '16 8:53:13 AM Sapphirea2
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** [[Recap/DoctorWhoS34E7KillTheMoon "Kill the Moon"]]:
*** Some viewers reacted angrily to what they saw as a pro-life (as in anti-abortion) message in the episode. There's a question of preventing a birth and the Doctor gives the women the "choice" to terminate it. Then, in a democratic method, the whole world together decides to prevent the birth. But finally, Clara just can't bear to "kill the baby", and her decision to save it is proven to be the right one in the end. Alternatively, the message could be seen as, ultimately, it is the woman's choice alone whether to terminate the pregnancy, regardless of what others tell her she should do or the outcome, making it a pro-choice message.

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** [[Recap/DoctorWhoS34E7KillTheMoon "Kill the Moon"]]:
***
Moon"]]: Some viewers reacted angrily to what they saw as a pro-life (as in anti-abortion) message in the episode.this one. There's a question of preventing a birth and the Doctor gives the women the "choice" to terminate it. Then, in a democratic method, the whole world together decides to prevent the birth. But finally, Clara just can't bear to "kill the baby", and her decision to save it is proven to be the right one in the end. Alternatively, the message could be seen as, ultimately, as that ultimately it is the woman's choice alone whether to terminate the pregnancy, regardless of what others tell her she should do or the outcome, outcome -- making it a pro-choice message.message.
** [[Recap/DoctorWhoS35E12HellBent "Hell Bent"]] (and the two episodes that precede it): True heroes (or Doctors, as it were) accept that people they help will turn on them for reasons that may well be cruel and petty. They can expect NoSympathy for the suffering inflicted on them by others '''up to and including torture'''. They should forgive and forget any crimes done against them rather than seek justice, even if the perpetrators are also responsible for warmongering and crimes that slaughtered untold billions. They should never expect to be rewarded as they deserve for making the right choices and helping others -- and lose meaningful, precious things by way of atoning for their mistakes. Oh, and if morally dubious people should profit from a hero's suffering and loss, more power to them! The moral in fewer words: BeingGoodSucks.
11th May '16 5:20:24 AM emeriin
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* WebVideo/TheNostalgiaCritic's episode of ''Princess Diaries II'' came off like "fake geek girls are real and they're bad" (because Hyper was using boy toys that she didn't like and pretending she did to get Critic to sleep with her). Later episodes focused on the kidnapping and whatever else she did bad to him to maybe dilute this.
1st May '16 12:11:17 PM Ferot_Dreadnaught
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* ''VideoGame/BioShock2'':
** ''[=BioShock=] 2'' is supposed to depict the collapse of a collectivist {{Utopia}}, thus showing the intended Aesop that humanity's flaws make a Utopia impossible more clearly, but in actuality it shows nothing of the sort; Ryan, at least, believed in his ideals, but Sofia Lamb of the second game was not a collectivist but rather an insane cult leader. They use the word "collectivist" a few times, but there are no signs of it in the game, and there never WAS a utopia - Ryan, at least, had a society which sort of worked before it failed, but the closest second game had to a collectivist society was Lamb's cult, and whereas Rapture's collapse was linked to right-wing flaws (such as the leader of a Survival of the Fittest society bending laws to his will when he stopped being on top), Lamb's cult was destroyed because a man killed everyone in it.
** ''[=BioShock=] 2'' also has a 'forgiveness' aesop by making three enemy [=NPCs=] who don't directly hurt you, but do inconvenience you (in addition to doing something bad in your past) and can be killed or spared. The game expects you to spare them, which would be acceptable were it not for the facts that: 1) Only the first of them is truly innocent. 2) Even if you forgive the second NPC for stalling you and being partly responsible for your character becoming a Big Daddy, he also kidnapped a child and murdered an entire district full of sophisticated people because they knew too much. 3) To make things worse, the most common reason for killing the third of these [=NPCs=] was not because he was responsible for turning you into a Big Daddy - it was either because he had mutated into a giant, evil, squid-thing due to a failed experiment, or because there is a series of Audio Diaries by his former self, who knew what was going to happen to him ''and requests that someone euthanize him'', taking very great steps to make it easier for you to do so. The aesop goes from teaching forgiveness to teaching that you don't get to punish someone for their crimes, or commit a MercyKill.

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* ''VideoGame/BioShock2'':
** ''[=BioShock=] 2'' is supposed to depict the collapse of a collectivist {{Utopia}}, thus showing the intended Aesop that humanity's flaws make a Utopia impossible more clearly, but in actuality it shows nothing of the sort; Ryan, at least, believed in his ideals, but Sofia Lamb of the second game was not a collectivist but rather an insane cult leader. They use the word "collectivist" a few times, but there are no signs of it in the game, and there never WAS a utopia - Ryan, at least, had a society which sort of worked before it failed, but the closest second game had to a collectivist society was Lamb's cult, and whereas Rapture's collapse was linked to right-wing flaws (such as the leader of a Survival of the Fittest society bending laws to his will when he stopped being on top), Lamb's cult was destroyed because a man killed everyone in it.
** ''[=BioShock=] 2'' also
''VideoGame/BioShock2'': has a 'forgiveness' aesop by making three enemy [=NPCs=] who don't directly hurt you, but do inconvenience you (in addition to doing something bad in your past) and can be killed or spared. The game expects you to spare them, which would be acceptable were it not for the facts that: 1) Only the first of them is truly innocent. 2) Even if you forgive the second NPC for stalling you and being partly responsible for your character becoming a Big Daddy, he also kidnapped a child and murdered an entire district full of sophisticated people because they knew too much. 3) To make things worse, the most common reason for killing the third of these [=NPCs=] was not because he was responsible for turning you into a Big Daddy - it was either because he had mutated into a giant, evil, squid-thing due to a failed experiment, or because there is a series of Audio Diaries by his former self, who knew what was going to happen to him ''and requests that someone euthanize him'', taking very great steps to make it easier for you to do so. The aesop goes from teaching forgiveness to teaching that you don't get to punish someone for their crimes, or commit a MercyKill.
30th Apr '16 2:49:34 PM Miracle@StOlaf
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* The [[AnAesop Aesop]] of ''Film/SevenPounds'' is probably not "don't use your cell phone while driving," but that's what at least one critic concluded. It also isn't [[spoiler: [[BrokenAesop killing yourself is wrong unless you give your organs away]].]]

to:

* The [[AnAesop Aesop]] of ''Film/SevenPounds'' is probably not "don't use your cell phone while driving," but that's what at least one critic concluded. It also isn't [[spoiler: [[BrokenAesop killing yourself is wrong unless you give your organs away]].]]away]],]] nor is it likely to be [[spoiler:[[WhatAnIdiot don't commit suicide by POISON if you intend to donate your organs.]]]]
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