History Main / AbsurdlyLowLevelCap

9th Aug '16 4:55:32 PM Fwahm
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* ''VideoGame/SuperMarioRPG'' has a level cap of 30. If you make a habit of taking out every enemy you see as you travel, you're likely to hit it with all five playable characters just before you reach the FinalBoss, even if you purposely don't go back and do any level grinding. Likewise its SpiritualSuccessor, the first ''[[VideoGame/PaperMario64 Paper Mario]]''. The level cap is 27, which is easily reachable by endgame even considering the fact that most enemies give out fewer Star Points the higher your level is (or rather, ''especially'' because of that fact, since it means just progressing through the game normally will put you right where the best grinding is).

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* ''VideoGame/SuperMarioRPG'' has a level cap of 30. If you make a habit of taking out every enemy you see as you travel, you're likely to hit it with all five playable characters just before you reach the FinalBoss, even if you purposely don't go back and do any level grinding. Likewise its SpiritualSuccessor, the first ''[[VideoGame/PaperMario64 Paper Mario]]''. The level cap is 27, which is easily reachable by endgame even considering the fact that most enemies give out fewer Star Points the higher your level is (or rather, ''especially'' because of that fact, since it means just progressing through the game normally will put you right where the best grinding is).
29th Jun '16 8:37:28 PM DastardlyDemolition
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* ''VideoGame/SaintsRowTheThird'' and ''VideoGame/SaintsRowIV'' has a level of cap of 50. If you're making a habit of using the collectible tracker to get all the various pickups during regular play, and you're doing various missions and special activities as soon as they're available, then it's quite easy to hit that cap by the game's halfway point.

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* ''VideoGame/SaintsRowTheThird'' and ''VideoGame/SaintsRowIV'' has have a level of cap of 50. If you're making a habit of using the collectible tracker to get all the various pickups during regular play, and you're doing various missions and special activities as soon as they're available, then it's quite easy to hit that cap by the game's halfway point.
29th Jun '16 8:37:08 PM DastardlyDemolition
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* ''VideoGame/SaintsRowTheThird'' and''VideoGame/SaintsRowIV'' has a level of cap of 50. If you're making a habit of using the collectible tracker to get all the various pickups during regular play, and you're doing various missions and special activities as soon as they're available, then it's quite easy to hit that cap by the game's halfway point.

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* ''VideoGame/SaintsRowTheThird'' and''VideoGame/SaintsRowIV'' and ''VideoGame/SaintsRowIV'' has a level of cap of 50. If you're making a habit of using the collectible tracker to get all the various pickups during regular play, and you're doing various missions and special activities as soon as they're available, then it's quite easy to hit that cap by the game's halfway point.
29th Jun '16 8:36:43 PM DastardlyDemolition
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* ''VideoGame/SaintsRowIV'' has a level of cap of 50. If you're making a habit of using the collectible tracker to get all the various pickups during regular play, and you're doing various missions and special activities as soon as they're available, then it's quite easy to hit that cap by the game's halfway point.

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* ''VideoGame/SaintsRowIV'' ''VideoGame/SaintsRowTheThird'' and''VideoGame/SaintsRowIV'' has a level of cap of 50. If you're making a habit of using the collectible tracker to get all the various pickups during regular play, and you're doing various missions and special activities as soon as they're available, then it's quite easy to hit that cap by the game's halfway point.
11th Jun '16 11:30:05 AM AnonymousMaterials
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** Similarly, ''VideoGame/DragonQuestV'' has several recruitable monsters that hit a level cap fairly quickly, though these monsters are mostly ComMons that exist to fill out your party early (unless, like for [[MascotMook slimes]], they are meant to exhibit MagikarpPower).



* The platforming-RPG crossover ''VideoGame/TheMagicOfScheherazade'' is divided into 5 chapters, in which your levels are micromanaged. In the first chapter you're capped at level 5 (which you'll probably hit midway unless you run from most battles), and in the second at level 10, etc. Furthermore, if you manage to end a chapter without hitting the level cap, the final boss pushes you up to the max level for that chapter!* Similar to ''VideoGame/DragonQuestMonsters'' above, ''VideoGame/DragonQuestV'' has several recruitable monsters that hit a level cap fairly quickly, though these monsters are mostly ComMons that exist to fill out your party early (unless, like for [[MascotMook slimes]], they are meant to exhibit MagikarpPower).

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* The platforming-RPG crossover ''VideoGame/TheMagicOfScheherazade'' is divided into 5 chapters, in which your levels are micromanaged. In the first chapter you're capped at level 5 (which you'll probably hit midway unless you run from most battles), and in the second at level 10, etc. Furthermore, if you manage to end a chapter without hitting the level cap, the final boss pushes you up to the max level for that chapter!* Similar to ''VideoGame/DragonQuestMonsters'' above, ''VideoGame/DragonQuestV'' has several recruitable monsters that hit a level cap fairly quickly, though these monsters are mostly ComMons that exist to fill out your party early (unless, like for [[MascotMook slimes]], they are meant to exhibit MagikarpPower).chapter!
12th Apr '16 10:48:39 AM LucaEarlgrey
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* ''VideoGame/AntiIdleTheGame'' requires you to reach level 9000 to ascend and "beat" the game, and [[AbsurdlyHighLevelCap you can get to 9001 but it will take 120% of the EXP needed to get to 9000]]. But even if you do aim for 9001, you will likely not have your Features maxed out yet. Perhaps to prevent players from just sitting at 9001 forever, there's Ascension, which is a NewGamePlus with perks for resetting back to level 1 that can stack up.
19th Mar '16 12:17:03 PM hamza678
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* Many players feel this way about Oblivion as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in Skyrim to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.

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* Many players feel this way about Oblivion ''VideoGame/TheElderScrollsIVOblivion'' as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in Skyrim ''VideoGame/{{Skyrim}}'' to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.DLC.
26th Feb '16 7:04:41 PM LordInsane
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* While ''VideoGame/PillarsOfEternity'' as it currently is isn't too bad with this, as ''released'' it wasn't all that hard to hit the level cap of twelve the final act of the game even began, let alone before you get to the final dungeon. Quest XP reward adjustments in later patches alleviated this, however, and while the two-part expansion brought enough new content to make it fairly easy to get to level twelve before the final act again, put together it also increases the level cap to 16.

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* While ''VideoGame/PillarsOfEternity'' as it currently is isn't too bad with this, as ''released'' it wasn't all that hard to hit the level cap of twelve before the final third act of the game even began, let alone before you get to the final dungeon. Quest XP reward adjustments in later patches alleviated this, however, and while the two-part expansion brought enough new content to make it fairly easy to get to level twelve before the final third act again, put together it also increases the level cap to 16.
24th Feb '16 7:54:34 PM DarkastKiller
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* Many players feel this way about TheElderScrollsOblivion as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in TheElderScrollsSkyrim to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.

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* Many players feel this way about TheElderScrollsOblivion Oblivion as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in TheElderScrollsSkyrim Skyrim to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.
24th Feb '16 7:52:52 PM DarkastKiller
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* Many players feel this way about Oblivion as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in Skyrim to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.

to:

* Many players feel this way about Oblivion TheElderScrollsOblivion as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in Skyrim TheElderScrollsSkyrim to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.
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