History Main / AbsurdlyLowLevelCap

18th May '18 6:04:59 PM sheika
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* ''Franchise/FireEmblem'' isn't too bad about level caps. [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Most]] characters cap at Level 20 until they promote, and it's rare to his the second level cap after promotion. The process needs promotion items, which are usually handed relatively early on - say, when most characters are at level 12 -- so they won't be wasting too much time on it... with one exception: [[TheHero the main lord]]. Almost always, their promotion comes at a specific point of the plot, and in many cases they come pretty late. So you will be stuck for a third of the game with a character which can't earn any experience. This, combined with the fact that [[CantDropTheHero they need to attend all battles]], means that you will have the lord lagging behind walls of allies and sometimes unarmed if you want to keep him from fighting in order to optimize the exp gain.
11th Mar '18 7:58:39 PM TitaniumDragon
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* The ''{{Franchise/Disgaea}}'' series has both this AND an AbsurdlyHighLevelCap. On one hand the level cap is 9999, on the other levels 101-9999 fly by hundreds at a time once that level 100 barrier is breached. Of course the series maintains its grind-tacular credibility with four weapons to each unit, each weapon able to be raised 1-300 levels itself depending on which game of the series you are playing (And each weapon a vastly harder task to max out than any unit) and the reincarnation system allowing level 9999 characters to effectively have 196,999 levels worth of stats when completed. The absurdly low level cap is hardly the end of the power grind in this case.
11th Mar '18 7:54:37 PM TitaniumDragon
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* ''VideoGame/XenobladeChroniclesX'' caps at level 60. Players may notice that in the beginning of the game, they will see an giant enemy called [[BossInMookClothing Hayreddin, the Territorial]] at level 81. Including this enemy, there are almost 100 types of enemies that are above Level 61, with the most difficult enemy at Level 99. [[spoiler:While the main story itself is finished at Level 50 Chapter 12, the main story leaves in a cliffhanger and the game continues with more available missions and monsters.]] Defeating these high-level enemies is usually a case of skill, Good equipment, and a willingness to [[GameBreaker ruthlessly exploit]] the game's combat engine.
11th Mar '18 7:50:37 PM TitaniumDragon
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* ''VideoGame/DragonBallZTheLegacyOfGoku'' had a level cap of merely 25, which was absurdly low not for the fact that you had to go out of your way to grind experience for longer than the gameplay would normally stretch to reach it, but for the fact that you ''[[FakeLongevity needed]]'' to do so to even stand a chance against [[FinalBoss Frieza]]. ''Buu's Fury'', meanwhile, manages a particular odd combination of this and an AbsurdlyHighLevelCap - it's absurdly high because it's set at 200, far higher than what you really need to beat the game beyond level-locked gates, while at the same time it's absurdly low because simple use of weighted clothes you acquire within the first five minutes of the game, which slow you down slightly for a boost to your gained experience, combine with the level-lock gates to allow you to easily come close just from normal gameplay.
11th Mar '18 7:49:06 PM TitaniumDragon
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* ''VideoGame/SuperMarioRPG'' has a level cap of 30. If you make a habit of taking out every enemy you see as you travel, you're likely to hit it with all five playable characters just before you reach the FinalBoss, even if you purposely don't go back and do any level grinding.
7th Mar '18 1:53:48 PM Amahn
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* The captured {{Mons}} that served as your third party member in ''VideoGame/FinalFantasyXIII2'' haved a variety to different growth rates which effect their level cap. "Late Bloomers" cap between 70 and the traditional 99, but "Early Peakers" cap at a measly 20.
11th Feb '18 8:01:13 PM nombretomado
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* In the PC98 ActionAdventure RPG VideoGame/SwordDancer, the level cap is 21, and you will reach it sometime after the middle of the game.

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* In the PC98 UsefulNotes/PC98 ActionAdventure RPG VideoGame/SwordDancer, the level cap is 21, and you will reach it sometime after the middle of the game.
8th Feb '18 3:41:59 PM Kadorhal
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* ''VideoGame/DragonBallZTheLegacyOfGoku'' had a level cap of merely 25, which was absurdly low not for the fact that you had to go out of your way to grind experience for longer than the gameplay would normally stretch to reach it, but for the fact that you ''needed'' to do so to even stand a chance against [[FinalBoss Frieza]]. ''Buu's Fury'', meanwhile, manages a particular odd combination of this and an AbsurdlyHighLevelCap - it's absurdly high because it's set at 200, far higher than what you really need to beat the game beyond level-locked gates, while at the same time it's absurdly low because simple use of weighted clothes you acquire within the first five minutes of the game, which slow you down slightly for a boost to your gained experience, combine with the level-lock gates to allow you to easily come close just from normal gameplay.

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* ''VideoGame/DragonBallZTheLegacyOfGoku'' had a level cap of merely 25, which was absurdly low not for the fact that you had to go out of your way to grind experience for longer than the gameplay would normally stretch to reach it, but for the fact that you ''needed'' ''[[FakeLongevity needed]]'' to do so to even stand a chance against [[FinalBoss Frieza]]. ''Buu's Fury'', meanwhile, manages a particular odd combination of this and an AbsurdlyHighLevelCap - it's absurdly high because it's set at 200, far higher than what you really need to beat the game beyond level-locked gates, while at the same time it's absurdly low because simple use of weighted clothes you acquire within the first five minutes of the game, which slow you down slightly for a boost to your gained experience, combine with the level-lock gates to allow you to easily come close just from normal gameplay.
6th Feb '18 8:10:12 PM Kadorhal
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* In the ''VideoGame/DragonQuestMonsters'' series, due to the varying experience point curves and level caps (Lv25~99) between individual monsters, it is entirely possible to have certain monsters reach their level caps before you're even a quarter of a way through the main story. However, these monsters tend to be [[ComMons the initial monsters obtained at that point in the game and are often very weak]], especially in comparison to the [[OlympusMons cream of the crop]] found near the end-game and especially so in the post-game content.

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* ''VideoGame/DragonBallZTheLegacyOfGoku'' had a level cap of merely 25, which was absurdly low not for the fact that you had to go out of your way to grind experience for longer than the gameplay would normally stretch to reach it, but for the fact that you ''needed'' to do so to even stand a chance against [[FinalBoss Frieza]]. ''Buu's Fury'', meanwhile, manages a particular odd combination of this and an AbsurdlyHighLevelCap - it's absurdly high because it's set at 200, far higher than what you really need to beat the game beyond level-locked gates, while at the same time it's absurdly low because simple use of weighted clothes you acquire within the first five minutes of the game, which slow you down slightly for a boost to your gained experience, combine with the level-lock gates to allow you to easily come close just from normal gameplay.
* In the ''VideoGame/DragonQuestMonsters'' series, due to the varying experience point curves and level caps (Lv25~99) (25~99) between individual monsters, it is entirely possible to have certain monsters reach their level caps before you're even a quarter of a way through the main story. However, these monsters tend to be [[ComMons the initial monsters obtained at that point in the game and are often very weak]], especially in comparison to the [[OlympusMons cream of the crop]] found near the end-game and especially so in the post-game content.



* ''VideoGame/FossilFighters'' has a level cap of 12. More than that, you earn points towards leveling up not just by fighting but also by cleaning fossils; the way it breaks down is that 50 points earns a levelup, battles are worth 1 to 10 points on average (more for bosses) while fossils can score between 50 and 100. Each vivosaur has four fossils to it, meaning up to 400 points or level 8. Then there are red fossils granting 25 bonus points, a whole set of those can give you two more levels for 10 out of 12. (The catch? Fossils aren't completely cumulative; if you score an 80 on a T-Rex skull but already have a 75-point T-Rex skull, you'll only gain the 5-point difference.) Stick with a few favorites and you should max out their levels easily, but this is balanced by the fact that you need to max out all 100 vivosaurs to get a BraggingRightsReward. The sequel raises the cap to 20, which is better but you can still get halfway there from fossil cleaning.

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* ''VideoGame/FossilFighters'' has a level cap of 12. More than that, you earn points towards leveling up not just by fighting but also by cleaning fossils; the way it breaks down is that 50 points earns a levelup, battles are worth 1 to 10 points on average (more for bosses) while fossils can score between 50 and 100. Each vivosaur has four fossils to it, meaning up to 400 points or level 8. Then there are red fossils granting 25 bonus points, a whole set of those can give you two more levels for 10 out of 12. (The catch? Fossils 12 (the catch is that fossils aren't completely cumulative; if you score an 80 on a T-Rex skull but already have a 75-point T-Rex skull, you'll only gain the 5-point difference.) difference). Stick with a few favorites and you should max out their levels easily, but this is balanced by the fact that you need to max out all 100 vivosaurs to get a BraggingRightsReward. The sequel raises the cap to 20, which is better but you can still get halfway there from fossil cleaning.
5th Sep '17 9:06:42 PM BattleMaster
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* Many players feel this way about ''VideoGame/TheElderScrollsIVOblivion'' as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in ''VideoGame/{{Skyrim}}'' to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via DLC.
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