History Main / AbsurdlyLowLevelCap

12th Apr '16 10:48:39 AM LucaEarlgrey
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* ''VideoGame/AntiIdleTheGame'' requires you to reach level 9000 to ascend and "beat" the game, and [[AbsurdlyHighLevelCap you can get to 9001 but it will take 120% of the EXP needed to get to 9000]]. But even if you do aim for 9001, you will likely not have your Features maxed out yet. Perhaps to prevent players from just sitting at 9001 forever, there's Ascension, which is a NewGamePlus with perks for resetting back to level 1 that can stack up.
19th Mar '16 12:17:03 PM hamza678
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* Many players feel this way about Oblivion as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in Skyrim to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.

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* Many players feel this way about Oblivion ''VideoGame/TheElderScrollsIVOblivion'' as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in Skyrim ''VideoGame/{{Skyrim}}'' to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.DLC.
26th Feb '16 7:04:41 PM LordInsane
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* While ''VideoGame/PillarsOfEternity'' as it currently is isn't too bad with this, as ''released'' it wasn't all that hard to hit the level cap of twelve the final act of the game even began, let alone before you get to the final dungeon. Quest XP reward adjustments in later patches alleviated this, however, and while the two-part expansion brought enough new content to make it fairly easy to get to level twelve before the final act again, put together it also increases the level cap to 16.

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* While ''VideoGame/PillarsOfEternity'' as it currently is isn't too bad with this, as ''released'' it wasn't all that hard to hit the level cap of twelve before the final third act of the game even began, let alone before you get to the final dungeon. Quest XP reward adjustments in later patches alleviated this, however, and while the two-part expansion brought enough new content to make it fairly easy to get to level twelve before the final third act again, put together it also increases the level cap to 16.
24th Feb '16 7:54:34 PM DarkastKiller
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* Many players feel this way about TheElderScrollsOblivion as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in TheElderScrollsSkyrim to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.

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* Many players feel this way about TheElderScrollsOblivion Oblivion as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in TheElderScrollsSkyrim Skyrim to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.
24th Feb '16 7:52:52 PM DarkastKiller
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* Many players feel this way about Oblivion as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in Skyrim to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.

to:

* Many players feel this way about Oblivion TheElderScrollsOblivion as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in Skyrim TheElderScrollsSkyrim to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.
24th Feb '16 7:52:12 PM DarkastKiller
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* Many players feel this way about ''VideoGame/Oblivion'' as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in ''VideoGame/Skyrim'' to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.

to:

* Many players feel this way about ''VideoGame/Oblivion'' Oblivion as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in ''VideoGame/Skyrim'' Skyrim to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.
24th Feb '16 7:51:34 PM DarkastKiller
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24th Feb '16 7:50:17 PM DarkastKiller
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* Many players feel this way about ''VideoGame/Oblivion'' as you could theoretically reach the cap by the time you leave the ''tutorial'' dungeon, or simply by running to the holds instead of fast traveling, Leveling was made to take longer in ''VideoGame/Skyrim'' to fix this but some players still think it's too easy to hit the cap, which is why the legendary skills were added via dlc.
21st Feb '16 1:17:37 AM PinkCelebi
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* The platforming-RPG crossover ''VideoGame/TheMagicOfScheherazade'' is divided into 5 chapters, in which your levels are micromanaged. In the first chapter you're capped at level 5 (which you'll probably hit midway unless you run from most battles), and in the second at level 10, etc. Furthermore, if you manage to end a chapter without hitting the level cap, the final boss pushes you up to the max level for that chapter!
* ''VideoGame/{{Sudeki}}'' doesn't have a conventional level cap so much as the point where you run out of places to put upgrade points, somewhere in the 50's. It still falls into this, [[ZigZaggingTrope at varying amounts for different characters]]. Tal, who spends most of the game in the active party, will max out easily if the player does most of the sidequests with a little grinding for the others to keep up, and Elco can come startlingly close by the end of the game thanks to getting several late-game solo segments, both playing the trope straight. Ailish and Buki, thanks largely to sitting out the last fifth or so of the game thanks to plot reasons, won't come close by the time the final battle arrives. Even your [[GuestStarPartyMember temporary allies]] get in on this, joining at a slightly elevated level compared to your characters at the time, and gaining several more before they leave.
* Similar to ''VideoGame/DragonQuestMonsters'' above, ''VideoGame/DragonQuestV'' has several recruitable monsters that hit a level cap fairly quickly, though these monsters are mostly ComMons that exist to fill out your party early (unless, like for [[MascotMook slimes]], they are meant to exhibit MagikarpPower).

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* The platforming-RPG crossover ''VideoGame/TheMagicOfScheherazade'' is divided into 5 chapters, in which your levels are micromanaged. In the first chapter you're capped at level 5 (which you'll probably hit midway unless you run from most battles), and in the second at level 10, etc. Furthermore, if you manage to end a chapter without hitting the level cap, the final boss pushes you up to the max level for that chapter!
* ''VideoGame/{{Sudeki}}'' doesn't have a conventional level cap so much as the point where you run out of places to put upgrade points, somewhere in the 50's. It still falls into this, [[ZigZaggingTrope at varying amounts for different characters]]. Tal, who spends most of the game in the active party, will max out easily if the player does most of the sidequests with a little grinding for the others to keep up, and Elco can come startlingly close by the end of the game thanks to getting several late-game solo segments, both playing the trope straight. Ailish and Buki, thanks largely to sitting out the last fifth or so of the game thanks to plot reasons, won't come close by the time the final battle arrives. Even your [[GuestStarPartyMember temporary allies]] get in on this, joining at a slightly elevated level compared to your characters at the time, and gaining several more before they leave.
*
chapter!* Similar to ''VideoGame/DragonQuestMonsters'' above, ''VideoGame/DragonQuestV'' has several recruitable monsters that hit a level cap fairly quickly, though these monsters are mostly ComMons that exist to fill out your party early (unless, like for [[MascotMook slimes]], they are meant to exhibit MagikarpPower).
16th Feb '16 10:09:42 AM LordInsane
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* While ''VideoGame/PillarsOfEternity'' as it currently is isn't too bad with this, as ''released'' it wasn't all that hard to hit the level cap of twelve the final act of the game even began, let alone before you get to the final dungeon. Quest XP reward adjustments in later patches alleviated this, however, and while the two-part expansion brought enough new content to make it fairly easy to get to level twelve before the final act again, put together it also increases the level cap to 16.
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