History Main / AbsurdlyLowLevelCap

16th Jan '17 9:19:58 AM PDL
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* ''VideoGame/PaperMario'''s level cap is 27. The game itself is easy enough that you can beat it without maxing it out, but by level 20 or so, the only enemy that can give appreciable amount of experience points are [[MetalSlime Amyzee Daisies]].

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* ''VideoGame/PaperMario'''s level cap is 27. The game itself is easy enough that you can beat it without maxing it out, but by level 20 or so, the only enemy that can give appreciable amount of experience star points are [[MetalSlime Amyzee Daisies]].Amayzee Dayzees]].
16th Jan '17 9:17:46 AM PDL
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* ''VideoGame/PaperMario'''s level cap is 27. The game itself is easy enough that you can beat it without maxing it out, but by level 20 or so, the only enemy that can give appreciable amount of experience points are [[MetalSlime Amyzee Daisies]].
16th Jan '17 9:12:41 AM Medinoc
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* ''VideoGame/{{Iji}}'': In Ultimortal difficulty (the maximum[[labelnote:*]]not counting [[UnwinnableJokeGame Reallyjoel's Dad]][[/labelnote]] difficulty level), the inability to improve any other stat than Health makes 9 (accessible at the end of sector 3) a ''de facto'' level cap: You can actually reach higher levels (up to 30, slightly more with supercharges), but they bring no improvement.



* ''VideoGame/{{Iji}}'': In Ultimortal difficulty (the maximum[[labelnote:*]]not counting [[UnwinnableJokeGame Reallyjoel's Dad]][[/labelnote]] difficulty level), the inability to improve any other stat than Health makes 9 (accessible at the end of sector 3) a ''de facto'' level cap: You can actually reach higher levels (up to 30, slightly more with supercharges), but they bring no improvement.
26th Nov '16 5:39:19 PM KamenRiderOokalf
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* XenobladeChroniclesX caps at level 60. Players may notice that in the beginning of the game, they will see an giant enemy called [[BossInMookClothing Hayreddin, the Territorial]] at level 81. Including this enemy, there are almost 100 types of enemies that are above Level 61, with the most difficult enemy at Level 99. [[spoiler:While the main story itself is finished at Level 50 Chapter 12, the main story leaves in a cliffhanger and the game continues with more available missions and monsters.]]

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* XenobladeChroniclesX ''VideoGame/XenobladeChroniclesX'' caps at level 60. Players may notice that in the beginning of the game, they will see an giant enemy called [[BossInMookClothing Hayreddin, the Territorial]] at level 81. Including this enemy, there are almost 100 types of enemies that are above Level 61, with the most difficult enemy at Level 99. [[spoiler:While the main story itself is finished at Level 50 Chapter 12, the main story leaves in a cliffhanger and the game continues with more available missions and monsters.]]
17th Nov '16 9:13:27 PM xxxplizit
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* XenobladeChroniclesX caps at level 60. Players may notice that in the beginning of the game, they will see an giant enemy called [[BossInMookClothing Hayreddin, the Territorial]] at level 81. Including this enemy, there are almost 100 types of enemies that are above Level 61, with the [[BonusBoss Telethia, The Endbringer]] at Level 99. [[spoiler:While the main story itself is finished at Level 50 Chapter 12, the main story leaves in a cliffhanger and the game continues with more available missions and monsters.]]

to:

* XenobladeChroniclesX caps at level 60. Players may notice that in the beginning of the game, they will see an giant enemy called [[BossInMookClothing Hayreddin, the Territorial]] at level 81. Including this enemy, there are almost 100 types of enemies that are above Level 61, with the [[BonusBoss Telethia, The Endbringer]] most difficult enemy at Level 99. [[spoiler:While the main story itself is finished at Level 50 Chapter 12, the main story leaves in a cliffhanger and the game continues with more available missions and monsters.]]
17th Nov '16 9:08:55 PM xxxplizit
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* XenobladeChroniclesX caps at level 60.

to:

* XenobladeChroniclesX caps at level 60. Players may notice that in the beginning of the game, they will see an giant enemy called [[BossInMookClothing Hayreddin, the Territorial]] at level 81. Including this enemy, there are almost 100 types of enemies that are above Level 61, with the [[BonusBoss Telethia, The Endbringer]] at Level 99. [[spoiler:While the main story itself is finished at Level 50 Chapter 12, the main story leaves in a cliffhanger and the game continues with more available missions and monsters.]]
17th Nov '16 8:56:00 PM xxxplizit
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* XenobladeChroniclesX caps at level 60.
17th Nov '16 8:49:58 PM xxxplizit
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* ''VideoGame/SuperMarioRPG'' has a level cap of 30. If you make a habit of taking out every enemy you see as you travel, you're likely to hit it with all five playable characters just before you reach the FinalBoss, even if you purposely don't go back and do any level grinding.
* In ''VideoGame/SweetHome'', the actual level cap (made more difficult to figure out due to the fact that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.
* In the PC98 ActionAdventure RPG VideoGame/SwordDancer, the level cap is 21, and you will reach it sometime after the middle of the game.
* ''VideoGame/FossilFighters'' has a level cap of 12. More than that, you earn points towards leveling up not just by fighting but also by cleaning fossils; the way it breaks down is that 50 points earns a levelup, battles are worth 1 to 10 points on average (more for bosses) while fossils can score between 50 and 100. Each vivosaur has four fossils to it, meaning up to 400 points or level 8. Then there are red fossils granting 25 bonus points, a whole set of those can give you two more levels for 10 out of 12. (The catch? Fossils aren't completely cumulative; if you score an 80 on a T-Rex skull but already have a 75-point T-Rex skull, you'll only gain the 5-point difference.) Stick with a few favorites and you should max out their levels easily, but this is balanced by the fact that you need to max out all 100 vivosaurs to get a BraggingRightsReward. The sequel raises the cap to 20, which is better but you can still get halfway there from fossil cleaning.

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* ''VideoGame/SuperMarioRPG'' ''VideoGame/AntiIdleTheGame'' requires you to reach level 9000 to ascend and "beat" the game, and [[AbsurdlyHighLevelCap you can get to 9001 but it will take 120% of the EXP needed to get to 9000]]. But even if you do aim for 9001, you will likely not have your Features maxed out yet. Perhaps to prevent players from just sitting at 9001 forever, there's Ascension, which is a NewGamePlus with perks for resetting back to level 1 that can stack up.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura''
has a level cap of 30. If you make a habit of taking out every enemy you see as you travel, you're likely 50. It is not an exaggeration to hit it with all five playable characters just before you reach the FinalBoss, even if you purposely don't go back and do any level grinding.
* In ''VideoGame/SweetHome'', the actual level cap (made more difficult to figure out due to the fact
state that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.
* In the PC98 ActionAdventure RPG VideoGame/SwordDancer, the
reach this level cap is 21, without even completing half the game, and you will reach it sometime after the middle of the game.
it's extremely easy to do so.
* ''VideoGame/FossilFighters'' ''VideoGame/{{Crystalis}}'' has a level cap of 12. More than that, you earn points towards leveling up not just 16. Not only is this easily reached by fighting the end of the game, but also by cleaning fossils; it is ''required'' in order to have enough attack power to damage the way it breaks down is that 50 points earns a levelup, battles are worth 1 to 10 points on average (more for bosses) while fossils can score between 50 and 100. Each vivosaur final boss.
* ''VideoGame/DragonAgeInquisition''
has four fossils to it, meaning up to 400 points or a level 8. Then there are red fossils granting 25 bonus points, a whole set cap of those can give you two more levels for 10 out of 12. (The catch? Fossils aren't completely cumulative; 27. It's not (quite) possible to reach this in the core game itself, but if you score an 80 on a T-Rex skull but already also have a 75-point T-Rex skull, all DLC expansions installed, you will reach it well before the FinalBattle and the ''Trespasser'' epilogue. Also, the title organization's level is capped at 20, which you'll only gain reach about 2/3 way into the 5-point difference.) Stick with a few favorites and you should max out their levels easily, but this is balanced by the fact that you need to max out game, wasting all 100 vivosaurs to get a BraggingRightsReward. The sequel raises the cap to 20, which is better but you can still get halfway later Influence gains--additionally frustrating, since there from fossil cleaning.are a total of 34 unlockable Inquisition {{perk}}s.



* In the ''Franchise/MassEffect'' series:
** ''VideoGame/MassEffect2'' had a level cap of 30, a half of what the first game had. Combined with the new quest-only experience gain mechanic, that was quite reasonable (up to 5 levels as OldSaveBonus plus 20 for recruitment+loyalty missions plus 2-3 for sidequests)... without the {{DLC}} missions. With DLC missions, you could hit the cap before you even finished recruiting your team, let alone embark on the SuicideMission, wasting all the late-game XP. If you imported a level 60 character from Mass Effect 1 (resulting in you starting at level 5 in Mass Effect 2), you had the {{DLC}}s, and you had already beaten the game once (granting a 25% bonus to XP on all subsequent playthroughs), it was very easy to hit level 30 by Horizon, which was more or less the halfway point of the game's story.
** In ''VideoGame/MassEffect3'', multiplayer characters have a level cap of 20 (as opposed to 60 for single-player), because each of the [[AnAdventurerIsYou six classes]] level up separately, and players are encouraged to trade in level 20 characters for War Assets in single player.
* ''VideoGame/DragonAgeInquisition'' has a level cap of 27. It's not (quite) possible to reach this in the core game itself, but if you also have all DLC expansions installed, you will reach it well before the FinalBattle and the ''Trespasser'' epilogue. Also, the title organization's level is capped at 20, which you'll reach about 2/3 way into the game, wasting all later Influence gains--additionally frustrating, since there are a total of 34 unlockable Inquisition {{perk}}s.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a level cap of 50. It is not an exaggeration to state that you can reach this level without even completing half the game, and it's extremely easy to do so.



* ''VideoGame/{{Crystalis}}'' has a level cap of 16. Not only is this easily reached by the end of the game, but it is ''required'' in order to have enough attack power to damage the final boss.
* The platforming-RPG crossover ''VideoGame/TheMagicOfScheherazade'' is divided into 5 chapters, in which your levels are micromanaged. In the first chapter you're capped at level 5 (which you'll probably hit midway unless you run from most battles), and in the second at level 10, etc. Furthermore, if you manage to end a chapter without hitting the level cap, the final boss pushes you up to the max level for that chapter!

to:

* ''VideoGame/{{Crystalis}}'' ''VideoGame/FossilFighters'' has a level cap of 16. Not only is this easily reached 12. More than that, you earn points towards leveling up not just by fighting but also by cleaning fossils; the end way it breaks down is that 50 points earns a levelup, battles are worth 1 to 10 points on average (more for bosses) while fossils can score between 50 and 100. Each vivosaur has four fossils to it, meaning up to 400 points or level 8. Then there are red fossils granting 25 bonus points, a whole set of the game, but it is ''required'' in order to have enough attack power to damage the final boss.
* The platforming-RPG crossover ''VideoGame/TheMagicOfScheherazade'' is divided into 5 chapters, in which your
those can give you two more levels are micromanaged. In the first chapter you're capped at level 5 (which for 10 out of 12. (The catch? Fossils aren't completely cumulative; if you score an 80 on a T-Rex skull but already have a 75-point T-Rex skull, you'll probably hit midway unless only gain the 5-point difference.) Stick with a few favorites and you run should max out their levels easily, but this is balanced by the fact that you need to max out all 100 vivosaurs to get a BraggingRightsReward. The sequel raises the cap to 20, which is better but you can still get halfway there from most battles), and in fossil cleaning.
* ''VideoGame/{{Iji}}'': In Ultimortal difficulty (the maximum[[labelnote:*]]not counting [[UnwinnableJokeGame Reallyjoel's Dad]][[/labelnote]] difficulty level),
the second inability to improve any other stat than Health makes 9 (accessible at the end of sector 3) a ''de facto'' level 10, etc. Furthermore, if you manage cap: You can actually reach higher levels (up to end a chapter without hitting the level cap, the final boss pushes you up to the max level for that chapter!30, slightly more with supercharges), but they bring no improvement.



* Some players found the level cap of 20 in the original ''VideoGame/KnightsOfTheOldRepublic'' to be a bit low; though it was enough for most players, meticulously levelers could reach it well before the PointOfNoReturn, let alone the final dungeon. Worse, this effectively limited how many levels you could gain as a Jedi (as opposed to your original, non-Jedi class) which encouraged serious players to deliberately ''not'' get levels during the first planet, followed by heavy grinding to make up for it. In response, the sequel simply let players ''begin'' as a Jedi and gave an AbsurdlyHighLevelCap of 50.



* The first ''VideoGame/{{Ys}}'' game has a level cap of 10, which you should reach in the mines, the third dungeon in the game (there are only four dungeons, but the fourth one is extremely long and can take hours to finish). This also means that levels give massive stat boosts: often, you'll struggle to beat an enemy, and then gain one level, after which the enemy becomes easy to fight.
* ''VideoGame/{{Iji}}'': In Ultimortal difficulty (the maximum[[labelnote:*]]not counting [[UnwinnableJokeGame Reallyjoel's Dad]][[/labelnote]] difficulty level), the inability to improve any other stat than Health makes 9 (accessible at the end of sector 3) a ''de facto'' level cap: You can actually reach higher levels (up to 30, slightly more with supercharges), but they bring no improvement.

to:

* The platforming-RPG crossover ''VideoGame/TheMagicOfScheherazade'' is divided into 5 chapters, in which your levels are micromanaged. In the first ''VideoGame/{{Ys}}'' game has chapter you're capped at level 5 (which you'll probably hit midway unless you run from most battles), and in the second at level 10, etc. Furthermore, if you manage to end a chapter without hitting the level cap, the final boss pushes you up to the max level for that chapter!
* In the ''Franchise/MassEffect'' series:
** ''VideoGame/MassEffect2'' had
a level cap of 10, 30, a half of what the first game had. Combined with the new quest-only experience gain mechanic, that was quite reasonable (up to 5 levels as OldSaveBonus plus 20 for recruitment+loyalty missions plus 2-3 for sidequests)... without the {{DLC}} missions. With DLC missions, you could hit the cap before you even finished recruiting your team, let alone embark on the SuicideMission, wasting all the late-game XP. If you imported a level 60 character from Mass Effect 1 (resulting in you starting at level 5 in Mass Effect 2), you had the {{DLC}}s, and you had already beaten the game once (granting a 25% bonus to XP on all subsequent playthroughs), it was very easy to hit level 30 by Horizon, which you should reach in was more or less the mines, halfway point of the game's story.
** In ''VideoGame/MassEffect3'', multiplayer characters have a level cap of 20 (as opposed to 60 for single-player), because each of the [[AnAdventurerIsYou six classes]] level up separately, and players are encouraged to trade in level 20 characters for War Assets in single player.
* While ''VideoGame/PillarsOfEternity'' as it currently is isn't too bad with this, as ''released'' it wasn't all that hard to hit the level cap of twelve before
the third dungeon in act of the game (there are only four dungeons, but even began, let alone before you get to the fourth one is extremely long final dungeon. Quest XP reward adjustments in later patches alleviated this, however, and can take hours to finish). This also means that levels give massive stat boosts: often, you'll struggle to beat an enemy, and then gain one level, after which while the enemy becomes two-part expansion brought enough new content to make it fairly easy to fight.
* ''VideoGame/{{Iji}}'': In Ultimortal difficulty (the maximum[[labelnote:*]]not counting [[UnwinnableJokeGame Reallyjoel's Dad]][[/labelnote]] difficulty level), the inability
get to improve any other stat than Health makes 9 (accessible at the end of sector 3) a ''de facto'' level cap: You can actually reach higher levels (up twelve before the third act again, put together it also increases the level cap to 30, slightly more with supercharges), but they bring no improvement.16.



* While ''VideoGame/PillarsOfEternity'' as it currently is isn't too bad with this, as ''released'' it wasn't all that hard to hit the level cap of twelve before the third act of the game even began, let alone before you get to the final dungeon. Quest XP reward adjustments in later patches alleviated this, however, and while the two-part expansion brought enough new content to make it fairly easy to get to level twelve before the third act again, put together it also increases the level cap to 16.
* ''VideoGame/AntiIdleTheGame'' requires you to reach level 9000 to ascend and "beat" the game, and [[AbsurdlyHighLevelCap you can get to 9001 but it will take 120% of the EXP needed to get to 9000]]. But even if you do aim for 9001, you will likely not have your Features maxed out yet. Perhaps to prevent players from just sitting at 9001 forever, there's Ascension, which is a NewGamePlus with perks for resetting back to level 1 that can stack up.

to:

* While ''VideoGame/PillarsOfEternity'' ''VideoGame/SuperMarioRPG'' has a level cap of 30. If you make a habit of taking out every enemy you see as it currently is isn't too bad with this, as ''released'' it wasn't all that hard you travel, you're likely to hit it with all five playable characters just before you reach the FinalBoss, even if you purposely don't go back and do any level grinding.
* In ''VideoGame/SweetHome'', the actual level cap (made more difficult to figure out due to the fact that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.
* In the PC98 ActionAdventure RPG VideoGame/SwordDancer, the level cap is 21, and you will reach it sometime after the middle of the game.
* Some players found
the level cap of twelve 20 in the original ''VideoGame/KnightsOfTheOldRepublic'' to be a bit low; though it was enough for most players, meticulously levelers could reach it well before the third act of the game even began, PointOfNoReturn, let alone before you get to the final dungeon. Quest XP reward adjustments in later patches alleviated this, however, and while Worse, this effectively limited how many levels you could gain as a Jedi (as opposed to your original, non-Jedi class) which encouraged serious players to deliberately ''not'' get levels during the two-part expansion brought enough new content first planet, followed by heavy grinding to make it fairly easy to get to up for it. In response, the sequel simply let players ''begin'' as a Jedi and gave an AbsurdlyHighLevelCap of 50.
* The first ''VideoGame/{{Ys}}'' game has a
level twelve before cap of 10, which you should reach in the mines, the third act again, put together it dungeon in the game (there are only four dungeons, but the fourth one is extremely long and can take hours to finish). This also increases the level cap means that levels give massive stat boosts: often, you'll struggle to 16.
* ''VideoGame/AntiIdleTheGame'' requires you to reach level 9000 to ascend
beat an enemy, and "beat" the game, and [[AbsurdlyHighLevelCap you can get to 9001 but it will take 120% of the EXP needed to get to 9000]]. But even if you do aim for 9001, you will likely not have your Features maxed out yet. Perhaps to prevent players from just sitting at 9001 forever, there's Ascension, then gain one level, after which is a NewGamePlus with perks for resetting back the enemy becomes easy to level 1 that can stack up.fight.
4th Nov '16 2:51:50 AM Diask
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[[folder:Simulation Games]]
* In ''VideoGame/FTLFasterThanLight'', posting a crewmember to a certain system will guarantee that they will earn 2-star ranking (the maximum) well before the final sector.
[[/folder]]



* ''VideoGame/BarkleyShutUpAndJamGaiden'' has a level cap of 15, achieved due to AntiGrinding, as enemies do not respawn. Battles are mostly fought through skills instead of stats, so it's not too much of a problem.
13th Oct '16 2:24:07 PM lluewhyn
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** In addition, the game's notorious NintendoHard level of difficulty encouraged grinding to get those levels maxed out as soon as possible, to make challenging enemies past Death Mountain or so tolerable (as opposed to easy).

to:

** In addition, the game's notorious NintendoHard level of difficulty encouraged grinding to get those levels maxed out as soon as possible, to make challenging enemies past Death Mountain or so tolerable (as opposed to easy).easy, which that much grinding in other games would get you).
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