History Main / AbsurdlyLowLevelCap

13th Feb '17 3:55:31 PM Bissek
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A form of AntiGrinding.


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9th Feb '17 5:56:23 PM MyFinalEdits
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* The level cap for all playable characters from ''VideoGame/MightAndMagicClashOfHeroes'' is 10. While all regular enemies are within this limit, bosses can reach as high as 15; defeating them requires good preparation.

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* The level cap for all playable characters from ''VideoGame/MightAndMagicClashOfHeroes'' is 10. While all regular enemies are within this limit, bosses can Since each character is only playable during their corresponding chapter (except during a brief sequence during the last chapter when they make a return), they ''need'' to reach the cap before facing the chapter's boss, as their level can be as high as 15; defeating them requires good preparation.
9th Feb '17 5:51:42 PM MyFinalEdits
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* In ''VideoGame/{{Zelda II|TheAdventureOfLink}}'', the [[OddballInTheSeries only Zelda thus far with a level system]], there are 8 levels in each of three categories. Between the very quick first few level-ups and the six palace crystals that each give you a free level, these go pretty fast -- by the time you're ready to attack the last palace, you'll probably be maxed out. In fact, even ''[[SpeedRun speed runs]]'' of the game tend to get almost all the levels. Because palace gives an instant level up at the end, savvy players tend to level grind after beating the boss until they level up so that they can obtain the next level up instantly without wasting the free experience points that the crystals give. If the player is maxed out already, the levels are exchanged for 1-ups, which are ''rare.''
** In addition, the game's notorious NintendoHard level of difficulty encouraged grinding to get those levels maxed out as soon as possible, to make challenging enemies past Death Mountain or so tolerable (as opposed to easy, which that much grinding in other games would get you).
* In VideoGame/CastlevaniaLordsOfShadowMirrorOfFate, You can usually reach the level cap of 18 before finishing the game, without much or any grinding. But once you beat it and want to start the game over in Hardcore mode, you will still be level 18 and can't level up any further.
* ''VideoGame/{{Iji}}'': In Ultimortal difficulty (the maximum[[labelnote:*]]not counting [[UnwinnableJokeGame Reallyjoel's Dad]][[/labelnote]] difficulty level), the inability to improve any other stat than Health makes 9 (accessible at the end of sector 3) a ''de facto'' level cap: You can actually reach higher levels (up to 30, slightly more with supercharges), but they bring no improvement.

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* In ''VideoGame/{{Zelda II|TheAdventureOfLink}}'', ''VideoGame/ZeldaIITheAdventureOfLink'', the [[OddballInTheSeries only Zelda thus far with a level system]], there are 8 levels in each of three categories.categories (Attack, Magic and Health). Between the very quick first few level-ups and the six palace crystals that each give you a free level, these go pretty fast -- by the time you're ready to attack the last palace, you'll probably be maxed out. In fact, even ''[[SpeedRun speed runs]]'' of the game tend to get almost all the levels. Because palace gives an instant level up at the end, savvy players tend to level grind after beating the boss until they level up so that they can obtain the next level up instantly without wasting the free experience points that the crystals give. If the player is maxed out already, the levels are exchanged for 1-ups, which are ''rare.''
** In addition, the game's notorious NintendoHard level of difficulty encouraged grinding to get those levels maxed out as soon as possible, to make challenging enemies past Death Mountain or so tolerable (as opposed to easy, which that much grinding in other games would get you).
''rare''.
* In VideoGame/CastlevaniaLordsOfShadowMirrorOfFate, ''VideoGame/CastlevaniaLordsOfShadowMirrorOfFate'', You can usually reach the level cap of 18 before finishing the game, without much or any grinding. But once you beat it and want to start the game over in Hardcore mode, you will still be level 18 and can't level up any further.
* ''VideoGame/{{Iji}}'': In Ultimortal difficulty (the maximum[[labelnote:*]]not maximum[[note]]not counting [[UnwinnableJokeGame Reallyjoel's Dad]][[/labelnote]] Dad]][[/note]] difficulty level), the inability to improve any other stat than Health makes 9 (accessible at the end of sector 3) a ''de facto'' level cap: You can actually reach higher levels (up to 30, slightly more with supercharges), but they bring no improvement.



* ''VideoGame/DissidiaFinalFantasy'', being a fighter with RPGElements, employs this trope, [[ZigZaggingTrope sort of]]. Your character's levels max at 100, and if all you care about is the regular storyline, then you can clear it at level 50ish fairly comfortably, much like in the rest of the series. However, the game has much more content than that--bonus story scenarios and gameplay modes with opponents at level 120 and climbing plus the vital PVP aspects plus the way ability acquisition works in this game means that in a sense, all the gameplay before level 100 was a preliminary, the game ''properly'' starts at max level.

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* ''VideoGame/DissidiaFinalFantasy'', being a fighter with RPGElements, employs this trope, [[ZigZaggingTrope sort of]].trope. Your character's levels max at 100, and if all you care about is the regular storyline, then you can clear it at level 50ish fairly comfortably, much like in the rest of the series. However, the game has much more content than that--bonus story scenarios and gameplay modes with opponents at level 120 and climbing plus the vital PVP aspects plus the way ability acquisition works in this game means that in a sense, all the gameplay before level 100 was a preliminary, the game ''properly'' starts at max level.



** Similarly, ''VideoGame/DragonQuestV'' has several recruitable monsters that hit a level cap fairly quickly, though these monsters are mostly ComMons that exist to fill out your party early (unless, like for [[MascotMook slimes]], they are meant to exhibit MagikarpPower).

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** Similarly, * ''VideoGame/DragonQuestV'' has several recruitable monsters that hit a level cap fairly quickly, though these monsters are mostly ComMons that exist to fill out your party early (unless, like for [[MascotMook slimes]], they are meant to exhibit MagikarpPower).



** ''VideoGame/FalloutNewVegas'' starts with a Level 30 cap, but the four add-ons raise it to 50. Amusingly, one of them adds a trait, "Logan's Loophole", that makes you immune to drug addiction... at the cost of setting your cap ''back'' to 30.
** There's enough content in both games that many popular mods adjust your experience gain down to two thirds or half the normal rate.

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** * ''VideoGame/FalloutNewVegas'' starts with a Level 30 cap, but the four add-ons raise it to 50. Amusingly, one of them adds a trait, "Logan's Loophole", that makes you immune to drug addiction... at the cost of setting your cap ''back'' to 30.
** There's enough content in both games that many popular mods adjust your experience gain down to two thirds or half the normal rate.
30.


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* The level cap for all playable characters from ''VideoGame/MightAndMagicClashOfHeroes'' is 10. While all regular enemies are within this limit, bosses can reach as high as 15; defeating them requires good preparation.
16th Jan '17 9:19:58 AM PDL
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* ''VideoGame/PaperMario'''s level cap is 27. The game itself is easy enough that you can beat it without maxing it out, but by level 20 or so, the only enemy that can give appreciable amount of experience points are [[MetalSlime Amyzee Daisies]].

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* ''VideoGame/PaperMario'''s level cap is 27. The game itself is easy enough that you can beat it without maxing it out, but by level 20 or so, the only enemy that can give appreciable amount of experience star points are [[MetalSlime Amyzee Daisies]].Amayzee Dayzees]].
16th Jan '17 9:17:46 AM PDL
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Added DiffLines:

* ''VideoGame/PaperMario'''s level cap is 27. The game itself is easy enough that you can beat it without maxing it out, but by level 20 or so, the only enemy that can give appreciable amount of experience points are [[MetalSlime Amyzee Daisies]].
16th Jan '17 9:12:41 AM Medinoc
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* ''VideoGame/{{Iji}}'': In Ultimortal difficulty (the maximum[[labelnote:*]]not counting [[UnwinnableJokeGame Reallyjoel's Dad]][[/labelnote]] difficulty level), the inability to improve any other stat than Health makes 9 (accessible at the end of sector 3) a ''de facto'' level cap: You can actually reach higher levels (up to 30, slightly more with supercharges), but they bring no improvement.



* ''VideoGame/{{Iji}}'': In Ultimortal difficulty (the maximum[[labelnote:*]]not counting [[UnwinnableJokeGame Reallyjoel's Dad]][[/labelnote]] difficulty level), the inability to improve any other stat than Health makes 9 (accessible at the end of sector 3) a ''de facto'' level cap: You can actually reach higher levels (up to 30, slightly more with supercharges), but they bring no improvement.
26th Nov '16 5:39:19 PM KamenRiderOokalf
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* XenobladeChroniclesX caps at level 60. Players may notice that in the beginning of the game, they will see an giant enemy called [[BossInMookClothing Hayreddin, the Territorial]] at level 81. Including this enemy, there are almost 100 types of enemies that are above Level 61, with the most difficult enemy at Level 99. [[spoiler:While the main story itself is finished at Level 50 Chapter 12, the main story leaves in a cliffhanger and the game continues with more available missions and monsters.]]

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* XenobladeChroniclesX ''VideoGame/XenobladeChroniclesX'' caps at level 60. Players may notice that in the beginning of the game, they will see an giant enemy called [[BossInMookClothing Hayreddin, the Territorial]] at level 81. Including this enemy, there are almost 100 types of enemies that are above Level 61, with the most difficult enemy at Level 99. [[spoiler:While the main story itself is finished at Level 50 Chapter 12, the main story leaves in a cliffhanger and the game continues with more available missions and monsters.]]
17th Nov '16 9:13:27 PM xxxplizit
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* XenobladeChroniclesX caps at level 60. Players may notice that in the beginning of the game, they will see an giant enemy called [[BossInMookClothing Hayreddin, the Territorial]] at level 81. Including this enemy, there are almost 100 types of enemies that are above Level 61, with the [[BonusBoss Telethia, The Endbringer]] at Level 99. [[spoiler:While the main story itself is finished at Level 50 Chapter 12, the main story leaves in a cliffhanger and the game continues with more available missions and monsters.]]

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* XenobladeChroniclesX caps at level 60. Players may notice that in the beginning of the game, they will see an giant enemy called [[BossInMookClothing Hayreddin, the Territorial]] at level 81. Including this enemy, there are almost 100 types of enemies that are above Level 61, with the [[BonusBoss Telethia, The Endbringer]] most difficult enemy at Level 99. [[spoiler:While the main story itself is finished at Level 50 Chapter 12, the main story leaves in a cliffhanger and the game continues with more available missions and monsters.]]
17th Nov '16 9:08:55 PM xxxplizit
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* XenobladeChroniclesX caps at level 60.

to:

* XenobladeChroniclesX caps at level 60. Players may notice that in the beginning of the game, they will see an giant enemy called [[BossInMookClothing Hayreddin, the Territorial]] at level 81. Including this enemy, there are almost 100 types of enemies that are above Level 61, with the [[BonusBoss Telethia, The Endbringer]] at Level 99. [[spoiler:While the main story itself is finished at Level 50 Chapter 12, the main story leaves in a cliffhanger and the game continues with more available missions and monsters.]]
17th Nov '16 8:56:00 PM xxxplizit
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* XenobladeChroniclesX caps at level 60.
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