History Main / ATasteOfPower

18th Jul '16 9:06:08 PM BigKlingy
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* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' is a rare RPG example of the InMediasRes variant. You start out controlling a class of badass Lv 50 military academy students (and their BadassTeacher) during TheWarSequence. You don't get any tutorials during this sequence so the game just expects you to mess around with eveyone's super-powerful moves with little risk, you're so strong that not knowing the battle system is of little concern. Once the sequence ends on a {{Cliffhanger}}, the game flashes back to the same students on their ''frist day'' at the military academy, with levels typical of a starting RPG party. The rest of the game is about [[HowWeGotHere how they got to that point]], and by the time you do you'll have access to all the abilities you had in the prologue.
3rd Jul '16 5:07:58 PM salvadorfranz
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** The prologue of ''The Moon Dwellers'' has players access to [[Characters/SuperRobotWarsJudgment E-Selda]], who only has access to two attacks in Granteed. However, he's such at a high level compared to his enemies that those two attacks are the only ones he needs. Of course he dies afterwards as he is heavily injured.
3rd Jul '16 2:58:00 PM totoofze47
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* ''VideoGame/MetroidPrime'': Samus starts the game with a lot of her equipment; the Varia Suit, Charge Beam, Morph Ball, Missiles and Grapple Beam. Shortly after defeating the first boss, an explosion damages her suit, leaving her with nothing left aside from her standard Power Suit and Power Beam. However, she's able to gain these lost upgrades back and obtain many more along the way, becoming far more powerful than she was at the start.
11th Jun '16 8:45:21 PM Doug86
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* Almost every ''Franchise/FireEmblem'' game starts the party with at least one tier 2 character. This can be good for beginning players, and useful for taking out early bosses, especially the heavily armored ones. [[CrutchCharacter However over using them takes valuable experience points away from all your tier 1 characters so your team can stay unbalanced for far too long]]. However, these characters are invaluable in harder difficulty modes throughout the game and are especially helpful for minimizing the number of turns it takes to clear a chapter.

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* Almost every ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' game starts the party with at least one tier 2 character. This can be good for beginning players, and useful for taking out early bosses, especially the heavily armored ones. [[CrutchCharacter However over using them takes valuable experience points away from all your tier 1 characters so your team can stay unbalanced for far too long]]. However, these characters are invaluable in harder difficulty modes throughout the game and are especially helpful for minimizing the number of turns it takes to clear a chapter.
11th Jun '16 5:22:08 PM rjd1922
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[[folder: First Person Shooter ]]

* For a ThirdPersonShooter example, in ''VideoGame/TheBureauXCOMDeclassified'', Agent William Carter starts alone, but quickly gets first Thomas Nils (a [[FriendlySniper Recon]]) and then John Kinney (an [[TheEngineer Engineer]]) on his squad. Both Nils and Kinney have advanced abilities and are pretty good in a fight. After the introduction mission, Kinney is assigned to a different squad, while Nils [[spoiler:is killed by an Outsider infiltrator]], leaving you stuck with a bunch of rookies. The trope doesn't apply to Carter himself, though, as he plays through the intro at level 1 with HealingHands as his only ability.
* ''VideoGame/CallOfDutyBlackOps2'' takes this to an absurd degree - just from the weapons alone, there is only ''one'' in any of the default classes that can be used immediately after unlocking custom classes(an RPG used as a secondary weapon), most of the rest all locked away until halfway through the total number of ranks.
* In ''VideoGame/{{Chaser}}'', the only gun you get in the first level is the [[RareGuns G11]] -- a powerful and accurate assault rifle with a 50-round magazine and an attached mini-scope. After getting used to effortlessly pulverizing every {{Mook}} in sight, you're downgraded to low-power pistols and submachine guns.
* The start of ''VideoGame/DeusExHumanRevolution'' has Adam start slightly more durable than normal, and armed with a heavily-modified assault rifle with infinite ammo. The lack of a heads-up display and special abilities is offset by the fact that he is effortlessly slaughtering his way through the bad guys (except on Hard difficulty, where he instead becomes as tough as a wet paper bag).
* The first two games of the ''VideoGame/MetroidPrimeTrilogy'' begin with a fully suited-up Samus playing through a short level, after which she loses her extra abilities and the real game begins. This is now a BeamMeUpScotty joke for the franchise; "Samus ''always'' loses her powers near the start of the game." ''VideoGame/MetroidPrime3Corruption'' just uses the BagOfSpilling, but starts Samus off with the Space Jump Boots, Morph Ball and its bombs, and the Charge Beam. WordOfGod says that it was fun to make Samus lose her gear, but by the 3rd ''Prime'' game, they stopped doing it as a plot point because it wasn't fresh anymore.
* ''VideoGame/ModernWarfare'':
** ''Modern Warfare 2'' multiplayer has something like this. The default classes that can be chosen have stuff, like the GrenadeLauncher for the FAMAS or red dot sight for the [=UMP45=], that will not be available immediately after you gain the ability to customize your own classes.
** ''Modern Warfare 3'' continues this; only two of the five default classes give you primary weapons you'll immediately have once you unlock Create-A-Class, the other three equipping you with weapons you won't be seeing until level 28 at minimum. A lot of the late-unlocked weapons in multiplayer are also available much earlier in Survival mode, as well - for instance, the last unlocked shotgun in MP is available ''from the beginning'' in Survival.
* ''VideoGame/JediKnightMysteriesOfTheSith'' has you play as Kyle Katarn, the full-powered Jedi Knight from the main series, for the first few levels. Then your point of view switched to Mara Jade, who was still in training.

[[/folder]]



[[folder: Role Playing Game ]]

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[[folder: Role Playing Role-Playing Game ]]



[[folder: Shoot Em Up ]]

* ''VideoGame/{{Wingnuts}} 2'' starts you out with the best plane in the game (fast, strong, a ton of missiles, etc.) as you shoot down training blimps. Then, when the action starts and the Baron busts loose of the Temporal Prison, you have to fight a boss... which steals your plane right as you defeat it. Your next selection of planes is... not as good.
* Super Nashwan Power (http://www.nashwan.org/), from ''VideoGame/{{Xenon}} 2''. Oh Oh, Oh Yeah!

to:

[[folder: Shoot Em Up ]]

Shooter ]]
* ''VideoGame/{{Wingnuts}} For a ThirdPersonShooter example, in ''VideoGame/TheBureauXCOMDeclassified'', Agent William Carter starts alone, but quickly gets first Thomas Nils (a [[FriendlySniper Recon]]) and then John Kinney (an [[TheEngineer Engineer]]) on his squad. Both Nils and Kinney have advanced abilities and are pretty good in a fight. After the introduction mission, Kinney is assigned to a different squad, while Nils [[spoiler:is killed by an Outsider infiltrator]], leaving you stuck with a bunch of rookies. The trope doesn't apply to Carter himself, though, as he plays through the intro at level 1 with HealingHands as his only ability.
* ''VideoGame/CallOfDutyBlackOps2'' takes this to an absurd degree - just from the weapons alone, there is only ''one'' in any of the default classes that can be used immediately after unlocking custom classes(an RPG used as a secondary weapon), most of the rest all locked away until halfway through the total number of ranks.
* In ''VideoGame/{{Chaser}}'', the only gun you get in the first level is the [[RareGuns G11]] -- a powerful and accurate assault rifle with a 50-round magazine and an attached mini-scope. After getting used to effortlessly pulverizing every {{Mook}} in sight, you're downgraded to low-power pistols and submachine guns.
* The start of ''VideoGame/DeusExHumanRevolution'' has Adam start slightly more durable than normal, and armed with a heavily-modified assault rifle with infinite ammo. The lack of a heads-up display and special abilities is offset by the fact that he is effortlessly slaughtering his way through the bad guys (except on Hard difficulty, where he instead becomes as tough as a wet paper bag).
* The first two games of the ''VideoGame/MetroidPrimeTrilogy'' begin with a fully suited-up Samus playing through a short level, after which she loses her extra abilities and the real game begins. This is now a BeamMeUpScotty joke for the franchise; "Samus ''always'' loses her powers near the start of the game." ''VideoGame/MetroidPrime3Corruption'' just uses the BagOfSpilling, but starts Samus off with the Space Jump Boots, Morph Ball and its bombs, and the Charge Beam. WordOfGod says that it was fun to make Samus lose her gear, but by the 3rd ''Prime'' game, they stopped doing it as a plot point because it wasn't fresh anymore.
* ''VideoGame/ModernWarfare'':
** ''Modern Warfare
2'' starts multiplayer has something like this. The default classes that can be chosen have stuff, like the GrenadeLauncher for the FAMAS or red dot sight for the [=UMP45=], that will not be available immediately after you out gain the ability to customize your own classes.
** ''Modern Warfare 3'' continues this; only two of the five default classes give you primary weapons you'll immediately have once you unlock Create-A-Class, the other three equipping you
with weapons you won't be seeing until level 28 at minimum. A lot of the best plane late-unlocked weapons in multiplayer are also available much earlier in Survival mode, as well - for instance, the last unlocked shotgun in MP is available ''from the beginning'' in Survival.
* ''VideoGame/JediKnightMysteriesOfTheSith'' has you play as Kyle Katarn, the full-powered Jedi Knight from the main series, for the first few levels. Then your point of view switched to Mara Jade, who was still in training.
* In ''VideoGame/HalfLife2: Episode One'', you begin
in the game (fast, strong, a ton of missiles, etc.) as you shoot down training blimps. Then, when Citadel and shortly get the action starts and Supercharged Gravity Gun, the Baron busts loose of the Temporal Prison, you have to fight a boss... which steals your plane right as you defeat it. Your next selection of planes is... not as good.
* Super Nashwan Power (http://www.nashwan.org/),
EleventhHourSuperpower from ''VideoGame/{{Xenon}} 2''. Oh Oh, Oh Yeah!
the previous game. Once you contain the Citadel's core, though, the Gravity Gun returns to normal. Unusually for this trope, you never get it back.



[[folder: Shoot-Em Up ]]

* ''VideoGame/{{Wingnuts}} 2'' starts you out with the best plane in the game (fast, strong, a ton of missiles, etc.) as you shoot down training blimps. Then, when the action starts and the Baron busts loose of the Temporal Prison, you have to fight a boss... which steals your plane right as you defeat it. Your next selection of planes is... not as good.
* Super Nashwan Power (http://www.nashwan.org/), from ''VideoGame/{{Xenon}} 2''. Oh Oh, Oh Yeah!

[[/folder]]



[[folder: Stealth Based Game ]]

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[[folder: Stealth Based Stealth-Based Game ]]
29th May '16 2:52:12 PM catmuto
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Added DiffLines:

* ''VideoGame/TalesOfXillia'' has Milla be this in the beginning. She summons the four elemental spirits as her fighting, has at least double the amount of HP and TP than Jude at that point and can pretty much two-shot the second boss of the game (Jude's route) or first (Milla's route). This lasts for about 10 minutes, before a plot-event strips Milla of her summoning powers and she's brought down to a typical beginner videogame character's level.
26th May '16 9:15:43 PM Steven
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** The ''Franchise/FinalFantasy'' franchise does this a lot:

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** * The ''Franchise/FinalFantasy'' franchise does this a lot:
26th May '16 9:15:09 PM Steven
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* ''VideoGame/FinalFantasyII'' gives you the horrendously overpowered Minwu after playing for a short time. The catch is that he specializes in ''White'' magic, meaning he can heal you and protect you, but damage is not his forte. In this way, you're allowed to level up your characters without too much worry about death.
* ''VideoGame/FinalFantasyIII'' tricks you into thinking you're getting this: the game starts in a cave, and you have to kill the boss to escape and begin the game proper. Fortunately, you're given a number of Antarctic Wind items, which have the same effect as the Ice2 (or Blizzara) spell, and the boss just happens to have a weakness to ice. Nevertheless, you're not actually more powerful ([[spoiler: and you should save those items for the much more difficult Jinn boss that's coming up]]).
* The original version of ''VideoGame/FinalFantasyIV'' shows Cecil taking out monsters with powerful attack items in an automated battle at the start of the game. The DS remake changed this by placing the player into a real battle with the aforementioned attack items in the inventory, presumably assuming that the player has played the original and remembers the items. Or the player can just take out the monsters themself, using regular attacks. On a longer term note, you have Tellah, who joins you on two separate occasions. The first time, he arrives with low-level magic that just so happens to be the weakness for everything in the dungeon you'll face, a powerful healing spell, an MP recovery spell, and an MP pool that, for the time, is ridiculously huge. The strategy for the game quickly becomes, "Have Tellah kill things." The second time you meet him, he starts off unchanged (and rather weak for the point you're at), but soon after gains access to nearly every spell in the game, many hours before you would ever normally see them, with spells so ridiculously powerful that he is capable of soloing bosses. His MP pool, however, remains unchanged, meaning he can only crack off about three of the highest level spells before needing to recharge. The strategy thereafter becomes, "Conserve MP until we get to the boss, then have Tellah kill things."
* ''VideoGame/FinalFantasyIVTheAfterYears'' gives Ceodore two comrades who have better gear than what he starts with, ''Fira'' and ''Cura'' in their spell lists, and a [[CombinationAttack Band]] that destroys everything in the dungeon. You lose them soon after, though you do gain [[CrutchCharacter The Hooded Man]]. Later, you take control of MagicKnight Cecil, who has White Magic and better stats then Ceodore at the time. If you're smart, you'll strip him of his gear and [[BagOfSharing give it to Ceodore]].
* ''VideoGame/FinalFantasyVI'' gives Terra a pair of soldiers and powerful Magitek armour until the Esper is found, at which point the armor is destroyed and both soldiers are lost. You only get Magitek armor again twice more (and the second time is optional). And just like the beginning, only Terra can utilize the advanced functions.
* ''VideoGame/FinalFantasyVII'' does this about six hours after the game begins, when Cloud is telling the story of his trip to Nibelheim with Sephiroth. Sephiroth has a six slot linked weapon, and a six slot linked armor piece, along with mastered materia coupled with All materia, in addition to a ridiculously high strength rating and the inability to be touched by enemies (all attacks default to 0 damage). Needless to say, if and when you find yourself in battle, he kills everything before you can even act. [[StartOfDarkness And then we all know what happens next...]][[note]]Interestingly, this is all an example of UnreliableNarrator: Cloud is relating the story to the other party members, but as is later revealed, his memory is spotty at best, ''and'' he wasn't actually in the position that the flashback shows him in. It's not only possible but ''likely'' that he was exaggerating Sephiroth's power, due to sixteen-year-old nostalgia filter and hefty dose of scrambled memories.[[/note]]
* ''VideoGame/FinalFantasyXII'' had you play as Reks who, while still only Level 1, travels with a small squad of Dalmascan soldiers, most notably Captain Basch, who will kill everything that isn't boss-strength in one hit, and one soldier that throws around healing potions to anyone who ever needs them, and never runs out. Then you change to his little brother Vaan. To put in perspective, you have to grind to at least level three in the ''first area'' to survive the sub-boss you have to face upon taking control of him. Also, you are introduced to the wonder and glory of the greatsword weapon class through the guest party character Vossler--you won't have effective greatswords of your own for quite some time. Another example is Lamont/Larsa, who has unlimited Hi and X-Potions, and isn't afraid to use them. During your first trip with him, dying isn't much of a concern.
* ''VideoGame/FinalFantasyXIII'' inverts this trope to drill the combat basics into the player. See SecondHourSuperpower.
* ''VideoGame/FinalFantasyXIII2'', on the other hand, plays this straight, starting you off as a very powerful Lightning before you switch back to Serah. To put it in perspective, Lightning has roughly ten times as much HP as Serah does at that point.

to:

* ** The ''Franchise/FinalFantasy'' franchise does this a lot:
**
''VideoGame/FinalFantasyII'' gives you the horrendously overpowered Minwu after playing for a short time. The catch is that he specializes in ''White'' magic, meaning he can heal you and protect you, but damage is not his forte. In this way, you're allowed to level up your characters without too much worry about death.
* ** ''VideoGame/FinalFantasyIII'' tricks you into thinking you're getting this: the game starts in a cave, and you have to kill the boss to escape and begin the game proper. Fortunately, you're given a number of Antarctic Wind items, which have the same effect as the Ice2 (or Blizzara) spell, and the boss just happens to have a weakness to ice. Nevertheless, you're not actually more powerful ([[spoiler: and you should save those items for the much more difficult Jinn boss that's coming up]]).
* ** The original version of ''VideoGame/FinalFantasyIV'' shows Cecil taking out monsters with powerful attack items in an automated battle at the start of the game. The DS remake changed this by placing the player into a real battle with the aforementioned attack items in the inventory, presumably assuming that the player has played the original and remembers the items. Or the player can just take out the monsters themself, using regular attacks. On a longer term note, you have Tellah, who joins you on two separate occasions. The first time, he arrives with low-level magic that just so happens to be the weakness for everything in the dungeon you'll face, a powerful healing spell, an MP recovery spell, and an MP pool that, for the time, is ridiculously huge. The strategy for the game quickly becomes, "Have Tellah kill things." The second time you meet him, he starts off unchanged (and rather weak for the point you're at), but soon after gains access to nearly every spell in the game, many hours before you would ever normally see them, with spells so ridiculously powerful that he is capable of soloing bosses. His MP pool, however, remains unchanged, meaning he can only crack off about three of the highest level spells before needing to recharge. The strategy thereafter becomes, "Conserve MP until we get to the boss, then have Tellah kill things."
* ** ''VideoGame/FinalFantasyIVTheAfterYears'' gives Ceodore two comrades who have better gear than what he starts with, ''Fira'' and ''Cura'' in their spell lists, and a [[CombinationAttack Band]] that destroys everything in the dungeon. You lose them soon after, though you do gain [[CrutchCharacter The Hooded Man]]. Later, you take control of MagicKnight Cecil, who has White Magic and better stats then Ceodore at the time. If you're smart, you'll strip him of his gear and [[BagOfSharing give it to Ceodore]].
* ** ''VideoGame/FinalFantasyVI'' gives Terra a pair of soldiers and powerful Magitek armour until the Esper is found, at which point the armor is destroyed and both soldiers are lost. You only get Magitek armor again twice more (and the second time is optional). And just like the beginning, only Terra can utilize the advanced functions.
* ** ''VideoGame/FinalFantasyVII'' does this about six hours after the game begins, when Cloud is telling the story of his trip to Nibelheim with Sephiroth. Sephiroth has a six slot linked weapon, and a six slot linked armor piece, along with mastered materia coupled with All materia, in addition to a ridiculously high strength rating and the inability to be touched by enemies (all attacks default to 0 damage). Needless to say, if and when you find yourself in battle, he kills everything before you can even act. [[StartOfDarkness And then we all know what happens next...]][[note]]Interestingly, this is all an example of UnreliableNarrator: Cloud is relating the story to the other party members, but as is later revealed, his memory is spotty at best, ''and'' he wasn't actually in the position that the flashback shows him in. It's not only possible but ''likely'' that he was exaggerating Sephiroth's power, due to sixteen-year-old nostalgia filter and hefty dose of scrambled memories.[[/note]]
* ** ''VideoGame/FinalFantasyX'' does this a few times at different points in the game. When Tidus meets Rikku at the beginning of the game, she is able to steal Grenades from enemies and use it to blow them up, which is quite handly at that point in the game since Rikku's strength is pitiful and Tidus can't do much else besides attack with his sword. Rikku doesn't show up again until near the halfway point of the game and she has a lot of level grinding to do in order to catch up. About 1/4th of the way in the game, Seymour joins you for one boss fight as a GuestStarPartyMember and has access to powerful Black and White magic that you likely don't have access to by this point. Seymour's stats are so high that he can practically solo the boss by himself with little trouble. Once the battle is won, he leaves you.
**
''VideoGame/FinalFantasyXII'' had you play as Reks who, while still only Level 1, travels with a small squad of Dalmascan soldiers, most notably Captain Basch, who will kill everything that isn't boss-strength in one hit, and one soldier that throws around healing potions to anyone who ever needs them, and never runs out. Then you change to his little brother Vaan. To put in perspective, you have to grind to at least level three in the ''first area'' to survive the sub-boss you have to face upon taking control of him. Also, you are introduced to the wonder and glory of the greatsword weapon class through the guest party character Vossler--you won't have effective greatswords of your own for quite some time. Another example is Lamont/Larsa, who has unlimited Hi and X-Potions, and isn't afraid to use them. During your first trip with him, dying isn't much of a concern.
* ** ''VideoGame/FinalFantasyXIII'' inverts this trope to drill the combat basics into the player. See SecondHourSuperpower.
* ** ''VideoGame/FinalFantasyXIII2'', on the other hand, plays this straight, starting you off as a very powerful Lightning before you switch back to Serah. To put it in perspective, Lightning has roughly ten times as much HP as Serah does at that point.
3rd Apr '16 3:33:30 PM RisefromYourGrave
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* ''Videogame/ForzaMotorsport'':

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* ''Videogame/ForzaMotorsport'':''VideoGame/{{Forza}}'':



** The fourth game has a similar beginning, only now you start the first race in a Ferrari 458 Italia - and then have to pick an even slower 3-cylinder city car afterwards.
** ''Forza Horizon'' starts in the middle of a cruise towards an event, driving a SRT Viper. You then wake up from your day dream in your old VW Corrado (it's actually a fast car, though the mechanic [[InformedAttribute implies]] that it's [[TheAllegedCar seen better days]]).

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** The fourth game ''Forza Motorsport 4'' has a similar beginning, only now you start the first race in a Ferrari 458 Italia - and then have to pick an even slower 3-cylinder city car afterwards.
** ''Forza Horizon'' starts in the middle of a cruise towards an event, driving a SRT Viper. You then wake up from your day dream daydream in your old VW Corrado (it's actually a fast car, though the mechanic [[InformedAttribute implies]] that it's [[TheAllegedCar seen better days]]).
20th Mar '16 1:49:27 PM Aiguille
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* In ''VideoGame/ResidentEvil6'', the prologue treats you to an InMediaRes interlude with Leon. He has all of the weapons he would normally have at that point in the story, such as the viciously powerful magnum or assault rifle. When starting Leon's campaign proper, you will have... a pistol, with one magazine.

to:

* In ''VideoGame/ResidentEvil6'', the prologue treats you to an InMediaRes InMediasRes interlude with Leon. He has all of the weapons he would normally have at that point in the story, such as the viciously powerful magnum or assault rifle. When starting Leon's campaign proper, you will have... a pistol, with one magazine.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ATasteOfPower