History Main / ATasteOfPower

20th Sep '16 6:58:41 AM Nick98
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** ''Forza Horizon'' starts in the middle of a cruise towards an event, driving a SRT Viper. You then wake up from your daydream in your old VW Corrado (it's actually a fast car, though the mechanic [[InformedAttribute implies]] that it's [[TheAllegedCar seen better days]]).

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** ''Forza Horizon'' starts in the middle of a cruise towards an event, driving a SRT Viper.Viper [[FinalBossPreview against Darius Flynt and his Ferrari 599XX]]. You then wake up from your daydream in your old VW Corrado (it's actually a fast car, though the mechanic [[InformedAttribute implies]] that it's [[TheAllegedCar seen better days]]).


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** ''Forza Motorsport 6'' starts off with a race in the Rio de Janeiro street circuit in the 2017 Ford GT. After that you have to choose between a selection of low-tier European and Japanese sports cars.
** ''Horizon 3'' takes this trope UpToEleven: you start off in the Lamborghini Centenario for a drive to the Australian seaside, then has you drive a Baldwin Trophy Truck through the beach, before doing the game's first Showcase event with a Penhall Cholla, before going back to the Centenario again and finally choose your starter car.
17th Sep '16 8:19:09 AM KingLyger
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When starting a game, often the player starts out with an extremely powerful party, character, weapon or ability, which can easily slaughter anything it comes across, playing through a short battle or dungeon. The player is in no real danger of losing at this point, but this incredible power never lasts long. Once the introductory segment is complete, the player switches to the ''real'' party, usually at [[StarterEquipment level 1 with basic starter gear]].

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When starting a video game, often the a player sometimes starts out with an extremely powerful party, character, weapon or ability, which can easily slaughter anything it comes across, playing through a short battle or dungeon. across. The player is in no real danger of losing at this point, but and often can't lose even if they tried. But, this incredible power never lasts long. Once the introductory segment is complete, the player switches to the ''real'' party, usually at [[StarterEquipment level 1 with basic starter gear]].
gear]] and/or [[BroughtDownToNormal stripped of all those cool powers]].
26th Aug '16 3:33:19 AM PlasmaTalon
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* In chapter six of ''VideoGame/FireEmblemFates'' the player gets to control all the royal siblings of the side they picked before they're recruited later.
2nd Aug '16 1:09:22 AM Malco
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* In ''Franchise/ChaosRings'' ''III'', the game begins with you controlling the legendary Thousand Voyager Johannes. Johannes starts out with a powerful high level Gene with awesome stats and skills and easily solos the forced encounters in the tutorial level. The game then switches to the Protagonist, who hasn't even ''heard'' of Genes yet or has one equipped.



* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' is a rare RPG example of the InMediasRes variant. You start out controlling a class of badass Lv 50 military academy students (and their BadassTeacher) during TheWarSequence. You don't get any tutorials during this sequence so the game just expects you to mess around with eveyone's super-powerful moves with little risk, you're so strong that not knowing the battle system is of little concern. Once the sequence ends on a {{Cliffhanger}}, the game flashes back to the same students on their ''first day'' at the military academy, with levels typical of a starting RPG party. The rest of the game is about [[HowWeGotHere how they got to that point]], and by the time you do you'll have access to all the abilities you had in the prologue.



* In ''Franchise/ChaosRings'' ''III'', the game begins with you controlling the legendary Thousand Voyager Johannes. Johannes starts out with a powerful high level Gene with awesome stats and skills and easily solos the forced encounters in the tutorial level. The game then switches to the Protagonist, who hasn't even ''heard'' of Genes yet or has one equipped.
* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' is a rare RPG example of the InMediasRes variant. You start out controlling a class of badass Lv 50 military academy students (and their BadassTeacher) during TheWarSequence. You don't get any tutorials during this sequence so the game just expects you to mess around with eveyone's super-powerful moves with little risk, you're so strong that not knowing the battle system is of little concern. Once the sequence ends on a {{Cliffhanger}}, the game flashes back to the same students on their ''frist day'' at the military academy, with levels typical of a starting RPG party. The rest of the game is about [[HowWeGotHere how they got to that point]], and by the time you do you'll have access to all the abilities you had in the prologue.

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* In ''Franchise/ChaosRings'' ''III'', the game begins with you controlling the legendary Thousand Voyager Johannes. Johannes starts out with a powerful high level Gene with awesome stats and skills and easily solos the forced encounters in the tutorial level. The game then switches to the Protagonist, who hasn't even ''heard'' of Genes yet or has one equipped.
* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' is a rare RPG example of the InMediasRes variant. You start out controlling a class of badass Lv 50 military academy students (and their BadassTeacher) during TheWarSequence. You don't get any tutorials during this sequence so the game just expects you to mess around with eveyone's super-powerful moves with little risk, you're so strong that not knowing the battle system is of little concern. Once the sequence ends on a {{Cliffhanger}}, the game flashes back to the same students on their ''frist day'' at the military academy, with levels typical of a starting RPG party. The rest of the game is about [[HowWeGotHere how they got to that point]], and by the time you do you'll have access to all the abilities you had in the prologue.
18th Jul '16 9:06:08 PM BigKlingy
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* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' is a rare RPG example of the InMediasRes variant. You start out controlling a class of badass Lv 50 military academy students (and their BadassTeacher) during TheWarSequence. You don't get any tutorials during this sequence so the game just expects you to mess around with eveyone's super-powerful moves with little risk, you're so strong that not knowing the battle system is of little concern. Once the sequence ends on a {{Cliffhanger}}, the game flashes back to the same students on their ''frist day'' at the military academy, with levels typical of a starting RPG party. The rest of the game is about [[HowWeGotHere how they got to that point]], and by the time you do you'll have access to all the abilities you had in the prologue.
3rd Jul '16 5:07:58 PM salvadorfranz
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** The prologue of ''The Moon Dwellers'' has players access to [[Characters/SuperRobotWarsJudgment E-Selda]], who only has access to two attacks in Granteed. However, he's such at a high level compared to his enemies that those two attacks are the only ones he needs. Of course he dies afterwards as he is heavily injured.
3rd Jul '16 2:58:00 PM totoofze47
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* ''VideoGame/MetroidPrime'': Samus starts the game with a lot of her equipment; the Varia Suit, Charge Beam, Morph Ball, Missiles and Grapple Beam. Shortly after defeating the first boss, an explosion damages her suit, leaving her with nothing left aside from her standard Power Suit and Power Beam. However, she's able to gain these lost upgrades back and obtain many more along the way, becoming far more powerful than she was at the start.
11th Jun '16 8:45:21 PM Doug86
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* Almost every ''Franchise/FireEmblem'' game starts the party with at least one tier 2 character. This can be good for beginning players, and useful for taking out early bosses, especially the heavily armored ones. [[CrutchCharacter However over using them takes valuable experience points away from all your tier 1 characters so your team can stay unbalanced for far too long]]. However, these characters are invaluable in harder difficulty modes throughout the game and are especially helpful for minimizing the number of turns it takes to clear a chapter.

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* Almost every ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' game starts the party with at least one tier 2 character. This can be good for beginning players, and useful for taking out early bosses, especially the heavily armored ones. [[CrutchCharacter However over using them takes valuable experience points away from all your tier 1 characters so your team can stay unbalanced for far too long]]. However, these characters are invaluable in harder difficulty modes throughout the game and are especially helpful for minimizing the number of turns it takes to clear a chapter.
11th Jun '16 5:22:08 PM rjd1922
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[[folder: First Person Shooter ]]

* For a ThirdPersonShooter example, in ''VideoGame/TheBureauXCOMDeclassified'', Agent William Carter starts alone, but quickly gets first Thomas Nils (a [[FriendlySniper Recon]]) and then John Kinney (an [[TheEngineer Engineer]]) on his squad. Both Nils and Kinney have advanced abilities and are pretty good in a fight. After the introduction mission, Kinney is assigned to a different squad, while Nils [[spoiler:is killed by an Outsider infiltrator]], leaving you stuck with a bunch of rookies. The trope doesn't apply to Carter himself, though, as he plays through the intro at level 1 with HealingHands as his only ability.
* ''VideoGame/CallOfDutyBlackOps2'' takes this to an absurd degree - just from the weapons alone, there is only ''one'' in any of the default classes that can be used immediately after unlocking custom classes(an RPG used as a secondary weapon), most of the rest all locked away until halfway through the total number of ranks.
* In ''VideoGame/{{Chaser}}'', the only gun you get in the first level is the [[RareGuns G11]] -- a powerful and accurate assault rifle with a 50-round magazine and an attached mini-scope. After getting used to effortlessly pulverizing every {{Mook}} in sight, you're downgraded to low-power pistols and submachine guns.
* The start of ''VideoGame/DeusExHumanRevolution'' has Adam start slightly more durable than normal, and armed with a heavily-modified assault rifle with infinite ammo. The lack of a heads-up display and special abilities is offset by the fact that he is effortlessly slaughtering his way through the bad guys (except on Hard difficulty, where he instead becomes as tough as a wet paper bag).
* The first two games of the ''VideoGame/MetroidPrimeTrilogy'' begin with a fully suited-up Samus playing through a short level, after which she loses her extra abilities and the real game begins. This is now a BeamMeUpScotty joke for the franchise; "Samus ''always'' loses her powers near the start of the game." ''VideoGame/MetroidPrime3Corruption'' just uses the BagOfSpilling, but starts Samus off with the Space Jump Boots, Morph Ball and its bombs, and the Charge Beam. WordOfGod says that it was fun to make Samus lose her gear, but by the 3rd ''Prime'' game, they stopped doing it as a plot point because it wasn't fresh anymore.
* ''VideoGame/ModernWarfare'':
** ''Modern Warfare 2'' multiplayer has something like this. The default classes that can be chosen have stuff, like the GrenadeLauncher for the FAMAS or red dot sight for the [=UMP45=], that will not be available immediately after you gain the ability to customize your own classes.
** ''Modern Warfare 3'' continues this; only two of the five default classes give you primary weapons you'll immediately have once you unlock Create-A-Class, the other three equipping you with weapons you won't be seeing until level 28 at minimum. A lot of the late-unlocked weapons in multiplayer are also available much earlier in Survival mode, as well - for instance, the last unlocked shotgun in MP is available ''from the beginning'' in Survival.
* ''VideoGame/JediKnightMysteriesOfTheSith'' has you play as Kyle Katarn, the full-powered Jedi Knight from the main series, for the first few levels. Then your point of view switched to Mara Jade, who was still in training.

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[[folder: Role Playing Game ]]

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[[folder: Role Playing Role-Playing Game ]]



[[folder: Shoot Em Up ]]

* ''VideoGame/{{Wingnuts}} 2'' starts you out with the best plane in the game (fast, strong, a ton of missiles, etc.) as you shoot down training blimps. Then, when the action starts and the Baron busts loose of the Temporal Prison, you have to fight a boss... which steals your plane right as you defeat it. Your next selection of planes is... not as good.
* Super Nashwan Power (http://www.nashwan.org/), from ''VideoGame/{{Xenon}} 2''. Oh Oh, Oh Yeah!

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[[folder: Shoot Em Up ]]

Shooter ]]
* ''VideoGame/{{Wingnuts}} For a ThirdPersonShooter example, in ''VideoGame/TheBureauXCOMDeclassified'', Agent William Carter starts alone, but quickly gets first Thomas Nils (a [[FriendlySniper Recon]]) and then John Kinney (an [[TheEngineer Engineer]]) on his squad. Both Nils and Kinney have advanced abilities and are pretty good in a fight. After the introduction mission, Kinney is assigned to a different squad, while Nils [[spoiler:is killed by an Outsider infiltrator]], leaving you stuck with a bunch of rookies. The trope doesn't apply to Carter himself, though, as he plays through the intro at level 1 with HealingHands as his only ability.
* ''VideoGame/CallOfDutyBlackOps2'' takes this to an absurd degree - just from the weapons alone, there is only ''one'' in any of the default classes that can be used immediately after unlocking custom classes(an RPG used as a secondary weapon), most of the rest all locked away until halfway through the total number of ranks.
* In ''VideoGame/{{Chaser}}'', the only gun you get in the first level is the [[RareGuns G11]] -- a powerful and accurate assault rifle with a 50-round magazine and an attached mini-scope. After getting used to effortlessly pulverizing every {{Mook}} in sight, you're downgraded to low-power pistols and submachine guns.
* The start of ''VideoGame/DeusExHumanRevolution'' has Adam start slightly more durable than normal, and armed with a heavily-modified assault rifle with infinite ammo. The lack of a heads-up display and special abilities is offset by the fact that he is effortlessly slaughtering his way through the bad guys (except on Hard difficulty, where he instead becomes as tough as a wet paper bag).
* The first two games of the ''VideoGame/MetroidPrimeTrilogy'' begin with a fully suited-up Samus playing through a short level, after which she loses her extra abilities and the real game begins. This is now a BeamMeUpScotty joke for the franchise; "Samus ''always'' loses her powers near the start of the game." ''VideoGame/MetroidPrime3Corruption'' just uses the BagOfSpilling, but starts Samus off with the Space Jump Boots, Morph Ball and its bombs, and the Charge Beam. WordOfGod says that it was fun to make Samus lose her gear, but by the 3rd ''Prime'' game, they stopped doing it as a plot point because it wasn't fresh anymore.
* ''VideoGame/ModernWarfare'':
** ''Modern Warfare
2'' starts multiplayer has something like this. The default classes that can be chosen have stuff, like the GrenadeLauncher for the FAMAS or red dot sight for the [=UMP45=], that will not be available immediately after you out gain the ability to customize your own classes.
** ''Modern Warfare 3'' continues this; only two of the five default classes give you primary weapons you'll immediately have once you unlock Create-A-Class, the other three equipping you
with weapons you won't be seeing until level 28 at minimum. A lot of the best plane late-unlocked weapons in multiplayer are also available much earlier in Survival mode, as well - for instance, the last unlocked shotgun in MP is available ''from the beginning'' in Survival.
* ''VideoGame/JediKnightMysteriesOfTheSith'' has you play as Kyle Katarn, the full-powered Jedi Knight from the main series, for the first few levels. Then your point of view switched to Mara Jade, who was still in training.
* In ''VideoGame/HalfLife2: Episode One'', you begin
in the game (fast, strong, a ton of missiles, etc.) as you shoot down training blimps. Then, when Citadel and shortly get the action starts and Supercharged Gravity Gun, the Baron busts loose of the Temporal Prison, you have to fight a boss... which steals your plane right as you defeat it. Your next selection of planes is... not as good.
* Super Nashwan Power (http://www.nashwan.org/),
EleventhHourSuperpower from ''VideoGame/{{Xenon}} 2''. Oh Oh, Oh Yeah!
the previous game. Once you contain the Citadel's core, though, the Gravity Gun returns to normal. Unusually for this trope, you never get it back.



[[folder: Shoot-Em Up ]]

* ''VideoGame/{{Wingnuts}} 2'' starts you out with the best plane in the game (fast, strong, a ton of missiles, etc.) as you shoot down training blimps. Then, when the action starts and the Baron busts loose of the Temporal Prison, you have to fight a boss... which steals your plane right as you defeat it. Your next selection of planes is... not as good.
* Super Nashwan Power (http://www.nashwan.org/), from ''VideoGame/{{Xenon}} 2''. Oh Oh, Oh Yeah!

[[/folder]]



[[folder: Stealth Based Game ]]

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[[folder: Stealth Based Stealth-Based Game ]]
29th May '16 2:52:12 PM catmuto
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* ''VideoGame/TalesOfXillia'' has Milla be this in the beginning. She summons the four elemental spirits as her fighting, has at least double the amount of HP and TP than Jude at that point and can pretty much two-shot the second boss of the game (Jude's route) or first (Milla's route). This lasts for about 10 minutes, before a plot-event strips Milla of her summoning powers and she's brought down to a typical beginner videogame character's level.
This list shows the last 10 events of 123. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ATasteOfPower