History Main / ASpaceMarineIsYou

20th May '16 6:42:39 PM nombretomado
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* Most sci-fi shooters from the late 2000s are space marine themed. At E3 2010, many reviewers lamented how almost the entire lineup for {{Xbox 360}}, PS3, and PC consisted of space marine FPS's.

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* Most sci-fi shooters from the late 2000s are space marine themed. At E3 2010, many reviewers lamented how almost the entire lineup for {{Xbox 360}}, PS3, UsefulNotes/XBox360, UsefulNotes/{{PS3}}, and PC consisted of space marine FPS's.
6th Mar '16 5:15:11 PM GrammarNavi
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** It does however avert many other criteria. The player character "Boss" is very talkative (voiced by none other than TemueraMorrison) even when he ends up on his own, he is addressed as "sir" and giving TheSquad commands is what the game is all about.

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** It does however avert many other criteria. The player character "Boss" is very talkative (voiced by none other than TemueraMorrison) Creator/TemueraMorrison) even when he ends up on his own, he is addressed as "sir" and giving TheSquad commands is what the game is all about.
1st Mar '16 7:47:26 PM EryliaStarheart
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* ''VideoGame/ShinMegamiTenseiStrangeJourney''.

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* ''VideoGame/ShinMegamiTenseiStrangeJourney''.
Played with extensively with Commander Shepard of the ''VideoGame/MassEffect'' series. Despite hitting most of the marks on the list, Shepard is by no means faceless and voiceless, possesses an uncanny charisma and ability to persuade, is given complete control over his ship and mission-relevant decisions, and is, in fact, TheCaptain first and a badass SpaceMarine second. OneManArmy is explicitly averted, as, over the course of the series, Shepard transforms a RagtagBunchOfMisfits into TrueCompanions willing to follow him to hell and back.
* ''VideoGame/ShinMegamiTenseiStrangeJourney'' pits a futuristic soldier in a decidedly FishOutOfWater situation, as he explores an EldritchLocation full of demons born out of humanity's collective unconscious. Negotiating with them is just as important as combat.
2nd Jan '16 6:23:44 PM Doug86
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* The ''Franchise/{{Halo}}'' series. While the Chief speaks ([[SilentProtagonist occasionally]]) during cutscenes, is technically a Naval NCO (Master Chief Petty Officer, to be precise), and has short hair ([[AllInTheManual according to the novels]]), the games hit most of other aspects of this trope, with the most notable exceptions being the general lack of a FinalBoss and the fact that most players prefer to discard their assault rifle and use the pistols and semiautomatic rifles as their primary weapons instead (despite what the cutscenes and advertising would have you believe).

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* The ''Franchise/{{Halo}}'' series. While the Chief speaks ([[SilentProtagonist occasionally]]) during cutscenes, is technically a Naval NCO (Master Chief Petty Officer, to be precise), and has short hair ([[AllInTheManual ([[AllThereInTheManual according to the novels]]), the games hit most of other aspects of this trope, with the most notable exceptions being the general lack of a FinalBoss and the fact that most players prefer to discard their assault rifle and use the pistols and semiautomatic rifles as their primary weapons instead (despite what the cutscenes and advertising would have you believe).
30th Oct '15 11:01:41 PM kknizaa
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* ''VideoGame/HalfLife1'''s ''Opposing Force'' expansion averts it. You're a normal Marine, forced into a unit normally meant for combat in hazardous/anomalous area], but doesn't have any other Modus Operandi - they're just that, normal marines.

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* ''VideoGame/HalfLife1'''s ''Opposing Force'' expansion averts it. You're has you as a normal Marine, forced into a unit normally meant for combat in hazardous/anomalous area], rather than the space kind, but doesn't have any other Modus Operandi - they're just that, normal marines.otherwise plays by the rulebook.



* ''VideoGame/DeusEx'' partially averts this trope, if one interprets UNATCO (the UN agency the protagonist works for) as a military organization: JC Denton is not a space marine, but does fit many of the other clichés.
30th Oct '15 9:35:48 AM kknizaa
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** Amusingly, the game actually ''titled'' VideoGame/Warhammer40000SpaceMarine, where you play as an actual Space Marine, doesn't fit the trope. The Player Character is much to talkative.
* Substitute "megacorporation" for "space station" and you pretty much have the first F.E.A.R. game, down to TheReveal: [[spoiler:You're Alma's ''son''. Well, [[EvilTwin one of them]].]]

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** Amusingly, the game actually ''titled'' VideoGame/Warhammer40000SpaceMarine, where you play as an actual Space Marine, doesn't fit the trope. The Player Character is much to too talkative.
* Substitute "megacorporation" for "space station" and you pretty much have the first F.''F.E.A.R. '' game, down to TheReveal: [[spoiler:You're Alma's ''son''. Well, [[EvilTwin one of them]].]]



* ''Franchise/MassEffect'' is a DoubleSubversion: First, it shares many of these elements, despite actually being a lot more of a RolePlayingGame. And Commander Shepard has a customizable face (though the standard male one is the ActionGenreHeroGuy face) and can talk, and most of the squad survives. Also, they're technically a naval officer rather than a marine noncom, but that doesn't mean as much in this setting given that there's so much overlap between the Systems Alliance Navy and Marine Corps. The subversion shows up when they're reassigned from the formal military to be Film/JamesBond InSpace and the game changes directions - and then by the sequels bring it right back to ASpaceMarineIsYou.
** As for the part about officer [=PCs=] never giving orders, this is comprehensively averted, ranging from the option of handing out "focus fire" and "use power on target" orders to your teammates, to - in the climax of the second game - assigning teammates specialist roles such as "infiltrate via ventilation shaft" or "lead a secondary fireteam".

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* ''Franchise/MassEffect'' is a DoubleSubversion: First, it shares many of these elements, despite actually being a lot more of a RolePlayingGame. And Commander Shepard has a customizable face (though the standard male one is the ActionGenreHeroGuy face) and can talk, and most of the squad survives. Also, they're technically a naval officer rather than a marine noncom, but that doesn't mean as much in this setting given that there's so much overlap between the Systems Alliance Navy and Marine Corps. The subversion shows up when they're reassigned from the formal military to be Film/JamesBond InSpace and the game changes directions - and then by the sequels bring it right back to ASpaceMarineIsYou.
** As for the part about officer [=PCs=] never giving orders, this is comprehensively averted, ranging from the option of handing out "focus fire" and "use power on target" orders to your teammates, to - in the climax of the second game - assigning teammates specialist roles such as "infiltrate via ventilation shaft" or "lead a secondary fireteam".



* ''VideoGame/Warhammer40000SpaceMarine'' puts it [[ExactlyWhatItSaysOnTheTin right there in the title]]. Though the game zig-zags just how straight it plays the trope. The player character is not a zero-initiative macho grunt soldier but a soft-spoken, FatherToHisMen, AuthorityEqualsAsskicking Captain, all of your [[TheSquad squadmates]] survive the initial landing, and the gameplay works hard to avoid RealIsBrown and TakeCover (tagline: [[TakeThat "Cover is for the weak."]]). On the other hand, the story itself has been deemed cliche even by the TabletopGame/{{Warhammer 40000}} fanbase, revolving around a MacGuffin, a token [[TheReveal "shocking revelation" about the protagonist]], and a demonic invasion that was [[TrailersAlwaysSpoil given away in the trailer.]]
!!Non-video game examples
* The first person shooter ''Hero's Duty'' in ''Disney/WreckItRalph''

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* ''VideoGame/Warhammer40000SpaceMarine'' puts it [[ExactlyWhatItSaysOnTheTin right there in the title]]. Though the game zig-zags just how straight it plays the trope.does put its own spin on it. The player character is not a zero-initiative macho grunt soldier but a soft-spoken, FatherToHisMen, AuthorityEqualsAsskicking Captain, all of your [[TheSquad squadmates]] survive the initial landing, and the gameplay works hard to avoid RealIsBrown and TakeCover (tagline: [[TakeThat "Cover is for the weak."]]). On the other hand, the story itself has been deemed cliche even by the TabletopGame/{{Warhammer 40000}} fanbase, revolving around a MacGuffin, a token [[TheReveal "shocking revelation" about the protagonist]], and a demonic invasion that was [[TrailersAlwaysSpoil given away in the trailer.]]
!!Non-video game examples
* The first person shooter ''Hero's Duty'' in ''Disney/WreckItRalph''
]]
30th Oct '15 6:51:28 AM SolidSonicTH
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* ''GearsOfWar'' and ''[[GearsOfWar Gears of War 2]]'': you are veteran marine Marcus Fenix, a guy with little personality and no emotions. He wears trademark bulky armor, isn't afraid of anything, and most of his lines consist of less than five words. [[ClusterFBomb Those words are usually swears.]]. Parodied in AwesomeSeries.

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* ''GearsOfWar'' and ''[[GearsOfWar Gears of War 2]]'': you are veteran marine Marcus Fenix, a guy with little personality and no emotions. He wears trademark bulky armor, isn't afraid of anything, and most of his lines consist of less than five words. [[ClusterFBomb Those words are usually swears.]]. He has some backstory (something about his dad) but usually he's just mowing down Locust and not giving a damn. Parodied in AwesomeSeries.
8th May '15 2:07:53 AM SeptimusHeap
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* ''GunmanChronicles'' flirts with this trope, but ultimately manages to have its own style by having all the characters dress like 19th century Civil War soldiers.

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* ''GunmanChronicles'' ''VideoGame/GunmanChronicles'' flirts with this trope, but ultimately manages to have its own style by having all the characters dress like 19th century Civil War soldiers.
5th May '15 11:01:40 AM dmcreif
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Added DiffLines:

!!Non-video game examples
* The first person shooter ''Hero's Duty'' in ''Disney/WreckItRalph''
18th Sep '14 2:13:58 PM GewoonDaan
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* Most of the player's enemies will consist of rival enemy soldiers, boogeymen from space, HordeOfAlienLocusts and/or others.

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* Most of the player's enemies will consist of rival enemy soldiers, boogeymen from space, HordeOfAlienLocusts space and/or others.HordeOfAlienLocusts.
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