History Main / AIRoulette

4th Aug '16 8:08:01 PM morana01
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* In ''VideoGame/{{Flight Rising}}", enemies in the Coliseum run like this. Enemies with full health bars will heal themselves, enemies with full breath bars will continue to meditate, and enemies will use elemental attacks against the dragon on your party with the strongest resistance to that element. Unless, of course, the enemy uses their attacks properly and wrecks your team in 3 turns. That is also possible.



* In ''VideoGame/{{Flight Rising}}", enemies in the Coliseum run like this. Enemies with full health bars will heal themselves, enemies with full breath bars will continue to meditate, and enemies will use elemental attacks against the dragon on your party with the strongest resistance to that element. Unless, of course, the enemy uses their attacks properly and wrecks your team in 3 turns. That is also possible.

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* In ''VideoGame/{{Flight Rising}}", enemies in the Coliseum run like this. Enemies with full health bars will heal themselves, enemies with full breath bars will continue to meditate, and enemies will use elemental attacks against the dragon on your party with the strongest resistance to that element. Unless, of course, the enemy uses their attacks properly and wrecks your team in 3 turns. That is also possible.
4th Aug '16 8:05:49 PM morana01
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* In ''VideoGame/{{Flight Rising}}", enemies in the Coliseum run like this. Enemies with full health bars will heal themselves, enemies with full breath bars will continue to meditate, and enemies will use elemental attacks against the dragon on your party with the strongest resistance to that element. Unless, of course, the enemy uses their attacks properly and wrecks your team in 3 turns. That is also possible.
22nd Jul '16 11:00:11 PM nombretomado
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* The AI in ''CompanyOfHeroes'' does this to a degree. While the AI will still use reasonably effective tactics (how effective depends on difficulty, of course), the basic plan seems to be based largely on AI Roulette. It should be noted, however, that the AI will, on higher difficulties, still be able to completely fuck you up no matter what he does.

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* The AI in ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' does this to a degree. While the AI will still use reasonably effective tactics (how effective depends on difficulty, of course), the basic plan seems to be based largely on AI Roulette. It should be noted, however, that the AI will, on higher difficulties, still be able to completely fuck you up no matter what he does.
1st Jul '16 4:53:07 PM DrFraud
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* Enemies in ''Solitairica'' occasionally use skills that ''add'' a point or two to the player's stat meters.
17th Jun '16 12:47:17 AM Doug86
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* Beholders in ''BaldursGate 2'' tend to spam their attacks mostly at random. This can be convenient when they paralyze you then hit you with their AntiMagic eye to dispel it, but just pray an Elder Orb doesn't decide to cast Imprisonment on your main character, because WeCannotGoOnWithoutYou, even for long enough to counter it.

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* Beholders in ''BaldursGate ''VideoGame/BaldursGate 2'' tend to spam their attacks mostly at random. This can be convenient when they paralyze you then hit you with their AntiMagic eye to dispel it, but just pray an Elder Orb doesn't decide to cast Imprisonment on your main character, because WeCannotGoOnWithoutYou, even for long enough to counter it.
4th Feb '16 11:09:44 AM Soldancer
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** ''VideoGame/DragonQuestII'' features the [[SuicideAttack Sacrifice]] spell. It destroys the party member who casts it, but also insta-kills every signle enemy in the fight with 100% chance to hit. Unfortunately, certain foes ''also'' have Sacrifice, and will use it when low on health. There is not much more frustrating than having your [[TotalPartyKill entire group]] killed randomly after a lengthy dungeon crawl.
2nd Feb '16 5:36:53 PM GrammarNavi
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* An interesting very early racing game example in the days when the player was the only one capable of making mistakes exists in the Creator/{{Sega}} ArcadeGame ''GP Rider''. While you're tasked with completing a race, much less winning it, the single-player version has you racing against a rider named "Wayne" instead of the second player. On each race, Wayne behaves differently: sometimes having good races, sometimes having bad races. This was in 1990. The ports were created in 1992. Wayne isn't a dynamic AI of the type that are in most racing games, especially simulations, due to the fact that he essentially picked "good" or "bad" riding habits uniformly in each race.

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* An interesting very early racing game example in the days when the player was the only one capable of making mistakes exists in the Creator/{{Sega}} ArcadeGame UsefulNotes/ArcadeGame ''GP Rider''. While you're tasked with completing a race, much less winning it, the single-player version has you racing against a rider named "Wayne" instead of the second player. On each race, Wayne behaves differently: sometimes having good races, sometimes having bad races. This was in 1990. The ports were created in 1992. Wayne isn't a dynamic AI of the type that are in most racing games, especially simulations, due to the fact that he essentially picked "good" or "bad" riding habits uniformly in each race.
9th Jan '16 10:16:59 AM nombretomado
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* In ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom', there are robot boss versions of some of the characters which follow this trope. Robot Sandy can do her clothesline move 15 times before she shows her weak spot move!

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* In ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom', ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom'', there are robot boss versions of some of the characters which follow this trope. Robot Sandy can do her clothesline move 15 times before she shows her weak spot move!
9th Jan '16 10:16:54 AM nombretomado
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* In SpongebobSquarepants: Battle for Bikini Bottom, there are robot boss versions of some of the characters which follow this trope. Robot Sandy can do her clothesline move 15 times before she shows her weak spot move!

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* In SpongebobSquarepants: Battle for Bikini Bottom, ''VideoGame/SpongebobSquarepantsBattleForBikiniBottom', there are robot boss versions of some of the characters which follow this trope. Robot Sandy can do her clothesline move 15 times before she shows her weak spot move!
19th Dec '15 2:40:07 PM nombretomado
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* In the [[SonicTheHedgehog Sonic spinoff game]] ShadowTheHedgehog, the Egg Dealer is LITERALLY this. Its attacks are decided by hitting buttons (using a homing attack) on a slot machine that's on its front.

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* In the [[SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic spinoff game]] ShadowTheHedgehog, ''VideoGame/ShadowTheHedgehog'', the Egg Dealer is LITERALLY this. Its attacks are decided by hitting buttons (using a homing attack) on a slot machine that's on its front.
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