History Main / AIBreaker

18th Jan '18 7:50:23 PM JAG01
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** Phoenix Magnion in ''Mega Man Zero 2'' waits for you to attack him, then teleports away and counterattacks when you do. If you hit him with his weakness while he's attacking, he'll abort and go back to waiting for you to attack him. Equip the Thunder Chip, Z-Saber, and Shield Boomerang. Charge your saber, tap the shield button to bait him without triggering his MercyInvincibility, then slap him out of his attack run with a charged Z-Saber strike. Repeat until dead.

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** Phoenix Magnion in ''Mega Man Zero 2'' waits for you to attack him, then teleports away and counterattacks when you do. If you hit him with his weakness while he's attacking, His AI tracks button presses, not weapons selected, and he'll abort the attack and go back to waiting for you to attack him.if you hit him with his elemental weakness. Equip the Thunder Chip, Z-Saber, and Shield Boomerang. Charge your saber, tap the shield button to bait him without triggering his MercyInvincibility, then slap him out of his attack run with a charged Z-Saber strike. Repeat until dead.
12th Jan '18 6:39:23 AM LlamaAdventure
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** Lots of bosses in ''VideoGame/MegaManX1'' can have their behavior broken by their weaknesses[[note]]Chill Penguin goes up in flames, Spark Mandrill is literally frozen in place, and Sting Chameleon will bounce back and forth between two corners of the ceiling easily reached by X's boomerangs[[/note]], but Boomer Kuwanger can also be stuck in a loop by an extremely risky dance of death--he'll try to teleport in to bull rush X and slam him into the ceiling, but if you dart out of range while he attempts this, you get a bunch of free shots on him. This is such an effective strategy that most high-level speedrunners choose to tackle his stage second and buster duel him to death.

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** Lots of bosses in ''VideoGame/MegaManX1'' can have their behavior broken by their weaknesses[[note]]Chill Penguin goes up in flames, Spark Mandrill is literally frozen in place, and Sting Chameleon will bounce back and forth between two corners of the ceiling easily reached by X's boomerangs[[/note]], but Boomer Kuwanger can also be stuck in a loop by an extremely risky dance of death--he'll try to teleport in to bull rush X and slam him into the ceiling, but if you dart out of range while he attempts this, you get a bunch of free shots on him. This is such an effective strategy that most high-level speedrunners choose to tackle his stage second and buster duel him to death. Also, climbing the wall during the first phase of Sigma's fight will always cause him to start wall jumping after you in an easily dodgeable pattern, turning the fight into "Climb wall, wait for him to start wall jumping, then drop down and shoot him, repeat."
10th Jan '18 2:02:50 PM ShinyMoogle
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*** This is particularly noteworthy in ''VideoGame/PokemonUltraSunAndUltraMoon'' during your climactic final slowdown with the story's central legendary Pokemon. It's way more powerful than anything else you'll encounter until the credits, and can easily steamroll an unprepared team. However, the legendary's most threatening move is a Psychic-type attack, and you can get a Zorua early in the first island which will happily no sell it every round.

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*** This is particularly noteworthy in ''VideoGame/PokemonUltraSunAndUltraMoon'' during your climactic final slowdown with the story's central legendary Pokemon. It's way more powerful than anything else you'll encounter until the credits, and can easily steamroll an unprepared team. However, the legendary's most threatening move is a Psychic-type attack, and you can get a Zorua early in the first island which will happily no sell NoSell it every round.
10th Jan '18 2:02:20 PM ShinyMoogle
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Added DiffLines:

*** This is particularly noteworthy in ''VideoGame/PokemonUltraSunAndUltraMoon'' during your climactic final slowdown with the story's central legendary Pokemon. It's way more powerful than anything else you'll encounter until the credits, and can easily steamroll an unprepared team. However, the legendary's most threatening move is a Psychic-type attack, and you can get a Zorua early in the first island which will happily no sell it every round.
7th Jan '18 11:13:03 AM MajinAkuma
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* In ''VideoGame/MagicalGirlLyricalNanohaAsPortable'': ''VideoGame/TheGearsOfDestiny'', Zafira of all people is an AIBreaker if you just [[ButtonMashing keep pressing the Circle button]].

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* In ''VideoGame/MagicalGirlLyricalNanohaAsPortable'': ''VideoGame/TheGearsOfDestiny'', Zafira of all people is an AIBreaker if you just [[ButtonMashing keep pressing the Circle button]].button]] without holding it once.
30th Dec '17 12:40:07 PM JAG01
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** Phoenix Magnion in ''Mega Man Zero 2'' is the type of boss that teleports away when you attack him and tries to counterattack, this being the only time you can actually hit him. The breaker is that he does this even if you're just raising the Shield Boomerang, and interrupting his attack with his weakness causes him to go back to waiting for you to attack him. Equip the Thunder Chip, tap the shield button to bait him without triggering his MercyInvincibility, then slap him out of his attack run with a charged Z-Saber strike. Repeat until dead.

to:

** Phoenix Magnion in ''Mega Man Zero 2'' is the type of boss that waits for you to attack him, then teleports away and counterattacks when you attack do. If you hit him and tries to counterattack, this being the only time you can actually hit him. The breaker is that he does this even if you're just raising the Shield Boomerang, and interrupting his attack with his weakness causes him to while he's attacking, he'll abort and go back to waiting for you to attack him. Equip the Thunder Chip, Z-Saber, and Shield Boomerang. Charge your saber, tap the shield button to bait him without triggering his MercyInvincibility, then slap him out of his attack run with a charged Z-Saber strike. Repeat until dead.
29th Dec '17 6:46:15 AM LlamaAdventure
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** The final battle against Sturm in the original ''Advance Wars'' is actually made easier by allowing Sturm to capture the airport near Andy's starting point. Since Sturm is guaranteed to use that airport to churn out expensive fighters and bombers every round, you can cripple his income by camping out with some missile batteries and shooting down these aircraft as soon as they spawn, slowing down his frontline ZergRush enough to make breaking through to his base significantly easier.

to:

** The final battle against Sturm in the original ''Advance Wars'' is actually made easier by allowing Sturm to capture the airport near Andy's starting point. Since Sturm is guaranteed to use that airport to churn out expensive fighters and bombers every round, you can cripple his income by camping out with some missile batteries and shooting down these aircraft as soon as they spawn, slowing down his seemingly inexhaustible frontline ZergRush enough to make breaking through to his base significantly easier.
29th Dec '17 6:44:54 AM LlamaAdventure
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Added DiffLines:

** The final battle against Sturm in the original ''Advance Wars'' is actually made easier by allowing Sturm to capture the airport near Andy's starting point. Since Sturm is guaranteed to use that airport to churn out expensive fighters and bombers every round, you can cripple his income by camping out with some missile batteries and shooting down these aircraft as soon as they spawn, slowing down his frontline ZergRush enough to make breaking through to his base significantly easier.
18th Dec '17 10:32:52 PM LucaEarlgrey
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* The arcade classic ''VideoGame/{{Defender}}'' had the Mutant Reverse Line. The playing field is WrapAround, but the deadly mutant aliens never took advantage of this: Players crossing the threshold would cause any nearby attackers to scurry off in the opposite direction on the long way around. But given the game's [[NintendoHard vicious difficulty level]], no one complained.
* Another arcade classic ''VideoGame/{{Robotron 2084}}'' had the "Mikey bug." On the fifth level, there are about a dozen Mommy clones and one Mikey clone. The [[BodySnatcher brain robots]] would all seek out Mikey and ignore the Mommy clones. If you could keep Mikey alive, and not rescue him, you could finish off most of the brains and then score a huge number of points picking up the Mommy clones. [[http://www.youtube.com/watch?v=cwO0pXtBz2k Here's an example.]]

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* The arcade classic ''VideoGame/{{Defender}}'' had has the Mutant Reverse Line. The playing field is WrapAround, but the deadly mutant aliens never took take advantage of this: Players crossing the threshold would will cause any nearby attackers to scurry off in the opposite direction on the long way around. But given the game's [[NintendoHard vicious difficulty level]], no one complained.
complains.
* Another arcade classic ''VideoGame/{{Robotron 2084}}'' had has the "Mikey bug." On the fifth level, there are about a dozen Mommy clones and one Mikey clone. The [[BodySnatcher brain robots]] would will all seek out Mikey and ignore the Mommy clones. If you could can keep Mikey alive, and not rescue him, you could can finish off most of the brains and then score a huge number of points picking up the Mommy clones. [[http://www.youtube.com/watch?v=cwO0pXtBz2k Here's an example.]]
15th Dec '17 5:00:30 PM Malady
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* In the free re-relase of ''[[Videogame/MechWarrior MechWarrior 4: Mercenaries]]'', the newly added dumbfire Inferno Rockets can completely break the AI. Infernos cause a massive amount of OverHeating, and their rate of fire is [[CycleOfHurting enough to keep an enemy completely shut down]] from overheating. Players can override the automatic shutdown to fight back albeit with some catastrophic engine damage, but the AI cannot and aren't even designed to fire weapons if they can't handle the heat output without overriding in the first place.

to:

* In the free re-relase release of ''[[Videogame/MechWarrior MechWarrior 4: Mercenaries]]'', the newly added dumbfire Inferno Rockets can completely break the AI. Infernos cause a massive amount of OverHeating, and their rate of fire is [[CycleOfHurting enough to keep an enemy completely shut down]] from overheating. Players can override the automatic shutdown to fight back albeit with some catastrophic engine damage, but the AI cannot and aren't even designed to fire weapons if they can't handle the heat output without overriding in the first place.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AIBreaker