History Main / AIBreaker

1st Aug '16 7:11:42 PM Gingerkitteh
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** In the very first mission of ''VideoGame/CommandAndConquerRedAlert3: Uprising'' you need to get a large group of infantry past several of the expansion's GameBreaker units. The enemy fields artillery units that can transform into AwesomePersonnelCarrier with a [[GatlingGood anti-infantry Gatling gun]]. In your force, you have units that can disable vehicles, but a single enemy unit can kill most of them with its close-range APC weapon. Try to just run a crowd past the enemy, and they'll massacre them with artillery fire. Winning the mission honestly is almost impossible. Alternatively, you can order a single soldier to run in a circle just withing artillery range. The enemy tank will keep firing and [[HeroTrackingFailure missing him]] and will not start to transform into an APC until you fire at it. [[CurbStompBattle With your entire infantry force positioned point-blank around it.]]

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** In the very first mission of ''VideoGame/CommandAndConquerRedAlert3: Uprising'' you need to get a large group of infantry past several of the expansion's GameBreaker units. The enemy fields artillery units that can transform into AwesomePersonnelCarrier with a [[GatlingGood anti-infantry Gatling gun]]. In your force, you have units that can disable vehicles, but a single enemy unit can kill most of them with its close-range APC weapon. Try to just run a crowd past the enemy, and they'll massacre them with artillery fire. Winning the mission honestly is almost impossible. Alternatively, you can order a single soldier to run in a circle just withing within artillery range. The enemy tank will keep firing and [[HeroTrackingFailure missing him]] and will not start to transform into an APC until you fire at it. [[CurbStompBattle With your entire infantry force positioned point-blank around it.]]
1st Aug '16 7:09:16 PM Gingerkitteh
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** Similarly, with Engineers the AI always tried to take over your Tiberium silos. Even if it has to walk past your Construction Yard or other valueable buildings, not to mention other units eager to shoot them, to get there. When you don't have silos, it may send Engineers into defense structures, which can't be taken over. (You as the player cannot give such an order; when the computer does it, the engineers just disappear into the building which remains unaffected.)

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** Similarly, with Engineers the AI always tried to take over your Tiberium silos. Even if it has to walk past your Construction Yard or other valueable valuable buildings, not to mention other units eager to shoot them, to get there. When you don't have silos, it may send Engineers into defense structures, which can't be taken over. (You as the player cannot give such an order; when the computer does it, the engineers just disappear into the building which remains unaffected.)
1st Aug '16 6:42:38 PM Gingerkitteh
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*** Sheeva players can spam her teleport stomp against Shao Kahn or Motaro, who will begin blocking the move at the earliest opportunity (any CPU controlled playable character would walk/run off the stomp and punish with a combo). Since the stomp also places Sheeva on a safe spot after its conclusion, it can be repeated ad nauseam until they die off chip damage.

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*** Sheeva players can spam her teleport stomp against Shao Kahn or Motaro, who will begin blocking the move at the earliest opportunity (any CPU controlled playable character would walk/run off the stomp and punish with a combo). Since the stomp also places Sheeva on a safe spot after its conclusion, it can be repeated ad nauseam until they die off of chip damage.
1st Aug '16 6:16:27 PM Gingerkitteh
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** Sometimes you can sit behind your own goalie with the ball, and the enemy AI will never come to attack, letting you while you simply wait out the clock and win once you have even a single point lead. It doesn't always work though

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** Sometimes you can sit behind your own goalie with the ball, and the enemy AI will never come to attack, letting you while you simply wait out the clock and win once you have even a single point lead. It doesn't always work thoughthough.
*** UpToEleven when you realise that you can have two characters constantly passing point-blank to each other behind your goalie, accumulating EXP for every pass... and those passes eat time on the clock too. The Player Is A Cheating Bastard.
31st Jul '16 6:36:21 PM Gingerkitteh
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** Sometimes you can sit behind your own goalie with he ball, and the enemy AI will never come to attack, letting you while you simply wait out the clock and win once you have even a single point lead. It doesn't always work though

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** Sometimes you can sit behind your own goalie with he the ball, and the enemy AI will never come to attack, letting you while you simply wait out the clock and win once you have even a single point lead. It doesn't always work though
31st Jul '16 3:23:09 PM HighCrate
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* [=MMO=]s in general, just by their very nature of (nearly) anything being possible, often have issues with this - as they have to make the AI fluid enough to allow players to use different strategies, while smart enough to prevent exploits. Since players tend to come up with solutions that the developers haven't thought of - this leads to more exploits than in other games.
24th Jul '16 4:15:10 PM Malady
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** [[http://www.youtube.com/watch?v=Zp-PuuY0AUY This]] gem in the fourth installment. Protoman's AI in the 4th installment insists on doing almost nothing but spamming Fighter Sword, but only from the center-right row. An Area Grab makes him entirely useless in combat.

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** [[http://www.youtube.com/watch?v=Zp-PuuY0AUY This]] gem in the fourth installment. Protoman's AI in the 4th installment insists on doing almost nothing but spamming Fighter Sword, but only from the center-right row. An Area Grab makes him entirely useless in combat.
24th Jul '16 4:14:34 PM Malady
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** [[http://www.youtube.com/watch?v=Zp-PuuY0AUY This]] gem in the fourth installment.

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** [[http://www.youtube.com/watch?v=Zp-PuuY0AUY This]] gem in the fourth installment. Protoman's AI in the 4th installment insists on doing almost nothing but spamming Fighter Sword, but only from the center-right row. An Area Grab makes him entirely useless in combat.
24th Jul '16 4:02:19 PM Malady
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** A really neat trick in ''Soulcalibur IV'' involves the final, topmost floor of the Tower of Lost Souls, where you face a severely souped-up version of the game's final boss... who can, however, easily be defeated by letting him knock you over, and then roll yourself on the floor so you're between him and the edge. He'll then do a jump over you--straight off the edge of the tower, plunging to his death. By far the fastest way to make money in the game...

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** A really neat trick in ''Soulcalibur IV'' ''VideoGame/SoulcaliburIV'' involves the final, topmost floor of the Tower of Lost Souls, where you face a severely souped-up version of the game's final boss... who can, however, easily be defeated by letting him knock you over, and then roll yourself on the floor so you're between him and the edge. He'll then do a jump over you--straight off the edge of the tower, plunging to his death. By far the fastest way to make money in the game...



** In ''Soulcalibur IV'', using Yoshimitsu's Bullet Cutter attack will break the AI. The Bullet Cutter can be held, which will turn it from a normal attack into an unblockable attack. The response of the AI will be to block until it reaches its unblockable state, then try to attack. By releasing it shortly after it becomes unblockable and then quickly starting it up again, it's possible (and usually quite easy) to beat even the hardest AI without them landing a scratch on you.
* The Game Boy Color version of ''X-Men: Mutant Academy'' is only known because the AI will simply not block crouching kicks, nor try countering in any way.

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** In Also in ''Soulcalibur IV'', using Yoshimitsu's Bullet Cutter attack will break the AI. The Bullet Cutter can be held, which will turn it from a normal attack into an unblockable attack. The response of the AI will be to block until it reaches its unblockable state, then try to attack. By releasing it shortly after it becomes unblockable and then quickly starting it up again, it's possible (and usually quite easy) to beat even the hardest AI without them landing a scratch on you.
* The Game Boy Color version of ''X-Men: ''[[VideoGame/XMenMutantAcademy X-Men: Mutant Academy'' Academy]]'' is only known because the AI will simply not block crouching kicks, nor try countering in any way.
24th Jul '16 2:58:50 PM Malady
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* ''VideoGame/FinalFantasyTactics'' has a few of these, but they're rare or situational enough that it's generally easier to either get better at the game, or level grind. However, players engaging in [[SelfImposedChallenge challenge runs]] need every advantage they can get, and there are a number of well known tricks for various bosses. The most notable of all, however, is known as the Loss Strategy. Loss in an ability possessed by numerous bosses (in particular, the hardest ones) that can inflict the confusion status with 100% success rate. A confused unit will run around the battle field using random abilities at random targets. The AI is hard-wired to never break confusion unless it knows it can kill the target in two hits. Normally, this is not a problem, but in a solo challenge, when the player is confused and the boss cannot kill him quickly, the boss either does nothing, or uses mostly harmless spells that can't actually kill the player. With no allies to attack the confused character can only attack the boss. This means that many otherwise strategy intensive boss fights end up reduced to 'get confused with enough HP, enjoy a drink while the random AI slowly kills the boss'.

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* ''VideoGame/FinalFantasyTactics'' has a few of these, but they're rare or situational enough that it's generally easier to either get better at the game, or level grind. However, players engaging in [[SelfImposedChallenge challenge runs]] need every advantage they can get, and there are a number of well known tricks for various bosses. The most notable of all, however, is known as the Loss Strategy. Loss in is an ability possessed by numerous bosses (in particular, the hardest ones) that can inflict the confusion status with 100% success rate. A confused unit will run around the battle field using random abilities at random targets. The AI is hard-wired to never break confusion unless it knows it can kill the target in two hits. Normally, this is not a problem, but in a solo challenge, when the player is confused and the boss cannot kill him quickly, the boss either does nothing, or uses mostly harmless spells that can't actually kill the player. With no allies to attack the confused character can only attack the boss. This means that many otherwise strategy intensive boss fights end up reduced to 'get confused with enough HP, enjoy a drink while the random AI slowly kills the boss'.
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