History Main / AIBreaker

9th Mar '17 8:47:07 PM AceTrainerEli
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** ''VideoGame/MegaMan1'': Elec Man can kill you in three hits with a hard to dodge attack, but timed correctly, [[http://www.youtube.com/watch?v=4FMCwvh60tM you can prevent him from ever attacking.]] Fire Man is also a notoriously difficult boss due to a bug causing him to shoot more projectiles than intended, but can be easily beaten if the player continuously jumps and shoots simultaneously without moving upon enter the boss arena, which forces Fire Man to only shoot one projectile at a time, remain completely stationary.

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** ''VideoGame/MegaMan1'': Elec Man can kill you in three hits with a hard to dodge attack, but timed correctly, [[http://www.youtube.com/watch?v=4FMCwvh60tM you can prevent him from ever attacking.]] Fire Man is also a notoriously difficult boss due to a bug causing him to shoot more projectiles than intended, but can be easily beaten if the player continuously jumps and shoots simultaneously without moving upon enter the boss arena, which forces Fire Man to only shoot one projectile at a time, and remain completely stationary.
9th Mar '17 8:46:37 PM AceTrainerEli
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** ''VideoGame/MegaMan1'': Elec Man can kill you in three hits with a hard to dodge attack, but timed correctly, [[http://www.youtube.com/watch?v=4FMCwvh60tM you can prevent him from ever attacking.]]

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** ''VideoGame/MegaMan1'': Elec Man can kill you in three hits with a hard to dodge attack, but timed correctly, [[http://www.youtube.com/watch?v=4FMCwvh60tM you can prevent him from ever attacking.]]]] Fire Man is also a notoriously difficult boss due to a bug causing him to shoot more projectiles than intended, but can be easily beaten if the player continuously jumps and shoots simultaneously without moving upon enter the boss arena, which forces Fire Man to only shoot one projectile at a time, remain completely stationary.
5th Mar '17 7:44:33 PM nombretomado
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* The Wii-version of ''MarvelUltimateAlliance 2'' has [[GangUpOnTheHuman all the enemies, including the boss, home in on the character you're controlling]]. Considering that you can block infinitely, and that your allies will do some damage while you block, you can beat some of the bosses by taping down the block button and waiting for a while (though it does take a while to do that).

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* The Wii-version of ''MarvelUltimateAlliance 2'' ''VideoGame/MarvelUltimateAlliance2'' has [[GangUpOnTheHuman all the enemies, including the boss, home in on the character you're controlling]]. Considering that you can block infinitely, and that your allies will do some damage while you block, you can beat some of the bosses by taping down the block button and waiting for a while (though it does take a while to do that).
21st Feb '17 1:08:55 PM PhiSat
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* ''VideoGame/TalesOfDestiny2'': Barbatos 3's AI is designed to only be weak to spells, but will cast [[TheComputerIsACheatingBastard a fast cast counterspell]] if you try to cast spells to damage him midway through the fight. Normally this would make the battle a grind, but it's possible to begin casting a spell, cancel it, and then run away from his spell's area of effect. With two players one player can distract him by canceling spells and running away while the other either whales on him with impunity while he tries to hit player one with spells or casts spells of their own to kill him quickly.
20th Feb '17 7:01:39 AM 1810072342
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* In ''VideoGame/PokemonConquest'', the AI has no idea how to handle the FrictionlessIce at Nixtrom, and will try to avoid crossing it at all unless they have an Ice or Flying type Pokémon on their team. If can manoeuvre something into position to bombard them from a distance, they won't try and stop you.
20th Feb '17 6:37:30 AM 1810072342
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* In early versions of ''VideoGame/{{Skullgirls}}'', the AI would simply futz around while you were in the air. For single jumps this isn't a problem, but given that a lot of characters have double jumps or air dashes (or in some cases both) you could get free seconds to think or set up moves. Even worse, Painwheel has an extended flight ability, during which they would not know what to do. This has since been patched out.
8th Feb '17 8:37:56 AM case
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** Archipelago and other maps with a lot of small land masses. The [=AI=] isn't great at naval management, especially in the earlier versions of the game, so an intercontinental invasion is less likely to succeed, even against other [=AI=].

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** Archipelago and other maps with a lot of small land masses. The [=AI=] isn't great at naval management, especially in the earlier versions of the game, so an intercontinental invasion is less likely to succeed, even against other [=AI=]. Even better, these maps are the best ones for Venice to play on.
3rd Feb '17 7:52:14 PM Fallingwater
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** Having trouble with one of the faster capital ships (or *any* capital ship, if you've installed a speed rebalance mod)? Just park yourself so that a station or an asteroid is between you and the ship. It will come at you at full bore and only notice the obstacle much too late. Result: one destroyed capital ship and one slightly repositioned station or asteroid.
1st Feb '17 12:27:46 PM AndyLA
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*** Stryker has a nifty trick against Shao Kahn (and possibly Goro and Kintaro too, can't remember). All you do is back up against the wall and start shooting. If you continuously spam Stryker's gun, you'll keep Kahn on the other side of the screen, unable to get near you.

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*** Stryker has a nifty trick against Shao Kahn (and possibly Goro and Kintaro too, can't remember). All you do is back up against the wall and start shooting. If you continuously spam Stryker's gun, you'll keep Kahn on the other side of the screen, unable to get near you. As a bonus, spamming special attacks fills your Special gauge rather quickly; you can work this into the strategy by using the enhanced version of the gun move, in which Stryker fires four shots with [[GunsAkimbo two guns]] very fast, amplifying the damage.
31st Jan '17 12:30:30 PM AndyLA
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*** A sure-fire method to take out the Shokans easily with any character: keep jumping backwards to give yourself some breathing room (it also helps you to see the fireballs coming). More often than not, they will try to hit you with a Teleport Stomp. That's your cue to perform any normal aerial attack, but your timing must be good enough that you can hit them on their way down. At the very worst, if you're not cornered, they will miss you, but you can flying kick them out of the Stomp even at the corner of the stage. Picking up someone who has a projectile is even better - you can hit them while they stop to cheer for themselves, scoring you free hits in the process.
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