History Main / AIBreaker

7th Sep '17 7:49:36 AM GrammarNavi
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* AI Wrestlers in ''WWFNoMercy'' can be consistently baited into running at you, if you repeatedly sprint back and forth yourself. As wrestlers cannot counter most moves while running, this allows the player to bypass the impossibly frequent counters the CPU will otherwise pull off on higher difficulties.

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* AI Wrestlers in ''WWFNoMercy'' ''VideoGame/WWFNoMercy'' can be consistently baited into running at you, if you repeatedly sprint back and forth yourself. As wrestlers cannot counter most moves while running, this allows the player to bypass the impossibly frequent counters the CPU will otherwise pull off on higher difficulties.
28th Aug '17 9:34:09 AM MBG
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* A 60s ''Franchise/{{Superman}}'' story dealt with an incident where Luthor built a machine that created Kryptonite and went to rob Fort Knox, and as Superman was away, one of his {{Robot Me}}s stepped up to try to handle him. However, Luthor trapped and defeated the robot easily, as even though it was immune to Kryptonite, it was programmed to always avoid it and treat it as dangerous to maintain the ruse of it being the real Superman. Luthor reveals at the end of the story that the Kryptonite created by the machine was fake, and completely harmless - and when he realizes that the robot wasn't the real Superman, he's [[MeaninglessVillainVictory so disgusted that he gives all the gold back,]] because the real Superman would have never fallen for such a ploy (more likely, he would have tried to FightOffTheKryptonite and then immediately figured out it was fake).
25th Aug '17 12:25:34 PM LucaEarlgrey
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** Defender X is programmed to attack Tidus with a PercentDamageAttack if he uses Provoke. Moreover, Provoke costs nothing to use. Have Tidus use Provoke every chance he gets and the battle becomes impossible to lose.
15th Aug '17 12:08:42 PM lalalei2001
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* In some of the ''Franchise/YuGiOh'' games (those based on the anime rather than an accurate representation of the card game, such as ''VideoGame/YuGiOhDarkDuelStories'' and ''VideoGame/YuGiOhReshefOfDestruction''), an opponent will always, ''always'' attack a monster you set face down. Even if you have a trap down to catch their attack. Even if your monster has an instant-death type advantage over the opponent's monster. In most cases, they'll even flip their own cards face up in order to do so, regardless of if they are decent attackers or not.

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* In some of the ''Franchise/YuGiOh'' games (those based on the anime with different rules rather than an accurate representation of the card game, such as ''VideoGame/YuGiOhDarkDuelStories'' and ''VideoGame/YuGiOhReshefOfDestruction''), an opponent will always, ''always'' always attack a monster you set face down. Even if you have a trap down to catch their attack. Even if your monster has an instant-death type advantage over the opponent's monster. In most cases, they'll even flip their own cards face up in order to do so, regardless of if they are decent attackers or not.
14th Aug '17 11:08:13 AM ZombieAladdin
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* In ''VideoGame/{{Splatoon}}'', Octolings were small, fast, able to wield the same weaponry you did, and were very aggressive and accurate. ''VideoGame/{{Splatoon 2}}'' introduced the Autobomb weapon, a small land-based drone that would walk up to the nearest enemy it could find, then explode after a short time. Octolings do not seem to be programmed to deal with Autobombs, shooting at it while standing still until the Autobomb walks right up to them and detonates for an instant knockout. Sometimes, an Octoling will instead react by hiding in her ink and not move, unaware that Autobombs can detect them even while hiding.

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* In ''VideoGame/{{Splatoon}}'', ''VideoGame/{{Splatoon}}'' Octolings were small, fast, able to wield the same weaponry you did, and were very aggressive and accurate. ''VideoGame/{{Splatoon 2}}'' introduced the Autobomb weapon, a small land-based drone that would walk up to the nearest enemy it could find, then explode after a short time. Octolings do not seem to be programmed to deal with Autobombs, shooting at it while standing still until the Autobomb walks right up to them and detonates for an instant knockout. Sometimes, an Octoling will instead react by hiding in her ink and not move, unaware that Autobombs can detect them even while hiding.hiding.
** During the "Rush" event in Salmon Run, Chum and Goldies will dash, single-file, to whichever Inkling has the Glowflies around his or her head. If one of the players has a Roller (not including brushes), that player can lower the Roller down in front of the Salmonids, and they will all crash into the Roller and splat themselves.
14th Aug '17 10:39:05 AM ZombieAladdin
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* In ''VideoGame/{{Splatoon}}'', Octolings were small, fast, able to wield the same weaponry you did, and were very aggressive and accurate. ''VideoGame/{{Splatoon 2}}'' introduced the Autobomb weapon, a small land-based drone that would walk up to the nearest enemy it could find, then explode after a short time. Octolings do not seem to be programmed to deal with Autobombs, shooting at it while standing still until the Autobomb walks right up to them and detonates for an instant knockout. Sometimes, an Octoling will instead react by hiding in her ink and not move, unaware that Autobombs can detect them even while hiding.
21st Jul '17 6:29:12 PM GM_3826
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*** Even in Gen V AI trainers still switch out so rarely that for one to do so is an event in itself. They're gained the sense to switch out if a Choice item is forcing them to use an ineffective move, but you can now break them in a different way by having a Durant use Entrainment to pass the Truant ability onto them,or utilizing Skill Swap. This forces them to only act every other turn, which can be abused by any Pokémon with a stat boosting move and Protect to keep them from taking damage on the turns where their opponent can attack. Once again, this tactic could easily be countered by simply switching Pokémon, but they won't, presumably because they're still capable of choosing moves that ''could'' hurt you, if not for Protect. That said,a double battle plus Skill Swap removing Truant from Slaking still equals big trouble.

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*** Even in Gen V AI trainers still switch out so rarely that for one to do so is an event in itself. They're gained the sense to switch out if a Choice item is forcing them to use an ineffective move, but you can now break them in a different way by having a Durant use Entrainment to pass the Truant ability onto them,or them, or utilizing Skill Swap. This forces them to only act every other turn, which can be abused by any Pokémon with a stat boosting move and Protect to keep them from taking damage on the turns where their opponent can attack. Once again, this tactic could easily be countered by simply switching Pokémon, but they won't, presumably because they're still capable of choosing moves that ''could'' hurt you, if not for Protect. That said,a double battle said, a Double Battle plus Skill Swap removing Truant from Slaking still equals big trouble.trouble. Truant is meant as a balancing factor since Slaking is stronger than many PurposelyOverpowered OlympusMons. Therefore, Truant would much rather be on anything else-and the AI has been aware of this since Generation III.
21st Jul '17 6:20:35 PM GM_3826
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** Prior to Generation IV, computer players (unlike human players) never switch their Pokémon, even if the matchup is extremely unfavorable for them (except for Agatha and a very few other trainers, namely cool trainers, who wastes a lot of moves switching their Pokémon every other turn for no apparent reason. Gen 3 Blue will swap if his Pokémon is put to sleep and slowly dying.). If you use Trick to give them a Choice item and lock them into using a single move, then you can switch to a Pokémon that resists that move and setup to your heart's desire. Amazingly, the computer won't switch even if they're forced to Struggle.

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** Prior to Generation IV, computer players (unlike human players) almost never switch out their Pokémon, even if the matchup is extremely unfavorable for them (except for Agatha and a very few other trainers, namely cool trainers, who wastes a lot of moves switching their Pokémon every other turn for no apparent reason. Gen 3 Blue will swap if his Pokémon is put to sleep and slowly dying.).them. If you use Trick to give them a Choice item and lock them into using a single move, then you can switch to a Pokémon that resists that move and setup to your heart's desire. Amazingly, the computer won't switch even if they're forced to Struggle.
6th Jul '17 11:08:47 AM ZombieAladdin
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* In ''VideoGame/StreetPassMiiPlaza'''s ''Slot Car Rivals'', the computer players have problems with jumps that require boost pads, namely recovery after landing. The idea is to let go of the accelerator right before the end of the jump, which will provide the boosts needed to cross the gaps. However, the AI will not restart the accelerator until long after it has landed, causing the AI's cars to decelerate to an unnecessary degree. This makes racetracks with many such jumps, like [[FloatingContinent Soaring Skyway]] and [[PalmtreePanic Start 'n' Stop Island]], pathetically easy to beat the AI on by huge margins. Even the FinalBoss, Iceman, takes jumps like this, and is the key to outdoing him as he will play near-perfectly otherwise.
26th Jun '17 8:46:08 AM MarsJenkar
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** The boss of the seventh dungeon in ''VideoGame/TheLegendOfZeldaLinksAwakening'' is a very difficult boss...but if you enter the fight with the L-2 sword and charged with a Piece of Power, you can kill it while it's in its (fairly easy) first phase, because it doesn't enter the (''much'' more difficult) second phase until it's been hit three times--and with the powered-up L-2 sword, three times is all you need.

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** The boss of the seventh dungeon in ''VideoGame/TheLegendOfZeldaLinksAwakening'' is a very difficult boss...but if you enter the fight with the L-2 sword and charged with a Piece of Power, you can kill it while it's in its (fairly easy) first phase, because it doesn't enter the (''much'' more difficult) second phase until it's been hit three times--and with the powered-up L-2 sword, three times is all you need. The Fire Rod from the eighth dungeon (which can be reached early via a specific invincibility trick, or by grabbing the Mirror Shield from dungeon 7 then exiting) will also end the battle in the first phase.
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