History Main / ACommanderIsYou

13th Nov '17 10:36:37 AM Xtifr
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** [[NeoAfrica People's African Union]] - Free culture structure at the start of the game, and increased population growth in healthy cities. Loyal.

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** [[NeoAfrica [[UsefulNotes/{{Africa}} People's African Union]] - Free culture structure at the start of the game, and increased population growth in healthy cities. Loyal.
12th Oct '17 9:09:36 AM Game_Fan
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*** High Elves: A ''Generalist/Elite/Intrigue'' faction with lots of expensive units that are capable of fighting in multiple scenarios like the Lothern Sea Guard which are effective archers that are able to briefly stand their ground against basic infantry or the Phoenix Guard which specialize in fighting large units like cavalry and monsters but have such high damage resistance they can also serve as front line infantry. In the Grand Campaign they can use influence to quickly develop alliances or trick other factions into war.
*** Dark Elves: A ''Balanced/Technical'' faction.
*** Skaven: A ''Spammer/Guerilla'' faction. Skaven have huge numbers of incredibly cheap units but make up for it with the ability to ambush other armies while attacking. This represents the idea that Skaven are ''everywhere'' an will come swarming in from all sides. With the Menace From Below faction ability they can even produce free units of infantry anywhere on the map a few times each battle. Their Food mechanic encourages an odd play style since every settlement requires food to sustain. Instead the Skaven must sack and raze everything they come across, leaving ruins in their wake.

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*** High Elves: A ''Generalist/Elite/Intrigue'' faction with lots of expensive units that are capable of fighting in multiple scenarios like the Lothern Sea Guard which are effective archers that are able to briefly stand their ground against basic infantry or the Phoenix Guard which specialize in fighting large units like cavalry and monsters but have such high damage resistance they can also serve as front line infantry. scenarios. In the Grand Campaign they can use influence to quickly develop alliances or trick other factions into war.
war. Examples of their extremely generalist units are: Lothern Sea Guard are effective, though not great, archers which carry shields (allowing them to resist other archers) have decent melee stats (allowing them to briefly stand against basic infantry) and have a bonus against large creatures (making them dangerous to cavalry that catches them). The Eagle Claw Bolt Thrower is an extremely accurate artillery piece that can switch between having a bonus against large creatures (to snipe monsters) and against infantry (to disrupt infantry formations). The Swordmasters of Hoeth are greatsword infantry with high damage and a bonus against other infantry, this almost always means not having shields and thus being weak to archers but the Swordmasters get the shielded status anyway because they can deflect arrows with their swords.
*** Dark Elves: A ''Balanced/Technical'' faction.
faction. Their units require more micromangement than most but ultimately they have effective answers to nearly anything. However if their units aren't managed well and get caught in unfavorable matchups they tend to fall apart.
*** Skaven: A ''Spammer/Guerilla'' faction. Skaven have huge numbers of incredibly cheap units but make up for it with the ability to ambush other armies while attacking. This represents the idea that Skaven are ''everywhere'' an will come swarming in from all sides. With the Menace From Below faction ability they can even produce free units of infantry anywhere on the map a few times each battle. Their In campaign their Food mechanic encourages an odd play style since every settlement requires food prevents them from holding large amounts of territory encouraging them to sustain. Instead the Skaven must sack and raze everything they come across, leaving ruins in their wake.enemy cities instead of conquering them.



*** The Rogue Armies are nonplayable ''Gimmick'' factions that are totally focused on one particular tactic or theme. For instance: only cavalry, only units that fit a pirate themed, only monsters, impractical amounts of artillery, and so on.

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*** The Rogue Armies are nonplayable ''Gimmick'' factions that are totally focused on one particular tactic or theme. For instance: only cavalry, only units that fit a pirate themed, only monsters, hilariously impractical amounts of artillery, and so on.
12th Oct '17 8:31:20 AM Game_Fan
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*** Lizardmen: A ''Elite/Brute/Economic'' faction. The Lizardmen are a technologically advanced civilization that has degenerated due to its leaders sleeping through millennia of corruption and decay. Their main combat units are half feral, sometimes going insane in combat, while lords and heroes wield sophisticated magic. Their settlements can be joined together into a complex Geomantic Web that gives large bonuses to productivity.

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*** Lizardmen: A ''Elite/Brute/Economic'' ''Elite/Brute/Research'' faction. The Lizardmen are a technologically technomagically advanced civilization that has degenerated due to its leaders sleeping meditating through millennia of corruption and decay. Their main combat units are have become half feral, sometimes going insane in combat, combat and not responding to orders, while lords and heroes wield sophisticated magic. Their settlements can be joined together into a complex massive Geomantic Web that gives large bonuses they can use to productivity.enhance all aspects of their civilization. Their research is extensive and highly effective.
8th Oct '17 8:42:14 AM Game_Fan
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*** Skaven: A ''Spammer/Guerilla'' faction. Skaven have huge numbers of incredibly cheap units but make up for it with the ability to ambush other armies while attacking. This represents the idea that Skaven are ''everywhere'' an will come swarming in from all sides. With the Menace From Below faction ability they can even produce free units of infantry anywhere on the map a few times each battle.

to:

*** Skaven: A ''Spammer/Guerilla'' faction. Skaven have huge numbers of incredibly cheap units but make up for it with the ability to ambush other armies while attacking. This represents the idea that Skaven are ''everywhere'' an will come swarming in from all sides. With the Menace From Below faction ability they can even produce free units of infantry anywhere on the map a few times each battle. Their Food mechanic encourages an odd play style since every settlement requires food to sustain. Instead the Skaven must sack and raze everything they come across, leaving ruins in their wake.
4th Oct '17 12:56:29 PM Game_Fan
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to:

*** The Rogue Armies are nonplayable ''Gimmick'' factions that are totally focused on one particular tactic or theme. For instance: only cavalry, only units that fit a pirate themed, only monsters, impractical amounts of artillery, and so on.
4th Oct '17 12:43:17 PM Game_Fan
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** ''VideoGame/TotalWarWarhammer2'':

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** ''VideoGame/TotalWarWarhammer2'':The sequel has so far introduced four factions:



*** Dark Elves:

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*** Dark Elves: A ''Balanced/Technical'' faction.



*** Lizardmen: A ''Elite/Brute/Economic'' faction. The Lizardmen are a technologically advanced civilization that has degenerated due to its leaders sleeping through millennia of corruption and decay.

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*** Lizardmen: A ''Elite/Brute/Economic'' faction. The Lizardmen are a technologically advanced civilization that has degenerated due to its leaders sleeping through millennia of corruption and decay.
decay. Their main combat units are half feral, sometimes going insane in combat, while lords and heroes wield sophisticated magic. Their settlements can be joined together into a complex Geomantic Web that gives large bonuses to productivity.
4th Oct '17 7:44:15 AM Game_Fan
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to:

*** Skaven: A ''Spammer/Guerilla'' faction. Skaven have huge numbers of incredibly cheap units but make up for it with the ability to ambush other armies while attacking. This represents the idea that Skaven are ''everywhere'' an will come swarming in from all sides. With the Menace From Below faction ability they can even produce free units of infantry anywhere on the map a few times each battle.
*** Lizardmen: A ''Elite/Brute/Economic'' faction. The Lizardmen are a technologically advanced civilization that has degenerated due to its leaders sleeping through millennia of corruption and decay.
4th Oct '17 7:30:06 AM Game_Fan
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to:

** ''VideoGame/TotalWarWarhammer2'':
*** High Elves: A ''Generalist/Elite/Intrigue'' faction with lots of expensive units that are capable of fighting in multiple scenarios like the Lothern Sea Guard which are effective archers that are able to briefly stand their ground against basic infantry or the Phoenix Guard which specialize in fighting large units like cavalry and monsters but have such high damage resistance they can also serve as front line infantry. In the Grand Campaign they can use influence to quickly develop alliances or trick other factions into war.
*** Dark Elves:
4th Oct '17 6:40:36 AM Game_Fan
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*** Wood Elves: A ''Glass Cannon/Ranger'' faction. They have some of the best archers in the game, with the unique ability to fire on the move, and some having angles of 360 degrees, in addition to the only flying archers in the game. Elven units are fragile in melee and thus need the support of the tree spirit units to fight in prolonged melee combat. In terms of the Grand Campaign, the faction can conquer any settlement no matter the race, due to the fact that they need to take them to collect Amber, the race's unique resource. This allows them to purchase higher tier units, as well as units that aren't normally available to your choice of starting Legendary Lord, and complete their Wonder-based win condition.

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*** Wood Elves: A ''Glass Cannon/Ranger'' faction. faction and a ''Elite/Brute'' faction rolled together. They have some of the best archers in the game, with the unique ability to game. Even their basic archers have extraordinary range and can fire on the move, while moving, allowing them to attack while getting into position. Higher tier archers have outstanding armor piercing damage and some can fire in any direction without having angles of 360 degrees, in addition to change facing. They also have the only flying archers in the game. Elven units are fragile in melee and thus need On the support of other hand they have the tree spirit units to fight in prolonged melee combat. which are MightyGlacier infantry and monsters. In terms of the Grand Campaign, the faction can conquer any settlement no matter the race, due to the fact that Campaign they need to take them to collect Amber, are split between the race's unique resource. This allows them Wood Elves under Orion and the Tree Spirits under Durthu with severe restrictions on the ability to purchase higher tier units, as well as recruit units that aren't normally available from the other half of the faction. To win the Grand Campaign they must gather sufficient Amber to your choice of starting Legendary Lord, and complete their Wonder-based win condition.
2nd Oct '17 3:32:40 PM Game_Fan
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*** Bretonnia: Despite being unplayable at the moment, the faction seems to have a rather unique roster, a mixture of ''Spammer'' and ''Elite''. They have access to hordes of cheap peasant infantry backed by powerful artillery in the form of trebuchets and ''devastatingly'' powerful cavalry in the form of Knights of the Realm, Grail Knights and Pegasus Knights. Unlike the Empire, they have ready access to decent air units.

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*** Bretonnia: Despite being unplayable at An extremely unusual ''Spammer/Elite'' faction. Peasant infantry is cheap, plentiful, and tend to die in droves. Meanwhile the moment, various Bretonnian cavalry units are all quite powerful. This encourages a hammer and anvil style of combat in which disposable peasants keep the faction seems to have enemy busy while knights position themselves for a rather unique roster, a mixture of ''Spammer'' and ''Elite''. lethal charge from behind. They also have access to hordes of cheap peasant infantry backed by powerful artillery in more significant flying units than the form of trebuchets and ''devastatingly'' powerful cavalry in the form of Knights of the Realm, Grail Knights and Pegasus Knights. Unlike the Empire, they have ready access to decent air units.Empire.
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