History Main / ACommanderIsYou

21st Mar '17 6:53:32 PM nombretomado
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* ''Videogame/BattleZone1998'' has the [[RedsWithRockets Cosmo Communist Army]] and the [[YanksWithTanks National Space Defense Force]], which are Brute and Ranger, respectively - though the difference is [[CosmeticallyDifferentSides relatively minor]] aside from a few units. The Chinese army introduced in ''The Red Odyssey'' ExpansionPack has elements of both Elitist/Guerilla - their units possess cloaking devices. The [[EliteArmy Black Dogs]] in the game's {{Nintendo64}} port are more powerful versions of standard [=NSDF=] units.

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* ''Videogame/BattleZone1998'' has the [[RedsWithRockets Cosmo Communist Army]] and the [[YanksWithTanks National Space Defense Force]], which are Brute and Ranger, respectively - though the difference is [[CosmeticallyDifferentSides relatively minor]] aside from a few units. The Chinese army introduced in ''The Red Odyssey'' ExpansionPack has elements of both Elitist/Guerilla - their units possess cloaking devices. The [[EliteArmy Black Dogs]] in the game's {{Nintendo64}} UsefulNotes/{{Nintendo64}} port are more powerful versions of standard [=NSDF=] units.
18th Feb '17 1:56:53 PM TheFarmboy
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** Old Galactic Republic: Brute
** Confederacy Of Independent Systems: Spammer

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** Old Galactic Republic: Brute
Brute. Though Spammer sometimes since upgrades can produces Troopers more quickly.
** Confederacy Of Independent Systems: SpammerSpammer. Though Brute sometimes since upgrades can increase Trooper's health and attack power.
11th Feb '17 12:49:41 PM Discar
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** Gobwin Knob: Before they summoned Parson, they were something of an incompetent version of the Elite faction. They preferred specialty units, making use of their surprisingly large number of casters. Their Dirtamancer made golems, their Croakamancer made uncroaked. Their Ruler had the divine Arkenhammer, which allowed for easily taming dwagons. However, this was not working, largely because their Ruler was an idiot and his Chief Warlords incompetent. After they summoned Parson, he switched to a Generalist style, using absolutely anything at his disposal to win. He prefers guerilla tactics and specialist units, but he can switch tactics on the fly as necessary.

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** Gobwin Knob: Before they summoned Parson, they were something of an incompetent version of the Elite faction. They preferred specialty units, making use of their surprisingly large number of casters. Their Dirtamancer made golems, their Croakamancer made uncroaked. Their Ruler had the divine Arkenhammer, which allowed for easily taming dwagons. However, this was not working, largely because their Ruler was an idiot and his Chief Warlords incompetent. After they summoned Parson, he switched to a Generalist style, using absolutely anything at his disposal to win. He prefers guerilla guerrilla tactics and specialist units, but he can switch tactics on the fly as necessary.



** FAQ: Unit Specialist/Guerilla. They produce as many gwiffons and megalowiffs as possible to gain unmatched aerial superiority. Jillian eventually makes up for her otherwise lacking ground units by allying with the Western Giants.

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** FAQ: Unit Specialist/Guerilla.Specialist/Guerrilla. They produce as many gwiffons and megalowiffs as possible to gain unmatched aerial superiority. Jillian eventually makes up for her otherwise lacking ground units by allying with the Western Giants.
11th Feb '17 12:47:29 PM Discar
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Added DiffLines:

* ''Webcomic/{{Erfworld}}'': Since the world is based on tabletop wargames, the various Sides fit into these roles. Traditionally, the Ruler of the Side decides on the Grand Strategy (unit production, etc), and the Chief Warlord chooses how to fulfill their goals using the provided units.
** Gobwin Knob: Before they summoned Parson, they were something of an incompetent version of the Elite faction. They preferred specialty units, making use of their surprisingly large number of casters. Their Dirtamancer made golems, their Croakamancer made uncroaked. Their Ruler had the divine Arkenhammer, which allowed for easily taming dwagons. However, this was not working, largely because their Ruler was an idiot and his Chief Warlords incompetent. After they summoned Parson, he switched to a Generalist style, using absolutely anything at his disposal to win. He prefers guerilla tactics and specialist units, but he can switch tactics on the fly as necessary.
** Jetstone: They prefer infantry above all else, but balance them with siege and some golems made by their Dollamancer. While they prefer to act like an Elitist faction, when all else fails they revert to a Spammer mindset, throwing waves of men at the enemy.
** Transilvito: Unit Specialist and Spammer. They have two major advantages over other factions: Their warlords all have the otherwise quite rare Flight special, and they have a nigh-unlimited number of weak scouting bats. While bats are normally weak, you can put a ridiculous number of bats in a stack with a warlord to gain the warlord's bonus, which both makes them surprisingly dangerous and [[WeHaveReserves screens for the warlord]]. Furthermore, since they have a Thinkamancer, they can extend a bat's normally short scouting range infinitely, giving them a vast spy network.
** FAQ: Unit Specialist/Guerilla. They produce as many gwiffons and megalowiffs as possible to gain unmatched aerial superiority. Jillian eventually makes up for her otherwise lacking ground units by allying with the Western Giants.
** Charlescomm: Diplomat/Espionage, with some Unit Specialist on the side. Charlescomm only uses archons, flying units with a variety of special abilities that make them suited for spying and surprising the enemy with unexpected tactics. Any archon can also open up a line to Charlie at any time, allowing him more diplomatic options than most Rulers. More than anything else, Charlescomm relies on deals, loopholes, and unique magic items Charlie created by hiring casters from the Magic Kingdom.
27th Jan '17 2:31:46 AM jormis29
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* ''TabletopGame/{{Mordheim}}: City of the Damned'':

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* ''TabletopGame/{{Mordheim}}: City of the Damned'':''VideoGame/MordheimCityOfTheDamned'':
25th Jan '17 4:34:35 AM naruto8900
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** Berbers: Ranger/Guerilla



** Burmese: Generalist/Brute Force



** Celts: Balanced/Ranger/Guerrilla

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** Celts: Balanced/Ranger/GuerrillaBalanced/Ranger/Guerrilla/Brute Force



** Ethiopians: Ranger/Economist/Brute Force/Spammer



** Goths: Spammer

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** Goths: SpammerSpammer/Unit Specialist (infantry)



** Japanese: Difficult to pinpoint, mostly Brute Force

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** Incas: Economist/Industrial/Unit Specialist (counter-units)
** Indians: Elitist/Economist/Unit Specialist (camel)
** Italians: Ranger
** Japanese: Difficult to pinpoint, mostly Brute Force, Balanced in the ''Forgotten''
** Khmers: Generalist/Technical/Brute
Force



** Magyars: Ranger/Spammer/Research
** Malays: Unit Specialist (naval)/Economist/Spammer/Brute Force
** Malians: Generalist/Economist/Research



** Saracens: Ranger

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** Portuguese: Economist/Ranger
** Saracens: RangerElitist/Ranger/Technical
** Slavs: Brute Force/Spammer



** Teutons: Brute Force

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** Teutons: Brute ForceForce/Economist/Elitist


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** Vietnamese: Ranger/Guerilla
14th Jan '17 5:33:50 AM Morgenthaler
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* ''{{Deadlock}}'':

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* ''{{Deadlock}}'':''VideoGame/{{Deadlock}}'':
11th Jan '17 12:14:59 PM BeerBaron
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** ''VideoGame/RomeTotalWar'':
*** Romans - Generalist early on, later Brute Force: Pre-Marian Reform: Mix of light and heavy infantry, archers, skirmishers and light cavalry. Post-Marian Reform: Heavily armed and armored Legionary infantry, huge array of siege weaponry, mediocre ranged units, mediocre cavalry. Can feel like a Spammer when fighting them, since all three Houses will simultaneously wage war against you.
*** The Greek Cities - Brute force/ Specialist: Almost no ranged units, below-average cavalry, but increasingly heavy hoplites, including the super-tough Spartans.
*** Macedon - Brute force/Elitist: Some of the best hoplite/pikemen infantry, companion cavalry, not much else of notice.
*** Egypt - Elitist: Good all around roster, with heavy phalanx units, archers and the ever fearsome chariots.
*** The Seleucid Empire - Generalist: Good pike-phalanx units, good cavalry, including cataphracts and war elephants.
*** Parthia - Ranger/Guerilla: Appalingly bad infantry, yet has one of the best cavalries in the game, with cataphracts, war elephants and horse archers.
*** Pontus - Specialist/Brute Force: Mediocre Infantry, but can recruit cataphracts and chariots.
*** Armenia - Generalist: Average all around roster, with better cavalry than infantry.
*** The Gauls - Spammer early on, Specialist later: Lots of mediocre warband infantry, but gains access to Chosen Swordsmen and Forrester Warbands - the perhaps best archers in the game - later.
*** The Germans - Spammer/Guerilla early on, Specialist/Brute force later: Throw huge hordes of Spear Warband at you early in the game, aided by Screaching Women and Night Raiders, but later gains access to Gothic Cavalry, Chosen Axemen, Chosen Archers and Berserkers, who hit with all the force of an elephant.
*** The Britons - Specialist: Mediocre Infantry, no normal cavalry, but fearsome chariots.
*** Spain - Guerilla: Excellent skirmishers and light infantry and cavalry, but alomst nothing that can hold a battle line for more than a few moments.
*** Dacia - Generalist: Good all around, with a few stand outs, like Falxmen and Chosen archers.
*** Thracia - Brute force: Hoplites and phalangites combined with more barbarian shock infantry, not much in terms of ranged units and cavalry.
*** Scythia - Ranger/Specialist: Focused on (ranged) cavalry to the point that their most basic unit isn't a warband like with other "barbarian" factions, but Horse Archers. Able to destroy pretty much anything on the open field, but rather ill-equipped for sieges.
*** Carthage - Elitist: Good Infantry with the Sacred Band as the top elite, but their true trump card are the elephants.
*** Numidia - Guerilla: Mediocre infantry, but lots of good skirmishers, both on foot and mounted.
*** Barbarian Invasion:
*** Huns - Brute Force/Ranger, with more focus on Brute Force: Lots and lots of cavalry, light, heavy and missile alike. Mediocre infantry. May feel like Spammer in the early game due to vast numbers.
*** Goths/Ostrogoths - Generalist: Good all around, with a focus on cavalry.
*** Sarmatians/Roxolani - Brute Force/Ranger, with more focus on Ranger: Lots and lots of cavalry, light, heavy and missile alike. Mediocre infantry, average archers.
*** Vandals - Brute Force: Mediocre infantry, very good cavalry, melee and missile alike. May feel like Spammer in the early game due to vast numbers.
*** Franks - Brute Force/Elitist: Focussed on heavy troops both cavalry and infantry. Some light troops in support.
*** Saxons - Generalist, leaning towards Guerilla early on, later more towards Brute Force: Average units all around, with the Hearth troops as the elite.
*** Celts - Brute Force/Specialist: Focussed on heavy infantry, with a wild array of all kinds of troops in support, including Celtish chariots. Many of their troops lack armour, however.
*** Sassanids - Elitist/Specialist: Poor to average infantry, but has access to cataphracts and war elephants.
*** Alemanni - Generalist, leaning towards Brute Force: Good all around roster, with some fierce heavy units such the Lombard Berserkers and the Golden Band.
*** Burgundii/Lombardi - Generalist: Good all around, with more focus on infantry than cavalry.
*** Romano-British - Generalist: Good all around, with the Graal Knights as the top elite.
*** Slavs - Generalist: Good all around, with more focus on cavalry than infantry.
*** Berbers - Guerilla: Lots of fast, light troops, but nothing that could really stand up to the heavy troops of other factions.
*** Western Roman Empire - Generalist/Pariah: Good choice in every branch, but poor stability and surrounded by enemies.
*** Eastern Roman Empire - Generalist, leaning towards Brute Force: Good choice in every branch, but can field Clibinarii and Cataphracts, that punch through any enemy line, no matter how heavy they are equipped.
5th Jan '17 12:38:21 AM LordInsane
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** Castle/Haven: Elitist in III, Balanced from IV onwards, with a strong focus on [[WhiteMagic Life Magic]].

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** Castle/Haven: Elitist in III, Balanced from IV onwards, with a strong focus on [[WhiteMagic Life Magic]]. Their Knight predecessors in I and II were Spammer/Brute -- less magic than the non-barbarian factions and relatively cheap units with few to no special abilities.
1st Jan '17 8:20:38 PM TheFarmboy
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** Royal Naboo - Elite/Unit Specialist ([[MagikarpPower Initially weak ground troops, but grows stronger through progress with]]. Has a great air force)

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** Royal Naboo - Elite/Unit Specialist Elite/Technical ([[MagikarpPower Initially weak ground troops, but grows stronger through progress with]].progress]]. Has a great air force)
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