History MagnificentBastard / TabletopGames

4th Oct '15 11:31:00 PM Yalsaris63
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** While on the subject of ''[=BattleTech=]'', let us not forget Ulric Kerensky. Even when introduced as 'merely' the Khan of Clan Wolf, he already comes across as this; once voted into the position of ilKhan and forced to ''lead'' an invasion he's vehemently opposed to [[note]]the "Warden" clan philosophy, as opposed to the more militant "Crusader" philosophy[[/note]], he manages to ever-so-subtly sabotage it without ever committing an outright act of treason (most notably by playing on the fatuity of the other leaders and letting them get hoist by their own petards when they're too full of themselves to ask for advice or instructions), ultimately culminating in a fifteen-year truce -- and then, when later challenged over it, sets into motion a plan to cripple the Clan pushing the hardest to resume the invasion while making sure part of his ''own'' Clan survives to keep defending the Inner Sphere in the future, even though it will cost his own life among others. Throughout it all and even posthumously he's never depicted as being anything less than completely in control and on top of events.
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** While on the subject of ''[=BattleTech=]'', let us not forget Ulric Kerensky. Even when introduced as 'merely' the Khan of Clan Wolf, he already comes across as this; once voted into the position of ilKhan and forced to ''lead'' an invasion he's vehemently opposed to [[note]]the [[note]]he espoused the "Warden" clan philosophy, as opposed to the more militant "Crusader" philosophy[[/note]], he manages to ever-so-subtly sabotage it without ever committing an outright act of treason (most notably by playing on the fatuity of the other leaders and letting them get hoist by their own petards when they're too full of themselves to ask for advice or instructions), ultimately culminating in a fifteen-year truce -- and then, when later challenged over it, sets into motion a plan to cripple the Clan pushing the hardest to resume the invasion while making sure part of his ''own'' Clan survives to keep defending the Inner Sphere in the future, even though it will cost his own life among others. Throughout it all and even posthumously he's never depicted as being anything less than completely in control and on top of events.
15th Sep '15 1:18:02 PM Yalsaris63
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** While on the subject of ''[=BattleTech=]'', let us not forget Ulric Kerensky. Even when introduced as 'merely' the Khan of Clan Wolf, he already comes across as this; once voted into the position of ilKhan and forced to ''lead'' an invasion he's vehemently opposed to [[note]]the "Warden" clan philosophy, as opposed to the more militant "Crusader" philosophy[[/note]], he manages to ever-so-subtly sabotage it without ever committing an outright act of treason (most notably by playing on the vanity of the other leaders and letting them get hoist by their own petards when they're too full of themselves to ask for advice or instructions), ultimately culminating in a fifteen-year truce -- and then, when later challenged over it, sets into motion a plan to cripple the Clan pushing the hardest to resume the invasion while making sure part of his ''own'' Clan survives to keep defending the Inner Sphere in the future, even though it will cost his own life among others. Throughout it all and even posthumously he's never depicted as being anything less than completely in control and on top of events.
to:
** While on the subject of ''[=BattleTech=]'', let us not forget Ulric Kerensky. Even when introduced as 'merely' the Khan of Clan Wolf, he already comes across as this; once voted into the position of ilKhan and forced to ''lead'' an invasion he's vehemently opposed to [[note]]the "Warden" clan philosophy, as opposed to the more militant "Crusader" philosophy[[/note]], he manages to ever-so-subtly sabotage it without ever committing an outright act of treason (most notably by playing on the vanity fatuity of the other leaders and letting them get hoist by their own petards when they're too full of themselves to ask for advice or instructions), ultimately culminating in a fifteen-year truce -- and then, when later challenged over it, sets into motion a plan to cripple the Clan pushing the hardest to resume the invasion while making sure part of his ''own'' Clan survives to keep defending the Inner Sphere in the future, even though it will cost his own life among others. Throughout it all and even posthumously he's never depicted as being anything less than completely in control and on top of events.
15th Sep '15 1:07:17 PM Yalsaris63
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*** Let's just say it. Being a MagnificentBastard is a ''minimum requirement'' for politial success in the ''[=BattleTech=]'' universe.
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*** Let's just say it. Being a MagnificentBastard is a ''minimum requirement'' for politial political success in the ''[=BattleTech=]'' universe.
21st Jun '15 2:45:02 AM Morgenthaler
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* Khazrak the One-eye, a beastmen leader from ''WarhammerFantasy''. A ruthlessly efficient beastmen who uses simple yet effective ambushing tactics. He has a rather one-sided FriendlyEnemy relationship with the count of Middleland and really believes in an eye for an eye. Even though the count sends knights, soldiers and mercenaries his way, and has put a price of a whopping 10,000 gold pieces on his head, Khazrak keeps one-upping everyone he meets (and even if he somehow gets caught, he will escape and exact revenge on whoever caught him). The fact that he's from a race that's not too good when it comes to smarts is just icing on the cake.
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* Khazrak the One-eye, a beastmen leader from ''WarhammerFantasy''.''TabletopGame/WarhammerFantasy''. A ruthlessly efficient beastmen who uses simple yet effective ambushing tactics. He has a rather one-sided FriendlyEnemy relationship with the count of Middleland and really believes in an eye for an eye. Even though the count sends knights, soldiers and mercenaries his way, and has put a price of a whopping 10,000 gold pieces on his head, Khazrak keeps one-upping everyone he meets (and even if he somehow gets caught, he will escape and exact revenge on whoever caught him). The fact that he's from a race that's not too good when it comes to smarts is just icing on the cake.

* If you play ''{{Diplomacy}}'' and aren't a MagnificentBastard, you lose. End of story. * Duke Rowan Darkwood, factol of the Fated in ''{{Planescape}}''. Where to begin? His backstory is that, after retiring from a successful career in adventuring, he successfully out-cheated a devil in a card game for the souls of his family, then spent the next decade being tortured in the pits of {{Hell}}, before being released on the grounds that he was too tough to be fun torturing anymore. Upon arrival in Sigil, he took over one of the city's most powerful factions in under a month, persuaded the leader of the [[KnightTemplar Mercykillers]] faction to team up with him, and immediately began plotting to conquer the entire city. After setting off the Faction War and eventually being defeated, he became one of only three known people in recorded history to escape from one of [[PowersThatBe the Lady of Pain's]] [[MobileMaze Mazes]].
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* If you play ''{{Diplomacy}}'' ''TabletopGame/{{Diplomacy}}'' and aren't a MagnificentBastard, you lose. End of story. * Duke Rowan Darkwood, factol of the Fated in ''{{Planescape}}''.''TabletopGame/{{Planescape}}''. Where to begin? His backstory is that, after retiring from a successful career in adventuring, he successfully out-cheated a devil in a card game for the souls of his family, then spent the next decade being tortured in the pits of {{Hell}}, before being released on the grounds that he was too tough to be fun torturing anymore. Upon arrival in Sigil, he took over one of the city's most powerful factions in under a month, persuaded the leader of the [[KnightTemplar Mercykillers]] faction to team up with him, and immediately began plotting to conquer the entire city. After setting off the Faction War and eventually being defeated, he became one of only three known people in recorded history to escape from one of [[PowersThatBe the Lady of Pain's]] [[MobileMaze Mazes]].

* Nicol Bolas of ''MagicTheGathering'' is slowly becoming one. The oldest being in the multiverse, he successfully manipulated other planeswalkers into sacrificing themselves to fix universes, as well as having deceived [[CloserToEarth Sarkhan Vol]] into becoming his stooge and awaken the [[EldritchAbomination Eldrazi]] for a yet-to-be-revealed scheme. He's such a MagnificentBastard that he bullied, coaxed, or conned the designers to give him a card that, for raw power (though probably not game-breaking effectiveness like Jace), is probably stronger than any other Planeswalker yet printed.
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* Nicol Bolas of ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' is slowly becoming one. The oldest being in the multiverse, he successfully manipulated other planeswalkers into sacrificing themselves to fix universes, as well as having deceived [[CloserToEarth Sarkhan Vol]] into becoming his stooge and awaken the [[EldritchAbomination Eldrazi]] for a yet-to-be-revealed scheme. He's such a MagnificentBastard that he bullied, coaxed, or conned the designers to give him a card that, for raw power (though probably not game-breaking effectiveness like Jace), is probably stronger than any other Planeswalker yet printed.

* Cyric in Forgotten Realms. [[ObfuscatingStupidity Pretends]] to hold the IdiotBall for almost ten years, but ends up getting exactly what he wanted and manipulates almost the entire pantheon of Greater Gods and ends the love of an Established Couple. He eventually KILLS one of the most powerful goddesses in the entire Realms through some XanatosSpeedChess between he and another Greater Evil God. He also convinces an EldritchAbomination to work for him and seals his loyalty so much that the thing is still loyal to him to this day. This guy puts the "bastard" in MagnificentBastard.
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* Cyric in Forgotten Realms.TabletopGame/ForgottenRealms. [[ObfuscatingStupidity Pretends]] to hold the IdiotBall for almost ten years, but ends up getting exactly what he wanted and manipulates almost the entire pantheon of Greater Gods and ends the love of an Established Couple. He eventually KILLS one of the most powerful goddesses in the entire Realms through some XanatosSpeedChess between he and another Greater Evil God. He also convinces an EldritchAbomination to work for him and seals his loyalty so much that the thing is still loyal to him to this day. This guy puts the "bastard" in MagnificentBastard.
19th Jun '15 1:56:17 PM justanid
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* The Dark Powers of the {{Ravenloft}} setting can be Magnificently Bastard-ish when tormenting their darklord captives, playing off weaknesses and hang-ups that the darklords won't even admit they have. Many fans of the setting remain convinced that the [=DPs=] are on the side of the angels, simply because it's ''villains'' whom they're hassling with such expertise. The fact that they work in secret rather than stepping onstage doesn't disqualify them from this trope, as their resulting mystique more than makes up for it.
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* The Dark Powers of the {{Ravenloft}} ''TabletopGame/{{Ravenloft}}'' setting can be Magnificently Bastard-ish when tormenting their darklord captives, playing off weaknesses and hang-ups that the darklords won't even admit they have. Many fans of the setting remain convinced that the [=DPs=] are on the side of the angels, simply because it's ''villains'' whom they're hassling with such expertise. The fact that they work in secret rather than stepping onstage doesn't disqualify them from this trope, as their resulting mystique more than makes up for it.

* Cleon Zhunastu, founder of the Third Imperium in ''{{Traveller}}''. He actually did better than Palpatine because his Empire lasted for more then a thousand years. He manipulated dozens of powerful men and thousands of planets into forming the Third Imperium.
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* Cleon Zhunastu, founder of the Third Imperium in ''{{Traveller}}''.''TabletopGame/{{Traveller}}''. He actually did better than Palpatine because his Empire lasted for more then a thousand years. He manipulated dozens of powerful men and thousands of planets into forming the Third Imperium.

* ''LegendOfTheFiveRings'' has the Scorpion Clan, which basically trains every single member from birth to try to live up to this trope, with a frightening degree of success. However, while the Scorpion Clan might specialize in it (and get the most attention for it), just about every major organization in the setting has a good half-dozen or so examples that qualify. Of course, there's also the [[AncientConspiracy Kolat]], who tend to be as magnificently bastardy as the Scorpion Clan but for entirely different reasons. That is, until the Scorpion Clan found the Kolat's [[SupervillainLair secret hideout]] and, in a surprisingly unsubtle but extremely effective maneuver, sent in a crack team of killers to wipe out as many Kolat as possible and stole the Kolat's [[CrystalBall magic scrying device]] that they needed to remain the [[PalantirPloy super-secret all-knowing conspiracy]], thus giving the Scorpion Clan a monopoly on Magnificient Bastardry within the Empire.
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* ''LegendOfTheFiveRings'' ''TabletopGame/LegendOfTheFiveRings'' has the Scorpion Clan, which basically trains every single member from birth to try to live up to this trope, with a frightening degree of success. However, while the Scorpion Clan might specialize in it (and get the most attention for it), just about every major organization in the setting has a good half-dozen or so examples that qualify. Of course, there's also the [[AncientConspiracy Kolat]], who tend to be as magnificently bastardy as the Scorpion Clan but for entirely different reasons. That is, until the Scorpion Clan found the Kolat's [[SupervillainLair secret hideout]] and, in a surprisingly unsubtle but extremely effective maneuver, sent in a crack team of killers to wipe out as many Kolat as possible and stole the Kolat's [[CrystalBall magic scrying device]] that they needed to remain the [[PalantirPloy super-secret all-knowing conspiracy]], thus giving the Scorpion Clan a monopoly on Magnificient Bastardry within the Empire.

* The NewWorldOfDarkness sourcebook ''Mirrors'' includes the Merit "[[InvokedTrope Magnificent Bastard]]", which means that a character suffers from no situational penalties for attempts to Sway others (i.e. no matter how guarded a person is due to warning, previous betrayal, or catching the character in a compromising position, the character will always find a way to get in with them).
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* The NewWorldOfDarkness ''TabletopGame/NewWorldOfDarkness'' sourcebook ''Mirrors'' includes the Merit "[[InvokedTrope Magnificent Bastard]]", which means that a character suffers from no situational penalties for attempts to Sway others (i.e. no matter how guarded a person is due to warning, previous betrayal, or catching the character in a compromising position, the character will always find a way to get in with them).

* The ''FreedomCity'' campaign setting for ''MutantsAndMasterminds'' has August Tiberius Roman, old-school mafioso-turned-supervillain and {{archenemy}} of The Centurion, the setting's analogue for Superman. An elder statesman of supervillainy, Roman got his start during the GoldenAge and remains a going concern in the ModernAge, having only semiretired despite being well into his nineties. He's never been convicted, and has easily made the transition from TheDon to supervillain backer to "Emperor of Crime", to propriotor of an underground fight club ring. He's never had a setback he couldn't recover from, and even in his old age, bereft of his criminal empire, he remains a potent force in the underworld. Couple that with his expert planning, skill as a manipulator, and sense of style, and the fact that for sixty years he managed to vex an immortal near PhysicalGod despite his own ever advancing age, and you have an archetypal MB.
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* The ''FreedomCity'' ''TabletopGame/FreedomCity'' campaign setting for ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' has August Tiberius Roman, old-school mafioso-turned-supervillain and {{archenemy}} of The Centurion, the setting's analogue for Superman. An elder statesman of supervillainy, Roman got his start during the GoldenAge and remains a going concern in the ModernAge, having only semiretired despite being well into his nineties. He's never been convicted, and has easily made the transition from TheDon to supervillain backer to "Emperor of Crime", to propriotor of an underground fight club ring. He's never had a setback he couldn't recover from, and even in his old age, bereft of his criminal empire, he remains a potent force in the underworld. Couple that with his expert planning, skill as a manipulator, and sense of style, and the fact that for sixty years he managed to vex an immortal near PhysicalGod despite his own ever advancing age, and you have an archetypal MB.
23rd May '15 8:38:45 PM nombretomado
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** The TRUE MagnificentBastard regiment of TabletopGame/{{Warhammer 40000}} is, as said above, the Alpha Legion. Contrary to the Thousand Sons' meticulous planning over the years (which gets screwed up anyway), Alpha Legionnaires are trained to think for themselves and to [[XanatosSpeedChess improvise in the heat of battle.]] Their combat doctrines include multiple strikes at various enemy weak points at the same time, using cultist regiments that are well-trained instead of mere cannon fodder, and [[CombatPragmatist fighting dirty when push comes to shove.]] In an event following HorusHeresy, the Ultramarines clashed with the Alpha Legion and [[DidntSeeThatComing managed to catch them off-guard]] by deploying their best strike force directly to the Alpha Legion's command center. Despite managing to destroy the Alpha Legion's central command which included their Primarch, the Alpha Legion managed to keep their cool and coordination under the circumstances. Using various tactics such as ambush, traps and FalseFlagOperation, they managed to almost completely obliterate the remaining Ultramarine force, forcing the Ultramarines to retreat hastily and their Primarch remarking that he "has no interest in a righteous war against such a dishonorable foe"
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** The TRUE MagnificentBastard regiment of TabletopGame/{{Warhammer 40000}} is, as said above, the Alpha Legion. Contrary to the Thousand Sons' meticulous planning over the years (which gets screwed up anyway), Alpha Legionnaires are trained to think for themselves and to [[XanatosSpeedChess improvise in the heat of battle.]] Their combat doctrines include multiple strikes at various enemy weak points at the same time, using cultist regiments that are well-trained instead of mere cannon fodder, and [[CombatPragmatist fighting dirty when push comes to shove.]] In an event following HorusHeresy, Literature/HorusHeresy, the Ultramarines clashed with the Alpha Legion and [[DidntSeeThatComing managed to catch them off-guard]] by deploying their best strike force directly to the Alpha Legion's command center. Despite managing to destroy the Alpha Legion's central command which included their Primarch, the Alpha Legion managed to keep their cool and coordination under the circumstances. Using various tactics such as ambush, traps and FalseFlagOperation, they managed to almost completely obliterate the remaining Ultramarine force, forcing the Ultramarines to retreat hastily and their Primarch remarking that he "has no interest in a righteous war against such a dishonorable foe"
13th Apr '15 10:39:28 PM nombretomado
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* Tzeentch of ''TabletopGame/{{Warhammer 40000}}'' is a literal god of scheming who lays plans that take millennia to pay off. Whilst we're in the same universe, the Alpha Legion are, most terrifyingly, an entire army of Magnificent Bastards, even before the Horus Heresy (with the exception of [[DawnOfWar Bale and Carron]], but [[{{Narm}} we don't talk about them]]).
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* Tzeentch of ''TabletopGame/{{Warhammer 40000}}'' is a literal god of scheming who lays plans that take millennia to pay off. Whilst we're in the same universe, the Alpha Legion are, most terrifyingly, an entire army of Magnificent Bastards, even before the Horus Heresy (with the exception of [[DawnOfWar [[VideoGame/DawnOfWar Bale and Carron]], but [[{{Narm}} we don't talk about them]]).
2nd Mar '15 6:56:31 AM SeptimusHeap
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* Asmodeus, ruler of Nessus, Ninth Layer of Baator in ''DungeonsAndDragons''. He is one of the oldest living things in the multiverse, controlling all of the Nine Hells and standing over every other devil. The gods fear him. He once instigated the Reckoning, an EnemyCivilWar, just to root out the more dangerous of his foes... only to promptly step forward and force all of Baator to submit once it stopped being useful to him. His only reaction to [[TheStarscream Mephistopheles]] threatening to take his throne was an amused silence.
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* Asmodeus, ruler of Nessus, Ninth Layer of Baator in ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''. He is one of the oldest living things in the multiverse, controlling all of the Nine Hells and standing over every other devil. The gods fear him. He once instigated the Reckoning, an EnemyCivilWar, just to root out the more dangerous of his foes... only to promptly step forward and force all of Baator to submit once it stopped being useful to him. His only reaction to [[TheStarscream Mephistopheles]] threatening to take his throne was an amused silence.
21st Jan '15 10:49:02 PM Redrich
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*** Before the overhaul of Necron fluff that came with their 5th-6th edition codex (and the in-universe nerf of the C'tan), there were a number of in-universe hints that the Deceiver and the Laughing God are one and the same (in fact there are hints dropped all over the place that most deity beings are C'tan in disguise, such as hints that the Omnissiah is actually the Void Dragon). Should that turn out to be the case that would elevate the Deciever into previously unheard levels of magnificent bastardry beyond normal human comprehension.
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*** Before the overhaul of Necron fluff that came with their 5th-6th edition codex (and the in-universe nerf of the C'tan), WordOfGod explicitly disproved it, there were a number of in-universe hints that the Deceiver and the Laughing God are one and the same (in fact there are hints dropped all over the place that most deity beings are C'tan in disguise, such as hints that the Omnissiah is actually the Void Dragon). Should that turn out to be the case that would elevate the Deciever into previously entity of unheard levels of magnificent bastardry beyond normal human comprehension.bastardy proportion.

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*** Before the overhaul of Necron fluff ** The entire Craftworld Eldar race was originally this due to heavy reliance on future precognition and literally zero compassion towards lesser races. They knowingly started two wars for Armageddon that came with cost Imperium billions of lives and will probably cost even more in the future only to save some dozens of their 5th-6th edition codex (and brethren. Eldrad, the in-universe nerf of the C'tan), there were most powerful and ancient Farseer, has a number of in-universe hints fanfics that the Deceiver and the Laughing God are one and the same (in fact there are hints dropped all over the place that most deity beings are C'tan take this to MementicMutation status. It is an easy to forget seeing as they drift toward ButtMonkey status in disguise, such as hints that the Omnissiah is actually the Void Dragon). Should that turn out to be the case that would elevate the Deciever into previously unheard levels of magnificent bastardry beyond normal human comprehension.current codices.
7th Jan '15 2:49:27 PM SkArcher
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*** It's worth noting that the example of Lady Aurelia Malys Magnificent Bitchery (given under Dark Eldar above) could easily be a deliberate act by the Laughing God to plant Anaris where it needs to be and forge a connection with Malys for some other, even more magnificent, bastardry. It's a case of dueling bastardry, and it's yet to be shown who managed to one-up the other.
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