History Machinima / FreemansMind

23rd Jun '16 8:15:24 PM nombretomado
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** [[TheTimeMachine "Yeah, I'm a first generation Morlock!"]]

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** [[TheTimeMachine [[Literature/TheTimeMachine "Yeah, I'm a first generation Morlock!"]]
20th Jun '16 12:41:08 PM longWriter
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* StopHelpingMe: InUniverse.
-->'''Gordon:''' Uh oh, everything's working fine, better call in the military!


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* UnwantedAssistance: This happens InUniverse:
-->'''Gordon:''' Uh oh, everything's working fine, better call in the military!
17th Jun '16 4:23:02 PM Steven
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** Episode 10.5 has Freeman jumping across a large gap to reach for a ladder, only to lose his grip of the ladder and fall to his death.
--->'''Freeman''': OH SHIT! OH SHIT! OH SHIT! '''*SPLAT!*'''
12th Jun '16 7:51:25 AM Wixelt
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After more than seven years, [[https://www.youtube.com/watch?v=Ex-Da3NC83o&channel=chilledsanity the final episode was released on December 31st, 2014]]. Ross has confirmed that the he will eventually continue the series into ''VideoGame/HalfLife2'', but the series is on hiatus until he finishes most of the work on his upcoming full-length machinima movie ("[[PunctuatedForEmphasis I HAVE. TO]] [[MandessMantra MAKE. THE MOVIE.]]").

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After more than seven years, [[https://www.youtube.com/watch?v=Ex-Da3NC83o&channel=chilledsanity the final episode was released on December 31st, 2014]]. Ross has confirmed that the he will eventually continue the series into ''VideoGame/HalfLife2'', but the series is on hiatus until he finishes most of the work on his upcoming full-length machinima movie ("[[PunctuatedForEmphasis I HAVE. TO]] [[MandessMantra [[MadnessMantra MAKE. THE MOVIE.]]").
12th Jun '16 7:50:59 AM Wixelt
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After more than seven years, [[https://www.youtube.com/watch?v=Ex-Da3NC83o&channel=chilledsanity the final episode was released on December 31st, 2014]]. Ross has confirmed that the he will eventually continue the series into ''VideoGame/HalfLife2'', but the series is on hiatus until he finishes most of the work on his upcoming full-length machinima movie ("[[PunctuatedForEmphasis I HAVE. TO MAKE. THE MOVIE.]]").

to:

After more than seven years, [[https://www.youtube.com/watch?v=Ex-Da3NC83o&channel=chilledsanity the final episode was released on December 31st, 2014]]. Ross has confirmed that the he will eventually continue the series into ''VideoGame/HalfLife2'', but the series is on hiatus until he finishes most of the work on his upcoming full-length machinima movie ("[[PunctuatedForEmphasis I HAVE. TO TO]] [[MandessMantra MAKE. THE MOVIE.]]").
1st Jun '16 10:11:37 PM TheRoguePenguin
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* DressingAsTheEnemy:
** In episode 59, Gordon considers dressing as a soldier to fool the others, but their rampant friendly fire has led him to believe the soldiers are intentionally murdering each other as part of a coverup.
** In the same episode, he inverts the trope by pondering what would happen if he could manage to stuff a zombie into his suit and march it out into hostile fire. He's pretty sure the military would assume him dead.
26th May '16 8:19:10 PM TheRoguePenguin
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* FullFrontalAssault: When he discovers that there's a tracking device in his suit, Gordon considers stripping naked so the military can't track him. He ultimately decides against it since it wouldn't guarantee his ability to avoid the military, and he wouldn't be ImmuneToBullets in the buff.
19th May '16 2:51:57 PM rjd1922
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** ...mentioning his friend [[HonestJohnsDealership Eddie]] who could either supply him with certain [X] or could buy certain [X] from him. ([X] being the not very easily legally obtained good of discussion)

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** ...mentioning his friend [[HonestJohnsDealership [[FriendInTheBlackMarket Eddie]] who could either supply him with certain [X] or could buy certain [X] from him. ([X] being the not very easily legally obtained good of discussion)
17th May '16 8:58:51 AM Wixelt
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The series' immense popularity [[FollowTheLeader spawned a number of copycats]], many of which have earned the ApprovalOfGod. Notable creators include the "Master Minds", a {{supergroup}} that formed to create a sort of continuity between their own, highly-popular ''Mind'' spinoffs. They are:

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The series' immense popularity [[FollowTheLeader spawned a number of copycats]], many of which have earned the ApprovalOfGod. Notable creators include the "Master Minds", a {{supergroup}} that formed to create a sort of continuity between their own, highly-popular ''Mind'' spinoffs.spinoffs [[note]]with the events of both Shephard's Mind and Barney's Mind receiving [[Main/CrossThrough subtle shout-outs]] in the series proper[[/note]]. They are:
12th May '16 8:19:27 AM rjd1922
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''Freeman's Mind'' is a {{Machinima}} posted from 2007 to 2014 by [[http://www.accursedfarms.com/ Ross Scott]] that's somewhere between a LetsPlay and an AbridgedSeries of ''VideoGame/HalfLife1''. It follows the rambling, eccentric and narcissistic thoughts of SilentProtagonist Gordon Freeman as he tries to survive the events of the game, showing us that perhaps it was for the better he kept his mouth shut. Imagine a one man ''[[Series/MysteryScienceTheater3000 MST3K]]'' speaking as he goes through ''Half-Life''. Filmed in ''Half-Life: Source,'' the initial Source Engine upgrade of ''Half-Life''[[labelnote:*]]Aside from Episodes 58 and 59 which take place in the original [=GoldSrc=] engine level Half-Life: Uplink[[/labelnote]].

to:

''Freeman's Mind'' is a {{Machinima}} posted from 2007 to 2014 by [[http://www.accursedfarms.com/ Ross Scott]] that's somewhere between a LetsPlay and an AbridgedSeries of ''VideoGame/HalfLife1''. It follows the rambling, eccentric and narcissistic thoughts of SilentProtagonist Gordon Freeman as he tries to survive the events of the game, showing us that perhaps it was for the better he kept his mouth shut. Imagine a one man ''[[Series/MysteryScienceTheater3000 MST3K]]'' speaking as he goes through ''Half-Life''. Filmed in ''Half-Life: Source,'' the initial Source Engine upgrade of ''Half-Life''[[labelnote:*]]Aside from Episodes 58 and 59 59, which take place in the original [=GoldSrc=] engine level Half-Life: Uplink[[/labelnote]].
''Half-Life: Uplink''[[/labelnote]].



** Zig-zagged with the soldiers' body armor; Scott has adjusted the damage values in-game so that the marines now go down in three or so shots from the Glock 17 or [=MP5=] as opposed to the ten or so shots it would take in the original game, reasoning that this makes the whole thing seem less video gamey. This is a case of RealityIsUnrealistic, as the type of body armor issued to modern American soldiers (soft armor backed up by rifle-proof ceramic plates) would actually render them more or less ''immune'' to those weapons[[note]]The Half-Life HD pack fixed this somewhat by replacing the [=MP5=] with an M4[[/note]]. Ross has said he considers the series to take place in the early 2000s, during which time the US military's main body armor was the PASGT vest and helmet, with few soldiers being issued hard plates. Though this armor can protect the user from pistol rounds decently well, multiple 9mm NATO rounds to the same general area at distances of under 20 meters can penetrate the vest. This makes it plausible for Gordon to consistently kill soldiers with just a few [=MP5=] shots each, especially since all the combat is [[ShortRangeLongRangeWeapon at a very short range]] and he tends to [[MoreDakka shoot the soldiers a lot more than the game technically needs him to]]. The problem is that at least a handful of the soldiers ''should'' be wearing the [[http://www.globalsecurity.org/military/systems/ground/isapo.htm ISAPO]] plates, but [[FanWank you can just assume those unlucky few]] just happened to be the ones who get killed by things like [[{{BFG}} heavy machine guns]], [[BoomHeadshot headshots]], and [[StuffBlowingUp satchel charges]].

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** Zig-zagged with the soldiers' body armor; Scott has adjusted the damage values in-game so that the marines now go down in three or so shots from the Glock 17 or [=MP5=] as opposed to the ten or so shots it would take in the original game, reasoning that this makes the whole thing seem less video gamey. This is a case of RealityIsUnrealistic, as the type of body armor issued to modern American soldiers (soft armor backed up by rifle-proof ceramic plates) would actually render them more or less ''immune'' to those weapons[[note]]The Half-Life ''Half-Life'' HD pack fixed this somewhat by replacing the [=MP5=] with an M4[[/note]]. Ross has said he considers the series to take place in the early 2000s, during which time the US military's main body armor was the PASGT vest and helmet, with few soldiers being issued hard plates. Though this armor can protect the user from pistol rounds decently well, multiple 9mm NATO rounds to the same general area at distances of under 20 meters can penetrate the vest. This makes it plausible for Gordon to consistently kill soldiers with just a few [=MP5=] shots each, especially since all the combat is [[ShortRangeLongRangeWeapon at a very short range]] and he tends to [[MoreDakka shoot the soldiers a lot more than the game technically needs him to]]. The problem is that at least a handful of the soldiers ''should'' be wearing the [[http://www.globalsecurity.org/military/systems/ground/isapo.htm ISAPO]] plates, but [[FanWank you can just assume those unlucky few]] just happened to be the ones who get killed by things like [[{{BFG}} heavy machine guns]], [[BoomHeadshot headshots]], and [[StuffBlowingUp satchel charges]].



* ArtificialStupidity: Gordon is very quick to point out the soldiers' stupid tactics, including bombing the area where their soldiers (and no one else) are, killing each other with grenades, and running straight at him around a corner even though they just saw their friends getting shot running around the same corner. This is a very ironic meta joke, since Half-Life was praised for introducing tactically intelligent enemies when it first came out. They appear stupid in Freeman's Mind both as a result of bugs, scripting, and the age of the AI. A lot of the things that Gordon calls them stupid for, such as the friendly fire artillery barrage in Episode 13, a soldier being found dead, shot to death by his own turret gun in Episode 12, and the odd (to say the least) ambush in Episode 29 are actually scripted sequences... which doesn't really excuse them from an in-universe standpoint, but still.

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* ArtificialStupidity: Gordon is very quick to point out the soldiers' stupid tactics, including bombing the area where their soldiers (and no one else) are, killing each other with grenades, and running straight at him around a corner even though they just saw their friends getting shot running around the same corner. This is a very ironic meta joke, since Half-Life ''Half-Life'' was praised for introducing tactically intelligent enemies when it first came out. They appear stupid in Freeman's Mind both as a result of bugs, scripting, and the age of the AI. A lot of the things that Gordon calls them stupid for, such as the friendly fire artillery barrage in Episode 13, a soldier being found dead, shot to death by his own turret gun in Episode 12, and the odd (to say the least) ambush in Episode 29 are actually scripted sequences... which doesn't really excuse them from an in-universe standpoint, but still.



* ClothesMakeTheSuperman: Freeman's HEV suit, of course. More so than in 'canon' Half-Life (see ImmuneToBullets), but not to the point where it trivializes Freeman's accomplishments. Freeman says that he would have stolen it a long time ago if he knew how useful it was.

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* ClothesMakeTheSuperman: Freeman's HEV suit, of course. More so than in 'canon' Half-Life ''Half-Life'' (see ImmuneToBullets), but not to the point where it trivializes Freeman's accomplishments. Freeman says that he would have stolen it a long time ago if he knew how useful it was.



* TheCuckoolanderWasRight: In the first episode, as Gordon gets off the train, he looks back down the tracks asking "Is someone following me?" While this, at first, comes across just as him being paranoid, if one considers the actual events of Half-Life, the G-Man ''is'' following Gordon. Throughout all of the events that have happened to him so far.

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* TheCuckoolanderWasRight: In the first episode, as Gordon gets off the train, he looks back down the tracks asking "Is someone following me?" While this, at first, comes across just as him being paranoid, if one considers the actual events of Half-Life, ''Half-Life'', the G-Man ''is'' following Gordon. Throughout all of the events that have happened to him so far.



*** He also realizes the Administrator is evil far before anyone else. When he comes to Half-Life 2, he's going to be shouting from the rooftops how much he called it, because Dr. Breen was the Administrator of Black Mesa.

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*** He also realizes the Administrator is evil far before anyone else. When he comes to Half-Life 2, ''Half-Life 2'', he's going to be shouting from the rooftops how much he called it, because Dr. Breen was the Administrator of Black Mesa.



--->'''Ross:''' In retrospect, I realized that the sheer number of people you have to kill in the Half-Life games suggests that some sort of paranoid psychopath might actually have a far better chance of survival than someone sensible.

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--->'''Ross:''' In retrospect, I realized that the sheer number of people you have to kill in the Half-Life ''Half-Life'' games suggests that some sort of paranoid psychopath might actually have a far better chance of survival than someone sensible.



* InsurmountableWaistHeightFence: Gordon runs into several flavors of these every time he thinks he's found an exit out of Black Mesa, {{Lampshading}} the original game's {{Railroading}}. Gordon winds up giving his own rationalizations for why they're there in the first place. However, unlike in the original Half-Life, Gordon can actually do pull-ups over easy obstacles, which ends up saving him a lot of time.

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* InsurmountableWaistHeightFence: Gordon runs into several flavors of these every time he thinks he's found an exit out of Black Mesa, {{Lampshading}} the original game's {{Railroading}}. Gordon winds up giving his own rationalizations for why they're there in the first place. However, unlike in the original Half-Life, ''Half-Life'', Gordon can actually do pull-ups over easy obstacles, which ends up saving him a lot of time.



*** Rifle rounds are able to dent the suit and leave welts and bruises on the wearer, implying that the soldiers could take him down with mere body shots if they packed assault rifles and shot him enough times. It's just that, in the original Half-Life, almost every soldier was packing a submachine gun.

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*** Rifle rounds are able to dent the suit and leave welts and bruises on the wearer, implying that the soldiers could take him down with mere body shots if they packed assault rifles and shot him enough times. It's just that, in the original Half-Life, ''Half-Life'', almost every soldier was packing a submachine gun.



* MookChivalry: The soldiers usually either avert this or play it straight, due to the schizophrenic AI of Half-Life. On one hand, they politely run around corners after they just saw their partners get shot doing the same thing, but on the other, they do things like throw grenades and aim for the head.

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* MookChivalry: The soldiers usually either avert this or play it straight, due to the schizophrenic AI of Half-Life.''Half-Life''. On one hand, they politely run around corners after they just saw their partners get shot doing the same thing, but on the other, they do things like throw grenades and aim for the head.



* TanksForNothing: Freeman somehow blows up an Abrams with a grenade launcher, and blows up a Bradley by shooting it. Both of these are obviously unrealistic, but the latter is particularly notable because said Bradley had just (realistically) taken dozens of rounds of small arms fire and three grenades without taking any damage. This is of course because the tanks and [=IFVs=] in Half-Life, just like every other enemy, could succumb to DeathOfAThousandCuts from any weapon, including the ''crowbar''. Though these ones would only take damage from hits to the turret; their bodies were invulnerable. This is despite Ross Scott specifically saying that he wanted FreemansMind to be less "video game-y" than ''VideoGame/HalfLife''.

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* TanksForNothing: Freeman somehow blows up an Abrams with a grenade launcher, and blows up a Bradley by shooting it. Both of these are obviously unrealistic, but the latter is particularly notable because said Bradley had just (realistically) taken dozens of rounds of small arms fire and three grenades without taking any damage. This is of course because the tanks and [=IFVs=] in Half-Life, ''Half-Life'', just like every other enemy, could succumb to DeathOfAThousandCuts from any weapon, including the ''crowbar''. Though these ones would only take damage from hits to the turret; their bodies were invulnerable. This is despite Ross Scott specifically saying that he wanted FreemansMind to be less "video game-y" than ''VideoGame/HalfLife''.



* TankGoodness: Freeman pines for this trope, having come across a tank with an open hatch but it's still locked (the actual reason of course being that Half-Life doesn't provide for driving any of the vehicles) and just thinking about it depresses him. He has to settle for using the mounted machine gun.

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* TankGoodness: Freeman pines for this trope, having come across a tank with an open hatch but it's still locked (the actual reason of course being that Half-Life ''Half-Life'' doesn't provide for driving any of the vehicles) and just thinking about it depresses him. He has to settle for using the mounted machine gun.
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