History LoopholeAbuse / VideoGames

25th Sep '16 7:45:38 AM GigaHand
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** When you defeat Ryoma, Garon orders Corrin to kill him. Problem is, Corrin is a softy and Ryoma's sibling and so refuses to kill him, but has to look like he's obeying Garon for his plan to work. A loophole is discovered that allows both objectives to be met when [[spoiler:Ryoma commits seppuku]].

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** When you defeat Ryoma, Garon orders Corrin [[PlayerCharacter Corrin]] to kill him. Problem is, Corrin is a softy and Ryoma's sibling and so refuses to kill him, but has to look like he's he/she's obeying Garon for his his/her plan to work. A loophole is discovered that allows both objectives to be met when [[spoiler:Ryoma commits seppuku]].
25th Sep '16 7:32:30 AM GigaHand
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* In ''VideoGame/FireEmblemFates Conquest'' route, this happens twice:

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* In ''VideoGame/FireEmblemFates Conquest'' route, this happens twice:a few times:


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** When you defeat Ryoma, Garon orders Corrin to kill him. Problem is, Corrin is a softy and Ryoma's sibling and so refuses to kill him, but has to look like he's obeying Garon for his plan to work. A loophole is discovered that allows both objectives to be met when [[spoiler:Ryoma commits seppuku]].
25th Sep '16 7:06:12 AM GigaHand
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* ''VisualNovel/DanganRonpa'' is full of these: Monobear is happy to admit that he deliberately introduces rules including exploitable loopholes, partly because [[spoiler:he is strictly bound by them too]]. Some of these include:

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* ''VisualNovel/DanganRonpa'' is full of these: Monobear Monobear/[[SpellMyNameWithAnS Monokuma]] is happy to admit that he deliberately introduces rules including exploitable loopholes, partly because [[spoiler:he is strictly bound by them too]]. Some of these include:



** Any student who kills another and then is discovered at the trial faces execution, but [[spoiler:ain't no rule that they actually have to ''die''.]] Towards the end of the game, [[spoiler:Alter Ego and Kirigiri manage to disrupt Naegi's execution and bring him back into the school]], causing [[spoiler:Monobear, who can't break the rules to execute Naegi again, to fly into a rage and allow ''himself'' to be tried, which sets up the ending of the game.]]

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** Any student who kills another and then is discovered at the trial faces execution, but [[spoiler:ain't no rule that they actually have to ''die''.]] Towards the end of the game, [[spoiler:Alter Ego and Kyoko Kirigiri manage to disrupt Naegi's execution and bring him back into the school]], causing [[spoiler:Monobear, who can't break the rules to execute Naegi again, to fly into a rage and allow ''himself'' to be tried, which sets up the ending of the game.]]
** In the second game, one rule is that Monokuma cannot kill a student unless they break a rule. What he ''can'' do is [[spoiler:lock them in an area without food and wait for them to starve, unless they fulfill the escape clause of any student dying. Technically its the ''students''' fault if they starve.
]]
20th Aug '16 7:12:27 AM MrWallet
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* ''[[VideoGame/SimCity Sim City 4 Deluxe]]'' can ultimately allow a player (through some basic building making and [[GameMod basic modding]]) to have apartments on light density zones and who knows what else. Sure, it says no apartments develop on light density, but who said anything about ''pencil towers'' or ''duplexes'' for that matter if you truly cared? In fact, half of modding the game ''is'' about ballooning zone densities to unbelievable sizes with building types.
18th Aug '16 7:12:22 PM klausbaudelaire
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* While more of a [[LoopholeAbuse/RealLifeLaw legal]] matter than an active form of CopyProtection, [[DigitalPiracyIsEvil unlicensed developers]] who developed or bootlegged games for the UsefulNotes/GameBoy [[http://fuji.drillspirits.net/?post=87 exploited a loophole]] on how the handheld implemented its licensing enforcement system. The Game Boy checks for the presence of the "'''Nintendo®'''" logo in the ROM image, but reads it twice - once to display it, and another to check against its own copy. Since including the trademark in an unlicensed game would be grounds for trademark infringement, intrepid developers got around this by loading a custom logo on the first check, while still keeping the Nintendo trademark for authentication purposes. Nintendo may still sue unlicensed developers for releasing games for the handheld, but they can use the custom logos as a form of PlausibleDeniability in that no trademarks are ''visibly'' violated, but that would be moot once the ROM is disassembled and studied.
**This has however been rendered pointless once the courts ruled in Accolade's favour in ''Sega v. Accolade'', where Sega's trademark enforcement system was questioned as being monopolistic, and bypassing it by third parties on the grounds that it is for the purposes of lawful interoperability was ruled as fair use.
27th Jul '16 10:03:41 AM Morgenthaler
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* Ain't No Rule against "Ghosting" or "Stream-sniping". Professional people often stream their games. Their opponents [[DangerouslyGenreSavvy are well aware of this]], and will join in their stream as an anonymous watcher or as a dummy-account and spy on their opponents when the game doesn't let them do it. Against the rules? Nope - Ain't No Rule saying you can't do it, since it's not part of the game itself.

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* Ain't No Rule against "Ghosting" or "Stream-sniping". Professional people often stream their games. Their opponents [[DangerouslyGenreSavvy are well aware of this]], this, and will join in their stream as an anonymous watcher or as a dummy-account and spy on their opponents when the game doesn't let them do it. Against the rules? Nope - Ain't No Rule saying you can't do it, since it's not part of the game itself.
22nd Jul '16 1:50:37 PM Morgenthaler
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* TinStar has an example, with the sheriff Tin Star trying to figure out how to deal with an invasion of bandits dressed up as women without breaking the code "never shoot women and children".

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* TinStar ''VideoGame/TinStar'' has an example, with the sheriff Tin Star trying to figure out how to deal with an invasion of bandits dressed up as women without breaking the code "never shoot women and children".



* The ''ProfessorLayton'' series absolutely ''adores'' this trope. With each game's puzzle collection, you can expect at least 20% of it to be comprised of puzzles that can only be solved by exploiting loopholes in the rules.
* In ''ReturnToZork'', when you're about to finish the game, you can simply go on a killing spree. No wait, [[VideoGameCrueltyPunishment The Guardian will not allow this]]. However, you can simply stab them, drop all your items (That he'll take) so the Guardian will confiscate your nothing. Then you can pick all your items up, and go on a rampage.

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* The ''ProfessorLayton'' ''VideoGame/ProfessorLayton'' series absolutely ''adores'' this trope. With each game's puzzle collection, you can expect at least 20% of it to be comprised of puzzles that can only be solved by exploiting loopholes in the rules.
* In ''ReturnToZork'', ''VideoGame/ReturnToZork'', when you're about to finish the game, you can simply go on a killing spree. No wait, [[VideoGameCrueltyPunishment The Guardian will not allow this]]. However, you can simply stab them, drop all your items (That he'll take) so the Guardian will confiscate your nothing. Then you can pick all your items up, and go on a rampage.
26th Jun '16 11:05:25 AM nombretomado
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* Referenced in ''BaldursGate II'' with a magic ring that fires a blast of fire. The text indicates it was used in a duel between two drow, where each was allowed the use of one magical item. It was used by a friend of one of them, who shot their opponent in the back from the stands. [[ChronicBackstabbingDisorder Being Drow]], everyone agreed it was a brilliant interpretation of the rules.

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* Referenced in ''BaldursGate II'' ''VideoGame/BaldursGateII'' with a magic ring that fires a blast of fire. The text indicates it was used in a duel between two drow, where each was allowed the use of one magical item. It was used by a friend of one of them, who shot their opponent in the back from the stands. [[ChronicBackstabbingDisorder Being Drow]], everyone agreed it was a brilliant interpretation of the rules.
19th Jun '16 3:40:26 AM LucaEarlgrey
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* ''VideoGame/InTheGroovee 2''[='=]s r21 update allows players to play their own songs, but the song must not be tagged as longer than 2 minutes. [[ExactWords Emphasis on "tagged"]]; the game reads the sound file's metadata to check for length, but it's possible to tinker with the metadata so that the game thinks a 5-minute song is actually only 1:30 long. The r23 update closes this loophole up by just cutting off songs after 2 minutes and 15 seconds.

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* ''VideoGame/InTheGroovee ''VideoGame/InTheGroove 2''[='=]s r21 update allows players to play their own songs, but the song must not be tagged as longer than 2 minutes. [[ExactWords Emphasis on "tagged"]]; the game reads the sound file's metadata to check for length, but it's possible to tinker with the metadata so that the game thinks a 5-minute song is actually only 1:30 long. The r23 update closes this loophole up by just cutting off songs after 2 minutes and 15 seconds.
19th Jun '16 3:40:16 AM LucaEarlgrey
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* ''VideoGame/InTheGroovee 2''[='=]s r21 update allows players to play their own songs, but the song must not be tagged as longer than 2 minutes. [[ExactWords Emphasis on "tagged"]]; the game reads the sound file's metadata to check for length, but it's possible to tinker with the metadata so that the game thinks a 5-minute song is actually only 1:30 long. The r23 update closes this loophole up by just cutting off songs after 2 minutes and 15 seconds.
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