History LoopholeAbuse / VideoGames

27th Jul '16 10:03:41 AM Morgenthaler
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* Ain't No Rule against "Ghosting" or "Stream-sniping". Professional people often stream their games. Their opponents [[DangerouslyGenreSavvy are well aware of this]], and will join in their stream as an anonymous watcher or as a dummy-account and spy on their opponents when the game doesn't let them do it. Against the rules? Nope - Ain't No Rule saying you can't do it, since it's not part of the game itself.

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* Ain't No Rule against "Ghosting" or "Stream-sniping". Professional people often stream their games. Their opponents [[DangerouslyGenreSavvy are well aware of this]], this, and will join in their stream as an anonymous watcher or as a dummy-account and spy on their opponents when the game doesn't let them do it. Against the rules? Nope - Ain't No Rule saying you can't do it, since it's not part of the game itself.
22nd Jul '16 1:50:37 PM Morgenthaler
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* TinStar has an example, with the sheriff Tin Star trying to figure out how to deal with an invasion of bandits dressed up as women without breaking the code "never shoot women and children".

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* TinStar ''VideoGame/TinStar'' has an example, with the sheriff Tin Star trying to figure out how to deal with an invasion of bandits dressed up as women without breaking the code "never shoot women and children".



* The ''ProfessorLayton'' series absolutely ''adores'' this trope. With each game's puzzle collection, you can expect at least 20% of it to be comprised of puzzles that can only be solved by exploiting loopholes in the rules.
* In ''ReturnToZork'', when you're about to finish the game, you can simply go on a killing spree. No wait, [[VideoGameCrueltyPunishment The Guardian will not allow this]]. However, you can simply stab them, drop all your items (That he'll take) so the Guardian will confiscate your nothing. Then you can pick all your items up, and go on a rampage.

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* The ''ProfessorLayton'' ''VideoGame/ProfessorLayton'' series absolutely ''adores'' this trope. With each game's puzzle collection, you can expect at least 20% of it to be comprised of puzzles that can only be solved by exploiting loopholes in the rules.
* In ''ReturnToZork'', ''VideoGame/ReturnToZork'', when you're about to finish the game, you can simply go on a killing spree. No wait, [[VideoGameCrueltyPunishment The Guardian will not allow this]]. However, you can simply stab them, drop all your items (That he'll take) so the Guardian will confiscate your nothing. Then you can pick all your items up, and go on a rampage.
26th Jun '16 11:05:25 AM nombretomado
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* Referenced in ''BaldursGate II'' with a magic ring that fires a blast of fire. The text indicates it was used in a duel between two drow, where each was allowed the use of one magical item. It was used by a friend of one of them, who shot their opponent in the back from the stands. [[ChronicBackstabbingDisorder Being Drow]], everyone agreed it was a brilliant interpretation of the rules.

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* Referenced in ''BaldursGate II'' ''VideoGame/BaldursGateII'' with a magic ring that fires a blast of fire. The text indicates it was used in a duel between two drow, where each was allowed the use of one magical item. It was used by a friend of one of them, who shot their opponent in the back from the stands. [[ChronicBackstabbingDisorder Being Drow]], everyone agreed it was a brilliant interpretation of the rules.
19th Jun '16 3:40:26 AM LucaEarlgrey
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* ''VideoGame/InTheGroovee 2''[='=]s r21 update allows players to play their own songs, but the song must not be tagged as longer than 2 minutes. [[ExactWords Emphasis on "tagged"]]; the game reads the sound file's metadata to check for length, but it's possible to tinker with the metadata so that the game thinks a 5-minute song is actually only 1:30 long. The r23 update closes this loophole up by just cutting off songs after 2 minutes and 15 seconds.

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* ''VideoGame/InTheGroovee ''VideoGame/InTheGroove 2''[='=]s r21 update allows players to play their own songs, but the song must not be tagged as longer than 2 minutes. [[ExactWords Emphasis on "tagged"]]; the game reads the sound file's metadata to check for length, but it's possible to tinker with the metadata so that the game thinks a 5-minute song is actually only 1:30 long. The r23 update closes this loophole up by just cutting off songs after 2 minutes and 15 seconds.
19th Jun '16 3:40:16 AM LucaEarlgrey
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* ''VideoGame/InTheGroovee 2''[='=]s r21 update allows players to play their own songs, but the song must not be tagged as longer than 2 minutes. [[ExactWords Emphasis on "tagged"]]; the game reads the sound file's metadata to check for length, but it's possible to tinker with the metadata so that the game thinks a 5-minute song is actually only 1:30 long. The r23 update closes this loophole up by just cutting off songs after 2 minutes and 15 seconds.
4th Jun '16 10:14:06 PM TheCuza
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* In ''VideoGame/PaperMarioTheThousandYearDoor'', Mario comes across four black treasure chests on his journey that contain demons that trick him into letting them out of their prison and then [[SchmuckBait cursing him for his trouble]]. Except that these curses are actually very useful abilities with no downsides that are necessary to complete the game. Two of them even require standing on special panels to work! Paying an NPC to learn about the game's backstory reveals that these demons were once the legendary heroes who originally fought and defeated the BigBad, but became cursed themselves, and changed into the demons that Mario finds. From this, one can gather that the demons are ''required'' to curse whoever lets them out, but found a loophole that allows them to give beneficial curses [[WhatDoYouMeanItsNotHeinous as long as they pretend it's something terrifying and horrible]]. And they ''really'' [[LargeHam ham it up]] too. The fourth one is extremely disappointed when Mario tells it to just shut up and curse him already, and then is very grateful that Mario lets it do its monologue in the end.
19th Apr '16 12:41:05 AM SSJMagus
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** The Holy Grail War is [[ThereCanBeOnlyOne a fight between Servants]]. Ain't No Rule that you can't kill a Master (who is usually a SquishyWizard) to make their Servant disappear.

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** The Holy Grail War is [[ThereCanBeOnlyOne a fight between Servants]]. Ain't No Rule that you can't kill a Master (who is usually a SquishyWizard) to make their Servant disappear. In fact, since not all Servants are suited to direct combat, sometimes it's the ''only'' way to have a chance.
18th Apr '16 4:44:23 AM Togie
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* Random Number Generator, or RNG abuse, in ''{{Pokemon}}'' games. As long as you have the right computer software, you can catch or hatch a mon with perfect stats, even a shiny one, quite easily.

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* ''{{Pokemon}}:''
**
Random Number Generator, or RNG abuse, in ''{{Pokemon}}'' games. abuse. As long as you have the right computer software, you can catch or hatch a mon with perfect stats, even a shiny one, quite easily.easily.
** Diancie's [[SecretArt signature move]] [[BlingBlingBang Diamond Storm]] hits multiple targets in Double and Triple battles, and has a chance to raise your Defense. However, if the attack connects with said multiple targets, then there's a chance that her Defense stat can be raised to catastrophic levels. Both Diancie and her Mega Evolution have pretty high defenses, so this turns them into mighty physical tanks.
8th Mar '16 11:47:58 AM storymasterb
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*** On a related subject, the Berserker class is ''supposed'' to trade its sanity in exchange for raw power. Ain't No Rule that says you don't get the power if your Servant has a skill which effectively renders the sanity loss moot (the ''LightNovel/FateZero'' Berserker has a skill called Eternal Arms Mastership, meaning his fighting abilities aren't affected by mental hindrances... like the sanity loss caused by his class).
6th Mar '16 9:06:41 AM Kadorhal
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* The notorious [[NintendoHard Redemption mission]] in ''VideoGame/XWing'' is a lot simpler when you realize that the objective is that the ''Redemption'', the Corvette, and all three shuttles make it to hyperspace before being destroyed, and not that the shuttles and Corvette have to unload their wounded onto the ''Redemption''. You can simply order the three shuttles to hyperspace home as soon as they jump into the system, which means that the Corvette can begin unloading its wounded immediately and leaving you with three fewer fragile targets to defend.

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* The notorious [[NintendoHard Redemption mission]] in ''VideoGame/XWing'' is a lot simpler when you realize that the objective is that the ''Redemption'', the Corvette, and all three shuttles make it to hyperspace before being destroyed, and [[GoodBadBugs not that the shuttles and Corvette have to unload their wounded wounded]] onto the ''Redemption''. You can simply order the three shuttles to hyperspace home as soon as they jump into the system, which means that the Corvette can begin unloading its wounded immediately and leaving you with three fewer fragile targets to defend.


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* A Fugitive skill in ''VideoGame/{{PAYDAY 2}}'', "Hidden Blade", is made slightly more useful than it might otherwise be thanks to ExactWords. The description states that increases your melee weapon's concealment by 2 points. Thing is, you ''have'' to have something the game classifies as a melee weapon, even if it's simply [[PistolWhipping bashing cops with the stock/grip of your gun]] or even [[GoodOldFisticuffs punching them out]], so in practice the skill simply gives the player a flat 2-point increase to Concealment.
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