History LoadsAndLoadsOfCharacters / VideoGames

26th Mar '17 2:19:46 PM nombretomado
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** ''VideoGame/TacticsOgreTheKnightOfLodis'' is similar, but much more simplistic. Taking the "A" path makes Shiven and Cybil join, while Orson becomes a boss and Rictor also is fought twice. Taking the "B" path makes Orson and Rictor join, Rictor is only fought once, and Cybil becomes a boss. No clue where Shiven is, as he doesn't show up until very late on that path. It has a much smaller cast than other ''OgreBattle'' games.

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** ''VideoGame/TacticsOgreTheKnightOfLodis'' is similar, but much more simplistic. Taking the "A" path makes Shiven and Cybil join, while Orson becomes a boss and Rictor also is fought twice. Taking the "B" path makes Orson and Rictor join, Rictor is only fought once, and Cybil becomes a boss. No clue where Shiven is, as he doesn't show up until very late on that path. It has a much smaller cast than other ''OgreBattle'' ''VideoGame/OgreBattle'' games.
26th Mar '17 8:59:33 AM nombretomado
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* ''VideoGame/HarvestMoon'' has 200+ different characters over its various continuities (many of whom are {{exp|y}}ies of one another). The NintendoDS-original entries (''Harvest Moon DS'' and ''HM DS: Island of Happiness'') have over 100 characters ''by themselves''. Even if you set aside background characters (characters you can talk to, but lack portraits), the games have between 20 and 30 major characters apiece, not including the player.

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* ''VideoGame/HarvestMoon'' has 200+ different characters over its various continuities (many of whom are {{exp|y}}ies of one another). The NintendoDS-original UsefulNotes/NintendoDS-original entries (''Harvest Moon DS'' and ''HM DS: Island of Happiness'') have over 100 characters ''by themselves''. Even if you set aside background characters (characters you can talk to, but lack portraits), the games have between 20 and 30 major characters apiece, not including the player.
25th Mar '17 10:33:23 PM alphamale2k14
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* For fans of ''VideoGame/SuperSmashBros'' who got into the series with either ''Melee'', ''Brawl'', or ''For 3DS/Wii U'', it can be quite the shock to play the original Nintendo 64 game and find out that there are only 12 characters total to choose from. Justified as Nintendo wasn't expecting ''VideoGame/SuperSmashBros'' to take off as well as it did and as such, the first game had both a small budget and a small development cycle compared to its sequels which all had a proper budget as well as longer development cycles.

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* For fans of ''VideoGame/SuperSmashBros'' who got into the series with either ''Melee'', ''Brawl'', or ''For 3DS/Wii U'', it can be quite the shock to play the original Nintendo 64 game and find out that there are only 12 ''twelve'' characters total to choose from. Justified as Nintendo wasn't expecting ''VideoGame/SuperSmashBros'' to take off as well as it did and as such, the first game had both a small budget and a small development cycle compared to its sequels which all had a proper budget as well as longer and development cycles.time.



** ''VideoGame/SuperSmashBros for Wii U and 3DS'' dethrones Brawl with ''48'' playable characters, not counting the Mii Fighters. If you count characters that are alternate skins for existing characters (Alph for Olimar and the Koopalings for Bowser Jr.), that number increases ''even further''.

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** ''VideoGame/SuperSmashBros for Wii U and 3DS'' dethrones Brawl with ''48'' ''51'' playable characters, not counting the three Mii Fighters.Fighter archetypes. If you count characters that are alternate skins for existing characters (Alph for Olimar and the Koopalings for Bowser Jr.), that number increases ''even further''.



** And now that ''VideoGame/SuperSmashBros for Wii U and 3DS'' is getting {{DLC}}, the number of characters is going to increase even further. The final number (including the Mii Fighters as 3 characters) brings the grand total to '''58'''![[labelnote:Explanation]]That's nearly '''five times''' the original games miniscule 12 character roster and more than double of Melee's 26 characters.[[/labelnote]] That's ''two more'' than ''Marvel VS Capcom 2's'' 56 character roster for reference.

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** And now that With the release of {{DLC}} for ''VideoGame/SuperSmashBros for Wii U and 3DS'' is getting {{DLC}}, 3DS'', the number of characters is going to increase even further. The increased *even further with the final number (including the Mii Fighters as 3 characters) brings the grand total to of playable characters at '''58'''![[labelnote:Explanation]]That's nearly '''five times''' the original games miniscule 12 character roster and more than double of Melee's 26 characters.[[/labelnote]] That's ''two more'' than ''Marvel VS Capcom 2's'' 56 character roster for reference.
23rd Mar '17 2:25:12 PM UltimateLazer
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** ''VideoGame/TheIdolmasterCinderellaGirls'' has over 200 idols, though less than half of them are voiced.

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** ''VideoGame/TheIdolmasterCinderellaGirls'' has over 200 idols, though less than half of them are voiced.voiced.
* ''VideoGame/{{BlazBlue}}'' started with a MinimalistCast of only 12 characters on the roster, but eventually grew into this as the series progressed, eventually reaching ''35'' by ''VideoGame/BlazBlueCentralFiction''.
17th Mar '17 7:21:26 PM nombretomado
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* The cast of {{Nasuverse}} works tend to be immense. Ahem:

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* The cast of {{Nasuverse}} {{Franchise/Nasuverse}} works tend to be immense. Ahem:
12th Mar '17 1:22:57 PM BirdAlliance
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* With four games, three remakes and six spinoffs, it's not hard to imagine that the ''VideoGame/{{Neptunia}}'' franchise has a huge amount of characters. While the playable characters are ''mostly'' manageable (that is, you can choose 4 out of about 20 of them to take into battles), there are about another 20 or so NonPlayerCharacter in most games. This is especially in the case of ''[[VideoGame/HyperdimensionNeptuniaVictory Victory]]'', where not only did it retained the characters from the previous games, it added a dozen more.

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* With four games, three remakes and six spinoffs, it's not hard to imagine that the ''VideoGame/{{Neptunia}}'' franchise has a huge amount of characters. While the playable characters are ''mostly'' manageable (that is, you can choose 4 out of about 20 of them to take into battles), there are about another 20 or so NonPlayerCharacter in most games. This is especially in the case of ''[[VideoGame/HyperdimensionNeptuniaVictory Victory]]'', where not only did it retained the characters from the previous games, it added a dozen more.more.
* Many MobilePhoneGame and WebGames in Japan, especially CardBattleGame, embodies this trope as frequent updates adds even more character into the already huge cast.
** In ''VideoGame/KantaiCollection'', there are nearly 150 ship girls you can obtain, and each event update add at least one more. That is not counting the enemies and other non-playable characters. In addition, every obtainable character is properly voiced.
** Similar to the example above, ''VideoGame/ToukenRanbu'' has introduced a few dozen characters after its launch, with much, much more to come.
** There are already more than 100 characters in ''VideoGame/FateGrandOrder'', and its planning to eventually to add every Nasuverse character into the game in some way.
** ''VideoGame/GranblueFantasy'' has over 100 and growing recruitable characters, and every single one of them are fully voiced, have their own SideQuest while some show up in the event stories occasionally. There are also dozens of NonPlayerCharacter and your PlayerCharacter have over 40 classes to choose from.
** ''VideoGame/TheIdolmasterCinderellaGirls'' has over 200 idols, though less than half of them are voiced.
12th Mar '17 12:49:13 PM BirdAlliance
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* The cast for each individual ''Franchise/{{Halo}}'' game is manageable, but when one takes into account the entirely canonical ExpandedUniverse from a wide variety of sources, it balloons to quite a lot.

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* The cast for each individual ''Franchise/{{Halo}}'' game is manageable, but when one takes into account the entirely canonical ExpandedUniverse from a wide variety of sources, it balloons to quite a lot.lot.
* With four games, three remakes and six spinoffs, it's not hard to imagine that the ''VideoGame/{{Neptunia}}'' franchise has a huge amount of characters. While the playable characters are ''mostly'' manageable (that is, you can choose 4 out of about 20 of them to take into battles), there are about another 20 or so NonPlayerCharacter in most games. This is especially in the case of ''[[VideoGame/HyperdimensionNeptuniaVictory Victory]]'', where not only did it retained the characters from the previous games, it added a dozen more.
13th Feb '17 10:20:18 PM Wuz
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** This is actually zig-zagged in the Jugdral series, at least Genealogy of the Holy War. There is no ArbitraryHeadCountLimit, and while the cast of (playable) characters looks about the average size of a Fire Emblem game, you only get to use about ''half'' at once due to the game's narrative. Of the 2nd half, a good portion of the characters you see on a list are merely substitute characters.
** The record for the most number of playable characters in the series goes to the remake of [[Videogame/FireEmblemAkaneia Mystery of the Emblem]], which brought back the characters that were removed as well as adding new characters introduced in ''Shadow Dragon'' and ''BS Fire Emblem'' with a grand total of 77 characters in the main story and bonus chapters combined.

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** This is actually zig-zagged in the Jugdral series, at least Genealogy ''Genealogy of the Holy War. War''. There is no ArbitraryHeadCountLimit, and while the cast of (playable) characters looks about the average size of a Fire ''Fire Emblem game, game'', you only get to use about ''half'' at once due to the game's narrative. Of the 2nd half, a good portion of the characters you see on a list are merely substitute characters.
** The record for the most number of playable characters in the series goes to the remake of [[Videogame/FireEmblemAkaneia Mystery of the Emblem]], ''VideoGame/FireEmblemMysteryOfTheEmblem'', which brought back the characters that were removed as well as adding new characters introduced in ''Shadow Dragon'' and ''BS Fire Emblem'' with a grand total of 77 characters in the main story and bonus chapters combined.
12th Feb '17 2:14:15 PM Gosicrystal
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* By the time you get to the end of the final chapter of ''VideoGame/FinalFantasyIVTheAfterYears'', you'll have a party of 22 characters to choose from, although nearly half of them won't join you if you skip their chapters, up to 6 of those can be LostForever or KilledOffForReal even if you ''don't'' skip their chapters, and [[CreepyDoll 2]] of them have next to no dialogue to begin with and are optional anyways.

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* By the time you get to the end of the final chapter of ''VideoGame/FinalFantasyIVTheAfterYears'', you'll have a party of 22 characters to choose from, although nearly half of them won't join you if you skip their chapters, up to 6 of those can be LostForever are {{permanently missable|Content}} or KilledOffForReal even if you ''don't'' skip their chapters, and [[CreepyDoll 2]] of them have next to no dialogue to begin with and are optional anyways.
25th Jan '17 7:46:18 PM UltimateLazer
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* In the original ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', you have seven characters that are playable throughout most of the game (Rean, Elliot, Alisa, Laura, Fie, Jusis and Machias), two that join temporarily in parts of the game that become playable in Chapter 5 (Millium and Crow) and two that are briefly playable (Sara and Angelica). Ten out of those eleven are playable in ''Cold Steel II'' and the game piles on a bevy of PromotedToPlayable characters such that your playable team is larger than ''Final Fantasy VI'', assuming you don't count that game's briefly playable moogles.

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* In the original ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', you have seven characters that are playable throughout most of the game (Rean, Elliot, Alisa, Laura, Fie, Jusis and Machias), two that join temporarily in parts of the game that become playable in Chapter 5 (Millium and Crow) and two that are briefly playable (Sara and Angelica). Ten out of those eleven are playable in ''Cold Steel II'' and the game piles on a bevy of PromotedToPlayable characters such that your playable team is larger than ''Final Fantasy VI'', assuming you don't count that game's briefly playable moogles.moogles.
* The cast for each individual ''Franchise/{{Halo}}'' game is manageable, but when one takes into account the entirely canonical ExpandedUniverse from a wide variety of sources, it balloons to quite a lot.
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