History LoadsAndLoadsOfCharacters / VideoGames

24th Dec '16 2:21:30 PM HeroicJay
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* ''VideoGame/FinalFantasyRecordKeeper'' has you able too hire the playable cast from every main-series Final Fantasy game (except [[VideoGame/FinalFantasyVI Gogo VI and Umaro]]) and a handful of spinoffs, most of the villains, a number of major supporting characters, a set of PlayerMooks, and of course the Record Keeper Tyro himself, totaling well over a hundred party members in total, with more added frequently.

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* ''VideoGame/FinalFantasyRecordKeeper'' has you able too to hire the playable cast from every main-series Final Fantasy game (except [[VideoGame/FinalFantasyVI Gogo VI and Umaro]]) and a handful of spinoffs, most of the villains, a number of major supporting characters, a set of PlayerMooks, and of course the Record Keeper Tyro himself, totaling well over a hundred party members in total, with more added frequently.
24th Dec '16 2:20:44 PM HeroicJay
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* ''VideoGame/FinalFantasyRecordKeeper'' has you able too hire the playable cast from every main-series Final Fantasy game (except [[VideoGame/FinalFantasyVI Gogo VI and Umaro]]) and a handful of spinoffs, most of the villains, a number of major supporting characters, a set of PlayerMooks, and of course the Record Keeper Tyro himself, totaling well over a hundred party members in total, with more added frequently.
24th Dec '16 11:20:37 AM eowynjedi
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* ''Franchise/FireEmblem''. This is offset by having lost units be [[FinalDeath unrecoverable]], which means the total size of your force is limited by how well you play. In addition, the [[RelationshipValues support conversations]] allow for [[CharacterDevelopment development]] of secondary characters without interrupting the main plot.

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* ''Franchise/FireEmblem''. This is offset by having lost units be [[FinalDeath unrecoverable]], which means the total size of your force is limited by how well you play.play--generally you get two characters of each class and a few prepromotes in case you've lost the first recruit. In addition, the [[RelationshipValues support conversations]] allow for [[CharacterDevelopment development]] of secondary characters without interrupting the main plot.



** This is actually zig-zagged in the Jugdratl series, at least Genealogy of the Holy War. There is no ArbitraryHeadCountLimit, and while the cast of (playable) characters looks about the average size of a Fire Emblem game, you only get to use about ''half'' at once due to the game's narrative. Of the 2nd half, a good portion of the characters you see on a list are merely substitute characters.

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** This is actually zig-zagged in the Jugdratl Jugdral series, at least Genealogy of the Holy War. There is no ArbitraryHeadCountLimit, and while the cast of (playable) characters looks about the average size of a Fire Emblem game, you only get to use about ''half'' at once due to the game's narrative. Of the 2nd half, a good portion of the characters you see on a list are merely substitute characters.
5th Dec '16 12:41:01 PM HarpieSiren
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* ''Franchise/{{Pokemon}}'' games fit this trope. Starting with ''VideoGame/PokemonGoldAndSilver'', there have been hundreds of named human characters, on top of numerous supporting players and miscellaneous townsfolk throughout the various regions, as well as 721[[note]]as of 2013's[[/note]] ''VideoGame/PokemonXAndY'') species of {{Mons}}.

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* ''Franchise/{{Pokemon}}'' games fit this trope. Starting with ''VideoGame/PokemonGoldAndSilver'', there have been hundreds of named human characters, on top of numerous supporting players and miscellaneous townsfolk throughout the various regions, as well as 721[[note]]as 802[[note]]as of 2013's[[/note]] ''VideoGame/PokemonXAndY'') 2016's ''VideoGame/PokemonSunAndMoon''[[/note]]) species of {{Mons}}.
20th Oct '16 8:56:23 PM ArcaneAzmadi
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** LoadsAndLoadsOfCharacters is so integral to the genre that one of the first attempts to produce a "AAA" installment of it, ''VideoGame/{{Demigod}},'' completely and utterly flopped because it released with only ''eight'' characters (with two more patched in after launch).
2nd Oct '16 7:31:24 PM nombretomado
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** The ''VideoGame/SuperRobotWars'' spinoff ''EndlessFrontier'' takes things even further -- it's an RPG developed by Namco, taking the characters from the ''OriginalGeneration'' universe, and crossing ''them'' over with various Namco characters, including original characters from ''their'' crossover strategy title ''VideoGame/NamcoXCapcom'' (who were, according to the developers, based loosely on original characters from ''VideoGame/SuperRobotWars'', completing some sort of cycle).

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** The ''VideoGame/SuperRobotWars'' spinoff ''EndlessFrontier'' ''VideoGame/EndlessFrontier'' takes things even further -- it's an RPG developed by Namco, taking the characters from the ''OriginalGeneration'' universe, and crossing ''them'' over with various Namco characters, including original characters from ''their'' crossover strategy title ''VideoGame/NamcoXCapcom'' (who were, according to the developers, based loosely on original characters from ''VideoGame/SuperRobotWars'', completing some sort of cycle).
13th Sep '16 12:09:05 AM JMQwilleran
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* ''VideoGame/MarvelAvengersAlliance'' As of this count has 156 playable characters, and about 50 non-playable others.

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* ''VideoGame/MarvelAvengersAlliance'' As of this count has 156 playable characters, and about 50 non-playable others.others.
* In the original ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', you have seven characters that are playable throughout most of the game (Rean, Elliot, Alisa, Laura, Fie, Jusis and Machias), two that join temporarily in parts of the game that become playable in Chapter 5 (Millium and Crow) and two that are briefly playable (Sara and Angelica). Ten out of those eleven are playable in ''Cold Steel II'' and the game piles on a bevy of PromotedToPlayable characters such that your playable team is larger than ''Final Fantasy VI'', assuming you don't count that game's briefly playable moogles.
8th Sep '16 8:35:18 AM technickal
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** This is actually zig-zagged in the Jugdral series, at least Genealogy of the Holy War. There is no ArbitraryHeadCountLimit, and while the cast of (playable) characters looks about the average size of a Fire Emblem game, you only get to use about ''half'' at once due to the game's narrative. Of the 2nd half, a good portion of the characters you see on a list are merely substitute characters.

to:

** This is actually zig-zagged in the Jugdral Jugdratl series, at least Genealogy of the Holy War. There is no ArbitraryHeadCountLimit, and while the cast of (playable) characters looks about the average size of a Fire Emblem game, you only get to use about ''half'' at once due to the game's narrative. Of the 2nd half, a good portion of the characters you see on a list are merely substitute characters.



* ''VideoGame/SuperMarioMaker'' has a special set of costumes that can be unlocked via {{amiibo}}, 100-Mario Challenge and/or Event Courses. There are a whopping 150 of them and counting. So, yes, you can finally play as Franchise/SonicTheHedgehog in a Mario game. And Franchise/MegaMan. And Franchise/PacMan.
** Technically, these are just sprites swaps in the form of Mystery Mushroom power-ups, where each character is still bound by the Mario gameplay, and can turn back into Mario upon getting hit.

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* ''VideoGame/SuperMarioMaker'' has a special set of costumes that can be unlocked via {{amiibo}}, 100-Mario Challenge and/or Event Courses. There are a whopping 150 of them and counting. So, yes, you can finally play as Franchise/SonicTheHedgehog in a Mario game. And Franchise/MegaMan. And Franchise/PacMan.
** Technically, these are just sprites swaps in
Franchise/PacMan. Although the form of Mystery Mushroom power-ups, where each character is characters have the same abilities as Mario himself, that's still bound by the Mario gameplay, and can turn back into Mario upon getting hit.a lot.
19th Jul '16 11:32:31 AM Callao
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* ''VideoGame/SamuraiShodown'' managed to gross 52 playable characters by the time of ''Samurai Spirits: Tenkaichi Kenkudan'' (''Samurai Shodown VI'').

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* ''VideoGame/SamuraiShodown'' managed to gross 52 playable characters by the time of ''Samurai Spirits: Tenkaichi Kenkudan'' (''Samurai Shodown VI'').VI'').
* ''VideoGame/MarvelAvengersAlliance'' As of this count has 156 playable characters, and about 50 non-playable others.
28th May '16 2:45:35 PM OnGreenDolphinStreet
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** Said "8-sim-per-household" limit can also be circumvented with the help of mods, although interface and processing power limitations do enforce some kind of limit.
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