1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History LoadsAndLoadsOfCharacters / VideoGames

15th May '16 6:50:02 PM AtmosBlitzer
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** Following the surprise success of the 64 game, its sequel on the GameCube, ''Super Smash Bros Melee'' had a much larger budget and development cycle. In addition to refining what players loved about the original game, ''Melee'' doubled the amount of playable characters from 12 to 26. Notable additions included obscure Nintendo characters like the Ice Climbers and Mr. Game and Watch as well as two swordsman, Marth and Roy, from a [[MarthDebutedInSuperSmashBros then]] Japanese exclusive franchise called ''Fire Emblem''.

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** Following the surprise success of the 64 game, its sequel on the GameCube, ''Super Smash Bros Melee'' had a much larger budget and development cycle. In addition to refining what players loved about the original game, ''Melee'' doubled the amount of playable characters from 12 to 26. Notable additions included obscure Nintendo characters like the Ice Climbers and Mr. Game and Watch as well as two swordsman, Marth and Roy, from a [[MarthDebutedInSuperSmashBros [[MarthDebutedInSmashBros then]] Japanese exclusive franchise called ''Fire Emblem''.
15th May '16 6:49:28 PM AtmosBlitzer
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** Following the surprise success of the 64 game, its sequel on the GameCube, ''Super Smash Bros Melee'' had a much larger budget and development cycle. In addition to refining what players loved about the original game, ''Melee'' doubled the amount of playable characters from 12 to 26. Notable additions included obscure Nintendo characters like the Ice Climbers and Mr. Game and Watch as well as two swordsman, Marth and Roy, from a then Japanese exclusive franchise called ''Fire Emblem''.

to:

** Following the surprise success of the 64 game, its sequel on the GameCube, ''Super Smash Bros Melee'' had a much larger budget and development cycle. In addition to refining what players loved about the original game, ''Melee'' doubled the amount of playable characters from 12 to 26. Notable additions included obscure Nintendo characters like the Ice Climbers and Mr. Game and Watch as well as two swordsman, Marth and Roy, from a then [[MarthDebutedInSuperSmashBros then]] Japanese exclusive franchise called ''Fire Emblem''.
11th May '16 3:32:26 PM TheOneWhoTropes
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* Collecting the 28 playable characters (each with their own elaborated backstory) is a relevant part of the gameplay of ''ValkyrieProfile''. These characters very soon become so numerous that it's hard for the player to feel attachment for any one of them.

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* Collecting the 28 playable characters (each with their own elaborated backstory) is a relevant part of the gameplay of ''ValkyrieProfile''.''VideoGame/ValkyrieProfile''. These characters very soon become so numerous that it's hard for the player to feel attachment for any one of them.



** ''ValkyrieProfileCovenantOfThePlume'' has about 19 playable characters (20 if you include Ancel the Guest and CrutchCharacter), and you have to play through the game three times on all three paths to get them all, since one playthrough will force you to take a path that will recruit one or two characters but also fight another as a boss. This also does not include the optional characters in the game that you get in the NewGamePlus, many of which are either series characters or had appeared in Covenant of the Plume's story.

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** ''ValkyrieProfileCovenantOfThePlume'' ''VideoGame/ValkyrieProfileCovenantOfThePlume'' has about 19 playable characters (20 if you include Ancel the Guest and CrutchCharacter), and you have to play through the game three times on all three paths to get them all, since one playthrough will force you to take a path that will recruit one or two characters but also fight another as a boss. This also does not include the optional characters in the game that you get in the NewGamePlus, many of which are either series characters or had appeared in Covenant of the Plume's story.
4th May '16 10:23:11 AM TheOneWhoTropes
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* ''VisualNovel/UminekoNoNakuKoroNi'' starts out with eighteen characters [[ClosedCircle stranded in a mansion on an island during a typhoon]]. [[spoiler: Later episodes introduce a cast of witches, servants to the witches, and people living in a BadFuture that brings the cast up to well over forty people. And then things start to get more complicated with the [[SplitPersonality Split Personalities]].]]

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* ''VisualNovel/UminekoNoNakuKoroNi'' ''VisualNovel/UminekoWhenTheyCry'' starts out with eighteen characters [[ClosedCircle stranded in a mansion on an island during a typhoon]]. [[spoiler: Later episodes introduce a cast of witches, servants to the witches, and people living in a BadFuture that brings the cast up to well over forty people. And then things start to get more complicated with the [[SplitPersonality Split Personalities]].]]
29th Apr '16 3:25:48 PM Quanyails
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* ''Franchise/{{Pokemon}}'' games fit this trope. Starting with ''VideoGame/PokemonGoldAndSilver'', there have been hundreds of named human characters, on top of numerous supporting players and miscellaneous townsfolk throughout the various regions, as well as 721[[note]]as of 2013's ''VideoGame/PokemonXAndY'') species of {{Mons}}.

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* ''Franchise/{{Pokemon}}'' games fit this trope. Starting with ''VideoGame/PokemonGoldAndSilver'', there have been hundreds of named human characters, on top of numerous supporting players and miscellaneous townsfolk throughout the various regions, as well as 721[[note]]as of 2013's 2013's[[/note]] ''VideoGame/PokemonXAndY'') species of {{Mons}}.
25th Apr '16 11:11:30 AM erforce
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* The ''VideoGame/TimeSplitters'' series has made considerable increases in its multiplayer character roster, shooting up to 150 with the release of Future Perfect.

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* The ''VideoGame/TimeSplitters'' series has made considerable increases in its multiplayer character roster, shooting up to 150 with the release of ''[[VideoGame/TimeSplittersFuturePerfect Future Perfect.Perfect]]''.



** ''WarriorsOrochi 3'', the series' MassiveMultiplayerCrossover, has just over 130 playable characters, each with their own unique moveset, weapons, and voice acting. Advertisements prominently display this: [[http://i44.tinypic.com/rauk3p.jpg this]] is the ''Dynasty Warriors'' 'half' of the cast alone! (The other 'half' being ''VideoGame/SamuraiWarriors'', and the rest being exclusives to the ''Warriors Orochi'' trilogy, plus crossovers from other Tecmo-KOEI titles - and even [[VideoGame/SoulSeries at least one from outside the company]].)

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** ''WarriorsOrochi ''VideoGame/WarriorsOrochi 3'', the series' MassiveMultiplayerCrossover, has just over 130 playable characters, each with their own unique moveset, weapons, and voice acting. Advertisements prominently display this: [[http://i44.tinypic.com/rauk3p.jpg this]] is the ''Dynasty Warriors'' 'half' of the cast alone! (The other 'half' being ''VideoGame/SamuraiWarriors'', and the rest being exclusives to the ''Warriors Orochi'' trilogy, plus crossovers from other Tecmo-KOEI titles - and even [[VideoGame/SoulSeries at least one from outside the company]].)
20th Apr '16 5:21:07 AM SolidSonicTH
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* ''VideoGame/{{Tekken}} 6'' is catching up with around 41. ''Tag Tournament 2'' has everyone who was playable in ''6'' (with Julia putting on a mask and calling herself "Jaycee" and Heihachi dialing back the odometer by a few decades) as well as three more returning characters from previous games (Jinpachi Mishima, Jun Kazama, and True Ogre). Then the console version steps it up even more, including all those characters and about 15 exclusive characters. This has reached a boiling point, as ''7'' is only set to feature a roster-size maximum in the mid-30s.

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* ''VideoGame/{{Tekken}} 6'' is catching up with around 41. ''Tag Tournament 2'' has everyone who was playable in ''6'' (with Julia putting on a mask and calling herself "Jaycee" "Jaycee", Kuma and Panda becoming separated into their own character slots, and Heihachi dialing back the odometer by a few decades) as well as three more returning characters from previous games (Jinpachi Mishima, Jun Kazama, and True Ogre). Then the console version steps it up even more, including all those characters and about 15 exclusive characters. This has reached a boiling point, as ''7'' is only set to feature a roster-size maximum in the mid-30s.
20th Apr '16 5:11:08 AM SolidSonicTH
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* ''VideoGame/EiyuuSenkiTheWorldConquest'' contains well over seventy playable characters that can be recruited into the player's army. All of them are based on historical figures and are women in that universe.

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* ''VideoGame/EiyuuSenkiTheWorldConquest'' contains well over seventy playable characters that can be recruited into the player's army. All of them are based on historical figures and are women in that universe.universe.
* ''VideoGame/SamuraiShodown'' managed to gross 52 playable characters by the time of ''Samurai Spirits: Tenkaichi Kenkudan'' (''Samurai Shodown VI'').
16th Apr '16 2:39:53 AM Morgenthaler
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* ''TheSims'' series, in addition to allowing you to create vast numbers of playable Sims (you can have up to 8 in any one house, ''including apartments''), generates a lot of NPC's including University classmates, stray pets, service personnel, and "Townies" (anyone who's none of the above.)

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* ''TheSims'' ''VideoGame/TheSims'' series, in addition to allowing you to create vast numbers of playable Sims (you can have up to 8 in any one house, ''including apartments''), generates a lot of NPC's including University classmates, stray pets, service personnel, and "Townies" (anyone who's none of the above.)
4th Apr '16 8:26:18 AM Wuz
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*** ''VideoGame/SuperSmashBrosBrawl'' has a total of 39 playable characters from 20 distinct series. The running joke when they were being revealed by the director week-by-week was "Which Nintendo characters ''aren't'' in Brawl?" It should also be noted that this was the first game in the series to have non Nintendo GuestFighters in the form of [[Franchise/MetalGear Snake]] and [[SonicTheHedgehog Sonic]].

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*** ''VideoGame/SuperSmashBrosBrawl'' has a total of 39 playable characters from 20 distinct series. The running joke when they were being revealed by the director week-by-week was "Which Nintendo characters ''aren't'' in Brawl?" It should also be noted that this was the first game in the series to have non Nintendo GuestFighters {{Guest Fighter}}s in the form of [[Franchise/MetalGear Snake]] and [[SonicTheHedgehog Sonic]].
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