History Literature / WizardsWarriorsAndYou

29th Aug '17 6:23:09 PM starofjusticev21
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* EveryoneCallsHimBarkeep: The two heroes are only ever referred to by their titles, even to each other despite being such TrueCompanions.
5th Mar '17 1:52:00 PM kikiandlala
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* ArtifactOfDeath: The Knight has two of these in his arsenal. The Sabre of Cornwall is a flying sword that fights on its own, but always have a chance to turn on its owner. The other is the Rejuvenating Battlesword, which is a magical two-handed sword that will regenerate its blade whenever broken. However each regeneration has a chance of the sword impaling its owner. The Knight however has used these properties to his advantage, including tricking an enemy to use the Rejuvenating Battlesword and then breaking it on purpose.

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* ArtifactOfDeath: The Knight Warrior has two of these in his arsenal. The Sabre of Cornwall is a flying sword that fights on its own, but always have a chance to turn on its owner. The other is the Rejuvenating Battlesword, which is a magical two-handed sword that will regenerate its blade whenever broken. However each regeneration has a chance of the sword impaling its owner. The Knight Warrior however has used these properties to his advantage, including tricking an enemy to use the Rejuvenating Battlesword and then breaking it on purpose.



* WhereDoesHeGetAllThoseWonderfulToys: The Knight has an arsenal of excellent mundane weapons, and then there's the truly exotic or magical items in his collection. He got a few of those as a BattleTrophy and then the Wizard made the rest (though the Warrior made the Triple Flail after being inspired by the Wizard inventing the Triple Crossbow).

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* WhereDoesHeGetAllThoseWonderfulToys: The Knight Warrior has an arsenal of excellent mundane weapons, and then there's the truly exotic or magical items in his collection. He got a few of those as a BattleTrophy and then the Wizard made the rest (though the Warrior made the Triple Flail after being inspired by the Wizard inventing the Triple Crossbow).
5th Mar '17 1:50:34 PM kikiandlala
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* WeaponOfChoice: The Warrior is never without the Sword of the Golden Lion. Understandable as it's always sharp and nearly indestructible. After that he can pick three of whatever he thinks might be useful.
5th Mar '17 1:45:13 PM kikiandlala
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* ArtifactOfDeath: The Knight has two of these in his arsenal. The Sabre of Cornwall is a flying sword that fights on its own, but always have a chance to turn on its owner. The other is the Rejuvenating Battlesword, which is a magical two-handed sword that will regenerate its blade whenever broken. However each regeneration has a chance of the sword impaling its owner. The Knight however has used these properties to his advantage, including tricking an enemy to use the Rejuvenating Battlesword and then breaking it on purpose.




to:

* WhereDoesHeGetAllThoseWonderfulToys: The Knight has an arsenal of excellent mundane weapons, and then there's the truly exotic or magical items in his collection. He got a few of those as a BattleTrophy and then the Wizard made the rest (though the Warrior made the Triple Flail after being inspired by the Wizard inventing the Triple Crossbow).
8th Feb '17 12:15:34 PM starofjusticev21
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* DeusExitMachina: Whichever character the reader wasn't controlling tended to get knocked out or trapped somehow as soon as danger appeared to explain why they couldn't help, in spit of how much the books made of [[TrueCompanions how loyal the pair were to each other]].

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* DeusExitMachina: Whichever character the reader wasn't controlling tended to get knocked out or trapped somehow as soon as danger appeared to explain why they couldn't help, in spit spite of how much the books made of [[TrueCompanions how loyal the pair were to each other]].
8th Feb '17 12:14:49 PM starofjusticev21
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* DependingOnTheWriter: Since the the series was written by numerous different authors and the rules of the setting were pretty loose to begin with, it was inevitable that things would be different between books sometimes. ''Conquest of the Time Master'', for instance, says only magical weapons can kill dragons. There are several other books where the heroes fight dragons, and none of them say this.
29th Jan '17 2:24:05 PM starofjusticev21
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* DeusExitMachina: Whichever character the reader wasn't controlling tended to get knocked out or trapped somehow as soon as danger appeared to explain why it was all up to the player's character.

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* DeusExitMachina: Whichever character the reader wasn't controlling tended to get knocked out or trapped somehow as soon as danger appeared to explain why it was all up to they couldn't help, in spit of how much the player's character.books made of [[TrueCompanions how loyal the pair were to each other]].
12th Nov '16 5:56:36 AM starofjusticev21
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* ClothesMakeTheSuperman: Lots of books describe the Wizard as gathering his cloak around him as he casts a spell; in one book it gets burnt and it even says the Wizard can't work his magic without it.
* DeusExitMachina: Whichever character the reader wasn't controlling tended to get knocked out or trapped somehow as soon as danger appeared to explain why the duo would die if the player's efforts failed.

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* ClothesMakeTheSuperman: Lots of books describe the Wizard as gathering his cloak around him as he casts a spell; in one book it gets burnt and it even says the Wizard can't work his magic without it.
it, [[DeusExitMachina although mainly to explain why he can't help the Warrior against the book's final boss]].
* DeusExitMachina: Whichever character the reader wasn't controlling tended to get knocked out or trapped somehow as soon as danger appeared to explain why the duo would die if it was all up to the player's efforts failed.character.
3rd Apr '16 5:25:02 AM starofjusticev21
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* LoopholeAbuse: The Wizard's most directly offensive spell, Merlin's Fire, can't be cast on living things. In one book (during the Warrior's path) he gets around this by first using another spell on his opponent to turn them into a flammable object, ''then'' using Merlin's fire on them.

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* LoopholeAbuse: The Wizard's most directly offensive spell, Merlin's Fire, can't be cast on living things. In one book (during the Warrior's path) path, so not a spoiler) he gets around this by first using another spell on his opponent to turn them into a flammable object, ''then'' using Merlin's fire on them.
30th Mar '16 6:56:31 AM starofjusticev21
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The success of spells or battles were determined by such methods as flipping a coin, what time of day the book was being read, or picking a random number. While this lent a somewhat bizarre feeling to the books at times, ''Wizards, Warriors and You'' lasted for 18 books.

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The success of spells or battles were determined by such methods as flipping a coin, what time of day the book was being read, or picking a random number. While this lent a somewhat bizarre feeling to the books at times, ''Wizards, Warriors and You'' lasted for a respectable 18 books.
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http://tvtropes.org/pmwiki/article_history.php?article=Literature.WizardsWarriorsAndYou