History Literature / TheHeritageOfShannara

27th Nov '16 1:11:37 AM Ingonyama
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* NothingIsScarier: Some of the most disturbing, creepy, nightmare-inducing moments in the series come from the times when the characters are exploring dark, empty, lifeless, twisted places, constantly waiting for something to jump out at them but it never does. The sewers beneath Tyrsis act as this at several points for Par, particularly when he, Coll, and Damson are led by the Mole through the old palace of the Buckhannahs to enter the Pit for the last time, and some of Wren's exploration of Morrowindl partakes of this as well. But the biggest example in the series as to the many chapters detailing the long, bleak days the company from Rampling Steep spends in Eldwist...the constant description of the lifeless stone, the cries of the seabirds and crashing of the ocean waves, the otherwise endless silence of the ruined city, the mist and shadows, how solitary and alone they are...and how they just keep finding nothing. The tension is so thick that the times when it suddenly explodes into horrific attacks from the Rake or the Maw Grint are almost welcome...but afterward the same silent nothingness always returns, and Brooks's language through the whole section is some of his best and most evocative ever. It gets to the point that the oppressiveness of the place weighs down upon the company until all of them, even Pe Ell and Quickening, seem on the verge of crossing the DespairEventHorizon, and while Walker suggests it is a function of the Stone King's magic and that the city itself is alive in a way and corrupting them, it's just as likely to be the simple result of constant exposure to so much changeless, empty nothingness. It's certainly very haunting and will stay with the reader for a long time.

to:

* NothingIsScarier: Some of the most disturbing, creepy, nightmare-inducing moments in the series come from the times when the characters are exploring dark, empty, lifeless, twisted places, constantly waiting for something to jump out at them but it never does. The sewers beneath Tyrsis act as this at several points for Par, particularly when he, Coll, and Damson are led by the Mole through the old palace of the Buckhannahs to enter the Pit for the last time, and some of Wren's exploration of Morrowindl partakes of this as well. But the biggest example in the series as has to be the many chapters detailing the long, bleak days the company from Rampling Steep spends in Eldwist...the constant description of the lifeless stone, the cries of the seabirds and crashing of the ocean waves, the otherwise endless silence of the ruined city, the mist and shadows, how solitary and alone they are...and how they just keep finding nothing. The tension is so thick that the times when it suddenly explodes into horrific attacks from the Rake or the Maw Grint are almost welcome...but afterward the same silent nothingness always returns, and Brooks's language through the whole section is some of his best and most evocative ever. It gets to the point that the oppressiveness of the place weighs down upon the company until all of them, even Pe Ell and Quickening, seem on the verge of crossing the DespairEventHorizon, and while Walker suggests it is a function of the Stone King's magic and that the city itself is alive in a way and corrupting them, it's just as likely to be the simple result of constant exposure to so much changeless, empty nothingness. It's certainly very haunting and will stay with the reader for a long time.
27th Nov '16 1:06:43 AM Ingonyama
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* BigApplesauce: It's hinted that Stone King Uhl Belk's lair, revealed to be the petrified remains of an Old World city, ''might'' be New York.

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* BigApplesauce: It's hinted that Stone King Uhl Belk's lair, revealed to be the petrified remains of an Old World city, ''might'' be New York.York (although it could also be Chicago, with the Tiderace being Lake Michigan).
1st Nov '16 1:30:46 AM Ingonyama
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Added DiffLines:

* WhamLine: Whether it's the nightmarish possibilities inherent in it or the shock of such a revelation at all, it's hard to beat this line from ''Elf Queen'' when Wren learns the truth of her heritage.
-->''[[spoiler:The Shadowen are Elves--and you carry the entire Elven nation back into the Four Lands.]]''
1st Nov '16 1:25:45 AM Ingonyama
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* NothingIsScarier: Some of the most disturbing, creepy, nightmare-inducing moments in the series come from the times when the characters are exploring dark, empty, lifeless, twisted places, constantly waiting for something to jump out at them but it never does. The sewers beneath Tyrsis act as this at several points for Par, particularly when he, Coll, and Damson are led by the Mole through the old palace of the Buckhannahs to enter the Pit for the last time, and some of Wren's exploration of Morrowindl partakes of this as well. But the biggest example in the series as to the many chapters detailing the long, bleak days the company from Rampling Steep spends in Eldwist...the constant description of the lifeless stone, the cries of the seabirds and crashing of the ocean waves, the otherwise endless silence of the ruined city, the mist and shadows, how solitary and alone they are...and how they just keep finding nothing. The tension is so thick that the times when it suddenly explodes into horrific attacks from the Rake or the Maw Grint are almost welcome...but afterward the same silent nothingness always returns, and Brooks's language through the whole section is some of his best and most evocative ever. It gets to the point that the oppressiveness of the place weighs down upon the company until all of them, even Pe Ell and Quickening, seem on the verge of crossing the DespairEventHorizon, and while Walker suggests it is a function of the Stone King's magic and that the city itself is alive in a way and corrupting them, it's just as likely to be the simple result of constant exposure to so much changeless, empty nothingness. It's certainly very haunting and will stay with the reader for a long time.



* {{Retirony}}: Retirement per se is not mentioned, but at one point during the exploration of Eldwist when it seems the party will never find Uhl Belk and escape, Carisman waxes eloquent about the Highlands of Leah after Morgan mentions them and says he wishes he could have stayed there; Morgan then offers to take him home with him after the quest is over, and he accepts. [[spoiler:But of course this never happens, as he ends up dying thanks to the Urdas.]]



* SpoonyBard: Carisman is a "[[CallARabbitASmeerp tunesmith]]", but while seeing various songs from him during ''Druid'', they tend to vary greatly in effectiveness--he doesn't succeed in charming the Urdas, and his song to conceal them from the Koden would have led to their deaths had not Walker communed with it in time. He acts throughout the quest as a cross between TheLoad and TheHeart, occasionally a GreekChorus, and on very rare occasions he has a clever insight or [[WeNeedADistraction aids as a distraction]]. But other than one moment when he succeeds in saving the party from a horde of rats with the [[ArchEnemy sounds of a horde of cats]], he's pretty much useless. [[spoiler:Which is underscored when he gets himself killed in a completely ignominious, pointless, SacrificialLamb manner.]] He does at least elicit some sympathy from the reader at times.

to:

* SpoonyBard: Carisman is a "[[CallARabbitASmeerp tunesmith]]", but while seeing various songs from him during ''Druid'', they tend to vary greatly in effectiveness--he doesn't succeed in charming the Urdas, and his song to conceal them from the Koden would have led to their deaths had not Walker communed with it in time. He acts throughout the quest as a cross between TheLoad and TheHeart, occasionally a GreekChorus, and on very rare occasions he has a clever insight or [[WeNeedADistraction aids as a distraction]]. But other than one moment when he succeeds in saving the party from a horde of rats with the [[ArchEnemy sounds of a horde of cats]], he's pretty much useless. [[spoiler:Which is underscored when he gets himself killed in a completely ignominious, pointless, but undeniably tragic and sad SacrificialLamb manner.]] He does at least elicit some a fair amount of sympathy from the reader at times.reader, especially as he becomes more aware of just what he's gotten himself into and begins to despair.
30th Oct '16 9:17:35 PM dlchen145
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* BadAss: Padishar Creel, Walker Boh, Garth, Morgan Leah.
** BadassGrandpa: Cogline
** HandicappedBadass: Walker's down an arm by the second book, and Garth, Wren's bodyguard and trainer, is deaf.

to:

* BadAss: Padishar Creel, Walker Boh, Garth, Morgan Leah.
**
BadassGrandpa: Cogline
** HandicappedBadass: Walker's down an arm by the second book, and Garth, Wren's bodyguard and trainer, is deaf.
Cogline



* HandicappedBadass: Walker's down an arm by the second book, and Garth, Wren's bodyguard and trainer, is deaf.



* TheSmartGuy: Morgan is the automatic go-to for plans and plots as the series progresses--this is first exemplified in ''Scions'' where he not only comes up with the idea of going to Padishar and the Free-born and is instrumental in the plans to get into the Pit, but he's the one to figure out [[spoiler:Teel]] is TheMole. Walker could also be said to fulfill this role, though as Druid, {{Mentor}}, and all around BadAss this should be expected. In ''Druid'', retired Tracker Horner Dees manages to be TheSmartGuy to both Morgan and Walker, serving as their guide to Eldwist and the mountains.

to:

* TheSmartGuy: Morgan is the automatic go-to for plans and plots as the series progresses--this is first exemplified in ''Scions'' where he not only comes up with the idea of going to Padishar and the Free-born and is instrumental in the plans to get into the Pit, but he's the one to figure out [[spoiler:Teel]] is TheMole. Walker could also be said to fulfill this role, though as Druid, {{Mentor}}, and all around BadAss badass this should be expected. In ''Druid'', retired Tracker Horner Dees manages to be TheSmartGuy to both Morgan and Walker, serving as their guide to Eldwist and the mountains.



* TeamPet: Faun to Wren, Rumor to Walker (although he acts more as a companion, protector, and loyal BadAss fighter).

to:

* TeamPet: Faun to Wren, Rumor to Walker (although he acts more as a companion, protector, and loyal BadAss badass fighter).
24th Apr '16 1:07:17 PM Anorgil
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* PsychopathicManchild: [[spoiler: Tib Arne, a teenaged Shadowen]], who uses [[spoiler: his]] [[EnfanteTerrible childish]] and [[DeliberatelyCuteChild seemingly innocent appearance]] to trick others into trusting [[spoiler: him]]. Note that the childishness isn't an act; when revealed as TheMole [[spoiler: he]]'s still remarkably little kiddish.

to:

* PsychopathicManchild: [[spoiler: Tib Arne, a teenaged Shadowen]], who uses [[spoiler: his]] [[EnfanteTerrible childish]] and [[DeliberatelyCuteChild seemingly innocent appearance]] to trick others into trusting [[spoiler: him]]. Note that the childishness isn't an act; when revealed as TheMole [[spoiler: he]]'s still remarkably little kiddish.puerile.
14th Oct '15 2:15:41 AM msq
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Added DiffLines:

* RagnarokProofing: The Stone King's domain, Eldwist is the petrified remains of an Old World city (implied to be New York), with his abode being a large stadium located in the middle of the ruins.
4th Aug '15 9:32:53 AM ChaoticNovelist
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* FiveManBand: Walker's party in ''Druid'': Walker's TheHero, Morgan TheLancer, Pe Ell TheBigGuy, Horner Dees TheSmartGuy, and Quickening TheChick, with Carisman eventually joining up as a SixthRanger.
4th Aug '15 9:32:14 AM ChaoticNovelist
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* BigBadassBirdOfPrey: The Rocs (with special mention going to Tiger Ty's mount, Spirit) and the War Shrike, Gloon.


Added DiffLines:

* GiantFlyer: The Rocs (with special mention going to Tiger Ty's mount, Spirit) and the War Shrike, Gloon.
28th Dec '14 1:42:14 PM NOYB
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* SavageWolves: the Gnawl, which tracked Par, Coll, Steff, Teel, and Morgan through the Wolfsktaag, and the werewolf creature that followed Wren and Garth throughout the Westland. Both are Shadowen spawn.

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* SavageWolves: the The Gnawl, which tracked Par, Coll, Steff, Teel, and Morgan through the Wolfsktaag, and the werewolf creature that followed Wren and Garth throughout the Westland. Both are Shadowen spawn.
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http://tvtropes.org/pmwiki/article_history.php?article=Literature.TheHeritageOfShannara