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TRS cleanup: a better fitting trope


* ManOnFire: Kenzie's seizures cause him to light on fire, non-fatally (for him, anyway).


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* SpontaneousHumanCombustion: Kenzie's seizures cause him to light on fire, non-fatally (for him, anyway).
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[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/heir_chronicles.png]]



* WouldHurtAChild: The Roses are perfectly fine with kidnapping children and forcing them to fight to the death if it means advancing their goals.

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* WouldHurtAChild: The Roses are perfectly fine with kidnapping children and forcing them to fight to the death if it means advancing their goals.goals.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''The Heir Chronicles''' by Cinda Williams Chima currently consists of five books: ''The Warrior Heir'', ''The Wizard Heir'', ''The Dragon Heir'' ''The Enchanter Heir'' and ''The Sorcerer Heir''.

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'''The ''The Heir Chronicles''' Chronicles'' by Cinda Williams Chima currently consists of five books: ''The Warrior Heir'', ''The Wizard Heir'', ''The Dragon Heir'' ''The Enchanter Heir'' and ''The Sorcerer Heir''.

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* BeautyIsBad: Members of the Lobeck family are "known for their good looks, bad habits, and a talent for violence."



* HotGuysAreBastards: Members of the Lobeck family are "known for their good looks, bad habits, and a talent for violence."
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.


* RedHeadedHero: Jack.
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** Ironically, despite being the most powerful(and well-rounded), all other weir have advantages over Wizards: Warriors can keep them from saying their incantations, Soothsayers can forsee their attacks, Sorcerers can make objects that limit their powers, and Enchanters can enchant them.

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** Ironically, despite being the most powerful(and powerful (and well-rounded), all other weir have advantages over Wizards: Warriors can keep them from saying their incantations, Soothsayers can forsee their attacks, Sorcerers can make objects that limit their powers, and Enchanters can enchant them.

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'''The Heir Chronicles''' by Cinda Williams Chima currently consists of five books, ''The Warrior Heir'', ''The Wizard Heir'', ''The Dragon Heir'' ''The Enchanter Heir'' and ''The Sorcerer Heir''.

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'''The Heir Chronicles''' by Cinda Williams Chima currently consists of five books, books: ''The Warrior Heir'', ''The Wizard Heir'', ''The Dragon Heir'' ''The Enchanter Heir'' and ''The Sorcerer Heir''.



* AntiMagic: three varieties.

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* AntiMagic: There are three varieties.



* CharmPerson: Enchanters, complete with CompellingVoice. Wizards, too, but not to the same extent.

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* CharmPerson: Enchanters, complete with CompellingVoice. Wizards, too, Wizards also count, but not to the same extent.



* FunctionalMagic: happening all over the place. Almost the main premise of the series.

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* FunctionalMagic: It's happening all over the place. Almost place and it's getting to the point where it is almost the main premise of the series.



* PentUpPowerPeril: Seph starts out as this due to his unnaturally powerful wizardry and complete and utter lack of magical training.
* PosthumousCharacter: Susannah, who is also [[spoiler:TheLostLenore to Hastings.]]

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* PentUpPowerPeril: Seph starts out as this due to his unnaturally powerful wizardry and as well as a complete and utter lack of magical training.
* PosthumousCharacter: Susannah, who is also [[spoiler:TheLostLenore to Hastings.]]Hastings]].



* UnequalRites: very important to the series. Wizards are widely recognized(mostly by themseleves, as they don't care about anyone else's oppinion) as the most powerful weir, because they can use magic on people and things through their [[MagicalIncantation words]]. Enchanters can take over the minds of others just by speaking to them(though the strong-willed can resist, especially if they're aware of it), Sorcerers forge magical objects, warriors augment their physical powers with their magical ones. And shoot fire from their swords, and soothsayers have the [[SarcasmMode amazing power]] of getting brief and incredibly confusing glimpeses of the past, present, and future. Ironically, despite being the most powerful(and well-rounded), all other weir have advantages over wizard: if a warrior can keep them from saying their incantations, they'll win, a soothsayer can forsee their attacks, sorcerers can make objects that limit their powers, and enchanters can enchant them.

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* UnequalRites: very Very important to the series. Wizards are widely recognized(mostly recognized (mostly by themseleves, as [[ItsAllAboutMe they don't care about anyone else's oppinion) opinion]]) as the most powerful weir, weir because they can use magic on people and things through their [[MagicalIncantation words]]. Enchanters can take over the minds of others just by speaking to them(though them (though the strong-willed can resist, especially if they're aware of it), it). Sorcerers forge magical objects, warriors objects. Warriors augment their physical powers with their magical ones. And ones and shoot fire from their swords, and soothsayers swords. Soothsayers have the [[SarcasmMode amazing power]] of getting brief and incredibly confusing glimpeses of the past, present, and future. future.
**
Ironically, despite being the most powerful(and well-rounded), all other weir have advantages over wizard: if a warrior Wizards: Warriors can keep them from saying their incantations, they'll win, a soothsayer Soothsayers can forsee their attacks, sorcerers Sorcerers can make objects that limit their powers, and enchanters Enchanters can enchant them.
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* UnequalRites: very important to the series. Wizards are widely recognized(mostly by themseleves, as they don't care about anyone else's oppinion) as the most powerful weir, because they can use magic on people and things through their [[MagicalIncantation words]]. Enchanters can take over the minds of others just by speaking to them(though the strong-willed can resist, especially if they're aware of it), Sorcerers forge magical objects, warriors augment their physical powers with their magical ones. And shoot fire from their swords, and soothsayers have the [[SarcasmMode amazing power]] of getting brief and incredibly confusing glimpeses of the past, present, and future. Ironically, despite being the most powerful(and well-rounded), all other weir have advantages over wizard:

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* UnequalRites: very important to the series. Wizards are widely recognized(mostly by themseleves, as they don't care about anyone else's oppinion) as the most powerful weir, because they can use magic on people and things through their [[MagicalIncantation words]]. Enchanters can take over the minds of others just by speaking to them(though the strong-willed can resist, especially if they're aware of it), Sorcerers forge magical objects, warriors augment their physical powers with their magical ones. And shoot fire from their swords, and soothsayers have the [[SarcasmMode amazing power]] of getting brief and incredibly confusing glimpeses of the past, present, and future. Ironically, despite being the most powerful(and well-rounded), all other weir have advantages over wizard:wizard: if a warrior can keep them from saying their incantations, they'll win, a soothsayer can forsee their attacks, sorcerers can make objects that limit their powers, and enchanters can enchant them.

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* AntiMagic: Two varieties.

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* AntiMagic: Two three varieties.


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** Weirsbane is a magical potion that, when ingested, renders the weir temporarily powerless.


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* FunctionalMagic: happening all over the place. Almost the main premise of the series.


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* PentUpPowerPeril: Seph starts out as this due to his unnaturally powerful wizardry and complete and utter lack of magical training.


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* UnequalRites: very important to the series. Wizards are widely recognized(mostly by themseleves, as they don't care about anyone else's oppinion) as the most powerful weir, because they can use magic on people and things through their [[MagicalIncantation words]]. Enchanters can take over the minds of others just by speaking to them(though the strong-willed can resist, especially if they're aware of it), Sorcerers forge magical objects, warriors augment their physical powers with their magical ones. And shoot fire from their swords, and soothsayers have the [[SarcasmMode amazing power]] of getting brief and incredibly confusing glimpeses of the past, present, and future. Ironically, despite being the most powerful(and well-rounded), all other weir have advantages over wizard:

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'''The Heir Chronicles''' by Cinda Williams Chima currently consists of four books, ''The Warrior Heir'', ''The Wizard Heir'', ''The Dragon Heir'' and ''The Enchanter Heir'', with an additional sequel to be released.

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'''The Heir Chronicles''' by Cinda Williams Chima currently consists of four five books, ''The Warrior Heir'', ''The Wizard Heir'', ''The Dragon Heir'' and ''The Enchanter Heir'', with an additional sequel to be released.
Heir'' and ''The Sorcerer Heir''.


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Set a couple years later, ''The Enchanter Heir'' and ''The Sorcerer Heir'' form a new story arc.
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Typo


'''The Heir Chronicles''' by Cinda Williams Chima currently consists of three books, ''The Warrior Heir'', ''The Wizard Heir'', ''The Dragon Heir'' and ''The Enchanter Heir'', with an additional sequel to be released.

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'''The Heir Chronicles''' by Cinda Williams Chima currently consists of three four books, ''The Warrior Heir'', ''The Wizard Heir'', ''The Dragon Heir'' and ''The Enchanter Heir'', with an additional sequel to be released.
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* CharmPerson: Enchanters, complete with CompellingVoice. Wizards, too, but not to the same extent.


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* KissOfDeath: Jonah secretes a magical toxin from his lips and hands that's instantly fatal on contact with skin, [[PowerIncontinence much to his frustration]].


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* ManOnFire: Kenzie's seizures cause him to light on fire, non-fatally (for him, anyway).

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* AntiMagic: Madison does this.

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* AntiMagic: Two varieties.
** Elicitors like
Madison does this.can draw in magic like a sponge, which tends to leave the caster stunned.
** Savants are immune to the conjured magic used by wizards, but not the powers of the other guilds.
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'''The Heir Chronicles''' by Cinda Williams Chima currently consists of three books, ''The Warrior Heir'', ''The Wizard Heir'', and ''The Dragon Heir'', with two additional sequels yet unpublished.

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'''The Heir Chronicles''' by Cinda Williams Chima currently consists of three books, ''The Warrior Heir'', ''The Wizard Heir'', and ''The Dragon Heir'' and ''The Enchanter Heir'', with two an additional sequels yet unpublished.
sequel to be released.
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* BroughtDownToNormal: [[spoiler: Done to all of the surviving villains at the end of book three.]]

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* BroughtDownToNormal: [[spoiler: Done to all of the surviving villains at the end of book three.three before being suddenly killed off at the beginning of book four.]]

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* RotatingProtagonist: The main character is never the same twice.

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* RotatingProtagonist: The main character is never the same twice. A controversial move.
* SuddenSequelDeathSyndrome: [[spoiler:Longbranch and Wylie]] die ignominiously at the beginning of ''The Enchanter Heir''.



* TrilogyCreep: The books, in order, are ''The Warrior Heir'', ''The Wizard Heir'' and ''The Dragon Heir.''

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* TrilogyCreep: The books, in order, are ''The Warrior Heir'', ''The Wizard Heir'', ''The Dragon Heir'' and ''The Dragon Enchanter Heir.''
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The Heir Chronicles by Cinda Williams Chima currently consists of three books, ''The Warrior Heir'', ''The Wizard Heir'', and ''The Dragon Heir'', with two additional sequels yet unpublished.

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The '''The Heir Chronicles Chronicles''' by Cinda Williams Chima currently consists of three books, ''The Warrior Heir'', ''The Wizard Heir'', and ''The Dragon Heir'', with two additional sequels yet unpublished.



Seph Mc Cauley takes the stage in ''The Wizard Heir''. A WalkingDisasterArea unable to control his powers, being enrolled in the Haves seems like a dream come true. He is, of course, wrong. While he is offered training to learn how to use his magic and entrance into a mysterious guild of wizards, the offer does not come without strings.

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Seph Mc Cauley [=McCauley=] takes the stage in ''The Wizard Heir''. A WalkingDisasterArea unable to control his powers, being enrolled in the Haves seems like a dream come true. He is, of course, wrong. While he is offered training to learn how to use his magic and entrance into a mysterious guild of wizards, the offer does not come without strings.



!!Provides Examples Of:

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!!Provides Examples Of:
examples of:
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* ColorCodedForYourConvenience: All different types of magic users are associated with a certain color. They are as follows:

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* ColorCodedForYourConvenience: ColorCodedWizardry: All different types of magic users are associated with a certain color. They are as follows:
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* LaserGuidedKarma: By the end of the trilogy, [[spoiler: every major villain who hadn't been redeemed in some way either wound up dead, humiliated, BroughtDownToNormal, or all of the above.]]
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* LaserGuidedKarma: By the end of the trilogy, [[spoiler: every major villain who hadn't been redeemed in some way either wound up dead, humiliated, BroughtDownToNormal, or all of the above.]]

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* BroughtDownToNormal: [[spoiler: Done to all of the surviving villains at the end of book three.]]



* LaserGuidedKarma: [[spoiler: The Dragon]], no, not ''[[TheDragon that]]'' dragon, [[spoiler: {{De Power}}s almost every member of both Roses and those who've been allowing things such as the Trade and the death-battles to settle their rivalries]] at the end of ''The Dragon Heir.''



* OurDragonsAreDifferent: Or rather, our dragons are almighty magical beings that can turn any weir into normal mortals, should they deem it right. [[spoiler: One of the most ''satisfying'' cases of LaserGuidedKarma in literary history.]]



* TrilogyCreep: Two additional sequels have been confirmed.

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* TrilogyCreep: Two additional sequels have been confirmed.The books, in order, are ''The Warrior Heir'', ''The Wizard Heir'' and ''The Dragon Heir.''
* TruthInTelevision: The Trade is a human trafficking system used to buy and sell lower Weir between the wizard houses. Sadly, human trafficking is a very real issue.



* WickedCultured: The Roses are a highly elegant and sophisticated aristocracy.

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* WickedCultured: The Roses are a highly elegant and sophisticated aristocracy.aristocracy.
* WouldHurtAChild: The Roses are perfectly fine with kidnapping children and forcing them to fight to the death if it means advancing their goals.
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See also ''Literature/TheSevenRealmsSeries'' for the author's ongoing HighFantasy book series.
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* TrilogyCreep: Two additional sequels have been confirmed.
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* PosthumousCharacter: Susannah, who is also [[spoiler:a LostLenore to Hastings.]]

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* PosthumousCharacter: Susannah, who is also [[spoiler:a LostLenore [[spoiler:TheLostLenore to Hastings.]]

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