History Literature / OldKingdom

27th Dec '16 10:36:31 PM finiteHP
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* MutuallyExclusiveMagic: Charter magic is an orderly and disciplined magic based on using [[GeometricMagic Charter Marks]] to construct spells with specific effects and is tied to life, order, and creation; Free magic is a much more destructive and chaotic power whose limits are defined primarily by the strength of the user's will and the amount of magic they have on hand. Gaining too much power in one magic will actively inhibit your ability to use the other, since their natures and the mindsets needed to control them are so opposed. The primary exception being the Abhorsens, who can use some Free magic, particularly of the necromantic persuasion, despite being primarily Charter Mages. [[Or Nick whose Free magic ''fuels'' his Charter ability]]

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* MutuallyExclusiveMagic: Charter magic is an orderly and disciplined magic based on using [[GeometricMagic Charter Marks]] to construct spells with specific effects and is tied to life, order, and creation; Free magic is a much more destructive and chaotic power whose limits are defined primarily by the strength of the user's will and the amount of magic they have on hand. Gaining too much power in one magic will actively inhibit your ability to use the other, since their natures and the mindsets needed to control them are so opposed. The primary exception being the Abhorsens, who can use some Free magic, particularly of the necromantic persuasion, despite being primarily Charter Mages. [[Or [[spoiler:Or Nick whose Free magic ''fuels'' his Charter ability]]
27th Dec '16 10:33:06 PM finiteHP
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* MutuallyExclusiveMagic: Charter magic is an orderly and disciplined magic based on using [[GeometricMagic Charter Marks]] to construct spells with specific effects and is tied to life, order, and creation; Free magic is a much more destructive and chaotic power whose limits are defined primarily by the strength of the user's will and the amount of magic they have on hand. Gaining too much power in one magic will actively inhibit your ability to use the other, since their natures and the mindsets needed to control them are so opposed. The primary exception being the Abhorsens, who can use some Free magic, particularly of the necromantic persuasion, despite being primarily Charter Mages.

to:

* MutuallyExclusiveMagic: Charter magic is an orderly and disciplined magic based on using [[GeometricMagic Charter Marks]] to construct spells with specific effects and is tied to life, order, and creation; Free magic is a much more destructive and chaotic power whose limits are defined primarily by the strength of the user's will and the amount of magic they have on hand. Gaining too much power in one magic will actively inhibit your ability to use the other, since their natures and the mindsets needed to control them are so opposed. The primary exception being the Abhorsens, who can use some Free magic, particularly of the necromantic persuasion, despite being primarily Charter Mages. [[Or Nick whose Free magic ''fuels'' his Charter ability]]
27th Dec '16 10:28:13 PM finiteHP
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* EternalRecurrence: Lirael discovers in ''Abhorsen'' that the world has been destroyed and remade seven times in the past.[[note]] Well, that or the Destroyer annihilated seven or so other planets before he got to theirs. It's not totally clear.[[/note]]

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* EternalRecurrence: Lirael discovers in ''Abhorsen'' that the world has been destroyed and remade seven times in the past.[[note]] Well, that or the Destroyer annihilated seven or so other planets before he got to theirs. It's not totally clear. The Great Rift acting as a boundary between this world and the airless remnants of one the destroyed ones tips things more to the latter.[[/note]]
17th Dec '16 4:29:38 PM MasterGhandalf
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** ''Goldenhand'' has [[EnigmaticMinion Chlorr]], who played a [[TheDragon subordinate role]] in her previous appearances, [[DragonAscendant step into this position]].
17th Dec '16 4:09:36 PM cpslck
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* WarRefugees: The Southerlings are fleeing a civil war in their homeland only to be pushed out of Ancelstierre and used as sacrifices in the Old Kingdom.
13th Dec '16 11:35:03 AM DarkPhoenix94
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* OhCrap: Whenever [[spoiler: Mogget]] gets freed of his collar, usually immediately followed by EvilLaughter, resuming his natural state as an EldritchAbomination with a two millennia old grudge against the Abhorsens in particular and the Charter in general.
7th Nov '16 7:18:43 AM cpslck
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* PatchworkMap: Ancelstierre has no magic at all and its weather and seasons are completely different from the Old Kingdom. The Old Kingdom is fairly temperate weather until you get to the Clayr's Glacier where it's suddenly eternal winter. In the North past the Great Rift are either giant forests and an inhospitable plain devoid of anything (even air) but Free Magic. It's suggested that the world might be a mix of multiple realities that happen to overlap.

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* PatchworkMap: Ancelstierre has no magic at all and its weather and seasons are completely different from the Old Kingdom. The Old Kingdom is fairly temperate weather until you get to the Clayr's Glacier where it's suddenly eternal winter. In the North past the Great Rift Rift, are either giant forests and or an inhospitable plain devoid of anything (even air) but Free Magic. It's suggested that the world might be a mix of multiple realities that happen to overlap.
7th Nov '16 3:01:08 AM eleutherios
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* CannotCrossRunningWater: The Dead and most Free Magic creatures can't cross running water (unless it's bridged with boxes of grave dirt), and at least some of them are harmed by rain.

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* CannotCrossRunningWater: The Dead and most Free Magic creatures can't cross running water (unless it's bridged with boxes of grave dirt), and at least some of them are harmed by rain. They can't pass ''under'' it either; in ''Sabriel'', aqueducts carrying water over the city streets form effective barriers against the Dead.
5th Nov '16 7:37:56 PM cpslck
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* PatchworkMap: Ancelstierre has no magic at all and its weather and seasons are completely different from the Old Kingdom. The Old Kingdom is field and hills until you get the the Clayr's Glacier. In the North past the Great Rift are either giant forests and an inhospitable plain devoid of anything but Free Magic. It's suggested that the world might be a mix of multiple realities that happen to overlap.

to:

* PatchworkMap: Ancelstierre has no magic at all and its weather and seasons are completely different from the Old Kingdom. The Old Kingdom is field and hills fairly temperate weather until you get the to the Clayr's Glacier. Glacier where it's suddenly eternal winter. In the North past the Great Rift are either giant forests and an inhospitable plain devoid of anything (even air) but Free Magic. It's suggested that the world might be a mix of multiple realities that happen to overlap.
5th Nov '16 7:35:54 PM cpslck
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Added DiffLines:

* PatchworkMap: Ancelstierre has no magic at all and its weather and seasons are completely different from the Old Kingdom. The Old Kingdom is field and hills until you get the the Clayr's Glacier. In the North past the Great Rift are either giant forests and an inhospitable plain devoid of anything but Free Magic. It's suggested that the world might be a mix of multiple realities that happen to overlap.
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http://tvtropes.org/pmwiki/article_history.php?article=Literature.OldKingdom