History Literature / GrailQuest

14th Nov '16 5:13:54 AM darkling183
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Hold still and don't fidget. See, Merlin ([[Myth/KingArthur Yes, that]] Myth/{{Merlin}}), has cast a spell on you, modern day reader, that will transport your mind back in time to the days of King Arthur and his court. See, they weren't ''quite'' as competent as the legends portrayed and someone ([[SecondPersonNarration you]]) [[HoldingOutForAHero needs to save their bacon.]] Merlin's too busy.

You, in the body of sturdy farmboy (or possibly [[FeaturelessProtagonist farmgirl]]) Pip, go forth to defeat the evil wizard, dragon, black knight, what have you; armed only with your dice and your spells (in some books) and your [[TalkingWeapon talking sword; Excalibur Junior, "E.J", for short]], and a lot of British humor.

''[=GrailQuest=]'' is a set of ChooseYourOwnAdventure-type game books by J.H. Brennan, with eight books in the range:

to:

Hold still and don't fidget. See, Merlin ([[Myth/KingArthur Yes, that]] Myth/{{Merlin}}), Myth/{{Merlin}}) has cast a spell on you, modern day reader, that will transport your mind back in time to the days of King Arthur and his court. See, they weren't ''quite'' as competent as the legends portrayed and someone ([[SecondPersonNarration you]]) [[HoldingOutForAHero needs to save their bacon.]] Merlin's too busy.

You, in the body of sturdy farmboy (or possibly [[FeaturelessProtagonist farmgirl]]) Pip, go forth to defeat the evil wizard, dragon, black knight, what have you; armed only with your dice and dice, your spells (in some books) and books), your [[TalkingWeapon talking sword; Excalibur Junior, "E.Junior ("E.J", for short]], short)]], and a lot of British humor.

''[=GrailQuest=]'' is a set of ChooseYourOwnAdventure-type game books by J.H. Brennan, with eight books in the range:
series:



* AlwaysAccurateAttack: Many of Pip's spells, such as the Attacking Dart and Firefinger Bolt.

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* AlwaysAccurateAttack: Many of Pip's spells, such as the Attacking Dart and Firefinger Bolt.bolt.



* AttackBackfire: In a gamebook from the saga, there's a sort of humanoid insect that you can fight. However, despite having only 25 health points, each of your attacks will give him more health. However, he'll let you go if you give him enough health points.

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* AttackBackfire: In a gamebook from ''Realm of Chaos'', you encounter the saga, there's Pondifilous Maximus, a sort of humanoid six-foot-tall stick insect that you can fight. wearing purple robes. However, despite having although he only 25 health points, has 12 LIFE POINTS, he is immune to weapons and each of your attacks will actually give him more health. However, he'll let you go if you give him enough health points.LIFE POINTS.



* BigBad: Each book has at least one serving as the FinalBoss, including the [[EvilSorcerer Wizard Ansalom]], the [[OurDragonsAreDifferent Brass Dragon]], the BlackKnight, the [[PunnyName Alligatoad]], [[TheScottishTrope The Grunweazel Ghost (Do do do dooon)]], [[OurLichesAreDifferent Grot the Lich]] and, finally [[CameBackWrong Zombie Merlin]].

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* BigBad: Each book has at least one serving as the FinalBoss, including the [[EvilSorcerer Wizard Ansalom]], the [[OurDragonsAreDifferent Brass Dragon]], the BlackKnight, the [[PunnyName Alligatoad]], Giant Berkwaddle, [[TheScottishTrope The Phantom Grunweazel Ghost (Do do do dooon)]], (dum da dum dum!)]], [[OurLichesAreDifferent Grot Grott the Lich]] Hoddle]] and, finally [[CameBackWrong Zombie Merlin]].



* TheChiefsDaughter: Sort of parodied: in one of the random events of ''The Voyage of Terror'' you stumble in a tribe of cannibals and must fight the chief's daughter in a duel. If you're killed you'll be eaten. If you're unconscious, she'll keep you as her pet. Even if you win, you'll have to [[ChasedByAngryNatives run for your life.]]
* ComedicSociopathy: A great deal of the injuries you sustain are presented as amusing, such as the double spear trap from ''Tomb of Nightmares'' that required you to tear the spears out of your stomach.

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* TheChiefsDaughter: Sort of parodied: in one of the random events of ''The Voyage ''Voyage of Terror'' Terror'', you stumble in upon a tribe of cannibals and must fight the chief's daughter in a duel. If you're killed killed, you'll be eaten. If you're unconscious, she'll keep you as her pet. Even if you win, you'll have to [[ChasedByAngryNatives run for your life.]]
* ComedicSociopathy: A great deal of the injuries you sustain are presented as amusing, such as the double spear trap from ''Tomb of Nightmares'' that required requires you to tear the spears out of your stomach.



* CowTools: The beginning of some books gave you a list of items to choose from. Said list would basically be a mixture of these and ChekhovsGun, and the trick was figuring out which was which.
* CreepyChild: The ''daughters'' of the Ghost Grunweazel (Do do do doooon!) met in his lair.
* CriticalEncumbranceFailure: In the third book, ''Gateway of Doom'', due to the title Gateway of the Ghastly Kingdom of the Dead being open the laws of Gravity have been affected. You roll two dice to find out your SPEED score, and you must deduct one point of SPEED for every item you pick up. If your SPEED score drops below half, you can only strike once for every two strikes your enemy gets.
* CriticalExistenceFailure: Averted -- if you reach five hit points you fall unconscious (and are generally presumed dead unless the text says otherwise).

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* CowTools: The beginning of some books gave gives you a list of items to choose from. Said list would lists are basically be a mixture of these and ChekhovsGun, and ChekhovsGun; the trick was is figuring out which was is which.
* CreepyChild: The ''daughters'' of the Ghost Phantom Grunweazel (Do do do doooon!) (dum da dum dum!), met in his lair.
* CriticalEncumbranceFailure: In the third book, ''Gateway of Doom'', due to the title eponymous Gateway of the Ghastly Kingdom of the Dead being open open, the laws of Gravity have been affected. You roll two dice to find out your SPEED score, and you must deduct one point of SPEED for every item you pick up. If your SPEED score drops below half, you can only strike once for every two strikes your enemy gets.
* CriticalExistenceFailure: Averted -- if you reach five hit points LIFE POINTS, you fall unconscious (and are generally presumed dead unless the text says otherwise).



* DragonRider: Pip gets to have a go in ''Legion of the Dead''.

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* DragonRider: Pip gets You get to have a go in ''Legion of the Dead''.



** The thing guarding the eponymous Gateway of Doom and dragging Pip in the Ghastly Kingdom of the Dead.

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** The thing guarding the eponymous Gateway of Doom and dragging Pip in into the Ghastly Kingdom of the Dead.



* FateWorseThanDeath: ''All'' the deaths instruct you to turn to paragraph '''14''', but a few times the text tells you that your fate is so bad as to be worse than '''14''', so you may as well save yourself the trouble and go to '''14''', such as when you get stuck looking at the magic mirror in ''Gateway of Doom''.
* FeaturelessProtagonist: Pip's gender is carefully not given -- Merlin's introduction calls him/her an "adopted child" of John the farmer, rather than "son" or "daughter", and of course the rest of the book is in SecondPersonNarration. Most obvious in the second book when the narrator is offering Pip some encouraging homilies, and one of them is "(S)he who hesitates is lost". Whenever Pip is illustrated it is only from the neck down.

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* FateWorseThanDeath: ''All'' the deaths instruct you to turn to paragraph '''14''', but a few times the text tells you that your fate is so bad as to be worse than '''14''', so you may as well save yourself the trouble and go to '''14''', such as when you get stuck looking at the magic mirror in ''Gateway ''The Gateway of Doom''.
* FeaturelessProtagonist: Pip's gender is carefully not given -- Merlin's introduction calls him/her an "adopted child" of John the farmer, rather than "son" or "daughter", and of course the rest of the book is in SecondPersonNarration. Most obvious in the second book when the narrator is offering Pip some encouraging homilies, and one of them is "(S)he who hesitates is lost". Whenever Pip is illustrated illustrated, it is only from the neck down.



* FullBoarAction: Despite his name, the Gunweazel Ghost (Do do do dooon!) looks like a boar man to you... [[spoiler:if you have the Madman's helm equipped.]]
* FunTShirt: E.J. also refuses to fight someone wearing his fan club T-shirt. [[spoiler:She's not a club member, her sister is.]]

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* FullBoarAction: Despite his name, the Gunweazel Ghost (Do do do dooon!) Phantom Grunweazel (dum da dum dum!) looks like a boar man to you... [[spoiler:if you have the Madman's helm Bonkers Helm equipped.]]
* FunTShirt: E.J. also refuses to fight someone wearing his fan club club's T-shirt. [[spoiler:She's not a club member, member; her sister is.]]



* GameplayAndStoryIntegration: When you fight the "ghost" of Ansalom in book three, after his defeat, you find a copy of your spellbook on him. This one also has Resurrection, which prevents death once if successful. He wasn't a ghost, he had succesfully cast Resurrection after you killed him, and then cast an Invisibility spell. But he's dead now.
* GuestStarPartyMember: In ''The Voyage of Terror'' you can be helped on your quest by [[TheLancer Jason]], [[TheBigGuy Herakles]] or [[FragileSpeedster Achille]].

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* GameplayAndStoryIntegration: When you fight After defeating the "ghost" of Ansalom in book three, after his defeat, you find a copy of your spellbook on him. This one also has Resurrection, which prevents death once if successful. He wasn't a ghost, ghost; he had succesfully cast Resurrection after you killed him, and then cast an Invisibility spell. But he's dead now.
* GuestStarPartyMember: In ''The Voyage ''Voyage of Terror'' you can be helped on your quest by [[TheLancer Jason]], [[TheBigGuy Herakles]] or and [[FragileSpeedster Achille]].Achilles]].



* InfinityMinusOneSword: E.J. gives accuracy and attack bonuses. He's less useful against spiders, and if he's mad at you won't fight at all.

to:

* InfinityMinusOneSword: E.J. gives accuracy and attack bonuses. He's less useful against spiders, and if he's mad at you you, he won't fight at all.



* KillerRabbit: In book 2, a fluffy white rabbit can give Pip a tough fight. Certainly no relation at all with [[Film/MontyPythonAndTheHolyGrail another incarnation of the Arthurian myth]].

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* KillerRabbit: In book 2, a fluffy white rabbit can give Pip a tough fight. Certainly no relation at all with to [[Film/MontyPythonAndTheHolyGrail another incarnation of the Arthurian myth]].



* KleptomaniacHero: You can get a ''lot'' of gold in these games. Lampshaded when you have to fight your EvilTwin in one book and you can get out of it by offering your clone an extremely large bribe.
* LostForever: There's only one way to lose E.J. permanently: [[spoiler:try to use him to clear away the black cobwebs in a cursed chest]]. This is in fact an error, presumably introduced by poor proofreading; the reference numbers to the correct and incorrect options seem to have been mixed up, and using E.J. here is in fact the right thing to do, meaning that E.J. cannot be LostForever.

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* KleptomaniacHero: You can get a ''lot'' of gold in these games. books. Lampshaded when you have to fight your EvilTwin in one book and you can get out of it by offering your clone an extremely large bribe.
* LostForever: There's only one way to lose E.J. permanently: [[spoiler:try to use him to clear away the black cobwebs in a cursed chest]]. This is in fact an error, presumably introduced by poor proofreading; the reference numbers to the correct and incorrect options seem to have been mixed up, and using E.J. here is in fact the right thing to do, meaning that E.J. cannot be LostForever.
bribe.



* OffWithHisHead: It is possible to decapitate yourself with EJ if you fail a dice roll to remove a magical collar that is choking you to death in ''Legion of the Dead''.

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* OffWithHisHead: It is possible to decapitate yourself with EJ E.J. if you fail a dice roll to remove a magical collar that is choking you to death in ''Legion of the Dead''.



* OldSaveBonus: Certain items and spells carried over to the next book; until book 4 ''Voyage of Terror'', where you go into the mind of some random Greek kid instead. You go back to Pip in 5, but presumably [[BagOfSpilling Merlin hocked your stuff.]]

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* OldSaveBonus: Certain items and spells carried over to the next book; until book 4 ''Voyage of Terror'', where you go into the mind of some random Greek kid instead. You go back to Pip in book 5, but presumably [[BagOfSpilling Merlin hocked your stuff.]]



** There are "common dragons" which are grey winged reptiles with two or four legs and metallic front teeth, which in addition to maidens and cattle eat chestnut leaves. The leaves ferment in the stomach to produce methane, which the dragon can ignite by snapping its teeth together to produce a spark.
** The Brass Dragon is the main villain to kill in book 2.
** In book 5 you can summon "Green Alchemic Dragons".
* OurLichesAreDifferent: Grot, the BigBad in ''The Tomb of Nightmares'' is a lich.

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** There are "common dragons" which are dragons", grey winged reptiles with two or four legs and metallic front teeth, which in addition to maidens and cattle eat chestnut leaves. The leaves ferment in the stomach to produce methane, which the dragon can ignite by snapping its teeth together to produce a spark.
** The Killing the Brass Dragon is the your main villain to kill objective in book 2.
** In book 5 5, you can summon "Green Alchemic Dragons".
* OurLichesAreDifferent: Grot, Grott, the BigBad in ''The Tomb ''Tomb of Nightmares'' Nightmares'', is a lich.



** The Poetic Fiend is a poet vampire who appears in every book and will usually help Pip... provided he compliments his poetry ''or else''...

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** The Poetic Fiend is a poet vampire poet who appears in every book and will usually help Pip... provided he Pip compliments his poetry poetry, ''or else''...



* PainfulRhyme: Done InUniverse with every single one of the Poetic Fiend's appearances; Pip has to sit down to recover from how awful one piece of prose is. On one occasion where he composes a limerick that is actually passable, Pip reacts with surprise.

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* PainfulRhyme: Done InUniverse with every single one of the Poetic Fiend's appearances; Pip has to sit down to recover from how awful one piece of prose verse is. On one occasion where he the Fiend composes a limerick that is actually passable, Pip reacts with surprise.



** Pip's different titles that he gets given: by the end he's known as "Pip the Wizard Basher, Dragon Slayer, Gateway Closer, Realm Saver, and Chaos Tamer", and is frequently referred to by his entire title in spite of the current circumstances.
** Also the one about the Ghost Grunweazel (Do do do dooon!) in ''The Realm of Chaos''.
** Sir Pelinore being mistaken for the Dreaded Black Knight of Avalon by Pip, which culminates in ''The Gateway of Doom'', where the ''real'' Black Knight tries to pass himself off as Pelinore, only for it to fail as Pip's made the same mistake too many times before.

to:

** Pip's The different titles that he gets given: are bestowed upon Pip throughout the series: by the end he's end, s/he is known as "Pip the Wizard Basher, Dragon Slayer, Gateway Closer, Realm Saver, and Chaos Tamer", and is frequently referred to by his this entire title in spite regardless of the current circumstances.
** Also the one about the Ghost Phantom Grunweazel (Do do do dooon!) (dum da dum dum!) in ''The Realm ''Realm of Chaos''.
** Sir Pelinore King Pellinore being mistaken for the Dreaded Black Knight of Avalon by Pip, which culminates Pip. Culminates in ''The Gateway of Doom'', where the ''real'' Black Knight tries to pass himself off as Pelinore, Pellinore, only for it the ploy to fail fail, as Pip's Pip has made the same mistake too many times before.



* TheScottishTrope: Played for laugh with the Ghost Grunweazel [[OverlyLongGag (Do do do Doooon!)]].
* ShockAndAwe: Pip spends ''Kingdom of Horror'' with a metal bolt charged with electricity jammed through his/her neck as a result of Merlin's experiments, which can be used in battles.

to:

* TheScottishTrope: Played for laugh with the Ghost Phantom Grunweazel [[OverlyLongGag (Do do do Doooon!)]].
(dum da dum dum!)]].
* ShockAndAwe: Pip spends starts ''Kingdom of Horror'' with a metal bolt charged with electricity jammed through his/her neck as a result of Merlin's experiments, which can be used to Pip's advantage in battles.battle.



* SpoilerOpening: The beginning of ''Voyage of Terror'' presents itself much like any other with Merlin casting the Net Spell, and at the beginning Pip is totally unaware that s/he isn't in Avalon, having to wander around until s/he discovers otherwise. Unfortunately the blurb on the inside front cover and back of the book make it clear that Merlin's magic has accidentally sent Pip back to Ancient Greece.
* StrengthEqualsWorthiness: In the fourth book, ''Voyage of Terror'', Pip can meet with the god Hephaestus himself, who has just forged an enchanted breastplate which is the best armor in the whole game. Hephaestus offers to give it to Pip -- but only if you best him in combat. You can refuse, as when he starts [[HeKnowsAboutTimedHits announcing his stats]], it looks like a completely unwinnable fight. But the god is actually fair-play, and notably allows Pip to wear the breastplate before starting, and to give him the win if Hephaestus lose a set number of HitPoints (instead of his huge total).

to:

* SpoilerOpening: The beginning of ''Voyage of Terror'' presents itself much like any other other, with Merlin casting the Net Spell, and at the beginning Pip is totally unaware that s/he isn't in Avalon, having to wander around until s/he discovers otherwise. Unfortunately the blurb on the inside front cover and back of the book make it clear that Merlin's magic has accidentally sent Pip back to Ancient Greece.
* StrengthEqualsWorthiness: In the fourth book, ''Voyage of Terror'', Pip you can meet with the god Hephaestus himself, who has just forged an enchanted breastplate which is the best armor in the whole game. Hephaestus offers to give it to Pip you -- but only if you best him in combat. You can refuse, as when he starts [[HeKnowsAboutTimedHits announcing his stats]], it looks like a completely unwinnable fight. But the god is actually fair-play, has a sense of fair play, and notably allows Pip you to wear the breastplate before starting, and to give him you the win if Hephaestus lose loses a set number of HitPoints [[HitPoints LIFE POINTS]] (instead of his huge total).



* TooAwesomeToUse: {{Enforced|Trope}} with the sunstone in ''Legion of the Dead''. It can either give you a massive amount of PERMANENT LIFE POINTS or a massive amount of gold, but if you use it at any time apart from in the boss battle with Merlin and the Legion you can't win the game.

to:

* TooAwesomeToUse: {{Enforced|Trope}} with the sunstone in ''Legion of the Dead''. It can either give you a massive amount of PERMANENT LIFE POINTS or a massive amount of gold, but if you use it at any time apart from in the boss battle with Merlin and the Legion Legion, you can't win the game.



** In one of the earlier books you receive the spell PIP (Pip's Immunity to Poison). At one point you are presented with a poisoned meal, and given a subtle prompt to do "something" before eating. The page you turn to determines whether you live or die by a random roll, not even mentioning the spell; if you live, it's because you're immune to that particular poison. The spell doesn't affect it at all.
** The Invisibility spell is the only one that can be used when the book specifically gives you the option (which is very rarely).

to:

** In one of the earlier books books, you receive the spell PIP (Pip's Immunity to Poison). At one point you are presented with a poisoned meal, and given a subtle prompt to do "something" before eating. The page section you turn to determines whether you live or die by a random roll, not even mentioning the spell; if you live, it's because you're immune to that particular poison. The spell doesn't affect it at all.
** The Invisibility spell is the only one that can only be used when the book specifically gives you the option (which is very rarely).
17th Oct '16 9:29:52 AM sassaniden
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Added DiffLines:

** Not to mention the secret passages mechanism unique to this book, that makes finding the right path damn hard.
17th Oct '16 9:26:49 AM sassaniden
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Added DiffLines:

** In Book 6 there is another tough rabbit.
17th Oct '16 9:17:16 AM sassaniden
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** The Cherry Blossom Giant in the sixth.

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** The Cherry Blossom Giant in the sixth.fifth.
19th May '16 2:53:54 PM DaibhidC
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Added DiffLines:

** There are "common dragons" which are grey winged reptiles with two or four legs and metallic front teeth, which in addition to maidens and cattle eat chestnut leaves. The leaves ferment in the stomach to produce methane, which the dragon can ignite by snapping its teeth together to produce a spark.
2nd May '16 3:22:17 AM StFan
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!!Tropes:

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!!Tropes:
!!''[=GrailQuest=]'' provides examples of:
10th Sep '15 4:44:49 PM StFan
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* StrengthEqualsWorthiness: In the fourth book, ''Voyage of Terror'', Pip can meet with the god Hephaestus himself, who has just forged an enchanted breastplate which is the best armor in the whole game. Hephaestus offers to give it to Pip -- but only if you best him in combat. You can refuse, as when he starts [[HeKnowsAboutTimedHits announcing his stats]], it looks like a completely unwinnable fight. But the god is actually fair-play, and notably allows Pip to wear the breastplate before starting, and to give him the win if Hephaestus lose a set number of HitPoints (instead of his huge total).



23rd Jul '15 4:21:47 AM C105
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* YourHeadAsplode: Pip's head explodes in ''Realm of Chaos''. This is accompanied by a full-page illustration of said explosion.

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* YourHeadAsplode: Pip's head explodes in ''Realm of Chaos''. This is accompanied by a full-page illustration of said explosion.
explosion. Surprisingly, this is not fatal and is actually required to progress in the game.
5th Jun '15 8:05:20 AM StFan
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* EmpathicWeapon: E.J. gives accuracy and attack bonuses. He's less useful against spiders, and if he's mad at you won't fight at all.



* InfinityMinusOneSword: E.J. gives accuracy and attack bonuses. He's less useful against spiders, and if he's mad at you won't fight at all.



* TalkingWeapon: Oh, and E.J. also speaks. He gets more talkative as the series progresses, and in later books gains the ability to read your thoughts.

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* TalkingWeapon: Oh, and E.J. also speaks. He gets more talkative as the series progresses, and in later books gains the ability to read your thoughts.
23rd Mar '15 4:08:15 AM StFan
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* InvisibleMonster:

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* InvisibleMonster:InvisibleMonsters:
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