History Literature / FightingFantasy

7th May '18 9:10:30 PM Malady
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* AddedAlliterativeAppeal: Practically enough alliteration in titles for every letter of the alphabet: ''Citadel of Chaos'', ''Daggers of Darkness'', ''Deathtrap Dungeon'', ''Demons of the Deep'', ''Fangs of Fury'', ''House of Hell'', ''Masks of Mayhem'', ''Night of the Necromancer'', ''Scorpion Swamp'', ''Siege of Sardath'', ''Spectral Stalkers'', ''Star Strider'', ''Stealer of Souls'', ''Sword of the Samurai'', ''Temple of Terror'', ''Vault of the Vampire''. And, most relevant given that this trope specifically applies to trope names, ''Fighting Fantasy'' itself of course.

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* AddedAlliterativeAppeal: Practically enough alliteration in titles for every letter AlliterativeTitle:
** The series title.
** A lot
of the alphabet: books' titles:
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''Citadel of Chaos'', Chaos''
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''Daggers of Darkness'', Darkness''
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''Deathtrap Dungeon'', Dungeon''
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''Demons of the Deep'', Deep''
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''Fangs of Fury'', Fury''
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''House of Hell'', Hell''
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''Masks of Mayhem'', Mayhem''
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''Night of the Necromancer'', Necromancer''
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''Scorpion Swamp'', Swamp''
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''Siege of Sardath'', Sardath''
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''Spectral Stalkers'', Stalkers''
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''Star Strider'', Strider''
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''Stealer of Souls'', Souls''
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''Sword of the Samurai'', Samurai''
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''Temple of Terror'', Terror''
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''Vault of the Vampire''. And, most relevant given that this trope specifically applies to trope names, ''Fighting Fantasy'' itself of course.Vampire''
16th Apr '18 6:28:22 AM Mukademaoh
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* ''Literatue/LegendOfZagor'' -- Sequel to ''Literature/ReturnToFiretopMountain''.

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* ''Literatue/LegendOfZagor'' ''Literature/LegendOfZagor'' -- Sequel to ''Literature/ReturnToFiretopMountain''.
16th Apr '18 6:27:37 AM Mukademaoh
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* ''Literatue/LegendOfZagor'' -- Sequel to ''Literature/ReturnToFiretopMountain''.
8th Apr '18 7:32:06 PM nombretomado
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The game mechanics are like a simplified single-player version of ''TabletopGame/DungeonsAndDragons''. Aside from the usual Dungeons and Dragons-style themes, there are adventures set in sci-fi universes, a ''MadMax'' rip-off, a ''Franchise/StarTrek'' pastiche, a haunted house horror, a superhero scenario, and... ''Sky Lord'', a book which was almost certainly written under the influence of [[ThisIsYourPremiseOnDrugs psychedelic drugs]] and Dadaist thinking.

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The game mechanics are like a simplified single-player version of ''TabletopGame/DungeonsAndDragons''. Aside from the usual Dungeons and Dragons-style themes, there are adventures set in sci-fi universes, a ''MadMax'' ''Film/MadMax'' rip-off, a ''Franchise/StarTrek'' pastiche, a haunted house horror, a superhero scenario, and... ''Sky Lord'', a book which was almost certainly written under the influence of [[ThisIsYourPremiseOnDrugs psychedelic drugs]] and Dadaist thinking.
2nd Apr '18 2:07:12 AM AbsoluteSword
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* GaiasLament: A particularly poignant dream in Literature/PhantomsOfFear has your Elf appearing in a technologically advanced city in a far-future Titan, complete with automobiles, high rise buildings of glass-concrete-and-steel, and emotionally dead nine-to-five workers dragging themselves to soul-crushing smog-spewing factories; to an Elf, a Child of Nature, this industrial monstrosity is as heartbreaking as it is nightmarish to behold.
1st Apr '18 5:03:18 PM BalthusDire
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* CardCarryingVillain: Every BigBad and their associate are rotten to the core and enjoy it, flaunting their alliegeances to Chaos and their evilness at every occasion. After all, moral ambiguity is hard to come by in books making you save the world against monsters and demonic threats.



* ClassicVillain: All villains play the trope of the world-threatening conqueror that must be taken down. TropesAreNotBad though, as what they lack in character depth, the best made ones gain in style and power, with some having strong MagnificentBastard credentials.



** The Dark Elf Naas in ''Master of Chaos'' freely admits he has his own agenda as a servant of evil, however as a NobleDemon he has a strong sense of honour and will work with the player character when it is in his interests to do so.

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** The Dark Elf Naas in ''Master of Chaos'' freely admits he has his own agenda as a servant of evil, however as a NobleDemon NobleDemon, he has a strong sense of honour and will work with the player character when it is in his interests to do so.



* OneWingedAngel: Quite a few, but especially Xakhaz from ''Beneath Nightmare Castle'' and the Archmage from the ''Literature/{{Sorcery}}'' series.

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* OneWingedAngel: Quite a few, but especially Xakhaz from ''Beneath Nightmare Castle'' and the Archmage from the ''Literature/{{Sorcery}}'' series.series and Count Varcolac Wulfen from ''Literature/HowlOfTheWerewolf''.



* ThePaladin: You play powerful Holy Knight with a blessed blade and arcane skills in ''Literature/DeadOfNight'' and ''Literature/KnightsOfDoom''.



** Jonathan Green (especially in his new adventures for Wizard) includes a large number of optional side quests and different branches, with multiple different ways of fighting the game's endgame by means of PlotCoupons, codewords and alphanumeric codes, which usually means the book has much more replay value than usual: it's possible to go through some of them six or seven times without seeing everything.
** Keith Martin's books feature long quests displaying various landscapes, leaving you free to go pretty much wherever you want and not much penalty for skipping sections, detallied scenery, quite fleshed out Non-Player Characters, and battles with a charismatic and considerably powerful FinalBoss (thankfully made much easier when using an InfinityPlusOneSword and some trinkets), with said trinkets being collected in a GottaCatchThemAll quest, and often a much easier TrueFinalBoss fought in the GoldenEnding.

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** Stephen Hand puts detailled settings and many plot-relevant non-players characters, with multiple path to success, and more [[ShoutOut Shout Outs]] to movie villains and Horror monsters per book that can be counted. Most of his books also include complex plots a,d many enigma, forcing you to use your brains, and villains that can rarely be faced in straightforward fights, forcing you to rely on your wits to defeat them, let alone reach them.
** Jonathan Green specializes in {{Uberwald}} settings and plots that transpose staples of the Horror genre and their most famous stories (Coven of wizards, demons, mummies, [[GhostPirate Ghost Pirates]], werewolves, ghosts searching to unmask their assassins, you name it) into the franchise's setting. His gamebooks (especially in his new adventures for Wizard) includes a large number of optional side quests and different branches, with multiple different ways of fighting the game's endgame by means of PlotCoupons, codewords and alphanumeric codes, which usually means the book has much more replay value than usual: it's possible to go through some of them six or seven times without seeing everything.
** Keith Martin's books usually feature long quests displaying various landscapes, wide landscapes with many settings to explore, leaving you free to go pretty epretty much wherever you want and not much penalty for skipping sections, sections for great ReplayValue potential. He also adds detallied scenery, quite entralling atmosphere, fleshed out Non-Player Characters, and battles with a charismatic and considerably powerful FinalBoss (thankfully made much easier when using an InfinityPlusOneSword and some trinkets), with said trinkets being collected in a GottaCatchThemAll quest, and often a much easier TrueFinalBoss fought in the GoldenEnding.
20th Mar '18 7:15:43 AM Mukademaoh
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* ''Literature/{{Spellbreaker}}''
16th Mar '18 10:05:56 AM Mukademaoh
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* ''Literature/EyeOfTheDragon''



* ''Literature/EyeOfTheDragon''
14th Mar '18 2:22:59 PM RedScharlach
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* BagOfHolding: ''Island of the Lizard King'' has you find a "[[BlandNameProduct Pouch of Unlimited Contents]]." Since few of the books, let alone in the early days of the series when that was written, have any encumberance rules, the point of such a thing probably seemed strange even then. [[spoiler: What you use it for is to trap an attacking water elemental.]]

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* BagOfHolding: ''Island of the Lizard King'' has you find a "[[BlandNameProduct Pouch of Unlimited Contents]]." Since few of the books, let alone those in the early days of the series when that was written, series, have any encumberance encumbrance rules, the point of such a thing probably seemed strange even then. [[spoiler: What [[spoiler:What you use it for is to trap an attacking water elemental.]]



* BodyHorror: Happens every now and then, but most notable in ''Beneath Nightmare Castle'', thanks to the BigBad Xathaz, a sorcerer who worships Lovecraft-style gods, leading to both him and his followers gaining LovecraftianSuperpower. One of the illustrations in said book was actually banned because the publishers thought the audience would get too scared. [[spoiler:It's of a woman with black eyes with tentacles coming out of her mouth]]. Its viewable on the Fighting Fantasy Wiki.

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* BodyHorror: Happens every now and then, but most notable in ''Beneath Nightmare Castle'', thanks to the BigBad Xathaz, a sorcerer who worships Lovecraft-style gods, leading to both him and his followers gaining LovecraftianSuperpower. One of the illustrations in said book was actually banned because the publishers thought the audience would get too scared. [[spoiler:It's of a woman with black eyes with tentacles coming out of her mouth]]. Its It's viewable on the Fighting Fantasy Wiki.



** In ''Revenge of the Vampire'', one can chase after the vampire if you pay "all of your gold" to buy a horse. You can only confront said vampire early if you catch up to him at a coaching inn; and then pay for a room; but there's no opportunities to gain gold inbetween. This causes the player to lose out on an early InfinityMinusOneSword; and a PlotCoupon. It's still possible to win if you take the game literally, but it's harder and there's sections that refer to the PlotCoupon.

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** In ''Revenge of the Vampire'', one can chase after the vampire if you pay "all of your gold" to buy a horse. You can only confront said vampire early if you catch up to him at a coaching inn; and then pay for a room; but there's no opportunities to gain gold inbetween. This causes the player to lose out on an early InfinityMinusOneSword; and a PlotCoupon. It's still possible to win if you take the game literally, but it's harder and there's there are sections that refer to the PlotCoupon.



* MultipleEndings: Usually, there's one good ending and a bunch of horrible deaths, though a few books have poor-but-not-awful endings. ''Robot Commando'' is, as its rules run down itself notes, one of the few books in the series where a total victory is possible in multiple ways, including one with minimal fighting and no proper boss battle.

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* MultipleEndings: Usually, there's one good ending and a bunch of horrible deaths, though a few books have poor-but-not-awful endings. ''Robot Commando'' is, as its rules run down itself run-down notes, one of the few books in the series where a total victory is possible in multiple ways, including one with minimal fighting and no proper boss battle.



** ''The Port of Peril'' to ''City of Thieves'', written thirty plus years after the original.

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** ''The Port of Peril'' to ''City of Thieves'', written thirty plus thirty-plus years after the original.



* WeaksauceWeakness: One of the ways you can kill the warlock Baltus Dire in ''Citadel of Chaos'' is by pulling down the curtain in the room, exposing him to sunlight, which immediatly drains his life and kills him.

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* WeaksauceWeakness: One of the ways you can kill the warlock Baltus Dire in ''Citadel of Chaos'' is by pulling down the curtain in the room, exposing him to sunlight, which immediatly immediately drains his life and kills him.



** Such as a ape-headed dog and a dog-headed ape guarding the ''Citadel of Chaos''.

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** Such as a An ape-headed dog and a dog-headed ape guarding guard the ''Citadel of Chaos''.
7th Mar '18 7:58:56 AM Mukademaoh
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* ''Literature/EyeOfTheDragon''
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